Arathok

Ashfall Ressources Reloaded! New Server/Map Release this Saturday!

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Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. After the Flask of vynora was found those poisonous waters turned back into clear rivers.

(more Lore can be found here)


Settings:

  • TLDR: As close to WO as possible with QOL and not THAT long timers.
  • RP - PVE mixed with PVP. The 4 Starter Kingdoms are PVE-Enforced Zones no player can hurt you there, but beware of the guards. Either sneak around them or become allies with the other kingdom!
    The Center Area is marked as PVP and can be conquered by your kingdom. (Check out the Livemap to see the zones!)
  • custom map, with regional ores, ressources and regional flora!
  • 1x Skill Gain
  • 1x Fighting Boost
  • 2x Action Timer
  • Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible))
  • Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible))
  • No priest restrictions. 5 Prayers per Day
  • Characteristics start at 7
  • Skills start at 1
  • NO STARTING GEAR - With the exception of a crude knife and some rock shards...(spawn comes with a free guard tower for protection)
  • bounties
  • 18 hour growth timer. (does not reset on server reboot) 
  • Plants need to be Watered to grow (trees still grow but grow faster with watering)
  • Plants and trees can be Fertilized to bear fruit once more.
  • Alchemy to bring spells and enchantments into a bottle!
  • 50,000 mobs – 50% aggressive : endgame mobs do spawn
  • heavily modded: https://pastebin.com/MgCFzk0x
  • 1 char per player
  • 1 deed founded per SteamId
  • No Voting Rewards - Daily salary of 5 copper if you are active in chat.
  • NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins
  • Global German and English Channels as well as Help Channel is linked to discord
  • Custom (and wacky - expect kelp on mountains :P)  map – 2048×2048
  • livemap: http://173.249.0.230/livemap

 

QOL Settings:
Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!)
Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! 
Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive!
Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70.

 

 

This map concept together with mods is the one where we feel like we hit what we wanted 100% A total custom map, with custom ores, and custom flora!
Of course the Players can always move or trade ressources, or bushes, or trees or even transform tiles to whats needed.
Alchemy plays a heavy role in this duty so, welcome fellow alchemist, you will be needed!

The Players have the choice between 4 kingdoms to start, each with their own ressources ( listed below). Tower chaining is required to conquer the kingdom and make use of its ressources and space. The Kingdoms are guard protected PVE-Zones.
The central area of the map has all the ressources + Adamantium/Glimmersteel (same % as wo ( so ada = rare and glimmer = extremely rare)). Kingdoms can towerchain into here to claim land and contest for it. So this is the central PVP Zone.
 

The Western Wilds - Domain of Fo:
Wilds with dense forests and large amounts of Moss, Grasslands, steppes and peat pits, The humidity allows for jungle-like forest growth. The land is fertile and creatures thrive. The generally good soil supports growth of herbs and flower bushes. Fo's spirit - The symbol of life yet to come - is prevalent in  the form of nuts.

Trees:             Oak, Chestnut, Walnut,
Bushes:          Hazelnut, Rose, Camilla
Resources:    Iron, Marble, Zinc, Peat
------------------------------- 

The Eastern Swamps of Dusk - Domain of Libila: 
Murky ground with heavy marshes and tarpits. Steppes and deserts as the constantly poisonous waters allow for not much foliage overall which results in less dense but larger spread out forests with resistant tree types . Libilas spirit - the necessary death that follows life as shadow to light - is prevalent in the form of Myzelium which spreads and "corrupts" the lands. Making it easier for the magic life powers to dissolve.

Trees:          Pine,  Birch, Olive,
Bushes:       Thorn, Blueberry, Oleander,
Resources: Iron, Slate, Lead, Tar
---------------------------------- 

The Southern Shores of Wisdom - Domain of Vynora:
Salty sea air doesn't allow for dense tree population. The wet ground has marshy areas but is surprisingly arid but fertile on the main land. Foliage is specialized for Wet climate and nutritious but dry soils. Wet areas support the enrichment of the soil with clay. Vynoras spirit - wisdom and knowledge - come in form of flexible well adapted plants as well as medicinal herbs and silver.

Trees:          Willow, Linden, Apple, Cherry
Bushes:       Blue Grapes, Raspberry, Lavender
Resources: Iron, Tin, Silver, Clay
---------------------- 


The Northern Mountains of Want - Domain of Magranon:
The mountainous and cold northern regions do not allow for much foliage, so forests are dense but  small to defend against cold winds. The climate allows for large tundras and steppes but most of the land is just snowy soil. Magranons spirit which stands for self-improvement and inner fire, the will to change is prevalent 
in all things. The warmth of molten gold, berries for spirits and maple treas for mead! A Dwarven Paradise.

Trees:             Fir, Cedar, Maple
Bushes:          Lingon Berry, White Grapes,
Resources:    Iron, Copper, Gold, Snow
-------------------------- 


The Melting Pot. - PVP!
While the deities are in constant fight for this domain, and balance resides - for the moment - nature gets to grow. The soil as the rock is rich and filled with power. All kinds of plants can grow in this area while all kinds of Ore can be found underground. The magically enriched rock even spouts forth Moon Metals like adamantium and glimmersteel. You will need to contest this area for your Kingdom. You will need to tower chain into it and it is always free for all. Taste your success. While you can.
------------------------------- 

Already played on Ashfall? Your character is preserved and so are your characteristics. For fairness reasons skills will get a reset however.
If you want to start a new char under the same name shoot the GMs a message. Or open a /support ticket.

New to Wurm? Dont worry, our helpful community is always eager to show you the ropes!
Questions? Shoot straight away! Or Check out the Discord: https://discord.gg/eP77WratZm

Release this Saturday at 9:30 PM CEST

 


 

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You obviously put a lot of work into this and came up with a challenging and creative server! For me personally a few of the settings would take away the fun-factor, but I wish you a great launch and a lengthy run. IMHO we have too few servers to choose from nowadays and I truly appreciate those of you who put in the effort to create new options for the rest of us!

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18 hours ago, Kamiraa said:

You obviously put a lot of work into this and came up with a challenging and creative server! For me personally a few of the settings would take away the fun-factor, but I wish you a great launch and a lengthy run. IMHO we have too few servers to choose from nowadays and I truly appreciate those of you who put in the effort to create new options for the rest of us!

Thank you very much! Its greatly appreciated! It took a few tries but i think this is the niche i always wanted :D

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Started playing on launch day, Arathok is very quick to help with any issues you have and the small community already present is a fun place to be, this server is challenging but the reward feels far greater than what I was used to with WO.

Give it a shot :)

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11 hours ago, Rauros said:

Here's another dwarf that will add to the server! 

Welcome Welcome! Hoping you will make some nice mead for the long cold nights!

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