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Katrat

Meteor Showers = Heavy Lag.

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I don't know if this is the right forum for this or if anyone else is even experiencing it but every time there is a meteor shower I experience an extreme amount of lag. I've tried relogging, adjusting settings, etc yet nothing fixes this and it basically makes the game unplayable for the duration of the meteor shower. It's very frustrating and a definite addition to the negatives of wurm game play.

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3 hours ago, Katrat said:

I don't know if this is the right forum for this or if anyone else is even experiencing it but every time there is a meteor shower I experience an extreme amount of lag. I've tried relogging, adjusting settings, etc yet nothing fixes this and it basically makes the game unplayable for the duration of the meteor shower. It's very frustrating and a definite addition to the negatives of wurm game play.

Might be worth posting your console log, as it sounds like it may be something with your PC or settings? 

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Spoiler

[01:45:45]
[01:45:45] Preparing to enable console logging.
[01:45:45] Now logging to C:\Users\USERNAME\wurm\console.Katrat.log
[01:45:45] Time is Fri Apr 08 01:45:45 EDT 2022
[01:45:45] Running client version 4.2.51
[01:45:45]          client build# 95e6294b9c8209f16366827bcf028c6873393d02
[01:45:45]      client build time 2022-03-08 13:36
[01:45:45]
[01:45:45] === System information ===
[01:45:45] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[01:45:45] Operating system: Windows 10 (arch: amd64, version: 10.0)
[01:45:45] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[01:45:45] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[01:45:45] Available CPUs: 4
[01:45:45]
[01:45:45]
[01:45:45] === Wurm options ===
[01:45:45] animation_playback_self = 0
[01:45:45] ao_level = 1
[01:45:45] auto_mipmaps_enabled = 1
[01:45:45] auto_run_source = 0
[01:45:45] cavedetail = 1
[01:45:45] censor_chat = true
[01:45:45] collada_animations = 3
[01:45:45] colorItemsDamage = true
[01:45:45] color_black = 0.0,0.0,0.0,1.0
[01:45:45] color_cyan = 0.0,1.0,1.0,1.0
[01:45:45] color_enchant_desc = 0.5,0.5,1.0,1.0
[01:45:45] color_enchant_name = 0.0,0.5,0.5,1.0
[01:45:45] color_enchant_power = 0.0,1.0,1.0,1.0
[01:45:45] color_error = 1.0,0.3,0.3,1.0
[01:45:45] color_fuchsia = 1.0,0.0,1.0,1.0
[01:45:45] color_green = 0.08,1.0,0.08,1.0
[01:45:45] color_grey = 0.5,0.5,0.5,1.0
[01:45:45] color_lime = 0.0,1.0,0.0,1.0
[01:45:45] color_maroon = 0.5,0.0,0.0,1.0
[01:45:45] color_navy_blue = 0.23,0.39,1.0,1.0
[01:45:45] color_orange = 1.0,0.5,0.0,1.0
[01:45:45] color_outline_ally = 0.5,1.0,0.5,1.0
[01:45:45] color_outline_friend = 0.5,0.75,1.0,1.0
[01:45:45] color_outline_hostile = 1.0,0.0,0.0,1.0
[01:45:45] color_outline_neutral = 0.5,0.5,1.0,1.0
[01:45:45] color_purple = 0.5,0.0,0.5,1.0
[01:45:45] color_red = 1.0,0.0,0.0,1.0
[01:45:45] color_royal_blue = 0.23,0.39,1.0,1.0
[01:45:45] color_salve_acid = 1.0,1.0,0.0,1.0
[01:45:45] color_salve_fire = 1.0,0.0,0.0,1.0
[01:45:45] color_salve_frost = 0.0,0.0,1.0,1.0
[01:45:45] color_silver = 0.75,0.75,0.75,1.0
[01:45:45] color_system = 0.5,1.0,0.5,1.0
[01:45:45] color_teal = 0.0,0.5,0.5,1.0
[01:45:45] color_white = 0.9604398,0.96450686,0.96930385,1.0
[01:45:45] color_yellow = 1.0,1.0,0.0,1.0
[01:45:45] combat_world_text = true
