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Tomatoes

Funky buffs from liquids in glass jars from treasure hunts

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my self and several other players have noticed that imbibing any liquid from a glass bottle from a treasure hunt will cause some funky effects. for instance:

  • full ccfp bars after we finish drinking
  • odd alchohol power

 

i dont know if putting a different liquid in one of the jars will cause the same effect, or if it is just the way things are generated by the server.

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It's also the case that affinities gained from treasure chest booze don't seem to follow the usual affinity rules. As an example, I recently acquired two glass bottles of moonshine from the same treasure chest. When tasted, either of them grant different affinities, and neither of them are the affinities I ordinarily gain from moonshine (when distilled using a normal or rare still.)

 

I have assumed that this is intended, and it does make treasure chest booze more interesting than just finding an extra couple kg of drink in a chest.

Edited by Avaxas

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8 hours ago, Ostentatio said:

What do you mean by "odd alcohol power"?

80ql whisky only getting me to 40% power when i drank half of the bottle. was a bit shocked tbh

 

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Whiskey has a base alcohol power of 35. At 80 QL, this would go up to roughly 42. Each sip would then give around 8.4 drunkenness, or a total of 42% drunk for 1kg (half a bottle) of whiskey. This seems perfectly in line with expectations.

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