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platinumteef

client freezes/hangs after killing stuff

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heres a console log, happens at least 4 times a day to the majority of people i play with that hunt regularly. wurm just freezes and hangs and you just have to spam click until you get the option to kill the application because its not responding

Spoiler

[19:47:16] 
[19:47:16] Preparing to enable console logging.
[19:47:16] Now logging to C:\Program Files (x86)\Wurm Online\console.Friede.log
[19:47:16] Time is Thu Mar 17 19:47:16 EDT 2022
[19:47:16] Running client version 4.2.51
[19:47:16]          client build# 95e6294b9c8209f16366827bcf028c6873393d02
[19:47:16]      client build time 2022-03-08 13:36
[19:47:16] 
[19:47:16] === System information ===
[19:47:16] Executing from C:\Program Files (x86)\Wurm Online\
[19:47:16] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:47:16] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:47:16] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:47:16] Available CPUs: 32
[19:47:16] 
[19:47:16] 
[19:47:16] === Wurm options ===
[19:47:16] animation_playback_self = 1
[19:47:16] ao_level = 0
[19:47:16] auto_mipmaps_enabled = 1
[19:47:16] auto_run_source = 0
[19:47:16] cavedetail = 0
[19:47:16] censor_chat = false
[19:47:16] collada_animations = 4
[19:47:16] colorItemsDamage = true
[19:47:16] color_black = 0.0,0.0,0.0,1.0
[19:47:16] color_cyan = 0.0,1.0,1.0,1.0
[19:47:16] color_enchant_desc = 0.20367865,0.87291443,0.9723954,1.0
[19:47:16] color_enchant_name = 0.036008872,0.8738592,0.99840456,1.0
[19:47:16] color_enchant_power = 0.955056,0.7044679,0.001325175,1.0
[19:47:16] color_error = 1.0,0.3,0.3,1.0
[19:47:16] color_fuchsia = 1.0,0.0,1.0,1.0
[19:47:16] color_green = 0.4,0.72,0.47,1.0
[19:47:16] color_grey = 0.5,0.75,1.0,1.0
[19:47:16] color_lime = 0.96478724,0.96598506,0.9714273,1.0
[19:47:16] color_maroon = 0.5,0.0,0.0,1.0
[19:47:16] color_navy_blue = 0.23,0.39,1.0,1.0
[19:47:16] color_orange = 1.0,0.58,0.04,1.0
[19:47:16] color_outline_ally = 0.5,1.0,0.5,1.0
[19:47:16] color_outline_friend = 0.5,0.75,1.0,1.0
[19:47:16] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:47:16] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:47:16] color_purple = 0.5,0.0,0.5,1.0
[19:47:16] color_red = 1.0,0.0,0.0,1.0
[19:47:16] color_royal_blue = 0.5,0.5,1.0,1.0
[19:47:16] color_salve_acid = 1.0,1.0,0.0,1.0
[19:47:16] color_salve_fire = 1.0,0.0,0.0,1.0
[19:47:16] color_salve_frost = 0.0,0.0,1.0,1.0
[19:47:16] color_silver = 0.75,0.75,0.75,1.0
[19:47:16] color_system = 0.94925404,0.9438913,0.93766505,1.0
[19:47:16] color_teal = 0.0,0.5,0.5,1.0
[19:47:16] color_white = 0.9863295,0.9863295,0.9863295,1.0
[19:47:16] color_yellow = 1.0,1.0,0.0,1.0
[19:47:16] combat_world_text = true
[19:47:16] compressed_textures = false
[19:47:16] compressed_textures_S3TC = true
[19:47:16] contribution_culling = 200
[19:47:16] custim_timer_source = 1
[19:47:16] customTimer1 = -1|-1
[19:47:16] customTimer2 = -1|-1
[19:47:16] customTimer3 = -1|-1
[19:47:16] customTimer4 = -1|-1
[19:47:16] customTimer5 = -1|-1
[19:47:16] debug_mode = false
[19:47:16] defaultActions_source = 0
[19:47:16] depth_clamp_enabled = 2
[19:47:16] disable_select_all_shortcut = false
[19:47:16] display_settings = false:false:0:1600:1024:32:-1:false:true
[19:47:16] enable_contribution_culling = false
[19:47:16] enable_debugs = false
[19:47:16] enable_ingame_wurmpedia = true
[19:47:16] enable_lod = true
[19:47:16] enable_seasonal_mappings = false
[19:47:16] enable_shift_drag = true
[19:47:16] enable_volumetric_fog = true
[19:47:16] enable_vsync = false
[19:47:16] enable_world_drag = true
[19:47:16] event_log_rotation = 2
[19:47:16] exec_source = 0
[19:47:16] fast_yield = false
[19:47:16] fbo_enabled = 2
[19:47:16] flashAssist_climbing = true
[19:47:16] flashAssist_inventory = true
