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Crash log

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Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[17:41:03]
[17:41:03] Preparing to enable console logging.
[17:41:03] Now logging to D:\Wurm Online\console.theminion.log
[17:41:03] Time is Sat Sep 03 17:41:03 CDT 2022
[17:41:03] Running client version 4.2.59
[17:41:03]          client build# d5d505c956b72c71c9617eea51f3ac6482fc1fab
[17:41:03]      client build time 2022-08-16 12:49
[17:41:03]
[17:41:03] === System information ===
[17:41:03] Executing from D:\Wurm Online\
[17:41:03] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:41:03] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:41:03] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:41:03] Available CPUs: 16
[17:41:03]
[17:41:03]
[17:41:03] === Wurm options ===
[17:41:03] animation_playback_self = 0
[17:41:03] ao_level = 1
[17:41:03] auto_mipmaps_enabled = 1
[17:41:03] auto_run_source = 0
[17:41:03] cavedetail = 2
[17:41:03] censor_chat = false
[17:41:03] collada_animations = 3
[17:41:03] colorItemsDamage = true
[17:41:03] color_black = 0.0,0.0,0.0,1.0
[17:41:03] color_cyan = 0.0,1.0,1.0,1.0
[17:41:03] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:41:03] color_enchant_name = 0.0,0.5,0.5,1.0
[17:41:03] color_enchant_power = 0.0,1.0,1.0,1.0
[17:41:03] color_error = 1.0,0.3,0.3,1.0
[17:41:03] color_fuchsia = 1.0,0.0,1.0,1.0
[17:41:03] color_green = 0.4,0.72,0.47,1.0
[17:41:03] color_grey = 0.5,0.75,1.0,1.0
[17:41:03] color_lime = 0.5,1.0,0.5,1.0
[17:41:03] color_maroon = 0.5,0.0,0.0,1.0
[17:41:03] color_navy_blue = 0.23,0.39,1.0,1.0
[17:41:03] color_orange = 1.0,0.58,0.04,1.0
[17:41:03] color_outline_ally = 0.5,1.0,0.5,1.0
[17:41:03] color_outline_friend = 0.5,0.75,1.0,1.0
[17:41:03] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:41:03] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:41:03] color_purple = 0.5,0.0,0.5,1.0
[17:41:03] color_red = 1.0,0.0,0.0,1.0
[17:41:03] color_royal_blue = 0.5,0.5,1.0,1.0
[17:41:03] color_salve_acid = 1.0,1.0,0.0,1.0
[17:41:03] color_salve_fire = 1.0,0.0,0.0,1.0
[17:41:03] color_salve_frost = 0.0,0.0,1.0,1.0
[17:41:03] color_silver = 0.75,0.75,0.75,1.0
[17:41:03] color_system = 0.5,1.0,0.5,1.0
[17:41:03] color_teal = 0.0,0.5,0.5,1.0
[17:41:03] color_white = 1.0,1.0,1.0,1.0
[17:41:03] color_yellow = 1.0,1.0,0.0,1.0
[17:41:03] combat_world_text = true
[17:41:03] compressed_textures = false
[17:41:03] compressed_textures_S3TC = true
[17:41:03] contribution_culling = 200
[17:41:03] custim_timer_source = 1
[17:41:03] customTimer1 = -1|-1
[17:41:03] customTimer2 = -1|-1
[17:41:03] customTimer3 = -1|-1
[17:41:03] customTimer4 = -1|-1
[17:41:03] customTimer5 = -1|-1
[17:41:03] debug_mode = false
[17:41:03] defaultActions_source = 0
[17:41:03] depth_clamp_enabled = 2
[17:41:03] disable_select_all_shortcut = false
[17:41:03] display_settings = false:false:0:1024:768:32:-1:false:true
[17:41:03] enable_contribution_culling = false
[17:41:03] enable_debugs = false
[17:41:03] enable_ingame_wurmpedia = true
[17:41:03] enable_lod = true
[17:41:03] enable_seasonal_mappings = true
[17:41:03] enable_shift_drag = false
[17:41:03] enable_volumetric_fog = true
[17:41:03] enable_vsync = false
[17:41:03] enable_world_drag = true
[17:41:03] event_log_rotation = 2
[17:41:03] exec_source = 0
[17:41:03] fast_yield = false
[17:41:03] fbo_enabled = 2
[17:41:03] flashAssist_climbing = true
[17:41:03] flashAssist_inventory = true
[17:41:03] flashAssist_stamina_low = true
[17:41:03] flashAssist_stamina_water = true
[17:41:03] fog_coord_src = 0
[17:41:03] font_antialias = 2
[17:41:03] font_bold = 11
[17:41:03] font_default = 11
[17:41:03] font_header = 24
[17:41:03] font_italian = 11
[17:41:03] font_monospaced = 11
[17:41:03] font_static = 11
[17:41:03] fov_horizontal = 80
[17:41:03] fps_limit = 60