[01:45:45] compressed_textures = false
[01:45:45] compressed_textures_S3TC = true
[01:45:45] contribution_culling = 200
[01:45:45] custim_timer_source = 1
[01:45:45] customTimer1 = -1|-1
[01:45:45] customTimer2 = -1|-1
[01:45:45] customTimer3 = -1|-1
[01:45:45] customTimer4 = -1|-1
[01:45:45] customTimer5 = -1|-1
[01:45:45] debug_mode = false
[01:45:45] defaultActions_source = 0
[01:45:45] depth_clamp_enabled = 2
[01:45:45] disable_select_all_shortcut = false
[01:45:45] display_settings = false:true:0:1024:768:32:-1:false:false
[01:45:45] enable_contribution_culling = true
[01:45:45] enable_debugs = false
[01:45:45] enable_ingame_wurmpedia = true
[01:45:45] enable_lod = true
[01:45:45] enable_seasonal_mappings = true
[01:45:45] enable_shift_drag = false
[01:45:45] enable_volumetric_fog = true
[01:45:45] enable_vsync = false
[01:45:45] enable_world_drag = true
[01:45:45] event_log_rotation = 2
[01:45:45] exec_source = 0
[01:45:45] fast_yield = false
[01:45:45] fbo_enabled = 2
[01:45:45] flashAssist_climbing = true
[01:45:45] flashAssist_inventory = true
[01:45:45] flashAssist_stamina_low = true
[01:45:45] flashAssist_stamina_water = true
[01:45:45] fog_coord_src = 0
[01:45:45] font_antialias = 2
[01:45:45] font_bold = 11
[01:45:45] font_default = 12
[01:45:45] font_header = 24
[01:45:45] font_italian = 11
[01:45:45] font_monospaced = 11
[01:45:45] font_static = 12
[01:45:45] fov_horizontal = 80
[01:45:45] fps_limit = 60
[01:45:45] fps_limit_background = 30
[01:45:45] fps_limit_enabled = true
[01:45:45] free_look_mode_disable_on_close_component = false
[01:45:45] free_look_mode_disable_on_combat = false
[01:45:45] free_look_mode_disable_on_open_component = false
[01:45:45] free_look_mode_sensitivity = 10
[01:45:45] game_client_thread_priority = 2
[01:45:45] glsl_debug_loading = false
[01:45:45] glsl_enabled = 2
[01:45:45] gpu_skinning = true
[01:45:45] gui_opacity = 3
[01:45:45] gui_skin = 1
[01:45:45] hard_mode = false
[01:45:45] has_read_eula = true
[01:45:45] head_bob = false
[01:45:45] hide_cursor_with_ui = false
[01:45:45] hide_inactive_friends = false
[01:45:45] hide_menu_examine = false
[01:45:45] hide_menu_no_target = false
[01:45:45] hide_menu_spam_mode = true
[01:45:45] hide_menu_stop = false
[01:45:45] hide_onscreen_fail_messages = false
[01:45:45] hide_onscreen_hostile_messages = false
[01:45:45] hide_onscreen_info_messages = false
[01:45:45] hide_personal_goal = false
[01:45:45] high_res_binoculars = true
[01:45:45] hint_texture_scaling = 1
[01:45:45] impColumn = true
[01:45:45] inverse_mouse = false
[01:45:45] irc_log_rotation = 2
[01:45:45] irc_notif = 0
[01:45:45] item_creature_render_distance = 2
[01:45:45] key_bindings_source = 0
[01:45:45] keyboard_layout = 0
[01:45:45] limit_dynamic_lights = true
[01:45:45] loadInventoryStartup = true
[01:45:45] local_list_in_event = false
[01:45:45] lod = 0
[01:45:45] log_extra_errors = false
[01:45:45] log_gl_errors = false
[01:45:45] mark_text_read = true
[01:45:45] material_as_suffix = true
[01:45:45] max_dynamic_lights = 8
[01:45:45] max_shader_lights = 8
[01:45:45] max_texture_size = 1
[01:45:45] mega_texture_size = 4
[01:45:45] model_loader_thread_priority = 2
[01:45:45] model_loading_threads = 1
[01:45:45] mount_control_mode = 0
[01:45:45] mount_rotation = false
[01:45:45] mouse_camera_sensitivity = 10.0
[01:45:45] mouse_smoothing = 0.0
[01:45:45] multicolor_usage = 3
[01:45:45] multidraw_enabled = 1
[01:45:45] no_brightness = false
[01:45:45] no_terrain_render = false
[01:45:45] no_world_render = false