[19:47:16] flashAssist_stamina_low = true
[19:47:16] flashAssist_stamina_water = true
[19:47:16] fog_coord_src = 0
[19:47:16] font_antialias = 2
[19:47:16] font_bold = 11
[19:47:16] font_default = 14
[19:47:16] font_header = 24
[19:47:16] font_italian = 11
[19:47:16] font_monospaced = 11
[19:47:16] font_static = 14
[19:47:16] fov_horizontal = 110
[19:47:16] fps_limit = 120
[19:47:16] fps_limit_background = 29
[19:47:16] fps_limit_enabled = true
[19:47:16] free_look_mode_disable_on_close_component = false
[19:47:16] free_look_mode_disable_on_combat = false
[19:47:16] free_look_mode_disable_on_open_component = false
[19:47:16] free_look_mode_sensitivity = 10
[19:47:16] game_client_thread_priority = 2
[19:47:16] glsl_debug_loading = false
[19:47:16] glsl_enabled = 2
[19:47:16] gpu_skinning = true
[19:47:16] gui_opacity = 3
[19:47:16] gui_skin = 1
[19:47:16] hard_mode = false
[19:47:16] has_read_eula = true
[19:47:16] head_bob = false
[19:47:16] hide_cursor_with_ui = false
[19:47:16] hide_inactive_friends = false
[19:47:16] hide_menu_examine = false
[19:47:16] hide_menu_no_target = false
[19:47:16] hide_menu_spam_mode = true
[19:47:16] hide_menu_stop = true
[19:47:16] hide_onscreen_fail_messages = false
[19:47:16] hide_onscreen_hostile_messages = false
[19:47:16] hide_onscreen_info_messages = false
[19:47:16] hide_personal_goal = false
[19:47:16] high_res_binoculars = true
[19:47:16] hint_texture_scaling = 2
[19:47:16] impColumn = true
[19:47:16] inverse_mouse = false
[19:47:16] irc_log_rotation = 2
[19:47:16] irc_notif = 0
[19:47:16] item_creature_render_distance = 4
[19:47:16] key_bindings_source = 0
[19:47:16] keyboard_layout = 0
[19:47:16] limit_dynamic_lights = false
[19:47:16] loadInventoryStartup = true
[19:47:16] local_list_in_event = true
[19:47:16] lod = 1
[19:47:16] log_extra_errors = false
[19:47:16] log_gl_errors = false
[19:47:16] mark_text_read = true
[19:47:16] material_as_suffix = true
[19:47:16] max_dynamic_lights = 6
[19:47:16] max_shader_lights = 8
[19:47:16] max_texture_size = 2
[19:47:16] mega_texture_size = 6
[19:47:16] model_loader_thread_priority = 2
[19:47:16] model_loading_threads = 3
[19:47:16] mount_control_mode = 0
[19:47:16] mount_rotation = false
[19:47:16] mouse_camera_sensitivity = 10.0
[19:47:16] mouse_smoothing = 0.0
[19:47:16] multicolor_usage = 3
[19:47:16] multidraw_enabled = 1
[19:47:16] no_brightness = false
[19:47:16] no_terrain_render = false
[19:47:16] no_world_render = false
[19:47:16] non_power_of_two = 1
[19:47:16] normal_maps = true
[19:47:16] occlusion_queries_enabled = 2
[19:47:16] offscreen_texture_size = 1
[19:47:16] other_log_rotation = 2
[19:47:16] outline_picking = true
[19:47:16] player_texture_size = 2
[19:47:16] quick_keybinds = true
[19:47:16] reflection_texture_size = 0
[19:47:16] reflections = 0
[19:47:16] remember_password = true
[19:47:16] render_bloom = false
[19:47:16] render_distant_terrain = true
[19:47:16] render_fxaa = true
[19:47:16] render_sun_glare = false
[19:47:16] render_vignette = false
[19:47:16] renderer_type = 1
[19:47:16] resident_models = false
[19:47:16] save_skills_on_quit = true
[19:47:16] screen_brightness = 0.0
[19:47:16] screen_shake = false
[19:47:16] screenshot_file_format = 1
[19:47:16] season_override = 0
[19:47:16] send_extra_tile_data = false
[19:47:16] setting_timestamps = true
[19:47:16] settings_version = 14
[19:47:16] shadow_level = 0
[19:47:16] shadow_mapsize = 1
[19:47:16] shift_drag_default = 1
[19:47:16] showKChat = true
[19:47:16] show_body_in_inventory = false
[19:47:16] show_creature_overlay = true
[19:47:16] show_detailed_hover = true
[19:47:16] show_examine_world_text = true
[19:47:16] show_hit_direction_indicator = true
[19:47:16] show_local_world_text = false
[19:47:16] show_old_menu = true
[19:47:16] show_old_quickbar = true
[19:47:16] show_tab_blinking = true
[19:47:16] silent_friends_update = false