[17:41:03] fps_limit_background = 30
[17:41:03] fps_limit_enabled = true
[17:41:03] fps_ui_buffer = 30
[17:41:03] fps_uilimit_enabled = false
[17:41:03] free_look_mode_disable_on_close_component = false
[17:41:03] free_look_mode_disable_on_combat = false
[17:41:03] free_look_mode_disable_on_open_component = false
[17:41:03] free_look_mode_sensitivity = 10
[17:41:03] game_client_thread_priority = 2
[17:41:03] glsl_debug_loading = false
[17:41:03] glsl_enabled = 2
[17:41:03] gpu_skinning = true
[17:41:03] graphics_profile = 5
[17:41:03] gui_opacity = 3
[17:41:03] gui_skin = 1
[17:41:03] hard_mode = false
[17:41:03] has_read_eula = true
[17:41:03] head_bob = false
[17:41:03] hide_cursor_with_ui = false
[17:41:03] hide_inactive_friends = false
[17:41:03] hide_menu_examine = false
[17:41:03] hide_menu_no_target = false
[17:41:03] hide_menu_spam_mode = true
[17:41:03] hide_menu_stop = false
[17:41:03] hide_onscreen_fail_messages = false
[17:41:03] hide_onscreen_hostile_messages = false
[17:41:03] hide_onscreen_info_messages = false
[17:41:03] hide_personal_goal = false
[17:41:03] high_res_binoculars = true
[17:41:03] hint_texture_scaling = 2
[17:41:03] impColumn = true
[17:41:03] inverse_mouse = false
[17:41:03] irc_log_rotation = 2
[17:41:03] irc_notif = 0
[17:41:03] item_creature_render_distance = 3
[17:41:03] keep_fightwindow_hidden = false
[17:41:03] key_bindings_source = 0
[17:41:03] keyboard_layout = 0
[17:41:03] limit_dynamic_lights = true
[17:41:03] loadInventoryStartup = true
[17:41:03] local_list_in_event = false
[17:41:03] lod = 1
[17:41:03] log_extra_errors = false
[17:41:03] log_gl_errors = false
[17:41:03] mark_text_read = true
[17:41:03] material_as_suffix = true
[17:41:03] max_dynamic_lights = 8
[17:41:03] max_shader_lights = 8
[17:41:03] max_texture_size = 2
[17:41:03] mega_texture_size = 5
[17:41:03] model_loader_thread_priority = 2
[17:41:03] model_loading_threads = 3
[17:41:03] mount_control_mode = 0
[17:41:03] mount_rotation = false
[17:41:03] mouse_camera_sensitivity = 13.03751
[17:41:03] mouse_smoothing = 0.0
[17:41:03] multicolor_usage = 1
[17:41:03] multidraw_enabled = 1
[17:41:03] no_brightness = false
[17:41:03] no_terrain_render = false
[17:41:03] no_world_render = false
[17:41:03] non_power_of_two = 1
[17:41:03] normal_maps = true
[17:41:03] occlusion_queries_enabled = 2
[17:41:03] offscreen_texture_size = 2
[17:41:03] other_log_rotation = 2
[17:41:03] outline_picking = true
[17:41:03] player_texture_size = 2
[17:41:03] quick_keybinds = true
[17:41:03] reflection_texture_size = 2
[17:41:03] reflections = 2
[17:41:03] remember_password = true
[17:41:03] render_bloom = false
[17:41:03] render_distant_terrain = true
[17:41:03] render_fxaa = false
[17:41:03] render_sun_glare = false
[17:41:03] render_vignette = false
[17:41:03] renderer_type = 1
[17:41:03] resident_models = false
[17:41:03] save_skills_on_quit = false
[17:41:03] screen_brightness = 0.0
[17:41:03] screen_shake = true
[17:41:03] screenshot_file_format = 1
[17:41:03] season_override = 0
[17:41:03] send_extra_tile_data = false
[17:41:03] setting_timestamps = true
[17:41:03] settings_version = 15
[17:41:03] shadow_level = 1
[17:41:03] shadow_mapsize = 1
[17:41:03] shift_drag_default = 10
[17:41:03] showKChat = true
[17:41:03] show_body_in_inventory = false
[17:41:03] show_creature_overlay = true
[17:41:03] show_detailed_hover = true
[17:41:03] show_examine_world_text = true
[17:41:03] show_hit_direction_indicator = true
[17:41:03] show_inventory_filters = true
[17:41:03] show_local_world_text = true
[17:41:03] show_old_menu = false
[17:41:03] show_old_quickbar = false
[17:41:03] show_tab_blinking = true
[17:41:03] silent_friends_update = false
[17:41:03] skillgain_minimum = 2
[17:41:03] skillgain_no_alignment = true
[17:41:03] skillgain_no_favor = true
[17:41:03] skydetail = 1
[17:41:03] sound_al_gain = 8
[17:41:03] sound_buzzlevel = 5
