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SoulRipperx

[Resolved]Crash after launching the client

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Congratulations, you found a bug in the test client: <Unable to link program (program.terrain_light.multipass): class.bzwqL8fs5O: <no message>>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
[20:52:04]
[20:52:04] Preparing to enable console logging.
[20:52:04] Now logging to /home/USERNAME/wurm/console.Soulripperx.log
[20:52:04] Time is Sun Aug 07 20:52:04 BRT 2022
[20:52:04] Running client version 4.2.58
[20:52:04]          client build# d4633ff799d44eb9e84e0e4337a64797ef848bd5
[20:52:04]      client build time 2022-08-02 14:02
[20:52:04]
[20:52:04] === System information ===
[20:52:04] Executing from /home/USERNAME/Área de Trabalho/
[20:52:04] Operating system: Linux (arch: amd64, version: 5.4.0-122-generic)
[20:52:04] Java version: 1.8.0_211 (Oracle Corporation) <http://java.oracle.com/>
[20:52:04] Jvm version: 25.211-b12 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:52:04] Available CPUs: 8
[20:52:04]
[20:52:04]
[20:52:04] === Wurm options ===
[20:52:04] animation_playback_self = 0
[20:52:04] ao_level = 1
[20:52:04] auto_mipmaps_enabled = 1
[20:52:04] auto_run_source = 0
[20:52:04] cavedetail = 2
[20:52:04] censor_chat = true
[20:52:04] collada_animations = 3
[20:52:04] colorItemsDamage = true
[20:52:04] color_black = 0.0,0.0,0.0,1.0
[20:52:04] color_cyan = 0.0,1.0,1.0,1.0
[20:52:04] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:52:04] color_enchant_name = 0.0,0.5,0.5,1.0
[20:52:04] color_enchant_power = 0.0,1.0,1.0,1.0
[20:52:04] color_error = 1.0,0.3,0.3,1.0
[20:52:04] color_fuchsia = 1.0,0.0,1.0,1.0
[20:52:04] color_green = 0.4,0.72,0.47,1.0
[20:52:04] color_grey = 0.5,0.75,1.0,1.0
[20:52:04] color_lime = 0.5,1.0,0.5,1.0
[20:52:04] color_maroon = 0.5,0.0,0.0,1.0
[20:52:04] color_navy_blue = 0.23,0.39,1.0,1.0
[20:52:04] color_orange = 1.0,0.58,0.04,1.0
[20:52:04] color_outline_ally = 0.5,1.0,0.5,1.0
[20:52:04] color_outline_friend = 0.5,0.75,1.0,1.0
[20:52:04] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:52:04] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:52:04] color_purple = 0.5,0.0,0.5,1.0
[20:52:04] color_red = 1.0,0.0,0.0,1.0
[20:52:04] color_royal_blue = 0.5,0.5,1.0,1.0
[20:52:04] color_salve_acid = 1.0,1.0,0.0,1.0
[20:52:04] color_salve_fire = 1.0,0.0,0.0,1.0
[20:52:04] color_salve_frost = 0.0,0.0,1.0,1.0
[20:52:04] color_silver = 0.75,0.75,0.75,1.0
[20:52:04] color_system = 0.5,1.0,0.5,1.0
[20:52:04] color_teal = 0.0,0.5,0.5,1.0
[20:52:04] color_white = 1.0,1.0,1.0,1.0
[20:52:04] color_yellow = 1.0,1.0,0.0,1.0
[20:52:04] combat_world_text = true
[20:52:04] compressed_textures = false
[20:52:04] compressed_textures_S3TC = true
[20:52:04] contribution_culling = 200
[20:52:04] custim_timer_source = 1
[20:52:04] customTimer1 = -1|-1
[20:52:04] customTimer2 = -1|-1
[20:52:04] customTimer3 = -1|-1
[20:52:04] customTimer4 = -1|-1
[20:52:04] customTimer5 = -1|-1
[20:52:04] debug_mode = false
[20:52:04] defaultActions_source = 0
[20:52:04] depth_clamp_enabled = 2
[20:52:04] disable_select_all_shortcut = false
[20:52:04] display_settings = false:false:0:1920:1080:32:-1:false:true
[20:52:04] enable_contribution_culling = false
[20:52:04] enable_debugs = false
[20:52:04] enable_ingame_wurmpedia = true
[20:52:04] enable_lod = true
[20:52:04] enable_seasonal_mappings = true
[20:52:04] enable_shift_drag = false
[20:52:04] enable_volumetric_fog = true
[20:52:04] enable_vsync = false
[20:52:04] enable_world_drag = true
[20:52:04] event_log_rotation = 2
[20:52:04] exec_source = 0