[19:47:16] skillgain_minimum = 5
[19:47:16] skillgain_no_alignment = true
[19:47:16] skillgain_no_favor = true
[19:47:16] skydetail = 2
[19:47:16] sound_al_gain = 2
[19:47:16] sound_buzzlevel = 12
[19:47:16] sound_cache_enabled = true
[19:47:16] sound_doppler_enabled = false
[19:47:16] sound_engine = 2
[19:47:16] sound_footstepslevel = 6
[19:47:16] sound_music_level = 0
[19:47:16] sound_play_PMAlert = true
[19:47:16] sound_play_UIsounds = true
[19:47:16] sound_play_ambients = false
[19:47:16] sound_play_buzz = true
[19:47:16] sound_play_combat = true
[19:47:16] sound_play_door = true
[19:47:16] sound_play_emotes = true
[19:47:16] sound_play_footsteps = true
[19:47:16] sound_play_music = false
[19:47:16] sound_play_weather = true
[19:47:16] sound_play_work = true
[19:47:16] structure_render_distance = 4
[19:47:16] submit_client_data = 2
[19:47:16] supersampling = 0
[19:47:16] swap_mouse_buttons = false
[19:47:16] terrain_res = 2
[19:47:16] test_attach_equipment = false
[19:47:16] test_mode = 0
[19:47:16] thirdPerson = false
[19:47:16] tile_transitions = true
[19:47:16] tiledecorations = 4
[19:47:16] togglePushToTalk = true
[19:47:16] treelist_outline = true
[19:47:16] trees = 4
[19:47:16] ui_font_scale = 100
[19:47:16] ui_scale = 95
[19:47:16] update_optional = true
[19:47:16] use_alpha_particles = true
[19:47:16] use_anisotropic_filtering = 4
[19:47:16] use_antialiasing = 1
[19:47:16] use_default_action = true
[19:47:16] use_fast_clock_work_around = true
[19:47:16] use_nano_timer = false
[19:47:16] use_non_alpha_particles = true
[19:47:16] use_phobia_models = false
[19:47:16] use_tree_models = false
[19:47:16] use_weather_particles = true
[19:47:16] vbo_enabled = 1
[19:47:16] vg_ui_theme = 1
[19:47:16] viewport_bob = true
[19:47:16] water_detail = 0
[19:47:16] water_transparency = true
[19:47:16] 
[19:47:17] Setting up WurmModel Model Loader
[19:47:17] Executing C:\Program Files (x86)\Wurm Online\configs\ugly trees\keybindings.txt
[19:47:17] Translating legacy key NUMPAD9 to KP_9
[19:47:17] Translating legacy key EQUALS to EQUAL
[19:47:17] Translating legacy key ADD to KP_ADD
[19:47:17] Translating legacy key NUMPAD8 to KP_8
[19:47:17] Translating legacy key NUMPAD5 to KP_5
[19:47:17] Translating legacy key NUMPAD1 to KP_1
[19:47:17] Translating legacy key NUMPAD0 to KP_0
[19:47:17] Translating legacy key NUMPAD3 to KP_3
[19:47:17] Translating legacy key NUMPAD2 to KP_2
[19:47:17] Translating legacy key DECIMAL to KP_DECIMAL
[19:47:17] Translating legacy key DIVIDE to KP_DIVIDE
[19:47:17] Translating legacy key NUMPAD4 to KP_4
[19:47:17] Translating legacy key NUMPAD7 to KP_7
[19:47:17] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:47:17] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:47:17] Translating legacy key NUMPAD6 to KP_6
[19:47:18] Word filter loaded: 23
[19:47:18] Starting global frame job manager with 32 worker threads
[19:47:18] Starting global lazy job manager with 16 worker threads
[19:47:18] Setting up OpenAL Sound Engine
[19:47:18] OpenAL version: 1.1 ALSOFT 1.19.1
[19:47:18] OpenAL renderer: OpenAL Soft
[19:47:18] OpenAL vendor: OpenAL Community
[19:47:18] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:47:18] Generating: 128 source channels.
[19:47:18] 
[19:47:18] === OpenGL information ===
[19:47:18] LWJGL version: 3.2.3 1.2.0
[19:47:18] OpenGL vendor: NVIDIA Corporation
[19:47:18] OpenGL renderer: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2
[19:47:18] OpenGL version: 4.6.0 NVIDIA 497.29
[19:47:18] OpenGL extensions:
[19:47:18]     GL_AMD_multi_draw_indirect
[19:47:18]     GL_AMD_seamless_cubemap_per_texture
[19:47:18]     GL_AMD_vertex_shader_viewport_index
[19:47:18]     GL_AMD_vertex_shader_layer
[19:47:18]     GL_ARB_arrays_of_arrays
[19:47:18]     GL_ARB_base_instance
[19:47:18]     GL_ARB_bindless_texture
[19:47:18]     GL_ARB_blend_func_extended
[19:47:18]     GL_ARB_buffer_storage
