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Katy

Client crashing when trying to build

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Hey i have a client crashing 3 times now after the server restart, its happend when i try to build my floor above in my building. Myria ingame.

 

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Spoiler

Contents of console.log:
[18:23:37] 
[18:23:37] Preparing to enable console logging.
[18:23:37] Now logging to C:\Users\USERNAME\wurm\console.Myria.log
[18:23:37] Time is Tue Dec 21 18:23:37 CET 2021
[18:23:37] Running client version 4.2.47
[18:23:37]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[18:23:37]      client build time 2021-12-21 14:29
[18:23:37] 
[18:23:37] === System information ===
[18:23:37] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[18:23:37] Operating system: Windows 10 (arch: amd64, version: 10.0)
[18:23:37] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[18:23:37] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[18:23:37] Available CPUs: 12
[18:23:37] 
[18:23:37] 
[18:23:37] === Wurm options ===
[18:23:37] animation_playback_self = 0
[18:23:37] ao_level = 1
[18:23:37] auto_mipmaps_enabled = 1
[18:23:37] auto_run_source = 0
[18:23:37] cavedetail = 2
[18:23:37] censor_chat = true
[18:23:37] collada_animations = 3
[18:23:37] colorItemsDamage = true
[18:23:37] color_black = 0.0,0.0,0.0,1.0
[18:23:37] color_cyan = 0.0,1.0,1.0,1.0
[18:23:37] color_enchant_desc = 0.5,0.5,1.0,1.0
[18:23:37] color_enchant_name = 0.0,0.5,0.5,1.0
[18:23:37] color_enchant_power = 0.0,1.0,1.0,1.0
[18:23:37] color_error = 1.0,0.3,0.3,1.0
[18:23:37] color_fuchsia = 1.0,0.0,1.0,1.0
[18:23:37] color_green = 0.4,0.72,0.47,1.0
[18:23:37] color_grey = 0.5,0.75,1.0,1.0
[18:23:37] color_lime = 0.5,1.0,0.5,1.0
[18:23:37] color_maroon = 0.5,0.0,0.0,1.0
[18:23:37] color_navy_blue = 0.23,0.39,1.0,1.0
[18:23:37] color_orange = 1.0,0.58,0.04,1.0
[18:23:37] color_outline_ally = 0.5,1.0,0.5,1.0
[18:23:37] color_outline_friend = 0.5,0.75,1.0,1.0
[18:23:37] color_outline_hostile = 1.0,0.0,0.0,1.0
[18:23:37] color_outline_neutral = 0.5,0.5,1.0,1.0
[18:23:37] color_purple = 0.5,0.0,0.5,1.0
[18:23:37] color_red = 1.0,0.0,0.0,1.0
[18:23:37] color_royal_blue = 0.5,0.5,1.0,1.0
[18:23:37] color_salve_acid = 1.0,1.0,0.0,1.0
[18:23:37] color_salve_fire = 1.0,0.0,0.0,1.0
[18:23:37] color_salve_frost = 0.0,0.0,1.0,1.0
[18:23:37] color_silver = 0.75,0.75,0.75,1.0
[18:23:37] color_system = 0.5,1.0,0.5,1.0
[18:23:37] color_teal = 0.0,0.5,0.5,1.0
[18:23:37] color_white = 1.0,1.0,1.0,1.0
[18:23:37] color_yellow = 1.0,1.0,0.0,1.0
[18:23:37] combat_world_text = true
[18:23:37] compressed_textures = false
[18:23:37] compressed_textures_S3TC = true
[18:23:37] contribution_culling = 200
[18:23:37] custim_timer_source = 1
[18:23:37] customTimer1 = -1|-1
[18:23:37] customTimer2 = -1|-1
[18:23:37] customTimer3 = -1|-1
[18:23:37] customTimer4 = -1|-1
[18:23:37] customTimer5 = -1|-1
[18:23:37] debug_mode = false
[18:23:37] defaultActions_source = 0
[18:23:37] depth_clamp_enabled = 2
[18:23:37] disable_select_all_shortcut = false
[18:23:37] display_settings = false:false:0:1024:768:32:-1:false:true
[18:23:37] enable_contribution_culling = false
[18:23:37] enable_debugs = false
[18:23:37] enable_ingame_wurmpedia = true
[18:23:37] enable_lod = true
[18:23:37] enable_seasonal_mappings = true
[18:23:37] enable_shift_drag = false
[18:23:37] enable_volumetric_fog = true
[18:23:37] enable_vsync = false
[18:23:37] enable_world_drag = true
[18:23:37] event_log_rotation = 2
[18:23:37] exec_source = 0
[18:23:37] fast_yield = false
[18:23:37] fbo_enabled = 2
[18:23:37] flashAssist_climbing = true
[18:23:37] flashAssist_inventory = true
[18:23:37] flashAssist_stamina_low = true
[18:23:37] flashAssist_stamina_water = true
[18:23:37] fog_coord_src = 0
[18:23:37] font_antialias = 2
[18:23:37] font_bold = 11
[18:23:37] font_default = 11
[18:23:37] font_header = 24
[18:23:37] font_italian = 11
[18:23:37] font_monospaced = 11
[18:23:37] font_static = 11
[18:23:37] fov_horizontal = 80
[18:23:37] fps_limit = 60
[18:23:37] fps_limit_background = 30
[18:23:37] fps_limit_enabled = true
[18:23:37] free_look_mode_disable_on_close_component = false
[18:23:37] free_look_mode_disable_on_combat = false
[18:23:37] free_look_mode_disable_on_open_component = false
[18:23:37] free_look_mode_sensitivity = 10
[18:23:37] game_client_thread_priority = 2
[18:23:37] glsl_debug_loading = false
[18:23:37] glsl_enabled = 2
[18:23:37] gpu_skinning = true
[18:23:37] gui_opacity = 3
[18:23:37] gui_skin = 1
[18:23:37] hard_mode = false
[18:23:37] has_read_eula = true
[18:23:37] head_bob = false
[18:23:37] hide_cursor_with_ui = false
[18:23:37] hide_inactive_friends = false
[18:23:37] hide_menu_examine = false
[18:23:37] hide_menu_no_target = false
[18:23:37] hide_menu_spam_mode = true
[18:23:37] hide_menu_stop = false
[18:23:37] hide_onscreen_fail_messages = false
[18:23:37] hide_onscreen_hostile_messages = false
[18:23:37] hide_onscreen_info_messages = false
[18:23:37] hide_personal_goal = false
[18:23:37] high_res_binoculars = true
[18:23:37] hint_texture_scaling = 2
[18:23:37] impColumn = true
[18:23:37] inverse_mouse = false
[18:23:37] irc_log_rotation = 2
[18:23:37] irc_notif = 0
[18:23:37] item_creature_render_distance = 3
[18:23:37] key_bindings_source = 0
[18:23:37] keyboard_layout = 0
[18:23:37] limit_dynamic_lights = true
[18:23:37] loadInventoryStartup = true
[18:23:37] local_list_in_event = false
[18:23:37] lod = 1
[18:23:37] log_extra_errors = false
[18:23:37] log_gl_errors = false
[18:23:37] mark_text_read = true
[18:23:37] material_as_suffix = true
[18:23:37] max_dynamic_lights = 8
[18:23:37] max_shader_lights = 8
[18:23:37] max_texture_size = 3
[18:23:37] mega_texture_size = 6
[18:23:37] model_loader_thread_priority = 2
[18:23:37] model_loading_threads = 3
[18:23:37] mount_control_mode = 0
[18:23:37] mount_rotation = false
[18:23:37] mouse_camera_sensitivity = 10.0
[18:23:37] mouse_smoothing = 0.0
[18:23:37] multicolor_usage = 1
[18:23:37] multidraw_enabled = 1
[18:23:37] no_brightness = false
[18:23:37] no_terrain_render = false
[18:23:37] no_world_render = false
[18:23:37] non_power_of_two = 1
[18:23:37] normal_maps = true
[18:23:37] occlusion_queries_enabled = 2
[18:23:37] offscreen_texture_size = 3
[18:23:37] other_log_rotation = 2
[18:23:37] outline_picking = true
[18:23:37] player_texture_size = 2
[18:23:37] quick_keybinds = true
[18:23:37] reflection_texture_size = 2
[18:23:37] reflections = 2
[18:23:37] remember_password = true
[18:23:37] render_bloom = false
[18:23:37] render_distant_terrain = true
[18:23:37] render_fxaa = true
[18:23:37] render_sun_glare = false
[18:23:37] render_vignette = false
[18:23:37] renderer_type = 1
[18:23:37] resident_models = false
[18:23:37] save_skills_on_quit = false
[18:23:37] screen_brightness = 0.0
[18:23:37] screen_shake = true
[18:23:37] screenshot_file_format = 1
[18:23:37] season_override = 0
[18:23:37] send_extra_tile_data = false
[18:23:37] setting_timestamps = true
[18:23:37] settings_version = 14
[18:23:37] shadow_level = 0
[18:23:37] shadow_mapsize = 1
[18:23:37] shift_drag_default = 10
[18:23:37] showKChat = true
[18:23:37] show_body_in_inventory = false
[18:23:37] show_creature_overlay = true
[18:23:37] show_detailed_hover = true
[18:23:37] show_examine_world_text = true
[18:23:37] show_hit_direction_indicator = true
[18:23:37] show_local_world_text = true
[18:23:37] show_old_menu = false
[18:23:37] show_old_quickbar = false
[18:23:37] show_tab_blinking = true
[18:23:37] silent_friends_update = false
[18:23:37] skillgain_minimum = 2
[18:23:37] skillgain_no_alignment = true
[18:23:37] skillgain_no_favor = true
[18:23:37] skydetail = 2
[18:23:37] sound_al_gain = 5
[18:23:37] sound_buzzlevel = 5
[18:23:37] sound_cache_enabled = true
[18:23:37] sound_doppler_enabled = false
[18:23:37] sound_engine = 2
[18:23:37] sound_footstepslevel = 10
[18:23:37] sound_music_level = 0
[18:23:37] sound_play_PMAlert = false
[18:23:37] sound_play_UIsounds = true
[18:23:37] sound_play_ambients = true
[18:23:37] sound_play_buzz = true
[18:23:37] sound_play_combat = true
[18:23:37] sound_play_door = true
[18:23:37] sound_play_emotes = true
[18:23:37] sound_play_footsteps = true
[18:23:37] sound_play_music = true
[18:23:37] sound_play_weather = true
[18:23:37] sound_play_work = true
[18:23:37] structure_render_distance = 3
[18:23:37] submit_client_data = 1
[18:23:37] supersampling = 0
[18:23:37] swap_mouse_buttons = false
[18:23:37] terrain_res = 2
[18:23:37] test_attach_equipment = false
[18:23:37] test_mode = 0
[18:23:37] thirdPerson = false
[18:23:37] tile_transitions = true
[18:23:37] tiledecorations = 2
[18:23:37] togglePushToTalk = true
[18:23:37] treelist_outline = true
[18:23:37] trees = 3
[18:23:37] ui_font_scale = 100
[18:23:37] ui_scale = 110
[18:23:37] update_optional = true
[18:23:37] use_alpha_particles = true
[18:23:37] use_anisotropic_filtering = 4
[18:23:37] use_antialiasing = 1
[18:23:37] use_default_action = true
[18:23:37] use_fast_clock_work_around = true
[18:23:37] use_nano_timer = false
[18:23:37] use_non_alpha_particles = true
[18:23:37] use_phobia_models = false
[18:23:37] use_tree_models = true
[18:23:37] use_weather_particles = true
[18:23:37] vbo_enabled = 1
[18:23:37] vg_ui_theme = 1
[18:23:37] viewport_bob = true
[18:23:37] water_detail = 1
[18:23:37] water_transparency = false
[18:23:37] 
[18:23:38] Setting up WurmModel Model Loader
[18:23:38] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[18:23:38] Translating legacy key NUMPAD7 to KP_7
[18:23:38] Translating legacy key NUMPAD9 to KP_9
[18:23:38] Translating legacy key SUBTRACT to KP_SUBTRACT
[18:23:38] Translating legacy key EQUALS to EQUAL
[18:23:38] Translating legacy key ADD to KP_ADD
[18:23:38] Translating legacy key NUMPAD8 to KP_8
[18:23:38] Translating legacy key NUMPAD5 to KP_5
[18:23:38] Translating legacy key MULTIPLY to KP_MULTIPLY
[18:23:38] Translating legacy key NUMPAD1 to KP_1
[18:23:38] Translating legacy key NUMPAD0 to KP_0
[18:23:38] Translating legacy key NUMPAD3 to KP_3
[18:23:38] Translating legacy key NUMPAD2 to KP_2
[18:23:38] Translating legacy key DECIMAL to KP_DECIMAL
[18:23:38] Translating legacy key DIVIDE to KP_DIVIDE
[18:23:38] Translating legacy key NUMPAD6 to KP_6
[18:23:38] Translating legacy key NUMPAD4 to KP_4
[18:23:39] Word filter loaded: 23
[18:23:39] Starting global frame job manager with 12 worker threads
[18:23:39] Starting global lazy job manager with 6 worker threads
[18:23:39] Setting up OpenAL Sound Engine
[18:23:39] OpenAL version: 1.1 ALSOFT 1.19.1
[18:23:39] OpenAL renderer: OpenAL Soft
[18:23:39] OpenAL vendor: OpenAL Community
[18:23:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[18:23:39] Generating: 128 source channels.
[18:23:39] 
[18:23:39] === OpenGL information ===
[18:23:39] LWJGL version: 3.2.3 1.2.0
[18:23:39] OpenGL vendor: ATI Technologies Inc.
[18:23:39] OpenGL renderer: AMD Radeon RX 5700
[18:23:39] OpenGL version: 4.6.14742 Compatibility Profile Context 21.8.2 27.20.22025.1006
[18:23:39] OpenGL extensions:
[18:23:39]     GL_AMDX_debug_output
[18:23:39]     GL_AMD_blend_minmax_factor
[18:23:39]     GL_AMD_conservative_depth
[18:23:39]     GL_AMD_debug_output
[18:23:39]     GL_AMD_depth_clamp_separate
[18:23:39]     GL_AMD_draw_buffers_blend
[18:23:39]     GL_AMD_framebuffer_sample_positions
[18:23:39]     GL_AMD_gcn_shader
[18:23:39]     GL_AMD_gpu_shader_half_float
[18:23:39]     GL_AMD_gpu_shader_half_float_fetch
[18:23:39]     GL_AMD_gpu_shader_int16
[18:23:39]     GL_AMD_gpu_shader_int64
[18:23:39]     GL_AMD_interleaved_elements
[18:23:39]     GL_AMD_multi_draw_indirect
[18:23:39]     GL_AMD_name_gen_delete
[18:23:39]     GL_AMD_occlusion_query_event
[18:23:39]     GL_AMD_performance_monitor
[18:23:39]     GL_AMD_pinned_memory
[18:23:39]     GL_AMD_query_buffer_object
[18:23:39]     GL_AMD_sample_positions
[18:23:39]     GL_AMD_seamless_cubemap_per_texture
[18:23:39]     GL_AMD_shader_atomic_counter_ops
[18:23:39]     GL_AMD_shader_stencil_export
[18:23:39]     GL_AMD_shader_stencil_value_export
[18:23:39]     GL_AMD_shader_trace
[18:23:39]     GL_AMD_shader_trinary_minmax
[18:23:39]     GL_AMD_sparse_texture
[18:23:39]     GL_AMD_sparse_texture_pool
[18:23:39]     GL_AMD_stencil_operation_extended
[18:23:39]     GL_AMD_texture_cube_map_array
[18:23:39]     GL_AMD_texture_texture4
[18:23:39]     GL_AMD_transform_feedback3_lines_triangles
[18:23:39]     GL_AMD_transform_feedback4
[18:23:39]     GL_AMD_vertex_shader_layer
[18:23:39]     GL_AMD_vertex_shader_viewport_index
[18:23:39]     GL_ARB_ES2_compatibility
[18:23:39]     GL_ARB_ES3_1_compatibility
[18:23:39]     GL_ARB_ES3_compatibility
[18:23:39]     GL_ARB_arrays_of_arrays
[18:23:39]     GL_ARB_base_instance
[18:23:39]     GL_ARB_bindless_texture
[18:23:39]     GL_ARB_blend_func_extended
[18:23:39]     GL_ARB_buffer_storage
[18:23:39]     GL_ARB_clear_buffer_object
[18:23:39]     GL_ARB_clear_texture
[18:23:39]     GL_ARB_clip_control
[18:23:39]     GL_ARB_color_buffer_float
[18:23:39]     GL_ARB_compatibility
[18:23:39]     GL_ARB_compressed_texture_pixel_storage
[18:23:39]     GL_ARB_compute_shader
[18:23:39]     GL_ARB_conditional_render_inverted
[18:23:39]     GL_ARB_conservative_depth
[18:23:39]     GL_ARB_copy_buffer
[18:23:39]     GL_ARB_copy_image
[18:23:39]     GL_ARB_cull_distance
[18:23:39]     GL_ARB_debug_output
[18:23:39]     GL_ARB_depth_buffer_float
[18:23:39]     GL_ARB_depth_clamp
[18:23:39]     GL_ARB_depth_texture
[18:23:39]     GL_ARB_derivative_control
[18:23:39]     GL_ARB_direct_state_access
[18:23:39]     GL_ARB_draw_buffers
[18:23:39]     GL_ARB_draw_buffers_blend
[18:23:39]     GL_ARB_draw_elements_base_vertex
[18:23:39]     GL_ARB_draw_indirect
[18:23:39]     GL_ARB_draw_instanced
[18:23:39]     GL_ARB_enhanced_layouts
[18:23:39]     GL_ARB_explicit_attrib_location
[18:23:39]     GL_ARB_explicit_uniform_location
[18:23:39]     GL_ARB_fragment_coord_conventions
[18:23:39]     GL_ARB_fragment_layer_viewport
[18:23:39]     GL_ARB_fragment_program
[18:23:39]     GL_ARB_fragment_program_shadow
[18:23:39]     GL_ARB_fragment_shader
[18:23:39]     GL_ARB_framebuffer_no_attachments
[18:23:39]     GL_ARB_framebuffer_object
[18:23:39]     GL_ARB_framebuffer_sRGB
[18:23:39]     GL_ARB_geometry_shader4
[18:23:39]     GL_ARB_get_program_binary
[18:23:39]     GL_ARB_get_texture_sub_image
[18:23:39]     GL_ARB_gl_spirv
[18:23:39]     GL_ARB_gpu_shader5
[18:23:39]     GL_ARB_gpu_shader_fp64
[18:23:39]     GL_ARB_half_float_pixel
[18:23:39]     GL_ARB_half_float_vertex
[18:23:39]     GL_ARB_imaging
[18:23:39]     GL_ARB_indirect_parameters
[18:23:39]     GL_ARB_instanced_arrays
[18:23:39]     GL_ARB_internalformat_query
[18:23:39]     GL_ARB_internalformat_query2
[18:23:39]     GL_ARB_invalidate_subdata
[18:23:39]     GL_ARB_map_buffer_alignment
[18:23:39]     GL_ARB_map_buffer_range
[18:23:39]     GL_ARB_multi_bind
[18:23:39]     GL_ARB_multi_draw_indirect
[18:23:39]     GL_ARB_multisample
[18:23:39]     GL_ARB_multitexture
[18:23:39]     GL_ARB_occlusion_query
[18:23:39]     GL_ARB_occlusion_query2
[18:23:39]     GL_ARB_parallel_shader_compile
[18:23:39]     GL_ARB_pipeline_statistics_query
[18:23:39]     GL_ARB_pixel_buffer_object
[18:23:39]     GL_ARB_point_parameters
[18:23:39]     GL_ARB_point_sprite
[18:23:39]     GL_ARB_polygon_offset_clamp
[18:23:39]     GL_ARB_program_interface_query
[18:23:39]     GL_ARB_provoking_vertex
[18:23:39]     GL_ARB_query_buffer_object
[18:23:39]     GL_ARB_robust_buffer_access_behavior
[18:23:39]     GL_ARB_sample_shading
[18:23:39]     GL_ARB_sampler_objects
[18:23:39]     GL_ARB_seamless_cube_map
[18:23:39]     GL_ARB_seamless_cubemap_per_texture
[18:23:39]     GL_ARB_separate_shader_objects
[18:23:39]     GL_ARB_shader_atomic_counter_ops
[18:23:39]     GL_ARB_shader_atomic_counters
[18:23:39]     GL_ARB_shader_ballot
[18:23:39]     GL_ARB_shader_bit_encoding
[18:23:39]     GL_ARB_shader_draw_parameters
[18:23:39]     GL_ARB_shader_group_vote
[18:23:39]     GL_ARB_shader_image_load_store
[18:23:39]     GL_ARB_shader_image_size
[18:23:39]     GL_ARB_shader_objects
[18:23:39]     GL_ARB_shader_precision
[18:23:39]     GL_ARB_shader_stencil_export
[18:23:39]     GL_ARB_shader_storage_buffer_object
[18:23:39]     GL_ARB_shader_subroutine
[18:23:39]     GL_ARB_shader_texture_image_samples
[18:23:39]     GL_ARB_shader_texture_lod
[18:23:39]     GL_ARB_shader_viewport_layer_array
[18:23:39]     GL_ARB_shading_language_100
[18:23:39]     GL_ARB_shading_language_420pack
[18:23:39]     GL_ARB_shading_language_include
[18:23:39]     GL_ARB_shading_language_packing
[18:23:39]     GL_ARB_shadow
[18:23:39]     GL_ARB_shadow_ambient
[18:23:39]     GL_ARB_sparse_buffer
[18:23:39]     GL_ARB_sparse_texture
[18:23:39]     GL_ARB_spirv_extensions
[18:23:39]     GL_ARB_stencil_texturing
[18:23:39]     GL_ARB_sync
[18:23:39]     GL_ARB_tessellation_shader
[18:23:39]     GL_ARB_texture_barrier
[18:23:39]     GL_ARB_texture_border_clamp
[18:23:39]     GL_ARB_texture_buffer_object
[18:23:39]     GL_ARB_texture_buffer_object_rgb32
[18:23:39]     GL_ARB_texture_buffer_range
[18:23:39]     GL_ARB_texture_compression
[18:23:39]     GL_ARB_texture_compression_bptc
[18:23:39]     GL_ARB_texture_compression_rgtc
[18:23:39]     GL_ARB_texture_cube_map
[18:23:39]     GL_ARB_texture_cube_map_array
[18:23:39]     GL_ARB_texture_env_add
[18:23:39]     GL_ARB_texture_env_combine
[18:23:39]     GL_ARB_texture_env_crossbar
[18:23:39]     GL_ARB_texture_env_dot3
[18:23:39]     GL_ARB_texture_float
[18:23:39]     GL_ARB_texture_gather
[18:23:39]     GL_ARB_texture_mirror_clamp_to_edge
[18:23:39]     GL_ARB_texture_mirrored_repeat
[18:23:39]     GL_ARB_texture_multisample
[18:23:39]     GL_ARB_texture_non_power_of_two
[18:23:39]     GL_ARB_texture_query_levels
[18:23:39]     GL_ARB_texture_query_lod
[18:23:39]     GL_ARB_texture_rectangle
[18:23:39]     GL_ARB_texture_rg
[18:23:39]     GL_ARB_texture_rgb10_a2ui
[18:23:39]     GL_ARB_texture_snorm
[18:23:39]     GL_ARB_texture_stencil8
[18:23:39]     GL_ARB_texture_storage
[18:23:39]     GL_ARB_texture_storage_multisample
[18:23:39]     GL_ARB_texture_swizzle
[18:23:39]     GL_ARB_texture_view
[18:23:39]     GL_ARB_timer_query
[18:23:39]     GL_ARB_transform_feedback2
[18:23:39]     GL_ARB_transform_feedback3
[18:23:39]     GL_ARB_transform_feedback_instanced
[18:23:39]     GL_ARB_transform_feedback_overflow_query
[18:23:39]     GL_ARB_transpose_matrix
[18:23:39]     GL_ARB_uniform_buffer_object
[18:23:39]     GL_ARB_vertex_array_bgra
[18:23:39]     GL_ARB_vertex_array_object
[18:23:39]     GL_ARB_vertex_attrib_64bit
[18:23:39]     GL_ARB_vertex_attrib_binding
[18:23:39]     GL_ARB_vertex_buffer_object
[18:23:39]     GL_ARB_vertex_program
[18:23:39]     GL_ARB_vertex_shader
[18:23:39]     GL_ARB_vertex_type_10f_11f_11f_rev
[18:23:39]     GL_ARB_vertex_type_2_10_10_10_rev
[18:23:39]     GL_ARB_viewport_array
[18:23:39]     GL_ARB_window_pos
[18:23:39]     GL_ATI_draw_buffers
[18:23:39]     GL_ATI_envmap_bumpmap
[18:23:39]     GL_ATI_fragment_shader
[18:23:39]     GL_ATI_separate_stencil
[18:23:39]     GL_ATI_texture_compression_3dc
[18:23:39]     GL_ATI_texture_env_combine3
[18:23:39]     GL_ATI_texture_float
[18:23:39]     GL_ATI_texture_mirror_once
[18:23:39]     GL_EXT_abgr
[18:23:39]     GL_EXT_bgra
[18:23:39]     GL_EXT_bindable_uniform
[18:23:39]     GL_EXT_blend_color
[18:23:39]     GL_EXT_blend_equation_separate
[18:23:39]     GL_EXT_blend_func_separate
[18:23:39]     GL_EXT_blend_minmax
[18:23:39]     GL_EXT_blend_subtract
[18:23:39]     GL_EXT_compiled_vertex_array
[18:23:39]     GL_EXT_copy_buffer
[18:23:39]     GL_EXT_copy_texture
[18:23:39]     GL_EXT_depth_bounds_test
[18:23:39]     GL_EXT_direct_state_access
[18:23:39]     GL_EXT_draw_buffers2
[18:23:39]     GL_EXT_draw_instanced
[18:23:39]     GL_EXT_draw_range_elements
[18:23:39]     GL_EXT_fog_coord
[18:23:39]     GL_EXT_framebuffer_blit
[18:23:39]     GL_EXT_framebuffer_multisample
[18:23:39]     GL_EXT_framebuffer_object
[18:23:39]     GL_EXT_framebuffer_sRGB
[18:23:39]     GL_EXT_geometry_shader4
[18:23:39]     GL_EXT_gpu_program_parameters
[18:23:39]     GL_EXT_gpu_shader4
[18:23:39]     GL_EXT_histogram
[18:23:39]     GL_EXT_memory_object
[18:23:39]     GL_EXT_memory_object_win32
[18:23:39]     GL_EXT_multi_draw_arrays
[18:23:39]     GL_EXT_packed_depth_stencil
[18:23:39]     GL_EXT_packed_float
[18:23:39]     GL_EXT_packed_pixels
[18:23:39]     GL_EXT_pixel_buffer_object
[18:23:39]     GL_EXT_point_parameters
[18:23:39]     GL_EXT_polygon_offset_clamp
[18:23:39]     GL_EXT_provoking_vertex
[18:23:39]     GL_EXT_rescale_normal
[18:23:39]     GL_EXT_secondary_color
[18:23:39]     GL_EXT_semaphore
[18:23:39]     GL_EXT_semaphore_win32
[18:23:39]     GL_EXT_separate_specular_color
[18:23:39]     GL_EXT_shader_image_load_store
[18:23:39]     GL_EXT_shader_integer_mix
[18:23:39]     GL_EXT_shadow_funcs
[18:23:39]     GL_EXT_stencil_wrap
[18:23:39]     GL_EXT_subtexture
[18:23:39]     GL_EXT_texgen_reflection
[18:23:39]     GL_EXT_texture3D
[18:23:39]     GL_EXT_texture_array
[18:23:39]     GL_EXT_texture_buffer_object
[18:23:39]     GL_EXT_texture_compression_bptc
[18:23:39]     GL_EXT_texture_compression_latc
[18:23:39]     GL_EXT_texture_compression_rgtc
[18:23:39]     GL_EXT_texture_compression_s3tc
[18:23:39]     GL_EXT_texture_cube_map
[18:23:39]     GL_EXT_texture_edge_clamp
[18:23:39]     GL_EXT_texture_env_add
[18:23:39]     GL_EXT_texture_env_combine
[18:23:39]     GL_EXT_texture_env_dot3
[18:23:39]     GL_EXT_texture_filter_anisotropic
[18:23:39]     GL_EXT_texture_integer
[18:23:39]     GL_EXT_texture_lod
[18:23:39]     GL_EXT_texture_lod_bias
[18:23:39]     GL_EXT_texture_mirror_clamp
[18:23:39]     GL_EXT_texture_object
[18:23:39]     GL_EXT_texture_rectangle
[18:23:39]     GL_EXT_texture_sRGB
[18:23:39]     GL_EXT_texture_sRGB_R8
[18:23:39]     GL_EXT_texture_sRGB_RG8
[18:23:39]     GL_EXT_texture_sRGB_decode
[18:23:39]     GL_EXT_texture_shared_exponent
[18:23:39]     GL_EXT_texture_snorm
[18:23:39]     GL_EXT_texture_storage
[18:23:39]     GL_EXT_texture_swizzle
[18:23:39]     GL_EXT_timer_query
[18:23:39]     GL_EXT_transform_feedback
[18:23:39]     GL_EXT_vertex_array
[18:23:39]     GL_EXT_vertex_array_bgra
[18:23:39]     GL_EXT_vertex_attrib_64bit
[18:23:39]     GL_IBM_texture_mirrored_repeat
[18:23:39]     GL_INTEL_fragment_shader_ordering
[18:23:39]     GL_KHR_context_flush_control
[18:23:39]     GL_KHR_debug
[18:23:39]     GL_KHR_no_error
[18:23:39]     GL_KHR_parallel_shader_compile
[18:23:39]     GL_KHR_robust_buffer_access_behavior
[18:23:39]     GL_KHR_robustness
[18:23:39]     GL_KTX_buffer_region
[18:23:39]     GL_NV_alpha_to_coverage_dither_control
[18:23:39]     GL_NV_blend_square
[18:23:39]     GL_NV_conditional_render
[18:23:39]     GL_NV_copy_depth_to_color
[18:23:39]     GL_NV_copy_image
[18:23:39]     GL_NV_depth_buffer_float
[18:23:39]     GL_NV_explicit_multisample
[18:23:39]     GL_NV_float_buffer
[18:23:39]     GL_NV_half_float
[18:23:39]     GL_NV_primitive_restart
[18:23:39]     GL_NV_shader_atomic_int64
[18:23:39]     GL_NV_texgen_reflection
[18:23:39]     GL_NV_texture_barrier
[18:23:39]     GL_OES_EGL_image
[18:23:39]     GL_SGIS_generate_mipmap
[18:23:39]     GL_SGIS_texture_edge_clamp
[18:23:39]     GL_SGIS_texture_lod
[18:23:39]     GL_SUN_multi_draw_arrays
[18:23:39]     GL_WIN_swap_hint
[18:23:39]     WGL_EXT_swap_control
[18:23:39] OpenGL pixel format: 8:8:8:8
[18:23:39] OpenGL depth format: 24:8
[18:23:39] 
[18:23:39] GLSL version: 4.60
[18:23:39] GLSL max vertex uniforms: 4096 (16384)
[18:23:39] GLSL max fragment uniforms: 4096 (16384)
[18:23:39] GLSL max varyings: 128 (128)
[18:23:39] GLSL max lights: 8 (8)
[18:23:39] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[18:23:39] 
[18:23:39] Vertex/index buffer memory limit: 0MiB
[18:23:39] Starting workaround for fast running clocks
[18:23:39] Using LWJGL timer.
[18:23:40] Startup Phase - Initializing..
[18:23:40] Preloading builtin materials
[18:23:40] Preloading builtin materials done
[18:23:40] Setting up Collada Model Loader
[18:23:40] Launching Collada Model Loader threads
[18:23:40] Launching WOM Loader threads
[18:23:40] Startup Phase - Setting up..
[18:23:40] Loading window positions from C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt
[18:23:40] Loading props file C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt
[18:23:40] Gui initialized
[18:23:40] Startup Phase - Preparing terrain...
[18:23:41] Startup Phase - Connecting ..
[18:23:42] Disabling Nagles
[18:23:42] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\_Event.2021-12.txt
[18:23:42] Disabling Nagles
[18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\_Friends.2021-12.txt
[18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\CA_HELP.2021-12.txt
[18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\GL-Freedom.2021-12.txt
[18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\Freedom.2021-12.txt
[18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\Trade.2021-12.txt
[18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\Non-English_Help.2021-12.txt
[18:23:43] Login successful
[18:23:43] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[18:23:43] Starting update of login splash image...
[18:23:43] Saving window positions to C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt
[18:23:43] Saving props file C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt
[18:23:43] Loading window positions from C:\Users\USERNAME\wurm\players\Myria\windows_1920x1017.txt
[18:23:43] Loading props file C:\Users\USERNAME\wurm\players\Myria\windows_1920x1017.txt
[18:23:43] Water reflection offscreen size 960x508
[18:23:44] Finished loading new login splash image!
[18:23:44] While cleaning error state: GL ERROR: (1282)
[18:23:45] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[18:23:46] While cleaning error state: GL ERROR: (1282)
[18:23:47] While cleaning error state: GL ERROR: (1282)
[18:24:03] Execution aborted at connection 1, iteration 794
[18:24:03] Run time 19s, local time Tue Dec 21 18:24:03 CET 2021
[18:24:03] Destroying game window
[18:24:04] ====== CLIENT CRASH ======
[18:24:04] Unexpected crash while playing
[18:24:04] java.nio.BufferUnderflowException
[18:24:04]     at java.nio.Buffer.nextGetIndex(Unknown Source)
[18:24:04]     at java.nio.HeapByteBuffer.get(Unknown Source)
[18:24:04]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
[18:24:04]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[18:24:04]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[18:24:04]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[18:24:04]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[18:24:04]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[18:24:04]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[18:24:04]     at java.lang.Thread.run(Unknown Source)


 

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Same here... Crashed 3 times in a row when i added tool (hammer or mallet) to the crafting window...

