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Willslaphansien

White/black screen

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Hi!

 

When I try to connect with settings at high or max I get a black screen and it turns white when hitting mouse button, and after that its not responding.

With medium settings it works fine, I have all the laterst drivers and newest version of java.

 

Spoiler

[01:47:03] Preparing to enable console logging.
[01:47:03] Now logging to C:\Users\USERNAME\wurm\console.Rgr.log
[01:47:03] Time is Mon Aug 15 01:47:03 CEST 2022
[01:47:03] Running client version 4.2.58
[01:47:03]          client build# d4633ff799d44eb9e84e0e4337a64797ef848bd5
[01:47:03]      client build time 2022-08-02 14:02
[01:47:03] 
[01:47:03] === System information ===
[01:47:03] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[01:47:03] Operating system: Windows 10 (arch: amd64, version: 10.0)
[01:47:03] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[01:47:03] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[01:47:03] Available CPUs: 8
[01:47:03] 
[01:47:03] 
[01:47:03] === Wurm options ===
[01:47:03] animation_playback_self = 0
[01:47:03] ao_level = 1
[01:47:03] auto_mipmaps_enabled = 1
[01:47:03] auto_run_source = 0
[01:47:03] cavedetail = 2
[01:47:03] censor_chat = true
[01:47:03] collada_animations = 3
[01:47:03] colorItemsDamage = true
[01:47:03] color_black = 0.0,0.0,0.0,1.0
[01:47:03] color_cyan = 0.0,1.0,1.0,1.0
[01:47:03] color_enchant_desc = 0.5,0.5,1.0,1.0
[01:47:03] color_enchant_name = 0.0,0.5,0.5,1.0
[01:47:03] color_enchant_power = 0.0,1.0,1.0,1.0
[01:47:03] color_error = 1.0,0.3,0.3,1.0
[01:47:03] color_fuchsia = 1.0,0.0,1.0,1.0
[01:47:03] color_green = 0.4,0.72,0.47,1.0
[01:47:03] color_grey = 0.5,0.75,1.0,1.0
[01:47:03] color_lime = 0.5,1.0,0.5,1.0
[01:47:03] color_maroon = 0.5,0.0,0.0,1.0
[01:47:03] color_navy_blue = 0.23,0.39,1.0,1.0
[01:47:03] color_orange = 1.0,0.58,0.04,1.0
[01:47:03] color_outline_ally = 0.5,1.0,0.5,1.0
[01:47:03] color_outline_friend = 0.5,0.75,1.0,1.0
[01:47:03] color_outline_hostile = 1.0,0.0,0.0,1.0
[01:47:03] color_outline_neutral = 0.5,0.5,1.0,1.0
[01:47:03] color_purple = 0.5,0.0,0.5,1.0
[01:47:03] color_red = 1.0,0.0,0.0,1.0
[01:47:03] color_royal_blue = 0.5,0.5,1.0,1.0
[01:47:03] color_salve_acid = 1.0,1.0,0.0,1.0
[01:47:03] color_salve_fire = 1.0,0.0,0.0,1.0
[01:47:03] color_salve_frost = 0.0,0.0,1.0,1.0
[01:47:03] color_silver = 0.75,0.75,0.75,1.0
[01:47:03] color_system = 0.5,1.0,0.5,1.0
[01:47:03] color_teal = 0.0,0.5,0.5,1.0
[01:47:03] color_white = 1.0,1.0,1.0,1.0
[01:47:03] color_yellow = 1.0,1.0,0.0,1.0
[01:47:03] combat_world_text = true
[01:47:03] compressed_textures = false
[01:47:03] compressed_textures_S3TC = true
[01:47:03] contribution_culling = 200
[01:47:03] custim_timer_source = 1
[01:47:03] customTimer1 = -1|-1
[01:47:03] customTimer2 = -1|-1
[01:47:03] customTimer3 = -1|-1
[01:47:03] customTimer4 = -1|-1
[01:47:03] customTimer5 = -1|-1
[01:47:03] debug_mode = false
[01:47:03] defaultActions_source = 0
[01:47:03] depth_clamp_enabled = 2
[01:47:03] disable_select_all_shortcut = false
[01:47:03] display_settings = false:true:0:1024:768:32:-1:false:false
[01:47:03] enable_contribution_culling = false
[01:47:03] enable_debugs = false
[01:47:03] enable_ingame_wurmpedia = true
[01:47:03] enable_lod = true
[01:47:03] enable_seasonal_mappings = true
[01:47:03] enable_shift_drag = false
[01:47:03] enable_volumetric_fog = true
[01:47:03] enable_vsync = false
[01:47:03] enable_world_drag = true
[01:47:03] event_log_rotation = 2
[01:47:03] exec_source = 0
[01:47:03] fast_yield = false
