DemonaNightshade

Valrei International: What's To Come (Part Two)

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Hello Wurmians! I’m back again with another sneak peek at the second part of the Exploration Update. Two weeks ago we talked about the addition of cartography, and you can read more about that if you missed it right here:

 

 

 

This week, we reveal another portion of the update that may encourage your priests and followers to find special locations around the world of Wurm for benefits depending on the deity they worship.

 

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Introducing: Holy Sites!

 

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Holy Sites are temporary features that will spawn periodically on each server, providing various special benefits and interactions to nearby players who worship the god associated with the site.

 

Each deity will have two types of Holy Sites that can spawn, and each type can only spawn under certain conditions. These conditions can be anything from proximity to water, to nearby tile types, to altitude, and will always spawn in uninhabited areas away from existing villages and structures. There will be a limit to how many Holy Sites of a certain type can exist at once, and that limit will be higher on larger servers.

 

What do Holy Sites do?

 

Once found and activated by a player through prayer, a Holy Site will provide passive benefits to everyone in its area of influence, such as enhanced passive bonuses from your god, an increase to the quality bonus when improving materials your god favors, and greater Faith gain from prayers and sermons.

 

In addition, an activated Holy Site will periodically pulse with energy, providing a gift or other benefit to all worshipers present. In between these pulse events, every player will also get one chance to perform a special action on the site in order to gather special resources, increase skills, or get other benefits. These resources and benefits will all depend on the type of Holy Site and its associated deity.


Holy Sites will have a Power level maintained and increased by the prayers and sermons of the followers and priests taking part in them. They may also be subject to a level of Corruption that can appear randomly, and will increase naturally if not removed by use of the Exorcism skill.. Most benefits of a Holy Site will scale with the Holy Site’s current Power and will be reduced by any Corruption, and high Corruption may result in negative effects for those taking part.

 

When the Holy Site expires, there will be one final pulse event, the Holy Site will disappear, and some server-wide bonuses will occur, such as a large amount of favor to that deity (for charging Rite spells).

 

Holy Sites can also cause creatures to spawn nearby, with the creature type depending on the type of holy site. This may include creature and condition combinations not normally seen, so say hello to champion seals!

 

What kinds of Holy Sites will there be?

 

Please remember that this is only a partial list of the effects of each holy site, and specific effects may be added, removed, or changed as development continues!

 

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Wishing Tree (Fo): This large, magical tree that spawns in forests, growing random fruit and other plant-based food items that can be harvested from it. These include new items found nowhere else, which will provide extra complexity to any food made with them. Plants nearby may also be harvested more often, even if they aren’t in season.

 

 

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Sampo (Fo): Inspired by Finnish folklore, the sampo is a mystical device found in the steppes that can provide you with constant food (including long temporary affinities) and source salt. Nearby animals will also frequently have their grooming, milking, and shearing status reset, to take full advantage of nearby creature spawns.

 

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Wellspring of Knowledge (Vynora): Found near shorelines, drinking from this fountain will provide you with mystical insight, improving your chances of gaining new affinities and turning items rare through improvement. Sea creatures may be in abundance nearby!

 

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Akashic Mirror (Vynora): Spawning on roads and other pavement, gazing into this mysterious device will grant you insight in the form of significant skill gain in various characteristics and a randomly chosen skill, as well as a Meditating skill gain opportunity that does not count against your normal meditation limits.

 

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Otherworldly Monolith (Magranon): A strange, black obelisk embedded into the ground, found in deserts and other sandy regions. Rummaging around this artifact will reward you with random high-quality metal lumps, including the possibility for alloys, moon metals (if you’re very lucky!) and a brand-new meteoric metal type. The obelisk will also occasionally attract meteorites to land within the Holy Site, providing more resources to take advantage of.

 

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Glowing Fissure (Magranon): A fiery, glowing crack in the ground, found in rocky regions such as mountains. Dig up gems, more uncommon items such as rare bone fragments, and receive ancient item fragments ejected from the fissure, including some not possible through archaeology.