[20:52:04] fast_yield = false
[20:52:04] fbo_enabled = 2
[20:52:04] flashAssist_climbing = true
[20:52:04] flashAssist_inventory = true
[20:52:04] flashAssist_stamina_low = true
[20:52:04] flashAssist_stamina_water = true
[20:52:04] fog_coord_src = 0
[20:52:04] font_antialias = 2
[20:52:04] font_bold = 11
[20:52:04] font_default = 11
[20:52:04] font_header = 24
[20:52:04] font_italian = 11
[20:52:04] font_monospaced = 11
[20:52:04] font_static = 11
[20:52:04] fov_horizontal = 80
[20:52:04] fps_limit = 80
[20:52:04] fps_limit_background = 30
[20:52:04] fps_limit_enabled = true
[20:52:04] fps_ui_buffer = 30
[20:52:04] fps_uilimit_enabled = false
[20:52:04] free_look_mode_disable_on_close_component = false
[20:52:04] free_look_mode_disable_on_combat = false
[20:52:04] free_look_mode_disable_on_open_component = false
[20:52:04] free_look_mode_sensitivity = 10
[20:52:04] game_client_thread_priority = 2
[20:52:04] glsl_debug_loading = false
[20:52:04] glsl_enabled = 2
[20:52:04] gpu_skinning = true
[20:52:04] graphics_profile = 5
[20:52:04] gui_opacity = 3
[20:52:04] gui_skin = 1
[20:52:04] hard_mode = false
[20:52:04] has_read_eula = true
[20:52:04] head_bob = false
[20:52:04] hide_cursor_with_ui = false
[20:52:04] hide_inactive_friends = false
[20:52:04] hide_menu_examine = false
[20:52:04] hide_menu_no_target = false
[20:52:04] hide_menu_spam_mode = true
[20:52:04] hide_menu_stop = false
[20:52:04] hide_onscreen_fail_messages = false
[20:52:04] hide_onscreen_hostile_messages = false
[20:52:04] hide_onscreen_info_messages = false
[20:52:04] hide_personal_goal = false
[20:52:04] high_res_binoculars = true
[20:52:04] hint_texture_scaling = 2
[20:52:04] impColumn = true
[20:52:04] inverse_mouse = false
[20:52:04] irc_log_rotation = 2
[20:52:04] irc_notif = 0
[20:52:04] item_creature_render_distance = 3
[20:52:04] keep_fightwindow_hidden = false
[20:52:04] key_bindings_source = 0
[20:52:04] keyboard_layout = 0
[20:52:04] limit_dynamic_lights = true
[20:52:04] loadInventoryStartup = true
[20:52:04] local_list_in_event = false
[20:52:04] lod = 1
[20:52:04] log_extra_errors = false
[20:52:04] log_gl_errors = false
[20:52:04] mark_text_read = true
[20:52:04] material_as_suffix = true
[20:52:04] max_dynamic_lights = 4
[20:52:04] max_shader_lights = 8
[20:52:04] max_texture_size = 2
[20:52:04] mega_texture_size = 5
[20:52:04] model_loader_thread_priority = 2
[20:52:04] model_loading_threads = 3
[20:52:04] mount_control_mode = 0
[20:52:04] mount_rotation = false
[20:52:04] mouse_camera_sensitivity = 10.0
[20:52:04] mouse_smoothing = 0.0
[20:52:04] multicolor_usage = 1
[20:52:04] multidraw_enabled = 1
[20:52:04] no_brightness = false
[20:52:04] no_terrain_render = false
[20:52:04] no_world_render = false
[20:52:04] non_power_of_two = 1
[20:52:04] normal_maps = true
[20:52:04] occlusion_queries_enabled = 2
[20:52:04] offscreen_texture_size = 2
[20:52:04] other_log_rotation = 2
[20:52:04] outline_picking = true
[20:52:04] player_texture_size = 2
[20:52:04] quick_keybinds = true
[20:52:04] reflection_texture_size = 2
[20:52:04] reflections = 2
[20:52:04] remember_password = true
[20:52:04] render_bloom = false
[20:52:04] render_distant_terrain = true
[20:52:04] render_fxaa = true
[20:52:04] render_sun_glare = false
[20:52:04] render_vignette = false
[20:52:04] renderer_type = 0
[20:52:04] resident_models = false
[20:52:04] save_skills_on_quit = false
[20:52:04] screen_brightness = 1.0
[20:52:04] screen_shake = true
[20:52:04] screenshot_file_format = 0
[20:52:04] season_override = 0
[20:52:04] send_extra_tile_data = false
[20:52:04] setting_timestamps = true
