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woodsguide

animal trait ID list

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ive had plenty of people try to link me to the animal husbandry page.. we can find that readily enough from in-game. and thats not the information i need..

the cavusnostra mod -allows you to pick which traits you want to have affected by genesis spell

what i am looking for is the actual trait ID for the animals...

 

0 = fight fiercely
1 = ?
2 = tough bugger
3 = ?
4 = ?
5 = ?
6 = ?
7 = keen senses
8 = ?

etc..

any help in the right direction would be greatly appreciated ;o)

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Here is the function that deals with it
 

    static void initialiseTraits() {
        for(int x = 0; x < 64; ++x) {
            treatDescs[x] = "";
            if (x == 0) {
                treatDescs[x] = "It will fight fiercely.";
            } else if (x == 1) {
                treatDescs[x] = "It has fleeter movement than normal.";
            } else if (x == 2) {
                treatDescs[x] = "It is a tough bugger.";
            } else if (x == 3) {
                treatDescs[x] = "It has a strong body.";
            } else if (x == 4) {
                treatDescs[x] = "It has lightning movement.";
            } else if (x == 5) {
                treatDescs[x] = "It can carry more than average.";
            } else if (x == 6) {
                treatDescs[x] = "It has very strong leg muscles.";
            } else if (x == 7) {
                treatDescs[x] = "It has keen senses.";
            } else if (x == 8) {
                treatDescs[x] = "It has malformed hindlegs.";
                negativeTraits[x] = true;
            } else if (x == 9) {
                treatDescs[x] = "The legs are of different length.";
                negativeTraits[x] = true;
            } else if (x == 10) {
                treatDescs[x] = "It seems overly aggressive.";
                negativeTraits[x] = true;
            } else if (x == 11) {
                treatDescs[x] = "It looks very unmotivated.";
                negativeTraits[x] = true;
            } else if (x == 12) {
                treatDescs[x] = "It is unusually strong willed.";
                negativeTraits[x] = true;
            } else if (x == 13) {
                treatDescs[x] = "It has some illness.";
                negativeTraits[x] = true;
            } else if (x == 14) {
                treatDescs[x] = "It looks constantly hungry.";
                negativeTraits[x] = true;
            } else if (x == 19) {
                treatDescs[x] = "It looks feeble and unhealthy.";
                negativeTraits[x] = true;
            } else if (x == 20) {
                treatDescs[x] = "It looks unusually strong and healthy.";
                negativeTraits[x] = false;
            } else if (x == 21) {
                treatDescs[x] = "It has a certain spark in its eyes.";
                negativeTraits[x] = false;
            } else if (x == 22) {
                treatDescs[x] = "It has been corrupted.";
                neutralTraits[x] = true;
            } else if (x == 27) {
                treatDescs[x] = "It bears the mark of the rift.";
                neutralTraits[x] = true;
            } else if (x == 28) {
                treatDescs[x] = "It bears the mark of a traitor.";
                neutralTraits[x] = true;
            } else if (x == 63) {
                treatDescs[x] = "It has been bred in captivity.";
                neutralTraits[x] = true;
            } else if (x == 29) {
                treatDescs[x] = "It has a mark of Valrei.";
                neutralTraits[x] = true;
            } else if (x == 15 || x == 16 || x == 17 || x == 18 || x == 24 || x == 25 || x == 23 || x == 30 || x == 31 || x == 32 || x == 33 || x == 34) {
                neutralTraits[x] = true;
            }
        }

    }

 

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a lil more on the topic ;o)

 

with the ebony wand on my GM account, when i Rclick a horse and select traits.. i can add/remove traits..

the issue i am having is i dont see all 5 of the speed traits on the list...

i have the following:

fleet

lightning

very strong legs

..also there is negative traits, and misc, etc.

 

are these handled elsewhere, removed, or something else? 

 

 

a lil assistance would be greatly appreciated

 

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