 

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Abyssal Circle (Libila): This ominous magic circle will spawn in tundra, and will grant you the opportunity to channel the souls of dead creatures into crystals which may then be used for an effect similar to Mind Stealer but somewhat stronger, drawing on the strength of that creature’s soul to increase one of your skills or characteristics.

 

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Pillar of Decay (Libila): Found in sources of peat and tar, this grotesque column of bone and flesh can be pried into with any tool capable of butchery, rewarding you with a small pod of flesh. Use this item on any tile to spawn a temporary tamed simulacrum, a shambling nearly-living humanoid creature loyal only to you (which is good, because it has very sharp claws). Hatching flesh pods on different tile types may result in a creature of varying strength.

 

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How will Holy Sites be found?

 

Even knowing the regions where a type of Holy Site might spawn, finding one by exploring the wilds may be challenging. Therefore, players will also be able to receive visions from their god as an uncommon result of praying, preaching, and meditating, taking the form of maps showing the Holy Site, its type, and its immediate vicinity. These maps will function similarly to treasure maps, but with a somewhat different appearance.

 

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These maps will be imperfect, sometimes only showing a small area, missing some features, or having other modifiers affecting their usefulness. You will likely need to cooperate with other players and compare maps in order to get a better understanding of where the Holy Site could be.

 

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Once a site has been found and activated, its location on the map will be available to all players on that server until it expires.

 

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What about PvP servers?

 

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Holy Sites will include PvP-specific mechanics to encourage their usefulness as strategic locations to control… or sabotage. White Light deities will provide visions hinting at the locations of Black Light Holy Sites and vice-versa, and you will be able to increase the Corruption of an opposing Holy Site through desecration, even to the point of destroying it entirely.

 

In addition to their usual benefits, a well-maintained Holy Site expiring will also provide PvP-related benefits to the kingdom or deity in question. These details are still being worked on, but may include benefits to the god’s performance in the current Valrei scenario.

 

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That’s it for this issue of the Valrei International! We will be back again in two weeks for the final part of “What’s To Come” with the last sneak peek at new features coming with the Exploration Update Part Two. Until then, happy Wurming!

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Wow, certainly not something I was expecting, but a very cool addition! 

 

Are these sites intended to act as longer term areas, provided they're maintained by players against the corruption or will they move around often even with maintenance? 

Edited by Synjor
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I really like this path of filling the world more. Exciting stuff!

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AMazing stuff so exciting!! Will there be any measures in place to avoid folks from building fences/walls on/around the Holy sites in order to block others' access. ... .REALLY hope nobody would do that but you never know ...

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So does this mean that the Temple will actually get a graphic/use now with the introduction of holy sites?

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Neat idea but I really think this might be slanted towards Vyn in a weird way.

 

Are the bonuses limited to the god you follow? As a Mag follower, can I enjoy the Vyn holy site benefits too?

If not, I really think Wellsping of Knowledge is too powerful and maybe should even just be given to every site. Instead, give Vyn something else for that specific holy site so we can all get that one nice bonus and enjoy our gods holy sites for the other additional effects and benefits.

 

Love the idea, it's incredible and does add a lot to the world and religion, I just think that needs to be reconsidered. So help us god if a holy site for that pops up with the skill gain and affinity bonus event comes up, Vyn really would be zooming ahead massively. Rare items form an almost backbone for a large part of the economy I care little about, and affinities are really damn good bonuses to your skillgain. Giving that bonus to just one god feels really kinda backwards given we moved away from Vyn followers skillgain being so great a long time ago.

Edited by Madnath
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Seems like some really nice things to get me off deed!

 

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Other considerations is the fact that you may be the one who got the vision and found the place first. but if you have to fight your way before getting access to the loots or bonus's from the site then everyone else shows up and takes it from you when you where the one who made it appear on the map for everyone else.. that part not so cool ? Ups & downs on this one.. Looking forward to see its implementation. Still some nice new ideas.

