Posted April 26, 2022 Change: Spawn counts on donkeys have been reduced. This should allow for more diverse creature spawns 9 1 Share this post Link to post Share on other sites
Posted April 26, 2022 This was very much needed, Thank you. 2 Share this post Link to post Share on other sites
Posted April 26, 2022 Does this mean Horses are more likely to spawn? Share this post Link to post Share on other sites
Posted April 26, 2022 1 hour ago, DevBlog said: Change: Spawn counts on donkeys have been reduced. This should allow for more diverse creature spawns @Keenan Just pure curiosity dose Spawncount describe a second cap or to the wight ratio in the spawn attampt for you guys (I would interpret it as second cap)? I think WU did not have a direct count/creature just a general count so I was wondering if ther was a change in this regard since then. Also first would mean its more efficient to just kill Donkys for more horsess, second would mean still every animal that is not a horse for more horses. So its maybe a usfull information to get anyway. Share this post Link to post Share on other sites
Posted April 26, 2022 Not absolutely sure, but I believe they have two counts: (1) aggro creature count and (2) non-aggro creature count (which would include donkeys and horses). Two seperate limits, one for each. Share this post Link to post Share on other sites
Posted April 26, 2022 2 hours ago, HawkHawk said: Does this mean Horses are more likely to spawn? haha, good one doubtful, if other rebalance, gap will fill by random spawns of the non-aggressive type most likely, expect more pigs/dogs/etc cows.. for the tutorial/journal Share this post Link to post Share on other sites
Posted April 26, 2022 3 hours ago, DevBlog said: Spawn counts on donkeys have been reduced Noooo !!!!! My donkeys !!!!!! But, I guess.. more mobs or sheep would be ok. lol Share this post Link to post Share on other sites
Posted April 27, 2022 19 hours ago, Tristanc said: Not absolutely sure, but I believe they have two counts: (1) aggro creature count and (2) non-aggro creature count (which would include donkeys and horses). Two seperate limits, one for each. This was how it worked in WU. But it looks like WO had a overhaul to creature spawning since then (following a few patch notes and observations). So the question remain is this a shift in wight distribution for spawns or the max number of specific animal type. 1 Share this post Link to post Share on other sites
Posted April 27, 2022 Developers: On 4/26/2022 at 8:08 AM, DevBlog said: Change: Spawn counts on donkeys have been reduced. This should allow for more diverse creature spawns Donkeys: Two donkeys walked out of frame as I was trying to get a screenshot and there's even one inside the darn guard tower. To be clear, this isn't a dig at our fine development team - I just love that Wurm always seems to have a mind of its own about these things. 2 Share this post Link to post Share on other sites
Posted April 28, 2022 3 hours ago, Sidereal said: Developers: Donkeys: Two donkeys walked out of frame as I was trying to get a screenshot and there's even one inside the darn guard tower. To be clear, this isn't a dig at our fine development team - I just love that Wurm always seems to have a mind of its own about these things. Adjusted spawn rate, they didn't just pluck existing ones away. 5 Share this post Link to post Share on other sites
Posted April 28, 2022 Maybe up the horse spawn are would they take over like the donkeys did.like i haven't seen a horse in 6 mths. Share this post Link to post Share on other sites
Posted April 28, 2022 12 hours ago, Sidereal said: and there's even one inside the darn guard tower What, guards don't get donkeys of their own? Now that would be terrific, hitch a mount to a tower to create mounted guards. Share this post Link to post Share on other sites
Posted April 28, 2022 14 hours ago, Sidereal said: Donkeys I'm pretty sure those spawned before tuesday's patch. Share this post Link to post Share on other sites
Posted April 28, 2022 Damit! I was using the abundance of Donkeys to train my newb fighting skills and gather hide. 😜 On a serious note, I did wonder what was up with all the donkeys, so much so that my during my ventures across the west bay of Melody in my rowboat, I was often accompanied by rogue, swimming donkeys, lol. 🤨 Thanks for the fix! Now for some luck in a horse that is not grey for myself. Share this post Link to post Share on other sites
Posted April 29, 2022 3 rift camps and lots of champs today. Good stuff if that's a part of the patch, even tho hyenas and gorills still yet to meet them in a while Share this post Link to post Share on other sites