Posted December 20, 2009 I keep setting Water Reflections to Sky Only so I can see through the water but it will not save. Yes, I do click the Save changes at the bottom. I'm using the lwjgl client with an ATI card. I had a hover outline problem with the regular client so I decided to try the unstable again. That problem was fixed but the save problem is still there. Not sure what other info is needed. Time is Sun Dec 20 00:31:28 PST 2009 Running client version 2.6.8-1897 [unstable] === System information === Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_17 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 1 Loading character Qualia Loading config default Loading props file C:\Games\Wurm\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file C:\Games\Wurm\players\Qualia\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\players\Qualia\password.txt Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Loading props file C:\Games\Wurm\players\Qualia\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Games\Wurm\console.Qualia.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = false:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 75 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 0 gui_opacity = 3 has_read_eula = true hide_menu_examine = true hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = true hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = false log_extra_errors = true max_texture_size = 0 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 0 multidraw_enabled = 0 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 1 release_context = true remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 3 skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = false sound_play_buzz = false sound_play_footsteps = false sound_play_music = false sound_play_weather = false structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = false terrain_res = 0 test_mode = 0 tile_transitions = true tiledecorations = 0 toolSlot1 = 401055674270466 toolSlot2 = 11479977820930 toolSlot3 = 464645131338498 toolSlot4 = 419398556844802 toolSlot5 = 244574127653634 trees = 0 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = false use_non_alpha_particles_experiment = false use_occlusion_culling = true use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = 1 viewport_bob = false Setting up dotXSI Model Loader Executing C:\Games\Wurm\configs\default\keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: Radeon X1650 Series OpenGL version: 2.1.8544 Release Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Disabling reflections due to missing FBO/GLSL support. Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Games\Wurm\players\Qualia\windows_800x600.txt Loading props file C:\Games\Wurm\players\Qualia\windows_800x600.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Games\Wurm\players\Qualia\logs\_Event.2009-12.txt Disabling Nagles Login successful Executing C:\Games\Wurm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Writing to C:\Games\Wurm\players\Qualia\logs\CM.2009-12.txt Writing to C:\Games\Wurm\players\Qualia\logs\GM.2009-12.txt Finished loading new login splash image! Time is Sun Dec 20 00:33:03 PST 2009 Performing final cleanup after playing 26s Saving props file C:\Games\Wurm\configs\default\gamesettings.txt Saving props file C:\Games\Wurm\players\Qualia\stats.txt Saving window positions to C:\Games\Wurm\players\Qualia\windows_800x600.txt Saving props file C:\Games\Wurm\players\Qualia\windows_800x600.txt Goodbye. Shutting down OpenAL subsystem. Share this post Link to post Share on other sites
Posted December 20, 2009 FBO needs to be enabled for reflections to work Share this post Link to post Share on other sites
Posted December 20, 2009 Disabling reflections due to missing FBO/GLSL support. Share this post Link to post Share on other sites
Posted December 20, 2009 I did some testing and just FBO doesn't keep it on, I also had to put on the GL/SL too. I put them to Extension and now it works. Thanks guys. One thing, I wish the Settings were more user friendly, it kind of seems you have to be a programmer to understand what I need to put where. For example, I have no idea what Extension or Core is. Guess I'll just need to poke ya a little bit here and there. Share this post Link to post Share on other sites
Posted December 20, 2009 I did some testing and just FBO doesn't keep it on, I also had to put on the GL/SL too. I put them to Extension and now it works. Thanks guys. One thing, I wish the Settings were more user friendly, it kind of seems you have to be a programmer to understand what I need to put where. For example, I have no idea what Extension or Core is. Guess I'll just need to poke ya a little bit here and there. The compatibility tab is for settings that users shouldn't change on their own. Being confusing is sort of a feature. The rest of the settings tabs could probably use some improvement, though. Share this post Link to post Share on other sites