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Client crashes when holding button

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Posted (edited)

Hi!
Sometimes when I go afk I start mining by jamming a key on my keyboard like "3" to mine indefinitely. This worked fine yesterday but today I started getting these messages:
 

<code>

You got disconnected from the server for some reason: <Spamming the server.>

Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable.

Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you.

Contents of console.log:
[06:48:55]
[06:48:55] Preparing to enable console logging.
[06:48:55] Now logging to C:\Program Files\Wurm\console.kaelygon.log
[06:48:55] Time is Mon May 23 06:48:55 EEST 2022
[06:48:55] Running client version 4.2.51
[06:48:55]          client build# 95e6294b9c8209f16366827bcf028c6873393d02
[06:48:55]      client build time 2022-03-08 13:36
[06:48:55]
[06:48:55] === System information ===
[06:48:55] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[06:48:55] Operating system: Windows 10 (arch: amd64, version: 10.0)
[06:48:55] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[06:48:55] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[06:48:55] Available CPUs: 12
[06:48:55]
[06:48:55]
[06:48:55] === Wurm options ===
[06:48:55] animation_playback_self = 0
[06:48:55] ao_level = 1
[06:48:55] auto_mipmaps_enabled = 1
[06:48:55] auto_run_source = 0
[06:48:55] cavedetail = 2
[06:48:55] censor_chat = true
[06:48:55] collada_animations = 3
[06:48:55] colorItemsDamage = true
[06:48:55] color_black = 0.0,0.0,0.0,1.0
[06:48:55] color_cyan = 0.0,1.0,1.0,1.0
[06:48:55] color_enchant_desc = 0.5,0.5,1.0,1.0
[06:48:55] color_enchant_name = 0.0,0.5,0.5,1.0
[06:48:55] color_enchant_power = 0.0,1.0,1.0,1.0
[06:48:55] color_error = 1.0,0.3,0.3,1.0
[06:48:55] color_fuchsia = 1.0,0.0,1.0,1.0
[06:48:55] color_green = 0.4,0.72,0.47,1.0
[06:48:55] color_grey = 0.5,0.75,1.0,1.0
[06:48:55] color_lime = 0.5,1.0,0.5,1.0
[06:48:55] color_maroon = 0.5,0.0,0.0,1.0
[06:48:55] color_navy_blue = 0.23,0.39,1.0,1.0
[06:48:55] color_orange = 1.0,0.58,0.04,1.0
[06:48:55] color_outline_ally = 0.5,1.0,0.5,1.0
[06:48:55] color_outline_friend = 0.5,0.75,1.0,1.0
[06:48:55] color_outline_hostile = 1.0,0.0,0.0,1.0
[06:48:55] color_outline_neutral = 0.5,0.5,1.0,1.0
[06:48:55] color_purple = 0.5,0.0,0.5,1.0
[06:48:55] color_red = 1.0,0.0,0.0,1.0
[06:48:55] color_royal_blue = 0.5,0.5,1.0,1.0
[06:48:55] color_salve_acid = 1.0,1.0,0.0,1.0
[06:48:55] color_salve_fire = 1.0,0.0,0.0,1.0
[06:48:55] color_salve_frost = 0.0,0.0,1.0,1.0
[06:48:55] color_silver = 0.75,0.75,0.75,1.0
[06:48:55] color_system = 0.5,1.0,0.5,1.0
[06:48:55] color_teal = 0.0,0.5,0.5,1.0
[06:48:55] color_white = 1.0,1.0,1.0,1.0
[06:48:55] color_yellow = 1.0,1.0,0.0,1.0
[06:48:55] combat_world_text = true
[06:48:55] compressed_textures = false
[06:48:55] compressed_textures_S3TC = true
[06:48:55] contribution_culling = 200
[06:48:55] custim_timer_source = 1
[06:48:55] customTimer1 = -1|-1
[06:48:55] customTimer2 = -1|-1
[06:48:55] customTimer3 = -1|-1
[06:48:55] customTimer4 = -1|-1
[06:48:55] customTimer5 = -1|-1
[06:48:55] debug_mode = false
[06:48:55] defaultActions_source = 0
[06:48:55] depth_clamp_enabled = 2
[06:48:55] disable_select_all_shortcut = false
[06:48:55] display_settings = false:true:0:2560:1440:32:-1:false:false
[06:48:55] enable_contribution_culling = false
[06:48:55] enable_debugs = false
[06:48:55] enable_ingame_wurmpedia = true
[06:48:55] enable_lod = true
[06:48:55] enable_seasonal_mappings = true
[06:48:55] enable_shift_drag = false
[06:48:55] enable_volumetric_fog = true
[06:48:55] enable_vsync = false
[06:48:55] enable_world_drag = true
[06:48:55] event_log_rotation = 2
[06:48:55] exec_source = 0
[06:48:55] fast_yield = false
[06:48:55] fbo_enabled = 2
[06:48:55] flashAssist_climbing = true
[06:48:55] flashAssist_inventory = true
[06:48:55] flashAssist_stamina_low = true
[06:48:55] flashAssist_stamina_water = true
[06:48:55] fog_coord_src = 0
[06:48:55] font_antialias = 2
[06:48:55] font_bold = 11
[06:48:55] font_default = 11
[06:48:55] font_header = 24
[06:48:55] font_italian = 11
[06:48:55] font_monospaced = 11
[06:48:55] font_static = 11
[06:48:55] fov_horizontal = 110
[06:48:55] fps_limit = 60