[19:47:18]     GL_ARB_clear_buffer_object
[19:47:18]     GL_ARB_clear_texture
[19:47:18]     GL_ARB_clip_control
[19:47:18]     GL_ARB_color_buffer_float
[19:47:18]     GL_ARB_compatibility
[19:47:18]     GL_ARB_compressed_texture_pixel_storage
[19:47:18]     GL_ARB_conservative_depth
[19:47:18]     GL_ARB_compute_shader
[19:47:18]     GL_ARB_compute_variable_group_size
[19:47:18]     GL_ARB_conditional_render_inverted
[19:47:18]     GL_ARB_copy_buffer
[19:47:18]     GL_ARB_copy_image
[19:47:18]     GL_ARB_cull_distance
[19:47:18]     GL_ARB_debug_output
[19:47:18]     GL_ARB_depth_buffer_float
[19:47:18]     GL_ARB_depth_clamp
[19:47:18]     GL_ARB_depth_texture
[19:47:18]     GL_ARB_derivative_control
[19:47:18]     GL_ARB_direct_state_access
[19:47:18]     GL_ARB_draw_buffers
[19:47:18]     GL_ARB_draw_buffers_blend
[19:47:18]     GL_ARB_draw_indirect
[19:47:18]     GL_ARB_draw_elements_base_vertex
[19:47:18]     GL_ARB_draw_instanced
[19:47:18]     GL_ARB_enhanced_layouts
[19:47:18]     GL_ARB_ES2_compatibility
[19:47:18]     GL_ARB_ES3_compatibility
[19:47:18]     GL_ARB_ES3_1_compatibility
[19:47:18]     GL_ARB_ES3_2_compatibility
[19:47:18]     GL_ARB_explicit_attrib_location
[19:47:18]     GL_ARB_explicit_uniform_location
[19:47:18]     GL_ARB_fragment_coord_conventions
[19:47:18]     GL_ARB_fragment_layer_viewport
[19:47:18]     GL_ARB_fragment_program
[19:47:18]     GL_ARB_fragment_program_shadow
[19:47:18]     GL_ARB_fragment_shader
[19:47:18]     GL_ARB_fragment_shader_interlock
[19:47:18]     GL_ARB_framebuffer_no_attachments
[19:47:18]     GL_ARB_framebuffer_object
[19:47:18]     GL_ARB_framebuffer_sRGB
[19:47:18]     GL_ARB_geometry_shader4
[19:47:18]     GL_ARB_get_program_binary
[19:47:18]     GL_ARB_get_texture_sub_image
[19:47:18]     GL_ARB_gl_spirv
[19:47:18]     GL_ARB_gpu_shader5
[19:47:18]     GL_ARB_gpu_shader_fp64
[19:47:18]     GL_ARB_gpu_shader_int64
[19:47:18]     GL_ARB_half_float_pixel
[19:47:18]     GL_ARB_half_float_vertex
[19:47:18]     GL_ARB_imaging
[19:47:18]     GL_ARB_indirect_parameters
[19:47:18]     GL_ARB_instanced_arrays
[19:47:18]     GL_ARB_internalformat_query
[19:47:18]     GL_ARB_internalformat_query2
[19:47:18]     GL_ARB_invalidate_subdata
[19:47:18]     GL_ARB_map_buffer_alignment
[19:47:18]     GL_ARB_map_buffer_range
[19:47:18]     GL_ARB_multi_bind
[19:47:18]     GL_ARB_multi_draw_indirect
[19:47:18]     GL_ARB_multisample
[19:47:18]     GL_ARB_multitexture
[19:47:18]     GL_ARB_occlusion_query
[19:47:18]     GL_ARB_occlusion_query2
[19:47:18]     GL_ARB_parallel_shader_compile
[19:47:18]     GL_ARB_pipeline_statistics_query
[19:47:18]     GL_ARB_pixel_buffer_object
[19:47:18]     GL_ARB_point_parameters
[19:47:18]     GL_ARB_point_sprite
[19:47:18]     GL_ARB_polygon_offset_clamp
[19:47:18]     GL_ARB_post_depth_coverage
[19:47:18]     GL_ARB_program_interface_query
[19:47:18]     GL_ARB_provoking_vertex
[19:47:18]     GL_ARB_query_buffer_object
[19:47:18]     GL_ARB_robust_buffer_access_behavior
[19:47:18]     GL_ARB_robustness
[19:47:18]     GL_ARB_sample_locations
[19:47:18]     GL_ARB_sample_shading
[19:47:18]     GL_ARB_sampler_objects
[19:47:18]     GL_ARB_seamless_cube_map
[19:47:18]     GL_ARB_seamless_cubemap_per_texture
[19:47:18]     GL_ARB_separate_shader_objects
[19:47:18]     GL_ARB_shader_atomic_counter_ops
[19:47:18]     GL_ARB_shader_atomic_counters
[19:47:18]     GL_ARB_shader_ballot
[19:47:18]     GL_ARB_shader_bit_encoding
[19:47:18]     GL_ARB_shader_clock
[19:47:18]     GL_ARB_shader_draw_parameters
[19:47:18]     GL_ARB_shader_group_vote
[19:47:18]     GL_ARB_shader_image_load_store
[19:47:18]     GL_ARB_shader_image_size
[19:47:18]     GL_ARB_shader_objects
[19:47:18]     GL_ARB_shader_precision
[19:47:18]     GL_ARB_shader_storage_buffer_object
[19:47:18]     GL_ARB_shader_subroutine
[19:47:18]     GL_ARB_shader_texture_image_samples