[01:47:03] fbo_enabled = 2
[01:47:03] flashAssist_climbing = true
[01:47:03] flashAssist_inventory = true
[01:47:03] flashAssist_stamina_low = true
[01:47:03] flashAssist_stamina_water = true
[01:47:03] fog_coord_src = 0
[01:47:03] font_antialias = 2
[01:47:03] font_bold = 11
[01:47:03] font_default = 11
[01:47:03] font_header = 24
[01:47:03] font_italian = 11
[01:47:03] font_monospaced = 11
[01:47:03] font_static = 11
[01:47:03] fov_horizontal = 80
[01:47:03] fps_limit = 60
[01:47:03] fps_limit_background = 30
[01:47:03] fps_limit_enabled = true
[01:47:03] fps_ui_buffer = 30
[01:47:03] fps_uilimit_enabled = false
[01:47:03] free_look_mode_disable_on_close_component = false
[01:47:03] free_look_mode_disable_on_combat = false
[01:47:03] free_look_mode_disable_on_open_component = false
[01:47:03] free_look_mode_sensitivity = 10
[01:47:03] game_client_thread_priority = 2
[01:47:03] glsl_debug_loading = false
[01:47:03] glsl_enabled = 2
[01:47:03] gpu_skinning = true
[01:47:03] graphics_profile = 4
[01:47:03] gui_opacity = 3
[01:47:03] gui_skin = 1
[01:47:03] hard_mode = false
[01:47:03] has_read_eula = true
[01:47:03] head_bob = false
[01:47:03] hide_cursor_with_ui = false
[01:47:03] hide_inactive_friends = false
[01:47:03] hide_menu_examine = false
[01:47:03] hide_menu_no_target = false
[01:47:03] hide_menu_spam_mode = true
[01:47:03] hide_menu_stop = false
[01:47:03] hide_onscreen_fail_messages = false
[01:47:03] hide_onscreen_hostile_messages = false
[01:47:03] hide_onscreen_info_messages = false
[01:47:03] hide_personal_goal = false
[01:47:03] high_res_binoculars = true
[01:47:03] hint_texture_scaling = 2
[01:47:03] impColumn = true
[01:47:03] inverse_mouse = false
[01:47:03] irc_log_rotation = 2
[01:47:03] irc_notif = 0
[01:47:03] item_creature_render_distance = 3
[01:47:03] keep_fightwindow_hidden = false
[01:47:03] key_bindings_source = 0
[01:47:03] keyboard_layout = 0
[01:47:03] limit_dynamic_lights = true
[01:47:03] loadInventoryStartup = true
[01:47:03] local_list_in_event = false
[01:47:03] lod = 1
[01:47:03] log_extra_errors = false
[01:47:03] log_gl_errors = false
[01:47:03] mark_text_read = true
[01:47:03] material_as_suffix = true
[01:47:03] max_dynamic_lights = 8
[01:47:03] max_shader_lights = 8
[01:47:03] max_texture_size = 2
[01:47:03] mega_texture_size = 5
[01:47:03] model_loader_thread_priority = 2
[01:47:03] model_loading_threads = 3
[01:47:03] mount_control_mode = 0
[01:47:03] mount_rotation = false
[01:47:03] mouse_camera_sensitivity = 10.0
[01:47:03] mouse_smoothing = 0.0
[01:47:03] multicolor_usage = 1
[01:47:03] multidraw_enabled = 1
[01:47:03] no_brightness = false
[01:47:03] no_terrain_render = false
[01:47:03] no_world_render = false
[01:47:03] non_power_of_two = 1
[01:47:03] normal_maps = true
[01:47:03] occlusion_queries_enabled = 2
[01:47:03] offscreen_texture_size = 2
[01:47:03] other_log_rotation = 2
[01:47:03] outline_picking = true
[01:47:03] player_texture_size = 2
[01:47:03] quick_keybinds = true
[01:47:03] reflection_texture_size = 2
[01:47:03] reflections = 2
[01:47:03] remember_password = true
[01:47:03] render_bloom = false
[01:47:03] render_distant_terrain = true
[01:47:03] render_fxaa = true
[01:47:03] render_sun_glare = false
[01:47:03] render_vignette = false
[01:47:03] renderer_type = 1
[01:47:03] resident_models = false
[01:47:03] save_skills_on_quit = false
[01:47:03] screen_brightness = 0.0
[01:47:03] screen_shake = true
[01:47:03] screenshot_file_format = 1
[01:47:03] season_override = 0
[01:47:03] send_extra_tile_data = false
[01:47:03] setting_timestamps = true
[01:47:03] settings_version = 15
[01:47:03] shadow_level = 2