Log:

Spoiler
Spoiler

[18:30:40]
[18:30:40] Preparing to enable console logging.
[18:30:40] Now logging to C:\Users\EKE\wurm\console.Trevize.log
[18:30:40] Time is Tue Dec 21 18:30:40 CET 2021
[18:30:40] Running client version 4.2.47
[18:30:40]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[18:30:40]      client build time 2021-12-21 14:29
[18:30:40]
[18:30:40] === System information ===
[18:30:40] Executing from C:\Users\EKE\AppData\Local\Programs\Wurm Online\
[18:30:40] Operating system: Windows 10 (arch: amd64, version: 10.0)
[18:30:40] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[18:30:40] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[18:30:40] Available CPUs: 4
[18:30:40]
[18:30:40]
[18:30:40] === Wurm options ===
[18:30:40] animation_playback_self = 1
[18:30:40] ao_level = 0
[18:30:40] auto_mipmaps_enabled = 1
[18:30:40] auto_run_source = 0
[18:30:40] cavedetail = 1
[18:30:40] censor_chat = false
[18:30:40] collada_animations = 3
[18:30:40] colorItemsDamage = true
[18:30:40] color_black = 0.0,0.0,0.0,1.0
[18:30:40] color_cyan = 0.0,1.0,1.0,1.0
[18:30:40] color_enchant_desc = 0.5,0.5,1.0,1.0
[18:30:40] color_enchant_name = 0.0,0.5,0.5,1.0
[18:30:40] color_enchant_power = 0.0,1.0,1.0,1.0
[18:30:40] color_error = 1.0,0.3,0.3,1.0
[18:30:40] color_fuchsia = 1.0,0.0,1.0,1.0
[18:30:40] color_green = 0.4,0.72,0.47,1.0
[18:30:40] color_grey = 0.5,0.75,1.0,1.0
[18:30:40] color_lime = 0.5,1.0,0.5,1.0
[18:30:40] color_maroon = 0.5,0.0,0.0,1.0
[18:30:40] color_navy_blue = 0.23,0.39,1.0,1.0
[18:30:40] color_orange = 1.0,0.58,0.04,1.0
[18:30:40] color_outline_ally = 0.5,1.0,0.5,1.0
[18:30:40] color_outline_friend = 0.5,0.75,1.0,1.0
[18:30:40] color_outline_hostile = 1.0,0.0,0.0,1.0
[18:30:40] color_outline_neutral = 0.5,0.5,1.0,1.0
[18:30:40] color_purple = 0.5,0.0,0.5,1.0
[18:30:40] color_red = 1.0,0.0,0.0,1.0
[18:30:40] color_royal_blue = 0.5,0.5,1.0,1.0
[18:30:40] color_salve_acid = 1.0,1.0,0.0,1.0
[18:30:40] color_salve_fire = 1.0,0.0,0.0,1.0
[18:30:40] color_salve_frost = 0.0,0.0,1.0,1.0
[18:30:40] color_silver = 0.75,0.75,0.75,1.0
[18:30:40] color_system = 0.5,1.0,0.5,1.0
[18:30:40] color_teal = 0.0,0.5,0.5,1.0
[18:30:40] color_white = 1.0,1.0,1.0,1.0
[18:30:40] color_yellow = 1.0,1.0,0.0,1.0
[18:30:40] combat_world_text = true
[18:30:40] compressed_textures = false
[18:30:40] compressed_textures_S3TC = true
[18:30:40] contribution_culling = 200
[18:30:40] custim_timer_source = 1
[18:30:40] customTimer1 = -1|-1
[18:30:40] customTimer2 = -1|-1
[18:30:40] customTimer3 = -1|-1
[18:30:40] customTimer4 = -1|-1
[18:30:40] customTimer5 = -1|-1
[18:30:40] debug_mode = false
[18:30:40] defaultActions_source = 0
[18:30:40] depth_clamp_enabled = 2
[18:30:40] disable_select_all_shortcut = false
[18:30:40] display_settings = false:true:0:1366:768:32:-1:false:false
[18:30:40] enable_contribution_culling = true
[18:30:40] enable_debugs = false
[18:30:40] enable_ingame_wurmpedia = true
[18:30:40] enable_lod = true
[18:30:40] enable_seasonal_mappings = false
[18:30:40] enable_shift_drag = true
[18:30:40] enable_volumetric_fog = false
[18:30:40] enable_vsync = false
[18:30:40] enable_world_drag = true
[18:30:40] event_log_rotation = 2
[18:30:40] exec_source = 0
[18:30:40] fast_yield = false
[18:30:40] fbo_enabled = 1
[18:30:40] flashAssist_climbing = true
[18:30:40] flashAssist_inventory = true
[18:30:40] flashAssist_stamina_low = true
[18:30:40] flashAssist_stamina_water = true
[18:30:40] fog_coord_src = 0
[18:30:40] font_antialias = 2
[18:30:40] font_bold = 11
[18:30:40] font_default = 11
[18:30:40] font_header = 24
[18:30:40] font_italian = 11
[18:30:40] font_monospaced = 11
[18:30:40] font_static = 11
[18:30:40] fov_horizontal = 90
[18:30:40] fps_limit = 17
[18:30:40] fps_limit_background = 6
[18:30:40] fps_limit_enabled = false
[18:30:40] free_look_mode_disable_on_close_component = false
[18:30:40] free_look_mode_disable_on_combat = false
[18:30:40] free_look_mode_disable_on_open_component = false
[18:30:40] free_look_mode_sensitivity = 10
[18:30:40] game_client_thread_priority = 2
[18:30:40] glsl_debug_loading = false
[18:30:40] glsl_enabled = 2
[18:30:40] gpu_skinning = true
[18:30:40] gui_opacity = 3
[18:30:40] gui_skin = 1
[18:30:40] hard_mode = false
[18:30:40] has_read_eula = true
[18:30:40] head_bob = false
[18:30:40] hide_cursor_with_ui = true
[18:30:40] hide_inactive_friends = false
[18:30:40] hide_menu_examine = true
[18:30:40] hide_menu_no_target = false
[18:30:40] hide_menu_spam_mode = true
[18:30:40] hide_menu_stop = false
[18:30:40] hide_onscreen_fail_messages = true
[18:30:40] hide_onscreen_hostile_messages = true
[18:30:40] hide_onscreen_info_messages = true
[18:30:40] hide_personal_goal = true
[18:30:40] high_res_binoculars = true
[18:30:40] hint_texture_scaling = 2
[18:30:40] impColumn = true
[18:30:40] inverse_mouse = false
[18:30:40] irc_log_rotation = 2
[18:30:40] irc_notif = 0
[18:30:40] item_creature_render_distance = 3
[18:30:40] key_bindings_source = 0
[18:30:40] keyboard_layout = 0
[18:30:40] limit_dynamic_lights = false
[18:30:40] loadInventoryStartup = true
[18:30:40] local_list_in_event = true
[18:30:40] lod = 0
[18:30:40] log_extra_errors = false
[18:30:40] log_gl_errors = false
[18:30:40] mark_text_read = true
[18:30:40] material_as_suffix = true
[18:30:40] max_dynamic_lights = 1
[18:30:40] max_shader_lights = 8
[18:30:40] max_texture_size = 1
[18:30:40] mega_texture_size = 4
[18:30:40] model_loader_thread_priority = 2
[18:30:40] model_loading_threads = 1
[18:30:40] mount_control_mode = 0
[18:30:40] mount_rotation = false
[18:30:40] mouse_camera_sensitivity = 21.0
[18:30:40] mouse_smoothing = 0.0
[18:30:40] multicolor_usage = 1
[18:30:40] multidraw_enabled = 1
[18:30:40] no_brightness = false
[18:30:40] no_terrain_render = false
[18:30:40] no_world_render = false
[18:30:40] non_power_of_two = 1
[18:30:40] normal_maps = false
[18:30:40] occlusion_queries_enabled = 2
[18:30:40] offscreen_texture_size = 1
[18:30:40] other_log_rotation = 2
[18:30:40] outline_picking = true
[18:30:40] player_texture_size = 2
[18:30:40] quick_keybinds = true
[18:30:40] reflection_texture_size = 1
[18:30:40] reflections = 1
[18:30:40] remember_password = true
[18:30:40] render_bloom = false
[18:30:40] render_distant_terrain = true
[18:30:40] render_fxaa = true
[18:30:40] render_sun_glare = false
[18:30:40] render_vignette = false
[18:30:40] renderer_type = 1
[18:30:40] resident_models = false
[18:30:40] save_skills_on_quit = true
[18:30:40] screen_brightness = 0.0
[18:30:40] screen_shake = true
[18:30:40] screenshot_file_format = 1
[18:30:40] season_override = 0
[18:30:40] send_extra_tile_data = false
[18:30:40] setting_timestamps = true
[18:30:40] settings_version = 14
[18:30:40] shadow_level = 0
[18:30:40] shadow_mapsize = 0
[18:30:40] shift_drag_default = 1
[18:30:40] showKChat = true
[18:30:40] show_body_in_inventory = false
[18:30:40] show_creature_overlay = false
[18:30:40] show_detailed_hover = true
[18:30:40] show_examine_world_text = false
[18:30:40] show_hit_direction_indicator = true
[18:30:40] show_local_world_text = false
[18:30:40] show_old_menu = false
[18:30:40] show_old_quickbar = true
[18:30:40] show_tab_blinking = true
[18:30:40] silent_friends_update = false
[18:30:40] skillgain_minimum = 1
[18:30:40] skillgain_no_alignment = true
[18:30:40] skillgain_no_favor = true
[18:30:40] skydetail = 1
[18:30:40] sound_al_gain = 0
[18:30:40] sound_buzzlevel = 0
[18:30:40] sound_cache_enabled = false
[18:30:40] sound_doppler_enabled = false
[18:30:40] sound_engine = 0
[18:30:40] sound_footstepslevel = 0
[18:30:40] sound_music_level = 0
[18:30:40] sound_play_PMAlert = false
[18:30:40] sound_play_UIsounds = true
[18:30:40] sound_play_ambients = false
[18:30:40] sound_play_buzz = true
[18:30:40] sound_play_combat = false
[18:30:40] sound_play_door = false
[18:30:40] sound_play_emotes = false
[18:30:40] sound_play_footsteps = false
[18:30:40] sound_play_music = false
[18:30:40] sound_play_weather = false
[18:30:40] sound_play_work = false
[18:30:40] structure_render_distance = 3
[18:30:40] submit_client_data = 2
[18:30:40] supersampling = 0
[18:30:40] swap_mouse_buttons = false
[18:30:40] terrain_res = 1
[18:30:40] test_attach_equipment = false
[18:30:40] test_mode = 0
[18:30:40] thirdPerson = false
[18:30:40] tile_transitions = true
[18:30:40] tiledecorations = 2
[18:30:40] togglePushToTalk = true
[18:30:40] treelist_outline = true
[18:30:40] trees = 2
[18:30:40] ui_font_scale = 100
[18:30:40] ui_scale = 80
[18:30:40] update_optional = true
[18:30:40] use_alpha_particles = false
[18:30:40] use_anisotropic_filtering = 2
[18:30:40] use_antialiasing = 1
[18:30:40] use_default_action = false
[18:30:40] use_fast_clock_work_around = true
[18:30:40] use_nano_timer = false
[18:30:40] use_non_alpha_particles = true
[18:30:40] use_phobia_models = false
[18:30:40] use_tree_models = true
[18:30:40] use_weather_particles = true
[18:30:40] vbo_enabled = 0
[18:30:40] vg_ui_theme = 1
[18:30:40] viewport_bob = true
[18:30:40] water_detail = 1
[18:30:40] water_transparency = false
[18:30:40]
[18:30:41] Setting up WurmModel Model Loader
[18:30:42] Executing C:\Users\EKE\wurm\configs\default\keybindings.txt
[18:30:42] Translating legacy key SUBTRACT to KP_SUBTRACT
[18:30:42] Translating legacy key ADD to KP_ADD
[18:30:42] Translating legacy key NUMPAD0 to KP_0
[18:30:44] Word filter loaded: 23
[18:30:45] Starting global frame job manager with 4 worker threads
[18:30:45] Starting global lazy job manager with 2 worker threads
[18:30:45]
[18:30:45] === OpenGL information ===
[18:30:45] LWJGL version: 3.2.3 1.2.0
[18:30:45] OpenGL vendor: Intel
[18:30:45] OpenGL renderer: Intel(R) HD Graphics 4400
[18:30:45] OpenGL version: 4.3.0 - Build 10.18.15.4248
[18:30:45] OpenGL extensions:
[18:30:45]     GL_EXT_blend_minmax
[18:30:45]     GL_EXT_blend_subtract
[18:30:45]     GL_EXT_blend_color
[18:30:45]     GL_EXT_abgr
[18:30:45]     GL_EXT_texture3D
[18:30:45]     GL_EXT_clip_volume_hint
[18:30:45]     GL_EXT_compiled_vertex_array
[18:30:45]     GL_SGIS_texture_edge_clamp
[18:30:45]     GL_SGIS_generate_mipmap
[18:30:45]     GL_EXT_draw_range_elements
[18:30:45]     GL_SGIS_texture_lod
[18:30:45]     GL_EXT_rescale_normal
[18:30:45]     GL_EXT_packed_pixels
[18:30:45]     GL_EXT_texture_edge_clamp
[18:30:45]     GL_EXT_separate_specular_color
[18:30:45]     GL_ARB_multitexture
[18:30:45]     GL_ARB_map_buffer_alignment
[18:30:45]     GL_ARB_conservative_depth
[18:30:45]     GL_EXT_texture_env_combine
[18:30:45]     GL_EXT_bgra
[18:30:45]     GL_EXT_blend_func_separate
[18:30:45]     GL_EXT_secondary_color
[18:30:45]     GL_EXT_fog_coord
[18:30:45]     GL_EXT_texture_env_add
[18:30:45]     GL_ARB_texture_cube_map
[18:30:45]     GL_ARB_transpose_matrix
[18:30:45]     GL_ARB_internalformat_query
[18:30:45]     GL_ARB_internalformat_query2
[18:30:45]     GL_ARB_texture_env_add
[18:30:45]     GL_IBM_texture_mirrored_repeat
[18:30:45]     GL_ARB_texture_mirrored_repeat
[18:30:45]     GL_EXT_multi_draw_arrays
[18:30:45]     GL_SUN_multi_draw_arrays
[18:30:45]     GL_NV_blend_square
[18:30:45]     GL_ARB_texture_compression
[18:30:45]     GL_3DFX_texture_compression_FXT1
[18:30:45]     GL_EXT_texture_filter_anisotropic
[18:30:45]     GL_ARB_texture_border_clamp
[18:30:45]     GL_ARB_point_parameters
[18:30:45]     GL_ARB_texture_env_combine
[18:30:45]     GL_ARB_texture_env_dot3
[18:30:45]     GL_ARB_texture_env_crossbar
[18:30:45]     GL_EXT_texture_compression_s3tc
[18:30:45]     GL_ARB_shadow
[18:30:45]     GL_ARB_window_pos
[18:30:45]     GL_EXT_shadow_funcs
[18:30:45]     GL_EXT_stencil_wrap
[18:30:45]     GL_ARB_vertex_program
[18:30:45]     GL_EXT_texture_rectangle
[18:30:45]     GL_ARB_fragment_program
[18:30:45]     GL_EXT_stencil_two_side
[18:30:45]     GL_ATI_separate_stencil
[18:30:45]     GL_ARB_vertex_buffer_object
[18:30:45]     GL_EXT_texture_lod_bias
[18:30:45]     GL_ARB_occlusion_query
[18:30:45]     GL_ARB_fragment_shader
[18:30:45]     GL_ARB_shader_objects
[18:30:45]     GL_ARB_shading_language_100
[18:30:45]     GL_ARB_texture_non_power_of_two
[18:30:45]     GL_ARB_vertex_shader
[18:30:45]     GL_NV_texgen_reflection
[18:30:45]     GL_ARB_point_sprite
[18:30:45]     GL_ARB_fragment_program_shadow
[18:30:45]     GL_EXT_blend_equation_separate
[18:30:45]     GL_ARB_depth_texture
[18:30:45]     GL_ARB_texture_rectangle
[18:30:45]     GL_ARB_draw_buffers
[18:30:45]     GL_ARB_color_buffer_float
[18:30:45]     GL_ARB_half_float_pixel
[18:30:45]     GL_ARB_texture_float
[18:30:45]     GL_ARB_pixel_buffer_object
[18:30:45]     GL_EXT_framebuffer_object
[18:30:45]     GL_ARB_draw_instanced
[18:30:45]     GL_ARB_half_float_vertex
[18:30:45]     GL_ARB_occlusion_query2
[18:30:45]     GL_EXT_draw_buffers2
[18:30:45]     GL_WIN_swap_hint
[18:30:45]     GL_EXT_texture_sRGB
[18:30:45]     GL_ARB_multisample
[18:30:45]     GL_EXT_packed_float
[18:30:45]     GL_EXT_texture_shared_exponent
[18:30:45]     GL_ARB_texture_rg
[18:30:45]     GL_ARB_texture_compression_rgtc
[18:30:45]     GL_NV_conditional_render
[18:30:45]     GL_ARB_texture_swizzle
[18:30:45]     GL_EXT_texture_swizzle
[18:30:45]     GL_ARB_texture_gather
[18:30:45]     GL_ARB_sync
[18:30:45]     GL_ARB_cl_event
[18:30:45]     GL_ARB_framebuffer_sRGB
[18:30:45]     GL_EXT_packed_depth_stencil
[18:30:45]     GL_ARB_depth_buffer_float
[18:30:45]     GL_EXT_transform_feedback
[18:30:45]     GL_ARB_transform_feedback2
[18:30:45]     GL_ARB_draw_indirect
[18:30:45]     GL_EXT_framebuffer_blit
[18:30:45]     GL_EXT_framebuffer_multisample
[18:30:45]     GL_ARB_framebuffer_object
[18:30:45]     GL_ARB_framebuffer_no_attachments
[18:30:45]     GL_EXT_texture_array
[18:30:45]     GL_EXT_texture_integer
[18:30:45]     GL_ARB_map_buffer_range
[18:30:45]     GL_ARB_texture_buffer_range
[18:30:45]     GL_EXT_texture_snorm
[18:30:45]     GL_ARB_blend_func_extended
[18:30:45]     GL_INTEL_performance_query
[18:30:45]     GL_ARB_copy_buffer
[18:30:45]     GL_ARB_sampler_objects
[18:30:45]     GL_NV_primitive_restart
[18:30:45]     GL_ARB_seamless_cube_map
[18:30:45]     GL_ARB_seamless_cubemap_per_texture
[18:30:45]     GL_ARB_uniform_buffer_object
[18:30:45]     GL_ARB_depth_clamp
[18:30:45]     GL_ARB_vertex_array_bgra
[18:30:45]     GL_ARB_shader_bit_encoding
[18:30:45]     GL_ARB_draw_buffers_blend
[18:30:45]     GL_ARB_geometry_shader4
[18:30:45]     GL_EXT_geometry_shader4
[18:30:45]     GL_ARB_texture_query_lod
[18:30:45]     GL_ARB_explicit_attrib_location
[18:30:45]     GL_ARB_draw_elements_base_vertex
[18:30:45]     GL_EXT_shader_integer_mix
[18:30:45]     GL_ARB_instanced_arrays
[18:30:45]     GL_ARB_base_instance
[18:30:45]     GL_ARB_fragment_coord_conventions
[18:30:45]     GL_EXT_gpu_program_parameters
[18:30:45]     GL_ARB_texture_buffer_object_rgb32
[18:30:45]     GL_ARB_compatibility
[18:30:45]     GL_ARB_texture_rgb10_a2ui
[18:30:45]     GL_ARB_texture_multisample
[18:30:45]     GL_ARB_vertex_type_2_10_10_10_rev
[18:30:45]     GL_ARB_vertex_type_10f_11f_11f_rev
[18:30:45]     GL_ARB_timer_query
[18:30:45]     GL_ARB_tessellation_shader
[18:30:45]     GL_ARB_vertex_array_object
[18:30:45]     GL_ARB_provoking_vertex
[18:30:45]     GL_ARB_sample_shading
[18:30:45]     GL_ARB_texture_cube_map_array
[18:30:45]     GL_EXT_gpu_shader4
[18:30:45]     GL_ARB_gpu_shader5
[18:30:45]     GL_ARB_gpu_shader_fp64
[18:30:45]     GL_INTEL_fragment_shader_ordering
[18:30:45]     GL_EXT_clip_control
[18:30:45]     GL_ARB_shader_subroutine
[18:30:45]     GL_ARB_transform_feedback3
[18:30:45]     GL_ARB_get_program_binary
[18:30:45]     GL_ARB_separate_shader_objects
[18:30:45]     GL_ARB_shader_precision
[18:30:45]     GL_ARB_vertex_attrib_64bit
[18:30:45]     GL_ARB_viewport_array
[18:30:45]     GL_ARB_transform_feedback_instanced
[18:30:45]     GL_ARB_compressed_texture_pixel_storage
[18:30:45]     GL_ARB_shader_atomic_counters
[18:30:45]     GL_ARB_shading_language_packing
[18:30:45]     GL_ARB_shader_image_load_store
[18:30:45]     GL_ARB_shading_language_420pack
[18:30:45]     GL_ARB_texture_storage
[18:30:45]     GL_EXT_texture_storage
[18:30:45]     GL_ARB_compute_shader
[18:30:45]     GL_ARB_vertex_attrib_binding
[18:30:45]     GL_ARB_texture_view
[18:30:45]     GL_ARB_fragment_layer_viewport
[18:30:45]     GL_ARB_multi_draw_indirect
[18:30:45]     GL_ARB_program_interface_query
[18:30:45]     GL_ARB_shader_image_size
[18:30:45]     GL_ARB_shader_storage_buffer_object
[18:30:45]     GL_ARB_texture_storage_multisample
[18:30:45]     GL_ARB_buffer_storage
[18:30:45]     GL_AMD_vertex_shader_layer
[18:30:45]     GL_AMD_vertex_shader_viewport_index
[18:30:45]     GL_ARB_query_buffer_object
[18:30:45]     GL_EXT_polygon_offset_clamp
[18:30:45]     GL_ARB_clear_texture
[18:30:45]     GL_ARB_texture_mirror_clamp_to_edge
[18:30:45]     GL_ARB_debug_output
[18:30:45]     GL_ARB_enhanced_layouts
[18:30:45]     GL_KHR_debug
[18:30:45]     GL_ARB_arrays_of_arrays
[18:30:45]     GL_ARB_texture_query_levels
[18:30:45]     GL_ARB_invalidate_subdata
[18:30:45]     GL_ARB_clear_buffer_object
[18:30:45]     GL_INTEL_map_texture
[18:30:45]     GL_ARB_texture_compression_bptc
[18:30:45]     GL_ARB_ES2_compatibility
[18:30:45]     GL_ARB_ES3_compatibility
[18:30:45]     GL_ARB_robustness
[18:30:45]     GL_ARB_robust_buffer_access_behavior
[18:30:45]     GL_EXT_texture_sRGB_decode
[18:30:45]     GL_ARB_copy_image
[18:30:45]     GL_KHR_blend_equation_advanced
[18:30:45]     GL_EXT_direct_state_access
[18:30:45]     GL_ARB_stencil_texturing
[18:30:45]     GL_ARB_texture_stencil8
[18:30:45]     GL_ARB_explicit_uniform_location
[18:30:45]     GL_ARB_multi_bind
[18:30:45]     GL_ARB_indirect_parameters
[18:30:45] OpenGL pixel format: 8:8:8:8
[18:30:45] OpenGL depth format: 24:8
[18:30:45]
[18:30:45] GLSL version: 4.30 - Build 10.18.15.4248
[18:30:45] GLSL max vertex uniforms: 4096 (4096)
[18:30:45] GLSL max fragment uniforms: 4096 (4096)
[18:30:45] GLSL max varyings: 64 (64)
[18:30:45] GLSL max lights: 8 (8)
[18:30:45] GLSL defines (4.3): #define USE_CLIP_VERTEX 1
[18:30:45]
[18:30:45] Vertex/index buffer memory limit: 0MiB
[18:30:45] Starting workaround for fast running clocks
[18:30:45] Using LWJGL timer.
[18:30:46] Startup Phase - Initializing..
[18:30:46] Preloading builtin materials
[18:30:47] Preloading builtin materials done
[18:30:47] Setting up Collada Model Loader
[18:30:47] Launching Collada Model Loader threads
[18:30:47] Launching WOM Loader threads
[18:30:47] Startup Phase - Setting up..
[18:30:48] Loading window positions from C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt
[18:30:48] Loading props file C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt
[18:30:49] Gui initialized
[18:30:49] Startup Phase - Preparing terrain...
[18:30:49] Startup Phase - Connecting ..
[18:30:50] Disabling Nagles
[18:30:50] Writing to C:\Users\EKE\wurm\players\Trevize\logs\_Event.2021-12.txt
[18:30:51] Disabling Nagles
[18:30:53] Login successful
[18:30:53] Executing C:\Users\EKE\wurm\configs\default\autorun.txt
[18:30:53] Starting update of login splash image...
[18:30:53] Finished loading new login splash image!
[18:31:01] Initializing font texture for Cry Uncial (32). Texture Size: 512
[18:31:42] Execution aborted at connection 1, iteration 568
[18:31:42] Run time 37s, local time Tue Dec 21 18:31:42 CET 2021
[18:31:42] Destroying game window
[18:31:43] ====== CLIENT CRASH ======
[18:31:43] Unexpected crash while playing
[18:31:43] java.nio.BufferUnderflowException
[18:31:43]     at java.nio.Buffer.nextGetIndex(Unknown Source)
[18:31:43]     at java.nio.HeapByteBuffer.get(Unknown Source)
[18:31:43]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
[18:31:43]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[18:31:43]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[18:31:43]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[18:31:43]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[18:31:43]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[18:31:43]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[18:31:43]     at java.lang.Thread.run(Unknown Source)
[18:31:47] Exiting Wurm after an Error
[18:31:47] Time is Tue Dec 21 18:31:47 CET 2021
[18:31:47] Performing final cleanup after playing 37s
[18:31:47] Saving props file C:\Users\EKE\wurm\players\Trevize\playerdata.txt
[18:31:47] Saving props file C:\Users\EKE\wurm\configs\default\gamesettings.txt
[18:31:47] Saving props file C:\Users\EKE\wurm\players\Trevize\stats.txt
[18:31:47] Dumped skills to C:\Users\EKE\wurm\players\Trevize\dumps\skills.20211221.1831.txt
[18:31:47] Saving window positions to C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt
[18:31:47] Saving props file C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt
[18:31:48] Collada Model Loader exited.
[18:31:48] Job executor 0 terminating
[18:31:48] WOM Loader exited.
[18:31:48] WOM Loader exited.
[18:31:48] Job executor 1 terminating
[18:31:48] Job executor 2 terminating
[18:31:48] Job executor 3 terminating
[18:31:48] JCEF Shutting Down
[18:31:48] Fast Clock Workaround Thread exited.
[18:31:48] shutdown on Thread[AWT-EventQueue-0,6,main]
[18:31:48] JCEF Shut Down
[18:31:48] Destroying game window
[18:31:48] [LWJGL] GLFW_NOT_INITIALIZED error
[18:31:48]     Description : The GLFW library is not initialized
[18:31:48]     Stacktrace  :
[18:31:48]         org.lwjgl.glfw.GLFW.glfwDestroyWindow(GLFW.java:1924)
[18:31:48]         com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:476)
[18:31:48]         com.wurmonline.client.WurmClientBase.XwhlvVTrl(SourceFile:1951)
[18:31:48]         com.wurmonline.client.mMV5oPkCW.mMV5oPkCW(SourceFile:200)
[18:31:48]         com.wurmonline.client.mMV5oPkCW.actionPerformed(SourceFile:194)
[18:31:48]         javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
[18:31:48]         javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
[18:31:48]         javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
[18:31:48]         javax.swing.DefaultButtonModel.setPressed(Unknown Source)
[18:31:48]         javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
[18:31:48]         java.awt.Component.processMouseEvent(Unknown Source)
[18:31:48]         javax.swing.JComponent.processMouseEvent(Unknown Source)
[18:31:48]         java.awt.Component.processEvent(Unknown Source)
[18:31:48]         java.awt.Container.processEvent(Unknown Source)
[18:31:48]         java.awt.Component.dispatchEventImpl(Unknown Source)
[18:31:48]         java.awt.Container.dispatchEventImpl(Unknown Source)
[18:31:48]         java.awt.Component.dispatchEvent(Unknown Source)
[18:31:48]         java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
[18:31:48]         java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
[18:31:48]         java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
[18:31:48]         java.awt.Container.dispatchEventImpl(Unknown Source)
[18:31:48]         java.awt.Window.dispatchEventImpl(Unknown Source)
[18:31:48]         java.awt.Component.dispatchEvent(Unknown Source)
[18:31:48]         java.awt.EventQueue.dispatchEventImpl(Unknown Source)
[18:31:48]         java.awt.EventQueue.access$500(Unknown Source)
[18:31:48]         java.awt.EventQueue$3.run(Unknown Source)
[18:31:48]         java.awt.EventQueue$3.run(Unknown Source)
[18:31:48]         java.security.AccessController.doPrivileged(Native Method)
[18:31:48]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[18:31:48]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[18:31:48]         java.awt.EventQueue$4.run(Unknown Source)
[18:31:48]         java.awt.EventQueue$4.run(Unknown Source)
[18:31:48]         java.security.AccessController.doPrivileged(Native Method)
[18:31:48]         java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
[18:31:48]         java.awt.EventQueue.dispatchEvent(Unknown Source)
[18:31:48]         java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
[18:31:48]         java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
[18:31:48]         java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
[18:31:48]         java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[18:31:48]         java.awt.EventDispatchThread.pumpEvents(Unknown Source)
[18:31:48]         java.awt.EventDispatchThread.run(Unknown Source)
[18:31:48] Goodbye.
[18:31:48] Exit.

 

 

 

Edited by Trevize

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Wurm is crashing every time I try to add to crafting window on wooden floor or opening.  Its been since the hotfix. 

