Posted March 15, 2022 Seems that if a bridge is planned prior to a restart, the player who planned it can bypass the inability to plan the next bridge after the restart. [With the first unfinished] [11:50:04] <xxxxxx> (xxx) if you plan the first before a server shutdown you can often plan a 2nd after the restart Share this post Link to post Share on other sites
Posted March 15, 2022 7 minutes ago, SugarFoxx said: Seems that if a bridge is planned prior to a restart, the player who planned it can bypass the inability to plan the next bridge after the restart. [With the first unfinished] [11:50:04] <xxxxxx> (xxx) if you plan the first before a server shutdown you can often plan a 2nd after the restart I didn't think this was a bug given that it is in the Wiki that you can do this (and with buildings too) and CA's often advise people who go into help with the issue of not being able to plan something because they have planned something for someone else already to wait until after the server restart. Share this post Link to post Share on other sites
Posted March 15, 2022 2 minutes ago, HeddWyn said: I didn't think this was a bug given that it is in the Wiki that you can do this (and with buildings too) and CA's often advise people who go into help with the issue of not being able to plan something because they have planned something for someone else already to wait until after the server restart. Would love to see the logs from these "CA's" promoting a mechanic bypass that is obviously a bug and needs fixing. Share this post Link to post Share on other sites
Posted March 15, 2022 1 minute ago, SugarFoxx said: Would love to see the logs from these "CA's" promoting a mechanic bypass that is obviously a bug and needs fixing. I am sure that the GM's can access those logs easily, and as I say it is on the wiki also... https://www.wurmpedia.com/index.php/Guides:Build_house "To be able to plan more than 1 house, you either have to wait for server reset, or finish the first floor walls of the current plan" Share this post Link to post Share on other sites
Posted March 15, 2022 This is how it works with all buildings, and bridges are just sneaky buildings in disguise 1 Share this post Link to post Share on other sites
Posted March 15, 2022 10 minutes ago, HeddWyn said: and as I say it is on the wiki also... Thank you for bringing this to our attention. We will get it updated. As far as it being a bug, if you have a way to bypass a mechanic, then it's pretty clear it's unintended. 1 Share this post Link to post Share on other sites
Posted March 15, 2022 2 minutes ago, Vayu said: Thank you for bringing this to our attention. We will get it updated. As far as it being a bug, if you have a way to bypass a mechanic, then it's pretty clear it's unintended. Fair enough, but why have that comment on the wiki then? Share this post Link to post Share on other sites
Posted March 15, 2022 (edited) 2 minutes ago, Vayu said: Thank you for bringing this to our attention. We will get it updated. As far as it being a bug, if you have a way to bypass a mechanic, then it's pretty clear it's unintended. Thank you Vayu, the wiki has been edited as per the request of the GM team Edited March 15, 2022 by SugarFoxx 1 Share this post Link to post Share on other sites
Posted March 15, 2022 10 minutes ago, HeddWyn said: Fair enough, but why have that comment on the wiki then? The page you linked was a player made guide, not something that was put forward by a member of our team. As such, they are recommendations on how to do things, similar to walk-throughs for other games. 1 Share this post Link to post Share on other sites
Posted March 18, 2022 This page (not a guide as far as I can see) https://www.wurmpedia.com/index.php/Wall_plan says "You are not required to complete a building before you are allowed to build or plan another one, however if you wish to do so you must wait until a server reset." Share this post Link to post Share on other sites