[01:45:45] non_power_of_two = 1
[01:45:45] normal_maps = true
[01:45:45] occlusion_queries_enabled = 2
[01:45:45] offscreen_texture_size = 0
[01:45:45] other_log_rotation = 2
[01:45:45] outline_picking = true
[01:45:45] player_texture_size = 2
[01:45:45] quick_keybinds = true
[01:45:45] reflection_texture_size = 1
[01:45:45] reflections = 2
[01:45:45] remember_password = true
[01:45:45] render_bloom = false
[01:45:45] render_distant_terrain = true
[01:45:45] render_fxaa = false
[01:45:45] render_sun_glare = false
[01:45:45] render_vignette = false
[01:45:45] renderer_type = 1
[01:45:45] resident_models = false
[01:45:45] save_skills_on_quit = true
[01:45:45] screen_brightness = -4.4835353E-9
[01:45:45] screen_shake = true
[01:45:45] screenshot_file_format = 1
[01:45:45] season_override = 0
[01:45:45] send_extra_tile_data = false
[01:45:45] setting_timestamps = true
[01:45:45] settings_version = 14
[01:45:45] shadow_level = 0
[01:45:45] shadow_mapsize = 1
[01:45:45] shift_drag_default = 10
[01:45:45] showKChat = true
[01:45:45] show_body_in_inventory = false
[01:45:45] show_creature_overlay = true
[01:45:45] show_detailed_hover = true
[01:45:45] show_examine_world_text = true
[01:45:45] show_hit_direction_indicator = true
[01:45:45] show_local_world_text = true
[01:45:45] show_old_menu = false
[01:45:45] show_old_quickbar = false
[01:45:45] show_tab_blinking = true
[01:45:45] silent_friends_update = false
[01:45:45] skillgain_minimum = 4
[01:45:45] skillgain_no_alignment = false
[01:45:45] skillgain_no_favor = true
[01:45:45] skydetail = 1
[01:45:45] sound_al_gain = 18
[01:45:45] sound_buzzlevel = 6
[01:45:45] sound_cache_enabled = true
[01:45:45] sound_doppler_enabled = false
[01:45:45] sound_engine = 2
[01:45:45] sound_footstepslevel = 10
[01:45:45] sound_music_level = 0
[01:45:45] sound_play_PMAlert = true
[01:45:45] sound_play_UIsounds = true
[01:45:45] sound_play_ambients = true
[01:45:45] sound_play_buzz = true
[01:45:45] sound_play_combat = true
[01:45:45] sound_play_door = true
[01:45:45] sound_play_emotes = true
[01:45:45] sound_play_footsteps = true
[01:45:45] sound_play_music = false
[01:45:45] sound_play_weather = true
[01:45:45] sound_play_work = true
[01:45:45] structure_render_distance = 2
[01:45:45] submit_client_data = 0
[01:45:45] supersampling = 0
[01:45:45] swap_mouse_buttons = false
[01:45:45] terrain_res = 1
[01:45:45] test_attach_equipment = false
[01:45:45] test_mode = 0
[01:45:45] thirdPerson = false
[01:45:45] tile_transitions = true
[01:45:45] tiledecorations = 2
[01:45:45] togglePushToTalk = true
[01:45:45] treelist_outline = true
[01:45:45] trees = 2
[01:45:45] ui_font_scale = 95
[01:45:45] ui_scale = 80
[01:45:45] update_optional = true
[01:45:45] use_alpha_particles = true
[01:45:45] use_anisotropic_filtering = 1
[01:45:45] use_antialiasing = 1
[01:45:45] use_default_action = true
[01:45:45] use_fast_clock_work_around = true
[01:45:45] use_nano_timer = false
[01:45:45] use_non_alpha_particles = true
[01:45:45] use_phobia_models = false
[01:45:45] use_tree_models = true
[01:45:45] use_weather_particles = true
[01:45:45] vbo_enabled = 0
[01:45:45] vg_ui_theme = 0
[01:45:45] viewport_bob = true
[01:45:45] water_detail = 1
[01:45:45] water_transparency = false
[01:45:45]
[01:45:46] Setting up WurmModel Model Loader
[01:45:47] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[01:45:47] Translating legacy key NUMPAD7 to KP_7
[01:45:47] Translating legacy key NUMPAD9 to KP_9