[20:52:04] settings_version = 15
[20:52:04] shadow_level = 2
[20:52:04] shadow_mapsize = 1
[20:52:04] shift_drag_default = 10
[20:52:04] showKChat = true
[20:52:04] show_body_in_inventory = false
[20:52:04] show_creature_overlay = true
[20:52:04] show_detailed_hover = true
[20:52:04] show_examine_world_text = true
[20:52:04] show_hit_direction_indicator = true
[20:52:04] show_inventory_filters = true
[20:52:04] show_local_world_text = true
[20:52:04] show_old_menu = false
[20:52:04] show_old_quickbar = false
[20:52:04] show_tab_blinking = true
[20:52:04] silent_friends_update = false
[20:52:04] skillgain_minimum = 3
[20:52:04] skillgain_no_alignment = true
[20:52:04] skillgain_no_favor = true
[20:52:04] skydetail = 1
[20:52:04] sound_al_gain = 30
[20:52:04] sound_buzzlevel = 2
[20:52:04] sound_cache_enabled = true
[20:52:04] sound_doppler_enabled = false
[20:52:04] sound_engine = 2
[20:52:04] sound_footstepslevel = 10
[20:52:04] sound_music_level = 0
[20:52:04] sound_play_PMAlert = false
[20:52:04] sound_play_UIsounds = true
[20:52:04] sound_play_ambients = true
[20:52:04] sound_play_buzz = true
[20:52:04] sound_play_combat = true
[20:52:04] sound_play_door = true
[20:52:04] sound_play_emotes = true
[20:52:04] sound_play_footsteps = true
[20:52:04] sound_play_music = true
[20:52:04] sound_play_weather = true
[20:52:04] sound_play_work = true
[20:52:04] structure_render_distance = 3
[20:52:04] submit_client_data = 2
[20:52:04] supersampling = 0
[20:52:04] swap_mouse_buttons = false
[20:52:04] terrain_res = 2
[20:52:04] test_attach_equipment = false
[20:52:04] test_mode = 0
[20:52:04] thirdPerson = false
[20:52:04] tile_transitions = true
[20:52:04] tiledecorations = 2
[20:52:04] togglePushToTalk = true
[20:52:04] treelist_outline = true
[20:52:04] trees = 3
[20:52:04] ui_font_scale = 100
[20:52:04] ui_scale = 110
[20:52:04] update_optional = true
[20:52:04] use_alpha_particles = true
[20:52:04] use_anisotropic_filtering = 4
[20:52:04] use_antialiasing = 1
[20:52:04] use_default_action = true
[20:52:04] use_fast_clock_work_around = true
[20:52:04] use_nano_timer = false
[20:52:04] use_non_alpha_particles = true
[20:52:04] use_phobia_models = false
[20:52:04] use_tree_models = true
[20:52:04] use_weather_particles = true
[20:52:04] vbo_enabled = 1
[20:52:04] vg_ui_theme = 1
[20:52:04] viewport_bob = true
[20:52:04] water_detail = 2
[20:52:04] water_transparency = false
[20:52:04]
[20:52:05] Setting up WurmModel Model Loader
[20:52:05] Executing /home/USERNAME/wurm/configs/default/keybindings.txt
[20:52:05] Translating legacy key NUMPAD7 to KP_7
[20:52:05] Translating legacy key NUMPAD9 to KP_9
[20:52:05] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:52:05] Translating legacy key EQUALS to EQUAL
[20:52:05] Translating legacy key ADD to KP_ADD
[20:52:05] Translating legacy key NUMPAD8 to KP_8
[20:52:05] Translating legacy key NUMPAD5 to KP_5
[20:52:05] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:52:05] Translating legacy key NUMPAD1 to KP_1
[20:52:05] Translating legacy key NUMPAD0 to KP_0
[20:52:05] Translating legacy key NUMPAD3 to KP_3
[20:52:05] Translating legacy key NUMPAD2 to KP_2
[20:52:05] Translating legacy key DECIMAL to KP_DECIMAL
[20:52:05] Translating legacy key DIVIDE to KP_DIVIDE
[20:52:05] Translating legacy key NUMPAD6 to KP_6
[20:52:05] Translating legacy key NUMPAD4 to KP_4
[20:52:05] Setting up OpenAL Sound Engine
[20:52:05] OpenAL version: 1.1 ALSOFT 1.19.1
[20:52:05] OpenAL renderer: OpenAL Soft
[20:52:05] OpenAL vendor: OpenAL Community
[20:52:05] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:52:05] Generating: 128 source channels.