Thank you

Edited by Amantnovi
Clarifying what I was building

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Spoiler

Contents of console.log:
[20:20:08] 
[20:20:08] Preparing to enable console logging.
[20:20:08] Now logging to G:\Wurm Online\console.Michio.log
[20:20:08] Time is Tue Dec 21 20:20:08 GMT 2021
[20:20:08] Running client version 4.2.47
[20:20:08]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[20:20:08]      client build time 2021-12-21 14:29
[20:20:08] 
[20:20:08] === System information ===
[20:20:08] Executing from G:\Wurm Online\
[20:20:08] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:20:08] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:20:08] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:20:08] Available CPUs: 16
[20:20:08] 
[20:20:08] 
[20:20:08] === Wurm options ===
[20:20:08] animation_playback_self = 0
[20:20:08] ao_level = 1
[20:20:08] auto_mipmaps_enabled = 1
[20:20:08] auto_run_source = 0
[20:20:08] cavedetail = 2
[20:20:08] censor_chat = true
[20:20:08] collada_animations = 4
[20:20:08] colorItemsDamage = true
[20:20:08] color_black = 0.0,0.0,0.0,1.0
[20:20:08] color_cyan = 0.0,1.0,1.0,1.0
[20:20:08] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:20:08] color_enchant_name = 0.0,0.5,0.5,1.0
[20:20:08] color_enchant_power = 0.0,1.0,1.0,1.0
[20:20:08] color_error = 1.0,0.3,0.3,1.0
[20:20:08] color_fuchsia = 1.0,0.0,1.0,1.0
[20:20:08] color_green = 0.4,0.72,0.47,1.0
[20:20:08] color_grey = 0.5,0.75,1.0,1.0
[20:20:08] color_lime = 0.5,1.0,0.5,1.0
[20:20:08] color_maroon = 0.5,0.0,0.0,1.0
[20:20:08] color_navy_blue = 0.23,0.39,1.0,1.0
[20:20:08] color_orange = 1.0,0.58,0.04,1.0
[20:20:08] color_outline_ally = 0.5,1.0,0.5,1.0
[20:20:08] color_outline_friend = 0.5,0.75,1.0,1.0
[20:20:08] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:20:08] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:20:08] color_purple = 0.5,0.0,0.5,1.0
[20:20:08] color_red = 1.0,0.0,0.0,1.0
[20:20:08] color_royal_blue = 0.5,0.5,1.0,1.0
[20:20:08] color_salve_acid = 1.0,1.0,0.0,1.0
[20:20:08] color_salve_fire = 1.0,0.0,0.0,1.0
[20:20:08] color_salve_frost = 0.0,0.0,1.0,1.0
[20:20:08] color_silver = 0.75,0.75,0.75,1.0
[20:20:08] color_system = 0.5,1.0,0.5,1.0
[20:20:08] color_teal = 0.0,0.5,0.5,1.0
[20:20:08] color_white = 1.0,1.0,1.0,1.0
[20:20:08] color_yellow = 1.0,1.0,0.0,1.0
[20:20:08] combat_world_text = true
[20:20:08] compressed_textures = false
[20:20:08] compressed_textures_S3TC = true
[20:20:08] contribution_culling = 200
[20:20:08] custim_timer_source = 1
[20:20:08] customTimer1 = -1|-1
[20:20:08] customTimer2 = -1|-1
[20:20:08] customTimer3 = -1|-1
[20:20:08] customTimer4 = -1|-1
[20:20:08] customTimer5 = -1|-1
[20:20:08] debug_mode = false
[20:20:08] defaultActions_source = 0
[20:20:08] depth_clamp_enabled = 2
[20:20:08] disable_select_all_shortcut = false
[20:20:08] display_settings = false:true:0:1920:1080:32:-1:false:false
[20:20:08] enable_contribution_culling = false
[20:20:08] enable_debugs = false
[20:20:08] enable_ingame_wurmpedia = true
[20:20:08] enable_lod = true
[20:20:08] enable_seasonal_mappings = true
[20:20:08] enable_shift_drag = false
[20:20:08] enable_volumetric_fog = true
[20:20:08] enable_vsync = true
[20:20:08] enable_world_drag = true
[20:20:08] event_log_rotation = 2
[20:20:08] exec_source = 0
[20:20:08] fast_yield = false
[20:20:08] fbo_enabled = 2
[20:20:08] flashAssist_climbing = true
[20:20:08] flashAssist_inventory = true
[20:20:08] flashAssist_stamina_low = true
[20:20:08] flashAssist_stamina_water = true
[20:20:08] fog_coord_src = 0
[20:20:08] font_antialias = 2
[20:20:08] font_bold = 11
[20:20:08] font_default = 11
[20:20:08] font_header = 24
[20:20:08] font_italian = 11
[20:20:08] font_monospaced = 11
[20:20:08] font_static = 11
[20:20:08] fov_horizontal = 80
[20:20:08] fps_limit = 60
[20:20:08] fps_limit_background = 60
[20:20:08] fps_limit_enabled = true
[20:20:08] free_look_mode_disable_on_close_component = false
[20:20:08] free_look_mode_disable_on_combat = false
[20:20:08] free_look_mode_disable_on_open_component = false
[20:20:08] free_look_mode_sensitivity = 10
[20:20:08] game_client_thread_priority = 2
[20:20:08] glsl_debug_loading = false
[20:20:08] glsl_enabled = 2
[20:20:08] gpu_skinning = true
[20:20:08] gui_opacity = 3
[20:20:08] gui_skin = 1
[20:20:08] hard_mode = false
[20:20:08] has_read_eula = true
[20:20:08] head_bob = false
[20:20:08] hide_cursor_with_ui = false
[20:20:08] hide_inactive_friends = false
[20:20:08] hide_menu_examine = false
[20:20:08] hide_menu_no_target = false
[20:20:08] hide_menu_spam_mode = true
[20:20:08] hide_menu_stop = false
[20:20:08] hide_onscreen_fail_messages = false
[20:20:08] hide_onscreen_hostile_messages = false
[20:20:08] hide_onscreen_info_messages = false
[20:20:08] hide_personal_goal = false
[20:20:08] high_res_binoculars = true
[20:20:08] hint_texture_scaling = 2
[20:20:08] impColumn = true
[20:20:08] inverse_mouse = false
[20:20:08] irc_log_rotation = 2
[20:20:08] irc_notif = 0
[20:20:08] item_creature_render_distance = 4
[20:20:08] key_bindings_source = 0
[20:20:08] keyboard_layout = 0
[20:20:08] limit_dynamic_lights = true
[20:20:08] loadInventoryStartup = true
[20:20:08] local_list_in_event = false
[20:20:08] lod = 2
[20:20:08] log_extra_errors = false
[20:20:08] log_gl_errors = false
[20:20:08] mark_text_read = true
[20:20:08] material_as_suffix = true
[20:20:08] max_dynamic_lights = 8
[20:20:08] max_shader_lights = 8
[20:20:08] max_texture_size = 3
[20:20:08] mega_texture_size = 5
[20:20:08] model_loader_thread_priority = 2
[20:20:08] model_loading_threads = 3
[20:20:08] mount_control_mode = 0
[20:20:08] mount_rotation = false
[20:20:08] mouse_camera_sensitivity = 10.0
[20:20:08] mouse_smoothing = 0.0
[20:20:08] multicolor_usage = 1
[20:20:08] multidraw_enabled = 1
[20:20:08] no_brightness = false
[20:20:08] no_terrain_render = false
[20:20:08] no_world_render = false
[20:20:08] non_power_of_two = 1
[20:20:08] normal_maps = false
[20:20:08] occlusion_queries_enabled = 2
[20:20:08] offscreen_texture_size = 3
[20:20:08] other_log_rotation = 2
[20:20:08] outline_picking = true
[20:20:08] player_texture_size = 2
[20:20:08] quick_keybinds = true
[20:20:08] reflection_texture_size = 2
[20:20:08] reflections = 4
[20:20:08] remember_password = true
[20:20:08] render_bloom = false
[20:20:08] render_distant_terrain = true
[20:20:08] render_fxaa = false
[20:20:08] render_sun_glare = false
[20:20:08] render_vignette = false
[20:20:08] renderer_type = 1
[20:20:08] resident_models = false
[20:20:08] save_skills_on_quit = true
[20:20:08] screen_brightness = 0.15019763
[20:20:08] screen_shake = true
[20:20:08] screenshot_file_format = 1
[20:20:08] season_override = 0
[20:20:08] send_extra_tile_data = false
[20:20:08] setting_timestamps = true
[20:20:08] settings_version = 14
[20:20:08] shadow_level = 3
[20:20:08] shadow_mapsize = 3
[20:20:08] shift_drag_default = 10
[20:20:08] showKChat = true
[20:20:08] show_body_in_inventory = false
[20:20:08] show_creature_overlay = true
[20:20:08] show_detailed_hover = true
[20:20:08] show_examine_world_text = true
[20:20:08] show_hit_direction_indicator = true
[20:20:08] show_local_world_text = true
[20:20:08] show_old_menu = false
[20:20:08] show_old_quickbar = false
[20:20:08] show_tab_blinking = true
[20:20:08] silent_friends_update = false
[20:20:08] skillgain_minimum = 5
[20:20:08] skillgain_no_alignment = true
[20:20:08] skillgain_no_favor = true
[20:20:08] skydetail = 2
[20:20:08] sound_al_gain = 0
[20:20:08] sound_buzzlevel = 1
[20:20:08] sound_cache_enabled = true
[20:20:08] sound_doppler_enabled = false
[20:20:08] sound_engine = 2
[20:20:08] sound_footstepslevel = 4
[20:20:08] sound_music_level = 0
[20:20:08] sound_play_PMAlert = false
[20:20:08] sound_play_UIsounds = true
[20:20:08] sound_play_ambients = true
[20:20:08] sound_play_buzz = true
[20:20:08] sound_play_combat = true
[20:20:08] sound_play_door = true
[20:20:08] sound_play_emotes = true
[20:20:08] sound_play_footsteps = true
[20:20:08] sound_play_music = false
[20:20:08] sound_play_weather = true
[20:20:08] sound_play_work = false
[20:20:08] structure_render_distance = 4
[20:20:08] submit_client_data = 1
[20:20:08] supersampling = 0
[20:20:08] swap_mouse_buttons = false
[20:20:08] terrain_res = 2
[20:20:08] test_attach_equipment = false
[20:20:08] test_mode = 0
[20:20:08] thirdPerson = false
[20:20:08] tile_transitions = true
[20:20:08] tiledecorations = 4
[20:20:08] togglePushToTalk = true
[20:20:08] treelist_outline = true
[20:20:08] trees = 4
[20:20:08] ui_font_scale = 100
[20:20:08] ui_scale = 110
[20:20:08] update_optional = true
[20:20:08] use_alpha_particles = true
[20:20:08] use_anisotropic_filtering = 4
[20:20:08] use_antialiasing = 1
[20:20:08] use_default_action = true
[20:20:08] use_fast_clock_work_around = true
[20:20:08] use_nano_timer = false
[20:20:08] use_non_alpha_particles = true
[20:20:08] use_phobia_models = false
[20:20:08] use_tree_models = true
[20:20:08] use_weather_particles = true
[20:20:08] vbo_enabled = 1
[20:20:08] vg_ui_theme = 1
[20:20:08] viewport_bob = true
[20:20:08] water_detail = 2
[20:20:08] water_transparency = false
[20:20:08] 
[20:20:09] Setting up WurmModel Model Loader
[20:20:09] Executing G:\Wurm Online\configs\default\keybindings.txt
[20:20:09] Translating legacy key NUMPAD7 to KP_7
[20:20:09] Translating legacy key NUMPAD9 to KP_9
[20:20:09] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:20:09] Translating legacy key EQUALS to EQUAL
[20:20:09] Translating legacy key ADD to KP_ADD
[20:20:09] Translating legacy key NUMPAD8 to KP_8
[20:20:09] Translating legacy key NUMPAD5 to KP_5
[20:20:09] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:20:09] Translating legacy key NUMPAD1 to KP_1
[20:20:09] Translating legacy key NUMPAD0 to KP_0
[20:20:09] Translating legacy key NUMPAD3 to KP_3
[20:20:09] Translating legacy key NUMPAD2 to KP_2
[20:20:09] Translating legacy key DECIMAL to KP_DECIMAL
[20:20:09] Translating legacy key DIVIDE to KP_DIVIDE
[20:20:09] Translating legacy key NUMPAD6 to KP_6
[20:20:09] Translating legacy key NUMPAD4 to KP_4
[20:20:10] Word filter loaded: 23
[20:20:11] Starting global frame job manager with 16 worker threads
[20:20:11] Starting global lazy job manager with 8 worker threads
[20:20:11] Setting up OpenAL Sound Engine
[20:20:11] OpenAL version: 1.1 ALSOFT 1.19.1
[20:20:11] OpenAL renderer: OpenAL Soft
[20:20:11] OpenAL vendor: OpenAL Community
[20:20:11] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:20:11] Generating: 128 source channels.
[20:20:11] 
[20:20:11] === OpenGL information ===
[20:20:11] LWJGL version: 3.2.3 1.2.0
[20:20:11] OpenGL vendor: NVIDIA Corporation
[20:20:11] OpenGL renderer: GeForce GTX TITAN X/PCIe/SSE2
[20:20:11] OpenGL version: 4.6.0 NVIDIA 457.09
[20:20:11] OpenGL extensions:
[20:20:11]     GL_AMD_multi_draw_indirect
[20:20:11]     GL_AMD_seamless_cubemap_per_texture
[20:20:11]     GL_AMD_vertex_shader_viewport_index
[20:20:11]     GL_AMD_vertex_shader_layer
[20:20:11]     GL_ARB_arrays_of_arrays
[20:20:11]     GL_ARB_base_instance
[20:20:11]     GL_ARB_bindless_texture
[20:20:11]     GL_ARB_blend_func_extended
[20:20:11]     GL_ARB_buffer_storage
[20:20:11]     GL_ARB_cl_event
[20:20:11]     GL_ARB_clear_buffer_object
[20:20:11]     GL_ARB_clear_texture
[20:20:11]     GL_ARB_clip_control
[20:20:11]     GL_ARB_color_buffer_float
[20:20:11]     GL_ARB_compatibility
[20:20:11]     GL_ARB_compressed_texture_pixel_storage
[20:20:11]     GL_ARB_conservative_depth
[20:20:11]     GL_ARB_compute_shader
[20:20:11]     GL_ARB_compute_variable_group_size
[20:20:11]     GL_ARB_conditional_render_inverted
[20:20:11]     GL_ARB_copy_buffer
[20:20:11]     GL_ARB_copy_image
[20:20:11]     GL_ARB_cull_distance
[20:20:11]     GL_ARB_debug_output
[20:20:11]     GL_ARB_depth_buffer_float
[20:20:11]     GL_ARB_depth_clamp
[20:20:11]     GL_ARB_depth_texture
[20:20:11]     GL_ARB_derivative_control
[20:20:11]     GL_ARB_direct_state_access
[20:20:11]     GL_ARB_draw_buffers
[20:20:11]     GL_ARB_draw_buffers_blend
[20:20:11]     GL_ARB_draw_indirect
[20:20:11]     GL_ARB_draw_elements_base_vertex
[20:20:11]     GL_ARB_draw_instanced
[20:20:11]     GL_ARB_enhanced_layouts
[20:20:11]     GL_ARB_ES2_compatibility
[20:20:11]     GL_ARB_ES3_compatibility
[20:20:11]     GL_ARB_ES3_1_compatibility
[20:20:11]     GL_ARB_ES3_2_compatibility
[20:20:11]     GL_ARB_explicit_attrib_location
[20:20:11]     GL_ARB_explicit_uniform_location
[20:20:11]     GL_ARB_fragment_coord_conventions
[20:20:11]     GL_ARB_fragment_layer_viewport
[20:20:11]     GL_ARB_fragment_program
[20:20:11]     GL_ARB_fragment_program_shadow
[20:20:11]     GL_ARB_fragment_shader
[20:20:11]     GL_ARB_fragment_shader_interlock
[20:20:11]     GL_ARB_framebuffer_no_attachments
[20:20:11]     GL_ARB_framebuffer_object
[20:20:11]     GL_ARB_framebuffer_sRGB
[20:20:11]     GL_ARB_geometry_shader4
[20:20:11]     GL_ARB_get_program_binary
[20:20:11]     GL_ARB_get_texture_sub_image
[20:20:11]     GL_ARB_gl_spirv
[20:20:11]     GL_ARB_gpu_shader5
[20:20:11]     GL_ARB_gpu_shader_fp64
[20:20:11]     GL_ARB_gpu_shader_int64
[20:20:11]     GL_ARB_half_float_pixel
[20:20:11]     GL_ARB_half_float_vertex
[20:20:11]     GL_ARB_imaging
[20:20:11]     GL_ARB_indirect_parameters
[20:20:11]     GL_ARB_instanced_arrays
[20:20:11]     GL_ARB_internalformat_query
[20:20:11]     GL_ARB_internalformat_query2
[20:20:11]     GL_ARB_invalidate_subdata
[20:20:11]     GL_ARB_map_buffer_alignment
[20:20:11]     GL_ARB_map_buffer_range
[20:20:11]     GL_ARB_multi_bind
[20:20:11]     GL_ARB_multi_draw_indirect
[20:20:11]     GL_ARB_multisample
[20:20:11]     GL_ARB_multitexture
[20:20:11]     GL_ARB_occlusion_query
[20:20:11]     GL_ARB_occlusion_query2
[20:20:11]     GL_ARB_parallel_shader_compile
[20:20:11]     GL_ARB_pipeline_statistics_query
[20:20:11]     GL_ARB_pixel_buffer_object
[20:20:11]     GL_ARB_point_parameters
[20:20:11]     GL_ARB_point_sprite
[20:20:11]     GL_ARB_polygon_offset_clamp
[20:20:11]     GL_ARB_post_depth_coverage
[20:20:11]     GL_ARB_program_interface_query
[20:20:11]     GL_ARB_provoking_vertex
[20:20:11]     GL_ARB_query_buffer_object
[20:20:11]     GL_ARB_robust_buffer_access_behavior
[20:20:11]     GL_ARB_robustness
[20:20:11]     GL_ARB_sample_locations
[20:20:11]     GL_ARB_sample_shading
[20:20:11]     GL_ARB_sampler_objects
[20:20:11]     GL_ARB_seamless_cube_map
[20:20:11]     GL_ARB_seamless_cubemap_per_texture
[20:20:11]     GL_ARB_separate_shader_objects
[20:20:11]     GL_ARB_shader_atomic_counter_ops
[20:20:11]     GL_ARB_shader_atomic_counters
[20:20:11]     GL_ARB_shader_ballot
[20:20:11]     GL_ARB_shader_bit_encoding
[20:20:11]     GL_ARB_shader_clock
[20:20:11]     GL_ARB_shader_draw_parameters
[20:20:11]     GL_ARB_shader_group_vote
[20:20:11]     GL_ARB_shader_image_load_store
[20:20:11]     GL_ARB_shader_image_size
[20:20:11]     GL_ARB_shader_objects
[20:20:11]     GL_ARB_shader_precision
[20:20:11]     GL_ARB_shader_storage_buffer_object
[20:20:11]     GL_ARB_shader_subroutine
[20:20:11]     GL_ARB_shader_texture_image_samples
[20:20:11]     GL_ARB_shader_texture_lod
[20:20:11]     GL_ARB_shading_language_100
[20:20:11]     GL_ARB_shader_viewport_layer_array
[20:20:11]     GL_ARB_shading_language_420pack
[20:20:11]     GL_ARB_shading_language_include
[20:20:11]     GL_ARB_shading_language_packing
[20:20:11]     GL_ARB_shadow
[20:20:11]     GL_ARB_sparse_buffer
[20:20:11]     GL_ARB_sparse_texture
[20:20:11]     GL_ARB_sparse_texture2
[20:20:11]     GL_ARB_sparse_texture_clamp
[20:20:11]     GL_ARB_spirv_extensions
[20:20:11]     GL_ARB_stencil_texturing
[20:20:11]     GL_ARB_sync
[20:20:11]     GL_ARB_tessellation_shader
[20:20:11]     GL_ARB_texture_barrier
[20:20:11]     GL_ARB_texture_border_clamp
[20:20:11]     GL_ARB_texture_buffer_object
[20:20:11]     GL_ARB_texture_buffer_object_rgb32
[20:20:11]     GL_ARB_texture_buffer_range
[20:20:11]     GL_ARB_texture_compression
[20:20:11]     GL_ARB_texture_compression_bptc
[20:20:11]     GL_ARB_texture_compression_rgtc
[20:20:11]     GL_ARB_texture_cube_map
[20:20:11]     GL_ARB_texture_cube_map_array
[20:20:11]     GL_ARB_texture_env_add
[20:20:11]     GL_ARB_texture_env_combine
[20:20:11]     GL_ARB_texture_env_crossbar
[20:20:11]     GL_ARB_texture_env_dot3
[20:20:11]     GL_ARB_texture_filter_anisotropic
[20:20:11]     GL_ARB_texture_filter_minmax
[20:20:11]     GL_ARB_texture_float
[20:20:11]     GL_ARB_texture_gather
[20:20:11]     GL_ARB_texture_mirror_clamp_to_edge
[20:20:11]     GL_ARB_texture_mirrored_repeat
[20:20:11]     GL_ARB_texture_multisample
[20:20:11]     GL_ARB_texture_non_power_of_two
[20:20:11]     GL_ARB_texture_query_levels
[20:20:11]     GL_ARB_texture_query_lod
[20:20:11]     GL_ARB_texture_rectangle
[20:20:11]     GL_ARB_texture_rg
[20:20:11]     GL_ARB_texture_rgb10_a2ui
[20:20:11]     GL_ARB_texture_stencil8
[20:20:11]     GL_ARB_texture_storage
[20:20:11]     GL_ARB_texture_storage_multisample
[20:20:11]     GL_ARB_texture_swizzle
[20:20:11]     GL_ARB_texture_view
[20:20:11]     GL_ARB_timer_query
[20:20:11]     GL_ARB_transform_feedback2
[20:20:11]     GL_ARB_transform_feedback3
[20:20:11]     GL_ARB_transform_feedback_instanced
[20:20:11]     GL_ARB_transform_feedback_overflow_query
[20:20:11]     GL_ARB_transpose_matrix
[20:20:11]     GL_ARB_uniform_buffer_object
[20:20:11]     GL_ARB_vertex_array_bgra
[20:20:11]     GL_ARB_vertex_array_object
[20:20:11]     GL_ARB_vertex_attrib_64bit
[20:20:11]     GL_ARB_vertex_attrib_binding
[20:20:11]     GL_ARB_vertex_buffer_object
[20:20:11]     GL_ARB_vertex_program
[20:20:11]     GL_ARB_vertex_shader
[20:20:11]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:20:11]     GL_ARB_vertex_type_2_10_10_10_rev
[20:20:11]     GL_ARB_viewport_array
[20:20:11]     GL_ARB_window_pos
[20:20:11]     GL_ATI_draw_buffers
[20:20:11]     GL_ATI_texture_float
[20:20:11]     GL_ATI_texture_mirror_once
[20:20:11]     GL_S3_s3tc
[20:20:11]     GL_EXT_texture_env_add
[20:20:11]     GL_EXT_abgr
[20:20:11]     GL_EXT_bgra
[20:20:11]     GL_EXT_bindable_uniform
[20:20:11]     GL_EXT_blend_color
[20:20:11]     GL_EXT_blend_equation_separate
[20:20:11]     GL_EXT_blend_func_separate
[20:20:11]     GL_EXT_blend_minmax
[20:20:11]     GL_EXT_blend_subtract
[20:20:11]     GL_EXT_compiled_vertex_array
[20:20:11]     GL_EXT_Cg_shader
[20:20:11]     GL_EXT_depth_bounds_test
[20:20:11]     GL_EXT_direct_state_access
[20:20:11]     GL_EXT_draw_buffers2
[20:20:11]     GL_EXT_draw_instanced
[20:20:11]     GL_EXT_draw_range_elements
[20:20:11]     GL_EXT_fog_coord
[20:20:11]     GL_EXT_framebuffer_blit
[20:20:11]     GL_EXT_framebuffer_multisample
[20:20:11]     GL_EXTX_framebuffer_mixed_formats
[20:20:11]     GL_EXT_framebuffer_multisample_blit_scaled
[20:20:11]     GL_EXT_framebuffer_object
[20:20:11]     GL_EXT_framebuffer_sRGB
[20:20:11]     GL_EXT_geometry_shader4
[20:20:11]     GL_EXT_gpu_program_parameters
[20:20:11]     GL_EXT_gpu_shader4
[20:20:11]     GL_EXT_multi_draw_arrays
[20:20:11]     GL_EXT_multiview_texture_multisample
[20:20:11]     GL_EXT_multiview_timer_query
[20:20:11]     GL_EXT_packed_depth_stencil
[20:20:11]     GL_EXT_packed_float
[20:20:11]     GL_EXT_packed_pixels
[20:20:11]     GL_EXT_pixel_buffer_object
[20:20:11]     GL_EXT_point_parameters
[20:20:11]     GL_EXT_polygon_offset_clamp
[20:20:11]     GL_EXT_post_depth_coverage
[20:20:11]     GL_EXT_provoking_vertex
[20:20:11]     GL_EXT_raster_multisample
[20:20:11]     GL_EXT_rescale_normal
[20:20:11]     GL_EXT_secondary_color
[20:20:11]     GL_EXT_separate_shader_objects
[20:20:11]     GL_EXT_separate_specular_color
[20:20:11]     GL_EXT_shader_image_load_formatted
[20:20:11]     GL_EXT_shader_image_load_store
[20:20:11]     GL_EXT_shader_integer_mix
[20:20:11]     GL_EXT_shadow_funcs
[20:20:11]     GL_EXT_sparse_texture2
[20:20:11]     GL_EXT_stencil_two_side
[20:20:11]     GL_EXT_stencil_wrap
[20:20:11]     GL_EXT_texture3D
[20:20:11]     GL_EXT_texture_array
[20:20:11]     GL_EXT_texture_buffer_object
[20:20:11]     GL_EXT_texture_compression_dxt1
[20:20:11]     GL_EXT_texture_compression_latc
[20:20:11]     GL_EXT_texture_compression_rgtc
[20:20:11]     GL_EXT_texture_compression_s3tc
[20:20:11]     GL_EXT_texture_cube_map
[20:20:11]     GL_EXT_texture_edge_clamp
[20:20:11]     GL_EXT_texture_env_combine
[20:20:11]     GL_EXT_texture_env_dot3
[20:20:11]     GL_EXT_texture_filter_anisotropic
[20:20:11]     GL_EXT_texture_filter_minmax
[20:20:11]     GL_EXT_texture_integer
[20:20:11]     GL_EXT_texture_lod
[20:20:11]     GL_EXT_texture_lod_bias
[20:20:11]     GL_EXT_texture_mirror_clamp
[20:20:11]     GL_EXT_texture_object
[20:20:11]     GL_EXT_texture_shadow_lod
[20:20:11]     GL_EXT_texture_shared_exponent
[20:20:11]     GL_EXT_texture_sRGB
[20:20:11]     GL_EXT_texture_sRGB_R8
[20:20:11]     GL_EXT_texture_sRGB_decode
[20:20:11]     GL_EXT_texture_storage
[20:20:11]     GL_EXT_texture_swizzle
[20:20:11]     GL_EXT_timer_query
[20:20:11]     GL_EXT_transform_feedback2
[20:20:11]     GL_EXT_vertex_array
[20:20:11]     GL_EXT_vertex_array_bgra
[20:20:11]     GL_EXT_vertex_attrib_64bit
[20:20:11]     GL_EXT_window_rectangles
[20:20:11]     GL_EXT_import_sync_object
[20:20:11]     GL_IBM_rasterpos_clip
[20:20:11]     GL_IBM_texture_mirrored_repeat
[20:20:11]     GL_KHR_context_flush_control
[20:20:11]     GL_KHR_debug
[20:20:11]     GL_EXT_memory_object
[20:20:11]     GL_EXT_memory_object_win32
[20:20:11]     GL_EXT_win32_keyed_mutex
[20:20:11]     GL_KHR_parallel_shader_compile
[20:20:11]     GL_KHR_no_error
[20:20:11]     GL_KHR_robust_buffer_access_behavior
[20:20:11]     GL_KHR_robustness
[20:20:11]     GL_EXT_semaphore
[20:20:11]     GL_EXT_semaphore_win32
[20:20:11]     GL_KHR_shader_subgroup
[20:20:11]     GL_KTX_buffer_region
[20:20:11]     GL_NV_alpha_to_coverage_dither_control
[20:20:11]     GL_NV_bindless_multi_draw_indirect
[20:20:11]     GL_NV_bindless_multi_draw_indirect_count
[20:20:11]     GL_NV_bindless_texture
[20:20:11]     GL_NV_blend_equation_advanced
[20:20:11]     GL_NV_blend_equation_advanced_coherent
[20:20:11]     GL_NV_blend_minmax_factor
[20:20:11]     GL_NV_blend_square
[20:20:11]     GL_NV_command_list
[20:20:11]     GL_NV_compute_program5
[20:20:11]     GL_NV_conditional_render
[20:20:11]     GL_NV_conservative_raster
[20:20:11]     GL_NV_conservative_raster_dilate
[20:20:11]     GL_NV_copy_depth_to_color
[20:20:11]     GL_NV_copy_image
[20:20:11]     GL_NV_depth_buffer_float
[20:20:11]     GL_NV_depth_clamp
[20:20:11]     GL_NV_draw_texture
[20:20:11]     GL_NV_draw_vulkan_image
[20:20:11]     GL_NV_ES1_1_compatibility
[20:20:11]     GL_NV_ES3_1_compatibility
[20:20:11]     GL_NV_explicit_multisample
[20:20:11]     GL_NV_feature_query
[20:20:11]     GL_NV_fence
[20:20:11]     GL_NV_fill_rectangle
[20:20:11]     GL_NV_float_buffer
[20:20:11]     GL_NV_fog_distance
[20:20:11]     GL_NV_fragment_coverage_to_color
[20:20:11]     GL_NV_fragment_program
[20:20:11]     GL_NV_fragment_program_option
[20:20:11]     GL_NV_fragment_program2
[20:20:11]     GL_NV_fragment_shader_interlock
[20:20:11]     GL_NV_framebuffer_mixed_samples
[20:20:11]     GL_NV_framebuffer_multisample_coverage
[20:20:11]     GL_NV_geometry_shader4
[20:20:11]     GL_NV_geometry_shader_passthrough
[20:20:11]     GL_NV_gpu_program4
[20:20:11]     GL_NV_internalformat_sample_query
[20:20:11]     GL_NV_gpu_program4_1
[20:20:11]     GL_NV_gpu_program5
[20:20:11]     GL_NV_gpu_program5_mem_extended
[20:20:11]     GL_NV_gpu_program_fp64
[20:20:11]     GL_NV_gpu_shader5
[20:20:11]     GL_NV_half_float
[20:20:11]     GL_NV_light_max_exponent
[20:20:11]     GL_NV_memory_attachment
[20:20:11]     GL_NV_multisample_coverage
[20:20:11]     GL_NV_multisample_filter_hint
[20:20:11]     GL_NV_occlusion_query
[20:20:11]     GL_NV_packed_depth_stencil
[20:20:11]     GL_NV_parameter_buffer_object
[20:20:11]     GL_NV_parameter_buffer_object2
[20:20:11]     GL_NV_path_rendering
[20:20:11]     GL_NV_path_rendering_shared_edge
[20:20:11]     GL_NV_pixel_data_range
[20:20:11]     GL_NV_point_sprite
[20:20:11]     GL_NV_primitive_restart
[20:20:11]     GL_NV_query_resource
[20:20:11]     GL_NV_query_resource_tag
[20:20:11]     GL_NV_register_combiners
[20:20:11]     GL_NV_register_combiners2
[20:20:11]     GL_NV_sample_locations
[20:20:11]     GL_NV_sample_mask_override_coverage
[20:20:11]     GL_NV_shader_atomic_counters
[20:20:11]     GL_NV_shader_atomic_float
[20:20:11]     GL_NV_shader_atomic_fp16_vector
[20:20:11]     GL_NV_shader_atomic_int64
[20:20:11]     GL_NV_shader_buffer_load
[20:20:11]     GL_NV_shader_storage_buffer_object
[20:20:11]     GL_NV_shader_subgroup_partitioned
[20:20:11]     GL_NV_texgen_reflection
[20:20:11]     GL_NV_texture_barrier
[20:20:11]     GL_NV_texture_compression_vtc
[20:20:11]     GL_NV_texture_env_combine4
[20:20:11]     GL_NV_texture_multisample
[20:20:11]     GL_NV_texture_rectangle
[20:20:11]     GL_NV_texture_rectangle_compressed
[20:20:11]     GL_NV_texture_shader
[20:20:11]     GL_NV_texture_shader2
[20:20:11]     GL_NV_texture_shader3
[20:20:11]     GL_NV_transform_feedback
[20:20:11]     GL_NV_transform_feedback2
[20:20:11]     GL_NV_uniform_buffer_unified_memory
[20:20:11]     GL_NV_vertex_array_range
[20:20:11]     GL_NV_vertex_array_range2
[20:20:11]     GL_NV_vertex_attrib_integer_64bit
[20:20:11]     GL_NV_vertex_buffer_unified_memory
[20:20:11]     GL_NV_vertex_program
[20:20:11]     GL_NV_vertex_program1_1
[20:20:11]     GL_NV_vertex_program2
[20:20:11]     GL_NV_vertex_program2_option
[20:20:11]     GL_NV_vertex_program3
[20:20:11]     GL_NV_viewport_array2
[20:20:11]     GL_NV_viewport_swizzle
[20:20:11]     GL_NVX_conditional_render
[20:20:11]     GL_NVX_linked_gpu_multicast
[20:20:11]     GL_NV_gpu_multicast
[20:20:11]     GL_NVX_gpu_multicast2
[20:20:11]     GL_NVX_progress_fence
[20:20:11]     GL_NVX_gpu_memory_info
[20:20:11]     GL_NVX_multigpu_info
[20:20:11]     GL_NVX_nvenc_interop
[20:20:11]     GL_NV_shader_thread_group
[20:20:11]     GL_NV_shader_thread_shuffle
[20:20:11]     GL_KHR_blend_equation_advanced
[20:20:11]     GL_KHR_blend_equation_advanced_coherent
[20:20:11]     GL_OVR_multiview
[20:20:11]     GL_OVR_multiview2
[20:20:11]     GL_SGIS_generate_mipmap
[20:20:11]     GL_SGIS_texture_lod
[20:20:11]     GL_SGIX_depth_texture
[20:20:11]     GL_SGIX_shadow
[20:20:11]     GL_SUN_slice_accum
[20:20:11]     GL_WIN_swap_hint
[20:20:11]     WGL_EXT_swap_control
[20:20:11] OpenGL pixel format: 8:8:8:8
[20:20:11] OpenGL depth format: 24:8
[20:20:11] 
[20:20:11] GLSL version: 4.60 NVIDIA
[20:20:11] GLSL max vertex uniforms: 4096 (4096)
[20:20:11] GLSL max fragment uniforms: 4096 (4096)
[20:20:11] GLSL max varyings: 124 (124)
[20:20:11] GLSL max lights: 8 (8)
[20:20:11] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:20:11] 
[20:20:11] Vertex/index buffer memory limit: 6144MiB
[20:20:11] Starting workaround for fast running clocks
[20:20:11] Using LWJGL timer.
[20:20:12] Startup Phase - Initializing..
[20:20:12] Preloading builtin materials
[20:20:12] Preloading builtin materials done
[20:20:12] Setting up Collada Model Loader
[20:20:12] Launching Collada Model Loader threads
[20:20:12] Launching WOM Loader threads
[20:20:12] Startup Phase - Setting up..
[20:20:13] Loading window positions from G:\Wurm Online\players\Michio\windows_1920x1080.txt
[20:20:13] Loading props file G:\Wurm Online\players\Michio\windows_1920x1080.txt
[20:20:13] Gui initialized
[20:20:13] Startup Phase - Preparing terrain...
[20:20:15] Startup Phase - Connecting ..
[20:20:15] Disabling Nagles
[20:20:15] Writing to G:\Wurm Online\players\Michio\logs\_Event.2021-12.txt
[20:20:15] Disabling Nagles
[20:20:16] Login successful
[20:20:16] Executing G:\Wurm Online\configs\default\autorun.txt
[20:20:16] Starting update of login splash image...
[20:20:16] Writing to G:\Wurm Online\players\Michio\logs\CA_HELP.2021-12.txt
[20:20:16] Writing to G:\Wurm Online\players\Michio\logs\GL-Freedom.2021-12.txt
[20:20:16] Writing to G:\Wurm Online\players\Michio\logs\Freedom.2021-12.txt
[20:20:16] Writing to G:\Wurm Online\players\Michio\logs\Trade.2021-12.txt
[20:20:16] Finished loading new login splash image!
[20:20:17] Water reflection offscreen size 960x540
[20:20:19] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[20:20:28] Missing texture data requested: graphics.jar:texture/terrain/enchantedgrass_n.dds
[20:21:45] Writing to G:\Wurm Online\players\Michio\logs\_Skills.2021-12.txt
[20:21:45] Execution aborted at connection 1, iteration 4736
[20:21:45] Run time  1m, local time Tue Dec 21 20:21:45 GMT 2021
[20:21:45] Destroying game window
[20:21:45] ====== CLIENT CRASH ======
[20:21:45] Unexpected crash while playing
[20:21:45] java.nio.BufferUnderflowException
[20:21:45]     at java.nio.HeapByteBuffer.get(Unknown Source)
[20:21:45]     at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6224)
[20:21:45]     at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6239)
[20:21:45]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4257)
[20:21:45]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[20:21:45]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[20:21:45]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[20:21:45]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[20:21:45]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[20:21:45]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[20:21:45]     at java.lang.Thread.run(Unknown Source)

 

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15 hours ago, Amantnovi said:

Wurm is crashing every time I try to add to crafting window on wooden floor or opening.  Its been since the hotfix. 

Thank you

Spoiler

 

Preparing to enable console logging.
java.io.FileNotFoundException: C:\Users\Simpl\wurm\console.Amantnovi.log (Access is denied)
    at java.io.FileOutputStream.open0(Native Method)
    at java.io.FileOutputStream.open(Unknown Source)
    at java.io.FileOutputStream.<init>(Unknown Source)
    at java.io.FileOutputStream.<init>(Unknown Source)
    at com.wurmonline.client.T6gEFJa6Ea.FZOk5L6Gfy(SourceFile:670)
    at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1595)
    at com.wurmonline.client.launcherfx.WurmLauncherFX.launchGame(SourceFile:657)
    at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238)
    at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191)
    at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56)
    at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114)
    at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74)
    at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54)
    at javafx.event.Event.fireEvent(Event.java:198)
    at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470)
    at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:3398)
    at javafx.scene.Scene$MouseHandler.process(Scene.java:3766)
    at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485)
    at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762)
    at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295)
    at java.security.AccessController.doPrivileged(Native Method)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$353(GlassViewEventHandler.java:432)
    at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389)
    at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431)
    at com.sun.glass.ui.View.handleMouseEvent(View.java:555)
    at com.sun.glass.ui.View.notifyMouse(View.java:937)
    at com.sun.glass.ui.win.WinApplication._runLoop(Native Method)
    at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177)
    at java.lang.Thread.run(Unknown Source)
Failed to open C:\Users\Simpl\wurm\console.Amantnovi.log
Will continue with in-memory logging instead.

