Posted September 26, 2022 ive had plenty of people try to link me to the animal husbandry page.. we can find that readily enough from in-game. and thats not the information i need.. the cavusnostra mod -allows you to pick which traits you want to have affected by genesis spell what i am looking for is the actual trait ID for the animals... 0 = fight fiercely1 = ?2 = tough bugger3 = ?4 = ?5 = ?6 = ?7 = keen senses8 = ? etc.. any help in the right direction would be greatly appreciated ;o) Share this post Link to post Share on other sites
Posted September 26, 2022 Here is the function that deals with it static void initialiseTraits() { for(int x = 0; x < 64; ++x) { treatDescs[x] = ""; if (x == 0) { treatDescs[x] = "It will fight fiercely."; } else if (x == 1) { treatDescs[x] = "It has fleeter movement than normal."; } else if (x == 2) { treatDescs[x] = "It is a tough bugger."; } else if (x == 3) { treatDescs[x] = "It has a strong body."; } else if (x == 4) { treatDescs[x] = "It has lightning movement."; } else if (x == 5) { treatDescs[x] = "It can carry more than average."; } else if (x == 6) { treatDescs[x] = "It has very strong leg muscles."; } else if (x == 7) { treatDescs[x] = "It has keen senses."; } else if (x == 8) { treatDescs[x] = "It has malformed hindlegs."; negativeTraits[x] = true; } else if (x == 9) { treatDescs[x] = "The legs are of different length."; negativeTraits[x] = true; } else if (x == 10) { treatDescs[x] = "It seems overly aggressive."; negativeTraits[x] = true; } else if (x == 11) { treatDescs[x] = "It looks very unmotivated."; negativeTraits[x] = true; } else if (x == 12) { treatDescs[x] = "It is unusually strong willed."; negativeTraits[x] = true; } else if (x == 13) { treatDescs[x] = "It has some illness."; negativeTraits[x] = true; } else if (x == 14) { treatDescs[x] = "It looks constantly hungry."; negativeTraits[x] = true; } else if (x == 19) { treatDescs[x] = "It looks feeble and unhealthy."; negativeTraits[x] = true; } else if (x == 20) { treatDescs[x] = "It looks unusually strong and healthy."; negativeTraits[x] = false; } else if (x == 21) { treatDescs[x] = "It has a certain spark in its eyes."; negativeTraits[x] = false; } else if (x == 22) { treatDescs[x] = "It has been corrupted."; neutralTraits[x] = true; } else if (x == 27) { treatDescs[x] = "It bears the mark of the rift."; neutralTraits[x] = true; } else if (x == 28) { treatDescs[x] = "It bears the mark of a traitor."; neutralTraits[x] = true; } else if (x == 63) { treatDescs[x] = "It has been bred in captivity."; neutralTraits[x] = true; } else if (x == 29) { treatDescs[x] = "It has a mark of Valrei."; neutralTraits[x] = true; } else if (x == 15 || x == 16 || x == 17 || x == 18 || x == 24 || x == 25 || x == 23 || x == 30 || x == 31 || x == 32 || x == 33 || x == 34) { neutralTraits[x] = true; } } } 1 Share this post Link to post Share on other sites
Posted September 27, 2022 thank you sir!! i have been looking high and low for this Share this post Link to post Share on other sites
Posted October 9, 2022 a lil more on the topic ;o) with the ebony wand on my GM account, when i Rclick a horse and select traits.. i can add/remove traits.. the issue i am having is i dont see all 5 of the speed traits on the list... i have the following: fleet lightning very strong legs ..also there is negative traits, and misc, etc. are these handled elsewhere, removed, or something else? a lil assistance would be greatly appreciated Share this post Link to post Share on other sites