[17:41:03] sound_cache_enabled = true
[17:41:03] sound_doppler_enabled = false
[17:41:03] sound_engine = 2
[17:41:03] sound_footstepslevel = 10
[17:41:03] sound_music_level = 3
[17:41:03] sound_play_PMAlert = true
[17:41:03] sound_play_UIsounds = true
[17:41:03] sound_play_ambients = true
[17:41:03] sound_play_buzz = true
[17:41:03] sound_play_combat = true
[17:41:03] sound_play_door = true
[17:41:03] sound_play_emotes = true
[17:41:03] sound_play_footsteps = true
[17:41:03] sound_play_music = true
[17:41:03] sound_play_weather = true
[17:41:03] sound_play_work = true
[17:41:03] structure_render_distance = 3
[17:41:03] submit_client_data = 1
[17:41:03] supersampling = 0
[17:41:03] swap_mouse_buttons = false
[17:41:03] terrain_res = 2
[17:41:03] test_attach_equipment = false
[17:41:03] test_mode = 0
[17:41:03] thirdPerson = false
[17:41:03] tile_transitions = true
[17:41:03] tiledecorations = 2
[17:41:03] togglePushToTalk = true
[17:41:03] treelist_outline = true
[17:41:03] trees = 3
[17:41:03] ui_font_scale = 100
[17:41:03] ui_scale = 110
[17:41:03] update_optional = true
[17:41:03] use_alpha_particles = true
[17:41:03] use_anisotropic_filtering = 4
[17:41:03] use_antialiasing = 1
[17:41:03] use_default_action = true
[17:41:03] use_fast_clock_work_around = true
[17:41:03] use_nano_timer = false
[17:41:03] use_non_alpha_particles = true
[17:41:03] use_phobia_models = false
[17:41:03] use_tree_models = true
[17:41:03] use_weather_particles = true
[17:41:03] vbo_enabled = 1
[17:41:03] vg_ui_theme = 1
[17:41:03] viewport_bob = true
[17:41:03] water_detail = 2
[17:41:03] water_transparency = false
[17:41:03]
[17:41:03] Setting up WurmModel Model Loader
[17:41:03] Executing D:\Wurm Online\configs\default\keybindings.txt
[17:41:03] Translating legacy key NUMPAD7 to KP_7
[17:41:03] Translating legacy key NUMPAD9 to KP_9
[17:41:03] Translating legacy key NUMPAD8 to KP_8
[17:41:03] Translating legacy key NUMPAD5 to KP_5
[17:41:03] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:41:03] Translating legacy key NUMPAD1 to KP_1
[17:41:03] Translating legacy key NUMPAD0 to KP_0
[17:41:03] Translating legacy key NUMPAD3 to KP_3
[17:41:03] Translating legacy key NUMPAD2 to KP_2
[17:41:03] Translating legacy key DECIMAL to KP_DECIMAL
[17:41:03] Translating legacy key DIVIDE to KP_DIVIDE
[17:41:03] Translating legacy key NUMPAD6 to KP_6
[17:41:03] Translating legacy key NUMPAD4 to KP_4
[17:41:03] Setting up OpenAL Sound Engine
[17:41:04] OpenAL version: 1.1 ALSOFT 1.19.1
[17:41:04] OpenAL renderer: OpenAL Soft
[17:41:04] OpenAL vendor: OpenAL Community
[17:41:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:41:04] Generating: 128 source channels.
[17:41:04]
[17:41:04] === OpenGL information ===
[17:41:04] LWJGL version: 3.2.3 1.2.0
[17:41:04] OpenGL vendor: ATI Technologies Inc.
[17:41:04] OpenGL renderer: AMD Radeon RX 5700 XT
[17:41:04] OpenGL version: 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000
[17:41:04] OpenGL extensions:
[17:41:04]     GL_AMDX_debug_output
[17:41:04]     GL_AMD_blend_minmax_factor
[17:41:04]     GL_AMD_conservative_depth
[17:41:04]     GL_AMD_debug_output
[17:41:04]     GL_AMD_depth_clamp_separate
[17:41:04]     GL_AMD_draw_buffers_blend
[17:41:04]     GL_AMD_framebuffer_sample_positions
[17:41:04]     GL_AMD_gcn_shader
[17:41:04]     GL_AMD_gpu_shader_half_float
[17:41:04]     GL_AMD_gpu_shader_half_float_fetch
[17:41:04]     GL_AMD_gpu_shader_int16
[17:41:04]     GL_AMD_gpu_shader_int64
[17:41:04]     GL_AMD_interleaved_elements
[17:41:04]     GL_AMD_multi_draw_indirect
[17:41:04]     GL_AMD_name_gen_delete
[17:41:04]     GL_AMD_occlusion_query_event
[17:41:04]     GL_AMD_performance_monitor
[17:41:04]     GL_AMD_pinned_memory
[17:41:04]     GL_AMD_query_buffer_object
[17:41:04]     GL_AMD_sample_positions
[17:41:04]     GL_AMD_seamless_cubemap_per_texture
[17:41:04]     GL_AMD_shader_atomic_counter_ops
