Posted June 16, 2022 (edited) Alchemy is a skill that needs added/fleshed out like cooking. Potions for cure disease self cure diseased animal protecting animal from miscarriage Eternal life (animal ages slower for a set amount of time) Potion that prevents animals from aggro Inc. on you instant death potion( for lolz) poisons for blades and arrows Temporary invisibility (short) prevent fall damage breath in water (regain stamina while swimming) cure alcohol faster climbing faster swimming Max weight increase additional action timer haste Absorb trait (transfer) potion for preventing caffeine burn on sb embue weapon effect potions/ointments trap rune effects (transfer) trap enchant effects (transfer) really a ton of potential and let’s face it we all want to mix animal parts in a witches caldron and make potions Edited June 16, 2022 by sweatygopher 5 Share this post Link to post Share on other sites
Posted June 16, 2022 5 hours ago, sweatygopher said: instant death potion( for lolz) In the immortal words of Socrates, "..I drank what?" I love the idea of adding in these sorts of things, though I wouldn't hold my breath. The two sorts of objections I can see arising against this would involve "the market," and a certain resistance to emergent gameplay which seems to be somewhat deeply rooted. 1 Share this post Link to post Share on other sites
Posted June 16, 2022 42 minutes ago, Avaxas said: 6 hours ago, sweatygopher said: instant death potion( for lolz) In the immortal words of Socrates, "..I drank what?" Instant potion of mildly upset stomach. In the immortal words: 1 Share this post Link to post Share on other sites
Posted June 16, 2022 8 hours ago, sweatygopher said: instant death potion( for lolz) On a real tip, what if this gave out damage based on it's ql, which, if high enough, might kill a newer, weaker player, but could be used by those meta skillers to give themselves a wound - as i hear that self-inflicted neck wounds are a thing actually (bunch a weirdos imho, lol). Overall, I'd have to say these are great ideas, and yeah alchemy needs some love. Share this post Link to post Share on other sites
Posted June 16, 2022 Have a look at the WU Alchemy mod for a starting point. Share this post Link to post Share on other sites
Posted June 16, 2022 (edited) There have been a multitude of suggestions for alchemy improvements. It really would be nice to see some of them implemented. Edited June 17, 2022 by Katrat Share this post Link to post Share on other sites
Posted June 16, 2022 (edited) Alchemy definitely needs some love. Healing covers become useless once you get life transfer or become a priest, and there's only so much dye you can make. Edited June 16, 2022 by Rudie 1 Share this post Link to post Share on other sites
Posted June 17, 2022 https://forum.wurmonline.com/index.php?/topic/188237-released-alchemy-mod/&tab=comments#comment-1888976 Share this post Link to post Share on other sites
Posted June 17, 2022 i would love to make potions and tinctures when doing alchemy Share this post Link to post Share on other sites