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Sheffie

Reword the unlock menu

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To remove a lock from a cart, ship, or large chest, the user has to right click on it, then select a menu whose name matches the object, and then choose the Unlock option.

 

So to unlock a large chest, you would have to right click, click on "Large Chest", and then click Unlock. For many players, this is far from obvious.

 

I'm proposing that instead the two items be renamed as follows

  1. the submenu is renamed from <ObjectName> to "Unlock"
  2. the menu option is renamed from "Unlock" to "Remove Lock from <ObjectName>"

 

This will make it easier for players to find the option to remove the lock, and it also make it easier for people in the CA HELP channel to guide them in the right direction. It's also a little bit more consistent with other two-step menu options, such as the commands to pour a liquid on the ground, or Bash something.

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Gates just have an unlock option.  Why not make all items that way?  Why the need for the sub menus?

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6 minutes ago, UnclePyron said:

Gates just have an unlock option.  Why not make all items that way?  Why the need for the sub menus?

direct option will be prone to missclick and possible mistakes.. leaving containers and vehicles unlocked and without permissions

 

I randomly clicked unlock wagon while farming the other night.. it's that easy even now, unintended action

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