Tyoda

[RELEASED] Leadables! Change which creatures players can/can't lead!

Recommended Posts

Title pretty much says it all!

Read the github page for more info: https://github.com/Tyoda/Leadables

 

This mod is completely server-side.

I did not want to overcomplicate it, but if anyone has a feature request, do tell!

Edited by Tyoda
  • Like 2

Share this post


Link to post
Share on other sites

Hello. Is it possible to add payment from a bank account when escorting players is activated? Hiring security guards. Also, the question is, do the guards return to the tower back if the escort is over? For example, if you left the game, then the guards return to the tower.

Share this post


Link to post
Share on other sites

Hi! While probably possible, it is not in the scope of this mod. I might try to do it, but I have many projects going right now.

Share this post


Link to post
Share on other sites

Released new version: https://github.com/Tyoda/Leadables/releases/tag/v1.1

- Note that I have made significant changes to the .properties file and have moved the config to the .config file. If you're updating from an older version, please delete the old .properties and use the new files.
- Added option to make any custom/modded creature leadable/not leadable.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now