[20:52:05]
[20:52:05] === OpenGL information ===
[20:52:05] LWJGL version: 3.2.3 1.2.0
[20:52:05] OpenGL vendor: AMD
[20:52:05] OpenGL renderer: AMD Radeon RX 580 Series (polaris10, LLVM 12.0.0, DRM 3.35, 5.4.0-122-generic)
[20:52:05] OpenGL version: 4.6 (Compatibility Profile) Mesa 22.2.0-rc1
[20:52:05] OpenGL extensions:
[20:52:05]     GL_ARB_multisample
[20:52:05]     GL_EXT_abgr
[20:52:05]     GL_EXT_bgra
[20:52:05]     GL_EXT_blend_color
[20:52:05]     GL_EXT_blend_minmax
[20:52:05]     GL_EXT_blend_subtract
[20:52:05]     GL_EXT_copy_texture
[20:52:05]     GL_EXT_subtexture
[20:52:05]     GL_EXT_texture_object
[20:52:05]     GL_EXT_vertex_array
[20:52:05]     GL_EXT_compiled_vertex_array
[20:52:05]     GL_EXT_texture
[20:52:05]     GL_EXT_texture3D
[20:52:05]     GL_IBM_rasterpos_clip
[20:52:05]     GL_ARB_point_parameters
[20:52:05]     GL_EXT_draw_range_elements
[20:52:05]     GL_EXT_packed_pixels
[20:52:05]     GL_EXT_point_parameters
[20:52:05]     GL_EXT_rescale_normal
[20:52:05]     GL_EXT_separate_specular_color
[20:52:05]     GL_EXT_texture_edge_clamp
[20:52:05]     GL_SGIS_generate_mipmap
[20:52:05]     GL_SGIS_texture_border_clamp
[20:52:05]     GL_SGIS_texture_edge_clamp
[20:52:05]     GL_SGIS_texture_lod
[20:52:05]     GL_ARB_framebuffer_sRGB
[20:52:05]     GL_ARB_multitexture
[20:52:05]     GL_EXT_framebuffer_sRGB
[20:52:05]     GL_IBM_multimode_draw_arrays
[20:52:05]     GL_IBM_texture_mirrored_repeat
[20:52:05]     GL_ARB_texture_cube_map
[20:52:05]     GL_ARB_texture_env_add
[20:52:05]     GL_ARB_transpose_matrix
[20:52:05]     GL_EXT_blend_func_separate
[20:52:05]     GL_EXT_fog_coord
[20:52:05]     GL_EXT_multi_draw_arrays
[20:52:05]     GL_EXT_secondary_color
[20:52:05]     GL_EXT_texture_env_add
[20:52:05]     GL_EXT_texture_filter_anisotropic
[20:52:05]     GL_EXT_texture_lod_bias
[20:52:05]     GL_INGR_blend_func_separate
[20:52:05]     GL_NV_blend_square
[20:52:05]     GL_NV_light_max_exponent
[20:52:05]     GL_NV_texgen_reflection
[20:52:05]     GL_NV_texture_env_combine4
[20:52:05]     GL_S3_s3tc
[20:52:05]     GL_SUN_multi_draw_arrays
[20:52:05]     GL_ARB_texture_border_clamp
[20:52:05]     GL_ARB_texture_compression
[20:52:05]     GL_EXT_framebuffer_object
[20:52:05]     GL_EXT_texture_compression_s3tc
[20:52:05]     GL_EXT_texture_env_combine
[20:52:05]     GL_EXT_texture_env_dot3
[20:52:05]     GL_MESA_window_pos
[20:52:05]     GL_NV_packed_depth_stencil
[20:52:05]     GL_NV_texture_rectangle
[20:52:05]     GL_ARB_depth_texture
[20:52:05]     GL_ARB_occlusion_query
[20:52:05]     GL_ARB_shadow
[20:52:05]     GL_ARB_texture_env_combine
[20:52:05]     GL_ARB_texture_env_crossbar
[20:52:05]     GL_ARB_texture_env_dot3
[20:52:05]     GL_ARB_texture_mirrored_repeat
[20:52:05]     GL_ARB_window_pos
[20:52:05]     GL_ATI_fragment_shader
[20:52:05]     GL_EXT_stencil_two_side
[20:52:05]     GL_EXT_texture_cube_map
[20:52:05]     GL_NV_copy_depth_to_color
[20:52:05]     GL_NV_depth_clamp
[20:52:05]     GL_NV_fog_distance
[20:52:05]     GL_NV_half_float