[01:47:03] shadow_mapsize = 1
[01:47:03] shift_drag_default = 10
[01:47:03] showKChat = true
[01:47:03] show_body_in_inventory = false
[01:47:03] show_creature_overlay = true
[01:47:03] show_detailed_hover = true
[01:47:03] show_examine_world_text = true
[01:47:03] show_hit_direction_indicator = true
[01:47:03] show_inventory_filters = true
[01:47:03] show_local_world_text = true
[01:47:03] show_old_menu = false
[01:47:03] show_old_quickbar = false
[01:47:03] show_tab_blinking = true
[01:47:03] silent_friends_update = false
[01:47:03] skillgain_minimum = 5
[01:47:03] skillgain_no_alignment = true
[01:47:03] skillgain_no_favor = true
[01:47:03] skydetail = 1
[01:47:03] sound_al_gain = 5
[01:47:03] sound_buzzlevel = 2
[01:47:03] sound_cache_enabled = true
[01:47:03] sound_doppler_enabled = false
[01:47:03] sound_engine = 2
[01:47:03] sound_footstepslevel = 10
[01:47:03] sound_music_level = 4
[01:47:03] sound_play_PMAlert = false
[01:47:03] sound_play_UIsounds = true
[01:47:03] sound_play_ambients = true
[01:47:03] sound_play_buzz = true
[01:47:03] sound_play_combat = true
[01:47:03] sound_play_door = true
[01:47:03] sound_play_emotes = true
[01:47:03] sound_play_footsteps = true
[01:47:03] sound_play_music = true
[01:47:03] sound_play_weather = true
[01:47:03] sound_play_work = true
[01:47:03] structure_render_distance = 3
[01:47:03] submit_client_data = 2
[01:47:03] supersampling = 0
[01:47:03] swap_mouse_buttons = false
[01:47:03] terrain_res = 2
[01:47:03] test_attach_equipment = false
[01:47:03] test_mode = 0
[01:47:03] thirdPerson = false
[01:47:03] tile_transitions = true
[01:47:03] tiledecorations = 2
[01:47:03] togglePushToTalk = true
[01:47:03] treelist_outline = true
[01:47:03] trees = 3
[01:47:03] ui_font_scale = 100
[01:47:03] ui_scale = 110
[01:47:03] update_optional = true
[01:47:03] use_alpha_particles = true
[01:47:03] use_anisotropic_filtering = 4
[01:47:03] use_antialiasing = 1
[01:47:03] use_default_action = true
[01:47:03] use_fast_clock_work_around = true
[01:47:03] use_nano_timer = false
[01:47:03] use_non_alpha_particles = true
[01:47:03] use_phobia_models = false
[01:47:03] use_tree_models = true
[01:47:03] use_weather_particles = true
[01:47:03] vbo_enabled = 1
[01:47:03] vg_ui_theme = 1
[01:47:03] viewport_bob = true
[01:47:03] water_detail = 2
[01:47:03] water_transparency = true
[01:47:03] 
[01:47:03] CachedOption: use_antialiasing : 4
[01:47:04] CachedOption: model_loading_threads : 4
[01:47:04] Setting up WurmModel Model Loader
[01:47:04] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[01:47:04] Translating legacy key NUMPAD7 to KP_7
[01:47:04] Translating legacy key NUMPAD9 to KP_9
[01:47:04] Translating legacy key SUBTRACT to KP_SUBTRACT
[01:47:04] Translating legacy key EQUALS to EQUAL
[01:47:04] Translating legacy key NUMPAD8 to KP_8
[01:47:04] Translating legacy key NUMPAD5 to KP_5
[01:47:04] Translating legacy key MULTIPLY to KP_MULTIPLY
[01:47:04] Translating legacy key NUMPAD1 to KP_1
[01:47:04] Translating legacy key NUMPAD0 to KP_0
[01:47:04] Translating legacy key NUMPAD3 to KP_3
[01:47:04] Translating legacy key NUMPAD2 to KP_2
[01:47:04] Translating legacy key DECIMAL to KP_DECIMAL
[01:47:04] Translating legacy key DIVIDE to KP_DIVIDE
[01:47:04] Translating legacy key NUMPAD6 to KP_6
[01:47:04] Translating legacy key NUMPAD4 to KP_4
[01:47:04] Setting up OpenAL Sound Engine
[01:47:04] OpenAL version: 1.1 ALSOFT 1.19.1
[01:47:04] OpenAL renderer: OpenAL Soft
[01:47:04] OpenAL vendor: OpenAL Community
[01:47:04] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[01:47:04] Generating: 128 source channels.