[06:48:55] fps_limit_background = 30
[06:48:55] fps_limit_enabled = true
[06:48:55] free_look_mode_disable_on_close_component = false
[06:48:55] free_look_mode_disable_on_combat = false
[06:48:55] free_look_mode_disable_on_open_component = false
[06:48:55] free_look_mode_sensitivity = 10
[06:48:55] game_client_thread_priority = 2
[06:48:55] glsl_debug_loading = false
[06:48:55] glsl_enabled = 2
[06:48:55] gpu_skinning = true
[06:48:55] gui_opacity = 3
[06:48:55] gui_skin = 1
[06:48:55] hard_mode = false
[06:48:55] has_read_eula = true
[06:48:55] head_bob = false
[06:48:55] hide_cursor_with_ui = false
[06:48:55] hide_inactive_friends = false
[06:48:55] hide_menu_examine = false
[06:48:55] hide_menu_no_target = false
[06:48:55] hide_menu_spam_mode = true
[06:48:55] hide_menu_stop = false
[06:48:55] hide_onscreen_fail_messages = false
[06:48:55] hide_onscreen_hostile_messages = false
[06:48:55] hide_onscreen_info_messages = false
[06:48:55] hide_personal_goal = false
[06:48:55] high_res_binoculars = true
[06:48:55] hint_texture_scaling = 2
[06:48:55] impColumn = true
[06:48:55] inverse_mouse = false
[06:48:55] irc_log_rotation = 2
[06:48:55] irc_notif = 0
[06:48:55] item_creature_render_distance = 3
[06:48:55] key_bindings_source = 0
[06:48:55] keyboard_layout = 0
[06:48:55] limit_dynamic_lights = true
[06:48:55] loadInventoryStartup = true
[06:48:55] local_list_in_event = false
[06:48:55] lod = 1
[06:48:55] log_extra_errors = false
[06:48:55] log_gl_errors = false
[06:48:55] mark_text_read = true
[06:48:55] material_as_suffix = true
[06:48:55] max_dynamic_lights = 8
[06:48:55] max_shader_lights = 8
[06:48:55] max_texture_size = 2
[06:48:55] mega_texture_size = 6
[06:48:55] model_loader_thread_priority = 2
[06:48:55] model_loading_threads = 3
[06:48:55] mount_control_mode = 0
[06:48:55] mount_rotation = false
[06:48:55] mouse_camera_sensitivity = 2.862369
[06:48:55] mouse_smoothing = 0.0
[06:48:55] multicolor_usage = 1
[06:48:55] multidraw_enabled = 1
[06:48:55] no_brightness = false
[06:48:55] no_terrain_render = false
[06:48:55] no_world_render = false
[06:48:55] non_power_of_two = 1
[06:48:55] normal_maps = true
[06:48:55] occlusion_queries_enabled = 2
[06:48:55] offscreen_texture_size = 2
[06:48:55] other_log_rotation = 2
[06:48:55] outline_picking = true
[06:48:55] player_texture_size = 2
[06:48:55] quick_keybinds = true
[06:48:55] reflection_texture_size = 0
[06:48:55] reflections = 0
[06:48:55] remember_password = true
[06:48:55] render_bloom = false
[06:48:55] render_distant_terrain = true
[06:48:55] render_fxaa = true
[06:48:55] render_sun_glare = false
[06:48:55] render_vignette = false
[06:48:55] renderer_type = 1
[06:48:55] resident_models = false
[06:48:55] save_skills_on_quit = false
[06:48:55] screen_brightness = 0.0
[06:48:55] screen_shake = true
[06:48:55] screenshot_file_format = 1
[06:48:55] season_override = 0
[06:48:55] send_extra_tile_data = false
[06:48:55] setting_timestamps = true
[06:48:55] settings_version = 14
[06:48:55] shadow_level = 0
[06:48:55] shadow_mapsize = 0
[06:48:55] shift_drag_default = 10
[06:48:55] showKChat = true
[06:48:55] show_body_in_inventory = false
[06:48:55] show_creature_overlay = true
[06:48:55] show_detailed_hover = true
[06:48:55] show_examine_world_text = true
[06:48:55] show_hit_direction_indicator = true
[06:48:55] show_local_world_text = true
[06:48:55] show_old_menu = false
[06:48:55] show_old_quickbar = false
[06:48:55] show_tab_blinking = true
[06:48:55] silent_friends_update = false
[06:48:55] skillgain_minimum = 2
[06:48:55] skillgain_no_alignment = true
[06:48:55] skillgain_no_favor = true
[06:48:55] skydetail = 2
[06:48:55] sound_al_gain = 5
[06:48:55] sound_buzzlevel = 2
[06:48:55] sound_cache_enabled = true
[06:48:55] sound_doppler_enabled = false
[06:48:55] sound_engine = 2
[06:48:55] sound_footstepslevel = 10
[06:48:55] sound_music_level = 0
[06:48:55] sound_play_PMAlert = false
[06:48:55] sound_play_UIsounds = true
[06:48:55] sound_play_ambients = true
[06:48:55] sound_play_buzz = true
[06:48:55] sound_play_combat = true
[06:48:55] sound_play_door = true
[06:48:55] sound_play_emotes = true
[06:48:55] sound_play_footsteps = true
[06:48:55] sound_play_music = false
[06:48:55] sound_play_weather = true
[06:48:55] sound_play_work = true
[06:48:55] structure_render_distance = 3
