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We have a hatchet — a tool for cutting trees. It's basically an axe, but it's useless as a weapon because it's specialized for cutting trees. (Oh, and it doesn't use weapon smithing to improve.)

 

Let's put a 2kg hammer head on the end of a full length shaft, and make a sledge hammer. A tool that is similar to a maul, but no good as a weapon because it's optimized for demolition.

 

 

Pleeeeeeees?

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if this means the sledgehammer will have significantly more damage dealt to walls, floors, and fences than a similar ql large maul, then yeah, +1

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29 minutes ago, DaletheGood said:

if this means the sledgehammer will have significantly more damage dealt to walls, floors, and fences than a similar ql large maul, then yeah, +1

 

Maybe slightly better? I don't want to unbalance the game, and I know that PvP players would be affected.

It should take less damage in use, and it would definitely be easier to improve / maintain.

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3 hours ago, Sheffie said:

 

Maybe slightly better? I don't want to unbalance the game, and I know that PvP players would be affected.

It should take less damage in use, and it would definitely be easier to improve / maintain.

Just dont let them work in pvp

 

We have half a dozen items that work in pvp and not pve, let them take a lose for once

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I say yes.  But.... the huge maul really is already a sledge hammer - it is light on the "mediaeval" and heavy on the "fantasy".  😉

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