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Water Reflections to Sky Only won't save (unstable)

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I keep setting Water Reflections to Sky Only so I can see through the water but it will not save. Yes, I do click the Save changes at the bottom. I'm using the lwjgl client with an ATI card. I had a hover outline problem with the regular client so I decided to try the unstable again. That problem was fixed but the save problem is still there. Not sure what other info is needed.

Time is Sun Dec 20 00:31:28 PST 2009
Running client version 2.6.8-1897 [unstable]

=== System information ===
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_17 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 1

Loading character Qualia
Loading config default
Loading props file C:\Games\Wurm\configs\default\gamesettings.txt
>>> Main thread exiting.
Loading props file C:\Games\Wurm\players\Qualia\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\players\Qualia\password.txt
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Loading props file C:\Games\Wurm\players\Qualia\stats.txt
>>> Launch queue entry exiting.

Preparing to enable console logging.
Now logging to C:\Games\Wurm\console.Qualia.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 1
auto_mipmaps_enabled = 2
cavedetail = 0
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = false:false:0:800:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 0
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 75
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 0
gui_opacity = 3
has_read_eula = true
hide_menu_examine = true
hide_menu_no_target = true
hide_menu_spam_mode = true
hide_menu_stop = true
high_res_binoculars = true
hint_fog = 0
hint_linesmooth = 0
hint_mipmap = 0
hint_perspective = 0
hint_pointsmooth = 0
hint_polygonsmooth = 0
hint_texture_compression = 0
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = false
log_extra_errors = true
max_texture_size = 0
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 0
multidraw_enabled = 0
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 0
reflections = 1
release_context = true
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skillgain_minimum = 3
skydetail = 0
sound_al_gain = 15
sound_buzzlevel = 2
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = false
sound_play_buzz = false
sound_play_footsteps = false
sound_play_music = false
sound_play_weather = false
structure_render_distance = 4
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = false
terrain_res = 0
test_mode = 0
tile_transitions = true
tiledecorations = 0
toolSlot1 = 401055674270466
toolSlot2 = 11479977820930
toolSlot3 = 464645131338498
toolSlot4 = 419398556844802
toolSlot5 = 244574127653634
trees = 0
update_optional = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = false
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_non_alpha_particles_experiment = false
use_occlusion_culling = true
use_outline_picking_experiment = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = false
vbo_enabled = 1
viewport_bob = false

Setting up dotXSI Model Loader
Executing C:\Games\Wurm\configs\default\keybindings.txt
Keybindings saved.
Word filter loaded: 23
>>> Game launcher thread exiting.
Using LWJGL display 800:600:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.7.411
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic
Generating: 128 source channels.
Setting debug gl

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon X1650 Series
OpenGL version: 2.1.8544 Release
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 8
AUX buffers: 0
Max GL Lights: 8
OpenGL extensions:
    GL_AMD_performance_monitor
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Disabling reflections due to missing FBO/GLSL support.
Starting workaround for fast running clocks
Using LWJGL timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Startup Phase - Setting up..
Loading window positions from C:\Games\Wurm\players\Qualia\windows_800x600.txt
Loading props file C:\Games\Wurm\players\Qualia\windows_800x600.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Games\Wurm\players\Qualia\logs\_Event.2009-12.txt
Disabling Nagles
Login successful
Executing C:\Games\Wurm\configs\default\autorun.txt
Keybindings saved.
Starting update of login splash image...
Writing to C:\Games\Wurm\players\Qualia\logs\CM.2009-12.txt
Writing to C:\Games\Wurm\players\Qualia\logs\GM.2009-12.txt
Finished loading new login splash image!
Time is Sun Dec 20 00:33:03 PST 2009
Performing final cleanup after playing 26s
Saving props file C:\Games\Wurm\configs\default\gamesettings.txt
Saving props file C:\Games\Wurm\players\Qualia\stats.txt
Saving window positions to C:\Games\Wurm\players\Qualia\windows_800x600.txt
Saving props file C:\Games\Wurm\players\Qualia\windows_800x600.txt
Goodbye.
Shutting down OpenAL subsystem.

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I did some testing and just FBO doesn't keep it on, I also had to put on the GL/SL too. I put them to Extension and now it works. Thanks guys. One thing, I wish the Settings were more user friendly, it kind of seems you have to be a programmer to understand what I need to put where. For example, I have no idea what Extension or Core is. Guess I'll just need to poke ya a little bit here and there. ;)

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I did some testing and just FBO doesn't keep it on, I also had to put on the GL/SL too. I put them to Extension and now it works. Thanks guys. One thing, I wish the Settings were more user friendly, it kind of seems you have to be a programmer to understand what I need to put where. For example, I have no idea what Extension or Core is. Guess I'll just need to poke ya a little bit here and there. ;)

The compatibility tab is for settings that users shouldn't change on their own. Being confusing is sort of a feature. The rest of the settings tabs could probably use some improvement, though.

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