Posted February 3, 2022 Opposite of "It seems extremely tame," makes an ordinarily passive animal aggressive. 2 Share this post Link to post Share on other sites
Posted February 3, 2022 -1, there's no reason to it. No reward to players, its just "oh, now I suddenly have extra meat" because baby animals aren't as strong (unless Wogic dictates otherwise). Share this post Link to post Share on other sites
Posted February 4, 2022 2 hours ago, Brython said: -1, there's no reason to it. No reward to players, its just "oh, now I suddenly have extra meat" because baby animals aren't as strong (unless Wogic dictates otherwise). Well, being a negative trait, the intent wouldn't really be to create something directly beneficial. (Considering the ingenuity of players, someone probably would find some sort of use for an exceptionally ornery ram, or the like.) Would mainly result in the occasional curiosity one might run across. Share this post Link to post Share on other sites
Posted February 4, 2022 Hm... chicken fights... battle pigs... Might be fun. +1 Share this post Link to post Share on other sites
Posted February 7, 2022 Can just see it now, some new player breeds a few horses, logs back on after they give birth, guards have killed em all. Or, logs on and it's a bison and beats the ever living snot out of them. Only way I could see this work is if it is triggered. Trait 'Hostile Intent' you go to equip it, brand it, lead it and it goes hostile or has a chance to go hostile and attack you. Otherwise, nice premise but need to fully think through all the different situations that could come up because of this trait. Share this post Link to post Share on other sites