[01:47:04] 
[01:47:04] === OpenGL information ===
[01:47:04] LWJGL version: 3.2.3 1.2.0
[01:47:04] OpenGL vendor: NVIDIA Corporation
[01:47:04] OpenGL renderer: NVIDIA GeForce GTX 980M/PCIe/SSE2
[01:47:04] OpenGL version: 4.6.0 NVIDIA 516.94
[01:47:04] OpenGL extensions:
[01:47:04]     GL_AMD_multi_draw_indirect
[01:47:04]     GL_AMD_seamless_cubemap_per_texture
[01:47:04]     GL_AMD_vertex_shader_viewport_index
[01:47:04]     GL_AMD_vertex_shader_layer
[01:47:04]     GL_ARB_arrays_of_arrays
[01:47:04]     GL_ARB_base_instance
[01:47:04]     GL_ARB_bindless_texture
[01:47:04]     GL_ARB_blend_func_extended
[01:47:04]     GL_ARB_buffer_storage
[01:47:04]     GL_ARB_clear_buffer_object
[01:47:04]     GL_ARB_clear_texture
[01:47:04]     GL_ARB_clip_control
[01:47:04]     GL_ARB_color_buffer_float
[01:47:04]     GL_ARB_compatibility
[01:47:04]     GL_ARB_compressed_texture_pixel_storage
[01:47:04]     GL_ARB_conservative_depth
[01:47:04]     GL_ARB_compute_shader
[01:47:04]     GL_ARB_compute_variable_group_size
[01:47:04]     GL_ARB_conditional_render_inverted
[01:47:04]     GL_ARB_copy_buffer
[01:47:04]     GL_ARB_copy_image
[01:47:04]     GL_ARB_cull_distance
[01:47:04]     GL_ARB_debug_output
[01:47:04]     GL_ARB_depth_buffer_float
[01:47:04]     GL_ARB_depth_clamp
[01:47:04]     GL_ARB_depth_texture
[01:47:04]     GL_ARB_derivative_control
[01:47:04]     GL_ARB_direct_state_access
[01:47:04]     GL_ARB_draw_buffers
[01:47:04]     GL_ARB_draw_buffers_blend
[01:47:04]     GL_ARB_draw_indirect
[01:47:04]     GL_ARB_draw_elements_base_vertex
[01:47:04]     GL_ARB_draw_instanced
[01:47:04]     GL_ARB_enhanced_layouts
[01:47:04]     GL_ARB_ES2_compatibility
[01:47:04]     GL_ARB_ES3_compatibility
[01:47:04]     GL_ARB_ES3_1_compatibility
[01:47:04]     GL_ARB_ES3_2_compatibility
[01:47:04]     GL_ARB_explicit_attrib_location
[01:47:04]     GL_ARB_explicit_uniform_location
[01:47:04]     GL_ARB_fragment_coord_conventions
[01:47:04]     GL_ARB_fragment_layer_viewport
[01:47:04]     GL_ARB_fragment_program
[01:47:04]     GL_ARB_fragment_program_shadow
[01:47:04]     GL_ARB_fragment_shader
[01:47:04]     GL_ARB_fragment_shader_interlock
[01:47:04]     GL_ARB_framebuffer_no_attachments
[01:47:04]     GL_ARB_framebuffer_object
[01:47:04]     GL_ARB_framebuffer_sRGB
[01:47:04]     GL_ARB_geometry_shader4
[01:47:04]     GL_ARB_get_program_binary
[01:47:04]     GL_ARB_get_texture_sub_image
[01:47:04]     GL_ARB_gl_spirv
[01:47:04]     GL_ARB_gpu_shader5
[01:47:04]     GL_ARB_gpu_shader_fp64
[01:47:04]     GL_ARB_gpu_shader_int64
[01:47:04]     GL_ARB_half_float_pixel
[01:47:04]     GL_ARB_half_float_vertex
[01:47:04]     GL_ARB_imaging
[01:47:04]     GL_ARB_indirect_parameters
[01:47:04]     GL_ARB_instanced_arrays
[01:47:04]     GL_ARB_internalformat_query
[01:47:04]     GL_ARB_internalformat_query2
[01:47:04]     GL_ARB_invalidate_subdata
[01:47:04]     GL_ARB_map_buffer_alignment
[01:47:04]     GL_ARB_map_buffer_range
[01:47:04]     GL_ARB_multi_bind
[01:47:04]     GL_ARB_multi_draw_indirect
[01:47:04]     GL_ARB_multisample
[01:47:04]     GL_ARB_multitexture
[01:47:04]     GL_ARB_occlusion_query
[01:47:04]     GL_ARB_occlusion_query2
[01:47:04]     GL_ARB_parallel_shader_compile
[01:47:04]     GL_ARB_pipeline_statistics_query