=== Wurm options ===
animation_playback_self = 0
ao_level = 1
auto_mipmaps_enabled = 1
auto_run_source = 0
cavedetail = 2
censor_chat = false
collada_animations = 4
colorItemsDamage = true
color_black = 0.0,0.0,0.0,1.0
color_cyan = 0.0,1.0,1.0,1.0
color_enchant_desc = 0.5,0.5,1.0,1.0
color_enchant_name = 0.0,0.5,0.5,1.0
color_enchant_power = 0.0,1.0,1.0,1.0
color_error = 1.0,0.3,0.3,1.0
color_fuchsia = 1.0,0.0,1.0,1.0
color_green = 0.4,0.72,0.47,1.0
color_grey = 0.5,0.75,1.0,1.0
color_lime = 0.5,1.0,0.5,1.0
color_maroon = 0.5,0.0,0.0,1.0
color_navy_blue = 0.23,0.39,1.0,1.0
color_orange = 1.0,0.58,0.04,1.0
color_outline_ally = 0.5,1.0,0.5,1.0
color_outline_friend = 0.5,0.75,1.0,1.0
color_outline_hostile = 1.0,0.0,0.0,1.0
color_outline_neutral = 0.5,0.5,1.0,1.0
color_purple = 0.5,0.0,0.5,1.0
color_red = 1.0,0.0,0.0,1.0
color_royal_blue = 0.5,0.5,1.0,1.0
color_salve_acid = 1.0,1.0,0.0,1.0
color_salve_fire = 1.0,0.0,0.0,1.0
color_salve_frost = 0.0,0.0,1.0,1.0
color_silver = 0.75,0.75,0.75,1.0
color_system = 0.5,1.0,0.5,1.0
color_teal = 0.0,0.5,0.5,1.0
color_white = 1.0,1.0,1.0,1.0
color_yellow = 1.0,1.0,0.0,1.0
combat_world_text = true
compressed_textures = false
compressed_textures_S3TC = true
contribution_culling = 200
custim_timer_source = 1
customTimer1 = -1|-1
customTimer2 = -1|-1
customTimer3 = -1|-1
customTimer4 = -1|-1
customTimer5 = -1|-1
debug_mode = false
defaultActions_source = 0
depth_clamp_enabled = 2
disable_select_all_shortcut = false
display_settings = false:true:0:1920:1080:32:-1:false:false
enable_contribution_culling = false
enable_debugs = false
enable_ingame_wurmpedia = true
enable_lod = false
enable_seasonal_mappings = true
enable_shift_drag = false
enable_volumetric_fog = true
enable_vsync = true
enable_world_drag = true
event_log_rotation = 2
exec_source = 0
fast_yield = false
fbo_enabled = 2
flashAssist_climbing = true
flashAssist_inventory = true
flashAssist_stamina_low = true
flashAssist_stamina_water = true
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 11
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fov_horizontal = 80
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = false
free_look_mode_disable_on_close_component = false
free_look_mode_disable_on_combat = false
free_look_mode_disable_on_open_component = false
free_look_mode_sensitivity = 10
game_client_thread_priority = 2
glsl_debug_loading = false
glsl_enabled = 2
gpu_skinning = true
gui_opacity = 2
gui_skin = 1
hard_mode = false
has_read_eula = true
head_bob = false
hide_cursor_with_ui = false
hide_inactive_friends = false
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
hide_onscreen_fail_messages = false
hide_onscreen_hostile_messages = false
hide_onscreen_info_messages = false
hide_personal_goal = false
high_res_binoculars = true
hint_texture_scaling = 2
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
key_bindings_source = 0
keyboard_layout = 0
limit_dynamic_lights = true
loadInventoryStartup = true
local_list_in_event = false
lod = 1
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_dynamic_lights = 8
max_shader_lights = 8
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 3
mount_control_mode = 0
mount_rotation = false
mouse_camera_sensitivity = 4.8987045
mouse_smoothing = 0.89515305
multicolor_usage = 1
multidraw_enabled = 1
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 1
normal_maps = true
occlusion_queries_enabled = 2
offscreen_texture_size = 3
other_log_rotation = 2
outline_picking = true
player_texture_size = 2
quick_keybinds = true
reflection_texture_size = 2
reflections = 4
remember_password = true
render_bloom = false
render_distant_terrain = true
render_fxaa = true
render_sun_glare = true
render_vignette = false
renderer_type = 1
resident_models = false
save_skills_on_quit = true
screen_brightness = -0.00884954
screen_shake = true
screenshot_file_format = 1
season_override = 0
send_extra_tile_data = false
setting_timestamps = true
settings_version = 14
shadow_level = 4
shadow_mapsize = 3
shift_drag_default = 10
showKChat = true
show_body_in_inventory = false
show_creature_overlay = true
show_detailed_hover = true
show_examine_world_text = true
show_hit_direction_indicator = true
show_local_world_text = true
show_old_menu = false
show_old_quickbar = false
show_tab_blinking = true
silent_friends_update = false
skillgain_minimum = 3
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 2
sound_al_gain = 0
sound_buzzlevel = 5
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 15
sound_music_level = 0
sound_play_PMAlert = false
sound_play_UIsounds = true
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 4
submit_client_data = 1
supersampling = 0
swap_mouse_buttons = false
terrain_res = 2
test_attach_equipment = false
test_mode = 0
thirdPerson = false
tile_transitions = true
tiledecorations = 4
togglePushToTalk = true
treelist_outline = true
trees = 4
ui_font_scale = 100
ui_scale = 90
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_antialiasing = 1
use_default_action = true
use_fast_clock_work_around = true
use_nano_timer = false
use_non_alpha_particles = true
use_phobia_models = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 1
vg_ui_theme = 1
viewport_bob = true
water_detail = 2
water_transparency = false

Setting up WurmModel Model Loader
Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
Translating legacy key NUMPAD7 to KP_7
Translating legacy key NUMPAD9 to KP_9
Translating legacy key SUBTRACT to KP_SUBTRACT
Translating legacy key EQUALS to EQUAL
Translating legacy key ADD to KP_ADD
Translating legacy key NUMPAD8 to KP_8
Translating legacy key NUMPAD5 to KP_5
Translating legacy key MULTIPLY to KP_MULTIPLY
Translating legacy key NUMPAD1 to KP_1
Translating legacy key NUMPAD0 to KP_0
Translating legacy key NUMPAD3 to KP_3
Translating legacy key NUMPAD2 to KP_2
Translating legacy key DECIMAL to KP_DECIMAL
Translating legacy key DIVIDE to KP_DIVIDE
Translating legacy key NUMPAD6 to KP_6
Translating legacy key NUMPAD4 to KP_4
Word filter loaded: 23
Starting global frame job manager with 12 worker threads
Starting global lazy job manager with 6 worker threads
Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 3.2.3 1.2.0
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: Radeon RX 580 Series
OpenGL version: 4.6.14761 Compatibility Profile Context 21.11.3 30.0.13037.1003
OpenGL extensions:
    GL_AMDX_debug_output
    GL_AMD_blend_minmax_factor
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_depth_clamp_separate
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_shader_trinary_minmax
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_1_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_snorm
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_histogram
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_context_flush_control
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_shader_atomic_int64
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_OES_EGL_image
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control
OpenGL pixel format: 8:8:8:8
OpenGL depth format: 24:8

GLSL version: 4.60
GLSL max vertex uniforms: 4096 (16384)
GLSL max fragment uniforms: 4096 (16384)
GLSL max varyings: 128 (128)
GLSL max lights: 8 (8)
GLSL defines (4.6): #define USE_CLIP_VERTEX 1

Vertex/index buffer memory limit: 0MiB
Starting workaround for fast running clocks
Using LWJGL timer.
Startup Phase - Initializing..
Preloading builtin materials
Preloading builtin materials done
Setting up Collada Model Loader
Launching Collada Model Loader threads
Launching WOM Loader threads
Startup Phase - Setting up..
Loading window positions from C:\Users\USERNAME\wurm\players\Amantnovi\windows_1920x1080.txt
Loading props file C:\Users\USERNAME\wurm\players\Amantnovi\windows_1920x1080.txt
Gui initialized
Startup Phase - Preparing terrain...
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\_Event.2021-12.txt
Disabling Nagles
Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\_Friends.2021-12.txt
Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\Alliance.2021-12.txt
Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\CA_HELP.2021-12.txt
Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\Trade.2021-12.txt
Login successful
Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
Starting update of login splash image...
Failed to update login splash image: (this is non-fatal, and expected)
java.io.FileNotFoundException: C:\Users\Simpl\wurm\startup_splash.jpg (Access is denied)
    at java.io.FileOutputStream.open0(Native Method)
    at java.io.FileOutputStream.open(Unknown Source)
    at java.io.FileOutputStream.<init>(Unknown Source)
    at java.io.FileOutputStream.<init>(Unknown Source)
    at class.DPRHbbGUIu.FZOk5L6Gfy(SourceFile:57)
    at class.DPRHbbGUIu.run(SourceFile:34)
    at java.lang.Thread.run(Unknown Source)
Water reflection offscreen size 960x540
While cleaning error state: GL ERROR: (1282)
Initializing font texture for Cry Uncial (64). Texture Size: 2048
While cleaning error state: GL ERROR: (1282)
While cleaning error state: GL ERROR: (1282)
Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\PM__Josuhacalvert.2021-12.txt
While cleaning error state: GL ERROR: (1282)
While cleaning error state: GL ERROR: (1282)
While cleaning error state: GL ERROR: (1282)
While cleaning error state: GL ERROR: (1282)
While cleaning error state: GL ERROR: (1282)
Execution aborted at connection 1, iteration 55470
Run time  17m, local time Tue Dec 21 14:34:44 CST 2021
Destroying game window
====== CLIENT CRASH ======
Unexpected crash while playing
java.nio.BufferUnderflowException
    at java.nio.Buffer.nextGetIndex(Unknown Source)
    at java.nio.HeapByteBuffer.get(Unknown Source)
    at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
    at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
    at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
    at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
    at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
    at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
    at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
    at java.lang.Thread.run(Unknown Source)

 

 

Edited by Amantnovi

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Me too when I tried to add a wooden plank floor to crafting windows  a lot of times before the patch and after:

 

Contents of console.log:
 

Spoiler

[20:49:18] 
[20:49:18] Preparing to enable console logging.
[20:49:18] Now logging to C:\wurm\console.Contestani.log
[20:49:18] Time is Tue Dec 21 20:49:18 CET 2021
[20:49:18] Running client version 4.2.47
[20:49:18]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[20:49:18]      client build time 2021-12-21 14:29
[20:49:18] 
[20:49:18] === System information ===
[20:49:18] Executing from C:\wurm\
[20:49:18] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:49:18] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:49:18] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:49:18] Available CPUs: 8
[20:49:18] 
[20:49:18] 
[20:49:18] === Wurm options ===
[20:49:18] animation_playback_self = 0
[20:49:18] ao_level = 1
[20:49:18] auto_mipmaps_enabled = 1
[20:49:18] auto_run_source = 0
[20:49:18] cavedetail = 2
[20:49:18] censor_chat = false
[20:49:18] collada_animations = 3
[20:49:18] colorItemsDamage = true
[20:49:18] color_black = 0.0,0.0,0.0,1.0
[20:49:18] color_cyan = 0.0,1.0,1.0,1.0
[20:49:18] color_enchant_desc = 0.5,0.5,1.0,1.0
[20:49:18] color_enchant_name = 0.0,0.5,0.5,1.0
[20:49:18] color_enchant_power = 0.0,1.0,1.0,1.0
[20:49:18] color_error = 1.0,0.3,0.3,1.0
[20:49:18] color_fuchsia = 1.0,0.0,1.0,1.0
[20:49:18] color_green = 0.08,1.0,0.08,1.0
[20:49:18] color_grey = 0.5,0.5,0.5,1.0
[20:49:18] color_lime = 0.0,1.0,0.0,1.0
[20:49:18] color_maroon = 0.5,0.0,0.0,1.0
[20:49:18] color_navy_blue = 0.23,0.39,1.0,1.0
[20:49:18] color_orange = 1.0,0.5,0.0,1.0
[20:49:18] color_outline_ally = 0.5,1.0,0.5,1.0
[20:49:18] color_outline_friend = 0.5,0.75,1.0,1.0
[20:49:18] color_outline_hostile = 1.0,0.0,0.0,1.0
[20:49:18] color_outline_neutral = 0.5,0.5,1.0,1.0
[20:49:18] color_purple = 0.5,0.0,0.5,1.0
[20:49:18] color_red = 1.0,0.0,0.0,1.0
[20:49:18] color_royal_blue = 0.23,0.39,1.0,1.0
[20:49:18] color_salve_acid = 1.0,1.0,0.0,1.0
[20:49:18] color_salve_fire = 1.0,0.0,0.0,1.0
[20:49:18] color_salve_frost = 0.0,0.0,1.0,1.0
[20:49:18] color_silver = 0.75,0.75,0.75,1.0
[20:49:18] color_system = 0.5,1.0,0.5,1.0
[20:49:18] color_teal = 0.0,0.5,0.5,1.0
[20:49:18] color_white = 1.0,1.0,1.0,1.0
[20:49:18] color_yellow = 1.0,1.0,0.0,1.0
[20:49:18] combat_world_text = true
[20:49:18] compressed_textures = true
[20:49:18] compressed_textures_S3TC = true
[20:49:18] contribution_culling = 200
[20:49:18] custim_timer_source = 1
[20:49:18] customTimer1 = -1|-1
[20:49:18] customTimer2 = -1|-1
[20:49:18] customTimer3 = -1|-1
[20:49:18] customTimer4 = -1|-1
[20:49:18] customTimer5 = -1|-1
[20:49:18] debug_mode = false
[20:49:18] defaultActions_source = 0
[20:49:18] depth_clamp_enabled = 2
[20:49:18] disable_select_all_shortcut = false
[20:49:18] display_settings = false:false:0:1920:1080:32:144:true:false
[20:49:18] enable_contribution_culling = false
[20:49:18] enable_debugs = false
[20:49:18] enable_ingame_wurmpedia = true
[20:49:18] enable_lod = true
[20:49:18] enable_seasonal_mappings = true
[20:49:18] enable_shift_drag = true
[20:49:18] enable_volumetric_fog = true
[20:49:18] enable_vsync = false
[20:49:18] enable_world_drag = true
[20:49:18] event_log_rotation = 2
[20:49:18] exec_source = 0
[20:49:18] fast_yield = false
[20:49:18] fbo_enabled = 2
[20:49:18] flashAssist_climbing = true
[20:49:18] flashAssist_inventory = true
[20:49:18] flashAssist_stamina_low = true
[20:49:18] flashAssist_stamina_water = true
[20:49:18] fog_coord_src = 0
[20:49:18] font_antialias = 2
[20:49:18] font_bold = 11
[20:49:18] font_default = 14
[20:49:18] font_header = 24
[20:49:18] font_italian = 11
[20:49:18] font_monospaced = 11
[20:49:18] font_static = 14
[20:49:18] fov_horizontal = 81
[20:49:18] fps_limit = 107
[20:49:18] fps_limit_background = 55
[20:49:18] fps_limit_enabled = false
[20:49:18] free_look_mode_disable_on_close_component = false
[20:49:18] free_look_mode_disable_on_combat = false
[20:49:18] free_look_mode_disable_on_open_component = false
[20:49:18] free_look_mode_sensitivity = 10
[20:49:18] game_client_thread_priority = 2
[20:49:18] glsl_debug_loading = false
[20:49:18] glsl_enabled = 2
[20:49:18] gpu_skinning = true
[20:49:18] gui_opacity = 3
[20:49:18] gui_skin = 1
[20:49:18] hard_mode = false
[20:49:18] has_read_eula = true
[20:49:18] head_bob = true
[20:49:18] hide_cursor_with_ui = false
[20:49:18] hide_inactive_friends = false
[20:49:18] hide_menu_examine = false
[20:49:18] hide_menu_no_target = false
[20:49:18] hide_menu_spam_mode = true
[20:49:18] hide_menu_stop = false
[20:49:18] hide_onscreen_fail_messages = false
[20:49:18] hide_onscreen_hostile_messages = false
[20:49:18] hide_onscreen_info_messages = false
[20:49:18] hide_personal_goal = false
[20:49:18] high_res_binoculars = true
[20:49:18] hint_texture_scaling = 1
[20:49:18] impColumn = true
[20:49:18] inverse_mouse = false
[20:49:18] irc_log_rotation = 2
[20:49:18] irc_notif = 0
[20:49:18] item_creature_render_distance = 3
[20:49:18] key_bindings_source = 0
[20:49:18] keyboard_layout = 0
[20:49:18] limit_dynamic_lights = true
[20:49:18] loadInventoryStartup = true
[20:49:18] local_list_in_event = false
[20:49:18] lod = 1
[20:49:18] log_extra_errors = false
[20:49:18] log_gl_errors = false
[20:49:18] mark_text_read = true
[20:49:18] material_as_suffix = true
[20:49:18] max_dynamic_lights = 3
[20:49:18] max_shader_lights = 8
[20:49:18] max_texture_size = 2
[20:49:18] mega_texture_size = 5
[20:49:18] model_loader_thread_priority = 3
[20:49:18] model_loading_threads = 3
[20:49:18] mount_control_mode = 1
[20:49:18] mount_rotation = true
[20:49:18] mouse_camera_sensitivity = 10.0
[20:49:18] mouse_smoothing = 0.0
[20:49:18] multicolor_usage = 1
[20:49:18] multidraw_enabled = 1
[20:49:18] no_brightness = false
[20:49:18] no_terrain_render = false
[20:49:18] no_world_render = false
[20:49:18] non_power_of_two = 1
[20:49:18] normal_maps = true
[20:49:18] occlusion_queries_enabled = 2
[20:49:18] offscreen_texture_size = 2
[20:49:18] other_log_rotation = 2
[20:49:18] outline_picking = true
[20:49:18] player_texture_size = 2
[20:49:18] quick_keybinds = true
[20:49:18] reflection_texture_size = 1
[20:49:18] reflections = 2
[20:49:18] remember_password = true
[20:49:18] render_bloom = false
[20:49:18] render_distant_terrain = true
[20:49:18] render_fxaa = false
[20:49:18] render_sun_glare = true
[20:49:18] render_vignette = false
[20:49:18] renderer_type = 1
[20:49:18] resident_models = false
[20:49:18] save_skills_on_quit = true
[20:49:18] screen_brightness = 0.0
[20:49:18] screen_shake = true
[20:49:18] screenshot_file_format = 1
[20:49:18] season_override = 0
[20:49:18] send_extra_tile_data = false
[20:49:18] setting_timestamps = true
[20:49:18] settings_version = 14
[20:49:18] shadow_level = 3
[20:49:18] shadow_mapsize = 1
[20:49:18] shift_drag_default = 10
[20:49:18] showKChat = true
[20:49:18] show_body_in_inventory = false
[20:49:18] show_creature_overlay = true
[20:49:18] show_detailed_hover = true
[20:49:18] show_examine_world_text = true
[20:49:18] show_hit_direction_indicator = true
[20:49:18] show_local_world_text = true
[20:49:18] show_old_menu = false
[20:49:18] show_old_quickbar = false
[20:49:18] show_tab_blinking = true
[20:49:18] silent_friends_update = false
[20:49:18] skillgain_minimum = 4
[20:49:18] skillgain_no_alignment = false
[20:49:18] skillgain_no_favor = false
[20:49:18] skydetail = 2
[20:49:18] sound_al_gain = 25
[20:49:18] sound_buzzlevel = 3
[20:49:18] sound_cache_enabled = true
[20:49:18] sound_doppler_enabled = true
[20:49:18] sound_engine = 2
[20:49:18] sound_footstepslevel = 10
[20:49:18] sound_music_level = 3
[20:49:18] sound_play_PMAlert = true
[20:49:18] sound_play_UIsounds = true
[20:49:18] sound_play_ambients = true
[20:49:18] sound_play_buzz = true
[20:49:18] sound_play_combat = true
[20:49:18] sound_play_door = true
[20:49:18] sound_play_emotes = true
[20:49:18] sound_play_footsteps = true
[20:49:18] sound_play_music = false
[20:49:18] sound_play_weather = true
[20:49:18] sound_play_work = true
[20:49:18] structure_render_distance = 3
[20:49:18] submit_client_data = 0
[20:49:18] supersampling = 0
[20:49:18] swap_mouse_buttons = false
[20:49:18] terrain_res = 2
[20:49:18] test_attach_equipment = false
[20:49:18] test_mode = 0
[20:49:18] thirdPerson = false
[20:49:18] tile_transitions = true
[20:49:18] tiledecorations = 3
[20:49:18] togglePushToTalk = true
[20:49:18] treelist_outline = true
[20:49:18] trees = 3
[20:49:18] ui_font_scale = 102
[20:49:18] ui_scale = 115
[20:49:18] update_optional = true
[20:49:18] use_alpha_particles = true
[20:49:18] use_anisotropic_filtering = 0
[20:49:18] use_antialiasing = 0
[20:49:18] use_default_action = true
[20:49:18] use_fast_clock_work_around = true
[20:49:18] use_nano_timer = false
[20:49:18] use_non_alpha_particles = true
[20:49:18] use_phobia_models = false
[20:49:18] use_tree_models = true
[20:49:18] use_weather_particles = true
[20:49:18] vbo_enabled = 1
[20:49:18] vg_ui_theme = 0
[20:49:18] viewport_bob = true
[20:49:18] water_detail = 2
[20:49:18] water_transparency = false
[20:49:18] 
[20:49:20] Setting up WurmModel Model Loader
[20:49:20] Executing C:\wurm\configs\optimo\keybindings.txt
[20:49:20] Translating legacy key NUMPAD7 to KP_7
[20:49:20] Translating legacy key NUMPAD9 to KP_9
[20:49:20] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:49:20] Translating legacy key EQUALS to EQUAL
[20:49:20] Translating legacy key ADD to KP_ADD
[20:49:20] Translating legacy key NUMPAD8 to KP_8
[20:49:20] Translating legacy key NUMPAD5 to KP_5
[20:49:20] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:49:20] Translating legacy key NUMPAD1 to KP_1
[20:49:20] Translating legacy key NUMPAD0 to KP_0
[20:49:20] Translating legacy key NUMPAD3 to KP_3
[20:49:20] Translating legacy key NUMPAD2 to KP_2
[20:49:20] Translating legacy key DECIMAL to KP_DECIMAL
[20:49:20] Translating legacy key DIVIDE to KP_DIVIDE
[20:49:20] Translating legacy key NUMPAD6 to KP_6
[20:49:20] Translating legacy key NUMPAD4 to KP_4
[20:49:21] Word filter loaded: 23
[20:49:21] Starting global frame job manager with 8 worker threads
[20:49:21] Starting global lazy job manager with 4 worker threads
[20:49:21] Setting up OpenAL Sound Engine
[20:49:22] OpenAL version: 1.1 ALSOFT 1.19.1
[20:49:22] OpenAL renderer: OpenAL Soft
[20:49:22] OpenAL vendor: OpenAL Community
[20:49:22] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:49:22] Generating: 128 source channels.
[20:49:22] 
[20:49:22] === OpenGL information ===
[20:49:22] LWJGL version: 3.2.3 1.2.0
[20:49:22] OpenGL vendor: NVIDIA Corporation
[20:49:22] OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2
[20:49:22] OpenGL version: 4.6.0 NVIDIA 497.09
[20:49:22] OpenGL extensions:
[20:49:22]     GL_AMD_multi_draw_indirect
[20:49:22]     GL_AMD_seamless_cubemap_per_texture
[20:49:22]     GL_AMD_vertex_shader_viewport_index
[20:49:22]     GL_AMD_vertex_shader_layer
[20:49:22]     GL_ARB_arrays_of_arrays
[20:49:22]     GL_ARB_base_instance
[20:49:22]     GL_ARB_bindless_texture
[20:49:22]     GL_ARB_blend_func_extended
[20:49:22]     GL_ARB_buffer_storage
[20:49:22]     GL_ARB_clear_buffer_object
[20:49:22]     GL_ARB_clear_texture
[20:49:22]     GL_ARB_clip_control
[20:49:22]     GL_ARB_color_buffer_float
[20:49:22]     GL_ARB_compatibility
[20:49:22]     GL_ARB_compressed_texture_pixel_storage
[20:49:22]     GL_ARB_conservative_depth
[20:49:22]     GL_ARB_compute_shader
[20:49:22]     GL_ARB_compute_variable_group_size
[20:49:22]     GL_ARB_conditional_render_inverted
[20:49:22]     GL_ARB_copy_buffer
[20:49:22]     GL_ARB_copy_image
[20:49:22]     GL_ARB_cull_distance
[20:49:22]     GL_ARB_debug_output
[20:49:22]     GL_ARB_depth_buffer_float
[20:49:22]     GL_ARB_depth_clamp
[20:49:22]     GL_ARB_depth_texture
[20:49:22]     GL_ARB_derivative_control
[20:49:22]     GL_ARB_direct_state_access
[20:49:22]     GL_ARB_draw_buffers
[20:49:22]     GL_ARB_draw_buffers_blend
[20:49:22]     GL_ARB_draw_indirect
[20:49:22]     GL_ARB_draw_elements_base_vertex
[20:49:22]     GL_ARB_draw_instanced
[20:49:22]     GL_ARB_enhanced_layouts
[20:49:22]     GL_ARB_ES2_compatibility
[20:49:22]     GL_ARB_ES3_compatibility
[20:49:22]     GL_ARB_ES3_1_compatibility
[20:49:22]     GL_ARB_ES3_2_compatibility
[20:49:22]     GL_ARB_explicit_attrib_location
[20:49:22]     GL_ARB_explicit_uniform_location
[20:49:22]     GL_ARB_fragment_coord_conventions
[20:49:22]     GL_ARB_fragment_layer_viewport
[20:49:22]     GL_ARB_fragment_program
[20:49:22]     GL_ARB_fragment_program_shadow
[20:49:22]     GL_ARB_fragment_shader
[20:49:22]     GL_ARB_fragment_shader_interlock
[20:49:22]     GL_ARB_framebuffer_no_attachments
[20:49:22]     GL_ARB_framebuffer_object
[20:49:22]     GL_ARB_framebuffer_sRGB
[20:49:22]     GL_ARB_geometry_shader4
[20:49:22]     GL_ARB_get_program_binary
[20:49:22]     GL_ARB_get_texture_sub_image
[20:49:22]     GL_ARB_gl_spirv
[20:49:22]     GL_ARB_gpu_shader5
[20:49:22]     GL_ARB_gpu_shader_fp64
[20:49:22]     GL_ARB_gpu_shader_int64
[20:49:22]     GL_ARB_half_float_pixel
[20:49:22]     GL_ARB_half_float_vertex
[20:49:22]     GL_ARB_imaging
[20:49:22]     GL_ARB_indirect_parameters
[20:49:22]     GL_ARB_instanced_arrays
[20:49:22]     GL_ARB_internalformat_query
[20:49:22]     GL_ARB_internalformat_query2
[20:49:22]     GL_ARB_invalidate_subdata
[20:49:22]     GL_ARB_map_buffer_alignment
[20:49:22]     GL_ARB_map_buffer_range
[20:49:22]     GL_ARB_multi_bind
[20:49:22]     GL_ARB_multi_draw_indirect
[20:49:22]     GL_ARB_multisample
[20:49:22]     GL_ARB_multitexture
[20:49:22]     GL_ARB_occlusion_query
[20:49:22]     GL_ARB_occlusion_query2
[20:49:22]     GL_ARB_parallel_shader_compile
[20:49:22]     GL_ARB_pipeline_statistics_query
[20:49:22]     GL_ARB_pixel_buffer_object
[20:49:22]     GL_ARB_point_parameters
[20:49:22]     GL_ARB_point_sprite
[20:49:22]     GL_ARB_polygon_offset_clamp
[20:49:22]     GL_ARB_post_depth_coverage
[20:49:22]     GL_ARB_program_interface_query
[20:49:22]     GL_ARB_provoking_vertex
[20:49:22]     GL_ARB_query_buffer_object
[20:49:22]     GL_ARB_robust_buffer_access_behavior
[20:49:22]     GL_ARB_robustness
[20:49:22]     GL_ARB_sample_locations
[20:49:22]     GL_ARB_sample_shading
[20:49:22]     GL_ARB_sampler_objects
[20:49:22]     GL_ARB_seamless_cube_map
[20:49:22]     GL_ARB_seamless_cubemap_per_texture
[20:49:22]     GL_ARB_separate_shader_objects
[20:49:22]     GL_ARB_shader_atomic_counter_ops
[20:49:22]     GL_ARB_shader_atomic_counters
[20:49:22]     GL_ARB_shader_ballot
[20:49:22]     GL_ARB_shader_bit_encoding
[20:49:22]     GL_ARB_shader_clock
[20:49:22]     GL_ARB_shader_draw_parameters
[20:49:22]     GL_ARB_shader_group_vote
[20:49:22]     GL_ARB_shader_image_load_store
[20:49:22]     GL_ARB_shader_image_size
[20:49:22]     GL_ARB_shader_objects
[20:49:22]     GL_ARB_shader_precision
[20:49:22]     GL_ARB_shader_storage_buffer_object
[20:49:22]     GL_ARB_shader_subroutine
[20:49:22]     GL_ARB_shader_texture_image_samples
[20:49:22]     GL_ARB_shader_texture_lod
[20:49:22]     GL_ARB_shading_language_100
[20:49:22]     GL_ARB_shader_viewport_layer_array
[20:49:22]     GL_ARB_shading_language_420pack
[20:49:22]     GL_ARB_shading_language_include
[20:49:22]     GL_ARB_shading_language_packing
[20:49:22]     GL_ARB_shadow
[20:49:22]     GL_ARB_sparse_buffer
[20:49:22]     GL_ARB_sparse_texture
[20:49:22]     GL_ARB_sparse_texture2
[20:49:22]     GL_ARB_sparse_texture_clamp
[20:49:22]     GL_ARB_spirv_extensions
[20:49:22]     GL_ARB_stencil_texturing
[20:49:22]     GL_ARB_sync
[20:49:22]     GL_ARB_tessellation_shader
[20:49:22]     GL_ARB_texture_barrier
[20:49:22]     GL_ARB_texture_border_clamp
[20:49:22]     GL_ARB_texture_buffer_object
[20:49:22]     GL_ARB_texture_buffer_object_rgb32
[20:49:22]     GL_ARB_texture_buffer_range
[20:49:22]     GL_ARB_texture_compression
[20:49:22]     GL_ARB_texture_compression_bptc
[20:49:22]     GL_ARB_texture_compression_rgtc
[20:49:22]     GL_ARB_texture_cube_map
[20:49:22]     GL_ARB_texture_cube_map_array
[20:49:22]     GL_ARB_texture_env_add
[20:49:22]     GL_ARB_texture_env_combine
[20:49:22]     GL_ARB_texture_env_crossbar
[20:49:22]     GL_ARB_texture_env_dot3
[20:49:22]     GL_ARB_texture_filter_anisotropic
[20:49:22]     GL_ARB_texture_filter_minmax
[20:49:22]     GL_ARB_texture_float
[20:49:22]     GL_ARB_texture_gather
[20:49:22]     GL_ARB_texture_mirror_clamp_to_edge
[20:49:22]     GL_ARB_texture_mirrored_repeat
[20:49:22]     GL_ARB_texture_multisample
[20:49:22]     GL_ARB_texture_non_power_of_two
[20:49:22]     GL_ARB_texture_query_levels
[20:49:22]     GL_ARB_texture_query_lod
[20:49:22]     GL_ARB_texture_rectangle
[20:49:22]     GL_ARB_texture_rg
[20:49:22]     GL_ARB_texture_rgb10_a2ui
[20:49:22]     GL_ARB_texture_stencil8
[20:49:22]     GL_ARB_texture_storage
[20:49:22]     GL_ARB_texture_storage_multisample
[20:49:22]     GL_ARB_texture_swizzle
[20:49:22]     GL_ARB_texture_view
[20:49:22]     GL_ARB_timer_query
[20:49:22]     GL_ARB_transform_feedback2
[20:49:22]     GL_ARB_transform_feedback3
[20:49:22]     GL_ARB_transform_feedback_instanced
[20:49:22]     GL_ARB_transform_feedback_overflow_query
[20:49:22]     GL_ARB_transpose_matrix
[20:49:22]     GL_ARB_uniform_buffer_object
[20:49:22]     GL_ARB_vertex_array_bgra
[20:49:22]     GL_ARB_vertex_array_object
[20:49:22]     GL_ARB_vertex_attrib_64bit
[20:49:22]     GL_ARB_vertex_attrib_binding
[20:49:22]     GL_ARB_vertex_buffer_object
[20:49:22]     GL_ARB_vertex_program
[20:49:22]     GL_ARB_vertex_shader
[20:49:22]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:49:22]     GL_ARB_vertex_type_2_10_10_10_rev
[20:49:22]     GL_ARB_viewport_array
[20:49:22]     GL_ARB_window_pos
[20:49:22]     GL_ATI_draw_buffers
[20:49:22]     GL_ATI_texture_float
[20:49:22]     GL_ATI_texture_mirror_once
[20:49:22]     GL_S3_s3tc
[20:49:22]     GL_EXT_texture_env_add
[20:49:22]     GL_EXT_abgr
[20:49:22]     GL_EXT_bgra
[20:49:22]     GL_EXT_bindable_uniform
[20:49:22]     GL_EXT_blend_color
[20:49:22]     GL_EXT_blend_equation_separate
[20:49:22]     GL_EXT_blend_func_separate
[20:49:22]     GL_EXT_blend_minmax
[20:49:22]     GL_EXT_blend_subtract
[20:49:22]     GL_EXT_compiled_vertex_array
[20:49:22]     GL_EXT_Cg_shader
[20:49:22]     GL_EXT_depth_bounds_test
[20:49:22]     GL_EXT_direct_state_access
[20:49:22]     GL_EXT_draw_buffers2
[20:49:22]     GL_EXT_draw_instanced
[20:49:22]     GL_EXT_draw_range_elements
[20:49:22]     GL_EXT_fog_coord
[20:49:22]     GL_EXT_framebuffer_blit
[20:49:22]     GL_EXT_framebuffer_multisample
[20:49:22]     GL_EXTX_framebuffer_mixed_formats
[20:49:22]     GL_EXT_framebuffer_multisample_blit_scaled
[20:49:22]     GL_EXT_framebuffer_object
[20:49:22]     GL_EXT_framebuffer_sRGB
[20:49:22]     GL_EXT_geometry_shader4
[20:49:22]     GL_EXT_gpu_program_parameters
[20:49:22]     GL_EXT_gpu_shader4
[20:49:22]     GL_EXT_multi_draw_arrays
[20:49:22]     GL_EXT_multiview_texture_multisample
[20:49:22]     GL_EXT_multiview_timer_query
[20:49:22]     GL_EXT_packed_depth_stencil
[20:49:22]     GL_EXT_packed_float
[20:49:22]     GL_EXT_packed_pixels
[20:49:22]     GL_EXT_pixel_buffer_object
[20:49:22]     GL_EXT_point_parameters
[20:49:22]     GL_EXT_polygon_offset_clamp
[20:49:22]     GL_EXT_post_depth_coverage
[20:49:22]     GL_EXT_provoking_vertex
[20:49:22]     GL_EXT_raster_multisample
[20:49:22]     GL_EXT_rescale_normal
[20:49:22]     GL_EXT_secondary_color
[20:49:22]     GL_EXT_separate_shader_objects
[20:49:22]     GL_EXT_separate_specular_color
[20:49:22]     GL_EXT_shader_image_load_formatted
[20:49:22]     GL_EXT_shader_image_load_store
[20:49:22]     GL_EXT_shader_integer_mix
[20:49:22]     GL_EXT_shadow_funcs
[20:49:22]     GL_EXT_sparse_texture2
[20:49:22]     GL_EXT_stencil_two_side
[20:49:22]     GL_EXT_stencil_wrap
[20:49:22]     GL_EXT_texture3D
[20:49:22]     GL_EXT_texture_array
[20:49:22]     GL_EXT_texture_buffer_object
[20:49:22]     GL_EXT_texture_compression_dxt1
[20:49:22]     GL_EXT_texture_compression_latc
[20:49:22]     GL_EXT_texture_compression_rgtc
[20:49:22]     GL_EXT_texture_compression_s3tc
[20:49:22]     GL_EXT_texture_cube_map
[20:49:22]     GL_EXT_texture_edge_clamp
[20:49:22]     GL_EXT_texture_env_combine
[20:49:22]     GL_EXT_texture_env_dot3
[20:49:22]     GL_EXT_texture_filter_anisotropic
[20:49:22]     GL_EXT_texture_filter_minmax
[20:49:22]     GL_EXT_texture_integer
[20:49:22]     GL_EXT_texture_lod
[20:49:22]     GL_EXT_texture_lod_bias
[20:49:22]     GL_EXT_texture_mirror_clamp
[20:49:22]     GL_EXT_texture_object
[20:49:22]     GL_EXT_texture_shadow_lod
[20:49:22]     GL_EXT_texture_shared_exponent
[20:49:22]     GL_EXT_texture_sRGB
[20:49:22]     GL_EXT_texture_sRGB_R8
[20:49:22]     GL_EXT_texture_sRGB_decode
[20:49:22]     GL_EXT_texture_storage
[20:49:22]     GL_EXT_texture_swizzle
[20:49:22]     GL_EXT_timer_query
[20:49:22]     GL_EXT_transform_feedback2
[20:49:22]     GL_EXT_vertex_array
[20:49:22]     GL_EXT_vertex_array_bgra
[20:49:22]     GL_EXT_vertex_attrib_64bit
[20:49:22]     GL_EXT_window_rectangles
[20:49:22]     GL_EXT_import_sync_object
[20:49:22]     GL_IBM_rasterpos_clip
[20:49:22]     GL_IBM_texture_mirrored_repeat
[20:49:22]     GL_KHR_context_flush_control
[20:49:22]     GL_KHR_debug
[20:49:22]     GL_EXT_memory_object
[20:49:22]     GL_EXT_memory_object_win32
[20:49:22]     GL_NV_memory_object_sparse
[20:49:22]     GL_EXT_win32_keyed_mutex
[20:49:22]     GL_KHR_parallel_shader_compile
[20:49:22]     GL_KHR_no_error
[20:49:22]     GL_KHR_robust_buffer_access_behavior
[20:49:22]     GL_KHR_robustness
[20:49:22]     GL_EXT_semaphore
[20:49:22]     GL_EXT_semaphore_win32
[20:49:22]     GL_NV_timeline_semaphore
[20:49:22]     GL_KHR_shader_subgroup
[20:49:22]     GL_KTX_buffer_region
[20:49:22]     GL_NV_alpha_to_coverage_dither_control
[20:49:22]     GL_NV_bindless_multi_draw_indirect
[20:49:22]     GL_NV_bindless_multi_draw_indirect_count
[20:49:22]     GL_NV_bindless_texture
[20:49:22]     GL_NV_blend_equation_advanced
[20:49:22]     GL_NV_blend_equation_advanced_coherent
[20:49:22]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:49:22]     GL_NV_blend_minmax_factor
[20:49:22]     GL_NV_blend_square
[20:49:22]     GL_NV_clip_space_w_scaling
[20:49:22]     GL_NV_command_list
[20:49:22]     GL_NV_compute_program5
[20:49:22]     GL_NV_compute_shader_derivatives
[20:49:22]     GL_NV_conditional_render
[20:49:22]     GL_NV_conservative_raster
[20:49:22]     GL_NV_conservative_raster_dilate
[20:49:22]     GL_NV_conservative_raster_pre_snap
[20:49:22]     GL_NV_conservative_raster_pre_snap_triangles
[20:49:22]     GL_NV_conservative_raster_underestimation
[20:49:22]     GL_NV_copy_depth_to_color
[20:49:22]     GL_NV_copy_image
[20:49:22]     GL_NV_depth_buffer_float
[20:49:22]     GL_NV_depth_clamp
[20:49:22]     GL_NV_draw_texture
[20:49:22]     GL_NV_draw_vulkan_image
[20:49:22]     GL_NV_ES1_1_compatibility
[20:49:22]     GL_NV_ES3_1_compatibility
[20:49:22]     GL_NV_explicit_multisample
[20:49:22]     GL_NV_feature_query
[20:49:22]     GL_NV_fence
[20:49:22]     GL_NV_fill_rectangle
[20:49:22]     GL_NV_float_buffer
[20:49:22]     GL_NV_fog_distance
[20:49:22]     GL_NV_fragment_coverage_to_color
[20:49:22]     GL_NV_fragment_program
[20:49:22]     GL_NV_fragment_program_option
[20:49:22]     GL_NV_fragment_program2
[20:49:22]     GL_NV_fragment_shader_barycentric
[20:49:22]     GL_NV_fragment_shader_interlock
[20:49:22]     GL_NV_framebuffer_mixed_samples
[20:49:22]     GL_NV_framebuffer_multisample_coverage
[20:49:22]     GL_NV_geometry_shader4
[20:49:22]     GL_NV_geometry_shader_passthrough
[20:49:22]     GL_NV_gpu_program4
[20:49:22]     GL_NV_internalformat_sample_query
[20:49:22]     GL_NV_gpu_program4_1
[20:49:22]     GL_NV_gpu_program5
[20:49:22]     GL_NV_gpu_program5_mem_extended
[20:49:22]     GL_NV_gpu_program_fp64
[20:49:22]     GL_NV_gpu_shader5
[20:49:22]     GL_NV_half_float
[20:49:22]     GL_NV_light_max_exponent
[20:49:22]     GL_NV_memory_attachment
[20:49:22]     GL_NV_mesh_shader
[20:49:22]     GL_NV_multisample_coverage
[20:49:22]     GL_NV_multisample_filter_hint
[20:49:22]     GL_NV_occlusion_query
[20:49:22]     GL_NV_packed_depth_stencil
[20:49:22]     GL_NV_parameter_buffer_object
[20:49:22]     GL_NV_parameter_buffer_object2
[20:49:22]     GL_NV_path_rendering
[20:49:22]     GL_NV_path_rendering_shared_edge
[20:49:22]     GL_NV_pixel_data_range
[20:49:22]     GL_NV_point_sprite
[20:49:22]     GL_NV_primitive_restart
[20:49:22]     GL_NV_query_resource
[20:49:22]     GL_NV_query_resource_tag
[20:49:22]     GL_NV_register_combiners
[20:49:22]     GL_NV_register_combiners2
[20:49:22]     GL_NV_representative_fragment_test
[20:49:22]     GL_NV_sample_locations
[20:49:22]     GL_NV_sample_mask_override_coverage
[20:49:22]     GL_NV_scissor_exclusive
[20:49:22]     GL_NV_shader_atomic_counters
[20:49:22]     GL_NV_shader_atomic_float
[20:49:22]     GL_NV_shader_atomic_float64
[20:49:22]     GL_NV_shader_atomic_fp16_vector
[20:49:22]     GL_NV_shader_atomic_int64
[20:49:22]     GL_NV_shader_buffer_load
[20:49:22]     GL_NV_shader_storage_buffer_object
[20:49:22]     GL_NV_shader_subgroup_partitioned
[20:49:22]     GL_NV_shader_texture_footprint
[20:49:22]     GL_NV_shading_rate_image
[20:49:22]     GL_NV_stereo_view_rendering
[20:49:22]     GL_NV_texgen_reflection
[20:49:22]     GL_NV_texture_barrier
[20:49:22]     GL_NV_texture_compression_vtc
[20:49:22]     GL_NV_texture_env_combine4
[20:49:22]     GL_NV_texture_multisample
[20:49:22]     GL_NV_texture_rectangle
[20:49:22]     GL_NV_texture_rectangle_compressed
[20:49:22]     GL_NV_texture_shader
[20:49:22]     GL_NV_texture_shader2
[20:49:22]     GL_NV_texture_shader3
[20:49:22]     GL_NV_transform_feedback
[20:49:22]     GL_NV_transform_feedback2
[20:49:22]     GL_NV_uniform_buffer_unified_memory
[20:49:22]     GL_NV_vertex_array_range
[20:49:22]     GL_NV_vertex_array_range2
[20:49:22]     GL_NV_vertex_attrib_integer_64bit
[20:49:22]     GL_NV_vertex_buffer_unified_memory
[20:49:22]     GL_NV_vertex_program
[20:49:22]     GL_NV_vertex_program1_1
[20:49:22]     GL_NV_vertex_program2
[20:49:22]     GL_NV_vertex_program2_option
[20:49:22]     GL_NV_vertex_program3
[20:49:22]     GL_NV_viewport_array2
[20:49:22]     GL_NV_viewport_swizzle
[20:49:22]     GL_NVX_conditional_render
[20:49:22]     GL_NVX_linked_gpu_multicast
[20:49:22]     GL_NV_gpu_multicast
[20:49:22]     GL_NVX_gpu_multicast2
[20:49:22]     GL_NVX_progress_fence
[20:49:22]     GL_NVX_gpu_memory_info
[20:49:22]     GL_NVX_multigpu_info
[20:49:22]     GL_NVX_nvenc_interop
[20:49:22]     GL_NV_shader_thread_group
[20:49:22]     GL_NV_shader_thread_shuffle
[20:49:22]     GL_KHR_blend_equation_advanced
[20:49:22]     GL_KHR_blend_equation_advanced_coherent
[20:49:22]     GL_OVR_multiview
[20:49:22]     GL_OVR_multiview2
[20:49:22]     GL_SGIS_generate_mipmap
[20:49:22]     GL_SGIS_texture_lod
[20:49:22]     GL_SGIX_depth_texture
[20:49:22]     GL_SGIX_shadow
[20:49:22]     GL_SUN_slice_accum
[20:49:22]     GL_WIN_swap_hint
[20:49:22]     WGL_EXT_swap_control
[20:49:22] OpenGL pixel format: 8:8:8:8
[20:49:22] OpenGL depth format: 24:8
[20:49:22] 
[20:49:22] GLSL version: 4.60 NVIDIA
[20:49:22] GLSL max vertex uniforms: 4096 (4096)
[20:49:22] GLSL max fragment uniforms: 4096 (4096)
[20:49:22] GLSL max varyings: 124 (124)
[20:49:22] GLSL max lights: 8 (8)
[20:49:22] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:49:22] 
[20:49:22] Vertex/index buffer memory limit: 2048MiB
[20:49:22] Starting workaround for fast running clocks
[20:49:22] Using LWJGL timer.
[20:49:23] Startup Phase - Initializing..
[20:49:23] Preloading builtin materials
[20:49:23] Preloading builtin materials done
[20:49:23] Setting up Collada Model Loader
[20:49:23] Launching Collada Model Loader threads
[20:49:23] Launching WOM Loader threads
[20:49:23] Startup Phase - Setting up..
[20:49:23] Loading window positions from C:\wurm\players\Contestani\windows_1920x1080.txt
[20:49:23] Loading props file C:\wurm\players\Contestani\windows_1920x1080.txt
[20:49:23] Gui initialized
[20:49:23] Startup Phase - Preparing terrain...
[20:49:24] Startup Phase - Connecting ..
[20:49:24] Disabling Nagles
[20:49:25] Writing to C:\wurm\players\Contestani\logs\_Event.2021-12.txt
[20:49:25] Disabling Nagles
[20:49:26] Writing to C:\wurm\players\Contestani\logs\_Friends.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\Alliance.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\Village.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\CA_HELP.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\GL-Freedom.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\Freedom.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\Trade.2021-12.txt
[20:49:26] Writing to C:\wurm\players\Contestani\logs\Non-English_Help.2021-12.txt
[20:49:26] Login successful
[20:49:26] Executing C:\wurm\configs\optimo\autorun.txt
[20:49:26] Starting update of login splash image...
[20:49:27] Water reflection offscreen size 960x540
[20:49:28] Finished loading new login splash image!
[20:49:28] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[20:51:14] Writing to C:\wurm\players\Contestani\logs\_Skills.2021-12.txt
[21:46:01] Execution aborted at connection 1, iteration 8054340
[21:46:01] Run time  56m, local time Tue Dec 21 21:46:01 CET 2021
[21:46:01] Destroying game window
[21:46:01] ====== CLIENT CRASH ======
[21:46:01] Unexpected crash while playing
[21:46:01] java.nio.BufferUnderflowException
[21:46:01]     at java.nio.Buffer.nextGetIndex(Unknown Source)
[21:46:01]     at java.nio.HeapByteBuffer.get(Unknown Source)
[21:46:01]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
[21:46:01]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[21:46:01]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[21:46:01]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[21:46:01]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[21:46:01]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[21:46:01]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[21:46:01]     at java.lang.Thread.run(Unknown Source)

