jaytoo

Archaeology/Restoration Rebalance - Public Testing

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Fridays combines in more detail (from the 500 fragments)

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Edited by Hailiah

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Rune details, I'm not sure how the rune allocation works and if its dependent upon our skills or something to do with the site, but are the scavenger runes missing?

 

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Edited by Hailiah

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Very excited about this, expecially the arrival of plank fragments. That is something I have missed :) Also I wont cry over the loss over arrowshaft fragments :D

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Me too, we will be able to make so many more things from the archaeology woods using planks, I just wonder if the colour schemes are in place for, blueberrywood (etc) chests, bsb, fsb, etc.

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46 minutes ago, Hailiah said:

Me too, we will be able to make so many more things from the archaeology woods using planks, I just wonder if the colour schemes are in place for, blueberrywood (etc) chests, bsb, fsb, etc.

As I understand there are no different models for the wood types but shaders applied on them. Now I have stopped to sacc the arrowshaft fragments, waiting for the miraculous transformation to plank fragments instead!

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Jaz, there's a journal entry for creating 100 arrows, I used some of my completed ones for that.

(Training Carpentry)

Edited by Hailiah

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Thinking of inconsistencies. Why are large metal shields coming from metal fragments rather than armour fragments?

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3 hours ago, Hailiah said:

but are the scavenger runes missing?

I have seen a scavenger rune from combining from this afternoon so far.

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Should items that can't be improved be getting runes that help with improving? Prompted by just getting a pottery jar with a copper/mag rune.

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25 minutes ago, Wulfmaer said:

I have seen a scavenger rune from combining from this afternoon so far.

I'm cleaning another new batch of 500 fragments hopefully ill get some as well.

Edited by Hailiah

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Had some ribbon fragments now, those are coming out from under, unidentified metal fragments

Where as the small nail fragments (and Large I think) are coming out from under, unidentified tool fragments.

Edited by Hailiah

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on test - 500 new fragments - 91 Archaeology 90 Restoration - Different disbanded deed (Blood Isle)

Haven't got enough fragments to make a weapon to look at those enchants/runes.

Managed to make more pottery stuff this time lots of silly runes on pottery.

Still no scavenger runes.

WoA is still the only enchantment appearing.

All items came out with either a rune or enchant (one item had both) (except bsb stuff)

Highest rune count on anything was 3 for a Scythe blade, iron, with :

 

1 A tin rune of Fo has been attached, so it will increase the chance of increasing rarity when improved (5%) and reduce damage taken (5%)

2 A copper rune of Vynora has been attached, so it will have a higher chance to be successfully improved (7.5%)

3 A zinc rune of Libila has been attached, so it will reduce weight (10%)

 

All the stuff from today is on the wagon (except what went in the bsb)

and ohh shiny wagon and cart :)

 

Edited by Hailiah

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Ummm, moved to a different location (Midgard). Completed the report, and got the cache and token. But, examining the token gives:

Quote

[06:25:42] A small village token from investigating the history of a deed. You can easily make out the signature of its maker, 'Starhero'. Ql: 90.16843, Dam: 0.0.

[06:25:42]  It can not be improved.

[06:25:42] This token details information for a village in distant lands.

 

Examining and reading the report while investigating did look normal.

 

Token is in cart, west side of the old Midgard deed.

Edited by Wulfmaer
add location

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20 hours ago, Wulfmaer said:
Quote

[06:25:42] This token details information for a village in distant lands.

 

Don't worry about it the deed is just bugged.

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