[17:41:04]     GL_AMD_shader_stencil_export
[17:41:04]     GL_AMD_shader_stencil_value_export
[17:41:04]     GL_AMD_shader_trace
[17:41:04]     GL_AMD_shader_trinary_minmax
[17:41:04]     GL_AMD_sparse_texture
[17:41:04]     GL_AMD_sparse_texture_pool
[17:41:04]     GL_AMD_stencil_operation_extended
[17:41:04]     GL_AMD_texture_cube_map_array
[17:41:04]     GL_AMD_texture_texture4
[17:41:04]     GL_AMD_transform_feedback3_lines_triangles
[17:41:04]     GL_AMD_transform_feedback4
[17:41:04]     GL_AMD_vertex_shader_layer
[17:41:04]     GL_AMD_vertex_shader_viewport_index
[17:41:04]     GL_ARB_ES2_compatibility
[17:41:04]     GL_ARB_ES3_1_compatibility
[17:41:04]     GL_ARB_ES3_compatibility
[17:41:04]     GL_ARB_arrays_of_arrays
[17:41:04]     GL_ARB_base_instance
[17:41:04]     GL_ARB_bindless_texture
[17:41:04]     GL_ARB_blend_func_extended
[17:41:04]     GL_ARB_buffer_storage
[17:41:04]     GL_ARB_clear_buffer_object
[17:41:04]     GL_ARB_clear_texture
[17:41:04]     GL_ARB_clip_control
[17:41:04]     GL_ARB_color_buffer_float
[17:41:04]     GL_ARB_compatibility
[17:41:04]     GL_ARB_compressed_texture_pixel_storage
[17:41:04]     GL_ARB_compute_shader
[17:41:04]     GL_ARB_conditional_render_inverted
[17:41:04]     GL_ARB_conservative_depth
[17:41:04]     GL_ARB_copy_buffer
[17:41:04]     GL_ARB_copy_image
[17:41:04]     GL_ARB_cull_distance
[17:41:04]     GL_ARB_debug_output
[17:41:04]     GL_ARB_depth_buffer_float
[17:41:04]     GL_ARB_depth_clamp
[17:41:04]     GL_ARB_depth_texture
[17:41:04]     GL_ARB_derivative_control
[17:41:04]     GL_ARB_direct_state_access
[17:41:04]     GL_ARB_draw_buffers
[17:41:04]     GL_ARB_draw_buffers_blend
[17:41:04]     GL_ARB_draw_elements_base_vertex
[17:41:04]     GL_ARB_draw_indirect
[17:41:04]     GL_ARB_draw_instanced
[17:41:04]     GL_ARB_enhanced_layouts
[17:41:04]     GL_ARB_explicit_attrib_location
[17:41:04]     GL_ARB_explicit_uniform_location
[17:41:04]     GL_ARB_fragment_coord_conventions
[17:41:04]     GL_ARB_fragment_layer_viewport
[17:41:04]     GL_ARB_fragment_program
[17:41:04]     GL_ARB_fragment_program_shadow
[17:41:04]     GL_ARB_fragment_shader
[17:41:04]     GL_ARB_framebuffer_no_attachments
[17:41:04]     GL_ARB_framebuffer_object
[17:41:04]     GL_ARB_framebuffer_sRGB
[17:41:04]     GL_ARB_geometry_shader4
[17:41:04]     GL_ARB_get_program_binary
[17:41:04]     GL_ARB_get_texture_sub_image
[17:41:04]     GL_ARB_gl_spirv
[17:41:04]     GL_ARB_gpu_shader5
[17:41:04]     GL_ARB_gpu_shader_fp64
[17:41:04]     GL_ARB_half_float_pixel
[17:41:04]     GL_ARB_half_float_vertex
[17:41:04]     GL_ARB_imaging
[17:41:04]     GL_ARB_indirect_parameters
[17:41:04]     GL_ARB_instanced_arrays
[17:41:04]     GL_ARB_internalformat_query
[17:41:04]     GL_ARB_internalformat_query2
[17:41:04]     GL_ARB_invalidate_subdata
[17:41:04]     GL_ARB_map_buffer_alignment
[17:41:04]     GL_ARB_map_buffer_range
[17:41:04]     GL_ARB_multi_bind
[17:41:04]     GL_ARB_multi_draw_indirect
[17:41:04]     GL_ARB_multisample
[17:41:04]     GL_ARB_multitexture
[17:41:04]     GL_ARB_occlusion_query
[17:41:04]     GL_ARB_occlusion_query2
[17:41:04]     GL_ARB_parallel_shader_compile
[17:41:04]     GL_ARB_pipeline_statistics_query
[17:41:04]     GL_ARB_pixel_buffer_object
[17:41:04]     GL_ARB_point_parameters
[17:41:04]     GL_ARB_point_sprite
[17:41:04]     GL_ARB_polygon_offset_clamp
[17:41:04]     GL_ARB_program_interface_query
[17:41:04]     GL_ARB_provoking_vertex
[17:41:04]     GL_ARB_query_buffer_object
[17:41:04]     GL_ARB_robust_buffer_access_behavior
[17:41:04]     GL_ARB_sample_shading
[17:41:04]     GL_ARB_sampler_objects
[17:41:04]     GL_ARB_seamless_cube_map
[17:41:04]     GL_ARB_seamless_cubemap_per_texture
[17:41:04]     GL_ARB_separate_shader_objects
[17:41:04]     GL_ARB_shader_atomic_counter_ops
[17:41:04]     GL_ARB_shader_atomic_counters
