Posted Sunday at 09:37 AM (edited) Fridays combines in more detail (from the 500 fragments) Edited Sunday at 09:57 AM by Hailiah Share this post Link to post Share on other sites
Posted Sunday at 09:56 AM (edited) Rune details, I'm not sure how the rune allocation works and if its dependent upon our skills or something to do with the site, but are the scavenger runes missing? Edited Sunday at 10:04 AM by Hailiah Share this post Link to post Share on other sites
Posted Sunday at 11:40 AM Very excited about this, expecially the arrival of plank fragments. That is something I have missed Also I wont cry over the loss over arrowshaft fragments 2 Share this post Link to post Share on other sites
Posted Sunday at 11:45 AM Me too, we will be able to make so many more things from the archaeology woods using planks, I just wonder if the colour schemes are in place for, blueberrywood (etc) chests, bsb, fsb, etc. Share this post Link to post Share on other sites
Posted Sunday at 12:33 PM 46 minutes ago, Hailiah said: Me too, we will be able to make so many more things from the archaeology woods using planks, I just wonder if the colour schemes are in place for, blueberrywood (etc) chests, bsb, fsb, etc. As I understand there are no different models for the wood types but shaders applied on them. Now I have stopped to sacc the arrowshaft fragments, waiting for the miraculous transformation to plank fragments instead! 1 Share this post Link to post Share on other sites
Posted Sunday at 12:44 PM (edited) Jaz, there's a journal entry for creating 100 arrows, I used some of my completed ones for that. (Training Carpentry) Edited Sunday at 12:49 PM by Hailiah Share this post Link to post Share on other sites
Posted Sunday at 01:12 PM Thinking of inconsistencies. Why are large metal shields coming from metal fragments rather than armour fragments? Share this post Link to post Share on other sites
Posted Sunday at 01:26 PM 3 hours ago, Hailiah said: but are the scavenger runes missing? I have seen a scavenger rune from combining from this afternoon so far. Share this post Link to post Share on other sites
Posted Sunday at 01:32 PM Should items that can't be improved be getting runes that help with improving? Prompted by just getting a pottery jar with a copper/mag rune. Share this post Link to post Share on other sites
Posted Sunday at 01:51 PM (edited) 25 minutes ago, Wulfmaer said: I have seen a scavenger rune from combining from this afternoon so far. I'm cleaning another new batch of 500 fragments hopefully ill get some as well. Edited Sunday at 01:51 PM by Hailiah Share this post Link to post Share on other sites
Posted Sunday at 02:11 PM (edited) Had some ribbon fragments now, those are coming out from under, unidentified metal fragments Where as the small nail fragments (and Large I think) are coming out from under, unidentified tool fragments. Edited Sunday at 02:13 PM by Hailiah Share this post Link to post Share on other sites
Posted Sunday at 03:46 PM (edited) on test - 500 new fragments - 91 Archaeology 90 Restoration - Different disbanded deed (Blood Isle) Haven't got enough fragments to make a weapon to look at those enchants/runes. Managed to make more pottery stuff this time lots of silly runes on pottery. Still no scavenger runes. WoA is still the only enchantment appearing. All items came out with either a rune or enchant (one item had both) (except bsb stuff) Highest rune count on anything was 3 for a Scythe blade, iron, with : 1 A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%) 2 A copper rune of Vynora has been attached, so it will have a higher chance to be successfully improved (7.5%) 3 A zinc rune of Libila has been attached, so it will reduce weight (10%) All the stuff from today is on the wagon (except what went in the bsb) and ohh shiny wagon and cart Edited Sunday at 03:48 PM by Hailiah Share this post Link to post Share on other sites
Posted Monday at 05:31 AM (edited) Ummm, moved to a different location (Midgard). Completed the report, and got the cache and token. But, examining the token gives: Quote [06:25:42] A small village token from investigating the history of a deed. You can easily make out the signature of its maker, 'Starhero'. Ql: 90.16843, Dam: 0.0. [06:25:42] It can not be improved. [06:25:42] This token details information for a village in distant lands. Examining and reading the report while investigating did look normal. Token is in cart, west side of the old Midgard deed. Edited Monday at 05:36 AM by Wulfmaer add location Share this post Link to post Share on other sites
Posted Tuesday at 02:46 AM 20 hours ago, Wulfmaer said: Quote [06:25:42] This token details information for a village in distant lands. Don't worry about it the deed is just bugged. Share this post Link to post Share on other sites