[20:52:05]     GL_APPLE_packed_pixels
[20:52:05]     GL_ARB_draw_buffers
[20:52:05]     GL_ARB_fragment_program
[20:52:05]     GL_ARB_fragment_shader
[20:52:05]     GL_ARB_shader_objects
[20:52:05]     GL_ARB_vertex_program
[20:52:05]     GL_ARB_vertex_shader
[20:52:05]     GL_ATI_draw_buffers
[20:52:05]     GL_ATI_texture_env_combine3
[20:52:05]     GL_ATI_texture_float
[20:52:05]     GL_EXT_depth_bounds_test
[20:52:05]     GL_EXT_shadow_funcs
[20:52:05]     GL_EXT_stencil_wrap
[20:52:05]     GL_MESA_pack_invert
[20:52:05]     GL_NV_primitive_restart
[20:52:05]     GL_ARB_depth_clamp
[20:52:05]     GL_ARB_fragment_program_shadow
[20:52:05]     GL_ARB_half_float_pixel
[20:52:05]     GL_ARB_occlusion_query2
[20:52:05]     GL_ARB_point_sprite
[20:52:05]     GL_ARB_shading_language_100
[20:52:05]     GL_ARB_sync
[20:52:05]     GL_ARB_texture_non_power_of_two
[20:52:05]     GL_ARB_vertex_buffer_object
[20:52:05]     GL_ATI_blend_equation_separate
[20:52:05]     GL_EXT_blend_equation_separate
[20:52:05]     GL_OES_read_format
[20:52:05]     GL_ARB_color_buffer_float
[20:52:05]     GL_ARB_pixel_buffer_object
[20:52:05]     GL_ARB_texture_compression_rgtc
[20:52:05]     GL_ARB_texture_float
[20:52:05]     GL_ARB_texture_rectangle
[20:52:05]     GL_ATI_texture_compression_3dc
[20:52:05]     GL_EXT_packed_float
[20:52:05]     GL_EXT_pixel_buffer_object
[20:52:05]     GL_EXT_texture_compression_dxt1
[20:52:05]     GL_EXT_texture_compression_rgtc
[20:52:05]     GL_EXT_texture_mirror_clamp
[20:52:05]     GL_EXT_texture_rectangle
[20:52:05]     GL_EXT_texture_sRGB
[20:52:05]     GL_EXT_texture_shared_exponent
[20:52:05]     GL_ARB_framebuffer_object
[20:52:05]     GL_EXT_framebuffer_blit
[20:52:05]     GL_EXT_framebuffer_multisample
[20:52:05]     GL_EXT_packed_depth_stencil
[20:52:05]     GL_ARB_vertex_array_object
[20:52:05]     GL_ATI_separate_stencil
[20:52:05]     GL_ATI_texture_mirror_once
[20:52:05]     GL_EXT_draw_buffers2
[20:52:05]     GL_EXT_draw_instanced
[20:52:05]     GL_EXT_gpu_program_parameters
[20:52:05]     GL_EXT_gpu_shader4
[20:52:05]     GL_EXT_texture_array
[20:52:05]     GL_EXT_texture_compression_latc
[20:52:05]     GL_EXT_texture_integer
[20:52:05]     GL_EXT_texture_sRGB_decode
[20:52:05]     GL_EXT_timer_query
[20:52:05]     GL_OES_EGL_image
[20:52:05]     GL_AMD_performance_monitor
[20:52:05]     GL_EXT_texture_buffer_object
[20:52:05]     GL_AMD_texture_texture4
[20:52:05]     GL_ARB_copy_buffer
[20:52:05]     GL_ARB_depth_buffer_float
[20:52:05]     GL_ARB_draw_instanced
[20:52:05]     GL_ARB_half_float_vertex
[20:52:05]     GL_ARB_instanced_arrays
[20:52:05]     GL_ARB_map_buffer_range
[20:52:05]     GL_ARB_texture_buffer_object
[20:52:05]     GL_ARB_texture_rg
[20:52:05]     GL_ARB_texture_swizzle
[20:52:05]     GL_ARB_vertex_array_bgra
[20:52:05]     GL_EXT_texture_swizzle
[20:52:05]     GL_EXT_vertex_array_bgra
[20:52:05]     GL_NV_conditional_render
[20:52:05]     GL_AMD_conservative_depth
[20:52:05]     GL_AMD_depth_clamp_separate