[17:41:04]     GL_ARB_shader_ballot
[17:41:04]     GL_ARB_shader_bit_encoding
[17:41:04]     GL_ARB_shader_draw_parameters
[17:41:04]     GL_ARB_shader_group_vote
[17:41:04]     GL_ARB_shader_image_load_store
[17:41:04]     GL_ARB_shader_image_size
[17:41:04]     GL_ARB_shader_objects
[17:41:04]     GL_ARB_shader_precision
[17:41:04]     GL_ARB_shader_stencil_export
[17:41:04]     GL_ARB_shader_storage_buffer_object
[17:41:04]     GL_ARB_shader_subroutine
[17:41:04]     GL_ARB_shader_texture_image_samples
[17:41:04]     GL_ARB_shader_texture_lod
[17:41:04]     GL_ARB_shader_viewport_layer_array
[17:41:04]     GL_ARB_shading_language_100
[17:41:04]     GL_ARB_shading_language_420pack
[17:41:04]     GL_ARB_shading_language_include
[17:41:04]     GL_ARB_shading_language_packing
[17:41:04]     GL_ARB_shadow
[17:41:04]     GL_ARB_shadow_ambient
[17:41:04]     GL_ARB_sparse_buffer
[17:41:04]     GL_ARB_sparse_texture
[17:41:04]     GL_ARB_spirv_extensions
[17:41:04]     GL_ARB_stencil_texturing
[17:41:04]     GL_ARB_sync
[17:41:04]     GL_ARB_tessellation_shader
[17:41:04]     GL_ARB_texture_barrier
[17:41:04]     GL_ARB_texture_border_clamp
[17:41:04]     GL_ARB_texture_buffer_object
[17:41:04]     GL_ARB_texture_buffer_object_rgb32
[17:41:04]     GL_ARB_texture_buffer_range
[17:41:04]     GL_ARB_texture_compression
[17:41:04]     GL_ARB_texture_compression_bptc
[17:41:04]     GL_ARB_texture_compression_rgtc
[17:41:04]     GL_ARB_texture_cube_map
[17:41:04]     GL_ARB_texture_cube_map_array
[17:41:04]     GL_ARB_texture_env_add
[17:41:04]     GL_ARB_texture_env_combine
[17:41:04]     GL_ARB_texture_env_crossbar
[17:41:04]     GL_ARB_texture_env_dot3
[17:41:04]     GL_ARB_texture_float
[17:41:04]     GL_ARB_texture_gather
[17:41:04]     GL_ARB_texture_mirror_clamp_to_edge
[17:41:04]     GL_ARB_texture_mirrored_repeat
[17:41:04]     GL_ARB_texture_multisample
[17:41:04]     GL_ARB_texture_non_power_of_two
[17:41:04]     GL_ARB_texture_query_levels
[17:41:04]     GL_ARB_texture_query_lod
[17:41:04]     GL_ARB_texture_rectangle
[17:41:04]     GL_ARB_texture_rg
[17:41:04]     GL_ARB_texture_rgb10_a2ui
[17:41:04]     GL_ARB_texture_snorm
[17:41:04]     GL_ARB_texture_stencil8
[17:41:04]     GL_ARB_texture_storage
[17:41:04]     GL_ARB_texture_storage_multisample
[17:41:04]     GL_ARB_texture_swizzle
[17:41:04]     GL_ARB_texture_view
[17:41:04]     GL_ARB_timer_query
[17:41:04]     GL_ARB_transform_feedback2
[17:41:04]     GL_ARB_transform_feedback3
[17:41:04]     GL_ARB_transform_feedback_instanced
[17:41:04]     GL_ARB_transform_feedback_overflow_query
[17:41:04]     GL_ARB_transpose_matrix
[17:41:04]     GL_ARB_uniform_buffer_object
[17:41:04]     GL_ARB_vertex_array_bgra
[17:41:04]     GL_ARB_vertex_array_object
[17:41:04]     GL_ARB_vertex_attrib_64bit
[17:41:04]     GL_ARB_vertex_attrib_binding
[17:41:04]     GL_ARB_vertex_buffer_object
[17:41:04]     GL_ARB_vertex_program
[17:41:04]     GL_ARB_vertex_shader
[17:41:04]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:41:04]     GL_ARB_vertex_type_2_10_10_10_rev
[17:41:04]     GL_ARB_viewport_array
[17:41:04]     GL_ARB_window_pos
[17:41:04]     GL_ATI_draw_buffers
[17:41:04]     GL_ATI_envmap_bumpmap
[17:41:04]     GL_ATI_fragment_shader
[17:41:04]     GL_ATI_separate_stencil
[17:41:04]     GL_ATI_texture_compression_3dc
[17:41:04]     GL_ATI_texture_env_combine3
[17:41:04]     GL_ATI_texture_float
[17:41:04]     GL_ATI_texture_mirror_once
[17:41:04]     GL_EXT_abgr
[17:41:04]     GL_EXT_bgra
[17:41:04]     GL_EXT_bindable_uniform
[17:41:04]     GL_EXT_blend_color
[17:41:04]     GL_EXT_blend_equation_separate
[17:41:04]     GL_EXT_blend_func_separate
[17:41:04]     GL_EXT_blend_minmax
[17:41:04]     GL_EXT_blend_subtract
[17:41:04]     GL_EXT_compiled_vertex_array
[17:41:04]     GL_EXT_copy_buffer
[17:41:04]     GL_EXT_copy_texture
[17:41:04]     GL_EXT_depth_bounds_test
