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Oblivionnreaver

locked items and keys interraction

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testing with a wagon, having the key to a wagon you don't have permissions to allows you to access the hold but not embark as commander/passenger via hud. if you keybind embark commander/passenger you can however embark via the keybind, but the keybind doesn't work if you don't have the key, so holding the key is removing the restriction without adding the command to the right click menu.

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This makes me wonder how many other menu options are available but not displayed. 

 

If I were to guess (and I do love guessing) I'd say the menus are populated off of a table of some kind. I think making a query of some kind asking what the player can do and populating the menu off that would make the menu easier to manage on the back end but certainly slow down the server and likely the client.

Edited by bigtree

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