[20:52:05]     GL_AMD_draw_buffers_blend
[20:52:05]     GL_AMD_seamless_cubemap_per_texture
[20:52:05]     GL_AMD_shader_stencil_export
[20:52:05]     GL_ARB_ES2_compatibility
[20:52:05]     GL_ARB_blend_func_extended
[20:52:05]     GL_ARB_compatibility
[20:52:05]     GL_ARB_debug_output
[20:52:05]     GL_ARB_draw_buffers_blend
[20:52:05]     GL_ARB_draw_elements_base_vertex
[20:52:05]     GL_ARB_explicit_attrib_location
[20:52:05]     GL_ARB_fragment_coord_conventions
[20:52:05]     GL_ARB_provoking_vertex
[20:52:05]     GL_ARB_sample_shading
[20:52:05]     GL_ARB_sampler_objects
[20:52:05]     GL_ARB_seamless_cube_map
[20:52:05]     GL_ARB_shader_stencil_export
[20:52:05]     GL_ARB_shader_texture_lod
[20:52:05]     GL_ARB_tessellation_shader
[20:52:05]     GL_ARB_texture_buffer_object_rgb32
[20:52:05]     GL_ARB_texture_cube_map_array
[20:52:05]     GL_ARB_texture_gather
[20:52:05]     GL_ARB_texture_multisample
[20:52:05]     GL_ARB_texture_query_lod
[20:52:05]     GL_ARB_texture_rgb10_a2ui
[20:52:05]     GL_ARB_uniform_buffer_object
[20:52:05]     GL_ARB_vertex_type_2_10_10_10_rev
[20:52:05]     GL_ATI_meminfo
[20:52:05]     GL_EXT_provoking_vertex
[20:52:05]     GL_EXT_texture_snorm
[20:52:05]     GL_MESA_texture_signed_rgba
[20:52:05]     GL_NV_copy_image
[20:52:05]     GL_NV_texture_barrier
[20:52:05]     GL_ARB_draw_indirect
[20:52:05]     GL_ARB_get_program_binary
[20:52:05]     GL_ARB_gpu_shader5
[20:52:05]     GL_ARB_gpu_shader_fp64
[20:52:05]     GL_ARB_robustness
[20:52:05]     GL_ARB_separate_shader_objects
[20:52:05]     GL_ARB_shader_bit_encoding
[20:52:05]     GL_ARB_shader_precision
[20:52:05]     GL_ARB_shader_subroutine
[20:52:05]     GL_ARB_texture_compression_bptc
[20:52:05]     GL_ARB_timer_query
[20:52:05]     GL_ARB_transform_feedback2
[20:52:05]     GL_ARB_transform_feedback3
[20:52:05]     GL_ARB_vertex_attrib_64bit
[20:52:05]     GL_ARB_viewport_array
[20:52:05]     GL_EXT_direct_state_access
[20:52:05]     GL_EXT_shader_image_load_store
[20:52:05]     GL_EXT_vertex_attrib_64bit
[20:52:05]     GL_NV_vdpau_interop
[20:52:05]     GL_AMD_multi_draw_indirect
[20:52:05]     GL_ANGLE_texture_compression_dxt3
[20:52:05]     GL_ANGLE_texture_compression_dxt5
[20:52:05]     GL_ARB_base_instance
[20:52:05]     GL_ARB_compressed_texture_pixel_storage
[20:52:05]     GL_ARB_conservative_depth
[20:52:05]     GL_ARB_internalformat_query
[20:52:05]     GL_ARB_map_buffer_alignment
[20:52:05]     GL_ARB_shader_atomic_counters
[20:52:05]     GL_ARB_shader_image_load_store
[20:52:05]     GL_ARB_shading_language_420pack
[20:52:05]     GL_ARB_shading_language_packing
[20:52:05]     GL_ARB_texture_storage
[20:52:05]     GL_ARB_transform_feedback_instanced
[20:52:05]     GL_EXT_framebuffer_multisample_blit_scaled
[20:52:05]     GL_EXT_transform_feedback
[20:52:05]     GL_AMD_query_buffer_object
[20:52:05]     GL_AMD_shader_trinary_minmax
[20:52:05]     GL_AMD_vertex_shader_layer
[20:52:05]     GL_AMD_vertex_shader_viewport_index
[20:52:05]     GL_ARB_ES3_compatibility
