Posted August 14, 2022 Hi! When I try to connect with settings at high or max I get a black screen and it turns white when hitting mouse button, and after that its not responding. With medium settings it works fine, I have all the laterst drivers and newest version of java. Spoiler [01:47:03] Preparing to enable console logging. [01:47:03] Now logging to C:\Users\USERNAME\wurm\console.Rgr.log [01:47:03] Time is Mon Aug 15 01:47:03 CEST 2022 [01:47:03] Running client version 4.2.58 [01:47:03] client build# d4633ff799d44eb9e84e0e4337a64797ef848bd5 [01:47:03] client build time 2022-08-02 14:02 [01:47:03] [01:47:03] === System information === [01:47:03] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [01:47:03] Operating system: Windows 10 (arch: amd64, version: 10.0) [01:47:03] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [01:47:03] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [01:47:03] Available CPUs: 8 [01:47:03] [01:47:03] [01:47:03] === Wurm options === [01:47:03] animation_playback_self = 0 [01:47:03] ao_level = 1 [01:47:03] auto_mipmaps_enabled = 1 [01:47:03] auto_run_source = 0 [01:47:03] cavedetail = 2 [01:47:03] censor_chat = true [01:47:03] collada_animations = 3 [01:47:03] colorItemsDamage = true [01:47:03] color_black = 0.0,0.0,0.0,1.0 [01:47:03] color_cyan = 0.0,1.0,1.0,1.0 [01:47:03] color_enchant_desc = 0.5,0.5,1.0,1.0 [01:47:03] color_enchant_name = 0.0,0.5,0.5,1.0 [01:47:03] color_enchant_power = 0.0,1.0,1.0,1.0 [01:47:03] color_error = 1.0,0.3,0.3,1.0 [01:47:03] color_fuchsia = 1.0,0.0,1.0,1.0 [01:47:03] color_green = 0.4,0.72,0.47,1.0 [01:47:03] color_grey = 0.5,0.75,1.0,1.0 [01:47:03] color_lime = 0.5,1.0,0.5,1.0 [01:47:03] color_maroon = 0.5,0.0,0.0,1.0 [01:47:03] color_navy_blue = 0.23,0.39,1.0,1.0 [01:47:03] color_orange = 1.0,0.58,0.04,1.0 [01:47:03] color_outline_ally = 0.5,1.0,0.5,1.0 [01:47:03] color_outline_friend = 0.5,0.75,1.0,1.0 [01:47:03] color_outline_hostile = 1.0,0.0,0.0,1.0 [01:47:03] color_outline_neutral = 0.5,0.5,1.0,1.0 [01:47:03] color_purple = 0.5,0.0,0.5,1.0 [01:47:03] color_red = 1.0,0.0,0.0,1.0 [01:47:03] color_royal_blue = 0.5,0.5,1.0,1.0 [01:47:03] color_salve_acid = 1.0,1.0,0.0,1.0 [01:47:03] color_salve_fire = 1.0,0.0,0.0,1.0 [01:47:03] color_salve_frost = 0.0,0.0,1.0,1.0 [01:47:03] color_silver = 0.75,0.75,0.75,1.0 [01:47:03] color_system = 0.5,1.0,0.5,1.0 [01:47:03] color_teal = 0.0,0.5,0.5,1.0 [01:47:03] color_white = 1.0,1.0,1.0,1.0 [01:47:03] color_yellow = 1.0,1.0,0.0,1.0 [01:47:03] combat_world_text = true [01:47:03] compressed_textures = false [01:47:03] compressed_textures_S3TC = true [01:47:03] contribution_culling = 200 [01:47:03] custim_timer_source = 1 [01:47:03] customTimer1 = -1|-1 [01:47:03] customTimer2 = -1|-1 [01:47:03] customTimer3 = -1|-1 [01:47:03] customTimer4 = -1|-1 [01:47:03] customTimer5 = -1|-1 [01:47:03] debug_mode = false [01:47:03] defaultActions_source = 0 [01:47:03] depth_clamp_enabled = 2 [01:47:03] disable_select_all_shortcut = false [01:47:03] display_settings = false:true:0:1024:768:32:-1:false:false [01:47:03] enable_contribution_culling = false [01:47:03] enable_debugs = false [01:47:03] enable_ingame_wurmpedia = true [01:47:03] enable_lod = true [01:47:03] enable_seasonal_mappings = true [01:47:03] enable_shift_drag = false [01:47:03] enable_volumetric_fog = true [01:47:03] enable_vsync = false [01:47:03] enable_world_drag = true [01:47:03] event_log_rotation = 2 [01:47:03] exec_source = 0 [01:47:03] fast_yield = false [01:47:03] fbo_enabled = 2 [01:47:03] flashAssist_climbing = true [01:47:03] flashAssist_inventory = true [01:47:03] flashAssist_stamina_low = true [01:47:03] flashAssist_stamina_water = true [01:47:03] fog_coord_src = 0 [01:47:03] font_antialias = 2 [01:47:03] font_bold = 11 [01:47:03] font_default = 11 [01:47:03] font_header = 24 [01:47:03] font_italian = 11 [01:47:03] font_monospaced = 11 [01:47:03] font_static = 11 [01:47:03] fov_horizontal = 80 [01:47:03] fps_limit = 60 [01:47:03] fps_limit_background = 30 [01:47:03] fps_limit_enabled = true [01:47:03] fps_ui_buffer = 30 [01:47:03] fps_uilimit_enabled = false [01:47:03] free_look_mode_disable_on_close_component = false [01:47:03] free_look_mode_disable_on_combat = false [01:47:03] free_look_mode_disable_on_open_component = false [01:47:03] free_look_mode_sensitivity = 10 [01:47:03] game_client_thread_priority = 2 [01:47:03] glsl_debug_loading = false [01:47:03] glsl_enabled = 2 [01:47:03] gpu_skinning = true [01:47:03] graphics_profile = 4 [01:47:03] gui_opacity = 3 [01:47:03] gui_skin = 1 [01:47:03] hard_mode = false [01:47:03] has_read_eula = true [01:47:03] head_bob = false [01:47:03] hide_cursor_with_ui = false [01:47:03] hide_inactive_friends = false [01:47:03] hide_menu_examine = false [01:47:03] hide_menu_no_target = false [01:47:03] hide_menu_spam_mode = true [01:47:03] hide_menu_stop = false [01:47:03] hide_onscreen_fail_messages = false [01:47:03] hide_onscreen_hostile_messages = false [01:47:03] hide_onscreen_info_messages = false [01:47:03] hide_personal_goal = false [01:47:03] high_res_binoculars = true [01:47:03] hint_texture_scaling = 2 [01:47:03] impColumn = true [01:47:03] inverse_mouse = false [01:47:03] irc_log_rotation = 2 [01:47:03] irc_notif = 0 [01:47:03] item_creature_render_distance = 3 [01:47:03] keep_fightwindow_hidden = false [01:47:03] key_bindings_source = 0 [01:47:03] keyboard_layout = 0 [01:47:03] limit_dynamic_lights = true [01:47:03] loadInventoryStartup = true [01:47:03] local_list_in_event = false [01:47:03] lod = 1 [01:47:03] log_extra_errors = false [01:47:03] log_gl_errors = false [01:47:03] mark_text_read = true [01:47:03] material_as_suffix = true [01:47:03] max_dynamic_lights = 8 [01:47:03] max_shader_lights = 8 [01:47:03] max_texture_size = 2 [01:47:03] mega_texture_size = 5 [01:47:03] model_loader_thread_priority = 2 [01:47:03] model_loading_threads = 3 [01:47:03] mount_control_mode = 0 [01:47:03] mount_rotation = false [01:47:03] mouse_camera_sensitivity = 10.0 [01:47:03] mouse_smoothing = 0.0 [01:47:03] multicolor_usage = 1 [01:47:03] multidraw_enabled = 1 [01:47:03] no_brightness = false [01:47:03] no_terrain_render = false [01:47:03] no_world_render = false [01:47:03] non_power_of_two = 1 [01:47:03] normal_maps = true [01:47:03] occlusion_queries_enabled = 2 [01:47:03] offscreen_texture_size = 2 [01:47:03] other_log_rotation = 2 [01:47:03] outline_picking = true [01:47:03] player_texture_size = 2 [01:47:03] quick_keybinds = true [01:47:03] reflection_texture_size = 2 [01:47:03] reflections = 2 [01:47:03] remember_password = true [01:47:03] render_bloom = false [01:47:03] render_distant_terrain = true [01:47:03] render_fxaa = true [01:47:03] render_sun_glare = false [01:47:03] render_vignette = false [01:47:03] renderer_type = 1 [01:47:03] resident_models = false [01:47:03] save_skills_on_quit = false [01:47:03] screen_brightness = 0.0 [01:47:03] screen_shake = true [01:47:03] screenshot_file_format = 1 [01:47:03] season_override = 0 [01:47:03] send_extra_tile_data = false [01:47:03] setting_timestamps = true [01:47:03] settings_version = 15 [01:47:03] shadow_level = 2 [01:47:03] shadow_mapsize = 1 [01:47:03] shift_drag_default = 10 [01:47:03] showKChat = true [01:47:03] show_body_in_inventory = false [01:47:03] show_creature_overlay = true [01:47:03] show_detailed_hover = true [01:47:03] show_examine_world_text = true [01:47:03] show_hit_direction_indicator = true [01:47:03] show_inventory_filters = true [01:47:03] show_local_world_text = true [01:47:03] show_old_menu = false [01:47:03] show_old_quickbar = false [01:47:03] show_tab_blinking = true [01:47:03] silent_friends_update = false [01:47:03] skillgain_minimum = 5 [01:47:03] skillgain_no_alignment = true [01:47:03] skillgain_no_favor = true [01:47:03] skydetail = 1 [01:47:03] sound_al_gain = 5 [01:47:03] sound_buzzlevel = 2 [01:47:03] sound_cache_enabled = true [01:47:03] sound_doppler_enabled = false [01:47:03] sound_engine = 2 [01:47:03] sound_footstepslevel = 10 [01:47:03] sound_music_level = 4 [01:47:03] sound_play_PMAlert = false [01:47:03] sound_play_UIsounds = true [01:47:03] sound_play_ambients = true [01:47:03] sound_play_buzz = true [01:47:03] sound_play_combat = true [01:47:03] sound_play_door = true [01:47:03] sound_play_emotes = true [01:47:03] sound_play_footsteps = true [01:47:03] sound_play_music = true [01:47:03] sound_play_weather = true [01:47:03] sound_play_work = true [01:47:03] structure_render_distance = 3 [01:47:03] submit_client_data = 2 [01:47:03] supersampling = 0 [01:47:03] swap_mouse_buttons = false [01:47:03] terrain_res = 2 [01:47:03] test_attach_equipment = false [01:47:03] test_mode = 0 [01:47:03] thirdPerson = false [01:47:03] tile_transitions = true [01:47:03] tiledecorations = 2 [01:47:03] togglePushToTalk = true [01:47:03] treelist_outline = true [01:47:03] trees = 3 [01:47:03] ui_font_scale = 100 [01:47:03] ui_scale = 110 [01:47:03] update_optional = true [01:47:03] use_alpha_particles = true [01:47:03] use_anisotropic_filtering = 4 [01:47:03] use_antialiasing = 1 [01:47:03] use_default_action = true [01:47:03] use_fast_clock_work_around = true [01:47:03] use_nano_timer = false [01:47:03] use_non_alpha_particles = true [01:47:03] use_phobia_models = false [01:47:03] use_tree_models = true [01:47:03] use_weather_particles = true [01:47:03] vbo_enabled = 1 [01:47:03] vg_ui_theme = 1 [01:47:03] viewport_bob = true [01:47:03] water_detail = 2 [01:47:03] water_transparency = true [01:47:03] [01:47:03] CachedOption: use_antialiasing : 4 [01:47:04] CachedOption: model_loading_threads : 4 [01:47:04] Setting up WurmModel Model Loader [01:47:04] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [01:47:04] Translating legacy key NUMPAD7 to KP_7 [01:47:04] Translating legacy key NUMPAD9 to KP_9 [01:47:04] Translating legacy key SUBTRACT to KP_SUBTRACT [01:47:04] Translating legacy key EQUALS to EQUAL [01:47:04] Translating legacy key NUMPAD8 to KP_8 [01:47:04] Translating legacy key NUMPAD5 to KP_5 [01:47:04] Translating legacy key MULTIPLY to KP_MULTIPLY [01:47:04] Translating legacy key NUMPAD1 to KP_1 [01:47:04] Translating legacy key NUMPAD0 to KP_0 [01:47:04] Translating legacy key NUMPAD3 to KP_3 [01:47:04] Translating legacy key NUMPAD2 to KP_2 [01:47:04] Translating legacy key DECIMAL to KP_DECIMAL [01:47:04] Translating legacy key DIVIDE to KP_DIVIDE [01:47:04] Translating legacy key NUMPAD6 to KP_6 [01:47:04] Translating legacy key NUMPAD4 to KP_4 [01:47:04] Setting up OpenAL Sound Engine [01:47:04] OpenAL version: 1.1 ALSOFT 1.19.1 [01:47:04] OpenAL renderer: OpenAL Soft [01:47:04] OpenAL vendor: OpenAL Community [01:47:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [01:47:04] Generating: 128 source channels. [01:47:04] [01:47:04] === OpenGL information === [01:47:04] LWJGL version: 3.2.3 1.2.0 [01:47:04] OpenGL vendor: NVIDIA Corporation [01:47:04] OpenGL renderer: NVIDIA GeForce GTX 980M/PCIe/SSE2 [01:47:04] OpenGL version: 4.6.0 NVIDIA 516.94 [01:47:04] OpenGL extensions: [01:47:04] GL_AMD_multi_draw_indirect [01:47:04] GL_AMD_seamless_cubemap_per_texture [01:47:04] GL_AMD_vertex_shader_viewport_index [01:47:04] GL_AMD_vertex_shader_layer [01:47:04] GL_ARB_arrays_of_arrays [01:47:04] GL_ARB_base_instance [01:47:04] GL_ARB_bindless_texture [01:47:04] GL_ARB_blend_func_extended [01:47:04] GL_ARB_buffer_storage [01:47:04] GL_ARB_clear_buffer_object [01:47:04] GL_ARB_clear_texture [01:47:04] GL_ARB_clip_control [01:47:04] GL_ARB_color_buffer_float [01:47:04] GL_ARB_compatibility [01:47:04] GL_ARB_compressed_texture_pixel_storage [01:47:04] GL_ARB_conservative_depth [01:47:04] GL_ARB_compute_shader [01:47:04] GL_ARB_compute_variable_group_size [01:47:04] GL_ARB_conditional_render_inverted [01:47:04] GL_ARB_copy_buffer [01:47:04] GL_ARB_copy_image [01:47:04] GL_ARB_cull_distance [01:47:04] GL_ARB_debug_output [01:47:04] GL_ARB_depth_buffer_float [01:47:04] GL_ARB_depth_clamp [01:47:04] GL_ARB_depth_texture [01:47:04] GL_ARB_derivative_control [01:47:04] GL_ARB_direct_state_access [01:47:04] GL_ARB_draw_buffers [01:47:04] GL_ARB_draw_buffers_blend [01:47:04] GL_ARB_draw_indirect [01:47:04] GL_ARB_draw_elements_base_vertex [01:47:04] GL_ARB_draw_instanced [01:47:04] GL_ARB_enhanced_layouts [01:47:04] GL_ARB_ES2_compatibility [01:47:04] GL_ARB_ES3_compatibility [01:47:04] GL_ARB_ES3_1_compatibility [01:47:04] GL_ARB_ES3_2_compatibility [01:47:04] GL_ARB_explicit_attrib_location [01:47:04] GL_ARB_explicit_uniform_location [01:47:04] GL_ARB_fragment_coord_conventions [01:47:04] GL_ARB_fragment_layer_viewport [01:47:04] GL_ARB_fragment_program [01:47:04] GL_ARB_fragment_program_shadow [01:47:04] GL_ARB_fragment_shader [01:47:04] GL_ARB_fragment_shader_interlock [01:47:04] GL_ARB_framebuffer_no_attachments [01:47:04] GL_ARB_framebuffer_object [01:47:04] GL_ARB_framebuffer_sRGB [01:47:04] GL_ARB_geometry_shader4 [01:47:04] GL_ARB_get_program_binary [01:47:04] GL_ARB_get_texture_sub_image [01:47:04] GL_ARB_gl_spirv [01:47:04] GL_ARB_gpu_shader5 [01:47:04] GL_ARB_gpu_shader_fp64 [01:47:04] GL_ARB_gpu_shader_int64 [01:47:04] GL_ARB_half_float_pixel [01:47:04] GL_ARB_half_float_vertex [01:47:04] GL_ARB_imaging [01:47:04] GL_ARB_indirect_parameters [01:47:04] GL_ARB_instanced_arrays [01:47:04] GL_ARB_internalformat_query [01:47:04] GL_ARB_internalformat_query2 [01:47:04] GL_ARB_invalidate_subdata [01:47:04] GL_ARB_map_buffer_alignment [01:47:04] GL_ARB_map_buffer_range [01:47:04] GL_ARB_multi_bind [01:47:04] GL_ARB_multi_draw_indirect [01:47:04] GL_ARB_multisample [01:47:04] GL_ARB_multitexture [01:47:04] GL_ARB_occlusion_query [01:47:04] GL_ARB_occlusion_query2 [01:47:04] GL_ARB_parallel_shader_compile [01:47:04] GL_ARB_pipeline_statistics_query [01:47:04] GL_ARB_pixel_buffer_object [01:47:04] GL_ARB_point_parameters [01:47:04] GL_ARB_point_sprite [01:47:04] GL_ARB_polygon_offset_clamp [01:47:04] GL_ARB_post_depth_coverage [01:47:04] GL_ARB_program_interface_query [01:47:04] GL_ARB_provoking_vertex [01:47:04] GL_ARB_query_buffer_object [01:47:04] GL_ARB_robust_buffer_access_behavior [01:47:04] GL_ARB_robustness [01:47:04] GL_ARB_sample_locations [01:47:04] GL_ARB_sample_shading [01:47:04] GL_ARB_sampler_objects [01:47:04] GL_ARB_seamless_cube_map [01:47:04] GL_ARB_seamless_cubemap_per_texture [01:47:04] GL_ARB_separate_shader_objects [01:47:04] GL_ARB_shader_atomic_counter_ops [01:47:04] GL_ARB_shader_atomic_counters [01:47:04] GL_ARB_shader_ballot [01:47:04] GL_ARB_shader_bit_encoding [01:47:04] GL_ARB_shader_clock [01:47:04] GL_ARB_shader_draw_parameters [01:47:04] GL_ARB_shader_group_vote [01:47:04] GL_ARB_shader_image_load_store [01:47:04] GL_ARB_shader_image_size [01:47:04] GL_ARB_shader_objects [01:47:04] GL_ARB_shader_precision [01:47:04] GL_ARB_shader_storage_buffer_object [01:47:04] GL_ARB_shader_subroutine [01:47:04] GL_ARB_shader_texture_image_samples [01:47:04] GL_ARB_shader_texture_lod [01:47:04] GL_ARB_shading_language_100 [01:47:04] GL_ARB_shader_viewport_layer_array [01:47:04] GL_ARB_shading_language_420pack [01:47:04] GL_ARB_shading_language_include [01:47:04] GL_ARB_shading_language_packing [01:47:04] GL_ARB_shadow [01:47:04] GL_ARB_sparse_buffer [01:47:04] GL_ARB_sparse_texture [01:47:04] GL_ARB_sparse_texture2 [01:47:04] GL_ARB_sparse_texture_clamp [01:47:04] GL_ARB_spirv_extensions [01:47:04] GL_ARB_stencil_texturing [01:47:04] GL_ARB_sync [01:47:04] GL_ARB_tessellation_shader [01:47:04] GL_ARB_texture_barrier [01:47:04] GL_ARB_texture_border_clamp [01:47:04] GL_ARB_texture_buffer_object [01:47:04] GL_ARB_texture_buffer_object_rgb32 [01:47:04] GL_ARB_texture_buffer_range [01:47:04] GL_ARB_texture_compression [01:47:04] GL_ARB_texture_compression_bptc [01:47:04] GL_ARB_texture_compression_rgtc [01:47:04] GL_ARB_texture_cube_map [01:47:04] GL_ARB_texture_cube_map_array [01:47:04] GL_ARB_texture_env_add [01:47:04] GL_ARB_texture_env_combine [01:47:04] GL_ARB_texture_env_crossbar [01:47:04] GL_ARB_texture_env_dot3 [01:47:04] GL_ARB_texture_filter_anisotropic [01:47:04] GL_ARB_texture_filter_minmax [01:47:04] GL_ARB_texture_float [01:47:04] GL_ARB_texture_gather [01:47:04] GL_ARB_texture_mirror_clamp_to_edge [01:47:04] GL_ARB_texture_mirrored_repeat [01:47:04] GL_ARB_texture_multisample [01:47:04] GL_ARB_texture_non_power_of_two [01:47:04] GL_ARB_texture_query_levels [01:47:04] GL_ARB_texture_query_lod [01:47:04] GL_ARB_texture_rectangle [01:47:04] GL_ARB_texture_rg [01:47:04] GL_ARB_texture_rgb10_a2ui [01:47:04] GL_ARB_texture_stencil8 [01:47:04] GL_ARB_texture_storage [01:47:04] GL_ARB_texture_storage_multisample [01:47:04] GL_ARB_texture_swizzle [01:47:04] GL_ARB_texture_view [01:47:04] GL_ARB_timer_query [01:47:04] GL_ARB_transform_feedback2 [01:47:04] GL_ARB_transform_feedback3 [01:47:04] GL_ARB_transform_feedback_instanced [01:47:04] GL_ARB_transform_feedback_overflow_query [01:47:04] GL_ARB_transpose_matrix [01:47:04] GL_ARB_uniform_buffer_object [01:47:04] GL_ARB_vertex_array_bgra [01:47:04] GL_ARB_vertex_array_object [01:47:04] GL_ARB_vertex_attrib_64bit [01:47:04] GL_ARB_vertex_attrib_binding [01:47:04] GL_ARB_vertex_buffer_object [01:47:04] GL_ARB_vertex_program [01:47:04] GL_ARB_vertex_shader [01:47:04] GL_ARB_vertex_type_10f_11f_11f_rev [01:47:04] GL_ARB_vertex_type_2_10_10_10_rev [01:47:04] GL_ARB_viewport_array [01:47:04] GL_ARB_window_pos [01:47:04] GL_ATI_draw_buffers [01:47:04] GL_ATI_texture_float [01:47:04] GL_ATI_texture_mirror_once [01:47:04] GL_S3_s3tc [01:47:04] GL_EXT_texture_env_add [01:47:04] GL_EXT_abgr [01:47:04] GL_EXT_bgra [01:47:04] GL_EXT_bindable_uniform [01:47:04] GL_EXT_blend_color [01:47:04] GL_EXT_blend_equation_separate [01:47:04] GL_EXT_blend_func_separate [01:47:04] GL_EXT_blend_minmax [01:47:04] GL_EXT_blend_subtract [01:47:04] GL_EXT_compiled_vertex_array [01:47:04] GL_EXT_Cg_shader [01:47:04] GL_EXT_depth_bounds_test [01:47:04] GL_EXT_direct_state_access [01:47:04] GL_EXT_draw_buffers2 [01:47:04] GL_EXT_draw_instanced [01:47:04] GL_EXT_draw_range_elements [01:47:04] GL_EXT_fog_coord [01:47:04] GL_EXT_framebuffer_blit [01:47:04] GL_EXT_framebuffer_multisample [01:47:04] GL_EXTX_framebuffer_mixed_formats [01:47:04] GL_EXT_framebuffer_multisample_blit_scaled [01:47:04] GL_EXT_framebuffer_object [01:47:04] GL_EXT_framebuffer_sRGB [01:47:04] GL_EXT_geometry_shader4 [01:47:04] GL_EXT_gpu_program_parameters [01:47:04] GL_EXT_gpu_shader4 [01:47:04] GL_EXT_multi_draw_arrays [01:47:04] GL_EXT_multiview_texture_multisample [01:47:04] GL_EXT_multiview_timer_query [01:47:04] GL_EXT_packed_depth_stencil [01:47:04] GL_EXT_packed_float [01:47:04] GL_EXT_packed_pixels [01:47:04] GL_EXT_pixel_buffer_object [01:47:04] GL_EXT_point_parameters [01:47:04] GL_EXT_polygon_offset_clamp [01:47:04] GL_EXT_post_depth_coverage [01:47:05] GL_EXT_provoking_vertex [01:47:05] GL_EXT_raster_multisample [01:47:05] GL_EXT_rescale_normal [01:47:05] GL_EXT_secondary_color [01:47:05] GL_EXT_separate_shader_objects [01:47:05] GL_EXT_separate_specular_color [01:47:05] GL_EXT_shader_image_load_formatted [01:47:05] GL_EXT_shader_image_load_store [01:47:05] GL_EXT_shader_integer_mix [01:47:05] GL_EXT_shadow_funcs [01:47:05] GL_EXT_sparse_texture2 [01:47:05] GL_EXT_stencil_two_side [01:47:05] GL_EXT_stencil_wrap [01:47:05] GL_EXT_texture3D [01:47:05] GL_EXT_texture_array [01:47:05] GL_EXT_texture_buffer_object [01:47:05] GL_EXT_texture_compression_dxt1 [01:47:05] GL_EXT_texture_compression_latc [01:47:05] GL_EXT_texture_compression_rgtc [01:47:05] GL_EXT_texture_compression_s3tc [01:47:05] GL_EXT_texture_cube_map [01:47:05] GL_EXT_texture_edge_clamp [01:47:05] GL_EXT_texture_env_combine [01:47:05] GL_EXT_texture_env_dot3 [01:47:05] GL_EXT_texture_filter_anisotropic [01:47:05] GL_EXT_texture_filter_minmax [01:47:05] GL_EXT_texture_integer [01:47:05] GL_EXT_texture_lod [01:47:05] GL_EXT_texture_lod_bias [01:47:05] GL_EXT_texture_mirror_clamp [01:47:05] GL_EXT_texture_object [01:47:05] GL_EXT_texture_shadow_lod [01:47:05] GL_EXT_texture_shared_exponent [01:47:05] GL_EXT_texture_sRGB [01:47:05] GL_EXT_texture_sRGB_R8 [01:47:05] GL_EXT_texture_sRGB_decode [01:47:05] GL_EXT_texture_storage [01:47:05] GL_EXT_texture_swizzle [01:47:05] GL_EXT_timer_query [01:47:05] GL_EXT_transform_feedback2 [01:47:05] GL_EXT_vertex_array [01:47:05] GL_EXT_vertex_array_bgra [01:47:05] GL_EXT_vertex_attrib_64bit [01:47:05] GL_EXT_window_rectangles [01:47:05] GL_EXT_import_sync_object [01:47:05] GL_IBM_rasterpos_clip [01:47:05] GL_IBM_texture_mirrored_repeat [01:47:05] GL_KHR_context_flush_control [01:47:05] GL_KHR_debug [01:47:05] GL_EXT_memory_object [01:47:05] GL_EXT_memory_object_win32 [01:47:05] GL_NV_memory_object_sparse [01:47:05] GL_EXT_win32_keyed_mutex [01:47:05] GL_KHR_parallel_shader_compile [01:47:05] GL_KHR_no_error [01:47:05] GL_KHR_robust_buffer_access_behavior [01:47:05] GL_KHR_robustness [01:47:05] GL_EXT_semaphore [01:47:05] GL_EXT_semaphore_win32 [01:47:05] GL_NV_timeline_semaphore [01:47:05] GL_KHR_shader_subgroup [01:47:05] GL_KTX_buffer_region [01:47:05] GL_NV_alpha_to_coverage_dither_control [01:47:05] GL_NV_bindless_multi_draw_indirect [01:47:05] GL_NV_bindless_multi_draw_indirect_count [01:47:05] GL_NV_bindless_texture [01:47:05] GL_NV_blend_equation_advanced [01:47:05] GL_NV_blend_equation_advanced_coherent [01:47:05] GL_NV_blend_minmax_factor [01:47:05] GL_NV_blend_square [01:47:05] GL_NV_command_list [01:47:05] GL_NV_compute_program5 [01:47:05] GL_NV_conditional_render [01:47:05] GL_NV_conservative_raster [01:47:05] GL_NV_conservative_raster_dilate [01:47:05] GL_NV_copy_depth_to_color [01:47:05] GL_NV_copy_image [01:47:05] GL_NV_depth_buffer_float [01:47:05] GL_NV_depth_clamp [01:47:05] GL_NV_draw_texture [01:47:05] GL_NV_draw_vulkan_image [01:47:05] GL_NV_ES1_1_compatibility [01:47:05] GL_NV_ES3_1_compatibility [01:47:05] GL_NV_explicit_multisample [01:47:05] GL_NV_feature_query [01:47:05] GL_NV_fence [01:47:05] GL_NV_fill_rectangle [01:47:05] GL_NV_float_buffer [01:47:05] GL_NV_fog_distance [01:47:05] GL_NV_fragment_coverage_to_color [01:47:05] GL_NV_fragment_program [01:47:05] GL_NV_fragment_program_option [01:47:05] GL_NV_fragment_program2 [01:47:05] GL_NV_fragment_shader_interlock [01:47:05] GL_NV_framebuffer_mixed_samples [01:47:05] GL_NV_framebuffer_multisample_coverage [01:47:05] GL_NV_geometry_shader4 [01:47:05] GL_NV_geometry_shader_passthrough [01:47:05] GL_NV_gpu_program4 [01:47:05] GL_NV_internalformat_sample_query [01:47:05] GL_NV_gpu_program4_1 [01:47:05] GL_NV_gpu_program5 [01:47:05] GL_NV_gpu_program5_mem_extended [01:47:05] GL_NV_gpu_program_fp64 [01:47:05] GL_NV_gpu_shader5 [01:47:05] GL_NV_half_float [01:47:05] GL_NV_light_max_exponent [01:47:05] GL_NV_memory_attachment [01:47:05] GL_NV_multisample_coverage [01:47:05] GL_NV_multisample_filter_hint [01:47:05] GL_NV_occlusion_query [01:47:05] GL_NV_packed_depth_stencil [01:47:05] GL_NV_parameter_buffer_object [01:47:05] GL_NV_parameter_buffer_object2 [01:47:05] GL_NV_path_rendering [01:47:05] GL_NV_path_rendering_shared_edge [01:47:05] GL_NV_pixel_data_range [01:47:05] GL_NV_point_sprite [01:47:05] GL_NV_primitive_restart [01:47:05] GL_NV_query_resource [01:47:05] GL_NV_query_resource_tag [01:47:05] GL_NV_register_combiners [01:47:05] GL_NV_register_combiners2 [01:47:05] GL_NV_sample_locations [01:47:05] GL_NV_sample_mask_override_coverage [01:47:05] GL_NV_shader_atomic_counters [01:47:05] GL_NV_shader_atomic_float [01:47:05] GL_NV_shader_atomic_fp16_vector [01:47:05] GL_NV_shader_atomic_int64 [01:47:05] GL_NV_shader_buffer_load [01:47:05] GL_NV_shader_storage_buffer_object [01:47:05] GL_NV_shader_subgroup_partitioned [01:47:05] GL_NV_texgen_reflection [01:47:05] GL_NV_texture_barrier [01:47:05] GL_NV_texture_compression_vtc [01:47:05] GL_NV_texture_env_combine4 [01:47:05] GL_NV_texture_multisample [01:47:05] GL_NV_texture_rectangle [01:47:05] GL_NV_texture_rectangle_compressed [01:47:05] GL_NV_texture_shader [01:47:05] GL_NV_texture_shader2 [01:47:05] GL_NV_texture_shader3 [01:47:05] GL_NV_transform_feedback [01:47:05] GL_NV_transform_feedback2 [01:47:05] GL_NV_uniform_buffer_unified_memory [01:47:05] GL_NV_vertex_array_range [01:47:05] GL_NV_vertex_array_range2 [01:47:05] GL_NV_vertex_attrib_integer_64bit [01:47:05] GL_NV_vertex_buffer_unified_memory [01:47:05] GL_NV_vertex_program [01:47:05] GL_NV_vertex_program1_1 [01:47:05] GL_NV_vertex_program2 [01:47:05] GL_NV_vertex_program2_option [01:47:05] GL_NV_vertex_program3 [01:47:05] GL_NV_viewport_array2 [01:47:05] GL_NV_viewport_swizzle [01:47:05] GL_NVX_conditional_render [01:47:05] GL_NVX_linked_gpu_multicast [01:47:05] GL_NV_gpu_multicast [01:47:05] GL_NVX_gpu_multicast2 [01:47:05] GL_NVX_progress_fence [01:47:05] GL_NVX_gpu_memory_info [01:47:05] GL_NVX_multigpu_info [01:47:05] GL_NVX_nvenc_interop [01:47:05] GL_NV_shader_thread_group [01:47:05] GL_NV_shader_thread_shuffle [01:47:05] GL_KHR_blend_equation_advanced [01:47:05] GL_KHR_blend_equation_advanced_coherent [01:47:05] GL_OVR_multiview [01:47:05] GL_OVR_multiview2 [01:47:05] GL_SGIS_generate_mipmap [01:47:05] GL_SGIS_texture_lod [01:47:05] GL_SGIX_depth_texture [01:47:05] GL_SGIX_shadow [01:47:05] GL_SUN_slice_accum [01:47:05] GL_WIN_swap_hint [01:47:05] WGL_EXT_swap_control [01:47:05] OpenGL pixel format: 8:8:8:8 [01:47:05] OpenGL depth format: 24:8 [01:47:05] [01:47:05] CachedOption: mega_texture_size : 4 [01:47:05] 16384x16384 textures not supported, downscaling. [01:47:05] 16384x16384 textures not supported, downscaling. [01:47:05] 16384x16384 textures not supported, downscaling. Share this post Link to post Share on other sites