[01:45:47] Translating legacy key SUBTRACT to KP_SUBTRACT
[01:45:47] Translating legacy key EQUALS to EQUAL
[01:45:47] Translating legacy key ADD to KP_ADD
[01:45:47] Translating legacy key NUMPAD8 to KP_8
[01:45:47] Translating legacy key NUMPAD5 to KP_5
[01:45:47] Translating legacy key MULTIPLY to KP_MULTIPLY
[01:45:47] Translating legacy key NUMPAD1 to KP_1
[01:45:47] Translating legacy key NUMPAD0 to KP_0
[01:45:47] Translating legacy key NUMPAD3 to KP_3
[01:45:47] Translating legacy key NUMPAD2 to KP_2
[01:45:47] Translating legacy key DECIMAL to KP_DECIMAL
[01:45:47] Translating legacy key DIVIDE to KP_DIVIDE
[01:45:47] Translating legacy key NUMPAD6 to KP_6
[01:45:47] Translating legacy key NUMPAD4 to KP_4
[01:45:49] Word filter loaded: 23
[01:45:50] Starting global frame job manager with 4 worker threads
[01:45:50] Starting global lazy job manager with 2 worker threads
[01:45:50] Setting up OpenAL Sound Engine
[01:45:50] OpenAL version: 1.1 ALSOFT 1.19.1
[01:45:50] OpenAL renderer: OpenAL Soft
[01:45:50] OpenAL vendor: OpenAL Community
[01:45:50] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[01:45:50] Generating: 128 source channels.
[01:45:50]
[01:45:50] === OpenGL information ===
[01:45:50] LWJGL version: 3.2.3 1.2.0
[01:45:50] OpenGL vendor: Intel
[01:45:50] OpenGL renderer: Intel(R) HD Graphics 520
[01:45:50] OpenGL version: 4.6.0 - Build 26.20.100.8142
[01:45:50] OpenGL extensions:
[01:45:50]     GL_3DFX_texture_compression_FXT1
[01:45:50]     GL_AMD_depth_clamp_separate
[01:45:50]     GL_AMD_vertex_shader_layer
[01:45:50]     GL_AMD_vertex_shader_viewport_index
[01:45:50]     GL_ARB_ES2_compatibility
[01:45:50]     GL_ARB_ES3_1_compatibility
[01:45:50]     GL_ARB_ES3_compatibility
[01:45:50]     GL_ARB_arrays_of_arrays
[01:45:50]     GL_ARB_base_instance
[01:45:50]     GL_ARB_blend_func_extended
[01:45:50]     GL_ARB_buffer_storage
[01:45:50]     GL_ARB_cl_event
[01:45:50]     GL_ARB_clear_buffer_object
[01:45:50]     GL_ARB_clear_texture
[01:45:50]     GL_ARB_clip_control
[01:45:50]     GL_ARB_color_buffer_float
[01:45:50]     GL_ARB_compatibility
[01:45:50]     GL_ARB_compressed_texture_pixel_storage
[01:45:50]     GL_ARB_compute_shader
[01:45:50]     GL_ARB_conditional_render_inverted
[01:45:50]     GL_ARB_conservative_depth
[01:45:50]     GL_ARB_copy_buffer
[01:45:50]     GL_ARB_copy_image
[01:45:50]     GL_ARB_cull_distance
[01:45:50]     GL_ARB_debug_output
[01:45:50]     GL_ARB_depth_buffer_float
[01:45:50]     GL_ARB_depth_clamp
[01:45:50]     GL_ARB_depth_texture
[01:45:50]     GL_ARB_derivative_control
[01:45:50]     GL_ARB_direct_state_access
[01:45:50]     GL_ARB_draw_buffers
[01:45:50]     GL_ARB_draw_buffers_blend
[01:45:50]     GL_ARB_draw_elements_base_vertex
[01:45:50]     GL_ARB_draw_indirect
[01:45:50]     GL_ARB_draw_instanced
[01:45:50]     GL_ARB_enhanced_layouts
[01:45:50]     GL_ARB_explicit_attrib_location
[01:45:50]     GL_ARB_explicit_uniform_location
[01:45:50]     GL_ARB_fragment_coord_conventions
[01:45:50]     GL_ARB_fragment_layer_viewport
[01:45:50]     GL_ARB_fragment_program
[01:45:50]     GL_ARB_fragment_program_shadow
[01:45:50]     GL_ARB_fragment_shader
[01:45:50]     GL_ARB_fragment_shader_interlock
[01:45:50]     GL_ARB_framebuffer_no_attachments
[01:45:50]     GL_ARB_framebuffer_object
[01:45:50]     GL_ARB_framebuffer_sRGB
[01:45:50]     GL_ARB_geometry_shader4
[01:45:50]     GL_ARB_get_program_binary
[01:45:50]     GL_ARB_get_texture_sub_image
[01:45:50]     GL_ARB_gl_spirv
[01:45:50]     GL_ARB_gpu_shader5