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reads update

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Wow!  SUPER excited about these additions!  Will definitely be curious to see how balance is ironed out with how long a holy site stays in place, how to keep unsavory folks from trying to monopolize the benefits of a site all for themselves, and how to make the bonuses enough to lure people off deed without being overpowered.  I have so many questions that I know I just have to be patient about for the moment.  VERY.  EXCITED.

ETA: please tell me that holy sites will also have localized ambient sound effects - wind chimes, angelic choirs, burbling magma, screams of the damned - so much room for flavor!

Edited by Sidereal
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1 minute ago, DrakoWolf said:

Other considerations is the fact that you may be the one who got the vision and found the place first. but if you have to fight your way before getting access to the loots or bonus's from the site then everyone else shows up and takes it from you when you where the one who made it appear on the map for everyone else.. that part not so cool ? Ups & downs on this one.. Looking forward to see its implementation. Still some nice new ideas.

 

It benefits everyone there. You won't need to fight to get the benefits.

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Just now, DemonaNightshade said:

 

It benefits everyone there. You won't need to fight to get the benefits.

In that case that's good news ;) Was just reading the part of the fissures for Magranon's and sounded like the items could of been limited. Unless anyone who shows up within a timeframe has access to their own pool of loot ?

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what about players not praying all day on main or alts and "fishing" for these events

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Just now, DrakoWolf said:

In that case that's good news ;) Was just reading the part of the fissures for Magranon's and sounded like the items could of been limited. Unless anyone who shows up within a timeframe has access to their own pool of loot ?

 

Benefits are gained through performing special interact actions with the Holy Site :)

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1 minute ago, DemonaNightshade said:

 

Benefits are gained through performing special interact actions with the Holy Site :)

That makes more sense. Thank you for the updated information.

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4 minutes ago, DemonaNightshade said:

 

It benefits everyone there. You won't need to fight to get the benefits.

 

Does that include the new food items you can get from the Fo holy site? And the rummaging around the Mag holy site for metal stuff too?

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1 minute ago, Madnath said:

 

Does that include the new food items you can get from the Fo holy site? And the rummaging around the Mag holy site for metal stuff too?

Definitely think it would be best if all players can receive rewards even if they're not following the god, but give followers/priests of the faith increased rates/bonuses

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Looks interesting!

 

So if I'm Vyn, can I go to a Mag holy site and find the metal stuff, and if I'm Mag, can I go to the Vyn site and get the benefits? If not, then yes, some of these are way more slanted to benefit one god over the others. Will add in a major meta to the game.

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So libila gets to summon a pet from the flesh item .

And other deity's get items of use ?

Am i missing something here ? seems kind of meh! for libila .

Also Is this for all players or just priest and followers when it comes to harvesting ?

 

Looks very interesting .. 

Nice work people .  

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How big will the area of influence be, will people be able to deed large parts of it, and lock people out? I can already see people building tons of annoying fence off areas all over the place at these spots, more so then at rifts. 

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seems interesting but thats still wurm online

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Exciting! Glad to see a skill like exorcism being relevant, and all of these seem like a good excuse for a sermon circle

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1 hour ago, Madnath said:

Does that include the new food items you can get from the Fo holy site? And the rummaging around the Mag holy site for metal stuff too?

 

For the special actions you perform on the holy site itself, you will always be able to perform that action just as often no matter how many other people are there and doing the same.

 

1 hour ago, gnomegates said:

How big will the area of influence be, will people be able to deed large parts of it, and lock people out? I can already see people building tons of annoying fence off areas all over the place at these spots, more so then at rifts. 


Terraforming, deeding land, and building structures/fences will all be blocked in the vicinity of the site.

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This sounds really exciting.  Can't wait to see how it all comes together.

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