Ashfall - a hardcore (but newbiefriendly) community driven RP project from Germany! Inviting you to play! [ GER/ENG ]

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Ashfall is a broken land. A war broke out between two factions the gods had to intervene. For life to persist, the Gods had to destroy almost all the life that was there before. A big volcano erupting blew tons of dust over the world covering it in ash and snow for hundreds of years to put it to sleep. Some survivors got put into stasis by the gods to return later. Survivors began to call the world Ashfall. The Ash being imbued with godly magic turned the surviving people sick. Over time humanity developed a certain resistance against the magic fallout but people were still prone to Ashpest. Their bodies skin heavily reacting to the poisonous waters developing pustules that cause slimey smeary stinky pus to form. If the Flask of vynora just could be found those poisonous waters could be turned back into clear rivers.

Years of Ash turned the world into a desert. Only the the rivers and north faces of mountains were spared. Maybe a seasoned or dedicated gardener or forester can make the desert bloom again?

(more Lore can be found here)







TLDR: As close to WO as possible with QOL and not THAT long timers.
RP - PVE possible separate pvp map later
1x Skill Gain
1x Fighting Boost
2x Action Timer
Deeding costs (twice WO price to disincentivise 1 Person deeds (which are still possible))
Upkeep (twice WO price to disincentivise 1 Person deeds (which are still possible))
No priest restrictions. 5 Prayers per Day
Characteristics start at 7
Skills start at 1
NO STARTING GEAR! (spawn comes with a free guard tower for protection)

18 hour growth timer. (does not reset on server reboot) 

Plants need to be Watered to grow (trees still grow but grow faster with watering)
Plants and trees can be Fertilized to bear fruit once more.

Alchemy to bring spells and enchantments into a bottle!
50,000 mobs – 50% aggressive : endgame mobs do spawn
heavily modded:
1 char per player
1 deed founded per SteamId
No Voting Rewards - Daily salary of 5 copper if you are active in chat.
NO MAP RESET- If the resources run out you can use alchemy to transmute iron or events to get veins
Global German and English Channels as well as Help Channel is linked to discord

Custom (and wacky - expect kelp on mountains :P)  map – 4096×4096


QOL Settings: Housing: Houses can now be 1.9 times bigger than in vanilla (up to 62 tiles wide on 1x62!)
Salary: You will receive a basic Salary of 35 coppers per week. Partaking in public building contracts will reward you some extra cash too! 
Traders: Every 5 Citizens (and when founding a deed and having atleast 2 citizens) you get a new trader, who will visit your town every week with rotating stock. You have to build a market stall or house for them to arrive!
Placing traders otherwise is not allowed, except for buyer and seller merchants. (Other vanilla Trader contracts wont work) You can choose from a seller or a buyer when you reach 40 in any item creating skill and the other trader when reaching 70.


Server is currently 2 weeks old.

New to Wurm? Dont worry, our helpful community is always eager to show you the ropes!
Questions? Shoot straight away! Or Check out the Discord:


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3 hours ago, MootRed said:

RP - im game.

Cool! The global chats are free for all, but local is RP bound. Some players enjoy the global banter, but if i am online ill stick to local to interact!
If you already know what you want to do, and its alchemy we also can for a union of apothecaries :D

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