[06:48:55] submit_client_data = 1
[06:48:55] supersampling = 0
[06:48:55] swap_mouse_buttons = false
[06:48:55] terrain_res = 2
[06:48:55] test_attach_equipment = false
[06:48:55] test_mode = 0
[06:48:55] thirdPerson = false
[06:48:55] tile_transitions = true
[06:48:55] tiledecorations = 2
[06:48:55] togglePushToTalk = true
[06:48:55] treelist_outline = true
[06:48:55] trees = 3
[06:48:55] ui_font_scale = 100
[06:48:55] ui_scale = 100
[06:48:55] update_optional = true
[06:48:55] use_alpha_particles = true
[06:48:55] use_anisotropic_filtering = 0
[06:48:55] use_antialiasing = 0
[06:48:55] use_default_action = true
[06:48:55] use_fast_clock_work_around = true
[06:48:55] use_nano_timer = false
[06:48:55] use_non_alpha_particles = true
[06:48:55] use_phobia_models = false
[06:48:55] use_tree_models = true
[06:48:55] use_weather_particles = true
[06:48:55] vbo_enabled = 1
[06:48:55] vg_ui_theme = 1
[06:48:55] viewport_bob = true
[06:48:55] water_detail = 1
[06:48:55] water_transparency = false
[06:48:55]
[06:48:56] Setting up WurmModel Model Loader
[06:48:56] Executing C:\Program Files\Wurm\configs\default\keybindings.txt
[06:48:56] Translating legacy key NUMPAD7 to KP_7
[06:48:56] Translating legacy key NUMPAD9 to KP_9
[06:48:56] Translating legacy key SUBTRACT to KP_SUBTRACT
[06:48:56] Translating legacy key EQUALS to EQUAL
[06:48:56] Translating legacy key ADD to KP_ADD
[06:48:56] Translating legacy key NUMPAD8 to KP_8
[06:48:56] Translating legacy key NUMPAD5 to KP_5
[06:48:56] Translating legacy key MULTIPLY to KP_MULTIPLY
[06:48:56] Translating legacy key NUMPAD1 to KP_1
[06:48:56] Translating legacy key NUMPAD0 to KP_0
[06:48:56] Translating legacy key NUMPAD3 to KP_3
[06:48:56] Translating legacy key NUMPAD2 to KP_2
[06:48:56] Translating legacy key DECIMAL to KP_DECIMAL
[06:48:56] Translating legacy key DIVIDE to KP_DIVIDE
[06:48:56] Translating legacy key NUMPAD6 to KP_6
[06:48:56] Translating legacy key NUMPAD4 to KP_4
[06:48:57] Word filter loaded: 23
[06:48:57] Starting global frame job manager with 12 worker threads
[06:48:57] Starting global lazy job manager with 6 worker threads
[06:48:57] Setting up OpenAL Sound Engine
[06:48:57] OpenAL version: 1.1 ALSOFT 1.19.1
[06:48:57] OpenAL renderer: OpenAL Soft
[06:48:57] OpenAL vendor: OpenAL Community
[06:48:57] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[06:48:57] Generating: 128 source channels.
[06:48:57]
[06:48:57] === OpenGL information ===
[06:48:57] LWJGL version: 3.2.3 1.2.0
[06:48:57] OpenGL vendor: NVIDIA Corporation
[06:48:57] OpenGL renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2
[06:48:57] OpenGL version: 4.6.0 NVIDIA 512.77
[06:48:57] OpenGL extensions:
[06:48:57]     GL_AMD_multi_draw_indirect
[06:48:57]     GL_AMD_seamless_cubemap_per_texture
[06:48:57]     GL_AMD_vertex_shader_viewport_index
[06:48:57]     GL_AMD_vertex_shader_layer
[06:48:57]     GL_ARB_arrays_of_arrays
[06:48:57]     GL_ARB_base_instance
[06:48:57]     GL_ARB_bindless_texture
[06:48:57]     GL_ARB_blend_func_extended
[06:48:57]     GL_ARB_buffer_storage
[06:48:57]     GL_ARB_clear_buffer_object
[06:48:57]     GL_ARB_clear_texture
[06:48:57]     GL_ARB_clip_control
[06:48:57]     GL_ARB_color_buffer_float
[06:48:57]     GL_ARB_compatibility
[06:48:57]     GL_ARB_compressed_texture_pixel_storage
[06:48:57]     GL_ARB_conservative_depth
[06:48:57]     GL_ARB_compute_shader
[06:48:57]     GL_ARB_compute_variable_group_size
[06:48:57]     GL_ARB_conditional_render_inverted
[06:48:57]     GL_ARB_copy_buffer
[06:48:57]     GL_ARB_copy_image
[06:48:57]     GL_ARB_cull_distance
[06:48:57]     GL_ARB_debug_output
[06:48:57]     GL_ARB_depth_buffer_float
[06:48:57]     GL_ARB_depth_clamp
[06:48:57]     GL_ARB_depth_texture
[06:48:57]     GL_ARB_derivative_control
[06:48:57]     GL_ARB_direct_state_access
[06:48:57]     GL_ARB_draw_buffers
[06:48:57]     GL_ARB_draw_buffers_blend
[06:48:57]     GL_ARB_draw_indirect
[06:48:57]     GL_ARB_draw_elements_base_vertex
[06:48:57]     GL_ARB_draw_instanced
[06:48:57]     GL_ARB_enhanced_layouts
[06:48:57]     GL_ARB_ES2_compatibility
[06:48:57]     GL_ARB_ES3_compatibility
[06:48:57]     GL_ARB_ES3_1_compatibility
[06:48:57]     GL_ARB_ES3_2_compatibility
[06:48:57]     GL_ARB_explicit_attrib_location
[06:48:57]     GL_ARB_explicit_uniform_location