[20:52:05]     GL_ARB_arrays_of_arrays
[20:52:05]     GL_ARB_clear_buffer_object
[20:52:05]     GL_ARB_compute_shader
[20:52:05]     GL_ARB_copy_image
[20:52:05]     GL_ARB_explicit_uniform_location
[20:52:05]     GL_ARB_fragment_layer_viewport
[20:52:05]     GL_ARB_framebuffer_no_attachments
[20:52:05]     GL_ARB_invalidate_subdata
[20:52:05]     GL_ARB_multi_draw_indirect
[20:52:05]     GL_ARB_program_interface_query
[20:52:05]     GL_ARB_robust_buffer_access_behavior
[20:52:05]     GL_ARB_shader_image_size
[20:52:05]     GL_ARB_shader_storage_buffer_object
[20:52:05]     GL_ARB_stencil_texturing
[20:52:05]     GL_ARB_texture_buffer_range
[20:52:05]     GL_ARB_texture_query_levels
[20:52:05]     GL_ARB_texture_storage_multisample
[20:52:05]     GL_ARB_texture_view
[20:52:05]     GL_ARB_vertex_attrib_binding
[20:52:05]     GL_KHR_debug
[20:52:05]     GL_KHR_robustness
[20:52:05]     GL_KHR_texture_compression_astc_ldr
[20:52:05]     GL_AMD_pinned_memory
[20:52:05]     GL_ARB_bindless_texture
[20:52:05]     GL_ARB_buffer_storage
[20:52:05]     GL_ARB_clear_texture
[20:52:05]     GL_ARB_compute_variable_group_size
[20:52:05]     GL_ARB_enhanced_layouts
[20:52:05]     GL_ARB_indirect_parameters
[20:52:05]     GL_ARB_internalformat_query2
[20:52:05]     GL_ARB_multi_bind
[20:52:05]     GL_ARB_query_buffer_object
[20:52:05]     GL_ARB_seamless_cubemap_per_texture
[20:52:05]     GL_ARB_shader_draw_parameters
[20:52:05]     GL_ARB_shader_group_vote
[20:52:05]     GL_ARB_shading_language_include
[20:52:05]     GL_ARB_texture_mirror_clamp_to_edge
[20:52:05]     GL_ARB_texture_stencil8
[20:52:05]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:52:05]     GL_EXT_shader_integer_mix
[20:52:05]     GL_NVX_gpu_memory_info
[20:52:05]     GL_ARB_ES3_1_compatibility
[20:52:05]     GL_ARB_clip_control
[20:52:05]     GL_ARB_conditional_render_inverted
[20:52:05]     GL_ARB_cull_distance
[20:52:05]     GL_ARB_derivative_control
[20:52:05]     GL_ARB_direct_state_access
[20:52:05]     GL_ARB_get_texture_sub_image
[20:52:05]     GL_ARB_pipeline_statistics_query
[20:52:05]     GL_ARB_shader_texture_image_samples
[20:52:05]     GL_ARB_texture_barrier
[20:52:05]     GL_ARB_transform_feedback_overflow_query
[20:52:05]     GL_EXT_polygon_offset_clamp
[20:52:05]     GL_EXT_shader_image_load_formatted
[20:52:05]     GL_KHR_blend_equation_advanced
[20:52:05]     GL_KHR_context_flush_control
[20:52:05]     GL_KHR_robust_buffer_access_behavior
[20:52:05]     GL_NV_shader_atomic_int64
[20:52:05]     GL_ARB_ES3_2_compatibility
[20:52:05]     GL_ARB_gpu_shader_int64
[20:52:05]     GL_ARB_parallel_shader_compile
[20:52:05]     GL_ARB_shader_atomic_counter_ops
[20:52:05]     GL_ARB_shader_ballot
[20:52:05]     GL_ARB_shader_clock
[20:52:05]     GL_ARB_shader_viewport_layer_array
[20:52:05]     GL_EXT_shader_samples_identical
[20:52:05]     GL_EXT_texture_sRGB_R8
[20:52:05]     GL_KHR_no_error
[20:52:05]     GL_KHR_texture_compression_astc_sliced_3d
[20:52:05]     GL_ARB_gl_spirv
[20:52:05]     GL_ARB_spirv_extensions