[01:45:50]     GL_ARB_gpu_shader_fp64
[01:45:50]     GL_ARB_half_float_pixel
[01:45:50]     GL_ARB_half_float_vertex
[01:45:50]     GL_ARB_indirect_parameters
[01:45:50]     GL_ARB_instanced_arrays
[01:45:50]     GL_ARB_internalformat_query
[01:45:50]     GL_ARB_internalformat_query2
[01:45:50]     GL_ARB_invalidate_subdata
[01:45:50]     GL_ARB_map_buffer_alignment
[01:45:50]     GL_ARB_map_buffer_range
[01:45:50]     GL_ARB_multi_bind
[01:45:50]     GL_ARB_multi_draw_indirect
[01:45:50]     GL_ARB_multisample
[01:45:50]     GL_ARB_multitexture
[01:45:50]     GL_ARB_occlusion_query
[01:45:50]     GL_ARB_occlusion_query2
[01:45:50]     GL_ARB_pipeline_statistics_query
[01:45:50]     GL_ARB_pixel_buffer_object
[01:45:50]     GL_ARB_point_parameters
[01:45:50]     GL_ARB_point_sprite
[01:45:50]     GL_ARB_polygon_offset_clamp
[01:45:50]     GL_ARB_post_depth_coverage
[01:45:50]     GL_ARB_program_interface_query
[01:45:50]     GL_ARB_provoking_vertex
[01:45:50]     GL_ARB_query_buffer_object
[01:45:50]     GL_ARB_robust_buffer_access_behavior
[01:45:50]     GL_ARB_robustness
[01:45:50]     GL_ARB_robustness_isolation
[01:45:50]     GL_ARB_sample_shading
[01:45:50]     GL_ARB_sampler_objects
[01:45:50]     GL_ARB_seamless_cube_map
[01:45:50]     GL_ARB_seamless_cubemap_per_texture
[01:45:50]     GL_ARB_separate_shader_objects
[01:45:50]     GL_ARB_shader_atomic_counter_ops
[01:45:50]     GL_ARB_shader_atomic_counters
[01:45:50]     GL_ARB_shader_bit_encoding
[01:45:50]     GL_ARB_shader_draw_parameters
[01:45:50]     GL_ARB_shader_group_vote
[01:45:50]     GL_ARB_shader_image_load_store
[01:45:50]     GL_ARB_shader_image_size
[01:45:50]     GL_ARB_shader_objects
[01:45:50]     GL_ARB_shader_precision
[01:45:50]     GL_ARB_shader_stencil_export
[01:45:50]     GL_ARB_shader_storage_buffer_object
[01:45:50]     GL_ARB_shader_subroutine
[01:45:50]     GL_ARB_shader_texture_image_samples
[01:45:50]     GL_ARB_shading_language_100
[01:45:50]     GL_ARB_shading_language_420pack
[01:45:50]     GL_ARB_shading_language_packing
[01:45:50]     GL_ARB_shadow
[01:45:50]     GL_ARB_spirv_extensions
[01:45:50]     GL_ARB_stencil_texturing
[01:45:50]     GL_ARB_sync
[01:45:50]     GL_ARB_tessellation_shader
[01:45:50]     GL_ARB_texture_barrier
[01:45:50]     GL_ARB_texture_border_clamp
[01:45:50]     GL_ARB_texture_buffer_object
[01:45:50]     GL_ARB_texture_buffer_object_rgb32
[01:45:50]     GL_ARB_texture_buffer_range
[01:45:50]     GL_ARB_texture_compression
[01:45:50]     GL_ARB_texture_compression_bptc
[01:45:50]     GL_ARB_texture_compression_rgtc
[01:45:50]     GL_ARB_texture_cube_map
[01:45:50]     GL_ARB_texture_cube_map_array
[01:45:50]     GL_ARB_texture_env_add
[01:45:50]     GL_ARB_texture_env_combine
[01:45:50]     GL_ARB_texture_env_crossbar
[01:45:50]     GL_ARB_texture_env_dot3
[01:45:50]     GL_ARB_texture_filter_anisotropic
[01:45:50]     GL_ARB_texture_float
[01:45:50]     GL_ARB_texture_gather
[01:45:50]     GL_ARB_texture_mirror_clamp_to_edge
[01:45:50]     GL_ARB_texture_mirrored_repeat
[01:45:50]     GL_ARB_texture_multisample
[01:45:50]     GL_ARB_texture_non_power_of_two
[01:45:50]     GL_ARB_texture_query_levels
[01:45:50]     GL_ARB_texture_query_lod
[01:45:50]     GL_ARB_texture_rectangle
[01:45:50]     GL_ARB_texture_rg
[01:45:50]     GL_ARB_texture_rgb10_a2ui
[01:45:50]     GL_ARB_texture_stencil8
[01:45:50]     GL_ARB_texture_storage
[01:45:50]     GL_ARB_texture_storage_multisample
[01:45:50]     GL_ARB_texture_swizzle
