Posted November 20, 2022 [23:46:47] The ground is too moist here, so the sprout would rot. So somehow the E/S sides of a tile count against the opposite tile borders, if those E/S sides are underwater for planting a hedge despite the tile border you are tring to plant on being firmly above water. I get it, Wurm is weird, but can this be untangled, because it is incredibly annoying to try to plant sprouts near dock edges and the like but only to find out you have to drop vast sums of dirt to fill in your docks, just to plant a stupid hedge to then need to dig/dredge said dirt back out. 4 Share this post Link to post Share on other sites
Posted November 20, 2022 Yep, mechanic should check the two corners adjacent to the edge instead (given that sea level is uniform, it's literally just 2 checks (both corners waterlogged) instead of 1 (tile is waterlogged)) Share this post Link to post Share on other sites
Posted November 20, 2022 yeah, this needs some attention. that's an annoying mechanic when the tile border is above water but because one of the other tile corners is under you can't plant a hedge. +1 Share this post Link to post Share on other sites