Posted November 16, 2022 Polls are now closed and future votes will happen in the alpha and beta channels on discord. In about an hour, the Alpha will start (2am UK time). We have 10 islands to explore already! 1 Share this post Link to post Share on other sites
Posted November 17, 2022 (edited) For future islands, please design them with a border of 150 tiles. It looks likely, based on alpha polling, that we are going to try to fit 5x5 maps together with swimming distance between them. Edited November 17, 2022 by Kiama Share this post Link to post Share on other sites
Posted November 17, 2022 1 hour ago, Kiama said: For future islands, please design them with a border of 200 tiles. It looks likely, based on alpha polling, that we are going to try to fit 5x5 maps together with swimming distance between them. If each one has a 200 tile border, won't that make it 400 tiles between them? That seems like a lot of water on the map Share this post Link to post Share on other sites
Posted November 17, 2022 10 minutes ago, Batta said: If each one has a 200 tile border, won't that make it 400 tiles between them? That seems like a lot of water on the map If the map is irregular (not square) like yours (Ozma) then we can probably fit it together with others with a smaller border. There's also the option of me programmatically resizing some of the bigger ones if we need to. So feel free to send me anything and I'll see what I can do with it. Share this post Link to post Share on other sites
Posted November 17, 2022 (edited) On 11/17/2022 at 12:58 PM, Batta said: If each one has a 200 tile border, won't that make it 400 tiles between them? That seems like a lot of water on the map I'm also changing this to a 150 border, I think that will be enough. Update: I'm not even sure we're going to get the amount of islands where it matters so send me any kind of island you like. Edited November 22, 2022 by Kiama Share this post Link to post Share on other sites
Posted November 22, 2022 (edited) So I have finally learned to mod and my first two contributions to this server are: 1. Money is now given to all players regardless of whether they are online or not. As such, I am reducing the payment to about a third of what it was (70 iron instead of 2 copper). This is to balance out the experience of those who have more play time and those who have less. 2. I isolated the BankBalanceAction from sindusk's servertweaks mod, so you can now check your balance in game by right clicking your body. I hadn't wanted to add the whole servertweaks mod without needing it. This brings up what to do about alts. You will have two options. 1. You can have alts that don't interact with your other main characters (even indirectly, like trading with someone on condition of another trade with the alt). Do this if you are approaching your alt as a separate playthrough. 2. You can have servant alts. They must have "Loyal" at the start of the name. All players whose names start with "Loyal" are not credited by what I am calling the Universal Basic Income mod. I want to be clear that I don't allow macros at all in case this sounded like Loyal accounts were for macroing. Edited November 22, 2022 by Kiama 3 Share this post Link to post Share on other sites
Posted November 29, 2022 The Beta starts on Wednesday at 6pm UK time. I realize that's a bit early but hey that's 3am on Thursday in South Korea. All who participate in the Beta will be added to the beta channel on discord and be able to vote on the settings that will make it into the final version of the Endless Isles. Thank you to everyone who has been contributing maps during the Alpha. We have enough to have a very full map. I will reveal it tomorrow. 1 Share this post Link to post Share on other sites
Posted November 30, 2022 (edited) Beta starts in 8 minutes. Edited November 30, 2022 by Kiama Share this post Link to post Share on other sites
Posted November 30, 2022 Thanks@Brash_Endeavorsfor making these banners! We now have a server entry on wurm-unlimited.com: https://wurm-unlimited.com/server/11922/ 3 Share this post Link to post Share on other sites
Posted December 12, 2022 Update: Beta is coming along nicely. I have modded many more changes. The biggest one is Iron accounts: You can make an Iron account the same way you make a Loyal account: have the word "Iron" at the start of the name (capitalisation doesn't matter). Iron accounts start with no items, have 1x skill gain, spawn in a completely random spot on the server, and whenever they die they go to another random spot on the server Other changes: I have carefully tweaked each creature count (overall it equates to about 30% aggressive) and have included gorillas and hyenas (presently nonaggressive) 50 salesmen/women spawn randomly all over the map and can be traded with You can hitch 2 creatures to tents Fog spiders don't spawn Creatures that would normally spawn underground spawn on the surface instead (and don't spawn underground) You can load with 21 Body Strength You can trade with traders regardless of their kingdom and regardless of being a passenger in a vehicle You are allowed to choose your own name capitalisation Base movement speed is increased by 30% I fixed the new player newbie buff bug so you don't have to leave and rejoin to get the buffs anymore You can build near holy ground Loyal accounts start with no items 3 Share this post Link to post Share on other sites