[17:41:04]     GL_EXT_direct_state_access
[17:41:04]     GL_EXT_draw_buffers2
[17:41:04]     GL_EXT_draw_instanced
[17:41:04]     GL_EXT_draw_range_elements
[17:41:04]     GL_EXT_fog_coord
[17:41:04]     GL_EXT_framebuffer_blit
[17:41:04]     GL_EXT_framebuffer_multisample
[17:41:04]     GL_EXT_framebuffer_object
[17:41:04]     GL_EXT_framebuffer_sRGB
[17:41:04]     GL_EXT_geometry_shader4
[17:41:04]     GL_EXT_gpu_program_parameters
[17:41:04]     GL_EXT_gpu_shader4
[17:41:04]     GL_EXT_histogram
[17:41:04]     GL_EXT_memory_object
[17:41:04]     GL_EXT_memory_object_win32
[17:41:04]     GL_EXT_multi_draw_arrays
[17:41:04]     GL_EXT_packed_depth_stencil
[17:41:04]     GL_EXT_packed_float
[17:41:04]     GL_EXT_packed_pixels
[17:41:04]     GL_EXT_pixel_buffer_object
[17:41:04]     GL_EXT_point_parameters
[17:41:04]     GL_EXT_polygon_offset_clamp
[17:41:04]     GL_EXT_provoking_vertex
[17:41:04]     GL_EXT_rescale_normal
[17:41:04]     GL_EXT_secondary_color
[17:41:04]     GL_EXT_semaphore
[17:41:04]     GL_EXT_semaphore_win32
[17:41:04]     GL_EXT_separate_specular_color
[17:41:04]     GL_EXT_shader_image_load_store
[17:41:04]     GL_EXT_shader_integer_mix
[17:41:04]     GL_EXT_shadow_funcs
[17:41:04]     GL_EXT_stencil_wrap
[17:41:04]     GL_EXT_subtexture
[17:41:04]     GL_EXT_texgen_reflection
[17:41:04]     GL_EXT_texture3D
[17:41:04]     GL_EXT_texture_array
[17:41:04]     GL_EXT_texture_buffer_object
[17:41:04]     GL_EXT_texture_compression_bptc
[17:41:04]     GL_EXT_texture_compression_latc
[17:41:04]     GL_EXT_texture_compression_rgtc
[17:41:04]     GL_EXT_texture_compression_s3tc
[17:41:04]     GL_EXT_texture_cube_map
[17:41:04]     GL_EXT_texture_edge_clamp
[17:41:04]     GL_EXT_texture_env_add
[17:41:04]     GL_EXT_texture_env_combine
[17:41:04]     GL_EXT_texture_env_dot3
[17:41:04]     GL_EXT_texture_filter_anisotropic
[17:41:04]     GL_EXT_texture_integer
[17:41:04]     GL_EXT_texture_lod
[17:41:04]     GL_EXT_texture_lod_bias
[17:41:04]     GL_EXT_texture_mirror_clamp
[17:41:04]     GL_EXT_texture_object
[17:41:04]     GL_EXT_texture_rectangle
[17:41:04]     GL_EXT_texture_sRGB
[17:41:04]     GL_EXT_texture_sRGB_R8
[17:41:04]     GL_EXT_texture_sRGB_RG8
[17:41:04]     GL_EXT_texture_sRGB_decode
[17:41:04]     GL_EXT_texture_shared_exponent
[17:41:04]     GL_EXT_texture_snorm
[17:41:04]     GL_EXT_texture_storage
[17:41:04]     GL_EXT_texture_swizzle
[17:41:04]     GL_EXT_timer_query
[17:41:04]     GL_EXT_transform_feedback
[17:41:04]     GL_EXT_vertex_array
[17:41:04]     GL_EXT_vertex_array_bgra
[17:41:04]     GL_EXT_vertex_attrib_64bit
[17:41:04]     GL_IBM_texture_mirrored_repeat
[17:41:04]     GL_INTEL_fragment_shader_ordering
[17:41:04]     GL_KHR_context_flush_control
[17:41:04]     GL_KHR_debug
[17:41:04]     GL_KHR_no_error
[17:41:04]     GL_KHR_parallel_shader_compile
[17:41:04]     GL_KHR_robust_buffer_access_behavior
[17:41:04]     GL_KHR_robustness
[17:41:04]     GL_KTX_buffer_region
[17:41:04]     GL_NV_alpha_to_coverage_dither_control
[17:41:04]     GL_NV_blend_square
[17:41:04]     GL_NV_conditional_render
[17:41:04]     GL_NV_copy_depth_to_color
[17:41:04]     GL_NV_copy_image
[17:41:04]     GL_NV_depth_buffer_float
[17:41:04]     GL_NV_explicit_multisample
[17:41:04]     GL_NV_float_buffer
[17:41:04]     GL_NV_half_float
[17:41:04]     GL_NV_primitive_restart
[17:41:04]     GL_NV_shader_atomic_int64
[17:41:04]     GL_NV_texgen_reflection
[17:41:04]     GL_NV_texture_barrier
[17:41:04]     GL_OES_EGL_image
[17:41:04]     GL_SGIS_generate_mipmap
[17:41:04]     GL_SGIS_texture_edge_clamp
[17:41:04]     GL_SGIS_texture_lod
[17:41:04]     GL_SUN_multi_draw_arrays
[17:41:04]     GL_WIN_swap_hint
[17:41:04]     WGL_EXT_swap_control
[17:41:04] OpenGL pixel format: 8:8:8:8
[17:41:04] OpenGL depth format: 24:8
[17:41:04]
[17:41:04] GLSL version: 4.60
[17:41:04] GLSL max vertex uniforms: 4096 (16384)