[01:47:04]     GL_ARB_pixel_buffer_object
[01:47:04]     GL_ARB_point_parameters
[01:47:04]     GL_ARB_point_sprite
[01:47:04]     GL_ARB_polygon_offset_clamp
[01:47:04]     GL_ARB_post_depth_coverage
[01:47:04]     GL_ARB_program_interface_query
[01:47:04]     GL_ARB_provoking_vertex
[01:47:04]     GL_ARB_query_buffer_object
[01:47:04]     GL_ARB_robust_buffer_access_behavior
[01:47:04]     GL_ARB_robustness
[01:47:04]     GL_ARB_sample_locations
[01:47:04]     GL_ARB_sample_shading
[01:47:04]     GL_ARB_sampler_objects
[01:47:04]     GL_ARB_seamless_cube_map
[01:47:04]     GL_ARB_seamless_cubemap_per_texture
[01:47:04]     GL_ARB_separate_shader_objects
[01:47:04]     GL_ARB_shader_atomic_counter_ops
[01:47:04]     GL_ARB_shader_atomic_counters
[01:47:04]     GL_ARB_shader_ballot
[01:47:04]     GL_ARB_shader_bit_encoding
[01:47:04]     GL_ARB_shader_clock
[01:47:04]     GL_ARB_shader_draw_parameters
[01:47:04]     GL_ARB_shader_group_vote
[01:47:04]     GL_ARB_shader_image_load_store
[01:47:04]     GL_ARB_shader_image_size
[01:47:04]     GL_ARB_shader_objects
[01:47:04]     GL_ARB_shader_precision
[01:47:04]     GL_ARB_shader_storage_buffer_object
[01:47:04]     GL_ARB_shader_subroutine
[01:47:04]     GL_ARB_shader_texture_image_samples
[01:47:04]     GL_ARB_shader_texture_lod
[01:47:04]     GL_ARB_shading_language_100
[01:47:04]     GL_ARB_shader_viewport_layer_array
[01:47:04]     GL_ARB_shading_language_420pack
[01:47:04]     GL_ARB_shading_language_include
[01:47:04]     GL_ARB_shading_language_packing
[01:47:04]     GL_ARB_shadow
[01:47:04]     GL_ARB_sparse_buffer
[01:47:04]     GL_ARB_sparse_texture
[01:47:04]     GL_ARB_sparse_texture2
[01:47:04]     GL_ARB_sparse_texture_clamp
[01:47:04]     GL_ARB_spirv_extensions
[01:47:04]     GL_ARB_stencil_texturing
[01:47:04]     GL_ARB_sync
[01:47:04]     GL_ARB_tessellation_shader
[01:47:04]     GL_ARB_texture_barrier
[01:47:04]     GL_ARB_texture_border_clamp
[01:47:04]     GL_ARB_texture_buffer_object
[01:47:04]     GL_ARB_texture_buffer_object_rgb32
[01:47:04]     GL_ARB_texture_buffer_range
[01:47:04]     GL_ARB_texture_compression
[01:47:04]     GL_ARB_texture_compression_bptc
[01:47:04]     GL_ARB_texture_compression_rgtc
[01:47:04]     GL_ARB_texture_cube_map
[01:47:04]     GL_ARB_texture_cube_map_array
[01:47:04]     GL_ARB_texture_env_add
[01:47:04]     GL_ARB_texture_env_combine
[01:47:04]     GL_ARB_texture_env_crossbar
[01:47:04]     GL_ARB_texture_env_dot3
[01:47:04]     GL_ARB_texture_filter_anisotropic
[01:47:04]     GL_ARB_texture_filter_minmax
[01:47:04]     GL_ARB_texture_float
[01:47:04]     GL_ARB_texture_gather
[01:47:04]     GL_ARB_texture_mirror_clamp_to_edge
[01:47:04]     GL_ARB_texture_mirrored_repeat
[01:47:04]     GL_ARB_texture_multisample
[01:47:04]     GL_ARB_texture_non_power_of_two
[01:47:04]     GL_ARB_texture_query_levels
[01:47:04]     GL_ARB_texture_query_lod
[01:47:04]     GL_ARB_texture_rectangle
[01:47:04]     GL_ARB_texture_rg
[01:47:04]     GL_ARB_texture_rgb10_a2ui
[01:47:04]     GL_ARB_texture_stencil8
[01:47:04]     GL_ARB_texture_storage
[01:47:04]     GL_ARB_texture_storage_multisample
[01:47:04]     GL_ARB_texture_swizzle
[01:47:04]     GL_ARB_texture_view
[01:47:04]     GL_ARB_timer_query
