Posted October 20, 2022 Down the line, expand on the Camp system with other mob types like Trolls, Giants, Hell and Valrei Creatures, etc. With Goblin Camps, include a low chance for a Goblin Leader to spawn, a chance for the Troll King in Troll Camps, while Kyklops and Forest Giants could bring a small creature expansion for their own versions. Dragons could be done too, spawning them in caves with a hoard with whelps or kobolds fighting alongside them. These would be looked at as expansions to the Camp system, offering more diversity, difficulty, and stylized rewards (decorations, skins) down the line. The various camps having a chance to spawn a unique among them would also give players an additional opportunity to engage with one outside of partaking in the hunt with the current system. Or, a Unique spawned in our current system could eventually setup a camp if it's alive on the surface long enough. Should these camp uniques offer the same loot as the current ones, any potential tome/bone could be rewarded in full (or divided as fragments) based on whatever participation metric is being used, whether it be damage dealt, kill count, etc. Each camp that spawns wouldn't be guaranteed to house a unique, but a small chance to further spice up the encounters would drive more players to participate and gather others to help. 4 Share this post Link to post Share on other sites
Posted November 28, 2022 This sounds super cool, would totally support an update like this Share this post Link to post Share on other sites
Posted November 28, 2022 It's like a mini raid turn boss battle. YES. Share this post Link to post Share on other sites
Posted November 30, 2022 ya i know i and many others that play want this too and have for a really long time ..would make for hunting groups and need to use different skills for a chance. Share this post Link to post Share on other sites