[19:47:18]     GL_ARB_shader_texture_lod
[19:47:18]     GL_ARB_shading_language_100
[19:47:18]     GL_ARB_shader_viewport_layer_array
[19:47:18]     GL_ARB_shading_language_420pack
[19:47:18]     GL_ARB_shading_language_include
[19:47:18]     GL_ARB_shading_language_packing
[19:47:18]     GL_ARB_shadow
[19:47:18]     GL_ARB_sparse_buffer
[19:47:18]     GL_ARB_sparse_texture
[19:47:18]     GL_ARB_sparse_texture2
[19:47:18]     GL_ARB_sparse_texture_clamp
[19:47:18]     GL_ARB_spirv_extensions
[19:47:18]     GL_ARB_stencil_texturing
[19:47:18]     GL_ARB_sync
[19:47:18]     GL_ARB_tessellation_shader
[19:47:18]     GL_ARB_texture_barrier
[19:47:18]     GL_ARB_texture_border_clamp
[19:47:18]     GL_ARB_texture_buffer_object
[19:47:18]     GL_ARB_texture_buffer_object_rgb32
[19:47:18]     GL_ARB_texture_buffer_range
[19:47:18]     GL_ARB_texture_compression
[19:47:18]     GL_ARB_texture_compression_bptc
[19:47:18]     GL_ARB_texture_compression_rgtc
[19:47:18]     GL_ARB_texture_cube_map
[19:47:18]     GL_ARB_texture_cube_map_array
[19:47:18]     GL_ARB_texture_env_add
[19:47:18]     GL_ARB_texture_env_combine
[19:47:18]     GL_ARB_texture_env_crossbar
[19:47:18]     GL_ARB_texture_env_dot3
[19:47:18]     GL_ARB_texture_filter_anisotropic
[19:47:18]     GL_ARB_texture_filter_minmax
[19:47:18]     GL_ARB_texture_float
[19:47:18]     GL_ARB_texture_gather
[19:47:18]     GL_ARB_texture_mirror_clamp_to_edge
[19:47:18]     GL_ARB_texture_mirrored_repeat
[19:47:18]     GL_ARB_texture_multisample
[19:47:18]     GL_ARB_texture_non_power_of_two
[19:47:18]     GL_ARB_texture_query_levels
[19:47:18]     GL_ARB_texture_query_lod
[19:47:18]     GL_ARB_texture_rectangle
[19:47:18]     GL_ARB_texture_rg
[19:47:18]     GL_ARB_texture_rgb10_a2ui
[19:47:18]     GL_ARB_texture_stencil8
[19:47:18]     GL_ARB_texture_storage
[19:47:18]     GL_ARB_texture_storage_multisample
[19:47:18]     GL_ARB_texture_swizzle
[19:47:18]     GL_ARB_texture_view
[19:47:18]     GL_ARB_timer_query
[19:47:18]     GL_ARB_transform_feedback2
[19:47:18]     GL_ARB_transform_feedback3
[19:47:18]     GL_ARB_transform_feedback_instanced
[19:47:18]     GL_ARB_transform_feedback_overflow_query
[19:47:18]     GL_ARB_transpose_matrix
[19:47:18]     GL_ARB_uniform_buffer_object
[19:47:18]     GL_ARB_vertex_array_bgra
[19:47:18]     GL_ARB_vertex_array_object
[19:47:18]     GL_ARB_vertex_attrib_64bit
[19:47:18]     GL_ARB_vertex_attrib_binding
[19:47:18]     GL_ARB_vertex_buffer_object
[19:47:18]     GL_ARB_vertex_program
[19:47:18]     GL_ARB_vertex_shader
[19:47:18]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:47:18]     GL_ARB_vertex_type_2_10_10_10_rev
[19:47:18]     GL_ARB_viewport_array
[19:47:18]     GL_ARB_window_pos
[19:47:18]     GL_ATI_draw_buffers
[19:47:18]     GL_ATI_texture_float
[19:47:18]     GL_ATI_texture_mirror_once
[19:47:18]     GL_S3_s3tc
[19:47:18]     GL_EXT_texture_env_add
[19:47:18]     GL_EXT_abgr
[19:47:18]     GL_EXT_bgra
[19:47:18]     GL_EXT_bindable_uniform
[19:47:18]     GL_EXT_blend_color
[19:47:18]     GL_EXT_blend_equation_separate
[19:47:18]     GL_EXT_blend_func_separate
[19:47:18]     GL_EXT_blend_minmax
[19:47:18]     GL_EXT_blend_subtract
[19:47:18]     GL_EXT_compiled_vertex_array
[19:47:18]     GL_EXT_Cg_shader
[19:47:18]     GL_EXT_depth_bounds_test
[19:47:18]     GL_EXT_direct_state_access
[19:47:18]     GL_EXT_draw_buffers2
[19:47:18]     GL_EXT_draw_instanced
[19:47:18]     GL_EXT_draw_range_elements
[19:47:18]     GL_EXT_fog_coord
[19:47:18]     GL_EXT_framebuffer_blit
[19:47:18]     GL_EXT_framebuffer_multisample
[19:47:18]     GL_EXTX_framebuffer_mixed_formats
[19:47:18]     GL_EXT_framebuffer_multisample_blit_scaled
[19:47:18]     GL_EXT_framebuffer_object
[19:47:18]     GL_EXT_framebuffer_sRGB
[19:47:18]     GL_EXT_geometry_shader4
[19:47:18]     GL_EXT_gpu_program_parameters
[19:47:18]     GL_EXT_gpu_shader4