 

Edited by contestani

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Hi :)

 

When i am building something ( a floor in this case) as soon as i click "add to crafting window" my client crashes

 

Continue building seems to work ok

 

data dump below

 

Thanks :)

Spoiler


Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[21:10:05] 
[21:10:05] Preparing to enable console logging.
[21:10:05] Now logging to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\console.Martinx.log
[21:10:05] Time is Tue Dec 21 21:10:05 GMT 2021
[21:10:05] Running client version 4.2.47
[21:10:05]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[21:10:05]      client build time 2021-12-21 14:29
[21:10:05] 
[21:10:05] === System information ===
[21:10:05] Executing from C:\Users\USERNAME.DESKTOP-Q7P6DU7\AppData\Local\Programs\Wurm Online\
[21:10:05] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:10:05] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:10:05] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:10:05] Available CPUs: 12
[21:10:05] 
[21:10:05] 
[21:10:05] === Wurm options ===
[21:10:05] animation_playback_self = 0
[21:10:05] ao_level = 1
[21:10:05] auto_mipmaps_enabled = 1
[21:10:05] auto_run_source = 0
[21:10:05] cavedetail = 1
[21:10:05] censor_chat = true
[21:10:05] collada_animations = 4
[21:10:05] colorItemsDamage = true
[21:10:05] color_black = 0.0,0.0,0.0,1.0
[21:10:05] color_cyan = 0.0,1.0,1.0,1.0
[21:10:05] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:10:05] color_enchant_name = 0.0,0.5,0.5,1.0
[21:10:05] color_enchant_power = 0.0,1.0,1.0,1.0
[21:10:05] color_error = 1.0,0.3,0.3,1.0
[21:10:05] color_fuchsia = 1.0,0.0,1.0,1.0
[21:10:05] color_green = 0.4,0.72,0.47,1.0
[21:10:05] color_grey = 0.5,0.75,1.0,1.0
[21:10:05] color_lime = 0.5,1.0,0.5,1.0
[21:10:05] color_maroon = 0.5,0.0,0.0,1.0
[21:10:05] color_navy_blue = 0.23,0.39,1.0,1.0
[21:10:05] color_orange = 1.0,0.58,0.04,1.0
[21:10:05] color_outline_ally = 0.5,1.0,0.5,1.0
[21:10:05] color_outline_friend = 0.5,0.75,1.0,1.0
[21:10:05] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:10:05] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:10:05] color_purple = 0.5,0.0,0.5,1.0
[21:10:05] color_red = 1.0,0.0,0.0,1.0
[21:10:05] color_royal_blue = 0.5,0.5,1.0,1.0
[21:10:05] color_salve_acid = 1.0,1.0,0.0,1.0
[21:10:05] color_salve_fire = 1.0,0.0,0.0,1.0
[21:10:05] color_salve_frost = 0.0,0.0,1.0,1.0
[21:10:05] color_silver = 0.75,0.75,0.75,1.0
[21:10:05] color_system = 0.5,1.0,0.5,1.0
[21:10:05] color_teal = 0.0,0.5,0.5,1.0
[21:10:05] color_white = 1.0,1.0,1.0,1.0
[21:10:05] color_yellow = 1.0,1.0,0.0,1.0
[21:10:05] combat_world_text = true
[21:10:05] compressed_textures = false
[21:10:05] compressed_textures_S3TC = true
[21:10:05] contribution_culling = 200
[21:10:05] custim_timer_source = 1
[21:10:05] customTimer1 = -1|-1
[21:10:05] customTimer2 = -1|-1
[21:10:05] customTimer3 = -1|-1
[21:10:05] customTimer4 = -1|-1
[21:10:05] customTimer5 = -1|-1
[21:10:05] debug_mode = false
[21:10:05] defaultActions_source = 0
[21:10:05] depth_clamp_enabled = 2
[21:10:05] disable_select_all_shortcut = false
[21:10:05] display_settings = false:false:0:1024:768:32:-1:false:true
[21:10:05] enable_contribution_culling = false
[21:10:05] enable_debugs = false
[21:10:05] enable_ingame_wurmpedia = true
[21:10:05] enable_lod = true
[21:10:05] enable_seasonal_mappings = true
[21:10:05] enable_shift_drag = false
[21:10:05] enable_volumetric_fog = true
[21:10:05] enable_vsync = true
[21:10:05] enable_world_drag = true
[21:10:05] event_log_rotation = 2
[21:10:05] exec_source = 0
[21:10:05] fast_yield = false
[21:10:05] fbo_enabled = 2
[21:10:05] flashAssist_climbing = true
[21:10:05] flashAssist_inventory = true
[21:10:05] flashAssist_stamina_low = true
[21:10:05] flashAssist_stamina_water = true
[21:10:05] fog_coord_src = 0
[21:10:05] font_antialias = 2
[21:10:05] font_bold = 11
[21:10:05] font_default = 11
[21:10:05] font_header = 24
[21:10:05] font_italian = 11
[21:10:05] font_monospaced = 11
[21:10:05] font_static = 11
[21:10:05] fov_horizontal = 80
[21:10:05] fps_limit = 120
[21:10:05] fps_limit_background = 60
[21:10:05] fps_limit_enabled = true
[21:10:05] free_look_mode_disable_on_close_component = false
[21:10:05] free_look_mode_disable_on_combat = false
[21:10:05] free_look_mode_disable_on_open_component = false
[21:10:05] free_look_mode_sensitivity = 10
[21:10:05] game_client_thread_priority = 2
[21:10:05] glsl_debug_loading = false
[21:10:05] glsl_enabled = 2
[21:10:05] gpu_skinning = true
[21:10:05] gui_opacity = 3
[21:10:05] gui_skin = 1
[21:10:05] hard_mode = false
[21:10:05] has_read_eula = true
[21:10:05] head_bob = false
[21:10:05] hide_cursor_with_ui = false
[21:10:05] hide_inactive_friends = false
[21:10:05] hide_menu_examine = false
[21:10:05] hide_menu_no_target = false
[21:10:05] hide_menu_spam_mode = true
[21:10:05] hide_menu_stop = false
[21:10:05] hide_onscreen_fail_messages = false
[21:10:05] hide_onscreen_hostile_messages = false
[21:10:05] hide_onscreen_info_messages = false
[21:10:05] hide_personal_goal = false
[21:10:05] high_res_binoculars = true
[21:10:05] hint_texture_scaling = 2
[21:10:05] impColumn = true
[21:10:05] inverse_mouse = false
[21:10:05] irc_log_rotation = 2
[21:10:05] irc_notif = 0
[21:10:05] item_creature_render_distance = 4
[21:10:05] key_bindings_source = 0
[21:10:05] keyboard_layout = 0
[21:10:05] limit_dynamic_lights = true
[21:10:05] loadInventoryStartup = true
[21:10:05] local_list_in_event = false
[21:10:05] lod = 1
[21:10:05] log_extra_errors = false
[21:10:05] log_gl_errors = false
[21:10:05] mark_text_read = true
[21:10:05] material_as_suffix = true
[21:10:05] max_dynamic_lights = 8
[21:10:05] max_shader_lights = 8
[21:10:05] max_texture_size = 2
[21:10:05] mega_texture_size = 6
[21:10:05] model_loader_thread_priority = 2
[21:10:05] model_loading_threads = 3
[21:10:05] mount_control_mode = 0
[21:10:05] mount_rotation = false
[21:10:05] mouse_camera_sensitivity = 10.0
[21:10:05] mouse_smoothing = 0.0
[21:10:05] multicolor_usage = 1
[21:10:05] multidraw_enabled = 1
[21:10:05] no_brightness = false
[21:10:05] no_terrain_render = false
[21:10:05] no_world_render = false
[21:10:05] non_power_of_two = 1
[21:10:05] normal_maps = true
[21:10:05] occlusion_queries_enabled = 2
[21:10:05] offscreen_texture_size = 2
[21:10:05] other_log_rotation = 2
[21:10:05] outline_picking = true
[21:10:05] player_texture_size = 2
[21:10:05] quick_keybinds = true
[21:10:05] reflection_texture_size = 2
[21:10:05] reflections = 2
[21:10:05] remember_password = true
[21:10:05] render_bloom = false
[21:10:05] render_distant_terrain = true
[21:10:05] render_fxaa = true
[21:10:05] render_sun_glare = false
[21:10:05] render_vignette = false
[21:10:05] renderer_type = 1
[21:10:05] resident_models = false
[21:10:05] save_skills_on_quit = false
[21:10:05] screen_brightness = 0.0
[21:10:05] screen_shake = true
[21:10:05] screenshot_file_format = 1
[21:10:05] season_override = 0
[21:10:05] send_extra_tile_data = false
[21:10:05] setting_timestamps = true
[21:10:05] settings_version = 14
[21:10:05] shadow_level = 4
[21:10:05] shadow_mapsize = 1
[21:10:05] shift_drag_default = 10
[21:10:05] showKChat = true
[21:10:05] show_body_in_inventory = false
[21:10:05] show_creature_overlay = true
[21:10:05] show_detailed_hover = true
[21:10:05] show_examine_world_text = true
[21:10:05] show_hit_direction_indicator = true
[21:10:05] show_local_world_text = true
[21:10:05] show_old_menu = false
[21:10:05] show_old_quickbar = false
[21:10:05] show_tab_blinking = true
[21:10:05] silent_friends_update = false
[21:10:05] skillgain_minimum = 2
[21:10:05] skillgain_no_alignment = true
[21:10:05] skillgain_no_favor = true
[21:10:05] skydetail = 1
[21:10:05] sound_al_gain = 7
[21:10:05] sound_buzzlevel = 3
[21:10:05] sound_cache_enabled = true
[21:10:05] sound_doppler_enabled = false
[21:10:05] sound_engine = 2
[21:10:05] sound_footstepslevel = 3
[21:10:05] sound_music_level = 3
[21:10:05] sound_play_PMAlert = true
[21:10:05] sound_play_UIsounds = true
[21:10:05] sound_play_ambients = true
[21:10:05] sound_play_buzz = true
[21:10:05] sound_play_combat = true
[21:10:05] sound_play_door = true
[21:10:05] sound_play_emotes = true
[21:10:05] sound_play_footsteps = true
[21:10:05] sound_play_music = false
[21:10:05] sound_play_weather = true
[21:10:05] sound_play_work = true
[21:10:05] structure_render_distance = 4
[21:10:05] submit_client_data = 1
[21:10:05] supersampling = 0
[21:10:05] swap_mouse_buttons = false
[21:10:05] terrain_res = 2
[21:10:05] test_attach_equipment = false
[21:10:05] test_mode = 0
[21:10:05] thirdPerson = false
[21:10:05] tile_transitions = true
[21:10:05] tiledecorations = 2
[21:10:05] togglePushToTalk = true
[21:10:05] treelist_outline = true
[21:10:05] trees = 4
[21:10:05] ui_font_scale = 100
[21:10:05] ui_scale = 110
[21:10:05] update_optional = true
[21:10:05] use_alpha_particles = true
[21:10:05] use_anisotropic_filtering = 4
[21:10:05] use_antialiasing = 1
[21:10:05] use_default_action = true
[21:10:05] use_fast_clock_work_around = true
[21:10:05] use_nano_timer = false
[21:10:05] use_non_alpha_particles = true
[21:10:05] use_phobia_models = false
[21:10:05] use_tree_models = true
[21:10:05] use_weather_particles = true
[21:10:05] vbo_enabled = 1
[21:10:05] vg_ui_theme = 1
[21:10:05] viewport_bob = true
[21:10:05] water_detail = 2
[21:10:05] water_transparency = false
[21:10:05] 
[21:10:05] Setting up WurmModel Model Loader
[21:10:05] Executing C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\configs\default\keybindings.txt
[21:10:05] Translating legacy key NUMPAD7 to KP_7
[21:10:05] Translating legacy key NUMPAD9 to KP_9
[21:10:05] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:10:05] Translating legacy key EQUALS to EQUAL
[21:10:05] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:10:05] Translating legacy key NUMPAD1 to KP_1
[21:10:05] Translating legacy key NUMPAD0 to KP_0
[21:10:05] Translating legacy key DIVIDE to KP_DIVIDE
[21:10:05] Translating legacy key NUMPAD6 to KP_6
[21:10:05] Translating legacy key NUMPAD4 to KP_4
[21:10:07] Word filter loaded: 23
[21:10:07] Starting global frame job manager with 12 worker threads
[21:10:07] Starting global lazy job manager with 6 worker threads
[21:10:07] Setting up OpenAL Sound Engine
[21:10:07] OpenAL version: 1.1 ALSOFT 1.19.1
[21:10:07] OpenAL renderer: OpenAL Soft
[21:10:07] OpenAL vendor: OpenAL Community
[21:10:07] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:10:07] Generating: 128 source channels.
[21:10:07] 
[21:10:07] === OpenGL information ===
[21:10:07] LWJGL version: 3.2.3 1.2.0
[21:10:07] OpenGL vendor: ATI Technologies Inc.
[21:10:07] OpenGL renderer: Radeon RX 590 Series
[21:10:07] OpenGL version: 4.6.14802 Compatibility Profile Context 21.12.1 30.0.14011.3017
[21:10:07] OpenGL extensions:
[21:10:07]     GL_AMDX_debug_output
[21:10:07]     GL_AMD_blend_minmax_factor
[21:10:07]     GL_AMD_conservative_depth
[21:10:07]     GL_AMD_debug_output
[21:10:07]     GL_AMD_depth_clamp_separate
[21:10:07]     GL_AMD_draw_buffers_blend
[21:10:07]     GL_AMD_framebuffer_sample_positions
[21:10:07]     GL_AMD_gcn_shader
[21:10:07]     GL_AMD_gpu_shader_half_float
[21:10:07]     GL_AMD_gpu_shader_int16
[21:10:07]     GL_AMD_gpu_shader_int64
[21:10:07]     GL_AMD_interleaved_elements
[21:10:07]     GL_AMD_multi_draw_indirect
[21:10:07]     GL_AMD_name_gen_delete
[21:10:07]     GL_AMD_occlusion_query_event
[21:10:07]     GL_AMD_performance_monitor
[21:10:07]     GL_AMD_pinned_memory
[21:10:07]     GL_AMD_query_buffer_object
[21:10:07]     GL_AMD_sample_positions
[21:10:07]     GL_AMD_seamless_cubemap_per_texture
[21:10:07]     GL_AMD_shader_atomic_counter_ops
[21:10:07]     GL_AMD_shader_stencil_export
[21:10:07]     GL_AMD_shader_stencil_value_export
[21:10:07]     GL_AMD_shader_trace
[21:10:07]     GL_AMD_shader_trinary_minmax
[21:10:07]     GL_AMD_sparse_texture
[21:10:07]     GL_AMD_sparse_texture_pool
[21:10:07]     GL_AMD_stencil_operation_extended
[21:10:07]     GL_AMD_texture_cube_map_array
[21:10:07]     GL_AMD_texture_texture4
[21:10:07]     GL_AMD_transform_feedback3_lines_triangles
[21:10:07]     GL_AMD_transform_feedback4
[21:10:07]     GL_AMD_vertex_shader_layer
[21:10:07]     GL_AMD_vertex_shader_viewport_index
[21:10:07]     GL_ARB_ES2_compatibility
[21:10:07]     GL_ARB_ES3_1_compatibility
[21:10:07]     GL_ARB_ES3_compatibility
[21:10:07]     GL_ARB_arrays_of_arrays
[21:10:07]     GL_ARB_base_instance
[21:10:07]     GL_ARB_bindless_texture
[21:10:07]     GL_ARB_blend_func_extended
[21:10:07]     GL_ARB_buffer_storage
[21:10:07]     GL_ARB_clear_buffer_object
[21:10:07]     GL_ARB_clear_texture
[21:10:07]     GL_ARB_clip_control
[21:10:07]     GL_ARB_color_buffer_float
[21:10:07]     GL_ARB_compatibility
[21:10:07]     GL_ARB_compressed_texture_pixel_storage
[21:10:07]     GL_ARB_compute_shader
[21:10:07]     GL_ARB_conditional_render_inverted
[21:10:07]     GL_ARB_conservative_depth
[21:10:07]     GL_ARB_copy_buffer
[21:10:07]     GL_ARB_copy_image
[21:10:07]     GL_ARB_cull_distance
[21:10:07]     GL_ARB_debug_output
[21:10:07]     GL_ARB_depth_buffer_float
[21:10:07]     GL_ARB_depth_clamp
[21:10:07]     GL_ARB_depth_texture
[21:10:07]     GL_ARB_derivative_control
[21:10:07]     GL_ARB_direct_state_access
[21:10:07]     GL_ARB_draw_buffers
[21:10:07]     GL_ARB_draw_buffers_blend
[21:10:07]     GL_ARB_draw_elements_base_vertex
[21:10:07]     GL_ARB_draw_indirect
[21:10:07]     GL_ARB_draw_instanced
[21:10:07]     GL_ARB_enhanced_layouts
[21:10:07]     GL_ARB_explicit_attrib_location
[21:10:07]     GL_ARB_explicit_uniform_location
[21:10:07]     GL_ARB_fragment_coord_conventions
[21:10:07]     GL_ARB_fragment_layer_viewport
[21:10:07]     GL_ARB_fragment_program
[21:10:07]     GL_ARB_fragment_program_shadow
[21:10:07]     GL_ARB_fragment_shader
[21:10:07]     GL_ARB_framebuffer_no_attachments
[21:10:07]     GL_ARB_framebuffer_object
[21:10:07]     GL_ARB_framebuffer_sRGB
[21:10:07]     GL_ARB_geometry_shader4
[21:10:07]     GL_ARB_get_program_binary
[21:10:07]     GL_ARB_get_texture_sub_image
[21:10:07]     GL_ARB_gl_spirv
[21:10:07]     GL_ARB_gpu_shader5
[21:10:07]     GL_ARB_gpu_shader_fp64
[21:10:07]     GL_ARB_half_float_pixel
[21:10:07]     GL_ARB_half_float_vertex
[21:10:07]     GL_ARB_imaging
[21:10:07]     GL_ARB_indirect_parameters
[21:10:07]     GL_ARB_instanced_arrays
[21:10:07]     GL_ARB_internalformat_query
[21:10:07]     GL_ARB_internalformat_query2
[21:10:07]     GL_ARB_invalidate_subdata
[21:10:07]     GL_ARB_map_buffer_alignment
[21:10:07]     GL_ARB_map_buffer_range
[21:10:07]     GL_ARB_multi_bind
[21:10:07]     GL_ARB_multi_draw_indirect
[21:10:07]     GL_ARB_multisample
[21:10:07]     GL_ARB_multitexture
[21:10:07]     GL_ARB_occlusion_query
[21:10:07]     GL_ARB_occlusion_query2
[21:10:07]     GL_ARB_parallel_shader_compile
[21:10:07]     GL_ARB_pipeline_statistics_query
[21:10:07]     GL_ARB_pixel_buffer_object
[21:10:07]     GL_ARB_point_parameters
[21:10:07]     GL_ARB_point_sprite
[21:10:07]     GL_ARB_polygon_offset_clamp
[21:10:07]     GL_ARB_program_interface_query
[21:10:07]     GL_ARB_provoking_vertex
[21:10:07]     GL_ARB_query_buffer_object
[21:10:07]     GL_ARB_robust_buffer_access_behavior
[21:10:07]     GL_ARB_sample_shading
[21:10:07]     GL_ARB_sampler_objects
[21:10:07]     GL_ARB_seamless_cube_map
[21:10:07]     GL_ARB_seamless_cubemap_per_texture
[21:10:07]     GL_ARB_separate_shader_objects
[21:10:07]     GL_ARB_shader_atomic_counter_ops
[21:10:07]     GL_ARB_shader_atomic_counters
[21:10:07]     GL_ARB_shader_ballot
[21:10:07]     GL_ARB_shader_bit_encoding
[21:10:07]     GL_ARB_shader_draw_parameters
[21:10:07]     GL_ARB_shader_group_vote
[21:10:07]     GL_ARB_shader_image_load_store
[21:10:07]     GL_ARB_shader_image_size
[21:10:07]     GL_ARB_shader_objects
[21:10:07]     GL_ARB_shader_precision
[21:10:07]     GL_ARB_shader_stencil_export
[21:10:07]     GL_ARB_shader_storage_buffer_object
[21:10:07]     GL_ARB_shader_subroutine
[21:10:07]     GL_ARB_shader_texture_image_samples
[21:10:07]     GL_ARB_shader_texture_lod
[21:10:07]     GL_ARB_shader_viewport_layer_array
[21:10:07]     GL_ARB_shading_language_100
[21:10:07]     GL_ARB_shading_language_420pack
[21:10:07]     GL_ARB_shading_language_include
[21:10:07]     GL_ARB_shading_language_packing
[21:10:07]     GL_ARB_shadow
[21:10:07]     GL_ARB_shadow_ambient
[21:10:07]     GL_ARB_sparse_buffer
[21:10:07]     GL_ARB_sparse_texture
[21:10:07]     GL_ARB_spirv_extensions
[21:10:07]     GL_ARB_stencil_texturing
[21:10:07]     GL_ARB_sync
[21:10:07]     GL_ARB_tessellation_shader
[21:10:07]     GL_ARB_texture_barrier
[21:10:07]     GL_ARB_texture_border_clamp
[21:10:07]     GL_ARB_texture_buffer_object
[21:10:07]     GL_ARB_texture_buffer_object_rgb32
[21:10:07]     GL_ARB_texture_buffer_range
[21:10:07]     GL_ARB_texture_compression
[21:10:07]     GL_ARB_texture_compression_bptc
[21:10:07]     GL_ARB_texture_compression_rgtc
[21:10:07]     GL_ARB_texture_cube_map
[21:10:07]     GL_ARB_texture_cube_map_array
[21:10:07]     GL_ARB_texture_env_add
[21:10:07]     GL_ARB_texture_env_combine
[21:10:07]     GL_ARB_texture_env_crossbar
[21:10:07]     GL_ARB_texture_env_dot3
[21:10:07]     GL_ARB_texture_float
[21:10:07]     GL_ARB_texture_gather
[21:10:07]     GL_ARB_texture_mirror_clamp_to_edge
[21:10:07]     GL_ARB_texture_mirrored_repeat
[21:10:07]     GL_ARB_texture_multisample
[21:10:07]     GL_ARB_texture_non_power_of_two
[21:10:07]     GL_ARB_texture_query_levels
[21:10:07]     GL_ARB_texture_query_lod
[21:10:07]     GL_ARB_texture_rectangle
[21:10:07]     GL_ARB_texture_rg
[21:10:07]     GL_ARB_texture_rgb10_a2ui
[21:10:07]     GL_ARB_texture_snorm
[21:10:07]     GL_ARB_texture_stencil8
[21:10:07]     GL_ARB_texture_storage
[21:10:07]     GL_ARB_texture_storage_multisample
[21:10:07]     GL_ARB_texture_swizzle
[21:10:07]     GL_ARB_texture_view
[21:10:07]     GL_ARB_timer_query
[21:10:07]     GL_ARB_transform_feedback2
[21:10:07]     GL_ARB_transform_feedback3
[21:10:07]     GL_ARB_transform_feedback_instanced
[21:10:07]     GL_ARB_transform_feedback_overflow_query
[21:10:07]     GL_ARB_transpose_matrix
[21:10:07]     GL_ARB_uniform_buffer_object
[21:10:07]     GL_ARB_vertex_array_bgra
[21:10:07]     GL_ARB_vertex_array_object
[21:10:07]     GL_ARB_vertex_attrib_64bit
[21:10:07]     GL_ARB_vertex_attrib_binding
[21:10:07]     GL_ARB_vertex_buffer_object
[21:10:07]     GL_ARB_vertex_program
[21:10:07]     GL_ARB_vertex_shader
[21:10:07]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:10:07]     GL_ARB_vertex_type_2_10_10_10_rev
[21:10:07]     GL_ARB_viewport_array
[21:10:07]     GL_ARB_window_pos
[21:10:07]     GL_ATI_draw_buffers
[21:10:07]     GL_ATI_envmap_bumpmap
[21:10:07]     GL_ATI_fragment_shader
[21:10:07]     GL_ATI_separate_stencil
[21:10:07]     GL_ATI_texture_compression_3dc
[21:10:07]     GL_ATI_texture_env_combine3
[21:10:07]     GL_ATI_texture_float
[21:10:07]     GL_ATI_texture_mirror_once
[21:10:07]     GL_EXT_abgr
[21:10:07]     GL_EXT_bgra
[21:10:07]     GL_EXT_bindable_uniform
[21:10:07]     GL_EXT_blend_color
[21:10:07]     GL_EXT_blend_equation_separate
[21:10:07]     GL_EXT_blend_func_separate
[21:10:07]     GL_EXT_blend_minmax
[21:10:07]     GL_EXT_blend_subtract
[21:10:07]     GL_EXT_compiled_vertex_array
[21:10:07]     GL_EXT_copy_buffer
[21:10:07]     GL_EXT_copy_texture
[21:10:07]     GL_EXT_depth_bounds_test
[21:10:07]     GL_EXT_direct_state_access
[21:10:07]     GL_EXT_draw_buffers2
[21:10:07]     GL_EXT_draw_instanced
[21:10:07]     GL_EXT_draw_range_elements
[21:10:07]     GL_EXT_fog_coord
[21:10:07]     GL_EXT_framebuffer_blit
[21:10:07]     GL_EXT_framebuffer_multisample
[21:10:07]     GL_EXT_framebuffer_object
[21:10:07]     GL_EXT_framebuffer_sRGB
[21:10:07]     GL_EXT_geometry_shader4
[21:10:07]     GL_EXT_gpu_program_parameters
[21:10:07]     GL_EXT_gpu_shader4
[21:10:07]     GL_EXT_histogram
[21:10:07]     GL_EXT_memory_object
[21:10:07]     GL_EXT_memory_object_win32
[21:10:07]     GL_EXT_multi_draw_arrays
[21:10:07]     GL_EXT_packed_depth_stencil
[21:10:07]     GL_EXT_packed_float
[21:10:07]     GL_EXT_packed_pixels
[21:10:07]     GL_EXT_pixel_buffer_object
[21:10:07]     GL_EXT_point_parameters
[21:10:07]     GL_EXT_polygon_offset_clamp
[21:10:07]     GL_EXT_provoking_vertex
[21:10:07]     GL_EXT_rescale_normal
[21:10:07]     GL_EXT_secondary_color
[21:10:07]     GL_EXT_semaphore
[21:10:07]     GL_EXT_semaphore_win32
[21:10:07]     GL_EXT_separate_specular_color
[21:10:07]     GL_EXT_shader_image_load_store
[21:10:07]     GL_EXT_shader_integer_mix
[21:10:07]     GL_EXT_shadow_funcs
[21:10:07]     GL_EXT_stencil_wrap
[21:10:07]     GL_EXT_subtexture
[21:10:07]     GL_EXT_texgen_reflection
[21:10:07]     GL_EXT_texture3D
[21:10:07]     GL_EXT_texture_array
[21:10:07]     GL_EXT_texture_buffer_object
[21:10:07]     GL_EXT_texture_compression_bptc
[21:10:07]     GL_EXT_texture_compression_latc
[21:10:07]     GL_EXT_texture_compression_rgtc
[21:10:07]     GL_EXT_texture_compression_s3tc
[21:10:07]     GL_EXT_texture_cube_map
[21:10:07]     GL_EXT_texture_edge_clamp
[21:10:07]     GL_EXT_texture_env_add
[21:10:07]     GL_EXT_texture_env_combine
[21:10:07]     GL_EXT_texture_env_dot3
[21:10:07]     GL_EXT_texture_filter_anisotropic
[21:10:07]     GL_EXT_texture_integer
[21:10:07]     GL_EXT_texture_lod
[21:10:07]     GL_EXT_texture_lod_bias
[21:10:07]     GL_EXT_texture_mirror_clamp
[21:10:07]     GL_EXT_texture_object
[21:10:07]     GL_EXT_texture_rectangle
[21:10:07]     GL_EXT_texture_sRGB
[21:10:07]     GL_EXT_texture_sRGB_R8
[21:10:07]     GL_EXT_texture_sRGB_RG8
[21:10:07]     GL_EXT_texture_sRGB_decode
[21:10:07]     GL_EXT_texture_shared_exponent
[21:10:07]     GL_EXT_texture_snorm
[21:10:07]     GL_EXT_texture_storage
[21:10:07]     GL_EXT_texture_swizzle
[21:10:07]     GL_EXT_timer_query
[21:10:07]     GL_EXT_transform_feedback
[21:10:07]     GL_EXT_vertex_array
[21:10:07]     GL_EXT_vertex_array_bgra
[21:10:07]     GL_EXT_vertex_attrib_64bit
[21:10:07]     GL_IBM_texture_mirrored_repeat
[21:10:07]     GL_KHR_context_flush_control
[21:10:07]     GL_KHR_debug
[21:10:07]     GL_KHR_no_error
[21:10:07]     GL_KHR_parallel_shader_compile
[21:10:07]     GL_KHR_robust_buffer_access_behavior
[21:10:07]     GL_KHR_robustness
[21:10:07]     GL_KTX_buffer_region
[21:10:07]     GL_NV_alpha_to_coverage_dither_control
[21:10:07]     GL_NV_blend_square
[21:10:07]     GL_NV_conditional_render
[21:10:07]     GL_NV_copy_depth_to_color
[21:10:07]     GL_NV_copy_image
[21:10:07]     GL_NV_depth_buffer_float
[21:10:07]     GL_NV_explicit_multisample
[21:10:07]     GL_NV_float_buffer
[21:10:07]     GL_NV_half_float
[21:10:07]     GL_NV_primitive_restart
[21:10:07]     GL_NV_shader_atomic_int64
[21:10:07]     GL_NV_texgen_reflection
[21:10:07]     GL_NV_texture_barrier
[21:10:07]     GL_OES_EGL_image
[21:10:07]     GL_SGIS_generate_mipmap
[21:10:07]     GL_SGIS_texture_edge_clamp
[21:10:07]     GL_SGIS_texture_lod
[21:10:07]     GL_SUN_multi_draw_arrays
[21:10:07]     GL_WIN_swap_hint
[21:10:07]     WGL_EXT_swap_control
[21:10:07] OpenGL pixel format: 8:8:8:8
[21:10:07] OpenGL depth format: 24:8
[21:10:07] 
[21:10:07] GLSL version: 4.60
[21:10:07] GLSL max vertex uniforms: 4096 (16384)
[21:10:07] GLSL max fragment uniforms: 4096 (16384)
[21:10:07] GLSL max varyings: 128 (128)
[21:10:07] GLSL max lights: 8 (8)
[21:10:07] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:10:07] 
[21:10:07] Vertex/index buffer memory limit: 0MiB
[21:10:07] Starting workaround for fast running clocks
[21:10:07] Using LWJGL timer.
[21:10:07] Startup Phase - Initializing..
[21:10:08] Preloading builtin materials
[21:10:08] Preloading builtin materials done
[21:10:08] Setting up Collada Model Loader
[21:10:08] Launching Collada Model Loader threads
[21:10:08] Launching WOM Loader threads
[21:10:08] Startup Phase - Setting up..
[21:10:08] Loading window positions from C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt
[21:10:08] Loading props file C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt
[21:10:08] Gui initialized
[21:10:08] Startup Phase - Preparing terrain...
[21:10:09] Startup Phase - Connecting ..
[21:10:10] Disabling Nagles
[21:10:10] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\_Event.2021-12.txt
[21:10:10] Disabling Nagles
[21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\_Friends.2021-12.txt
[21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\Alliance.2021-12.txt
[21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\CA_HELP.2021-12.txt
[21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\GL-Freedom.2021-12.txt
[21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\Freedom.2021-12.txt
[21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\Trade.2021-12.txt
[21:10:13] Login successful
[21:10:13] Executing C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\configs\default\autorun.txt
[21:10:13] Starting update of login splash image...
[21:10:13] Finished loading new login splash image!
[21:10:14] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[21:10:16] Water reflection offscreen size 512x384
[21:10:18] While cleaning error state: GL ERROR: (1282)
[21:10:23] No mapping found for hair7.female
[21:10:24] While cleaning error state: GL ERROR: (1282)
[21:10:24] Saving window positions to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt
[21:10:24] Saving props file C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt
[21:10:24] Loading window positions from C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1920x1017.txt
[21:10:24] Loading props file C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1920x1017.txt
[21:10:24] Water reflection offscreen size 960x508
[21:10:37] While cleaning error state: GL ERROR: (1282)
[21:10:39] While cleaning error state: GL ERROR: (1282)
[21:10:40] While cleaning error state: GL ERROR: (1282)
[21:10:40] While cleaning error state: GL ERROR: (1282)
[21:10:43] While cleaning error state: GL ERROR: (1282)
[21:11:15] While cleaning error state: GL ERROR: (1282)
[21:11:59] Execution aborted at connection 1, iteration 5187
[21:11:59] Run time  1m, local time Tue Dec 21 21:11:59 GMT 2021
[21:11:59] Destroying game window
[21:11:59] ====== CLIENT CRASH ======
[21:11:59] Unexpected crash while playing
[21:11:59] java.nio.BufferUnderflowException
[21:11:59]     at java.nio.Buffer.nextGetIndex(Unknown Source)
[21:11:59]     at java.nio.HeapByteBuffer.get(Unknown Source)
[21:11:59]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
[21:11:59]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[21:11:59]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[21:11:59]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[21:11:59]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[21:11:59]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[21:11:59]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[21:11:59]     at java.lang.Thread.run(Unknown Source)