[01:45:50]     GL_ARB_texture_view
[01:45:50]     GL_ARB_timer_query
[01:45:50]     GL_ARB_transform_feedback2
[01:45:50]     GL_ARB_transform_feedback3
[01:45:50]     GL_ARB_transform_feedback_instanced
[01:45:50]     GL_ARB_transform_feedback_overflow_query
[01:45:50]     GL_ARB_transpose_matrix
[01:45:50]     GL_ARB_uniform_buffer_object
[01:45:50]     GL_ARB_vertex_array_bgra
[01:45:50]     GL_ARB_vertex_array_object
[01:45:50]     GL_ARB_vertex_attrib_64bit
[01:45:50]     GL_ARB_vertex_attrib_binding
[01:45:50]     GL_ARB_vertex_buffer_object
[01:45:50]     GL_ARB_vertex_program
[01:45:50]     GL_ARB_vertex_shader
[01:45:50]     GL_ARB_vertex_type_10f_11f_11f_rev
[01:45:50]     GL_ARB_vertex_type_2_10_10_10_rev
[01:45:50]     GL_ARB_viewport_array
[01:45:50]     GL_ARB_window_pos
[01:45:50]     GL_ATI_separate_stencil
[01:45:50]     GL_EXT_abgr
[01:45:50]     GL_EXT_bgra
[01:45:50]     GL_EXT_blend_color
[01:45:50]     GL_EXT_blend_equation_separate
[01:45:50]     GL_EXT_blend_func_separate
[01:45:50]     GL_EXT_blend_minmax
[01:45:50]     GL_EXT_blend_subtract
[01:45:50]     GL_EXT_clip_volume_hint
[01:45:50]     GL_EXT_compiled_vertex_array
[01:45:50]     GL_EXT_direct_state_access
[01:45:50]     GL_EXT_draw_buffers2
[01:45:50]     GL_EXT_draw_range_elements
[01:45:50]     GL_EXT_fog_coord
[01:45:50]     GL_EXT_framebuffer_blit
[01:45:50]     GL_EXT_framebuffer_multisample
[01:45:50]     GL_EXT_framebuffer_object
[01:45:50]     GL_EXT_geometry_shader4
[01:45:50]     GL_EXT_gpu_program_parameters
[01:45:50]     GL_EXT_gpu_shader4
[01:45:50]     GL_EXT_multi_draw_arrays
[01:45:50]     GL_EXT_packed_depth_stencil
[01:45:50]     GL_EXT_packed_float
[01:45:50]     GL_EXT_packed_pixels
[01:45:50]     GL_EXT_polygon_offset_clamp
[01:45:50]     GL_EXT_rescale_normal
[01:45:50]     GL_EXT_secondary_color
[01:45:50]     GL_EXT_separate_specular_color
[01:45:50]     GL_EXT_shader_framebuffer_fetch
[01:45:50]     GL_EXT_shader_integer_mix
[01:45:50]     GL_EXT_shadow_funcs
[01:45:50]     GL_EXT_stencil_two_side
[01:45:50]     GL_EXT_stencil_wrap
[01:45:50]     GL_EXT_texture3D
[01:45:50]     GL_EXT_texture_array
[01:45:50]     GL_EXT_texture_compression_s3tc
[01:45:50]     GL_EXT_texture_edge_clamp
[01:45:50]     GL_EXT_texture_env_add
[01:45:50]     GL_EXT_texture_env_combine
[01:45:50]     GL_EXT_texture_filter_anisotropic
[01:45:50]     GL_EXT_texture_integer
[01:45:50]     GL_EXT_texture_lod_bias
[01:45:50]     GL_EXT_texture_rectangle
[01:45:50]     GL_EXT_texture_sRGB
[01:45:50]     GL_EXT_texture_sRGB_decode
[01:45:50]     GL_EXT_texture_shared_exponent
[01:45:50]     GL_EXT_texture_snorm
[01:45:50]     GL_EXT_texture_storage
[01:45:50]     GL_EXT_texture_swizzle
[01:45:50]     GL_EXT_timer_query
[01:45:50]     GL_EXT_transform_feedback
[01:45:50]     GL_IBM_texture_mirrored_repeat
[01:45:50]     GL_INTEL_conservative_rasterization
[01:45:50]     GL_INTEL_fragment_shader_ordering
[01:45:50]     GL_INTEL_framebuffer_CMAA
[01:45:50]     GL_INTEL_map_texture
[01:45:50]     GL_INTEL_multi_rate_fragment_shader
[01:45:50]     GL_INTEL_performance_query
[01:45:50]     GL_KHR_blend_equation_advanced
[01:45:50]     GL_KHR_blend_equation_advanced_coherent
[01:45:50]     GL_KHR_context_flush_control
[01:45:50]     GL_KHR_debug
[01:45:50]     GL_KHR_no_error
[01:45:50]     GL_KHR_texture_compression_astc_ldr
[01:45:50]     GL_NV_blend_square
[01:45:50]     GL_NV_conditional_render
[01:45:50]     GL_NV_primitive_restart
[01:45:50]     GL_NV_texgen_reflection
