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Andromas

Historical Lore

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It would be great to have player generated factual / fictional LORE.

Not something that would impact on gameplay.

Just enrich the player experience.

It could work like the alter radius effect, but smaller.

Eh I'm big on player engagement , but understand how this idea could be exploited.

 

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+1 It would definitely add to the immersion and has been asked for before.

 

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I had to ponder this idea.

My initial thoughts are a combination of  the mechanics 'Off deed signposts' and Archaeology.

So a new item, maybe called a Lore Spike, with the same limitations in characters as the Ql of a sign.

Once planted it stays hidden until someone discovers it through Archelogy or just a random inspect on a tile(Random is a once off).

If an Archaeologist finds it then it has an area effect of announcing the stored Lore to a player enter the area of effect.

"The Area of effect": Could be based on the Alter Area of Effect.

My only misgivings is the amount of admin required to weed out "You Momma is ..." types of Lore.

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So let me see if I understand correctly, this could be like a player made lore easter egg that other players can leave hidden some place, that when another player interacts with a tile in some fashion, the lore would then be revealed to the player. 

 

So I could leave a "Lore Spike" on a tile that once had an Oak Tree that I may have received a supreme sprout from. When someone else interacts with that same tile, even if the tree is long gone, they would then find the "Lore Spike" that I left behind with any information about the supreme sprout that I was wanting to share.

 

That does sound interesting. Like you have already said though, there is a large amount of abuse that this could open up other players to experience. I wonder if there would be ways to limit that abuse. Maybe behind a high skill level or even a high cost. Most people who wish to abuse something do so because it is either quick and easy. Put that abuse behind some kind of high end skill/pay wall and it could stop a lot of the random abuse.

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You almost have it, once the lore is revealed(not by the player who planted it), there is an area effect message like with altars and bees.

As with alters a better lvl "Lore Spike"(A non-visible item once planted) negates the effect of other close by Lore Spikes.

But if you stand on a tile with a Lore Spike you get the intended msg even if there is a 100ql Lore Spike on the next tile.

Event: "My friend Edinwall once lived here"

I totally agree with your points on safe guards.

There could be an extended form of off deed sign planting mechanics as well.

I keep referring back to existing in-game mechanics so as to make this idea an add-on, not a major change.

 

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