[17:41:04] GLSL max fragment uniforms: 4096 (16384)
[17:41:04] GLSL max varyings: 128 (128)
[17:41:04] GLSL max lights: 8 (8)
[17:41:04] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:41:04]
[17:41:04] Vertex/index buffer memory limit: 0MiB
[17:41:05] Word filter loaded: 23
[17:41:05] Starting global frame job manager with 16 worker threads
[17:41:05] Starting global lazy job manager with 8 worker threads
[17:41:05] Starting workaround for fast running clocks
[17:41:05] Using LWJGL timer.
[17:41:06] Startup Phase - Initializing..
[17:41:06] Preloading builtin materials
[17:41:06] Preloading builtin materials done
[17:41:06] Setting up Collada Model Loader
[17:41:06] Launching Collada Model Loader threads
[17:41:06] Launching WOM Loader threads
[17:41:06] Startup Phase - Setting up..
[17:41:07] Loading window positions from D:\Wurm Online\players\theminion\windows_1024x768.txt
[17:41:07] Loading props file D:\Wurm Online\players\theminion\windows_1024x768.txt
[17:41:07] Gui initialized
[17:41:07] Startup Phase - Preparing terrain...
[17:41:08] Startup Phase - Connecting ..
[17:41:08] Disabling Nagles
[17:41:09] Writing to D:\Wurm Online\players\theminion\logs\_Event.2022-09.txt
[17:41:09] Disabling Nagles
[17:41:10] Writing to D:\Wurm Online\players\theminion\logs\_Friends.2022-09.txt
[17:41:10] Writing to D:\Wurm Online\players\theminion\logs\Alliance.2022-09.txt
[17:41:10] Login successful
[17:41:10] Executing D:\Wurm Online\configs\default\autorun.txt
[17:41:10] Starting update of login splash image...
[17:41:11] Water reflection offscreen size 512x384
[17:41:11] Finished loading new login splash image!
[17:41:12] While cleaning error state: GL ERROR: (1282)
[17:41:12] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:41:14] While cleaning error state: GL ERROR: (1282)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] Exception in thread "Sound Loader 0" java.lang.OutOfMemoryError
[17:41:14]     at org.lwjgl.system.MemoryUtil.nmemCallocChecked(MemoryUtil.java:385)
[17:41:14]     at org.lwjgl.system.MemoryUtil.memCalloc(MemoryUtil.java:416)
[17:41:14]     at class.LbUB3yKtiR.FZOk5L6Gfy(SourceFile:42)
[17:41:14]     at class.qC877Gk1MG.FZOk5L6Gfy(SourceFile:1077)
[17:41:14]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:104)
[17:41:14]     at class.SZZ0Aj8J2.<init>(SourceFile:40)
[17:41:14]     at class.d4beS23A40.FZOk5L6Gfy(SourceFile:261)
[17:41:14]     at class.d4beS23A40.FZOk5L6Gfy(SourceFile:42)
[17:41:14]     at class.U7eM4stZIQ.run(SourceFile:1130)
[17:41:14]     at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[17:41:14]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[17:41:14]     at java.lang.Thread.run(Unknown Source)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] Execution aborted at connection 1, iteration 2
[17:41:14] Run time 2s, local time Sat Sep 03 17:41:14 CDT 2022
[17:41:14] Destroying game window
[17:41:14] ====== CLIENT CRASH ======
[17:41:14] Unexpected crash while playing
[17:41:14] java.lang.OutOfMemoryError
[17:41:14]     at org.lwjgl.system.MemoryUtil.nmemCallocChecked(MemoryUtil.java:385)
[17:41:14]     at org.lwjgl.system.MemoryUtil.memCallocFloat(MemoryUtil.java:443)
[17:41:14]     at class.LbUB3yKtiR.FZOk5L6Gfy(SourceFile:61)
[17:41:14]     at class.sRoAUbbA.fgtPPuD8uC(SourceFile:262)
[17:41:14]     at class.sRoAUbbA.FZOk5L6Gfy(SourceFile:615)
[17:41:14]     at class.UDGIOVUWWJ.FZOk5L6Gfy(SourceFile:1259)
[17:41:14]     at class.uekQPbxcbR.mMV5oPkCW(SourceFile:436)
[17:41:14]     at class.UDGIOVUWWJ.mMV5oPkCW(SourceFile:720)
[17:41:14]     at class.lOv27hch1D.iHOS3zg1KL(SourceFile:879)
[17:41:14]     at class.Ohl6HKt83.FZOk5L6Gfy(SourceFile:256)
[17:41:14]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:11507)
[17:41:14]     at com.wurmonline.client.WurmClientBase.run(SourceFile:37398)
[17:41:14]     at java.lang.Thread.run(Unknown Source)