[19:47:18]     GL_EXT_multi_draw_arrays
[19:47:18]     GL_EXT_multiview_texture_multisample
[19:47:18]     GL_EXT_multiview_timer_query
[19:47:18]     GL_EXT_packed_depth_stencil
[19:47:18]     GL_EXT_packed_float
[19:47:18]     GL_EXT_packed_pixels
[19:47:18]     GL_EXT_pixel_buffer_object
[19:47:18]     GL_EXT_point_parameters
[19:47:18]     GL_EXT_polygon_offset_clamp
[19:47:18]     GL_EXT_post_depth_coverage
[19:47:18]     GL_EXT_provoking_vertex
[19:47:18]     GL_EXT_raster_multisample
[19:47:18]     GL_EXT_rescale_normal
[19:47:18]     GL_EXT_secondary_color
[19:47:18]     GL_EXT_separate_shader_objects
[19:47:18]     GL_EXT_separate_specular_color
[19:47:18]     GL_EXT_shader_image_load_formatted
[19:47:18]     GL_EXT_shader_image_load_store
[19:47:18]     GL_EXT_shader_integer_mix
[19:47:18]     GL_EXT_shadow_funcs
[19:47:18]     GL_EXT_sparse_texture2
[19:47:18]     GL_EXT_stencil_two_side
[19:47:18]     GL_EXT_stencil_wrap
[19:47:18]     GL_EXT_texture3D
[19:47:18]     GL_EXT_texture_array
[19:47:18]     GL_EXT_texture_buffer_object
[19:47:18]     GL_EXT_texture_compression_dxt1
[19:47:18]     GL_EXT_texture_compression_latc
[19:47:18]     GL_EXT_texture_compression_rgtc
[19:47:18]     GL_EXT_texture_compression_s3tc
[19:47:18]     GL_EXT_texture_cube_map
[19:47:18]     GL_EXT_texture_edge_clamp
[19:47:18]     GL_EXT_texture_env_combine
[19:47:18]     GL_EXT_texture_env_dot3
[19:47:18]     GL_EXT_texture_filter_anisotropic
[19:47:18]     GL_EXT_texture_filter_minmax
[19:47:18]     GL_EXT_texture_integer
[19:47:18]     GL_EXT_texture_lod
[19:47:18]     GL_EXT_texture_lod_bias
[19:47:18]     GL_EXT_texture_mirror_clamp
[19:47:18]     GL_EXT_texture_object
[19:47:18]     GL_EXT_texture_shadow_lod
[19:47:18]     GL_EXT_texture_shared_exponent
[19:47:18]     GL_EXT_texture_sRGB
[19:47:18]     GL_EXT_texture_sRGB_R8
[19:47:18]     GL_EXT_texture_sRGB_decode
[19:47:18]     GL_EXT_texture_storage
[19:47:18]     GL_EXT_texture_swizzle
[19:47:18]     GL_EXT_timer_query
[19:47:18]     GL_EXT_transform_feedback2
[19:47:18]     GL_EXT_vertex_array
[19:47:18]     GL_EXT_vertex_array_bgra
[19:47:18]     GL_EXT_vertex_attrib_64bit
[19:47:18]     GL_EXT_window_rectangles
[19:47:18]     GL_EXT_import_sync_object
[19:47:18]     GL_IBM_rasterpos_clip
[19:47:18]     GL_IBM_texture_mirrored_repeat
[19:47:18]     GL_KHR_context_flush_control
[19:47:18]     GL_KHR_debug
[19:47:18]     GL_EXT_memory_object
[19:47:18]     GL_EXT_memory_object_win32
[19:47:18]     GL_NV_memory_object_sparse
[19:47:18]     GL_EXT_win32_keyed_mutex
[19:47:18]     GL_KHR_parallel_shader_compile
[19:47:18]     GL_KHR_no_error
[19:47:18]     GL_KHR_robust_buffer_access_behavior
[19:47:18]     GL_KHR_robustness
[19:47:18]     GL_EXT_semaphore
[19:47:18]     GL_EXT_semaphore_win32
[19:47:18]     GL_NV_timeline_semaphore
[19:47:18]     GL_KHR_shader_subgroup
[19:47:18]     GL_KTX_buffer_region
[19:47:18]     GL_NV_alpha_to_coverage_dither_control
[19:47:18]     GL_NV_bindless_multi_draw_indirect
[19:47:18]     GL_NV_bindless_multi_draw_indirect_count
[19:47:18]     GL_NV_bindless_texture
[19:47:18]     GL_NV_blend_equation_advanced
[19:47:18]     GL_NV_blend_equation_advanced_coherent
[19:47:18]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:47:18]     GL_NV_blend_minmax_factor
[19:47:18]     GL_NV_blend_square
[19:47:18]     GL_NV_clip_space_w_scaling
[19:47:18]     GL_NV_command_list
[19:47:18]     GL_NV_compute_program5
[19:47:18]     GL_NV_compute_shader_derivatives
[19:47:18]     GL_NV_conditional_render
[19:47:18]     GL_NV_conservative_raster
[19:47:18]     GL_NV_conservative_raster_dilate
[19:47:18]     GL_NV_conservative_raster_pre_snap
[19:47:18]     GL_NV_conservative_raster_pre_snap_triangles
[19:47:18]     GL_NV_conservative_raster_underestimation
[19:47:18]     GL_NV_copy_depth_to_color
[19:47:18]     GL_NV_copy_image
[19:47:18]     GL_NV_depth_buffer_float