[01:47:04]     GL_ARB_transform_feedback2
[01:47:04]     GL_ARB_transform_feedback3
[01:47:04]     GL_ARB_transform_feedback_instanced
[01:47:04]     GL_ARB_transform_feedback_overflow_query
[01:47:04]     GL_ARB_transpose_matrix
[01:47:04]     GL_ARB_uniform_buffer_object
[01:47:04]     GL_ARB_vertex_array_bgra
[01:47:04]     GL_ARB_vertex_array_object
[01:47:04]     GL_ARB_vertex_attrib_64bit
[01:47:04]     GL_ARB_vertex_attrib_binding
[01:47:04]     GL_ARB_vertex_buffer_object
[01:47:04]     GL_ARB_vertex_program
[01:47:04]     GL_ARB_vertex_shader
[01:47:04]     GL_ARB_vertex_type_10f_11f_11f_rev
[01:47:04]     GL_ARB_vertex_type_2_10_10_10_rev
[01:47:04]     GL_ARB_viewport_array
[01:47:04]     GL_ARB_window_pos
[01:47:04]     GL_ATI_draw_buffers
[01:47:04]     GL_ATI_texture_float
[01:47:04]     GL_ATI_texture_mirror_once
[01:47:04]     GL_S3_s3tc
[01:47:04]     GL_EXT_texture_env_add
[01:47:04]     GL_EXT_abgr
[01:47:04]     GL_EXT_bgra
[01:47:04]     GL_EXT_bindable_uniform
[01:47:04]     GL_EXT_blend_color
[01:47:04]     GL_EXT_blend_equation_separate
[01:47:04]     GL_EXT_blend_func_separate
[01:47:04]     GL_EXT_blend_minmax
[01:47:04]     GL_EXT_blend_subtract
[01:47:04]     GL_EXT_compiled_vertex_array
[01:47:04]     GL_EXT_Cg_shader
[01:47:04]     GL_EXT_depth_bounds_test
[01:47:04]     GL_EXT_direct_state_access
[01:47:04]     GL_EXT_draw_buffers2
[01:47:04]     GL_EXT_draw_instanced
[01:47:04]     GL_EXT_draw_range_elements
[01:47:04]     GL_EXT_fog_coord
[01:47:04]     GL_EXT_framebuffer_blit
[01:47:04]     GL_EXT_framebuffer_multisample
[01:47:04]     GL_EXTX_framebuffer_mixed_formats
[01:47:04]     GL_EXT_framebuffer_multisample_blit_scaled
[01:47:04]     GL_EXT_framebuffer_object
[01:47:04]     GL_EXT_framebuffer_sRGB
[01:47:04]     GL_EXT_geometry_shader4
[01:47:04]     GL_EXT_gpu_program_parameters
[01:47:04]     GL_EXT_gpu_shader4
[01:47:04]     GL_EXT_multi_draw_arrays
[01:47:04]     GL_EXT_multiview_texture_multisample
[01:47:04]     GL_EXT_multiview_timer_query
[01:47:04]     GL_EXT_packed_depth_stencil
[01:47:04]     GL_EXT_packed_float
[01:47:04]     GL_EXT_packed_pixels
[01:47:04]     GL_EXT_pixel_buffer_object
[01:47:04]     GL_EXT_point_parameters
[01:47:04]     GL_EXT_polygon_offset_clamp
[01:47:04]     GL_EXT_post_depth_coverage
[01:47:05]     GL_EXT_provoking_vertex
[01:47:05]     GL_EXT_raster_multisample
[01:47:05]     GL_EXT_rescale_normal
[01:47:05]     GL_EXT_secondary_color
[01:47:05]     GL_EXT_separate_shader_objects
[01:47:05]     GL_EXT_separate_specular_color
[01:47:05]     GL_EXT_shader_image_load_formatted
[01:47:05]     GL_EXT_shader_image_load_store
[01:47:05]     GL_EXT_shader_integer_mix
[01:47:05]     GL_EXT_shadow_funcs
[01:47:05]     GL_EXT_sparse_texture2
[01:47:05]     GL_EXT_stencil_two_side
[01:47:05]     GL_EXT_stencil_wrap
[01:47:05]     GL_EXT_texture3D
[01:47:05]     GL_EXT_texture_array
[01:47:05]     GL_EXT_texture_buffer_object
[01:47:05]     GL_EXT_texture_compression_dxt1
[01:47:05]     GL_EXT_texture_compression_latc
[01:47:05]     GL_EXT_texture_compression_rgtc
[01:47:05]     GL_EXT_texture_compression_s3tc
[01:47:05]     GL_EXT_texture_cube_map
[01:47:05]     GL_EXT_texture_edge_clamp
[01:47:05]     GL_EXT_texture_env_combine
[01:47:05]     GL_EXT_texture_env_dot3
