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Shagsfamily

Arena ideas for future " Zum-A-Long "

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We are looking for idea's on a new arena design at the future " Zum-A-Long "

 

size can be from 10 x 10 to 15 x 15

 

if this all goes as planned, we will host the first one in 2023 at Oceana on Celebration H / I  19 - 21.

 

we plan on having  a Horse track on deed....

 

maybe a few ideas from other Impalongs included....

 

so if ya have Arena designs you would like to have us look at feel free to post 'em below....

 

I will choose a winner and a Random prize will be given ( prize unknown as of yet )

 

any suggestions on stuff to be hosted as well would be apriciated

 

The Spoilers are what people have suggested or doing.

 

Spoiler

There will be a " Hanzel and Gretel " Maze done by Yggdrasil

 

Spoiler

Checker Board style Battle Royal suggested by Blacklotus. 

more details to come

 

Spoiler

Horse Racing track done by the Shags

 

Edited by Shagsfamily

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1. Size.
The arena doesn't have to be small. Otherwise after the first corpses nothing is visible on it. 10x10 or so is quite acceptable.

 

2. Shape.
Square with smooth fences. If you start making strange shapes, like | _|7_|, people will get stuck in them, and that is death.

 

3. Entry/exit.
Same as in step 2
No labyrinths at the exit. Not even a passageway. If 10 champ trolls are chasing you and you're stuck, you're dead. Everything should be smooth and clear so that you can easily leave the arena.
4 entrances of course. One on each side.

You can place flags or tall banners that are visible above the corpses to indicate gates littered with corpses.

 

3.1. And  BSB with cotton at every entrance. People are treated not inside the arena, but after leaving it. and very uncomfortable when you leave the arena with 1% health and have to run around the whole arena to find cotton somewhere on the other side. Especially when cotton is in one of the crates which is inside cart which is behind some gates. Especially when someone took the cart for a ride.

 

4.1. Buildings
Don't make openings facing the arena. Trolls and goblins can climb. I remember how people ran to catch the monsters that flee up at building through openings. :)

 

4.2. buildings
Don't make building structures with the bridge and the gate around the arena.   Even if the entrance with the bridge looks nice.   Like this one. I don’t know what exactly the bug is, but monsters sometimes pass between the bridge and the gate to the outside.

 

5. Set up FSB for meat and a BSB for other body parts in the arena with permission for everyone. Not everyone has permission to bury inside the deed, and this will help to clear the arena from body parts after butchering.

 

6. You can put a bell next to the arena to warn people when a new event has started in the arena.

 

P.S. Prizes are not needed

Edited by Dao
  • Like 4

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A square, sunken arena may be a good idea from both a logistical spectator perspective and buggy mob perspective.

 

Simple arenas are always more interesting to watch, when obstacles are few but interesting.

 

Healing station immediately outside arena exit

Edited by MrCak

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On 8/26/2022 at 8:26 AM, MrCak said:

A square, sunken arena may be a good idea from both a logistical spectator perspective and buggy mob perspective.

 

Simple arenas are always more interesting to watch, when obstacles are few but interesting.

 

Healing station immediately outside arena exit

Would a building surrounding it  be sufficient as all ground is level ?

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I suggest a 7x7 checkerboard style arena, The game is simple, each team has 7 players of similar skill (within about 10-20 skill points of eachother) and are given loaner armor and weapons all at 70ql.

 

The rules:

Get all your team members to the opposing side. you can only move forward.

each round, one player from each side moves one square forward, when two players meet, they duel and the lane is decided. The losing player returns to the beginning, and the winner takes the square and wins 1 point for their team. (after healing of course) If the winner takes the last square in the lane, they win that lane and score 5 points for their team.

 

Once all lanes are decided, the winning team is the team with the most points.

 

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31 minutes ago, Blacklotus said:

I suggest a 7x7 checkerboard style arena, The game is simple, each team has 7 players of similar skill (within about 10-20 skill points of eachother) and are given loaner armor and weapons all at 70ql.

 

The rules:

Get all your team members to the opposing side. you can only move forward.

each round, one player from each side moves one square forward, when two players meet, they duel and the lane is decided. The losing player returns to the beginning, and the winner takes the square and wins 1 point for their team. (after healing of course) If the winner takes the last square in the lane, they win that lane and score 5 points for their team.

 

Once all lanes are decided, the winning team is the team with the most points.

 

This is quite interesting

 

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On 8/29/2022 at 10:35 AM, Shagsfamily said:

Would a building surrounding it  be sufficient as all ground is level ?

 

At that point maybe forgo any creatures and maybe simplify the above idea. Lag makes wurm do wild things.

 

Make a bunch of mini arenas 9x9 or whatever with locked gates and each combatant has a key one of the gates. Last one standing in the middle wins

 

That way people act tactically like the above post without the need to micromanage and referee. 

 

Simple, clean, fast to build and fun to watch no terraforming needed.

 

However you choose to do it, I love the idea keep up the great work!

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