Posted October 26, 2022 Hey all, hopefully I'm doing this right, I tried to search the forum for an active support thread for the wonderful mods Bdew has created - looked for a thread that suggested bdew was done with mods or the like, but haven't seen anything to help, so hopefully I'm doing this right. In regards to the mod Scanner (found here), I'm trying to track down horses of a certain kind and was wondering if it was possible. The horse linked below, is called (to my knowledge) Horse, Gold. But I can't find out if there is a way to call for this specific horse to be scanned for. Anyone have any help, tips or suggestions? @bdew (hopefully Im doing this right as well). Share this post Link to post Share on other sites
Posted October 26, 2022 If it has a name, you can search by that. For example, if the horse is named Goldie, you can try scan Goldie @white or whatever colour you prefer. Share this post Link to post Share on other sites
Posted October 26, 2022 Unfortunately, its not the name of the horse. I'm looking for wild horses (so it wont have a name). The thing I'm trying to use to narrow down the horse type I want is using its colour. In this case (and thanks to Animal Token mod) Wurm seems to call the Gold horse (Gold/tan skin, white mane hair) is called "Greygold", but I cant seem to find a way to search for what I would call, it's colour trait. Just wondering if that's because Im a dumb dumb that can't work it out, if it its beyond the scope of the mod. Share this post Link to post Share on other sites
Posted October 26, 2022 I've just tried to use the %{model_path} ability Scanner has, and extracted the graphics pack to see how its structured. I can see the horse follows the path, …creatures/horse/Horse_Yellow_512.dds I've tried: …creatures/horse/Horse_Yellow_512.dds …creatures/horse/Horse_Yellow_512 …creatures/horse/Horse_Yellow …creatures/horse/Horse (this works - for all horses) …creatures/horse (this works - for all horses) So I've run out of ideas. I think I can safely say then, Scanner can't do it. Share this post Link to post Share on other sites
Posted October 26, 2022 (edited) Hi! I have not checked how this mod works, but I suspect model path would look more like one of these: model.creature.quadraped.horse model.creature.quadraped.horse.white model.creature.quadraped.horse.black model.creature.quadraped.horse.grey model.creature.quadraped.horse.brown model.creature.quadraped.horse.gold model.creature.quadraped.horse.bloodbay model.creature.quadraped.horse.ebonyblack model.creature.quadraped.horse.piebaldpinto model.creature.quadraped.horse.skewbaldpinto model.creature.quadraped.horse.goldbuckskin model.creature.quadraped.horse.blacksilver model.creature.quadraped.horse.appaloosa model.creature.quadraped.horse.chestnut So the gold one is probably what you're looking for. (Note that it is model.creature, not model.creatures. Also that it's quadraped, not quadruped...) Edited October 29, 2022 by Tyoda Share this post Link to post Share on other sites
Posted October 31, 2022 On 10/26/2022 at 11:12 PM, Tyoda said: model.creature.quadraped.horse ... I believe this is correct for typical usages of creature models. And I did try it just in case it would be a 'bypass' to the problem. But it too failed. The image below is the usage Bdew provides for the mod. Share this post Link to post Share on other sites