[19:47:18]     GL_NV_depth_clamp
[19:47:18]     GL_NV_draw_texture
[19:47:18]     GL_NV_draw_vulkan_image
[19:47:18]     GL_NV_ES1_1_compatibility
[19:47:18]     GL_NV_ES3_1_compatibility
[19:47:18]     GL_NV_explicit_multisample
[19:47:18]     GL_NV_feature_query
[19:47:18]     GL_NV_fence
[19:47:18]     GL_NV_fill_rectangle
[19:47:18]     GL_NV_float_buffer
[19:47:18]     GL_NV_fog_distance
[19:47:18]     GL_NV_fragment_coverage_to_color
[19:47:18]     GL_NV_fragment_program
[19:47:18]     GL_NV_fragment_program_option
[19:47:18]     GL_NV_fragment_program2
[19:47:18]     GL_NV_fragment_shader_barycentric
[19:47:18]     GL_NV_fragment_shader_interlock
[19:47:18]     GL_NV_framebuffer_mixed_samples
[19:47:18]     GL_NV_framebuffer_multisample_coverage
[19:47:18]     GL_NV_geometry_shader4
[19:47:18]     GL_NV_geometry_shader_passthrough
[19:47:18]     GL_NV_gpu_program4
[19:47:18]     GL_NV_internalformat_sample_query
[19:47:18]     GL_NV_gpu_program4_1
[19:47:18]     GL_NV_gpu_program5
[19:47:18]     GL_NV_gpu_program5_mem_extended
[19:47:18]     GL_NV_gpu_program_fp64
[19:47:18]     GL_NV_gpu_shader5
[19:47:18]     GL_NV_half_float
[19:47:18]     GL_NV_light_max_exponent
[19:47:18]     GL_NV_memory_attachment
[19:47:18]     GL_NV_mesh_shader
[19:47:18]     GL_NV_multisample_coverage
[19:47:18]     GL_NV_multisample_filter_hint
[19:47:18]     GL_NV_occlusion_query
[19:47:18]     GL_NV_packed_depth_stencil
[19:47:18]     GL_NV_parameter_buffer_object
[19:47:18]     GL_NV_parameter_buffer_object2
[19:47:18]     GL_NV_path_rendering
[19:47:18]     GL_NV_path_rendering_shared_edge
[19:47:18]     GL_NV_pixel_data_range
[19:47:18]     GL_NV_point_sprite
[19:47:18]     GL_NV_primitive_restart
[19:47:18]     GL_NV_query_resource
[19:47:18]     GL_NV_query_resource_tag
[19:47:18]     GL_NV_register_combiners
[19:47:18]     GL_NV_register_combiners2
[19:47:18]     GL_NV_representative_fragment_test
[19:47:18]     GL_NV_sample_locations
[19:47:18]     GL_NV_sample_mask_override_coverage
[19:47:18]     GL_NV_scissor_exclusive
[19:47:18]     GL_NV_shader_atomic_counters
[19:47:18]     GL_NV_shader_atomic_float
[19:47:18]     GL_NV_shader_atomic_float64
[19:47:18]     GL_NV_shader_atomic_fp16_vector
[19:47:18]     GL_NV_shader_atomic_int64
[19:47:18]     GL_NV_shader_buffer_load
[19:47:18]     GL_NV_shader_storage_buffer_object
[19:47:18]     GL_NV_shader_subgroup_partitioned
[19:47:18]     GL_NV_shader_texture_footprint
[19:47:18]     GL_NV_shading_rate_image
[19:47:18]     GL_NV_stereo_view_rendering
[19:47:18]     GL_NV_texgen_reflection
[19:47:18]     GL_NV_texture_barrier
[19:47:18]     GL_NV_texture_compression_vtc
[19:47:18]     GL_NV_texture_env_combine4
[19:47:18]     GL_NV_texture_multisample
[19:47:18]     GL_NV_texture_rectangle
[19:47:18]     GL_NV_texture_rectangle_compressed
[19:47:18]     GL_NV_texture_shader
[19:47:18]     GL_NV_texture_shader2
[19:47:18]     GL_NV_texture_shader3
[19:47:18]     GL_NV_transform_feedback
[19:47:18]     GL_NV_transform_feedback2
[19:47:18]     GL_NV_uniform_buffer_unified_memory
[19:47:18]     GL_NV_vertex_array_range
[19:47:18]     GL_NV_vertex_array_range2
[19:47:18]     GL_NV_vertex_attrib_integer_64bit
[19:47:18]     GL_NV_vertex_buffer_unified_memory
[19:47:18]     GL_NV_vertex_program
[19:47:18]     GL_NV_vertex_program1_1
[19:47:18]     GL_NV_vertex_program2
[19:47:18]     GL_NV_vertex_program2_option
[19:47:18]     GL_NV_vertex_program3
[19:47:18]     GL_NV_viewport_array2
[19:47:18]     GL_NV_viewport_swizzle
[19:47:18]     GL_NVX_conditional_render
[19:47:18]     GL_NVX_linked_gpu_multicast
[19:47:18]     GL_NV_gpu_multicast
[19:47:18]     GL_NVX_gpu_multicast2
[19:47:18]     GL_NVX_progress_fence
[19:47:18]     GL_NVX_gpu_memory_info
[19:47:18]     GL_NVX_multigpu_info
[19:47:18]     GL_NVX_nvenc_interop
[19:47:18]     GL_NV_shader_thread_group