[01:45:50]     GL_SGIS_generate_mipmap
[01:45:50]     GL_SGIS_texture_edge_clamp
[01:45:50]     GL_SGIS_texture_lod
[01:45:50]     GL_SUN_multi_draw_arrays
[01:45:50]     GL_WIN_swap_hint
[01:45:50]     WGL_EXT_swap_control
[01:45:50] OpenGL pixel format: 8:8:8:8
[01:45:50] OpenGL depth format: 24:8
[01:45:50]
[01:45:50] GLSL version: 4.60 - Build 26.20.100.8142
[01:45:50] GLSL max vertex uniforms: 4096 (4096)
[01:45:50] GLSL max fragment uniforms: 4096 (4096)
[01:45:50] GLSL max varyings: 64 (64)
[01:45:50] GLSL max lights: 8 (8)
[01:45:50] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[01:45:50]
[01:45:50] Vertex/index buffer memory limit: 0MiB
[01:45:50] Starting workaround for fast running clocks
[01:45:50] Using LWJGL timer.
[01:45:51] Startup Phase - Initializing..
[01:45:51] Preloading builtin materials
[01:45:55] Preloading builtin materials done
[01:45:55] Setting up Collada Model Loader
[01:45:55] Launching Collada Model Loader threads
[01:45:55] Launching WOM Loader threads
[01:45:55] Startup Phase - Setting up..
[01:45:56] Loading window positions from C:\Users\USERNAME\wurm\players\Katrat\windows_1366x768.txt
[01:45:56] Loading props file C:\Users\USERNAME\wurm\players\Katrat\windows_1366x768.txt
[01:45:57] Gui initialized
[01:45:57] Startup Phase - Preparing terrain...
[01:45:58] Startup Phase - Connecting ..
[01:45:58] Disabling Nagles
[01:45:59] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\_Event.2022-04.txt
[01:45:59] Disabling Nagles
[01:46:00] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\Alliance.2022-04.txt
[01:46:02] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\CA_HELP.2022-04.txt
[01:46:02] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\GL-Freedom.2022-04.txt
[01:46:02] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\Freedom.2022-04.txt
[01:46:02] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\Trade.2022-04.txt
[01:46:03] Login successful
[01:46:03] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[01:46:04] Initializing font texture for Cry Uncial (32). Texture Size: 512
[01:46:06] Starting update of login splash image...
[01:46:07] Finished loading new login splash image!
[01:46:49] Water reflection offscreen size 256x256
[01:51:42] Writing to C:\Users\USERNAME\wurm\players\Katrat\logs\_Skills.2022-04.txt
[03:15:18] Quit confirmed, closing client. (This is usually from going to sleep.)
[03:15:18] Time is Fri Apr 08 03:15:18 EDT 2022
[03:15:18] Performing final cleanup after playing  1h 29m
[03:15:18] Saving props file C:\Users\USERNAME\wurm\players\Katrat\playerdata.txt
[03:15:18] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[03:15:18] Saving props file C:\Users\USERNAME\wurm\players\Katrat\stats.txt
[03:15:18] Dumped skills to C:\Users\USERNAME\wurm\players\Katrat\dumps\skills.20220408.0315.txt
[03:15:18] Saving window positions to C:\Users\USERNAME\wurm\players\Katrat\windows_1366x768.txt
[03:15:18] Saving props file C:\Users\USERNAME\wurm\players\Katrat\windows_1366x768.txt
[03:15:18] Shutting down OpenAL subsystem.
[03:15:18] Job executor 0 terminating
[03:15:18] WOM Loader exited.
[03:15:18] WOM Loader exited.
[03:15:18] Collada Model Loader exited.
[03:15:18] Job executor 1 terminating
[03:15:18] Job executor 2 terminating
[03:15:18] Job executor 3 terminating
[03:15:18] JCEF Shutting Down
[03:15:18] Fast Clock Workaround Thread exited.
[03:15:18] shutdown on Thread[AWT-EventQueue-0,6,main]
[03:15:18] WARNING: OpenAL was already stopped.