 

 

 

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Confirmed the crash. I added an opening/ladder to the crafting window and when I added the mallet to the other slot in the crafting window, the client crashed with the error below.

 

 

 

Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[14:26:56] 
[14:26:56] Preparing to enable console logging.
[14:26:56] Now logging to C:\Users\USERNAME\wurm\console.zethreal.log
[14:26:56] Time is Tue Dec 21 14:26:56 EST 2021
[14:26:56] Running client version 4.2.47
[14:26:56]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[14:26:56]      client build time 2021-12-21 14:29
[14:26:56] 
[14:26:56] === System information ===
[14:26:56] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[14:26:56] Operating system: Windows 10 (arch: amd64, version: 10.0)
[14:26:56] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[14:26:56] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[14:26:56] Available CPUs: 4
[14:26:56] 
[14:26:56] 
[14:26:56] === Wurm options ===
[14:26:56] animation_playback_self = 0
[14:26:56] ao_level = 1
[14:26:56] auto_mipmaps_enabled = 1
[14:26:56] auto_run_source = 0
[14:26:56] cavedetail = 1
[14:26:56] censor_chat = false
[14:26:56] collada_animations = 2
[14:26:56] colorItemsDamage = true
[14:26:56] color_black = 0.0,0.0,0.0,1.0
[14:26:56] color_cyan = 0.0,1.0,1.0,1.0
[14:26:56] color_enchant_desc = 0.5,0.5,1.0,1.0
[14:26:56] color_enchant_name = 0.0,0.5,0.5,1.0
[14:26:56] color_enchant_power = 0.0,1.0,1.0,1.0
[14:26:56] color_error = 1.0,0.3,0.3,1.0
[14:26:56] color_fuchsia = 1.0,0.0,1.0,1.0
[14:26:56] color_green = 0.4,0.72,0.47,1.0
[14:26:56] color_grey = 0.5,0.75,1.0,1.0
[14:26:56] color_lime = 0.5,1.0,0.5,1.0
[14:26:56] color_maroon = 0.5,0.0,0.0,1.0
[14:26:56] color_navy_blue = 0.23,0.39,1.0,1.0
[14:26:56] color_orange = 1.0,0.58,0.04,1.0
[14:26:56] color_outline_ally = 0.5,1.0,0.5,1.0
[14:26:56] color_outline_friend = 0.5,0.75,1.0,1.0
[14:26:56] color_outline_hostile = 1.0,0.0,0.0,1.0
[14:26:56] color_outline_neutral = 0.5,0.5,1.0,1.0
[14:26:56] color_purple = 0.5,0.0,0.5,1.0
[14:26:56] color_red = 1.0,0.0,0.0,1.0
[14:26:56] color_royal_blue = 0.5,0.5,1.0,1.0
[14:26:56] color_salve_acid = 1.0,1.0,0.0,1.0
[14:26:56] color_salve_fire = 1.0,0.0,0.0,1.0
[14:26:56] color_salve_frost = 0.0,0.0,1.0,1.0
[14:26:56] color_silver = 0.75,0.75,0.75,1.0
[14:26:56] color_system = 0.5,1.0,0.5,1.0
[14:26:56] color_teal = 0.013170586,0.49937773,0.54075706,1.0
[14:26:56] color_white = 1.0,1.0,1.0,1.0
[14:26:56] color_yellow = 1.0,1.0,0.0,1.0
[14:26:56] combat_world_text = true
[14:26:56] compressed_textures = false
[14:26:56] compressed_textures_S3TC = true
[14:26:56] contribution_culling = 200
[14:26:56] custim_timer_source = 1
[14:26:56] customTimer1 = -1|-1
[14:26:56] customTimer2 = -1|-1
[14:26:56] customTimer3 = -1|-1
[14:26:56] customTimer4 = -1|-1
[14:26:56] customTimer5 = -1|-1
[14:26:56] debug_mode = false
[14:26:56] defaultActions_source = 0
[14:26:56] depth_clamp_enabled = 2
[14:26:56] disable_select_all_shortcut = false
[14:26:56] display_settings = false:false:0:1280:720:32:-1:false:false
[14:26:56] enable_contribution_culling = false
[14:26:56] enable_debugs = false
[14:26:56] enable_ingame_wurmpedia = false
[14:26:56] enable_lod = true
[14:26:56] enable_seasonal_mappings = true
[14:26:56] enable_shift_drag = false
[14:26:56] enable_volumetric_fog = false
[14:26:56] enable_vsync = false
[14:26:56] enable_world_drag = true
[14:26:56] event_log_rotation = 2
[14:26:56] exec_source = 0
[14:26:56] fast_yield = false
[14:26:56] fbo_enabled = 2
[14:26:56] flashAssist_climbing = true
[14:26:56] flashAssist_inventory = true
[14:26:56] flashAssist_stamina_low = true
[14:26:56] flashAssist_stamina_water = true
[14:26:56] fog_coord_src = 0
[14:26:56] font_antialias = 2
[14:26:56] font_bold = 11
[14:26:56] font_default = 11
[14:26:56] font_header = 24
[14:26:56] font_italian = 11
[14:26:56] font_monospaced = 11
[14:26:56] font_static = 11
[14:26:56] fov_horizontal = 80
[14:26:56] fps_limit = 60
[14:26:56] fps_limit_background = 30
[14:26:56] fps_limit_enabled = true
[14:26:56] free_look_mode_disable_on_close_component = false
[14:26:56] free_look_mode_disable_on_combat = false
[14:26:56] free_look_mode_disable_on_open_component = false
[14:26:56] free_look_mode_sensitivity = 10
[14:26:56] game_client_thread_priority = 2
[14:26:56] glsl_debug_loading = false
[14:26:56] glsl_enabled = 2
[14:26:56] gpu_skinning = true
[14:26:56] gui_opacity = 3
[14:26:56] gui_skin = 1
[14:26:56] hard_mode = false
[14:26:56] has_read_eula = true
[14:26:56] head_bob = false
[14:26:56] hide_cursor_with_ui = false
[14:26:56] hide_inactive_friends = false
[14:26:56] hide_menu_examine = false
[14:26:56] hide_menu_no_target = false
[14:26:56] hide_menu_spam_mode = true
[14:26:56] hide_menu_stop = false
[14:26:56] hide_onscreen_fail_messages = false
[14:26:56] hide_onscreen_hostile_messages = false
[14:26:56] hide_onscreen_info_messages = false
[14:26:56] hide_personal_goal = false
[14:26:56] high_res_binoculars = true
[14:26:56] hint_texture_scaling = 2
[14:26:56] impColumn = true
[14:26:56] inverse_mouse = false
[14:26:56] irc_log_rotation = 2
[14:26:56] irc_notif = 0
[14:26:56] item_creature_render_distance = 3
[14:26:56] key_bindings_source = 0
[14:26:56] keyboard_layout = 0
[14:26:56] limit_dynamic_lights = true
[14:26:56] loadInventoryStartup = true
[14:26:56] local_list_in_event = false
[14:26:56] lod = 1
[14:26:56] log_extra_errors = false
[14:26:56] log_gl_errors = false
[14:26:56] mark_text_read = true
[14:26:56] material_as_suffix = true
[14:26:56] max_dynamic_lights = 8
[14:26:56] max_shader_lights = 8
[14:26:56] max_texture_size = 1
[14:26:56] mega_texture_size = 6
[14:26:56] model_loader_thread_priority = 2
[14:26:56] model_loading_threads = 3
[14:26:56] mount_control_mode = 0
[14:26:56] mount_rotation = false
[14:26:56] mouse_camera_sensitivity = 10.0
[14:26:56] mouse_smoothing = 0.0
[14:26:56] multicolor_usage = 1
[14:26:56] multidraw_enabled = 1
[14:26:56] no_brightness = false
[14:26:56] no_terrain_render = false
[14:26:56] no_world_render = false
[14:26:56] non_power_of_two = 1
[14:26:56] normal_maps = true
[14:26:56] occlusion_queries_enabled = 2
[14:26:56] offscreen_texture_size = 0
[14:26:56] other_log_rotation = 2
[14:26:56] outline_picking = true
[14:26:56] player_texture_size = 2
[14:26:56] quick_keybinds = true
[14:26:56] reflection_texture_size = 0
[14:26:56] reflections = 0
[14:26:56] remember_password = true
[14:26:56] render_bloom = false
[14:26:56] render_distant_terrain = true
[14:26:56] render_fxaa = true
[14:26:56] render_sun_glare = false
[14:26:56] render_vignette = false
[14:26:56] renderer_type = 1
[14:26:56] resident_models = false
[14:26:56] save_skills_on_quit = false
[14:26:56] screen_brightness = 0.0
[14:26:56] screen_shake = false
[14:26:56] screenshot_file_format = 1
[14:26:56] season_override = 0
[14:26:56] send_extra_tile_data = false
[14:26:56] setting_timestamps = true
[14:26:56] settings_version = 14
[14:26:56] shadow_level = 0
[14:26:56] shadow_mapsize = 0
[14:26:56] shift_drag_default = 10
[14:26:56] showKChat = true
[14:26:56] show_body_in_inventory = false
[14:26:56] show_creature_overlay = true
[14:26:56] show_detailed_hover = true
[14:26:56] show_examine_world_text = true
[14:26:56] show_hit_direction_indicator = true
[14:26:56] show_local_world_text = true
[14:26:56] show_old_menu = false
[14:26:56] show_old_quickbar = false
[14:26:56] show_tab_blinking = true
[14:26:56] silent_friends_update = false
[14:26:56] skillgain_minimum = 5
[14:26:56] skillgain_no_alignment = true
[14:26:56] skillgain_no_favor = true
[14:26:56] skydetail = 0
[14:26:56] sound_al_gain = 0
[14:26:56] sound_buzzlevel = 2
[14:26:56] sound_cache_enabled = true
[14:26:56] sound_doppler_enabled = false
[14:26:56] sound_engine = 2
[14:26:56] sound_footstepslevel = 10
[14:26:56] sound_music_level = 4
[14:26:56] sound_play_PMAlert = false
[14:26:56] sound_play_UIsounds = true
[14:26:56] sound_play_ambients = true
[14:26:56] sound_play_buzz = true
[14:26:56] sound_play_combat = true
[14:26:56] sound_play_door = true
[14:26:56] sound_play_emotes = true
[14:26:56] sound_play_footsteps = true
[14:26:56] sound_play_music = true
[14:26:56] sound_play_weather = true
[14:26:56] sound_play_work = true
[14:26:56] structure_render_distance = 3
[14:26:56] submit_client_data = 2
[14:26:56] supersampling = 0
[14:26:56] swap_mouse_buttons = false
[14:26:56] terrain_res = 1
[14:26:56] test_attach_equipment = false
[14:26:56] test_mode = 0
[14:26:56] thirdPerson = false
[14:26:56] tile_transitions = true
[14:26:56] tiledecorations = 1
[14:26:56] togglePushToTalk = true
[14:26:56] treelist_outline = true
[14:26:56] trees = 3
[14:26:56] ui_font_scale = 90
[14:26:56] ui_scale = 90
[14:26:56] update_optional = true
[14:26:56] use_alpha_particles = true
[14:26:56] use_anisotropic_filtering = 4
[14:26:56] use_antialiasing = 1
[14:26:56] use_default_action = true
[14:26:56] use_fast_clock_work_around = true
[14:26:56] use_nano_timer = false
[14:26:56] use_non_alpha_particles = false
[14:26:56] use_phobia_models = false
[14:26:56] use_tree_models = true
[14:26:56] use_weather_particles = false
[14:26:56] vbo_enabled = 1
[14:26:56] vg_ui_theme = 1
[14:26:56] viewport_bob = true
[14:26:56] water_detail = 0
[14:26:56] water_transparency = false
[14:26:56] 
[14:26:59] Setting up WurmModel Model Loader
[14:26:59] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[14:26:59] Translating legacy key SUBTRACT to KP_SUBTRACT
[14:26:59] Translating legacy key EQUALS to EQUAL
[14:26:59] Translating legacy key ADD to KP_ADD
[14:26:59] Translating legacy key NUMPAD8 to KP_8
[14:26:59] Translating legacy key NUMPAD5 to KP_5
[14:26:59] Translating legacy key MULTIPLY to KP_MULTIPLY
[14:26:59] Translating legacy key NUMPAD1 to KP_1
[14:26:59] Translating legacy key NUMPAD3 to KP_3
[14:26:59] Translating legacy key NUMPAD2 to KP_2
[14:26:59] Translating legacy key DECIMAL to KP_DECIMAL
[14:26:59] Translating legacy key DIVIDE to KP_DIVIDE
[14:26:59] Translating legacy key NUMPAD6 to KP_6
[14:26:59] Translating legacy key NUMPAD4 to KP_4
[14:27:02] Word filter loaded: 23
[14:27:03] Starting global frame job manager with 4 worker threads
[14:27:03] Starting global lazy job manager with 2 worker threads
[14:27:03] Setting up OpenAL Sound Engine
[14:27:03] OpenAL version: 1.1 ALSOFT 1.19.1
[14:27:03] OpenAL renderer: OpenAL Soft
[14:27:03] OpenAL vendor: OpenAL Community
[14:27:03] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[14:27:03] Generating: 128 source channels.
[14:27:03] 
[14:27:03] === OpenGL information ===
[14:27:03] LWJGL version: 3.2.3 1.2.0
[14:27:03] OpenGL vendor: ATI Technologies Inc.
[14:27:03] OpenGL renderer: AMD Radeon R7 Graphics
[14:27:03] OpenGL version: 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
[14:27:03] OpenGL extensions:
[14:27:03]     GL_AMDX_debug_output
[14:27:03]     GL_AMD_blend_minmax_factor
[14:27:03]     GL_AMD_conservative_depth
[14:27:03]     GL_AMD_debug_output
[14:27:03]     GL_AMD_depth_clamp_separate
[14:27:03]     GL_AMD_draw_buffers_blend
[14:27:03]     GL_AMD_framebuffer_sample_positions
[14:27:03]     GL_AMD_gcn_shader
[14:27:03]     GL_AMD_gpu_shader_half_float
[14:27:03]     GL_AMD_gpu_shader_int16
[14:27:03]     GL_AMD_gpu_shader_int64
[14:27:03]     GL_AMD_interleaved_elements
[14:27:03]     GL_AMD_multi_draw_indirect
[14:27:03]     GL_AMD_name_gen_delete
[14:27:03]     GL_AMD_occlusion_query_event
[14:27:03]     GL_AMD_performance_monitor
[14:27:03]     GL_AMD_pinned_memory
[14:27:03]     GL_AMD_query_buffer_object
[14:27:03]     GL_AMD_sample_positions
[14:27:03]     GL_AMD_seamless_cubemap_per_texture
[14:27:03]     GL_AMD_shader_atomic_counter_ops
[14:27:03]     GL_AMD_shader_stencil_export
[14:27:03]     GL_AMD_shader_stencil_value_export
[14:27:03]     GL_AMD_shader_trace
[14:27:03]     GL_AMD_shader_trinary_minmax
[14:27:03]     GL_AMD_sparse_texture
[14:27:03]     GL_AMD_sparse_texture_pool
[14:27:03]     GL_AMD_stencil_operation_extended
[14:27:03]     GL_AMD_texture_cube_map_array
[14:27:03]     GL_AMD_texture_texture4
[14:27:03]     GL_AMD_transform_feedback3_lines_triangles
[14:27:03]     GL_AMD_transform_feedback4
[14:27:03]     GL_AMD_vertex_shader_layer
[14:27:03]     GL_AMD_vertex_shader_viewport_index
[14:27:03]     GL_ARB_ES2_compatibility
[14:27:03]     GL_ARB_ES3_1_compatibility
[14:27:03]     GL_ARB_ES3_compatibility
[14:27:03]     GL_ARB_arrays_of_arrays
[14:27:03]     GL_ARB_base_instance
[14:27:03]     GL_ARB_bindless_texture
[14:27:03]     GL_ARB_blend_func_extended
[14:27:03]     GL_ARB_buffer_storage
[14:27:03]     GL_ARB_clear_buffer_object
[14:27:03]     GL_ARB_clear_texture
[14:27:03]     GL_ARB_clip_control
[14:27:03]     GL_ARB_color_buffer_float
[14:27:03]     GL_ARB_compatibility
[14:27:03]     GL_ARB_compressed_texture_pixel_storage
[14:27:03]     GL_ARB_compute_shader
[14:27:03]     GL_ARB_conditional_render_inverted
[14:27:03]     GL_ARB_conservative_depth
[14:27:03]     GL_ARB_copy_buffer
[14:27:03]     GL_ARB_copy_image
[14:27:03]     GL_ARB_cull_distance
[14:27:03]     GL_ARB_debug_output
[14:27:03]     GL_ARB_depth_buffer_float
[14:27:03]     GL_ARB_depth_clamp
[14:27:03]     GL_ARB_depth_texture
[14:27:03]     GL_ARB_derivative_control
[14:27:03]     GL_ARB_direct_state_access
[14:27:03]     GL_ARB_draw_buffers
[14:27:03]     GL_ARB_draw_buffers_blend
[14:27:03]     GL_ARB_draw_elements_base_vertex
[14:27:03]     GL_ARB_draw_indirect
[14:27:03]     GL_ARB_draw_instanced
[14:27:03]     GL_ARB_enhanced_layouts
[14:27:03]     GL_ARB_explicit_attrib_location
[14:27:03]     GL_ARB_explicit_uniform_location
[14:27:03]     GL_ARB_fragment_coord_conventions
[14:27:03]     GL_ARB_fragment_layer_viewport
[14:27:03]     GL_ARB_fragment_program
[14:27:03]     GL_ARB_fragment_program_shadow
[14:27:03]     GL_ARB_fragment_shader
[14:27:03]     GL_ARB_framebuffer_no_attachments
[14:27:03]     GL_ARB_framebuffer_object
[14:27:03]     GL_ARB_framebuffer_sRGB
[14:27:03]     GL_ARB_geometry_shader4
[14:27:03]     GL_ARB_get_program_binary
[14:27:03]     GL_ARB_get_texture_sub_image
[14:27:03]     GL_ARB_gl_spirv
[14:27:03]     GL_ARB_gpu_shader5
[14:27:03]     GL_ARB_gpu_shader_fp64
[14:27:03]     GL_ARB_half_float_pixel
[14:27:03]     GL_ARB_half_float_vertex
[14:27:03]     GL_ARB_imaging
[14:27:03]     GL_ARB_indirect_parameters
[14:27:03]     GL_ARB_instanced_arrays
[14:27:03]     GL_ARB_internalformat_query
[14:27:03]     GL_ARB_internalformat_query2
[14:27:03]     GL_ARB_invalidate_subdata
[14:27:03]     GL_ARB_map_buffer_alignment
[14:27:03]     GL_ARB_map_buffer_range
[14:27:03]     GL_ARB_multi_bind
[14:27:03]     GL_ARB_multi_draw_indirect
[14:27:03]     GL_ARB_multisample
[14:27:03]     GL_ARB_multitexture
[14:27:03]     GL_ARB_occlusion_query
[14:27:03]     GL_ARB_occlusion_query2
[14:27:03]     GL_ARB_parallel_shader_compile
[14:27:03]     GL_ARB_pipeline_statistics_query
[14:27:03]     GL_ARB_pixel_buffer_object
[14:27:03]     GL_ARB_point_parameters
[14:27:03]     GL_ARB_point_sprite
[14:27:03]     GL_ARB_polygon_offset_clamp
[14:27:03]     GL_ARB_program_interface_query
[14:27:03]     GL_ARB_provoking_vertex
[14:27:03]     GL_ARB_query_buffer_object
[14:27:03]     GL_ARB_robust_buffer_access_behavior
[14:27:03]     GL_ARB_sample_shading
[14:27:03]     GL_ARB_sampler_objects
[14:27:03]     GL_ARB_seamless_cube_map
[14:27:03]     GL_ARB_seamless_cubemap_per_texture
[14:27:03]     GL_ARB_separate_shader_objects
[14:27:03]     GL_ARB_shader_atomic_counter_ops
[14:27:03]     GL_ARB_shader_atomic_counters
[14:27:03]     GL_ARB_shader_ballot
[14:27:03]     GL_ARB_shader_bit_encoding
[14:27:03]     GL_ARB_shader_draw_parameters
[14:27:03]     GL_ARB_shader_group_vote
[14:27:03]     GL_ARB_shader_image_load_store
[14:27:03]     GL_ARB_shader_image_size
[14:27:03]     GL_ARB_shader_objects
[14:27:03]     GL_ARB_shader_precision
[14:27:03]     GL_ARB_shader_stencil_export
[14:27:03]     GL_ARB_shader_storage_buffer_object
[14:27:03]     GL_ARB_shader_subroutine
[14:27:03]     GL_ARB_shader_texture_image_samples
[14:27:03]     GL_ARB_shader_texture_lod
[14:27:03]     GL_ARB_shader_viewport_layer_array
[14:27:03]     GL_ARB_shading_language_100
[14:27:03]     GL_ARB_shading_language_420pack
[14:27:03]     GL_ARB_shading_language_packing
[14:27:03]     GL_ARB_shadow
[14:27:03]     GL_ARB_shadow_ambient
[14:27:03]     GL_ARB_sparse_buffer
[14:27:03]     GL_ARB_sparse_texture
[14:27:03]     GL_ARB_spirv_extensions
[14:27:03]     GL_ARB_stencil_texturing
[14:27:03]     GL_ARB_sync
[14:27:03]     GL_ARB_tessellation_shader
[14:27:03]     GL_ARB_texture_barrier
[14:27:03]     GL_ARB_texture_border_clamp
[14:27:03]     GL_ARB_texture_buffer_object
[14:27:03]     GL_ARB_texture_buffer_object_rgb32
[14:27:03]     GL_ARB_texture_buffer_range
[14:27:03]     GL_ARB_texture_compression
[14:27:03]     GL_ARB_texture_compression_bptc
[14:27:03]     GL_ARB_texture_compression_rgtc
[14:27:03]     GL_ARB_texture_cube_map
[14:27:03]     GL_ARB_texture_cube_map_array
[14:27:03]     GL_ARB_texture_env_add
[14:27:03]     GL_ARB_texture_env_combine
[14:27:03]     GL_ARB_texture_env_crossbar
[14:27:03]     GL_ARB_texture_env_dot3
[14:27:03]     GL_ARB_texture_float
[14:27:03]     GL_ARB_texture_gather
[14:27:03]     GL_ARB_texture_mirror_clamp_to_edge
[14:27:03]     GL_ARB_texture_mirrored_repeat
[14:27:03]     GL_ARB_texture_multisample
[14:27:03]     GL_ARB_texture_non_power_of_two
[14:27:03]     GL_ARB_texture_query_levels
[14:27:03]     GL_ARB_texture_query_lod
[14:27:03]     GL_ARB_texture_rectangle
[14:27:03]     GL_ARB_texture_rg
[14:27:03]     GL_ARB_texture_rgb10_a2ui
[14:27:03]     GL_ARB_texture_snorm
[14:27:03]     GL_ARB_texture_stencil8
[14:27:03]     GL_ARB_texture_storage
[14:27:03]     GL_ARB_texture_storage_multisample
[14:27:03]     GL_ARB_texture_swizzle
[14:27:03]     GL_ARB_texture_view
[14:27:03]     GL_ARB_timer_query
[14:27:03]     GL_ARB_transform_feedback2
[14:27:03]     GL_ARB_transform_feedback3
[14:27:03]     GL_ARB_transform_feedback_instanced
[14:27:03]     GL_ARB_transform_feedback_overflow_query
[14:27:03]     GL_ARB_transpose_matrix
[14:27:03]     GL_ARB_uniform_buffer_object
[14:27:03]     GL_ARB_vertex_array_bgra
[14:27:03]     GL_ARB_vertex_array_object
[14:27:03]     GL_ARB_vertex_attrib_64bit
[14:27:03]     GL_ARB_vertex_attrib_binding
[14:27:03]     GL_ARB_vertex_buffer_object
[14:27:03]     GL_ARB_vertex_program
[14:27:03]     GL_ARB_vertex_shader
[14:27:03]     GL_ARB_vertex_type_10f_11f_11f_rev
[14:27:03]     GL_ARB_vertex_type_2_10_10_10_rev
[14:27:03]     GL_ARB_viewport_array
[14:27:03]     GL_ARB_window_pos
[14:27:03]     GL_ATI_draw_buffers
[14:27:03]     GL_ATI_envmap_bumpmap
[14:27:03]     GL_ATI_fragment_shader
[14:27:03]     GL_ATI_separate_stencil
[14:27:03]     GL_ATI_texture_compression_3dc
[14:27:03]     GL_ATI_texture_env_combine3
[14:27:03]     GL_ATI_texture_float
[14:27:03]     GL_ATI_texture_mirror_once
[14:27:03]     GL_EXT_abgr
[14:27:03]     GL_EXT_bgra
[14:27:03]     GL_EXT_bindable_uniform
[14:27:03]     GL_EXT_blend_color
[14:27:03]     GL_EXT_blend_equation_separate
[14:27:03]     GL_EXT_blend_func_separate
[14:27:03]     GL_EXT_blend_minmax
[14:27:03]     GL_EXT_blend_subtract
[14:27:03]     GL_EXT_compiled_vertex_array
[14:27:03]     GL_EXT_copy_buffer
[14:27:03]     GL_EXT_copy_texture
[14:27:03]     GL_EXT_depth_bounds_test
[14:27:03]     GL_EXT_direct_state_access
[14:27:03]     GL_EXT_draw_buffers2
[14:27:03]     GL_EXT_draw_instanced
[14:27:03]     GL_EXT_draw_range_elements
[14:27:03]     GL_EXT_fog_coord
[14:27:03]     GL_EXT_framebuffer_blit
[14:27:03]     GL_EXT_framebuffer_multisample
[14:27:03]     GL_EXT_framebuffer_object
[14:27:03]     GL_EXT_framebuffer_sRGB
[14:27:03]     GL_EXT_geometry_shader4
[14:27:03]     GL_EXT_gpu_program_parameters
[14:27:03]     GL_EXT_gpu_shader4
[14:27:03]     GL_EXT_histogram
[14:27:03]     GL_EXT_memory_object
[14:27:03]     GL_EXT_memory_object_win32
[14:27:03]     GL_EXT_multi_draw_arrays
[14:27:03]     GL_EXT_packed_depth_stencil
[14:27:03]     GL_EXT_packed_float
[14:27:03]     GL_EXT_packed_pixels
[14:27:03]     GL_EXT_pixel_buffer_object
[14:27:03]     GL_EXT_point_parameters
[14:27:03]     GL_EXT_polygon_offset_clamp
[14:27:03]     GL_EXT_provoking_vertex
[14:27:03]     GL_EXT_rescale_normal
[14:27:03]     GL_EXT_secondary_color
[14:27:03]     GL_EXT_semaphore
[14:27:03]     GL_EXT_semaphore_win32
[14:27:03]     GL_EXT_separate_specular_color
[14:27:03]     GL_EXT_shader_image_load_store
[14:27:03]     GL_EXT_shader_integer_mix
[14:27:03]     GL_EXT_shadow_funcs
[14:27:03]     GL_EXT_stencil_wrap
[14:27:03]     GL_EXT_subtexture
[14:27:03]     GL_EXT_texgen_reflection
[14:27:03]     GL_EXT_texture3D
[14:27:03]     GL_EXT_texture_array
[14:27:03]     GL_EXT_texture_buffer_object
[14:27:03]     GL_EXT_texture_compression_bptc
[14:27:03]     GL_EXT_texture_compression_latc
[14:27:03]     GL_EXT_texture_compression_rgtc
[14:27:03]     GL_EXT_texture_compression_s3tc
[14:27:03]     GL_EXT_texture_cube_map
[14:27:03]     GL_EXT_texture_edge_clamp
[14:27:03]     GL_EXT_texture_env_add
[14:27:03]     GL_EXT_texture_env_combine
[14:27:03]     GL_EXT_texture_env_dot3
[14:27:03]     GL_EXT_texture_filter_anisotropic
[14:27:03]     GL_EXT_texture_integer
[14:27:03]     GL_EXT_texture_lod
[14:27:03]     GL_EXT_texture_lod_bias
[14:27:03]     GL_EXT_texture_mirror_clamp
[14:27:03]     GL_EXT_texture_object
[14:27:03]     GL_EXT_texture_rectangle
[14:27:03]     GL_EXT_texture_sRGB
[14:27:03]     GL_EXT_texture_sRGB_R8
[14:27:03]     GL_EXT_texture_sRGB_RG8
[14:27:03]     GL_EXT_texture_sRGB_decode
[14:27:03]     GL_EXT_texture_shared_exponent
[14:27:03]     GL_EXT_texture_snorm
[14:27:03]     GL_EXT_texture_storage
[14:27:03]     GL_EXT_texture_swizzle
[14:27:03]     GL_EXT_timer_query
[14:27:03]     GL_EXT_transform_feedback
[14:27:03]     GL_EXT_vertex_array
[14:27:03]     GL_EXT_vertex_array_bgra
[14:27:03]     GL_EXT_vertex_attrib_64bit
[14:27:03]     GL_IBM_texture_mirrored_repeat
[14:27:03]     GL_KHR_context_flush_control
[14:27:03]     GL_KHR_debug
[14:27:03]     GL_KHR_no_error
[14:27:03]     GL_KHR_parallel_shader_compile
[14:27:03]     GL_KHR_robust_buffer_access_behavior
[14:27:03]     GL_KHR_robustness
[14:27:03]     GL_KTX_buffer_region
[14:27:03]     GL_NV_alpha_to_coverage_dither_control
[14:27:03]     GL_NV_blend_square
[14:27:03]     GL_NV_conditional_render
[14:27:03]     GL_NV_copy_depth_to_color
[14:27:03]     GL_NV_copy_image
[14:27:03]     GL_NV_depth_buffer_float
[14:27:03]     GL_NV_explicit_multisample
[14:27:03]     GL_NV_float_buffer
[14:27:03]     GL_NV_half_float
[14:27:03]     GL_NV_primitive_restart
[14:27:03]     GL_NV_shader_atomic_int64
[14:27:03]     GL_NV_texgen_reflection
[14:27:03]     GL_NV_texture_barrier
[14:27:03]     GL_OES_EGL_image
[14:27:03]     GL_SGIS_generate_mipmap
[14:27:03]     GL_SGIS_texture_edge_clamp
[14:27:03]     GL_SGIS_texture_lod
[14:27:03]     GL_SUN_multi_draw_arrays
[14:27:03]     GL_WIN_swap_hint
[14:27:03]     WGL_EXT_swap_control
[14:27:03] OpenGL pixel format: 8:8:8:8
[14:27:03] OpenGL depth format: 24:8
[14:27:03] 
[14:27:03] GLSL version: 4.60
[14:27:03] GLSL max vertex uniforms: 4096 (16384)
[14:27:03] GLSL max fragment uniforms: 4096 (16384)
[14:27:03] GLSL max varyings: 128 (128)
[14:27:03] GLSL max lights: 8 (8)
[14:27:03] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[14:27:03] 
[14:27:03] Vertex/index buffer memory limit: 0MiB
[14:27:03] Starting workaround for fast running clocks
[14:27:03] Using LWJGL timer.
[14:27:05] Startup Phase - Initializing..
[14:27:05] Preloading builtin materials
[14:27:05] Preloading builtin materials done
[14:27:05] Setting up Collada Model Loader
[14:27:05] Launching Collada Model Loader threads
[14:27:05] Launching WOM Loader threads
[14:27:05] Startup Phase - Setting up..
[14:27:08] Loading window positions from C:\Users\USERNAME\wurm\players\zethreal\windows_1280x720.txt
[14:27:08] Loading props file C:\Users\USERNAME\wurm\players\zethreal\windows_1280x720.txt
[14:27:09] Gui initialized
[14:27:09] Startup Phase - Preparing terrain...
[14:27:11] Startup Phase - Connecting ..
[14:27:12] Disabling Nagles
[14:27:13] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Event.2021-12.txt
[14:27:13] Disabling Nagles
[14:27:14] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Friends.2021-12.txt
[14:27:15] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Alliance.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\MGMT.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\GM.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\CA_HELP.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\GL-Freedom.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Freedom.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Trade.2021-12.txt