Posted December 13, 2022 New Game Mode Fae: Have a Heart tree Spawn at their Heart tree Always respawn at their Heart tree Can't live without their Heart tree so have to ensure it is never cut down Die underground Die in water Start with a Fae Soul Start with a Fae Amulet You can do Fae Alchemy by using the Fae Amulet inside the Fae Soul. Presently have 1x skill gain Fae Alchemy To use Fae alchemy, you must have at least 2 bulk items in your Fae Soul and the Fae Amulet should be in the Fae Soul too. Use your Fae Amulet inside the Fae Soul. The bulk items in your Fae Soul will be destroyed and replaced with an alchemised item. Any number of bulk items can go into the Fae Soul; all will be consumed and the recipe will change according to the exact contents of the Fae Soul. The recipes are also unique to you. If you discover that branch + blue mushroom = clay, others are likely to find something different. The resulting item is also limited to bulk items. Nonetheless, you can discover very powerful production chains that will be unique to you. Most outcomes are duds: rock shards, branches, or iron rocks. These however are also very useful early game - craft them into a crude knife, crude shovel, and crude axe. You can verify which tree is your Heart tree by alchemising on the tile. If it is your Heart tree, you will see that. If you completely lose the area of your tree, you will find it when you next die and respawn (directly on the tree). 3 Share this post Link to post Share on other sites
Posted December 16, 2022 Beta reset happening in 15 minutes, with the Dwarf class: 1. Spawn in a mountain and always respawn there 2. Have 10 core skills including mining and a random smithing skill. 3. Spawn with a pickaxe, a large maul, a chisel, a carving knife, a flint and steel, a pelt, 10 kindling, and a barrel of dwarven ale. 4. Mine different things to everyone else: they mine coal instead of slate, for example. Clay instead of tin. Ironwood instead of iron. Sand instead of sandstone. Lichens (mushrooms) instead of many other ores. Metals are instead obtained from point 6. 5. Ironwood is literally wood with iron material. This means you can make anything you would normally make with wood, but to craft from it you have to heat up the wood in a forge. It doesn't burn. Not terribly practical and means some objects can't be improved but allows dwarves to obtain the basics. 6. Mine resources, metals, alloys, and possibly glimmersteel from stone when there is a particular configuration of veins in the surrounding 8 tiles (the "recipes" you discover here are character-specific. Your dwarf has its own unique journey towards glimmersteel.) 7. Can Strike the Earth (with a large maul) to move tiles around and break veins quickly. Each strike halves the resource of the tile and moves the tile away from the dwarf if there is space. Incredibly dangerous; stay the hell away from dwarves striking the earth. Note that striking the earth is primarily for veins but can also be used for cave walls. To strike the earth on plain cave walls you need to mine them once first. 8. Can detect whether a vein is at or near its resonant frequency (use Strike the Earth until you get a message about it and then Mine until it reaches its resonant frequency). 9. Can Sing to the Earth when the four corner veins in a 5x5 square surrounding a given tile are resonating. Singing to the Earth sets the resource of a cave wall to 200. 2 Share this post Link to post Share on other sites
Posted December 27, 2022 (edited) 11 days later and there's more. Traders Core Skill selection screen for Fae and Dwarves: The Endless Herald: Collectibles: I strongly, strongly encourage you to give our Trader class a go. And join us for launch at midnight of the New Year (UK time)! Edited December 27, 2022 by Kiama 3 Share this post Link to post Share on other sites
Posted December 31, 2022 Coming in 20.5 hours! (Midnight of New Year, UK time) Share this post Link to post Share on other sites
Posted January 11, 2023 I cannot recommend this server enough! In my opinion, this server has something for everyone. The many islands with varying environments means that really you can have as hard or as easy a time as you prefer. (I prefer the more challenging side, and there is plenty to provide challenge). For those that like it easy, there is a lower limit - at 3x/3x on the spawn deed with beds, resources, equipment, spirit templars for protection. Or you can head off to establish yourself somewhere more challenging, e.g. in a desert, a hidden cove, or on a mountaintop. Or you can choose to remain a wanderer and explore - there is so much to see; some of the environments are rich and abundant, some are challenging. There are some terrific hunting grounds. That is all before considering the optional entirely new gameplay mechanics available if you choose to play a classed character (which you can do just by specifying the class at the start of the character name). There are currently 4 specified classes in addition to the default character, with the divergence from "normal" ranging from minor to huge. If you don't want any of that, just don't choose an "opt-in" name and none of it affects you. If you do want to try whole new ways to play Wurm, choose the appropriate "opt-in" name and try it out. I know this reads like an advertisement. Yes, I am trying to convince people to come check it out; partly because I love it there and figure the more the merrier, but mostly because I love it there and think that if you don't try it then you could be missing out on something. 4 1 Share this post Link to post Share on other sites
