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nicedreams

Turn Jackal into a hunting/exploration server.

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Sad all the Jackal textures, trees, new mobs, etc not available anymore.  Jackal was a breath of fresh air (except for the skill reset).  Why not turn Jackal into a hunting, challenge and/or exploration server that we can port to and back.  We already have Lodestones to get there.

 

  • Bring it back and have 1:1 skill transfers.
  • No equipment transfers like before.
  • No enchanted items/gear.  It's a challenge server after all.  Priest can wear armor and fight just like non-priest.
  • Allow NFI/SFI servers to travel via lodestones.  Be cool to run with people from other servers.  Meet new friends.
  • Can place deeds, but limited in tile size.  Enough for a safe house, some horses and farm for cotton/food.
  • Reset server map every 6 - 12 months.  A different map each reset would be ideal.
  • Starter town would have public forge, smelter and other tools available for starting out.
  • 1 hour minimum Lodestone cool down both ways.
  • I'm not sure about rewards if any.  Maybe get some Jackal special wood to use on Freedom servers at reset.  Seems Jackal skins are now bought at token with rewards.
  • Other ideas...

 

  • Like 2

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It's a nicedream , but wont happen .

They said before when asked to do this ,  it was a no .

Would like to have my giant cricket back .   

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3 minutes ago, Damascus said:

It's a nicedream , but wont happen .

They said before when asked to do this ,  it was a no .

Would like to have my giant cricket back .   

 

Took a few months break and completely forgot they mentioned Jackal wasn't coming back.  Eh....minus well delete this.

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4 hours ago, nicedreams said:

Took a few months break and completely forgot they mentioned Jackal wasn't coming back.  Eh....minus well delete this.

I don't believe this was ever specifically stated somewhere, unless I somehow missed it. 

 

They just have far more important things to focus on, as opposed to fixing the issues Jackal faced and running it again.

Edited by Synjor

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20 hours ago, nicedreams said:

Sad all the Jackal textures, trees, new mobs, etc not available anymore.  Jackal was a breath of fresh air (except for the skill reset).  Why not turn Jackal into a hunting, challenge and/or exploration server that we can port to and back.  We already have Lodestones to get there.

 

  • Bring it back and have 1:1 skill transfers.
  • No equipment transfers like before.
  • No enchanted items/gear.  It's a challenge server after all.  Priest can wear armor and fight just like non-priest.
  • Allow NFI/SFI servers to travel via lodestones.  Be cool to run with people from other servers.  Meet new friends.
  • Can place deeds, but limited in tile size.  Enough for a safe house, some horses and farm for cotton/food.
  • Reset server map every 6 - 12 months.  A different map each reset would be ideal.
  • Starter town would have public forge, smelter and other tools available for starting out.
  • 1 hour minimum Lodestone cool down both ways.
  • I'm not sure about rewards if any.  Maybe get some Jackal special wood to use on Freedom servers at reset.  Seems Jackal skins are now bought at token with rewards.
  • Other ideas...

 

I imagine.. it as either temp deeds.. or permanent kind of "summer house/villa".. but deeding long term and resetting.. idk how good that could be long term.. you can only invest so much time, so many times...

 

cd on lodestones.. meh, what if you have just 1 hour to play but have stuff to do at home.. while you want to poke a few imp actions on a tool on jackal for you or somebody else, etc? more of an annoyance than anything else

 

jackal world themed skins and actual items.. decorations.. or reskinned old kind of weapons... will be of course cool if we can get at last some new kind of weapon.. harder to make or maintain maybe( I am lazy.. I literally mean 2000 source crystals and improving it at 2-5-10x slower ql imp bumps compared to normal weapon for a trade of +40% base damage or something along that lines... and not something like ... 15kg moon metal, 20x times harder/slower to improve and 15% damage )

 

reasonable.. obtainable.. slower but obtainable.. etc... we literally play in same sand for the past x years with no actual new weapons;

decorations.. new vehicle skins or actual everyday use things... yup.. all that..

 

some move around 10x alts around.. only doable by water on a boat, no land alternative;

carts were nerfed to move slower, still move slower with weight, there was no beneficial change to carts, they are one of the most used items in the game, any new skin in the past 7years - nope, no-pe

 

what players want

what can be done

what's reasonable to implement

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Could turn it into a huge dungeon complex. 

 

Like what most rpg dungeons are like. Traps, which exist in game already. Bosses with mechanics of some sort, think Warminster.

 

Designed for 3-5 players.

 

Has reward chests like treasure maps.

 

Can respond or change every 6 months. 

 

Add an actual end game activity. 

 

Might be interesting.

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3 hours ago, Eleraan said:

Designed for 3-5 players.

 

I was thinking kind of same thing, but open world multi groups/teams.  I don't remember how Jackal worked, but my idea:

 

Multiple rifts happening throughout the map and starts out where you can solo mobs within rift area.  After awhile (I dunno, hours/days/weeks, some kind of counter like 1000) of killing mobs the rift hits wave 2 where you need to organize a small group/team of people.  Then 3rd wave you need to organize more people.  Basically like rifts are now.  This is in addition to the normal mobs you can solo hunt and should be able to just do that if don't want to participate those mini rifts.  Thinking those mini rifts should take up to a week to progress and server saves your participation even if logged out or not on Jackal.  Have 3 or more active mini rifts randomly at start and then once closed it would random respawn a week later.  Other rifts would be closed by other players trying to make it to where not all the mini rifts are at the same rift level.  Figuring that would just work itself out as people would probably try to organize to close one rift at a time.

 

Was thinking of not making the entire map deedable.  Different areas on the map you can make a max 18x18 deed, but not everywhere.  Make you have to run out to hunt and fight.  Make sure you bring a tent.  Have high spawn rates of horses and skinable animals for pelts.  You don't have to have a deed to have fun on Jackal just like rest of Wurm, but has it's advantages.  Can make a locked large cart and find a mine near the rifts instead.

 

You know what, maybe don't allow any deeds at all.  Just starter towns that have good services.  I dunno, might be hard to keep cotton farm though.

 

Have other things like traps, random treasure chests (not the same as the new treasure hunting chests) that have rare coins.

 

Rare chance to get treasure map to random freedom server as reward for closing mini rift.  The mini rifts would not damage any part of the world except it's area like normal.  After 5 months of closing a bunch of mini rifts you have huge Warmaster or some other dude's rift (Beastmaster?) that ruins the land by spreading corruption everyone has to defeat (well him and his massive mobs protecting him).  Sixth month they close the server and there's a one month break.  After one month new Jackal map...repeat.

 

Bring back dark nights and some other old school stuff to Jackal.  Any other ideas.......

 

Edited by nicedreams
Lots of edits.

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