[20:52:05]     GL_EXT_window_rectangles
[20:52:05]     GL_MESA_shader_integer_functions
[20:52:05]     GL_ARB_polygon_offset_clamp
[20:52:05]     GL_ARB_texture_filter_anisotropic
[20:52:05]     GL_EXT_memory_object
[20:52:05]     GL_EXT_memory_object_fd
[20:52:05]     GL_EXT_semaphore
[20:52:05]     GL_EXT_semaphore_fd
[20:52:05]     GL_KHR_parallel_shader_compile
[20:52:05]     GL_NV_alpha_to_coverage_dither_control
[20:52:05]     GL_AMD_framebuffer_multisample_advanced
[20:52:05]     GL_EXT_EGL_image_storage
[20:52:05]     GL_EXT_texture_shadow_lod
[20:52:05]     GL_INTEL_blackhole_render
[20:52:05]     GL_MESA_framebuffer_flip_y
[20:52:05]     GL_NV_compute_shader_derivatives
[20:52:05]     GL_EXT_EGL_sync
[20:52:05]     GL_EXT_demote_to_helper_invocation
[20:52:05] OpenGL pixel format: 8:8:8:8
[20:52:05] OpenGL depth format: 24:8
[20:52:05]
[20:52:05] GLSL version: 4.60
[20:52:05] GLSL max vertex uniforms: 16384 (16384)
[20:52:05] GLSL max fragment uniforms: 16384 (16384)
[20:52:05] GLSL max varyings: 128 (128)
[20:52:05] GLSL max lights: 8 (8)
[20:52:05] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:52:05]
[20:52:05] Vertex/index buffer memory limit: 8192MiB
[20:52:06] Word filter loaded: 23
[20:52:06] Starting global frame job manager with 8 worker threads
[20:52:06] Starting global lazy job manager with 4 worker threads
[20:52:06] Starting workaround for fast running clocks
[20:52:06] Using LWJGL timer.
[20:52:07] Startup Phase - Initializing..
[20:52:07] Preloading builtin materials
[20:52:07] Failed linking program: program.terrain_light.multipass
[20:52:07] Execution aborted at connection 0, iteration 0
[20:52:07] Run time 0s, local time Sun Aug 07 20:52:07 BRT 2022
[20:52:07] Destroying game window
[20:52:07] ====== FAILED ASSERT ======
[20:52:07] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.terrain_light.multipass): class.bzwqL8fs5O: <no message>
[20:52:07]     at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63)
[20:52:07]     at class.b5iL8Dtqfp.FZOk5L6Gfy(SourceFile:241)
[20:52:07]     at class.b5iL8Dtqfp.FZOk5L6Gfy(SourceFile:159)
[20:52:07]     at class.MSNI8ZZrqn.iHOS3zg1KL(SourceFile:158)
[20:52:07]     at class.MSNI8ZZrqn.FZOk5L6Gfy(SourceFile:86)
[20:52:07]     at class.MSNI8ZZrqn.XwhlvVTrl(SourceFile:1068)
[20:52:07]     at com.wurmonline.client.WurmClientBase.run(SourceFile:37361)
[20:52:07]     at java.lang.Thread.run(Thread.java:748)

Game was launching okay few hours ago. Already tried launcher reinstall and system restart
System is: Mint 20.3

Edited by SoulRipperx
resolved

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1 hour ago, Batolemaeus said:

Revert mesa to the stable release you updated from a few hours ago.

 

You can try bisecting it, I don't have the time for it right now. The mesa issue tracker is https://gitlab.freedesktop.org/mesa/mesa/-/issues

 

Hi, downgrading mesa to 22.0.1 did work, thanks!

Hope there is a patch for latest mesa version soon

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