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DevBlog

Patch Notes 25-OCT-2022

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Server Changelog

  • Bugfix: Fixed crates and other bulk containers sometimes being marked as “busy” forever after transferring bulk items, preventing them from being moved.
  • Bugfix: Various fixes to lighting and fires.
    • All lighting and related effects will now move properly when an item such a fireplace or campfire is pushed, pulled, or placed.
    • Snuffing a campfire will now properly remove related effects.
    • Open fireplaces will properly go dark when becoming unlit due to running out of fuel.
    • Furnace fire lighting effects (for forges, ovens, etc.) will now more reliably adjust their color and brightness as the furnace runs lower on fuel.
    • The “fire is fading” warning message will now more reliably appear.
    • At very low temperature/fuel, examining a fire would tell you it was not lit even though it was. Examine will now display a new, more helpful message under those circumstances instead.
    • When placing already-lit items on top of other items, or in some other circumstances such as renaming them, the light could become far brighter than intended. This has been fixed.
    • Painted light sources, such as lamps, will no longer appear painted when placed on other objects, having only colored light instead, to be consistent with how they normally appear in-game.
    • Light sources placed on other items will more reliably change their displayed name when lit or snuffed, and when their temperature changes.

Client Changelog

  • Bugfix: Glow-runed items will now emit light properly when placed on top of other items.
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23 minutes ago, DevBlog said:

Various fixes to lighting and fires.

Good to see this but there also appears to be a glow that appears on the ground around lamps that are switched off during the daytime, is this one on the list to be fixed in future?

 

Poor screenshot tbh but can see it around the lamps on the bridge in the background, they are switched off but still have light around the base?

lxZjHfg.png

Edited by HawkHawk
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I was expected the halloween event to start today, will there be one this year?

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43 minutes ago, Gamurin said:

why Desertion is still offlne?

We are looking into this. Edit: Desertion is now available to play on.

 

39 minutes ago, Stinboi said:

I was expected the halloween event to start today, will there be one this year?

Our Halloween stuff starts on the 28th, will be more on that later this week.

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1 hour ago, Darklords said:

Our Halloween stuff starts on the 28th, will be more on that later this week.

Sweet!!! Looking forward to it :D

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3 hours ago, HawkHawk said:

Good to see this but there also appears to be a glow that appears on the ground around lamps that are switched off during the daytime, is this one on the list to be fixed in future?

 

Poor screenshot tbh but can see it around the lamps on the bridge in the background, they are switched off but still have light around the base?

lxZjHfg.png

Actually at first glance, I immediately thought "why are those lamps on in the day", so the screenshot is perfect.

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On 10/25/2022 at 5:58 AM, HawkHawk said:

Good to see this but there also appears to be a glow that appears on the ground around lamps that are switched off during the daytime, is this one on the list to be fixed in future?

 

Poor screenshot tbh but can see it around the lamps on the bridge in the background, they are switched off but still have light around the base?

lxZjHfg.png

 

This bug has been around for a long time.

 

Street lamps of any sort have a Glow around them, long after the lamps have switched off at SunRise.  Inside a building with the sun up, it can be very very bright.

 

Thank you HawkHawk for mentioning it.

 

Cheers, Hughmongus

Cartographer of Indy since 2013

Co-Administrator Albia Roads Map of Indy

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Question: Sleep bonus (Xan outage) when? Next Tuesday?

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