[01:47:05]     GL_EXT_texture_filter_anisotropic
[01:47:05]     GL_EXT_texture_filter_minmax
[01:47:05]     GL_EXT_texture_integer
[01:47:05]     GL_EXT_texture_lod
[01:47:05]     GL_EXT_texture_lod_bias
[01:47:05]     GL_EXT_texture_mirror_clamp
[01:47:05]     GL_EXT_texture_object
[01:47:05]     GL_EXT_texture_shadow_lod
[01:47:05]     GL_EXT_texture_shared_exponent
[01:47:05]     GL_EXT_texture_sRGB
[01:47:05]     GL_EXT_texture_sRGB_R8
[01:47:05]     GL_EXT_texture_sRGB_decode
[01:47:05]     GL_EXT_texture_storage
[01:47:05]     GL_EXT_texture_swizzle
[01:47:05]     GL_EXT_timer_query
[01:47:05]     GL_EXT_transform_feedback2
[01:47:05]     GL_EXT_vertex_array
[01:47:05]     GL_EXT_vertex_array_bgra
[01:47:05]     GL_EXT_vertex_attrib_64bit
[01:47:05]     GL_EXT_window_rectangles
[01:47:05]     GL_EXT_import_sync_object
[01:47:05]     GL_IBM_rasterpos_clip
[01:47:05]     GL_IBM_texture_mirrored_repeat
[01:47:05]     GL_KHR_context_flush_control
[01:47:05]     GL_KHR_debug
[01:47:05]     GL_EXT_memory_object
[01:47:05]     GL_EXT_memory_object_win32
[01:47:05]     GL_NV_memory_object_sparse
[01:47:05]     GL_EXT_win32_keyed_mutex
[01:47:05]     GL_KHR_parallel_shader_compile
[01:47:05]     GL_KHR_no_error
[01:47:05]     GL_KHR_robust_buffer_access_behavior
[01:47:05]     GL_KHR_robustness
[01:47:05]     GL_EXT_semaphore
[01:47:05]     GL_EXT_semaphore_win32
[01:47:05]     GL_NV_timeline_semaphore
[01:47:05]     GL_KHR_shader_subgroup
[01:47:05]     GL_KTX_buffer_region
[01:47:05]     GL_NV_alpha_to_coverage_dither_control
[01:47:05]     GL_NV_bindless_multi_draw_indirect
[01:47:05]     GL_NV_bindless_multi_draw_indirect_count
[01:47:05]     GL_NV_bindless_texture
[01:47:05]     GL_NV_blend_equation_advanced
[01:47:05]     GL_NV_blend_equation_advanced_coherent
[01:47:05]     GL_NV_blend_minmax_factor
[01:47:05]     GL_NV_blend_square
[01:47:05]     GL_NV_command_list
[01:47:05]     GL_NV_compute_program5
[01:47:05]     GL_NV_conditional_render
[01:47:05]     GL_NV_conservative_raster
[01:47:05]     GL_NV_conservative_raster_dilate
[01:47:05]     GL_NV_copy_depth_to_color
[01:47:05]     GL_NV_copy_image
[01:47:05]     GL_NV_depth_buffer_float
[01:47:05]     GL_NV_depth_clamp
[01:47:05]     GL_NV_draw_texture
[01:47:05]     GL_NV_draw_vulkan_image
[01:47:05]     GL_NV_ES1_1_compatibility
[01:47:05]     GL_NV_ES3_1_compatibility
[01:47:05]     GL_NV_explicit_multisample
[01:47:05]     GL_NV_feature_query
[01:47:05]     GL_NV_fence
[01:47:05]     GL_NV_fill_rectangle
[01:47:05]     GL_NV_float_buffer
[01:47:05]     GL_NV_fog_distance
[01:47:05]     GL_NV_fragment_coverage_to_color
[01:47:05]     GL_NV_fragment_program
[01:47:05]     GL_NV_fragment_program_option
[01:47:05]     GL_NV_fragment_program2
[01:47:05]     GL_NV_fragment_shader_interlock
[01:47:05]     GL_NV_framebuffer_mixed_samples
[01:47:05]     GL_NV_framebuffer_multisample_coverage
[01:47:05]     GL_NV_geometry_shader4
[01:47:05]     GL_NV_geometry_shader_passthrough
[01:47:05]     GL_NV_gpu_program4
[01:47:05]     GL_NV_internalformat_sample_query
[01:47:05]     GL_NV_gpu_program4_1
[01:47:05]     GL_NV_gpu_program5
[01:47:05]     GL_NV_gpu_program5_mem_extended
[01:47:05]     GL_NV_gpu_program_fp64
[01:47:05]     GL_NV_gpu_shader5
