Posted August 25, 2022 (edited) We are looking for idea's on a new arena design at the future " Zum-A-Long " size can be from 10 x 10 to 15 x 15 if this all goes as planned, we will host the first one in 2023 at Oceana on Celebration H / I 19 - 21. we plan on having a Horse track on deed.... maybe a few ideas from other Impalongs included.... so if ya have Arena designs you would like to have us look at feel free to post 'em below.... I will choose a winner and a Random prize will be given ( prize unknown as of yet ) any suggestions on stuff to be hosted as well would be apriciated The Spoilers are what people have suggested or doing. Spoiler There will be a " Hanzel and Gretel " Maze done by Yggdrasil Spoiler Checker Board style Battle Royal suggested by Blacklotus. more details to come Spoiler Horse Racing track done by the Shags Edited August 31, 2022 by Shagsfamily Share this post Link to post Share on other sites
Posted August 26, 2022 (edited) 1. Size. The arena doesn't have to be small. Otherwise after the first corpses nothing is visible on it. 10x10 or so is quite acceptable. 2. Shape. Square with smooth fences. If you start making strange shapes, like | _|7_|, people will get stuck in them, and that is death. 3. Entry/exit. Same as in step 2 No labyrinths at the exit. Not even a passageway. If 10 champ trolls are chasing you and you're stuck, you're dead. Everything should be smooth and clear so that you can easily leave the arena. 4 entrances of course. One on each side. You can place flags or tall banners that are visible above the corpses to indicate gates littered with corpses. 3.1. And BSB with cotton at every entrance. People are treated not inside the arena, but after leaving it. and very uncomfortable when you leave the arena with 1% health and have to run around the whole arena to find cotton somewhere on the other side. Especially when cotton is in one of the crates which is inside cart which is behind some gates. Especially when someone took the cart for a ride. 4.1. Buildings Don't make openings facing the arena. Trolls and goblins can climb. I remember how people ran to catch the monsters that flee up at building through openings. 4.2. buildings Don't make building structures with the bridge and the gate around the arena. Even if the entrance with the bridge looks nice. Like this one. I don’t know what exactly the bug is, but monsters sometimes pass between the bridge and the gate to the outside. 5. Set up FSB for meat and a BSB for other body parts in the arena with permission for everyone. Not everyone has permission to bury inside the deed, and this will help to clear the arena from body parts after butchering. 6. You can put a bell next to the arena to warn people when a new event has started in the arena. P.S. Prizes are not needed Edited August 26, 2022 by Dao 4 Share this post Link to post Share on other sites
Posted August 26, 2022 (edited) A square, sunken arena may be a good idea from both a logistical spectator perspective and buggy mob perspective. Simple arenas are always more interesting to watch, when obstacles are few but interesting. Healing station immediately outside arena exit Edited August 26, 2022 by MrCak Share this post Link to post Share on other sites
Posted August 29, 2022 On 8/26/2022 at 8:26 AM, MrCak said: A square, sunken arena may be a good idea from both a logistical spectator perspective and buggy mob perspective. Simple arenas are always more interesting to watch, when obstacles are few but interesting. Healing station immediately outside arena exit Would a building surrounding it be sufficient as all ground is level ? Share this post Link to post Share on other sites
Posted August 29, 2022 I suggest a 7x7 checkerboard style arena, The game is simple, each team has 7 players of similar skill (within about 10-20 skill points of eachother) and are given loaner armor and weapons all at 70ql. The rules: Get all your team members to the opposing side. you can only move forward. each round, one player from each side moves one square forward, when two players meet, they duel and the lane is decided. The losing player returns to the beginning, and the winner takes the square and wins 1 point for their team. (after healing of course) If the winner takes the last square in the lane, they win that lane and score 5 points for their team. Once all lanes are decided, the winning team is the team with the most points. 1 Share this post Link to post Share on other sites
Posted August 29, 2022 31 minutes ago, Blacklotus said: I suggest a 7x7 checkerboard style arena, The game is simple, each team has 7 players of similar skill (within about 10-20 skill points of eachother) and are given loaner armor and weapons all at 70ql. The rules: Get all your team members to the opposing side. you can only move forward. each round, one player from each side moves one square forward, when two players meet, they duel and the lane is decided. The losing player returns to the beginning, and the winner takes the square and wins 1 point for their team. (after healing of course) If the winner takes the last square in the lane, they win that lane and score 5 points for their team. Once all lanes are decided, the winning team is the team with the most points. This is quite interesting Share this post Link to post Share on other sites
Posted September 1, 2022 On 8/29/2022 at 10:35 AM, Shagsfamily said: Would a building surrounding it be sufficient as all ground is level ? At that point maybe forgo any creatures and maybe simplify the above idea. Lag makes wurm do wild things. Make a bunch of mini arenas 9x9 or whatever with locked gates and each combatant has a key one of the gates. Last one standing in the middle wins That way people act tactically like the above post without the need to micromanage and referee. Simple, clean, fast to build and fun to watch no terraforming needed. However you choose to do it, I love the idea keep up the great work! Share this post Link to post Share on other sites