 

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Try to disable GLSL and see if then you can start the game normally:

ef09a6d1e9c99adb864715770d2ed62f.png

 

why..

Quote

[17:41:12] While cleaning error state: GL ERROR: (1282)
[17:41:12] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:41:14] While cleaning error state: GL ERROR: (1282)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] Exception in thread "Sound Loader 0" java.lang.OutOfMemoryError
[17:41:14]     at org.lwjgl.system.MemoryUtil.nmemCallocChecked(MemoryUtil.java:385)
[17:41:14]     at org.lwjgl.system.MemoryUtil.memCalloc(MemoryUtil.java:416)
[17:41:14]     at class.LbUB3yKtiR.FZOk5L6Gfy(SourceFile:42)
[17:41:14]     at class.qC877Gk1MG.FZOk5L6Gfy(SourceFile:1077)
[17:41:14]     at class.KmAMA2aEUh.FZOk5L6Gfy(SourceFile:104)
[17:41:14]     at class.SZZ0Aj8J2.<init>(SourceFile:40)
[17:41:14]     at class.d4beS23A40.FZOk5L6Gfy(SourceFile:261)
[17:41:14]     at class.d4beS23A40.FZOk5L6Gfy(SourceFile:42)
[17:41:14]     at class.U7eM4stZIQ.run(SourceFile:1130)
[17:41:14]     at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[17:41:14]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[17:41:14]     at java.lang.Thread.run(Unknown Source)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] glCompressedTexImage2D failed: GL ERROR: (1285)
[17:41:14] Execution aborted at connection 1, iteration 2
[17:41:14] Run time 2s, local time Sat Sep 03 17:41:14 CDT 2022
[17:41:14] Destroying game window

 

 [17:41:14] java.lang.OutOfMemoryError

Try to run the game in low memory mode?

 

Can you share what's the spec of your pc?

 

All I can see is the video

Quote

[17:41:04] === OpenGL information ===
[17:41:04] LWJGL version: 3.2.3 1.2.0
[17:41:04] OpenGL vendor: ATI Technologies Inc.
[17:41:04] OpenGL renderer: AMD Radeon RX 5700 XT
[17:41:04] OpenGL version: 4.6.14800 Compatibility Profile Context 22.4.2 30.0.15021.7000

 

--edit

somewhat "blind".. but yea.. can't see the ram anyway, saw you're on win10 and with 8core/16thread cpu I assume..

Quote

[17:41:03] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:41:03] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:41:03] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:41:03] Available CPUs: 16

 

Edited by Finnn

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* try disabling GLSL or putting it to "extension", unsure how people with issues play around this, I have it on "core"

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