[01:47:05]     GL_NV_half_float
[01:47:05]     GL_NV_light_max_exponent
[01:47:05]     GL_NV_memory_attachment
[01:47:05]     GL_NV_multisample_coverage
[01:47:05]     GL_NV_multisample_filter_hint
[01:47:05]     GL_NV_occlusion_query
[01:47:05]     GL_NV_packed_depth_stencil
[01:47:05]     GL_NV_parameter_buffer_object
[01:47:05]     GL_NV_parameter_buffer_object2
[01:47:05]     GL_NV_path_rendering
[01:47:05]     GL_NV_path_rendering_shared_edge
[01:47:05]     GL_NV_pixel_data_range
[01:47:05]     GL_NV_point_sprite
[01:47:05]     GL_NV_primitive_restart
[01:47:05]     GL_NV_query_resource
[01:47:05]     GL_NV_query_resource_tag
[01:47:05]     GL_NV_register_combiners
[01:47:05]     GL_NV_register_combiners2
[01:47:05]     GL_NV_sample_locations
[01:47:05]     GL_NV_sample_mask_override_coverage
[01:47:05]     GL_NV_shader_atomic_counters
[01:47:05]     GL_NV_shader_atomic_float
[01:47:05]     GL_NV_shader_atomic_fp16_vector
[01:47:05]     GL_NV_shader_atomic_int64
[01:47:05]     GL_NV_shader_buffer_load
[01:47:05]     GL_NV_shader_storage_buffer_object
[01:47:05]     GL_NV_shader_subgroup_partitioned
[01:47:05]     GL_NV_texgen_reflection
[01:47:05]     GL_NV_texture_barrier
[01:47:05]     GL_NV_texture_compression_vtc
[01:47:05]     GL_NV_texture_env_combine4
[01:47:05]     GL_NV_texture_multisample
[01:47:05]     GL_NV_texture_rectangle
[01:47:05]     GL_NV_texture_rectangle_compressed
[01:47:05]     GL_NV_texture_shader
[01:47:05]     GL_NV_texture_shader2
[01:47:05]     GL_NV_texture_shader3
[01:47:05]     GL_NV_transform_feedback
[01:47:05]     GL_NV_transform_feedback2
[01:47:05]     GL_NV_uniform_buffer_unified_memory
[01:47:05]     GL_NV_vertex_array_range
[01:47:05]     GL_NV_vertex_array_range2
[01:47:05]     GL_NV_vertex_attrib_integer_64bit
[01:47:05]     GL_NV_vertex_buffer_unified_memory
[01:47:05]     GL_NV_vertex_program
[01:47:05]     GL_NV_vertex_program1_1
[01:47:05]     GL_NV_vertex_program2
[01:47:05]     GL_NV_vertex_program2_option
[01:47:05]     GL_NV_vertex_program3
[01:47:05]     GL_NV_viewport_array2
[01:47:05]     GL_NV_viewport_swizzle
[01:47:05]     GL_NVX_conditional_render
[01:47:05]     GL_NVX_linked_gpu_multicast
[01:47:05]     GL_NV_gpu_multicast
[01:47:05]     GL_NVX_gpu_multicast2
[01:47:05]     GL_NVX_progress_fence
[01:47:05]     GL_NVX_gpu_memory_info
[01:47:05]     GL_NVX_multigpu_info
[01:47:05]     GL_NVX_nvenc_interop
[01:47:05]     GL_NV_shader_thread_group
[01:47:05]     GL_NV_shader_thread_shuffle
[01:47:05]     GL_KHR_blend_equation_advanced
[01:47:05]     GL_KHR_blend_equation_advanced_coherent
[01:47:05]     GL_OVR_multiview
[01:47:05]     GL_OVR_multiview2
[01:47:05]     GL_SGIS_generate_mipmap
[01:47:05]     GL_SGIS_texture_lod
[01:47:05]     GL_SGIX_depth_texture
[01:47:05]     GL_SGIX_shadow
[01:47:05]     GL_SUN_slice_accum
[01:47:05]     GL_WIN_swap_hint
[01:47:05]     WGL_EXT_swap_control
[01:47:05] OpenGL pixel format: 8:8:8:8
[01:47:05] OpenGL depth format: 24:8
[01:47:05] 
[01:47:05] CachedOption: mega_texture_size : 4
[01:47:05] 16384x16384 textures not supported, downscaling.
[01:47:05] 16384x16384 textures not supported, downscaling.
[01:47:05] 16384x16384 textures not supported, downscaling.

 

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