[06:48:57]     GL_ARB_fragment_coord_conventions
[06:48:57]     GL_ARB_fragment_layer_viewport
[06:48:57]     GL_ARB_fragment_program
[06:48:57]     GL_ARB_fragment_program_shadow
[06:48:57]     GL_ARB_fragment_shader
[06:48:57]     GL_ARB_fragment_shader_interlock
[06:48:57]     GL_ARB_framebuffer_no_attachments
[06:48:57]     GL_ARB_framebuffer_object
[06:48:57]     GL_ARB_framebuffer_sRGB
[06:48:57]     GL_ARB_geometry_shader4
[06:48:57]     GL_ARB_get_program_binary
[06:48:57]     GL_ARB_get_texture_sub_image
[06:48:57]     GL_ARB_gl_spirv
[06:48:57]     GL_ARB_gpu_shader5
[06:48:57]     GL_ARB_gpu_shader_fp64
[06:48:57]     GL_ARB_gpu_shader_int64
[06:48:57]     GL_ARB_half_float_pixel
[06:48:57]     GL_ARB_half_float_vertex
[06:48:57]     GL_ARB_imaging
[06:48:57]     GL_ARB_indirect_parameters
[06:48:57]     GL_ARB_instanced_arrays
[06:48:57]     GL_ARB_internalformat_query
[06:48:57]     GL_ARB_internalformat_query2
[06:48:57]     GL_ARB_invalidate_subdata
[06:48:57]     GL_ARB_map_buffer_alignment
[06:48:57]     GL_ARB_map_buffer_range
[06:48:57]     GL_ARB_multi_bind
[06:48:57]     GL_ARB_multi_draw_indirect
[06:48:57]     GL_ARB_multisample
[06:48:57]     GL_ARB_multitexture
[06:48:57]     GL_ARB_occlusion_query
[06:48:57]     GL_ARB_occlusion_query2
[06:48:57]     GL_ARB_parallel_shader_compile
[06:48:57]     GL_ARB_pipeline_statistics_query
[06:48:57]     GL_ARB_pixel_buffer_object
[06:48:57]     GL_ARB_point_parameters
[06:48:57]     GL_ARB_point_sprite
[06:48:57]     GL_ARB_polygon_offset_clamp
[06:48:57]     GL_ARB_post_depth_coverage
[06:48:57]     GL_ARB_program_interface_query
[06:48:57]     GL_ARB_provoking_vertex
[06:48:57]     GL_ARB_query_buffer_object
[06:48:57]     GL_ARB_robust_buffer_access_behavior
[06:48:57]     GL_ARB_robustness
[06:48:57]     GL_ARB_sample_locations
[06:48:57]     GL_ARB_sample_shading
[06:48:57]     GL_ARB_sampler_objects
[06:48:57]     GL_ARB_seamless_cube_map
[06:48:57]     GL_ARB_seamless_cubemap_per_texture
[06:48:57]     GL_ARB_separate_shader_objects
[06:48:57]     GL_ARB_shader_atomic_counter_ops
[06:48:57]     GL_ARB_shader_atomic_counters
[06:48:57]     GL_ARB_shader_ballot
[06:48:57]     GL_ARB_shader_bit_encoding
[06:48:57]     GL_ARB_shader_clock
[06:48:57]     GL_ARB_shader_draw_parameters
[06:48:57]     GL_ARB_shader_group_vote
[06:48:57]     GL_ARB_shader_image_load_store
[06:48:57]     GL_ARB_shader_image_size
[06:48:57]     GL_ARB_shader_objects
[06:48:57]     GL_ARB_shader_precision
[06:48:57]     GL_ARB_shader_storage_buffer_object
[06:48:57]     GL_ARB_shader_subroutine
[06:48:57]     GL_ARB_shader_texture_image_samples
[06:48:57]     GL_ARB_shader_texture_lod
[06:48:57]     GL_ARB_shading_language_100
[06:48:57]     GL_ARB_shader_viewport_layer_array
[06:48:57]     GL_ARB_shading_language_420pack
[06:48:57]     GL_ARB_shading_language_include
[06:48:57]     GL_ARB_shading_language_packing
[06:48:57]     GL_ARB_shadow
[06:48:57]     GL_ARB_sparse_buffer
[06:48:57]     GL_ARB_sparse_texture
[06:48:57]     GL_ARB_sparse_texture2
[06:48:57]     GL_ARB_sparse_texture_clamp
[06:48:57]     GL_ARB_spirv_extensions
[06:48:57]     GL_ARB_stencil_texturing
[06:48:57]     GL_ARB_sync
[06:48:57]     GL_ARB_tessellation_shader
[06:48:57]     GL_ARB_texture_barrier
[06:48:57]     GL_ARB_texture_border_clamp
[06:48:57]     GL_ARB_texture_buffer_object
[06:48:57]     GL_ARB_texture_buffer_object_rgb32
[06:48:57]     GL_ARB_texture_buffer_range
[06:48:57]     GL_ARB_texture_compression
[06:48:57]     GL_ARB_texture_compression_bptc
[06:48:57]     GL_ARB_texture_compression_rgtc
[06:48:57]     GL_ARB_texture_cube_map
[06:48:57]     GL_ARB_texture_cube_map_array
[06:48:57]     GL_ARB_texture_env_add
[06:48:57]     GL_ARB_texture_env_combine
[06:48:57]     GL_ARB_texture_env_crossbar
[06:48:57]     GL_ARB_texture_env_dot3
[06:48:57]     GL_ARB_texture_filter_anisotropic
[06:48:57]     GL_ARB_texture_filter_minmax
[06:48:57]     GL_ARB_texture_float
[06:48:57]     GL_ARB_texture_gather
[06:48:57]     GL_ARB_texture_mirror_clamp_to_edge
[06:48:57]     GL_ARB_texture_mirrored_repeat
[06:48:57]     GL_ARB_texture_multisample
[06:48:57]     GL_ARB_texture_non_power_of_two
[06:48:57]     GL_ARB_texture_query_levels
[06:48:57]     GL_ARB_texture_query_lod