[14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Tutorial_Help.2021-12.txt
[14:27:17] Login successful
[14:27:17] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[14:27:17] Starting update of login splash image...
[14:27:18] Finished loading new login splash image!
[14:27:19] Initializing font texture for Cry Uncial (32). Texture Size: 512
[14:27:22] Water reflection offscreen size 640x360
[14:27:30] While cleaning error state: GL ERROR: (1282)
[14:27:31] While cleaning error state: GL ERROR: (1282)
[14:27:32] While cleaning error state: GL ERROR: (1282)
[14:27:32] While cleaning error state: GL ERROR: (1282)
[14:27:33] While cleaning error state: GL ERROR: (1282)
[14:27:34] While cleaning error state: GL ERROR: (1282)
[14:29:10] While cleaning error state: GL ERROR: (1282)
[14:29:12] While cleaning error state: GL ERROR: (1282)
[14:29:18] While cleaning error state: GL ERROR: (1282)
[14:29:18] While cleaning error state: GL ERROR: (1282)
[14:29:20] While cleaning error state: GL ERROR: (1282)
[14:30:21] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Skills.2021-12.txt
[14:31:28] While cleaning error state: GL ERROR: (1282)
[14:43:08] While cleaning error state: GL ERROR: (1282)
[15:01:01] While cleaning error state: GL ERROR: (1282)
[15:18:43] While cleaning error state: GL ERROR: (1282)
[15:18:53] While cleaning error state: GL ERROR: (1282)
[15:18:56] While cleaning error state: GL ERROR: (1282)
[15:18:59] While cleaning error state: GL ERROR: (1282)
[15:19:39] While cleaning error state: GL ERROR: (1282)
[15:19:50] While cleaning error state: GL ERROR: (1282)
[15:19:50] While cleaning error state: GL ERROR: (1282)
[15:19:58] While cleaning error state: GL ERROR: (1282)
[15:20:01] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\PM__Goldfinch.2021-12.txt
[15:20:10] While cleaning error state: GL ERROR: (1282)
[15:20:15] While cleaning error state: GL ERROR: (1282)
[15:20:41] While cleaning error state: GL ERROR: (1282)
[15:20:50] While cleaning error state: GL ERROR: (1282)
[15:20:59] While cleaning error state: GL ERROR: (1282)
[15:21:02] While cleaning error state: GL ERROR: (1282)
[15:21:24] While cleaning error state: GL ERROR: (1282)
[15:21:37] While cleaning error state: GL ERROR: (1282)
[15:21:46] While cleaning error state: GL ERROR: (1282)
[15:21:57] While cleaning error state: GL ERROR: (1282)
[15:22:09] While cleaning error state: GL ERROR: (1282)
[15:22:14] While cleaning error state: GL ERROR: (1282)
[15:22:17] While cleaning error state: GL ERROR: (1282)
[15:22:22] While cleaning error state: GL ERROR: (1282)
[15:22:26] While cleaning error state: GL ERROR: (1282)
[15:22:31] While cleaning error state: GL ERROR: (1282)
[15:22:42] While cleaning error state: GL ERROR: (1282)
[15:22:47] While cleaning error state: GL ERROR: (1282)
[15:22:55] While cleaning error state: GL ERROR: (1282)
[15:22:55] While cleaning error state: GL ERROR: (1282)
[15:22:57] While cleaning error state: GL ERROR: (1282)
[15:23:01] While cleaning error state: GL ERROR: (1282)
[15:23:01] While cleaning error state: GL ERROR: (1282)
[15:23:01] While cleaning error state: GL ERROR: (1282)
[15:23:02] While cleaning error state: GL ERROR: (1282)
[15:23:02] While cleaning error state: GL ERROR: (1282)
[15:23:03] While cleaning error state: GL ERROR: (1282)
[15:23:06] While cleaning error state: GL ERROR: (1282)
[15:23:06] While cleaning error state: GL ERROR: (1282)
[15:23:09] While cleaning error state: GL ERROR: (1282)
[15:23:10] While cleaning error state: GL ERROR: (1282)
[15:23:16] While cleaning error state: GL ERROR: (1282)
[15:23:19] While cleaning error state: GL ERROR: (1282)
[15:23:20] While cleaning error state: GL ERROR: (1282)
[15:23:21] While cleaning error state: GL ERROR: (1282)
[15:23:21] While cleaning error state: GL ERROR: (1282)
[15:23:21] While cleaning error state: GL ERROR: (1282)
[15:23:22] While cleaning error state: GL ERROR: (1282)
[15:23:22] While cleaning error state: GL ERROR: (1282)
[15:23:22] While cleaning error state: GL ERROR: (1282)
[15:23:23] While cleaning error state: GL ERROR: (1282)
[15:23:23] While cleaning error state: GL ERROR: (1282)
[15:23:25] While cleaning error state: GL ERROR: (1282)
[15:23:25] While cleaning error state: GL ERROR: (1282)
[15:23:25] While cleaning error state: GL ERROR: (1282)
[15:23:26] While cleaning error state: GL ERROR: (1282)
[15:23:26] While cleaning error state: GL ERROR: (1282)
[15:23:26] While cleaning error state: GL ERROR: (1282)
[15:23:26] While cleaning error state: GL ERROR: (1282)
[15:23:27] While cleaning error state: GL ERROR: (1282)
[15:23:28] While cleaning error state: GL ERROR: (1282)
[15:23:29] While cleaning error state: GL ERROR: (1282)
[15:23:29] While cleaning error state: GL ERROR: (1282)
[15:23:30] While cleaning error state: GL ERROR: (1282)
[15:23:30] While cleaning error state: GL ERROR: (1282)
[15:23:30] While cleaning error state: GL ERROR: (1282)
[15:23:30] While cleaning error state: GL ERROR: (1282)
[15:23:30] While cleaning error state: GL ERROR: (1282)
[15:23:31] While cleaning error state: GL ERROR: (1282)
[15:23:31] While cleaning error state: GL ERROR: (1282)
[15:23:33] While cleaning error state: GL ERROR: (1282)
[15:23:37] While cleaning error state: GL ERROR: (1282)
[15:23:38] While cleaning error state: GL ERROR: (1282)
[15:23:39] While cleaning error state: GL ERROR: (1282)
[15:23:40] While cleaning error state: GL ERROR: (1282)
[15:23:42] While cleaning error state: GL ERROR: (1282)
[15:23:43] While cleaning error state: GL ERROR: (1282)
[15:23:44] While cleaning error state: GL ERROR: (1282)
[15:23:45] While cleaning error state: GL ERROR: (1282)
[15:23:45] While cleaning error state: GL ERROR: (1282)
[15:23:45] While cleaning error state: GL ERROR: (1282)
[15:23:46] While cleaning error state: GL ERROR: (1282)
[15:23:56] While cleaning error state: GL ERROR: (1282)
[15:25:34] While cleaning error state: GL ERROR: (1282)
[15:28:06] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt
[15:28:06] Keybindings saved.
[15:28:06] Keybindings saved.
[15:32:58] While cleaning error state: GL ERROR: (1282)
[15:33:53] While cleaning error state: GL ERROR: (1282)
[15:35:31] While cleaning error state: GL ERROR: (1282)
[15:37:52] While cleaning error state: GL ERROR: (1282)
[15:38:50] While cleaning error state: GL ERROR: (1282)
[15:38:53] While cleaning error state: GL ERROR: (1282)
[15:38:54] While cleaning error state: GL ERROR: (1282)
[15:39:15] While cleaning error state: GL ERROR: (1282)
[15:39:22] While cleaning error state: GL ERROR: (1282)
[15:39:28] While cleaning error state: GL ERROR: (1282)
[15:39:32] While cleaning error state: GL ERROR: (1282)
[15:39:34] While cleaning error state: GL ERROR: (1282)
[15:39:42] While cleaning error state: GL ERROR: (1282)
[15:39:44] While cleaning error state: GL ERROR: (1282)
[15:39:45] While cleaning error state: GL ERROR: (1282)
[15:39:45] While cleaning error state: GL ERROR: (1282)
[15:39:46] While cleaning error state: GL ERROR: (1282)
[15:39:46] While cleaning error state: GL ERROR: (1282)
[15:39:48] While cleaning error state: GL ERROR: (1282)
[15:39:48] While cleaning error state: GL ERROR: (1282)
[15:39:48] While cleaning error state: GL ERROR: (1282)
[15:39:49] While cleaning error state: GL ERROR: (1282)
[15:39:49] While cleaning error state: GL ERROR: (1282)
[15:39:49] While cleaning error state: GL ERROR: (1282)
[15:39:50] While cleaning error state: GL ERROR: (1282)
[15:39:52] While cleaning error state: GL ERROR: (1282)
[15:39:52] While cleaning error state: GL ERROR: (1282)
[15:40:00] While cleaning error state: GL ERROR: (1282)
[15:40:01] While cleaning error state: GL ERROR: (1282)
[15:40:06] While cleaning error state: GL ERROR: (1282)
[15:40:08] While cleaning error state: GL ERROR: (1282)
[15:40:09] While cleaning error state: GL ERROR: (1282)
[15:40:12] While cleaning error state: GL ERROR: (1282)
[15:40:16] While cleaning error state: GL ERROR: (1282)
[15:40:16] While cleaning error state: GL ERROR: (1282)
[15:40:34] While cleaning error state: GL ERROR: (1282)
[15:40:35] While cleaning error state: GL ERROR: (1282)
[15:40:40] While cleaning error state: GL ERROR: (1282)
[15:40:41] While cleaning error state: GL ERROR: (1282)
[15:40:42] While cleaning error state: GL ERROR: (1282)
[15:40:45] While cleaning error state: GL ERROR: (1282)
[15:40:48] While cleaning error state: GL ERROR: (1282)
[15:40:49] While cleaning error state: GL ERROR: (1282)
[15:40:56] While cleaning error state: GL ERROR: (1282)
[15:41:00] While cleaning error state: GL ERROR: (1282)
[15:41:00] While cleaning error state: GL ERROR: (1282)
[15:41:05] While cleaning error state: GL ERROR: (1282)
[15:41:05] While cleaning error state: GL ERROR: (1282)
[15:41:05] While cleaning error state: GL ERROR: (1282)
[15:41:06] While cleaning error state: GL ERROR: (1282)
[15:41:08] While cleaning error state: GL ERROR: (1282)
[15:41:09] While cleaning error state: GL ERROR: (1282)
[15:41:10] While cleaning error state: GL ERROR: (1282)
[15:41:12] While cleaning error state: GL ERROR: (1282)
[15:41:13] While cleaning error state: GL ERROR: (1282)
[15:41:14] While cleaning error state: GL ERROR: (1282)
[15:41:14] While cleaning error state: GL ERROR: (1282)
[15:41:15] While cleaning error state: GL ERROR: (1282)
[15:41:15] While cleaning error state: GL ERROR: (1282)
[15:41:15] While cleaning error state: GL ERROR: (1282)
[15:41:15] While cleaning error state: GL ERROR: (1282)
[15:41:16] While cleaning error state: GL ERROR: (1282)
[15:41:16] While cleaning error state: GL ERROR: (1282)
[15:41:16] While cleaning error state: GL ERROR: (1282)
[15:41:17] While cleaning error state: GL ERROR: (1282)
[15:41:24] While cleaning error state: GL ERROR: (1282)
[15:41:27] While cleaning error state: GL ERROR: (1282)
[15:41:30] While cleaning error state: GL ERROR: (1282)
[15:41:32] While cleaning error state: GL ERROR: (1282)
[15:41:38] While cleaning error state: GL ERROR: (1282)
[15:41:38] While cleaning error state: GL ERROR: (1282)
[15:41:38] While cleaning error state: GL ERROR: (1282)
[15:41:41] While cleaning error state: GL ERROR: (1282)
[15:41:41] While cleaning error state: GL ERROR: (1282)
[15:41:43] While cleaning error state: GL ERROR: (1282)
[15:41:46] While cleaning error state: GL ERROR: (1282)
[15:41:48] While cleaning error state: GL ERROR: (1282)
[15:41:58] While cleaning error state: GL ERROR: (1282)
[15:42:00] While cleaning error state: GL ERROR: (1282)
[15:43:06] While cleaning error state: GL ERROR: (1282)
[15:43:16] While cleaning error state: GL ERROR: (1282)
[15:43:26] While cleaning error state: GL ERROR: (1282)
[15:43:35] While cleaning error state: GL ERROR: (1282)
[15:44:01] While cleaning error state: GL ERROR: (1282)
[15:44:12] While cleaning error state: GL ERROR: (1282)
[15:44:18] While cleaning error state: GL ERROR: (1282)
[15:44:19] While cleaning error state: GL ERROR: (1282)
[15:44:21] While cleaning error state: GL ERROR: (1282)
[15:44:22] While cleaning error state: GL ERROR: (1282)
[15:44:30] While cleaning error state: GL ERROR: (1282)
[15:44:34] While cleaning error state: GL ERROR: (1282)
[15:44:37] While cleaning error state: GL ERROR: (1282)
[15:44:47] While cleaning error state: GL ERROR: (1282)
[15:44:50] While cleaning error state: GL ERROR: (1282)
[15:44:57] While cleaning error state: GL ERROR: (1282)
[15:44:57] While cleaning error state: GL ERROR: (1282)
[15:44:58] While cleaning error state: GL ERROR: (1282)
[15:44:58] While cleaning error state: GL ERROR: (1282)
[15:45:01] While cleaning error state: GL ERROR: (1282)
[15:45:04] While cleaning error state: GL ERROR: (1282)
[15:45:08] While cleaning error state: GL ERROR: (1282)
[15:45:08] While cleaning error state: GL ERROR: (1282)
[15:45:12] While cleaning error state: GL ERROR: (1282)
[15:45:15] While cleaning error state: GL ERROR: (1282)
[15:45:19] While cleaning error state: GL ERROR: (1282)
[15:45:19] While cleaning error state: GL ERROR: (1282)
[15:45:36] While cleaning error state: GL ERROR: (1282)
[15:45:42] While cleaning error state: GL ERROR: (1282)
[15:45:43] While cleaning error state: GL ERROR: (1282)
[15:45:44] While cleaning error state: GL ERROR: (1282)
[15:45:44] While cleaning error state: GL ERROR: (1282)
[15:45:44] While cleaning error state: GL ERROR: (1282)
[15:45:44] While cleaning error state: GL ERROR: (1282)
[15:45:44] While cleaning error state: GL ERROR: (1282)
[15:45:45] While cleaning error state: GL ERROR: (1282)
[15:45:45] While cleaning error state: GL ERROR: (1282)
[15:45:45] While cleaning error state: GL ERROR: (1282)
[15:45:47] While cleaning error state: GL ERROR: (1282)
[15:45:48] While cleaning error state: GL ERROR: (1282)
[15:45:48] While cleaning error state: GL ERROR: (1282)
[15:45:48] While cleaning error state: GL ERROR: (1282)
[15:45:48] While cleaning error state: GL ERROR: (1282)
[15:45:49] While cleaning error state: GL ERROR: (1282)
[15:45:49] While cleaning error state: GL ERROR: (1282)
[15:45:50] While cleaning error state: GL ERROR: (1282)
[15:45:53] While cleaning error state: GL ERROR: (1282)
[15:45:54] While cleaning error state: GL ERROR: (1282)
[15:45:55] While cleaning error state: GL ERROR: (1282)
[15:45:55] While cleaning error state: GL ERROR: (1282)
[15:45:58] While cleaning error state: GL ERROR: (1282)
[15:45:58] While cleaning error state: GL ERROR: (1282)
[15:45:59] While cleaning error state: GL ERROR: (1282)
[15:46:00] While cleaning error state: GL ERROR: (1282)
[15:46:00] While cleaning error state: GL ERROR: (1282)
[15:46:02] While cleaning error state: GL ERROR: (1282)
[15:46:02] While cleaning error state: GL ERROR: (1282)
[15:46:08] While cleaning error state: GL ERROR: (1282)
[15:46:08] While cleaning error state: GL ERROR: (1282)
[15:46:08] While cleaning error state: GL ERROR: (1282)
[15:46:09] While cleaning error state: GL ERROR: (1282)
[15:46:11] While cleaning error state: GL ERROR: (1282)
[15:46:13] While cleaning error state: GL ERROR: (1282)
[15:46:13] While cleaning error state: GL ERROR: (1282)
[15:46:14] While cleaning error state: GL ERROR: (1282)
[15:46:20] While cleaning error state: GL ERROR: (1282)
[15:46:21] While cleaning error state: GL ERROR: (1282)
[15:46:21] While cleaning error state: GL ERROR: (1282)
[15:46:23] While cleaning error state: GL ERROR: (1282)
[15:46:23] While cleaning error state: GL ERROR: (1282)
[15:46:23] While cleaning error state: GL ERROR: (1282)
[15:46:23] While cleaning error state: GL ERROR: (1282)
[15:46:24] While cleaning error state: GL ERROR: (1282)
[15:46:24] While cleaning error state: GL ERROR: (1282)
[15:46:24] While cleaning error state: GL ERROR: (1282)
[15:46:26] While cleaning error state: GL ERROR: (1282)
[15:46:27] While cleaning error state: GL ERROR: (1282)
[15:46:29] While cleaning error state: GL ERROR: (1282)
[15:46:30] While cleaning error state: GL ERROR: (1282)
[15:47:13] While cleaning error state: GL ERROR: (1282)
[15:47:27] While cleaning error state: GL ERROR: (1282)
[15:47:36] While cleaning error state: GL ERROR: (1282)
[15:47:40] While cleaning error state: GL ERROR: (1282)
[15:47:48] While cleaning error state: GL ERROR: (1282)
[15:47:53] While cleaning error state: GL ERROR: (1282)
[15:48:04] While cleaning error state: GL ERROR: (1282)
[15:48:04] While cleaning error state: GL ERROR: (1282)
[15:48:05] While cleaning error state: GL ERROR: (1282)
[15:48:13] While cleaning error state: GL ERROR: (1282)
[15:48:30] While cleaning error state: GL ERROR: (1282)
[15:48:30] While cleaning error state: GL ERROR: (1282)
[15:48:34] While cleaning error state: GL ERROR: (1282)
[15:49:01] While cleaning error state: GL ERROR: (1282)
[15:49:07] While cleaning error state: GL ERROR: (1282)
[15:49:23] While cleaning error state: GL ERROR: (1282)
[15:49:51] While cleaning error state: GL ERROR: (1282)
[15:49:53] While cleaning error state: GL ERROR: (1282)
[15:49:58] While cleaning error state: GL ERROR: (1282)
[15:50:03] While cleaning error state: GL ERROR: (1282)
[15:50:04] While cleaning error state: GL ERROR: (1282)
[15:50:12] While cleaning error state: GL ERROR: (1282)
[15:50:20] While cleaning error state: GL ERROR: (1282)
[15:50:24] While cleaning error state: GL ERROR: (1282)
[15:50:24] While cleaning error state: GL ERROR: (1282)
[15:50:25] While cleaning error state: GL ERROR: (1282)
[15:50:26] While cleaning error state: GL ERROR: (1282)
[15:50:27] While cleaning error state: GL ERROR: (1282)
[15:50:28] While cleaning error state: GL ERROR: (1282)
[15:50:30] While cleaning error state: GL ERROR: (1282)
[15:50:31] While cleaning error state: GL ERROR: (1282)
[15:50:33] While cleaning error state: GL ERROR: (1282)
[15:50:33] While cleaning error state: GL ERROR: (1282)
[15:50:33] While cleaning error state: GL ERROR: (1282)
[15:50:35] While cleaning error state: GL ERROR: (1282)
[15:50:40] While cleaning error state: GL ERROR: (1282)
[15:50:42] While cleaning error state: GL ERROR: (1282)
[15:50:44] While cleaning error state: GL ERROR: (1282)
[15:50:45] While cleaning error state: GL ERROR: (1282)
[15:50:52] While cleaning error state: GL ERROR: (1282)
[15:50:55] While cleaning error state: GL ERROR: (1282)
[15:50:57] While cleaning error state: GL ERROR: (1282)
[15:50:57] While cleaning error state: GL ERROR: (1282)
[15:51:03] model.creature.humanoid.human.player.male.free. starts bobbin'
[15:51:20] While cleaning error state: GL ERROR: (1282)
[15:51:30] model.creature.humanoid.human.player.male.free. ends bobbin'
[15:51:40] While cleaning error state: GL ERROR: (1282)
[15:53:53] While cleaning error state: GL ERROR: (1282)
[15:55:18] While cleaning error state: GL ERROR: (1282)
[15:56:09] While cleaning error state: GL ERROR: (1282)
[15:57:02] While cleaning error state: GL ERROR: (1282)
[15:58:41] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\PM__Amantnovi.2021-12.txt
[16:01:06] While cleaning error state: GL ERROR: (1282)
[16:04:04] While cleaning error state: GL ERROR: (1282)
[16:06:19] While cleaning error state: GL ERROR: (1282)
[16:08:00] While cleaning error state: GL ERROR: (1282)
[16:08:11] While cleaning error state: GL ERROR: (1282)
[16:08:12] While cleaning error state: GL ERROR: (1282)
[16:08:33] While cleaning error state: GL ERROR: (1282)
[16:08:38] While cleaning error state: GL ERROR: (1282)
[16:08:45] While cleaning error state: GL ERROR: (1282)
[16:08:48] While cleaning error state: GL ERROR: (1282)
[16:08:51] While cleaning error state: GL ERROR: (1282)
[16:08:53] While cleaning error state: GL ERROR: (1282)
[16:09:02] While cleaning error state: GL ERROR: (1282)
[16:09:03] While cleaning error state: GL ERROR: (1282)
[16:09:03] While cleaning error state: GL ERROR: (1282)
[16:09:04] While cleaning error state: GL ERROR: (1282)
[16:09:05] While cleaning error state: GL ERROR: (1282)
[16:09:06] While cleaning error state: GL ERROR: (1282)
[16:09:06] While cleaning error state: GL ERROR: (1282)
[16:09:07] While cleaning error state: GL ERROR: (1282)
[16:09:08] While cleaning error state: GL ERROR: (1282)
[16:09:09] While cleaning error state: GL ERROR: (1282)
[16:09:10] While cleaning error state: GL ERROR: (1282)
[16:09:10] While cleaning error state: GL ERROR: (1282)
[16:09:11] While cleaning error state: GL ERROR: (1282)
[16:09:12] While cleaning error state: GL ERROR: (1282)
[16:09:21] While cleaning error state: GL ERROR: (1282)
[16:09:22] While cleaning error state: GL ERROR: (1282)
[16:09:23] While cleaning error state: GL ERROR: (1282)
[16:09:25] While cleaning error state: GL ERROR: (1282)
[16:09:28] While cleaning error state: GL ERROR: (1282)
[16:09:42] While cleaning error state: GL ERROR: (1282)
[16:09:49] While cleaning error state: GL ERROR: (1282)
[16:09:49] While cleaning error state: GL ERROR: (1282)
[16:09:51] While cleaning error state: GL ERROR: (1282)
[16:09:54] While cleaning error state: GL ERROR: (1282)
[16:09:55] While cleaning error state: GL ERROR: (1282)
[16:09:56] While cleaning error state: GL ERROR: (1282)
[16:09:57] While cleaning error state: GL ERROR: (1282)
[16:09:58] While cleaning error state: GL ERROR: (1282)
[16:09:58] While cleaning error state: GL ERROR: (1282)
[16:10:05] While cleaning error state: GL ERROR: (1282)
[16:10:10] While cleaning error state: GL ERROR: (1282)
[16:10:10] While cleaning error state: GL ERROR: (1282)
[16:10:11] While cleaning error state: GL ERROR: (1282)
[16:10:22] While cleaning error state: GL ERROR: (1282)
[16:10:23] While cleaning error state: GL ERROR: (1282)
[16:10:24] While cleaning error state: GL ERROR: (1282)
[16:10:25] While cleaning error state: GL ERROR: (1282)
[16:10:28] While cleaning error state: GL ERROR: (1282)
[16:10:28] While cleaning error state: GL ERROR: (1282)
[16:10:30] While cleaning error state: GL ERROR: (1282)
[16:10:30] While cleaning error state: GL ERROR: (1282)
[16:10:30] While cleaning error state: GL ERROR: (1282)
[16:10:32] While cleaning error state: GL ERROR: (1282)
[16:10:32] While cleaning error state: GL ERROR: (1282)
[16:10:36] While cleaning error state: GL ERROR: (1282)
[16:10:38] While cleaning error state: GL ERROR: (1282)
[16:10:40] While cleaning error state: GL ERROR: (1282)
[16:10:42] While cleaning error state: GL ERROR: (1282)
[16:10:42] While cleaning error state: GL ERROR: (1282)
[16:10:43] While cleaning error state: GL ERROR: (1282)
[16:10:45] While cleaning error state: GL ERROR: (1282)
[16:10:52] While cleaning error state: GL ERROR: (1282)
[16:10:52] While cleaning error state: GL ERROR: (1282)
[16:10:54] While cleaning error state: GL ERROR: (1282)
[16:10:55] While cleaning error state: GL ERROR: (1282)
[16:10:57] While cleaning error state: GL ERROR: (1282)
[16:10:57] While cleaning error state: GL ERROR: (1282)
[16:10:57] While cleaning error state: GL ERROR: (1282)
[16:10:58] While cleaning error state: GL ERROR: (1282)
[16:10:59] While cleaning error state: GL ERROR: (1282)
[16:11:01] While cleaning error state: GL ERROR: (1282)
[16:11:03] While cleaning error state: GL ERROR: (1282)
[16:11:05] While cleaning error state: GL ERROR: (1282)
[16:11:05] While cleaning error state: GL ERROR: (1282)
[16:11:06] While cleaning error state: GL ERROR: (1282)
[16:11:06] While cleaning error state: GL ERROR: (1282)
[16:11:08] While cleaning error state: GL ERROR: (1282)
[16:11:08] While cleaning error state: GL ERROR: (1282)
[16:11:09] While cleaning error state: GL ERROR: (1282)
[16:11:09] While cleaning error state: GL ERROR: (1282)
[16:11:13] While cleaning error state: GL ERROR: (1282)
[16:11:21] While cleaning error state: GL ERROR: (1282)
[16:11:23] While cleaning error state: GL ERROR: (1282)
[16:12:00] While cleaning error state: GL ERROR: (1282)
[16:12:03] While cleaning error state: GL ERROR: (1282)
[16:13:40] While cleaning error state: GL ERROR: (1282)
[16:15:25] While cleaning error state: GL ERROR: (1282)
[16:16:23] While cleaning error state: GL ERROR: (1282)
[16:16:43] Execution aborted at connection 1, iteration 92175
[16:16:43] Run time  1h 49m, local time Tue Dec 21 16:16:43 EST 2021
[16:16:43] Destroying game window
[16:16:46] ====== CLIENT CRASH ======
[16:16:46] Unexpected crash while playing
[16:16:46] java.nio.BufferUnderflowException
[16:16:46]     at java.nio.Buffer.nextGetIndex(Unknown Source)
[16:16:46]     at java.nio.HeapByteBuffer.get(Unknown Source)
[16:16:46]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261)
[16:16:46]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[16:16:46]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[16:16:46]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[16:16:46]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[16:16:46]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[16:16:46]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[16:16:46]     at java.lang.Thread.run(Unknown Source)
 

 

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To anyone experiencing this crash, it would help greatly to know exactly what you were attempting to build, and how, and whether you were running the new UI or the legacy client.

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Sorry, I am using the new UI with modern rendering. So was Amantnovi.

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I'm using the new UI, i had added a planned wide staircase to the crafting window, and when i tried to add a mallet or a hammer to the other slot, the client crashed.

 

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Same problem with the Linux client, I add a staircase plan to the crafting, add a hammer, and it crashes, happened two times in a row.

 

Edit: Using the new client.