Posted January 12, 2023 Here's an advertisement: I have made Chess tables for us! You can actually play. When you right click a piece you see valid moves (if it is that color's turn). It supports Capturing, En Passant, Castling, Promoting (although only to a Queen for simplicity's sake). There's no draw rules and no Check-mechanics but the game is fully featured enough to be convenient to play. Whenever you need to, you can reset the board, with no need to put all those pieces back yourself. Anyone can move the pieces so if you want a private game it needs to be in a private place. To play with this, you will need our custom client patch, which you can find in the discord. You can get the wooden version from toymaking. The marble version is exclusive to finding and playing a Thoughtlace card: Which I guess means I will bring up the elephant in the room: the server is presently a bit of a love letter to collectible cards. You can collect packs and cards from Magic the Gathering and Pokemon. I don't know how long we will have this because I am just hoping this is fine with us being an entirely non-commercial project (I have explicitly said I don't even accept donations). If you have our client patch you can even see the cards and packs in the world: There's no game mechanics for the cards in the world but I have added the ability to "play" certain cards, meaning something interesting can happen like a goblin might appear or you might terraform the land in some way or (in this case) you might get a special item like with Thoughtlace. We have support for... every single Magic the Gathering card (about 29,000 cards) as well as the Pokemon base set. You can view all of them up close with our View/Inspect functionality. We even have a fully-featured binder system! There's also a pack-opening screen that you get when you open a pack if you enjoy the suspense of finding out what each card is. The cards are weighted so that you get 1 rare, 4 uncommon, and 10 common (for both MtG and Pokemon). You can spend Karma (which is earned passively or from recycling unwanted packs/cards) to get cards in the Cards section of the Endless Herald (our custom newsletter that loads up when you start the game and can be accessed from your inventory: So yeah. If Wizards or the Pokemon company takes issue with us appreciating these images they'll go and I'll just have some AI-generated cards to collect instead. Personally I feel this is only encouraging me to get back into the respective card games (I have in fact got back into MtG Arena after doing this). But as you can see with the Chess functionality, and the custom classes, I am not a one-trick pony so it isn't the end of the world if we do end up replacing the cards in the game and there are many more features to come. This is a completely free community server so come and enjoy it with us! 3 Share this post Link to post Share on other sites
Posted January 12, 2023 What the heck. This is an insane content dump! Good job! May I ask why the chess game requires a client patch? Seems doable server-side. 1 Share this post Link to post Share on other sites
Posted January 12, 2023 (edited) 45 minutes ago, Tyoda said: What the heck. This is an insane content dump! Good job! May I ask why the chess game requires a client patch? Seems doable server-side. Hey Tyoda, the client patch does a lot more than just the Chess and since we have it, it is the most convenient way for players to get new content (any server side content can fail which is why the custom map still randomly won't load for people sometimes). The patch should be compatible with all normal servers too. The client patch also is what allows you to see the cards in-game (it has a custom texture loading that allows the textures to be loaded from http) and it allows you to see cards in chat: Oh and with Chess, I also was able to reuse Chess models more efficiently than I could figure out how to by default, that might just be me missing how to do it properly by default, but again it just makes it easier for me to be able to implement stuff how I see fit to implement them. Edited January 12, 2023 by Kiama 1 Share this post Link to post Share on other sites
Posted January 12, 2023 Ah yeah I guess once you have it it's just easier to use that. Thanks for the answer! 1 Share this post Link to post Share on other sites
Posted January 16, 2023 (edited) 1.1 The Puzzles and Paintings update You need our client patch 1.1 for this (in the discord). We now have puzzles and paintings. Specifically, we have sliding puzzles that you create with cards and upon completion turn the card into a painting. You insert a card into the puzzle board to set up the puzzle (it can be retrieved as long as you haven't completed the puzzle). Upon completing the puzzle, you get a painting of the puzzle you can hang up. You can only move pieces that are adjacent to the gap, except when you are spending your free move, which you only get one of per puzzle. Be careful spending, because it may either be necessary to use it to solve the puzzle, or using it may make the puzzle unsolvable. The complexity of the puzzle depends on the rarity of the card Commons: 4x3 Uncommons: 5x4 Rares: 6x4 Mythics: 7x5 For convenience, I have made it so the pieces can be moved with any action so even double-clicking them (which usually examines), will move them and you can use a keybinding for examine to move them too. You can make a puzzle board with a carving knife on a fallen tree (toymaking) or by playing the "Moonfolk Puzzlemaker" card, which is a common in Kamigawa so many probably already have it. Edited January 16, 2023 by Kiama 1 Share this post Link to post Share on other sites
Posted February 11, 2023 (edited) The card/painting system has been completely reset (with the permission of players in a 12-0 vote) and MtG and Pokemon have been removed with a new card set added, which you can begin earning from now. All of the cards in the new set are playable, and they were all generated by me using Stable Diffusion. Edited May 3, 2023 by Kiama 1 Share this post Link to post Share on other sites
Posted June 13, 2023 (edited) The latest update brings a card set with multi-piece paintings. There are 41 such 3-piece canvases to collect in the latest card collection (along with many other cards). There's also an easier way to collect paintings than completing puzzles - with the full set of 3 cards, you can play any of them to trade all 3 cards for a random painting (of one of the cards). All art by me (AI generated). Edited June 13, 2023 by Kiama 1 Share this post Link to post Share on other sites
Posted July 15, 2023 The latest card set also has character cards that give side quests; This is Erabella and the quest is to visit a particular island after having slain a particular kind of creature. 2 Share this post Link to post Share on other sites