[06:48:57]     GL_ARB_texture_rectangle
[06:48:57]     GL_ARB_texture_rg
[06:48:57]     GL_ARB_texture_rgb10_a2ui
[06:48:57]     GL_ARB_texture_stencil8
[06:48:57]     GL_ARB_texture_storage
[06:48:57]     GL_ARB_texture_storage_multisample
[06:48:57]     GL_ARB_texture_swizzle
[06:48:57]     GL_ARB_texture_view
[06:48:57]     GL_ARB_timer_query
[06:48:57]     GL_ARB_transform_feedback2
[06:48:57]     GL_ARB_transform_feedback3
[06:48:57]     GL_ARB_transform_feedback_instanced
[06:48:57]     GL_ARB_transform_feedback_overflow_query
[06:48:57]     GL_ARB_transpose_matrix
[06:48:57]     GL_ARB_uniform_buffer_object
[06:48:57]     GL_ARB_vertex_array_bgra
[06:48:57]     GL_ARB_vertex_array_object
[06:48:57]     GL_ARB_vertex_attrib_64bit
[06:48:57]     GL_ARB_vertex_attrib_binding
[06:48:57]     GL_ARB_vertex_buffer_object
[06:48:57]     GL_ARB_vertex_program
[06:48:57]     GL_ARB_vertex_shader
[06:48:57]     GL_ARB_vertex_type_10f_11f_11f_rev
[06:48:57]     GL_ARB_vertex_type_2_10_10_10_rev
[06:48:57]     GL_ARB_viewport_array
[06:48:57]     GL_ARB_window_pos
[06:48:57]     GL_ATI_draw_buffers
[06:48:57]     GL_ATI_texture_float
[06:48:57]     GL_ATI_texture_mirror_once
[06:48:57]     GL_S3_s3tc
[06:48:57]     GL_EXT_texture_env_add
[06:48:57]     GL_EXT_abgr
[06:48:57]     GL_EXT_bgra
[06:48:57]     GL_EXT_bindable_uniform
[06:48:57]     GL_EXT_blend_color
[06:48:57]     GL_EXT_blend_equation_separate
[06:48:57]     GL_EXT_blend_func_separate
[06:48:57]     GL_EXT_blend_minmax
[06:48:57]     GL_EXT_blend_subtract
[06:48:57]     GL_EXT_compiled_vertex_array
[06:48:57]     GL_EXT_Cg_shader
[06:48:57]     GL_EXT_depth_bounds_test
[06:48:57]     GL_EXT_direct_state_access
[06:48:57]     GL_EXT_draw_buffers2
[06:48:57]     GL_EXT_draw_instanced
[06:48:57]     GL_EXT_draw_range_elements
[06:48:57]     GL_EXT_fog_coord
[06:48:57]     GL_EXT_framebuffer_blit
[06:48:57]     GL_EXT_framebuffer_multisample
[06:48:57]     GL_EXTX_framebuffer_mixed_formats
[06:48:57]     GL_EXT_framebuffer_multisample_blit_scaled
[06:48:57]     GL_EXT_framebuffer_object
[06:48:57]     GL_EXT_framebuffer_sRGB
[06:48:57]     GL_EXT_geometry_shader4
[06:48:57]     GL_EXT_gpu_program_parameters
[06:48:57]     GL_EXT_gpu_shader4
[06:48:57]     GL_EXT_multi_draw_arrays
[06:48:57]     GL_EXT_multiview_texture_multisample
[06:48:57]     GL_EXT_multiview_timer_query
[06:48:57]     GL_EXT_packed_depth_stencil
[06:48:57]     GL_EXT_packed_float
[06:48:57]     GL_EXT_packed_pixels
[06:48:57]     GL_EXT_pixel_buffer_object
[06:48:57]     GL_EXT_point_parameters
[06:48:57]     GL_EXT_polygon_offset_clamp
[06:48:57]     GL_EXT_post_depth_coverage
[06:48:57]     GL_EXT_provoking_vertex
[06:48:57]     GL_EXT_raster_multisample
[06:48:57]     GL_EXT_rescale_normal
[06:48:57]     GL_EXT_secondary_color
[06:48:57]     GL_EXT_separate_shader_objects
[06:48:57]     GL_EXT_separate_specular_color
[06:48:57]     GL_EXT_shader_image_load_formatted
[06:48:57]     GL_EXT_shader_image_load_store
[06:48:57]     GL_EXT_shader_integer_mix
[06:48:57]     GL_EXT_shadow_funcs
[06:48:57]     GL_EXT_sparse_texture2
[06:48:57]     GL_EXT_stencil_two_side
[06:48:57]     GL_EXT_stencil_wrap
[06:48:57]     GL_EXT_texture3D
[06:48:57]     GL_EXT_texture_array
[06:48:57]     GL_EXT_texture_buffer_object
[06:48:57]     GL_EXT_texture_compression_dxt1
[06:48:57]     GL_EXT_texture_compression_latc
[06:48:57]     GL_EXT_texture_compression_rgtc
[06:48:57]     GL_EXT_texture_compression_s3tc
[06:48:57]     GL_EXT_texture_cube_map
[06:48:57]     GL_EXT_texture_edge_clamp
[06:48:57]     GL_EXT_texture_env_combine
[06:48:57]     GL_EXT_texture_env_dot3
[06:48:57]     GL_EXT_texture_filter_anisotropic
[06:48:57]     GL_EXT_texture_filter_minmax
[06:48:57]     GL_EXT_texture_integer
[06:48:57]     GL_EXT_texture_lod
[06:48:57]     GL_EXT_texture_lod_bias
[06:48:57]     GL_EXT_texture_mirror_clamp
[06:48:57]     GL_EXT_texture_object
[06:48:57]     GL_EXT_texture_shadow_lod
[06:48:57]     GL_EXT_texture_shared_exponent
[06:48:57]     GL_EXT_texture_sRGB
[06:48:57]     GL_EXT_texture_sRGB_R8
[06:48:57]     GL_EXT_texture_sRGB_decode
[06:48:57]     GL_EXT_texture_storage
[06:48:57]     GL_EXT_texture_swizzle
[06:48:57]     GL_EXT_timer_query
[06:48:57]     GL_EXT_transform_feedback2
[06:48:57]     GL_EXT_vertex_array
