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Cipacadrinho

Refund treasure clue option

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Hi! :)

 

What if in exploration p2 patch we will get a refund clue option that makes the map lose like 5 quality in exchange for a re-roll on the active clue that uses same rules as all clue rolls but with added condition of being atleast 50-100 tiles away from the spot of the refunded clue.

 

This ideea came to me while watching poor Lordzmielot being tormented by a tower clue around a mountain on Cele.

 

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What we should do instead is create a community driven mapping system where people can add towers/deeds and edit places with a robust anti trolling system(everything is kept check of with easy roll backs to previous states on items done) with every player requiring to verify their account via ingame/forum pm to those who manage said map
And ontop of that start marking every deed and tower in existence ;)

Or go hunting more and you learn the rough maps more

Or get rid of text based only clue's as they are just highly annoying and frustrating for no real reason other then to torment us

Or do what was written above 1 of the 4

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how about, no.. to any map ql drop

 

implement side clue quest to get better or alternative direction if you like penalty and reward for it

 

 

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What they should do is add an option that lets you select the map and then Investigate the ground, it would then give you a general direction/distance.  I could make use of your archaeology skill since it seems to want to pull up old deeds all the time.

 

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This is not a general issue the treasure hunting is fine.

 

This is a specific issue, when you get a tower clue in and around a mountainous/hilly region is quite frustrating to try and get to.

 

By adding this option the devs will put the choice in the player's hands: 

 

option A: Accept the challenge and stick with it and find the tower no matter how long it takes. Is not like he got that clue and started whining, he was at it for 1h+ with spyglass and everything.  So where is the treshold from fun to a chore then? What if you had a plan for the day (like most wurmians do) start with a nice treasure hunt that turns into an rng nightmare.

 

option B: Take a ql hit and get a new one away from the mad slope infested mountain where your tower could be nestled in down god knows what valley

 

So i argue that giving players more options and choices is good design especially in a sandbox.

 

Are there other options too? Yes there are: i enjoy asking in Freedom for help and most of the time we can solve any map but some people dont like to share their clue (maybe misconception they could be robbed of the loot if they show the clue? Should add info on the  tooltip  saying is map bound (the actual item) so they can show their clue to anybody as long as they hold the map they can't be robbed unless they dug up the last step and got the chest and moved away from it on pve?)

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