 

 

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8 hours ago, Katrat said:

I don't know if this is the right forum for this or if anyone else is even experiencing it but every time there is a meteor shower I experience an extreme amount of lag. I've tried relogging, adjusting settings, etc yet nothing fixes this and it basically makes the game unplayable for the duration of the meteor shower. It's very frustrating and a definite addition to the negatives of wurm game play.

This is one of those things which is "definitely a problem unique to you, because I've never heard of that before, and my game is working just fine," even though it's something various people remark on every time there's a Ritual of the Sun.

 

A setting to disable the sky effects associated with that ritual, for those who have problems with it, would be a welcome thing. Yes, they're very clever and pretty, but please give us a way to turn them off.

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All I know is that during a meteor shower my FPS drops down to 3 and it becomes virtually impossible to perform any tasks in game because everything is constantly refreshing and movement is very halting. 

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Not unique to You Katrat, i don't have that problem mysef, but i know 2 other players that do - when they see a meteor and it's trail in the sky they either log out straight after it's hit the ground, or run to a cave and do the same there, in case they need to be in the cave they can log in before the hit with no significant loss of FPS.

 

Elro

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2 hours ago, Elrohiir said:

Not unique to You Katrat, i don't have that problem mysef, but i know 2 other players that do - when they see a meteor and it's trail in the sky they either log out straight after it's hit the ground, or run to a cave and do the same there, in case they need to be in the cave they can log in before the hit with no significant loss of FPS.

 

Elro

Good to know. Ty.

 

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The framerate for my main toon dropped by half during the meteor shower on Xanadu earlier this week. It was still playable but annoying. Now the meteor shower is gone, everything is back to normal.

 

There was no noticeable difference for my priest, which I keep on the lowest graphics settings possible. Apart from that, same location in Wurm, same hardware.

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This again! Hello meteors hello lag. I have my graphics at med which I'm already begrudging. I'd hate to have to nix them entirely just for random meteor showers. I'm a very visually minded person and one of the major draws for me is the graphics of a game. Lush landscapes in particular. If I have to disable or set them all to the lowest possible settings every time there's a meteor shower then why bother to play?

 

FPS dropped to 2! The game is literally unplayable right now! And yes I tried relogging which proves to be a very temporary fix that only lasts for a very short while before the lag becomes overwhelming yet again! If a game is more hassle than enjoyment then it's just not worth playing and right now wurm is all hassle and no enjoyment!

Edited by Katrat

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With the meteor showers active again, I logged some data:

mag%20rite%20fps.png

This is my framerate, from just after logging in, while standing absolutely still and doing nothing. The data is logged with Fraps. Horizontal is number of seconds since the start, vertical is the FPS.

 

Some observations:

  • Something is very clearly eating the FPS gradually.
  • It's actually declining quite slowly here, probably because I did not move. In my experience the slowdown is worse when actively playing.
  • The discontinuity at around 3500 is probably because that's when it became day. It's expected that the framerate would drop when shadows kick in so I'm not worried about that.
  • The large downward spikes are, I think, to blame on the garbage collector. This is a separate problem that also exists when the meteor showers are not active, and they are rather annoying all by themselves.

I also noticed these balls:

magranon%20rite.png

 

When a meteor hits the ground, it shows a ball like this for a few seconds, which then disappears. Only this one was just sitting there indefinitely, and I saw a few others like it around me. So it seems that the visual effects associated with at least some of the meteors do not go away. This could explain the gradually worsening framerate.

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