[06:48:57]     GL_EXT_vertex_array_bgra
[06:48:57]     GL_EXT_vertex_attrib_64bit
[06:48:57]     GL_EXT_window_rectangles
[06:48:57]     GL_EXT_import_sync_object
[06:48:57]     GL_IBM_rasterpos_clip
[06:48:57]     GL_IBM_texture_mirrored_repeat
[06:48:57]     GL_KHR_context_flush_control
[06:48:57]     GL_KHR_debug
[06:48:57]     GL_EXT_memory_object
[06:48:57]     GL_EXT_memory_object_win32
[06:48:57]     GL_NV_memory_object_sparse
[06:48:57]     GL_EXT_win32_keyed_mutex
[06:48:57]     GL_KHR_parallel_shader_compile
[06:48:57]     GL_KHR_no_error
[06:48:57]     GL_KHR_robust_buffer_access_behavior
[06:48:57]     GL_KHR_robustness
[06:48:57]     GL_EXT_semaphore
[06:48:57]     GL_EXT_semaphore_win32
[06:48:57]     GL_NV_timeline_semaphore
[06:48:57]     GL_KHR_shader_subgroup
[06:48:57]     GL_KTX_buffer_region
[06:48:57]     GL_NV_alpha_to_coverage_dither_control
[06:48:57]     GL_NV_bindless_multi_draw_indirect
[06:48:57]     GL_NV_bindless_multi_draw_indirect_count
[06:48:57]     GL_NV_bindless_texture
[06:48:57]     GL_NV_blend_equation_advanced
[06:48:57]     GL_NV_blend_equation_advanced_coherent
[06:48:57]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[06:48:57]     GL_NV_blend_minmax_factor
[06:48:57]     GL_NV_blend_square
[06:48:57]     GL_NV_clip_space_w_scaling
[06:48:57]     GL_NV_command_list
[06:48:57]     GL_NV_compute_program5
[06:48:57]     GL_NV_conditional_render
[06:48:57]     GL_NV_conservative_raster
[06:48:57]     GL_NV_conservative_raster_dilate
[06:48:57]     GL_NV_conservative_raster_pre_snap_triangles
[06:48:57]     GL_NV_copy_depth_to_color
[06:48:57]     GL_NV_copy_image
[06:48:57]     GL_NV_depth_buffer_float
[06:48:57]     GL_NV_depth_clamp
[06:48:57]     GL_NV_draw_texture
[06:48:57]     GL_NV_draw_vulkan_image
[06:48:57]     GL_NV_ES1_1_compatibility
[06:48:57]     GL_NV_ES3_1_compatibility
[06:48:57]     GL_NV_explicit_multisample
[06:48:57]     GL_NV_feature_query
[06:48:57]     GL_NV_fence
[06:48:57]     GL_NV_fill_rectangle
[06:48:57]     GL_NV_float_buffer
[06:48:57]     GL_NV_fog_distance
[06:48:57]     GL_NV_fragment_coverage_to_color
[06:48:57]     GL_NV_fragment_program
[06:48:57]     GL_NV_fragment_program_option
[06:48:57]     GL_NV_fragment_program2
[06:48:57]     GL_NV_fragment_shader_interlock
[06:48:57]     GL_NV_framebuffer_mixed_samples
[06:48:57]     GL_NV_framebuffer_multisample_coverage
[06:48:57]     GL_NV_geometry_shader4
[06:48:57]     GL_NV_geometry_shader_passthrough
[06:48:57]     GL_NV_gpu_program4
[06:48:57]     GL_NV_internalformat_sample_query
[06:48:57]     GL_NV_gpu_program4_1
[06:48:57]     GL_NV_gpu_program5
[06:48:57]     GL_NV_gpu_program5_mem_extended
[06:48:57]     GL_NV_gpu_program_fp64
[06:48:57]     GL_NV_gpu_shader5
[06:48:57]     GL_NV_half_float
[06:48:57]     GL_NV_light_max_exponent
[06:48:57]     GL_NV_memory_attachment
[06:48:57]     GL_NV_multisample_coverage
[06:48:57]     GL_NV_multisample_filter_hint
[06:48:57]     GL_NV_occlusion_query
[06:48:57]     GL_NV_packed_depth_stencil
[06:48:57]     GL_NV_parameter_buffer_object
[06:48:57]     GL_NV_parameter_buffer_object2
[06:48:57]     GL_NV_path_rendering
[06:48:57]     GL_NV_path_rendering_shared_edge
[06:48:57]     GL_NV_pixel_data_range
[06:48:57]     GL_NV_point_sprite
[06:48:57]     GL_NV_primitive_restart
[06:48:57]     GL_NV_query_resource
[06:48:57]     GL_NV_query_resource_tag
[06:48:57]     GL_NV_register_combiners
[06:48:57]     GL_NV_register_combiners2
[06:48:57]     GL_NV_sample_locations
[06:48:57]     GL_NV_sample_mask_override_coverage
[06:48:57]     GL_NV_shader_atomic_counters
[06:48:57]     GL_NV_shader_atomic_float
[06:48:57]     GL_NV_shader_atomic_float64
[06:48:57]     GL_NV_shader_atomic_fp16_vector
[06:48:57]     GL_NV_shader_atomic_int64
[06:48:57]     GL_NV_shader_buffer_load
[06:48:57]     GL_NV_shader_storage_buffer_object
[06:48:57]     GL_NV_shader_subgroup_partitioned
[06:48:57]     GL_NV_stereo_view_rendering
[06:48:57]     GL_NV_texgen_reflection
[06:48:57]     GL_NV_texture_barrier
[06:48:57]     GL_NV_texture_compression_vtc
[06:48:57]     GL_NV_texture_env_combine4
[06:48:57]     GL_NV_texture_multisample
[06:48:57]     GL_NV_texture_rectangle
[06:48:57]     GL_NV_texture_rectangle_compressed
[06:48:57]     GL_NV_texture_shader