[19:47:18]     GL_NV_shader_thread_shuffle
[19:47:18]     GL_KHR_blend_equation_advanced
[19:47:18]     GL_KHR_blend_equation_advanced_coherent
[19:47:18]     GL_OVR_multiview
[19:47:18]     GL_OVR_multiview2
[19:47:18]     GL_SGIS_generate_mipmap
[19:47:18]     GL_SGIS_texture_lod
[19:47:18]     GL_SGIX_depth_texture
[19:47:18]     GL_SGIX_shadow
[19:47:18]     GL_SUN_slice_accum
[19:47:18]     GL_WIN_swap_hint
[19:47:18]     WGL_EXT_swap_control
[19:47:18] OpenGL pixel format: 8:8:8:8
[19:47:18] OpenGL depth format: 24:8
[19:47:18] 
[19:47:18] GLSL version: 4.60 NVIDIA
[19:47:18] GLSL max vertex uniforms: 4096 (4096)
[19:47:18] GLSL max fragment uniforms: 4096 (4096)
[19:47:18] GLSL max varyings: 124 (124)
[19:47:18] GLSL max lights: 8 (8)
[19:47:18] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:47:18] 
[19:47:18] Vertex/index buffer memory limit: 5632MiB
[19:47:18] Starting workaround for fast running clocks
[19:47:18] Using LWJGL timer.
[19:47:19] Startup Phase - Initializing..
[19:47:19] Preloading builtin materials
[19:47:19] Preloading builtin materials done
[19:47:19] Setting up Collada Model Loader
[19:47:19] Launching Collada Model Loader threads
[19:47:19] Launching WOM Loader threads
[19:47:19] Startup Phase - Setting up..
[19:47:19] Loading window positions from C:\Program Files (x86)\Wurm Online\players\Friede\windows_3440x1377.txt
[19:47:19] Loading props file C:\Program Files (x86)\Wurm Online\players\Friede\windows_3440x1377.txt
[19:47:19] Gui initialized
[19:47:19] Startup Phase - Preparing terrain...
[19:47:20] Startup Phase - Connecting ..
[19:47:20] Disabling Nagles
[19:47:21] Writing to C:\Program Files (x86)\Wurm Online\players\Friede\logs\_Event.2022-03.txt
[19:47:21] Disabling Nagles
[19:47:22] Writing to C:\Program Files (x86)\Wurm Online\players\Friede\logs\_Friends.2022-03.txt
[19:47:22] Writing to C:\Program Files (x86)\Wurm Online\players\Friede\logs\Alliance.2022-03.txt
[19:47:22] Writing to C:\Program Files (x86)\Wurm Online\players\Friede\logs\JK_CA_Help.2022-03.txt
[19:47:22] Login successful
[19:47:22] Executing C:\Program Files (x86)\Wurm Online\configs\ugly trees\autorun.txt
[19:47:22] Starting update of login splash image...
[19:47:22] Water reflection offscreen size 1720x688
[19:47:22] No mapping found for hair6
[19:47:23] Finished loading new login splash image!
[19:50:36] Writing to C:\Program Files (x86)\Wurm Online\players\Friede\logs\_Combat.2022-03.txt
[19:50:52] Writing to C:\Program Files (x86)\Wurm Online\players\Friede\logs\_Skills.2022-03.txt
[20:26:04] Mar 17, 2022 8:26:04 PM class.bUC9Gw6sN mMV5oPkCW
[20:26:04] SEVERE: Input does not appear to be an Ogg bitstream.
[20:26:04] Mar 17, 2022 8:26:04 PM class.bUC9Gw6sN mMV5oPkCW
[20:26:04] SEVERE: res/missingsound.ogg
[20:31:14] Keybindings saved.
[20:31:22] Mar 17, 2022 8:31:22 PM class.bUC9Gw6sN mMV5oPkCW
[20:31:22] SEVERE: Input does not appear to be an Ogg bitstream.
[20:31:22] Mar 17, 2022 8:31:22 PM class.bUC9Gw6sN mMV5oPkCW
[20:31:22] SEVERE: res/missingsound.ogg
 

 

 

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1 hour ago, Trash said:

It happends on death animation for me

 

Any mob in particular? or any mob?

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[2022-10-12] [07:48:55] An aged black wolf is dead. R.I.P.
[2022-10-12] [07:49:26] Reconnecting Friede! The Defiance of peace means war...
 

[2022-10-11] [14:39:19] A venerable horse is dead. R.I.P.
[2022-10-11] [14:39:51] Reconnecting Friede! The Defiance of peace means war...


[2022-10-11] [13:54:15] An old black wolf is dead. R.I.P.

[2022-10-11] [13:55:05] Reconnecting Friede! The Defiance of peace means war...
 

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On 3/19/2022 at 12:39 AM, fencejumper said:

 

Any mob in particular? or any mob?

think it has something to do with death animation

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