Posted November 12, 2022 (edited) How about some love for us priests mains? I recall something about more priest goals being added, but i guess that has been forgotten over time. Anyway, here's a rough idea of what I have in mind. Ascension - New priest journal tier Cast a 105+ power enchant (difficult (60) rating spell at least) 70 Exorcism 70 Preaching 90 Prayer 90 Religion 99 Channelling Use 1000 favour from star gems. Spend 1 million favour on spells. Sacrifice 10 champion animals. Sacrifice a single item worth more then 500 favour. Shatter a supreme item of any kind. Rewards. 6 hours sleep bonus and "Ascended" Title. One of these -> Remove shatter chance (huge leap i know) or Arch-Priest Cloak. This is just an example of what could be, i don't expect anything to be copy/pasted into the game. Edited November 12, 2022 by Rocklobster 5 Share this post Link to post Share on other sites
Posted November 12, 2022 If your going to remove shatter chance those 70 skills need to be changed to 90 imo. 1 Share this post Link to post Share on other sites
Posted November 12, 2022 (edited) 2 minutes ago, Holar said: If your going to remove shatter chance those 70 skills need to be changed to 90 imo. Deal 🥳 I honestly don't see them removing the "Rolf Tax" from channeling under any circumstances. The 1% chance to shatter on failure no matter your channelling. Edited November 12, 2022 by Rocklobster 1 Share this post Link to post Share on other sites
Posted November 12, 2022 (edited) I think I'd remove the shatter thing from it as it's just too good and I don't think that something that good is suitable for a tier with such high requirements (as it would end up giving something really strong to a really small group of players). I feel that the Benediction reward is already pushing the limits of what a journal tier should do reward wise. That cloak on the other hand sounds perfect. Edited November 12, 2022 by Ecrir 2 Share this post Link to post Share on other sites
Posted November 12, 2022 10 minutes ago, Ecrir said: I think I'd remove the shatter thing from it as it's just too good and I don't think that something that good is suitable for a tier with such high requirements (as it would end up giving something really strong to a really small group of players). I feel that the Benediction reward is already pushing the limits of what a journal tier should do reward wise. That cloak on the other hand sounds perfect. Yeah it would very powerful reward for sure, turning everything into seryll and removing the need for shatter liquid. I couldn't help but include it as a ultimate reward. I'd be happy with just the cloak, title and sleep bonus. Share this post Link to post Share on other sites
Posted November 12, 2022 Removing the random shatter would be a bit much but cloak sounds cool, another option (perhaps for a lower tier or in addition) is double the pending favor pool size. 1 Share this post Link to post Share on other sites
Posted November 12, 2022 (edited) I would grind this for a less random casts. a priest with those skill should not struggle to cast at least 80+ casts most of the time. let's face it, it is an insane amount of work to get all those skills to those levels. and expensive on favor Edited November 12, 2022 by KillerSpike 1 Share this post Link to post Share on other sites
Posted November 12, 2022 (edited) If there were to be a new priest journal, I think it would be more interesting to somehow link the goals to the new holy sites provided by the upcoming expansion. Considering that those are going to be a highly interactive feature, based on what we've been told so far, it seems there'd be enough related activities to foster entries for a new journal. Everything from receiving clues to their locations by way of prayer and meditation, to cleansing them of corruption by way of Exorcism, to attending or holding sermons enhanced by those sites (which charges them with power.) These features of holy sites aren't set in stone, and have not so far been put forward for play testing, but it's sounding like there'd be enough related goals to provide a new journal for priests. Perhaps even a new journal for followers who choose to express their dedication as well. Edited November 12, 2022 by Avaxas 1 Share this post Link to post Share on other sites
Posted November 12, 2022 make every skill requirement 99, and for once, make epic effective curve bloody count for the skills!! Share this post Link to post Share on other sites
Posted November 16, 2022 IMO there are a handful of balance issues with removing shatter chance or in general improving more upon a priests output using longer term goals. First, Speaking as a 90+ channel lib priest who makes their money from the market. I'm not sure we want to give the market dominator priests more ammo for nobody to ever go to lower level priests. Benediction being a prime example of this. Market gatekeeping is a bit of an issue for priests in general and we should seek ways to level that out. While a lower tier smith can't produce 95ql tools they have the option of working bulk or w/e to still get paid. That doesn't exist in priest world so much because of shattering and faith level spell unlocks. Second, when a rare+ tool enters the game it almost never leaves. Because the player base is generally holding size over time or slightly reducing there is a bit of rare buildup. Enchant decay and random shatter assist with that issue. 5 Share this post Link to post Share on other sites
Posted November 17, 2022 19 hours ago, jaytoo said: IMO there are a handful of balance issues with removing shatter chance or in general improving more upon a priests output using longer term goals. First, Speaking as a 90+ channel lib priest who makes their money from the market. I'm not sure we want to give the market dominator priests more ammo for nobody to ever go to lower level priests. Benediction being a prime example of this. Market gatekeeping is a bit of an issue for priests in general and we should seek ways to level that out. While a lower tier smith can't produce 95ql tools they have the option of working bulk or w/e to still get paid. That doesn't exist in priest world so much because of shattering and faith level spell unlocks. Second, when a rare+ tool enters the game it almost never leaves. Because the player base is generally holding size over time or slightly reducing there is a bit of rare buildup. Enchant decay and random shatter assist with that issue. Thank you for replying, truely, i am grateful you took the time to post here. The part about removing shattering was a pipe dream from the start, i knew that. What really interests me is a cloak for priests. There is nothing overpowered about adding a well-deserved cloak to priest goals is there? Share this post Link to post Share on other sites
Posted November 19, 2022 There are lots of ways a cape could work. Only downside, and this is a major factor that holds out most suggestions, is the art department is a very finite resource. 1 Share this post Link to post Share on other sites
Posted November 19, 2022 11 hours ago, jaytoo said: There are lots of ways a cape could work. Only downside, and this is a major factor that holds out most suggestions, is the art department is a very finite resource. I mean why not just offer the same cape in both look and functionality? 1 Share this post Link to post Share on other sites
Posted November 19, 2022 more capes... for every skill and "every" level just removing the 10min delay and starting decay on mana/favor/ bubble.. will be some good perk imo.. at least for main priests being op og batteries that way as to other reasonable perks.. can't say.. not playing priest Share this post Link to post Share on other sites
Posted November 19, 2022 50 minutes ago, Madnath said: I mean why not just offer the same cape in both look and functionality? This - but maybe change the colour to blue? Share this post Link to post Share on other sites
Posted November 19, 2022 Considering the host of complaints about the current one's functionality and inability to be dyed I'd be hesitant to want to travel down that path. I would be inclined to just have it be cosmetic entirely. Untradable and undropable. People choose to get their master cape on pvp to use the bandage function there and this would need to be similarly considered. Share this post Link to post Share on other sites