[06:48:57]     GL_NV_texture_shader2
[06:48:57]     GL_NV_texture_shader3
[06:48:57]     GL_NV_transform_feedback
[06:48:57]     GL_NV_transform_feedback2
[06:48:57]     GL_NV_uniform_buffer_unified_memory
[06:48:57]     GL_NV_vertex_array_range
[06:48:57]     GL_NV_vertex_array_range2
[06:48:57]     GL_NV_vertex_attrib_integer_64bit
[06:48:57]     GL_NV_vertex_buffer_unified_memory
[06:48:57]     GL_NV_vertex_program
[06:48:57]     GL_NV_vertex_program1_1
[06:48:57]     GL_NV_vertex_program2
[06:48:57]     GL_NV_vertex_program2_option
[06:48:57]     GL_NV_vertex_program3
[06:48:57]     GL_NV_viewport_array2
[06:48:57]     GL_NV_viewport_swizzle
[06:48:57]     GL_NVX_conditional_render
[06:48:57]     GL_NVX_linked_gpu_multicast
[06:48:57]     GL_NV_gpu_multicast
[06:48:57]     GL_NVX_gpu_multicast2
[06:48:57]     GL_NVX_progress_fence
[06:48:57]     GL_NVX_gpu_memory_info
[06:48:57]     GL_NVX_multigpu_info
[06:48:57]     GL_NVX_nvenc_interop
[06:48:57]     GL_NV_shader_thread_group
[06:48:57]     GL_NV_shader_thread_shuffle
[06:48:57]     GL_KHR_blend_equation_advanced
[06:48:57]     GL_KHR_blend_equation_advanced_coherent
[06:48:57]     GL_OVR_multiview
[06:48:57]     GL_OVR_multiview2
[06:48:57]     GL_SGIS_generate_mipmap
[06:48:57]     GL_SGIS_texture_lod
[06:48:57]     GL_SGIX_depth_texture
[06:48:57]     GL_SGIX_shadow
[06:48:57]     GL_SUN_slice_accum
[06:48:57]     GL_WIN_swap_hint
[06:48:57]     WGL_EXT_swap_control
[06:48:57] OpenGL pixel format: 8:8:8:8
[06:48:57] OpenGL depth format: 24:8
[06:48:57]
[06:48:57] GLSL version: 4.60 NVIDIA
[06:48:57] GLSL max vertex uniforms: 4096 (4096)
[06:48:57] GLSL max fragment uniforms: 4096 (4096)
[06:48:57] GLSL max varyings: 124 (124)
[06:48:57] GLSL max lights: 8 (8)
[06:48:57] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[06:48:57]
[06:48:57] Vertex/index buffer memory limit: 4096MiB
[06:48:57] Starting workaround for fast running clocks
[06:48:57] Using LWJGL timer.
[06:48:58] Startup Phase - Initializing..
[06:48:58] Preloading builtin materials
[06:48:59] Preloading builtin materials done
[06:48:59] Setting up Collada Model Loader
[06:48:59] Launching Collada Model Loader threads
[06:48:59] Launching WOM Loader threads
[06:48:59] Startup Phase - Setting up..
[06:48:59] Loading window positions from C:\Program Files\Wurm\players\kaelygon\windows_2560x1440.txt
[06:48:59] Loading props file C:\Program Files\Wurm\players\kaelygon\windows_2560x1440.txt
[06:48:59] Gui initialized
[06:48:59] Startup Phase - Preparing terrain...
[06:49:00] Startup Phase - Connecting ..
[06:49:00] Disabling Nagles
[06:49:01] Writing to C:\Program Files\Wurm\players\kaelygon\logs\_Event.2022-05.txt
[06:49:01] Disabling Nagles
[06:49:02] Writing to C:\Program Files\Wurm\players\kaelygon\logs\Alliance.2022-05.txt
[06:49:02] Writing to C:\Program Files\Wurm\players\kaelygon\logs\GL-Mol_Rehan.2022-05.txt
[06:49:02] Writing to C:\Program Files\Wurm\players\kaelygon\logs\Mol_Rehan.2022-05.txt
[06:49:02] Writing to C:\Program Files\Wurm\players\kaelygon\logs\Trade.2022-05.txt
[06:49:02] Writing to C:\Program Files\Wurm\players\kaelygon\logs\MR_CA_Help.2022-05.txt
[06:49:02] Login successful
[06:49:02] Executing C:\Program Files\Wurm\configs\default\autorun.txt
[06:49:02] Starting update of login splash image...
[06:49:02] Finished loading new login splash image!
[06:49:03] Water reflection offscreen size 1280x720
[06:49:24] java.lang.NoSuchMethodError: onBeforePluginLoad
[06:52:29] Execution aborted at connection 1, iteration 11129
[06:52:29] Run time  3m, local time Mon May 23 06:52:29 EEST 2022
[06:52:29] Destroying game window
[06:52:29] ====== DISCONNECTED ======
[06:52:29] com.wurmonline.client.fgtPPuD8uC: Spamming the server.
[06:52:29]     at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87)
[06:52:29]     at class.RtTz7eHB8K.rVAsP4hzSS(SourceFile:4793)
[06:52:29]     at class.RtTz7eHB8K.reallyHandle(SourceFile:2094)
[06:52:29]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[06:52:29]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[06:52:29]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[06:52:29]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[06:52:29]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[06:52:29]     at java.lang.Thread.run(Unknown Source)