Edited by tcrapper

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Spoiler

Unexpected crash while playing The error was: <null>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[19:53:47]
[19:53:47] Preparing to enable console logging.
[19:53:47] Now logging to C:\Users\USERNAME\wurm\console.Kazthegreat.log
[19:53:47] Time is Tue Dec 21 19:53:47 EST 2021
[19:53:47] Running client version 4.2.47
[19:53:47]          client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf
[19:53:47]      client build time 2021-12-21 14:29
[19:53:47]
[19:53:47] === System information ===
[19:53:47] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[19:53:47] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:53:47] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:53:47] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:53:47] Available CPUs: 32
[19:53:47]
[19:53:47]
[19:53:47] === Wurm options ===
[19:53:47] animation_playback_self = 0
[19:53:47] ao_level = 1
[19:53:47] auto_mipmaps_enabled = 1
[19:53:47] auto_run_source = 0
[19:53:47] cavedetail = 2
[19:53:47] censor_chat = false
[19:53:47] collada_animations = 3
[19:53:47] colorItemsDamage = true
[19:53:47] color_black = 0.0,0.0,0.0,1.0
[19:53:47] color_cyan = 0.0,1.0,1.0,1.0
[19:53:47] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:53:47] color_enchant_name = 0.0,0.5,0.5,1.0
[19:53:47] color_enchant_power = 0.0,1.0,1.0,1.0
[19:53:47] color_error = 1.0,0.3,0.3,1.0
[19:53:47] color_fuchsia = 1.0,0.0,1.0,1.0
[19:53:47] color_green = 0.4,0.72,0.47,1.0
[19:53:47] color_grey = 0.5,0.75,1.0,1.0
[19:53:47] color_lime = 0.5,1.0,0.5,1.0
[19:53:47] color_maroon = 0.5,0.0,0.0,1.0
[19:53:47] color_navy_blue = 0.23,0.39,1.0,1.0
[19:53:47] color_orange = 1.0,0.58,0.04,1.0
[19:53:47] color_outline_ally = 0.5,1.0,0.5,1.0
[19:53:47] color_outline_friend = 0.5,0.75,1.0,1.0
[19:53:47] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:53:47] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:53:47] color_purple = 0.5,0.0,0.5,1.0
[19:53:47] color_red = 1.0,0.0,0.0,1.0
[19:53:47] color_royal_blue = 0.5,0.5,1.0,1.0
[19:53:47] color_salve_acid = 1.0,1.0,0.0,1.0
[19:53:47] color_salve_fire = 1.0,0.0,0.0,1.0
[19:53:47] color_salve_frost = 0.0,0.0,1.0,1.0
[19:53:47] color_silver = 0.75,0.75,0.75,1.0
[19:53:47] color_system = 0.5,1.0,0.5,1.0
[19:53:47] color_teal = 0.0,0.5,0.5,1.0
[19:53:47] color_white = 1.0,1.0,1.0,1.0
[19:53:47] color_yellow = 1.0,1.0,0.0,1.0
[19:53:47] combat_world_text = true
[19:53:47] compressed_textures = false
[19:53:47] compressed_textures_S3TC = true
[19:53:47] contribution_culling = 200
[19:53:47] custim_timer_source = 1
[19:53:47] customTimer1 = -1|-1
[19:53:47] customTimer2 = -1|-1
[19:53:47] customTimer3 = -1|-1
[19:53:47] customTimer4 = -1|-1
[19:53:47] customTimer5 = -1|-1
[19:53:47] debug_mode = false
[19:53:47] defaultActions_source = 0
[19:53:47] depth_clamp_enabled = 2
[19:53:47] disable_select_all_shortcut = false
[19:53:47] display_settings = false:false:0:1920:1080:32:-1:false:true
[19:53:47] enable_contribution_culling = false
[19:53:47] enable_debugs = false
[19:53:47] enable_ingame_wurmpedia = true
[19:53:47] enable_lod = true
[19:53:47] enable_seasonal_mappings = true
[19:53:47] enable_shift_drag = false
[19:53:47] enable_volumetric_fog = true
[19:53:47] enable_vsync = true
[19:53:47] enable_world_drag = true
[19:53:47] event_log_rotation = 2
[19:53:47] exec_source = 0
[19:53:47] fast_yield = false
[19:53:47] fbo_enabled = 2
[19:53:47] flashAssist_climbing = true
[19:53:47] flashAssist_inventory = true
[19:53:47] flashAssist_stamina_low = true
[19:53:47] flashAssist_stamina_water = true
[19:53:47] fog_coord_src = 0
[19:53:47] font_antialias = 2
[19:53:47] font_bold = 11
[19:53:47] font_default = 11
[19:53:47] font_header = 24
[19:53:47] font_italian = 11
[19:53:47] font_monospaced = 11
[19:53:47] font_static = 11
[19:53:47] fov_horizontal = 80
[19:53:47] fps_limit = 60
[19:53:47] fps_limit_background = 30
[19:53:47] fps_limit_enabled = false
[19:53:47] free_look_mode_disable_on_close_component = false
[19:53:47] free_look_mode_disable_on_combat = false
[19:53:47] free_look_mode_disable_on_open_component = false
[19:53:47] free_look_mode_sensitivity = 10
[19:53:47] game_client_thread_priority = 2
[19:53:47] glsl_debug_loading = false
[19:53:47] glsl_enabled = 2
[19:53:47] gpu_skinning = true
[19:53:47] gui_opacity = 4
[19:53:47] gui_skin = 1
[19:53:47] hard_mode = false
[19:53:47] has_read_eula = true
[19:53:47] head_bob = false
[19:53:47] hide_cursor_with_ui = false
[19:53:47] hide_inactive_friends = false
[19:53:47] hide_menu_examine = false
[19:53:47] hide_menu_no_target = false
[19:53:47] hide_menu_spam_mode = true
[19:53:47] hide_menu_stop = false
[19:53:47] hide_onscreen_fail_messages = false
[19:53:47] hide_onscreen_hostile_messages = false
[19:53:47] hide_onscreen_info_messages = false
[19:53:47] hide_personal_goal = false
[19:53:47] high_res_binoculars = true
[19:53:47] hint_texture_scaling = 2
[19:53:47] impColumn = true
[19:53:47] inverse_mouse = false
[19:53:47] irc_log_rotation = 2
[19:53:47] irc_notif = 0
[19:53:47] item_creature_render_distance = 3
[19:53:47] key_bindings_source = 0
[19:53:47] keyboard_layout = 0
[19:53:47] limit_dynamic_lights = true
[19:53:47] loadInventoryStartup = true
[19:53:47] local_list_in_event = false
[19:53:47] lod = 1
[19:53:47] log_extra_errors = false
[19:53:47] log_gl_errors = false
[19:53:47] mark_text_read = true
[19:53:47] material_as_suffix = true
[19:53:47] max_dynamic_lights = 8
[19:53:47] max_shader_lights = 8
[19:53:47] max_texture_size = 2
[19:53:47] mega_texture_size = 6
[19:53:47] model_loader_thread_priority = 2
[19:53:47] model_loading_threads = 3
[19:53:47] mount_control_mode = 1
[19:53:47] mount_rotation = false
[19:53:47] mouse_camera_sensitivity = 10.0
[19:53:47] mouse_smoothing = 0.0
[19:53:47] multicolor_usage = 1
[19:53:47] multidraw_enabled = 1
[19:53:47] no_brightness = false
[19:53:47] no_terrain_render = false
[19:53:47] no_world_render = false
[19:53:47] non_power_of_two = 1
[19:53:47] normal_maps = true
[19:53:47] occlusion_queries_enabled = 2
[19:53:47] offscreen_texture_size = 2
[19:53:47] other_log_rotation = 2
[19:53:47] outline_picking = true
[19:53:47] player_texture_size = 2
[19:53:47] quick_keybinds = true
[19:53:47] reflection_texture_size = 2
[19:53:47] reflections = 2
[19:53:47] remember_password = true
[19:53:47] render_bloom = false
[19:53:47] render_distant_terrain = true
[19:53:47] render_fxaa = true
[19:53:47] render_sun_glare = false
[19:53:47] render_vignette = false
[19:53:47] renderer_type = 1
[19:53:47] resident_models = false
[19:53:47] save_skills_on_quit = true
[19:53:47] screen_brightness = 0.0
[19:53:47] screen_shake = true
[19:53:47] screenshot_file_format = 1
[19:53:47] season_override = 0
[19:53:47] send_extra_tile_data = false
[19:53:47] setting_timestamps = true
[19:53:47] settings_version = 14
[19:53:47] shadow_level = 0
[19:53:47] shadow_mapsize = 1
[19:53:47] shift_drag_default = 10
[19:53:47] showKChat = true
[19:53:47] show_body_in_inventory = false
[19:53:47] show_creature_overlay = true
[19:53:47] show_detailed_hover = true
[19:53:47] show_examine_world_text = true
[19:53:47] show_hit_direction_indicator = true
[19:53:47] show_local_world_text = true
[19:53:47] show_old_menu = false
[19:53:47] show_old_quickbar = false
[19:53:47] show_tab_blinking = true
[19:53:47] silent_friends_update = false
[19:53:47] skillgain_minimum = 4
[19:53:47] skillgain_no_alignment = false
[19:53:47] skillgain_no_favor = false
[19:53:47] skydetail = 1
[19:53:47] sound_al_gain = 0
[19:53:47] sound_buzzlevel = 2
[19:53:47] sound_cache_enabled = true
[19:53:47] sound_doppler_enabled = false
[19:53:47] sound_engine = 2
[19:53:47] sound_footstepslevel = 10
[19:53:47] sound_music_level = 4
[19:53:47] sound_play_PMAlert = false
[19:53:47] sound_play_UIsounds = true
[19:53:47] sound_play_ambients = true
[19:53:47] sound_play_buzz = true
[19:53:47] sound_play_combat = true
[19:53:47] sound_play_door = true
[19:53:47] sound_play_emotes = true
[19:53:47] sound_play_footsteps = true
[19:53:47] sound_play_music = true
[19:53:47] sound_play_weather = true
[19:53:47] sound_play_work = true
[19:53:47] structure_render_distance = 3
[19:53:47] submit_client_data = 2
[19:53:47] supersampling = 0
[19:53:47] swap_mouse_buttons = false
[19:53:47] terrain_res = 2
[19:53:47] test_attach_equipment = false
[19:53:47] test_mode = 0
[19:53:47] thirdPerson = false
[19:53:47] tile_transitions = true
[19:53:47] tiledecorations = 2
[19:53:47] togglePushToTalk = true
[19:53:47] treelist_outline = true
[19:53:47] trees = 3
[19:53:47] ui_font_scale = 100
[19:53:47] ui_scale = 100
[19:53:47] update_optional = true
[19:53:47] use_alpha_particles = true
[19:53:47] use_anisotropic_filtering = 4
[19:53:47] use_antialiasing = 1
[19:53:47] use_default_action = true
[19:53:47] use_fast_clock_work_around = true
[19:53:47] use_nano_timer = false
[19:53:47] use_non_alpha_particles = true
[19:53:47] use_phobia_models = false
[19:53:47] use_tree_models = true
[19:53:47] use_weather_particles = true
[19:53:47] vbo_enabled = 1
[19:53:47] vg_ui_theme = 1
[19:53:47] viewport_bob = true
[19:53:47] water_detail = 2
[19:53:47] water_transparency = false
[19:53:47]
[19:53:48] Setting up WurmModel Model Loader
[19:53:48] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[19:53:48] Translating legacy key NUMPAD7 to KP_7
[19:53:48] Translating legacy key NUMPAD9 to KP_9
[19:53:48] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:53:48] Translating legacy key EQUALS to EQUAL
[19:53:48] Translating legacy key ADD to KP_ADD
[19:53:48] Translating legacy key NUMPAD8 to KP_8
[19:53:48] Translating legacy key NUMPAD5 to KP_5
[19:53:48] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:53:48] Translating legacy key NUMPAD1 to KP_1
[19:53:48] Translating legacy key NUMPAD0 to KP_0
[19:53:48] Translating legacy key NUMPAD3 to KP_3
[19:53:48] Translating legacy key NUMPAD2 to KP_2
[19:53:48] Translating legacy key DECIMAL to KP_DECIMAL
[19:53:48] Translating legacy key DIVIDE to KP_DIVIDE
[19:53:48] Translating legacy key NUMPAD6 to KP_6
[19:53:48] Translating legacy key NUMPAD4 to KP_4
[19:53:49] Word filter loaded: 23
[19:53:49] Starting global frame job manager with 32 worker threads
[19:53:49] Starting global lazy job manager with 16 worker threads
[19:53:49] Setting up OpenAL Sound Engine
[19:53:49] OpenAL version: 1.1 ALSOFT 1.19.1
[19:53:49] OpenAL renderer: OpenAL Soft
[19:53:49] OpenAL vendor: OpenAL Community
[19:53:49] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:53:49] Generating: 128 source channels.
[19:53:49]
[19:53:49] === OpenGL information ===
[19:53:49] LWJGL version: 3.2.3 1.2.0
[19:53:49] OpenGL vendor: NVIDIA Corporation
[19:53:49] OpenGL renderer: NVIDIA GeForce RTX 3090/PCIe/SSE2
[19:53:49] OpenGL version: 4.6.0 NVIDIA 497.09
[19:53:49] OpenGL extensions:
[19:53:49]     GL_AMD_multi_draw_indirect
[19:53:49]     GL_AMD_seamless_cubemap_per_texture
[19:53:49]     GL_AMD_vertex_shader_viewport_index
[19:53:49]     GL_AMD_vertex_shader_layer
[19:53:49]     GL_ARB_arrays_of_arrays
[19:53:49]     GL_ARB_base_instance
[19:53:49]     GL_ARB_bindless_texture
[19:53:49]     GL_ARB_blend_func_extended
[19:53:49]     GL_ARB_buffer_storage
[19:53:49]     GL_ARB_clear_buffer_object
[19:53:49]     GL_ARB_clear_texture
[19:53:49]     GL_ARB_clip_control
[19:53:49]     GL_ARB_color_buffer_float
[19:53:49]     GL_ARB_compatibility
[19:53:49]     GL_ARB_compressed_texture_pixel_storage
[19:53:49]     GL_ARB_conservative_depth
[19:53:49]     GL_ARB_compute_shader
[19:53:49]     GL_ARB_compute_variable_group_size
[19:53:49]     GL_ARB_conditional_render_inverted
[19:53:49]     GL_ARB_copy_buffer
[19:53:49]     GL_ARB_copy_image
[19:53:49]     GL_ARB_cull_distance
[19:53:49]     GL_ARB_debug_output
[19:53:49]     GL_ARB_depth_buffer_float
[19:53:49]     GL_ARB_depth_clamp
[19:53:49]     GL_ARB_depth_texture
[19:53:49]     GL_ARB_derivative_control
[19:53:49]     GL_ARB_direct_state_access
[19:53:49]     GL_ARB_draw_buffers
[19:53:49]     GL_ARB_draw_buffers_blend
[19:53:49]     GL_ARB_draw_indirect
[19:53:49]     GL_ARB_draw_elements_base_vertex
[19:53:49]     GL_ARB_draw_instanced
[19:53:49]     GL_ARB_enhanced_layouts
[19:53:49]     GL_ARB_ES2_compatibility
[19:53:49]     GL_ARB_ES3_compatibility
[19:53:49]     GL_ARB_ES3_1_compatibility
[19:53:49]     GL_ARB_ES3_2_compatibility
[19:53:49]     GL_ARB_explicit_attrib_location
[19:53:49]     GL_ARB_explicit_uniform_location
[19:53:49]     GL_ARB_fragment_coord_conventions
[19:53:49]     GL_ARB_fragment_layer_viewport
[19:53:49]     GL_ARB_fragment_program
[19:53:49]     GL_ARB_fragment_program_shadow
[19:53:49]     GL_ARB_fragment_shader
[19:53:49]     GL_ARB_fragment_shader_interlock
[19:53:49]     GL_ARB_framebuffer_no_attachments
[19:53:49]     GL_ARB_framebuffer_object
[19:53:49]     GL_ARB_framebuffer_sRGB
[19:53:49]     GL_ARB_geometry_shader4
[19:53:49]     GL_ARB_get_program_binary
[19:53:49]     GL_ARB_get_texture_sub_image
[19:53:49]     GL_ARB_gl_spirv
[19:53:49]     GL_ARB_gpu_shader5
[19:53:49]     GL_ARB_gpu_shader_fp64
[19:53:49]     GL_ARB_gpu_shader_int64
[19:53:49]     GL_ARB_half_float_pixel
[19:53:49]     GL_ARB_half_float_vertex
[19:53:49]     GL_ARB_imaging
[19:53:49]     GL_ARB_indirect_parameters
[19:53:49]     GL_ARB_instanced_arrays
[19:53:49]     GL_ARB_internalformat_query
[19:53:49]     GL_ARB_internalformat_query2
[19:53:49]     GL_ARB_invalidate_subdata
[19:53:49]     GL_ARB_map_buffer_alignment
[19:53:49]     GL_ARB_map_buffer_range
[19:53:49]     GL_ARB_multi_bind
[19:53:49]     GL_ARB_multi_draw_indirect
[19:53:49]     GL_ARB_multisample
[19:53:49]     GL_ARB_multitexture
[19:53:49]     GL_ARB_occlusion_query
[19:53:49]     GL_ARB_occlusion_query2
[19:53:49]     GL_ARB_parallel_shader_compile
[19:53:49]     GL_ARB_pipeline_statistics_query
[19:53:49]     GL_ARB_pixel_buffer_object
[19:53:49]     GL_ARB_point_parameters
[19:53:49]     GL_ARB_point_sprite
[19:53:49]     GL_ARB_polygon_offset_clamp
[19:53:49]     GL_ARB_post_depth_coverage
[19:53:49]     GL_ARB_program_interface_query
[19:53:49]     GL_ARB_provoking_vertex
[19:53:49]     GL_ARB_query_buffer_object
[19:53:49]     GL_ARB_robust_buffer_access_behavior
[19:53:49]     GL_ARB_robustness
[19:53:49]     GL_ARB_sample_locations
[19:53:49]     GL_ARB_sample_shading
[19:53:49]     GL_ARB_sampler_objects
[19:53:49]     GL_ARB_seamless_cube_map
[19:53:49]     GL_ARB_seamless_cubemap_per_texture
[19:53:49]     GL_ARB_separate_shader_objects
[19:53:49]     GL_ARB_shader_atomic_counter_ops
[19:53:49]     GL_ARB_shader_atomic_counters
[19:53:49]     GL_ARB_shader_ballot
[19:53:49]     GL_ARB_shader_bit_encoding
[19:53:49]     GL_ARB_shader_clock
[19:53:49]     GL_ARB_shader_draw_parameters
[19:53:49]     GL_ARB_shader_group_vote
[19:53:49]     GL_ARB_shader_image_load_store
[19:53:49]     GL_ARB_shader_image_size
[19:53:49]     GL_ARB_shader_objects
[19:53:49]     GL_ARB_shader_precision
[19:53:49]     GL_ARB_shader_storage_buffer_object
[19:53:49]     GL_ARB_shader_subroutine
[19:53:49]     GL_ARB_shader_texture_image_samples
[19:53:49]     GL_ARB_shader_texture_lod
[19:53:49]     GL_ARB_shading_language_100
[19:53:49]     GL_ARB_shader_viewport_layer_array
[19:53:49]     GL_ARB_shading_language_420pack
[19:53:49]     GL_ARB_shading_language_include
[19:53:49]     GL_ARB_shading_language_packing
[19:53:49]     GL_ARB_shadow
[19:53:49]     GL_ARB_sparse_buffer
[19:53:49]     GL_ARB_sparse_texture
[19:53:49]     GL_ARB_sparse_texture2
[19:53:49]     GL_ARB_sparse_texture_clamp
[19:53:49]     GL_ARB_spirv_extensions
[19:53:49]     GL_ARB_stencil_texturing
[19:53:49]     GL_ARB_sync
[19:53:49]     GL_ARB_tessellation_shader
[19:53:49]     GL_ARB_texture_barrier
[19:53:49]     GL_ARB_texture_border_clamp
[19:53:49]     GL_ARB_texture_buffer_object
[19:53:49]     GL_ARB_texture_buffer_object_rgb32
[19:53:49]     GL_ARB_texture_buffer_range
[19:53:49]     GL_ARB_texture_compression
[19:53:49]     GL_ARB_texture_compression_bptc
[19:53:49]     GL_ARB_texture_compression_rgtc
[19:53:49]     GL_ARB_texture_cube_map
[19:53:49]     GL_ARB_texture_cube_map_array
[19:53:49]     GL_ARB_texture_env_add
[19:53:49]     GL_ARB_texture_env_combine
[19:53:49]     GL_ARB_texture_env_crossbar
[19:53:49]     GL_ARB_texture_env_dot3
[19:53:49]     GL_ARB_texture_filter_anisotropic
[19:53:49]     GL_ARB_texture_filter_minmax
[19:53:49]     GL_ARB_texture_float
[19:53:49]     GL_ARB_texture_gather
[19:53:49]     GL_ARB_texture_mirror_clamp_to_edge
[19:53:49]     GL_ARB_texture_mirrored_repeat
[19:53:49]     GL_ARB_texture_multisample
[19:53:49]     GL_ARB_texture_non_power_of_two
[19:53:49]     GL_ARB_texture_query_levels
[19:53:49]     GL_ARB_texture_query_lod
[19:53:49]     GL_ARB_texture_rectangle
[19:53:49]     GL_ARB_texture_rg
[19:53:49]     GL_ARB_texture_rgb10_a2ui
[19:53:49]     GL_ARB_texture_stencil8
[19:53:49]     GL_ARB_texture_storage
[19:53:49]     GL_ARB_texture_storage_multisample
[19:53:49]     GL_ARB_texture_swizzle
[19:53:49]     GL_ARB_texture_view
[19:53:49]     GL_ARB_timer_query
[19:53:49]     GL_ARB_transform_feedback2
[19:53:49]     GL_ARB_transform_feedback3
[19:53:49]     GL_ARB_transform_feedback_instanced
[19:53:49]     GL_ARB_transform_feedback_overflow_query
[19:53:49]     GL_ARB_transpose_matrix
[19:53:49]     GL_ARB_uniform_buffer_object
[19:53:49]     GL_ARB_vertex_array_bgra
[19:53:49]     GL_ARB_vertex_array_object
[19:53:49]     GL_ARB_vertex_attrib_64bit
[19:53:49]     GL_ARB_vertex_attrib_binding
[19:53:49]     GL_ARB_vertex_buffer_object
[19:53:49]     GL_ARB_vertex_program
[19:53:49]     GL_ARB_vertex_shader
[19:53:49]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:53:49]     GL_ARB_vertex_type_2_10_10_10_rev
[19:53:49]     GL_ARB_viewport_array
[19:53:49]     GL_ARB_window_pos
[19:53:49]     GL_ATI_draw_buffers
[19:53:49]     GL_ATI_texture_float
[19:53:49]     GL_ATI_texture_mirror_once
[19:53:49]     GL_S3_s3tc
[19:53:49]     GL_EXT_texture_env_add
[19:53:49]     GL_EXT_abgr
[19:53:49]     GL_EXT_bgra
[19:53:49]     GL_EXT_bindable_uniform
[19:53:49]     GL_EXT_blend_color
[19:53:49]     GL_EXT_blend_equation_separate
[19:53:49]     GL_EXT_blend_func_separate
[19:53:49]     GL_EXT_blend_minmax
[19:53:49]     GL_EXT_blend_subtract
[19:53:49]     GL_EXT_compiled_vertex_array
[19:53:49]     GL_EXT_Cg_shader
[19:53:49]     GL_EXT_depth_bounds_test
[19:53:49]     GL_EXT_direct_state_access
[19:53:49]     GL_EXT_draw_buffers2
[19:53:49]     GL_EXT_draw_instanced
[19:53:49]     GL_EXT_draw_range_elements
[19:53:49]     GL_EXT_fog_coord
[19:53:49]     GL_EXT_framebuffer_blit
[19:53:49]     GL_EXT_framebuffer_multisample
[19:53:49]     GL_EXTX_framebuffer_mixed_formats
[19:53:49]     GL_EXT_framebuffer_multisample_blit_scaled
[19:53:49]     GL_EXT_framebuffer_object
[19:53:49]     GL_EXT_framebuffer_sRGB
[19:53:49]     GL_EXT_geometry_shader4
[19:53:49]     GL_EXT_gpu_program_parameters
[19:53:49]     GL_EXT_gpu_shader4
[19:53:49]     GL_EXT_multi_draw_arrays
[19:53:49]     GL_EXT_multiview_texture_multisample
[19:53:49]     GL_EXT_multiview_timer_query
[19:53:49]     GL_EXT_packed_depth_stencil
[19:53:49]     GL_EXT_packed_float
[19:53:49]     GL_EXT_packed_pixels
[19:53:49]     GL_EXT_pixel_buffer_object
[19:53:49]     GL_EXT_point_parameters
[19:53:49]     GL_EXT_polygon_offset_clamp
[19:53:49]     GL_EXT_post_depth_coverage
[19:53:49]     GL_EXT_provoking_vertex
[19:53:49]     GL_EXT_raster_multisample
[19:53:49]     GL_EXT_rescale_normal
[19:53:49]     GL_EXT_secondary_color
[19:53:49]     GL_EXT_separate_shader_objects
[19:53:49]     GL_EXT_separate_specular_color
[19:53:49]     GL_EXT_shader_image_load_formatted
[19:53:49]     GL_EXT_shader_image_load_store
[19:53:49]     GL_EXT_shader_integer_mix
[19:53:49]     GL_EXT_shadow_funcs
[19:53:49]     GL_EXT_sparse_texture2
[19:53:49]     GL_EXT_stencil_two_side
[19:53:49]     GL_EXT_stencil_wrap
[19:53:49]     GL_EXT_texture3D
[19:53:49]     GL_EXT_texture_array
[19:53:49]     GL_EXT_texture_buffer_object
[19:53:49]     GL_EXT_texture_compression_dxt1
[19:53:49]     GL_EXT_texture_compression_latc
[19:53:49]     GL_EXT_texture_compression_rgtc
[19:53:49]     GL_EXT_texture_compression_s3tc
[19:53:49]     GL_EXT_texture_cube_map
[19:53:49]     GL_EXT_texture_edge_clamp
[19:53:49]     GL_EXT_texture_env_combine
[19:53:49]     GL_EXT_texture_env_dot3
[19:53:49]     GL_EXT_texture_filter_anisotropic
[19:53:49]     GL_EXT_texture_filter_minmax
[19:53:49]     GL_EXT_texture_integer
[19:53:49]     GL_EXT_texture_lod
[19:53:49]     GL_EXT_texture_lod_bias
[19:53:49]     GL_EXT_texture_mirror_clamp
[19:53:49]     GL_EXT_texture_object
[19:53:49]     GL_EXT_texture_shadow_lod
[19:53:49]     GL_EXT_texture_shared_exponent
[19:53:49]     GL_EXT_texture_sRGB
[19:53:49]     GL_EXT_texture_sRGB_R8
[19:53:49]     GL_EXT_texture_sRGB_decode
[19:53:49]     GL_EXT_texture_storage
[19:53:49]     GL_EXT_texture_swizzle
[19:53:49]     GL_EXT_timer_query
[19:53:49]     GL_EXT_transform_feedback2
[19:53:49]     GL_EXT_vertex_array
[19:53:49]     GL_EXT_vertex_array_bgra
[19:53:49]     GL_EXT_vertex_attrib_64bit
[19:53:49]     GL_EXT_window_rectangles
[19:53:49]     GL_EXT_import_sync_object
[19:53:49]     GL_IBM_rasterpos_clip
[19:53:49]     GL_IBM_texture_mirrored_repeat
[19:53:49]     GL_KHR_context_flush_control
[19:53:49]     GL_KHR_debug
[19:53:49]     GL_EXT_memory_object
[19:53:49]     GL_EXT_memory_object_win32
[19:53:49]     GL_NV_memory_object_sparse
[19:53:49]     GL_EXT_win32_keyed_mutex
[19:53:49]     GL_KHR_parallel_shader_compile
[19:53:49]     GL_KHR_no_error
[19:53:49]     GL_KHR_robust_buffer_access_behavior
[19:53:49]     GL_KHR_robustness
[19:53:49]     GL_EXT_semaphore
[19:53:49]     GL_EXT_semaphore_win32
[19:53:49]     GL_NV_timeline_semaphore
[19:53:49]     GL_KHR_shader_subgroup
[19:53:49]     GL_KTX_buffer_region
[19:53:49]     GL_NV_alpha_to_coverage_dither_control
[19:53:49]     GL_NV_bindless_multi_draw_indirect
[19:53:49]     GL_NV_bindless_multi_draw_indirect_count
[19:53:49]     GL_NV_bindless_texture
[19:53:49]     GL_NV_blend_equation_advanced
[19:53:49]     GL_NV_blend_equation_advanced_coherent
[19:53:49]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:53:49]     GL_NV_blend_minmax_factor
[19:53:49]     GL_NV_blend_square
[19:53:49]     GL_NV_clip_space_w_scaling
[19:53:49]     GL_NV_command_list
[19:53:49]     GL_NV_compute_program5
[19:53:49]     GL_NV_compute_shader_derivatives
[19:53:49]     GL_NV_conditional_render
[19:53:49]     GL_NV_conservative_raster
[19:53:49]     GL_NV_conservative_raster_dilate
[19:53:49]     GL_NV_conservative_raster_pre_snap
[19:53:49]     GL_NV_conservative_raster_pre_snap_triangles
[19:53:49]     GL_NV_conservative_raster_underestimation
[19:53:49]     GL_NV_copy_depth_to_color
[19:53:49]     GL_NV_copy_image
[19:53:49]     GL_NV_depth_buffer_float
[19:53:49]     GL_NV_depth_clamp
[19:53:49]     GL_NV_draw_texture
[19:53:49]     GL_NV_draw_vulkan_image
[19:53:49]     GL_NV_ES1_1_compatibility
[19:53:49]     GL_NV_ES3_1_compatibility
[19:53:49]     GL_NV_explicit_multisample
[19:53:49]     GL_NV_feature_query
[19:53:49]     GL_NV_fence
[19:53:49]     GL_NV_fill_rectangle
[19:53:49]     GL_NV_float_buffer
[19:53:49]     GL_NV_fog_distance
[19:53:49]     GL_NV_fragment_coverage_to_color
[19:53:49]     GL_NV_fragment_program
[19:53:49]     GL_NV_fragment_program_option
[19:53:49]     GL_NV_fragment_program2
[19:53:49]     GL_NV_fragment_shader_barycentric
[19:53:49]     GL_NV_fragment_shader_interlock
[19:53:49]     GL_NV_framebuffer_mixed_samples
[19:53:49]     GL_NV_framebuffer_multisample_coverage
[19:53:49]     GL_NV_geometry_shader4
[19:53:49]     GL_NV_geometry_shader_passthrough
[19:53:49]     GL_NV_gpu_program4
[19:53:49]     GL_NV_internalformat_sample_query
[19:53:49]     GL_NV_gpu_program4_1
[19:53:49]     GL_NV_gpu_program5
[19:53:49]     GL_NV_gpu_program5_mem_extended
[19:53:49]     GL_NV_gpu_program_fp64
[19:53:49]     GL_NV_gpu_shader5
[19:53:49]     GL_NV_half_float
[19:53:49]     GL_NV_light_max_exponent
[19:53:49]     GL_NV_memory_attachment
[19:53:49]     GL_NV_mesh_shader
[19:53:49]     GL_NV_multisample_coverage
[19:53:49]     GL_NV_multisample_filter_hint
[19:53:49]     GL_NV_occlusion_query
[19:53:49]     GL_NV_packed_depth_stencil
[19:53:49]     GL_NV_parameter_buffer_object
[19:53:49]     GL_NV_parameter_buffer_object2
[19:53:49]     GL_NV_path_rendering
[19:53:49]     GL_NV_path_rendering_shared_edge
[19:53:49]     GL_NV_pixel_data_range
[19:53:49]     GL_NV_point_sprite
[19:53:49]     GL_NV_primitive_restart
[19:53:49]     GL_NV_primitive_shading_rate
[19:53:49]     GL_NV_query_resource
[19:53:49]     GL_NV_query_resource_tag
[19:53:49]     GL_NV_register_combiners
[19:53:49]     GL_NV_register_combiners2
[19:53:49]     GL_NV_representative_fragment_test
[19:53:49]     GL_NV_sample_locations
[19:53:49]     GL_NV_sample_mask_override_coverage
[19:53:49]     GL_NV_scissor_exclusive
[19:53:49]     GL_NV_shader_atomic_counters
[19:53:49]     GL_NV_shader_atomic_float
[19:53:49]     GL_NV_shader_atomic_float64
[19:53:49]     GL_NV_shader_atomic_fp16_vector
[19:53:49]     GL_NV_shader_atomic_int64
[19:53:49]     GL_NV_shader_buffer_load
[19:53:49]     GL_NV_shader_storage_buffer_object
[19:53:49]     GL_NV_shader_subgroup_partitioned
[19:53:49]     GL_NV_shader_texture_footprint
[19:53:49]     GL_NV_shading_rate_image
[19:53:49]     GL_NV_stereo_view_rendering
[19:53:49]     GL_NV_texgen_reflection
[19:53:49]     GL_NV_texture_barrier
[19:53:49]     GL_NV_texture_compression_vtc
[19:53:49]     GL_NV_texture_dirty_tile_map
[19:53:49]     GL_NV_texture_env_combine4
[19:53:49]     GL_NV_texture_multisample
[19:53:49]     GL_NV_texture_rectangle
[19:53:49]     GL_NV_texture_rectangle_compressed
[19:53:49]     GL_NV_texture_shader
[19:53:49]     GL_NV_texture_shader2
[19:53:49]     GL_NV_texture_shader3
[19:53:49]     GL_NV_transform_feedback
[19:53:49]     GL_NV_transform_feedback2
[19:53:49]     GL_NV_uniform_buffer_unified_memory
[19:53:49]     GL_NV_vertex_array_range
[19:53:49]     GL_NV_vertex_array_range2
[19:53:49]     GL_NV_vertex_attrib_integer_64bit
[19:53:49]     GL_NV_vertex_buffer_unified_memory
[19:53:49]     GL_NV_vertex_program
[19:53:49]     GL_NV_vertex_program1_1
[19:53:49]     GL_NV_vertex_program2
[19:53:49]     GL_NV_vertex_program2_option
[19:53:49]     GL_NV_vertex_program3
[19:53:49]     GL_NV_viewport_array2
[19:53:49]     GL_NV_viewport_swizzle
[19:53:49]     GL_NVX_conditional_render
[19:53:49]     GL_NVX_linked_gpu_multicast
[19:53:49]     GL_NV_gpu_multicast
[19:53:49]     GL_NVX_gpu_multicast2
[19:53:49]     GL_NVX_progress_fence
[19:53:49]     GL_NVX_gpu_memory_info
[19:53:49]     GL_NVX_multigpu_info
[19:53:49]     GL_NVX_nvenc_interop
[19:53:49]     GL_NV_shader_thread_group
[19:53:49]     GL_NV_shader_thread_shuffle
[19:53:49]     GL_KHR_blend_equation_advanced
[19:53:49]     GL_KHR_blend_equation_advanced_coherent
[19:53:49]     GL_OVR_multiview
[19:53:49]     GL_OVR_multiview2
[19:53:49]     GL_SGIS_generate_mipmap
[19:53:49]     GL_SGIS_texture_lod
[19:53:49]     GL_SGIX_depth_texture
[19:53:49]     GL_SGIX_shadow
[19:53:49]     GL_SUN_slice_accum
[19:53:49]     GL_WIN_swap_hint
[19:53:49]     WGL_EXT_swap_control
[19:53:49] OpenGL pixel format: 8:8:8:8
[19:53:49] OpenGL depth format: 24:8
[19:53:49]
[19:53:49] GLSL version: 4.60 NVIDIA
[19:53:49] GLSL max vertex uniforms: 4096 (4096)
[19:53:49] GLSL max fragment uniforms: 4096 (4096)
[19:53:49] GLSL max varyings: 124 (124)
[19:53:49] GLSL max lights: 8 (8)
[19:53:49] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:53:49]
[19:53:49] Vertex/index buffer memory limit: 12288MiB
[19:53:49] Starting workaround for fast running clocks
[19:53:49] Using LWJGL timer.
[19:53:50] Startup Phase - Initializing..
[19:53:50] Preloading builtin materials
[19:53:50] Preloading builtin materials done
[19:53:50] Setting up Collada Model Loader
[19:53:50] Launching Collada Model Loader threads
[19:53:50] Launching WOM Loader threads
[19:53:50] Startup Phase - Setting up..
[19:53:50] Loading window positions from C:\Users\USERNAME\wurm\players\Kazthegreat\windows_2560x1369.txt
[19:53:50] Loading props file C:\Users\USERNAME\wurm\players\Kazthegreat\windows_2560x1369.txt
[19:53:50] Gui initialized
[19:53:50] Startup Phase - Preparing terrain...
[19:53:51] Startup Phase - Connecting ..
[19:53:51] Disabling Nagles
[19:53:52] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\_Event.2021-12.txt
[19:53:52] Disabling Nagles
[19:53:53] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\_Friends.2021-12.txt
[19:53:53] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Alliance.2021-12.txt
[19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Village.2021-12.txt
[19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\CA_HELP.2021-12.txt
[19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\GL-Freedom.2021-12.txt
[19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Freedom.2021-12.txt
[19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Trade.2021-12.txt
[19:53:54] Login successful
[19:53:54] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[19:53:54] Starting update of login splash image...
[19:53:54] Water reflection offscreen size 1280x684
[19:53:54] Finished loading new login splash image!
[19:53:55] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[19:56:51] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\_Skills.2021-12.txt
[19:57:42] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\PM__Bakhita.2021-12.txt
[19:59:48] Execution aborted at connection 1, iteration 49488
[19:59:48] Run time  5m, local time Tue Dec 21 19:59:48 EST 2021
[19:59:48] Destroying game window
[19:59:48] ====== CLIENT CRASH ======
[19:59:48] Unexpected crash while playing
[19:59:48] java.nio.BufferUnderflowException
[19:59:48]     at java.nio.HeapByteBuffer.get(Unknown Source)
[19:59:48]     at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6224)
[19:59:48]     at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6239)
[19:59:48]     at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4257)
[19:59:48]     at class.RtTz7eHB8K.reallyHandle(SourceFile:1952)
[19:59:48]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622)
[19:59:48]     at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265)
[19:59:48]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556)
[19:59:48]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376)
[19:59:48]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36327)
[19:59:48]     at java.lang.Thread.run(Unknown Source)

 

 

 

This is my crash log from adding a trowel to crafting window, building a floor in a house ( Using Modern Renderer )

Edited by kazthegreat
update!

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Same here, building an upper floor, a ladder and a roof

 

After adding a planned ladder to the crafting window, when i try to add a trowel to the other slot, the client crashed. It doesn't happen when building walls or parapets

 

Using Modern renderer with Window resizable

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Hey still the same problem anyone wanna do something abouth it or we just loss our premium time we cant play i crash all time if i try to build anything! 24 hours soon i cant play. And i use Renderer modern.

Edited by Katy

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The work-around for the time being, until it can be fixed, is to use the right click menu for building structures. It is not the ideal solution, but it will prevent the crash issue at least.

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Yeah, I'm using thew old method before the crafting window arrived. It's a bit more cumbersome but keybinding the continue action ease it a bit.

 

Besides, current reboot seems to be for patching the issue

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