</code>



Is there a way to limit the key repetations so that the game won't crash each time I do this?

edit: fixed code block

Edited by campus
edit: fixed code block

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Hello! As a friendly reminder, 'key locking', or Mechanically holding a key is against the game Rules. Specifically the Macroing section: A ) Key locking (IE weighing down a key on your keyboard) is not permitted.

 

I would recommend not trying to this in the future as it can result in actions being taken against your account. More information can be found in the rules link above.

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3 minutes ago, Vayu said:

Hello! As a friendly reminder, 'key locking', or Mechanically holding a key is against the game Rules. Specifically the Macroing section: A ) Key locking (IE weighing down a key on your keyboard) is not permitted.

 

I would recommend not trying to this in the future as it can result in actions being taken against your account. More information can be found in the rules link above.

"Definition: A macro is any software/hardware that automates the sending of actions to the game server without user interaction and is not permitted."
Are physical nail clippers an automated macro?

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1 minute ago, campus said:

Are physical nail clippers an automated macro?

No, but when you use them to hold a key down to :

 

31 minutes ago, campus said:

Sometimes when I go afk I start mining by jamming a key on my keyboard like "3" to mine indefinitely

 

It becomes a violation of the Key locking part of the anti-macro rules.

 

Tl:Dr, I would recommend against using anything to 'jam' a key on your keyboard to send repetative actions.

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1 minute ago, Vayu said:

No, but when you use them to hold a key down to :

 

 

It becomes a violation of the Key locking part of the anti-macro rules.

 

Tl:Dr, I would recommend against using anything to 'jam' a key on your keyboard to send repetative actions.

Thank you for the answer.

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