Posted December 21, 2021 Hey i have a client crashing 3 times now after the server restart, its happend when i try to build my floor above in my building. Myria ingame. Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Spoiler Contents of console.log: [18:23:37] [18:23:37] Preparing to enable console logging. [18:23:37] Now logging to C:\Users\USERNAME\wurm\console.Myria.log [18:23:37] Time is Tue Dec 21 18:23:37 CET 2021 [18:23:37] Running client version 4.2.47 [18:23:37] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [18:23:37] client build time 2021-12-21 14:29 [18:23:37] [18:23:37] === System information === [18:23:37] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [18:23:37] Operating system: Windows 10 (arch: amd64, version: 10.0) [18:23:37] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [18:23:37] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [18:23:37] Available CPUs: 12 [18:23:37] [18:23:37] [18:23:37] === Wurm options === [18:23:37] animation_playback_self = 0 [18:23:37] ao_level = 1 [18:23:37] auto_mipmaps_enabled = 1 [18:23:37] auto_run_source = 0 [18:23:37] cavedetail = 2 [18:23:37] censor_chat = true [18:23:37] collada_animations = 3 [18:23:37] colorItemsDamage = true [18:23:37] color_black = 0.0,0.0,0.0,1.0 [18:23:37] color_cyan = 0.0,1.0,1.0,1.0 [18:23:37] color_enchant_desc = 0.5,0.5,1.0,1.0 [18:23:37] color_enchant_name = 0.0,0.5,0.5,1.0 [18:23:37] color_enchant_power = 0.0,1.0,1.0,1.0 [18:23:37] color_error = 1.0,0.3,0.3,1.0 [18:23:37] color_fuchsia = 1.0,0.0,1.0,1.0 [18:23:37] color_green = 0.4,0.72,0.47,1.0 [18:23:37] color_grey = 0.5,0.75,1.0,1.0 [18:23:37] color_lime = 0.5,1.0,0.5,1.0 [18:23:37] color_maroon = 0.5,0.0,0.0,1.0 [18:23:37] color_navy_blue = 0.23,0.39,1.0,1.0 [18:23:37] color_orange = 1.0,0.58,0.04,1.0 [18:23:37] color_outline_ally = 0.5,1.0,0.5,1.0 [18:23:37] color_outline_friend = 0.5,0.75,1.0,1.0 [18:23:37] color_outline_hostile = 1.0,0.0,0.0,1.0 [18:23:37] color_outline_neutral = 0.5,0.5,1.0,1.0 [18:23:37] color_purple = 0.5,0.0,0.5,1.0 [18:23:37] color_red = 1.0,0.0,0.0,1.0 [18:23:37] color_royal_blue = 0.5,0.5,1.0,1.0 [18:23:37] color_salve_acid = 1.0,1.0,0.0,1.0 [18:23:37] color_salve_fire = 1.0,0.0,0.0,1.0 [18:23:37] color_salve_frost = 0.0,0.0,1.0,1.0 [18:23:37] color_silver = 0.75,0.75,0.75,1.0 [18:23:37] color_system = 0.5,1.0,0.5,1.0 [18:23:37] color_teal = 0.0,0.5,0.5,1.0 [18:23:37] color_white = 1.0,1.0,1.0,1.0 [18:23:37] color_yellow = 1.0,1.0,0.0,1.0 [18:23:37] combat_world_text = true [18:23:37] compressed_textures = false [18:23:37] compressed_textures_S3TC = true [18:23:37] contribution_culling = 200 [18:23:37] custim_timer_source = 1 [18:23:37] customTimer1 = -1|-1 [18:23:37] customTimer2 = -1|-1 [18:23:37] customTimer3 = -1|-1 [18:23:37] customTimer4 = -1|-1 [18:23:37] customTimer5 = -1|-1 [18:23:37] debug_mode = false [18:23:37] defaultActions_source = 0 [18:23:37] depth_clamp_enabled = 2 [18:23:37] disable_select_all_shortcut = false [18:23:37] display_settings = false:false:0:1024:768:32:-1:false:true [18:23:37] enable_contribution_culling = false [18:23:37] enable_debugs = false [18:23:37] enable_ingame_wurmpedia = true [18:23:37] enable_lod = true [18:23:37] enable_seasonal_mappings = true [18:23:37] enable_shift_drag = false [18:23:37] enable_volumetric_fog = true [18:23:37] enable_vsync = false [18:23:37] enable_world_drag = true [18:23:37] event_log_rotation = 2 [18:23:37] exec_source = 0 [18:23:37] fast_yield = false [18:23:37] fbo_enabled = 2 [18:23:37] flashAssist_climbing = true [18:23:37] flashAssist_inventory = true [18:23:37] flashAssist_stamina_low = true [18:23:37] flashAssist_stamina_water = true [18:23:37] fog_coord_src = 0 [18:23:37] font_antialias = 2 [18:23:37] font_bold = 11 [18:23:37] font_default = 11 [18:23:37] font_header = 24 [18:23:37] font_italian = 11 [18:23:37] font_monospaced = 11 [18:23:37] font_static = 11 [18:23:37] fov_horizontal = 80 [18:23:37] fps_limit = 60 [18:23:37] fps_limit_background = 30 [18:23:37] fps_limit_enabled = true [18:23:37] free_look_mode_disable_on_close_component = false [18:23:37] free_look_mode_disable_on_combat = false [18:23:37] free_look_mode_disable_on_open_component = false [18:23:37] free_look_mode_sensitivity = 10 [18:23:37] game_client_thread_priority = 2 [18:23:37] glsl_debug_loading = false [18:23:37] glsl_enabled = 2 [18:23:37] gpu_skinning = true [18:23:37] gui_opacity = 3 [18:23:37] gui_skin = 1 [18:23:37] hard_mode = false [18:23:37] has_read_eula = true [18:23:37] head_bob = false [18:23:37] hide_cursor_with_ui = false [18:23:37] hide_inactive_friends = false [18:23:37] hide_menu_examine = false [18:23:37] hide_menu_no_target = false [18:23:37] hide_menu_spam_mode = true [18:23:37] hide_menu_stop = false [18:23:37] hide_onscreen_fail_messages = false [18:23:37] hide_onscreen_hostile_messages = false [18:23:37] hide_onscreen_info_messages = false [18:23:37] hide_personal_goal = false [18:23:37] high_res_binoculars = true [18:23:37] hint_texture_scaling = 2 [18:23:37] impColumn = true [18:23:37] inverse_mouse = false [18:23:37] irc_log_rotation = 2 [18:23:37] irc_notif = 0 [18:23:37] item_creature_render_distance = 3 [18:23:37] key_bindings_source = 0 [18:23:37] keyboard_layout = 0 [18:23:37] limit_dynamic_lights = true [18:23:37] loadInventoryStartup = true [18:23:37] local_list_in_event = false [18:23:37] lod = 1 [18:23:37] log_extra_errors = false [18:23:37] log_gl_errors = false [18:23:37] mark_text_read = true [18:23:37] material_as_suffix = true [18:23:37] max_dynamic_lights = 8 [18:23:37] max_shader_lights = 8 [18:23:37] max_texture_size = 3 [18:23:37] mega_texture_size = 6 [18:23:37] model_loader_thread_priority = 2 [18:23:37] model_loading_threads = 3 [18:23:37] mount_control_mode = 0 [18:23:37] mount_rotation = false [18:23:37] mouse_camera_sensitivity = 10.0 [18:23:37] mouse_smoothing = 0.0 [18:23:37] multicolor_usage = 1 [18:23:37] multidraw_enabled = 1 [18:23:37] no_brightness = false [18:23:37] no_terrain_render = false [18:23:37] no_world_render = false [18:23:37] non_power_of_two = 1 [18:23:37] normal_maps = true [18:23:37] occlusion_queries_enabled = 2 [18:23:37] offscreen_texture_size = 3 [18:23:37] other_log_rotation = 2 [18:23:37] outline_picking = true [18:23:37] player_texture_size = 2 [18:23:37] quick_keybinds = true [18:23:37] reflection_texture_size = 2 [18:23:37] reflections = 2 [18:23:37] remember_password = true [18:23:37] render_bloom = false [18:23:37] render_distant_terrain = true [18:23:37] render_fxaa = true [18:23:37] render_sun_glare = false [18:23:37] render_vignette = false [18:23:37] renderer_type = 1 [18:23:37] resident_models = false [18:23:37] save_skills_on_quit = false [18:23:37] screen_brightness = 0.0 [18:23:37] screen_shake = true [18:23:37] screenshot_file_format = 1 [18:23:37] season_override = 0 [18:23:37] send_extra_tile_data = false [18:23:37] setting_timestamps = true [18:23:37] settings_version = 14 [18:23:37] shadow_level = 0 [18:23:37] shadow_mapsize = 1 [18:23:37] shift_drag_default = 10 [18:23:37] showKChat = true [18:23:37] show_body_in_inventory = false [18:23:37] show_creature_overlay = true [18:23:37] show_detailed_hover = true [18:23:37] show_examine_world_text = true [18:23:37] show_hit_direction_indicator = true [18:23:37] show_local_world_text = true [18:23:37] show_old_menu = false [18:23:37] show_old_quickbar = false [18:23:37] show_tab_blinking = true [18:23:37] silent_friends_update = false [18:23:37] skillgain_minimum = 2 [18:23:37] skillgain_no_alignment = true [18:23:37] skillgain_no_favor = true [18:23:37] skydetail = 2 [18:23:37] sound_al_gain = 5 [18:23:37] sound_buzzlevel = 5 [18:23:37] sound_cache_enabled = true [18:23:37] sound_doppler_enabled = false [18:23:37] sound_engine = 2 [18:23:37] sound_footstepslevel = 10 [18:23:37] sound_music_level = 0 [18:23:37] sound_play_PMAlert = false [18:23:37] sound_play_UIsounds = true [18:23:37] sound_play_ambients = true [18:23:37] sound_play_buzz = true [18:23:37] sound_play_combat = true [18:23:37] sound_play_door = true [18:23:37] sound_play_emotes = true [18:23:37] sound_play_footsteps = true [18:23:37] sound_play_music = true [18:23:37] sound_play_weather = true [18:23:37] sound_play_work = true [18:23:37] structure_render_distance = 3 [18:23:37] submit_client_data = 1 [18:23:37] supersampling = 0 [18:23:37] swap_mouse_buttons = false [18:23:37] terrain_res = 2 [18:23:37] test_attach_equipment = false [18:23:37] test_mode = 0 [18:23:37] thirdPerson = false [18:23:37] tile_transitions = true [18:23:37] tiledecorations = 2 [18:23:37] togglePushToTalk = true [18:23:37] treelist_outline = true [18:23:37] trees = 3 [18:23:37] ui_font_scale = 100 [18:23:37] ui_scale = 110 [18:23:37] update_optional = true [18:23:37] use_alpha_particles = true [18:23:37] use_anisotropic_filtering = 4 [18:23:37] use_antialiasing = 1 [18:23:37] use_default_action = true [18:23:37] use_fast_clock_work_around = true [18:23:37] use_nano_timer = false [18:23:37] use_non_alpha_particles = true [18:23:37] use_phobia_models = false [18:23:37] use_tree_models = true [18:23:37] use_weather_particles = true [18:23:37] vbo_enabled = 1 [18:23:37] vg_ui_theme = 1 [18:23:37] viewport_bob = true [18:23:37] water_detail = 1 [18:23:37] water_transparency = false [18:23:37] [18:23:38] Setting up WurmModel Model Loader [18:23:38] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [18:23:38] Translating legacy key NUMPAD7 to KP_7 [18:23:38] Translating legacy key NUMPAD9 to KP_9 [18:23:38] Translating legacy key SUBTRACT to KP_SUBTRACT [18:23:38] Translating legacy key EQUALS to EQUAL [18:23:38] Translating legacy key ADD to KP_ADD [18:23:38] Translating legacy key NUMPAD8 to KP_8 [18:23:38] Translating legacy key NUMPAD5 to KP_5 [18:23:38] Translating legacy key MULTIPLY to KP_MULTIPLY [18:23:38] Translating legacy key NUMPAD1 to KP_1 [18:23:38] Translating legacy key NUMPAD0 to KP_0 [18:23:38] Translating legacy key NUMPAD3 to KP_3 [18:23:38] Translating legacy key NUMPAD2 to KP_2 [18:23:38] Translating legacy key DECIMAL to KP_DECIMAL [18:23:38] Translating legacy key DIVIDE to KP_DIVIDE [18:23:38] Translating legacy key NUMPAD6 to KP_6 [18:23:38] Translating legacy key NUMPAD4 to KP_4 [18:23:39] Word filter loaded: 23 [18:23:39] Starting global frame job manager with 12 worker threads [18:23:39] Starting global lazy job manager with 6 worker threads [18:23:39] Setting up OpenAL Sound Engine [18:23:39] OpenAL version: 1.1 ALSOFT 1.19.1 [18:23:39] OpenAL renderer: OpenAL Soft [18:23:39] OpenAL vendor: OpenAL Community [18:23:39] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [18:23:39] Generating: 128 source channels. [18:23:39] [18:23:39] === OpenGL information === [18:23:39] LWJGL version: 3.2.3 1.2.0 [18:23:39] OpenGL vendor: ATI Technologies Inc. [18:23:39] OpenGL renderer: AMD Radeon RX 5700 [18:23:39] OpenGL version: 4.6.14742 Compatibility Profile Context 21.8.2 27.20.22025.1006 [18:23:39] OpenGL extensions: [18:23:39] GL_AMDX_debug_output [18:23:39] GL_AMD_blend_minmax_factor [18:23:39] GL_AMD_conservative_depth [18:23:39] GL_AMD_debug_output [18:23:39] GL_AMD_depth_clamp_separate [18:23:39] GL_AMD_draw_buffers_blend [18:23:39] GL_AMD_framebuffer_sample_positions [18:23:39] GL_AMD_gcn_shader [18:23:39] GL_AMD_gpu_shader_half_float [18:23:39] GL_AMD_gpu_shader_half_float_fetch [18:23:39] GL_AMD_gpu_shader_int16 [18:23:39] GL_AMD_gpu_shader_int64 [18:23:39] GL_AMD_interleaved_elements [18:23:39] GL_AMD_multi_draw_indirect [18:23:39] GL_AMD_name_gen_delete [18:23:39] GL_AMD_occlusion_query_event [18:23:39] GL_AMD_performance_monitor [18:23:39] GL_AMD_pinned_memory [18:23:39] GL_AMD_query_buffer_object [18:23:39] GL_AMD_sample_positions [18:23:39] GL_AMD_seamless_cubemap_per_texture [18:23:39] GL_AMD_shader_atomic_counter_ops [18:23:39] GL_AMD_shader_stencil_export [18:23:39] GL_AMD_shader_stencil_value_export [18:23:39] GL_AMD_shader_trace [18:23:39] GL_AMD_shader_trinary_minmax [18:23:39] GL_AMD_sparse_texture [18:23:39] GL_AMD_sparse_texture_pool [18:23:39] GL_AMD_stencil_operation_extended [18:23:39] GL_AMD_texture_cube_map_array [18:23:39] GL_AMD_texture_texture4 [18:23:39] GL_AMD_transform_feedback3_lines_triangles [18:23:39] GL_AMD_transform_feedback4 [18:23:39] GL_AMD_vertex_shader_layer [18:23:39] GL_AMD_vertex_shader_viewport_index [18:23:39] GL_ARB_ES2_compatibility [18:23:39] GL_ARB_ES3_1_compatibility [18:23:39] GL_ARB_ES3_compatibility [18:23:39] GL_ARB_arrays_of_arrays [18:23:39] GL_ARB_base_instance [18:23:39] GL_ARB_bindless_texture [18:23:39] GL_ARB_blend_func_extended [18:23:39] GL_ARB_buffer_storage [18:23:39] GL_ARB_clear_buffer_object [18:23:39] GL_ARB_clear_texture [18:23:39] GL_ARB_clip_control [18:23:39] GL_ARB_color_buffer_float [18:23:39] GL_ARB_compatibility [18:23:39] GL_ARB_compressed_texture_pixel_storage [18:23:39] GL_ARB_compute_shader [18:23:39] GL_ARB_conditional_render_inverted [18:23:39] GL_ARB_conservative_depth [18:23:39] GL_ARB_copy_buffer [18:23:39] GL_ARB_copy_image [18:23:39] GL_ARB_cull_distance [18:23:39] GL_ARB_debug_output [18:23:39] GL_ARB_depth_buffer_float [18:23:39] GL_ARB_depth_clamp [18:23:39] GL_ARB_depth_texture [18:23:39] GL_ARB_derivative_control [18:23:39] GL_ARB_direct_state_access [18:23:39] GL_ARB_draw_buffers [18:23:39] GL_ARB_draw_buffers_blend [18:23:39] GL_ARB_draw_elements_base_vertex [18:23:39] GL_ARB_draw_indirect [18:23:39] GL_ARB_draw_instanced [18:23:39] GL_ARB_enhanced_layouts [18:23:39] GL_ARB_explicit_attrib_location [18:23:39] GL_ARB_explicit_uniform_location [18:23:39] GL_ARB_fragment_coord_conventions [18:23:39] GL_ARB_fragment_layer_viewport [18:23:39] GL_ARB_fragment_program [18:23:39] GL_ARB_fragment_program_shadow [18:23:39] GL_ARB_fragment_shader [18:23:39] GL_ARB_framebuffer_no_attachments [18:23:39] GL_ARB_framebuffer_object [18:23:39] GL_ARB_framebuffer_sRGB [18:23:39] GL_ARB_geometry_shader4 [18:23:39] GL_ARB_get_program_binary [18:23:39] GL_ARB_get_texture_sub_image [18:23:39] GL_ARB_gl_spirv [18:23:39] GL_ARB_gpu_shader5 [18:23:39] GL_ARB_gpu_shader_fp64 [18:23:39] GL_ARB_half_float_pixel [18:23:39] GL_ARB_half_float_vertex [18:23:39] GL_ARB_imaging [18:23:39] GL_ARB_indirect_parameters [18:23:39] GL_ARB_instanced_arrays [18:23:39] GL_ARB_internalformat_query [18:23:39] GL_ARB_internalformat_query2 [18:23:39] GL_ARB_invalidate_subdata [18:23:39] GL_ARB_map_buffer_alignment [18:23:39] GL_ARB_map_buffer_range [18:23:39] GL_ARB_multi_bind [18:23:39] GL_ARB_multi_draw_indirect [18:23:39] GL_ARB_multisample [18:23:39] GL_ARB_multitexture [18:23:39] GL_ARB_occlusion_query [18:23:39] GL_ARB_occlusion_query2 [18:23:39] GL_ARB_parallel_shader_compile [18:23:39] GL_ARB_pipeline_statistics_query [18:23:39] GL_ARB_pixel_buffer_object [18:23:39] GL_ARB_point_parameters [18:23:39] GL_ARB_point_sprite [18:23:39] GL_ARB_polygon_offset_clamp [18:23:39] GL_ARB_program_interface_query [18:23:39] GL_ARB_provoking_vertex [18:23:39] GL_ARB_query_buffer_object [18:23:39] GL_ARB_robust_buffer_access_behavior [18:23:39] GL_ARB_sample_shading [18:23:39] GL_ARB_sampler_objects [18:23:39] GL_ARB_seamless_cube_map [18:23:39] GL_ARB_seamless_cubemap_per_texture [18:23:39] GL_ARB_separate_shader_objects [18:23:39] GL_ARB_shader_atomic_counter_ops [18:23:39] GL_ARB_shader_atomic_counters [18:23:39] GL_ARB_shader_ballot [18:23:39] GL_ARB_shader_bit_encoding [18:23:39] GL_ARB_shader_draw_parameters [18:23:39] GL_ARB_shader_group_vote [18:23:39] GL_ARB_shader_image_load_store [18:23:39] GL_ARB_shader_image_size [18:23:39] GL_ARB_shader_objects [18:23:39] GL_ARB_shader_precision [18:23:39] GL_ARB_shader_stencil_export [18:23:39] GL_ARB_shader_storage_buffer_object [18:23:39] GL_ARB_shader_subroutine [18:23:39] GL_ARB_shader_texture_image_samples [18:23:39] GL_ARB_shader_texture_lod [18:23:39] GL_ARB_shader_viewport_layer_array [18:23:39] GL_ARB_shading_language_100 [18:23:39] GL_ARB_shading_language_420pack [18:23:39] GL_ARB_shading_language_include [18:23:39] GL_ARB_shading_language_packing [18:23:39] GL_ARB_shadow [18:23:39] GL_ARB_shadow_ambient [18:23:39] GL_ARB_sparse_buffer [18:23:39] GL_ARB_sparse_texture [18:23:39] GL_ARB_spirv_extensions [18:23:39] GL_ARB_stencil_texturing [18:23:39] GL_ARB_sync [18:23:39] GL_ARB_tessellation_shader [18:23:39] GL_ARB_texture_barrier [18:23:39] GL_ARB_texture_border_clamp [18:23:39] GL_ARB_texture_buffer_object [18:23:39] GL_ARB_texture_buffer_object_rgb32 [18:23:39] GL_ARB_texture_buffer_range [18:23:39] GL_ARB_texture_compression [18:23:39] GL_ARB_texture_compression_bptc [18:23:39] GL_ARB_texture_compression_rgtc [18:23:39] GL_ARB_texture_cube_map [18:23:39] GL_ARB_texture_cube_map_array [18:23:39] GL_ARB_texture_env_add [18:23:39] GL_ARB_texture_env_combine [18:23:39] GL_ARB_texture_env_crossbar [18:23:39] GL_ARB_texture_env_dot3 [18:23:39] GL_ARB_texture_float [18:23:39] GL_ARB_texture_gather [18:23:39] GL_ARB_texture_mirror_clamp_to_edge [18:23:39] GL_ARB_texture_mirrored_repeat [18:23:39] GL_ARB_texture_multisample [18:23:39] GL_ARB_texture_non_power_of_two [18:23:39] GL_ARB_texture_query_levels [18:23:39] GL_ARB_texture_query_lod [18:23:39] GL_ARB_texture_rectangle [18:23:39] GL_ARB_texture_rg [18:23:39] GL_ARB_texture_rgb10_a2ui [18:23:39] GL_ARB_texture_snorm [18:23:39] GL_ARB_texture_stencil8 [18:23:39] GL_ARB_texture_storage [18:23:39] GL_ARB_texture_storage_multisample [18:23:39] GL_ARB_texture_swizzle [18:23:39] GL_ARB_texture_view [18:23:39] GL_ARB_timer_query [18:23:39] GL_ARB_transform_feedback2 [18:23:39] GL_ARB_transform_feedback3 [18:23:39] GL_ARB_transform_feedback_instanced [18:23:39] GL_ARB_transform_feedback_overflow_query [18:23:39] GL_ARB_transpose_matrix [18:23:39] GL_ARB_uniform_buffer_object [18:23:39] GL_ARB_vertex_array_bgra [18:23:39] GL_ARB_vertex_array_object [18:23:39] GL_ARB_vertex_attrib_64bit [18:23:39] GL_ARB_vertex_attrib_binding [18:23:39] GL_ARB_vertex_buffer_object [18:23:39] GL_ARB_vertex_program [18:23:39] GL_ARB_vertex_shader [18:23:39] GL_ARB_vertex_type_10f_11f_11f_rev [18:23:39] GL_ARB_vertex_type_2_10_10_10_rev [18:23:39] GL_ARB_viewport_array [18:23:39] GL_ARB_window_pos [18:23:39] GL_ATI_draw_buffers [18:23:39] GL_ATI_envmap_bumpmap [18:23:39] GL_ATI_fragment_shader [18:23:39] GL_ATI_separate_stencil [18:23:39] GL_ATI_texture_compression_3dc [18:23:39] GL_ATI_texture_env_combine3 [18:23:39] GL_ATI_texture_float [18:23:39] GL_ATI_texture_mirror_once [18:23:39] GL_EXT_abgr [18:23:39] GL_EXT_bgra [18:23:39] GL_EXT_bindable_uniform [18:23:39] GL_EXT_blend_color [18:23:39] GL_EXT_blend_equation_separate [18:23:39] GL_EXT_blend_func_separate [18:23:39] GL_EXT_blend_minmax [18:23:39] GL_EXT_blend_subtract [18:23:39] GL_EXT_compiled_vertex_array [18:23:39] GL_EXT_copy_buffer [18:23:39] GL_EXT_copy_texture [18:23:39] GL_EXT_depth_bounds_test [18:23:39] GL_EXT_direct_state_access [18:23:39] GL_EXT_draw_buffers2 [18:23:39] GL_EXT_draw_instanced [18:23:39] GL_EXT_draw_range_elements [18:23:39] GL_EXT_fog_coord [18:23:39] GL_EXT_framebuffer_blit [18:23:39] GL_EXT_framebuffer_multisample [18:23:39] GL_EXT_framebuffer_object [18:23:39] GL_EXT_framebuffer_sRGB [18:23:39] GL_EXT_geometry_shader4 [18:23:39] GL_EXT_gpu_program_parameters [18:23:39] GL_EXT_gpu_shader4 [18:23:39] GL_EXT_histogram [18:23:39] GL_EXT_memory_object [18:23:39] GL_EXT_memory_object_win32 [18:23:39] GL_EXT_multi_draw_arrays [18:23:39] GL_EXT_packed_depth_stencil [18:23:39] GL_EXT_packed_float [18:23:39] GL_EXT_packed_pixels [18:23:39] GL_EXT_pixel_buffer_object [18:23:39] GL_EXT_point_parameters [18:23:39] GL_EXT_polygon_offset_clamp [18:23:39] GL_EXT_provoking_vertex [18:23:39] GL_EXT_rescale_normal [18:23:39] GL_EXT_secondary_color [18:23:39] GL_EXT_semaphore [18:23:39] GL_EXT_semaphore_win32 [18:23:39] GL_EXT_separate_specular_color [18:23:39] GL_EXT_shader_image_load_store [18:23:39] GL_EXT_shader_integer_mix [18:23:39] GL_EXT_shadow_funcs [18:23:39] GL_EXT_stencil_wrap [18:23:39] GL_EXT_subtexture [18:23:39] GL_EXT_texgen_reflection [18:23:39] GL_EXT_texture3D [18:23:39] GL_EXT_texture_array [18:23:39] GL_EXT_texture_buffer_object [18:23:39] GL_EXT_texture_compression_bptc [18:23:39] GL_EXT_texture_compression_latc [18:23:39] GL_EXT_texture_compression_rgtc [18:23:39] GL_EXT_texture_compression_s3tc [18:23:39] GL_EXT_texture_cube_map [18:23:39] GL_EXT_texture_edge_clamp [18:23:39] GL_EXT_texture_env_add [18:23:39] GL_EXT_texture_env_combine [18:23:39] GL_EXT_texture_env_dot3 [18:23:39] GL_EXT_texture_filter_anisotropic [18:23:39] GL_EXT_texture_integer [18:23:39] GL_EXT_texture_lod [18:23:39] GL_EXT_texture_lod_bias [18:23:39] GL_EXT_texture_mirror_clamp [18:23:39] GL_EXT_texture_object [18:23:39] GL_EXT_texture_rectangle [18:23:39] GL_EXT_texture_sRGB [18:23:39] GL_EXT_texture_sRGB_R8 [18:23:39] GL_EXT_texture_sRGB_RG8 [18:23:39] GL_EXT_texture_sRGB_decode [18:23:39] GL_EXT_texture_shared_exponent [18:23:39] GL_EXT_texture_snorm [18:23:39] GL_EXT_texture_storage [18:23:39] GL_EXT_texture_swizzle [18:23:39] GL_EXT_timer_query [18:23:39] GL_EXT_transform_feedback [18:23:39] GL_EXT_vertex_array [18:23:39] GL_EXT_vertex_array_bgra [18:23:39] GL_EXT_vertex_attrib_64bit [18:23:39] GL_IBM_texture_mirrored_repeat [18:23:39] GL_INTEL_fragment_shader_ordering [18:23:39] GL_KHR_context_flush_control [18:23:39] GL_KHR_debug [18:23:39] GL_KHR_no_error [18:23:39] GL_KHR_parallel_shader_compile [18:23:39] GL_KHR_robust_buffer_access_behavior [18:23:39] GL_KHR_robustness [18:23:39] GL_KTX_buffer_region [18:23:39] GL_NV_alpha_to_coverage_dither_control [18:23:39] GL_NV_blend_square [18:23:39] GL_NV_conditional_render [18:23:39] GL_NV_copy_depth_to_color [18:23:39] GL_NV_copy_image [18:23:39] GL_NV_depth_buffer_float [18:23:39] GL_NV_explicit_multisample [18:23:39] GL_NV_float_buffer [18:23:39] GL_NV_half_float [18:23:39] GL_NV_primitive_restart [18:23:39] GL_NV_shader_atomic_int64 [18:23:39] GL_NV_texgen_reflection [18:23:39] GL_NV_texture_barrier [18:23:39] GL_OES_EGL_image [18:23:39] GL_SGIS_generate_mipmap [18:23:39] GL_SGIS_texture_edge_clamp [18:23:39] GL_SGIS_texture_lod [18:23:39] GL_SUN_multi_draw_arrays [18:23:39] GL_WIN_swap_hint [18:23:39] WGL_EXT_swap_control [18:23:39] OpenGL pixel format: 8:8:8:8 [18:23:39] OpenGL depth format: 24:8 [18:23:39] [18:23:39] GLSL version: 4.60 [18:23:39] GLSL max vertex uniforms: 4096 (16384) [18:23:39] GLSL max fragment uniforms: 4096 (16384) [18:23:39] GLSL max varyings: 128 (128) [18:23:39] GLSL max lights: 8 (8) [18:23:39] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [18:23:39] [18:23:39] Vertex/index buffer memory limit: 0MiB [18:23:39] Starting workaround for fast running clocks [18:23:39] Using LWJGL timer. [18:23:40] Startup Phase - Initializing.. [18:23:40] Preloading builtin materials [18:23:40] Preloading builtin materials done [18:23:40] Setting up Collada Model Loader [18:23:40] Launching Collada Model Loader threads [18:23:40] Launching WOM Loader threads [18:23:40] Startup Phase - Setting up.. [18:23:40] Loading window positions from C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt [18:23:40] Loading props file C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt [18:23:40] Gui initialized [18:23:40] Startup Phase - Preparing terrain... [18:23:41] Startup Phase - Connecting .. [18:23:42] Disabling Nagles [18:23:42] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\_Event.2021-12.txt [18:23:42] Disabling Nagles [18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\_Friends.2021-12.txt [18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\CA_HELP.2021-12.txt [18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\GL-Freedom.2021-12.txt [18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\Freedom.2021-12.txt [18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\Trade.2021-12.txt [18:23:43] Writing to C:\Users\USERNAME\wurm\players\Myria\logs\Non-English_Help.2021-12.txt [18:23:43] Login successful [18:23:43] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [18:23:43] Starting update of login splash image... [18:23:43] Saving window positions to C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt [18:23:43] Saving props file C:\Users\USERNAME\wurm\players\Myria\windows_1024x768.txt [18:23:43] Loading window positions from C:\Users\USERNAME\wurm\players\Myria\windows_1920x1017.txt [18:23:43] Loading props file C:\Users\USERNAME\wurm\players\Myria\windows_1920x1017.txt [18:23:43] Water reflection offscreen size 960x508 [18:23:44] Finished loading new login splash image! [18:23:44] While cleaning error state: GL ERROR: (1282) [18:23:45] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [18:23:46] While cleaning error state: GL ERROR: (1282) [18:23:47] While cleaning error state: GL ERROR: (1282) [18:24:03] Execution aborted at connection 1, iteration 794 [18:24:03] Run time 19s, local time Tue Dec 21 18:24:03 CET 2021 [18:24:03] Destroying game window [18:24:04] ====== CLIENT CRASH ====== [18:24:04] Unexpected crash while playing [18:24:04] java.nio.BufferUnderflowException [18:24:04] at java.nio.Buffer.nextGetIndex(Unknown Source) [18:24:04] at java.nio.HeapByteBuffer.get(Unknown Source) [18:24:04] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261) [18:24:04] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [18:24:04] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [18:24:04] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [18:24:04] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [18:24:04] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [18:24:04] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [18:24:04] at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted December 21, 2021 (edited) Same here... Crashed 3 times in a row when i added tool (hammer or mallet) to the crafting window... Log: Spoiler Spoiler [18:30:40] [18:30:40] Preparing to enable console logging. [18:30:40] Now logging to C:\Users\EKE\wurm\console.Trevize.log [18:30:40] Time is Tue Dec 21 18:30:40 CET 2021 [18:30:40] Running client version 4.2.47 [18:30:40] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [18:30:40] client build time 2021-12-21 14:29 [18:30:40] [18:30:40] === System information === [18:30:40] Executing from C:\Users\EKE\AppData\Local\Programs\Wurm Online\ [18:30:40] Operating system: Windows 10 (arch: amd64, version: 10.0) [18:30:40] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [18:30:40] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [18:30:40] Available CPUs: 4 [18:30:40] [18:30:40] [18:30:40] === Wurm options === [18:30:40] animation_playback_self = 1 [18:30:40] ao_level = 0 [18:30:40] auto_mipmaps_enabled = 1 [18:30:40] auto_run_source = 0 [18:30:40] cavedetail = 1 [18:30:40] censor_chat = false [18:30:40] collada_animations = 3 [18:30:40] colorItemsDamage = true [18:30:40] color_black = 0.0,0.0,0.0,1.0 [18:30:40] color_cyan = 0.0,1.0,1.0,1.0 [18:30:40] color_enchant_desc = 0.5,0.5,1.0,1.0 [18:30:40] color_enchant_name = 0.0,0.5,0.5,1.0 [18:30:40] color_enchant_power = 0.0,1.0,1.0,1.0 [18:30:40] color_error = 1.0,0.3,0.3,1.0 [18:30:40] color_fuchsia = 1.0,0.0,1.0,1.0 [18:30:40] color_green = 0.4,0.72,0.47,1.0 [18:30:40] color_grey = 0.5,0.75,1.0,1.0 [18:30:40] color_lime = 0.5,1.0,0.5,1.0 [18:30:40] color_maroon = 0.5,0.0,0.0,1.0 [18:30:40] color_navy_blue = 0.23,0.39,1.0,1.0 [18:30:40] color_orange = 1.0,0.58,0.04,1.0 [18:30:40] color_outline_ally = 0.5,1.0,0.5,1.0 [18:30:40] color_outline_friend = 0.5,0.75,1.0,1.0 [18:30:40] color_outline_hostile = 1.0,0.0,0.0,1.0 [18:30:40] color_outline_neutral = 0.5,0.5,1.0,1.0 [18:30:40] color_purple = 0.5,0.0,0.5,1.0 [18:30:40] color_red = 1.0,0.0,0.0,1.0 [18:30:40] color_royal_blue = 0.5,0.5,1.0,1.0 [18:30:40] color_salve_acid = 1.0,1.0,0.0,1.0 [18:30:40] color_salve_fire = 1.0,0.0,0.0,1.0 [18:30:40] color_salve_frost = 0.0,0.0,1.0,1.0 [18:30:40] color_silver = 0.75,0.75,0.75,1.0 [18:30:40] color_system = 0.5,1.0,0.5,1.0 [18:30:40] color_teal = 0.0,0.5,0.5,1.0 [18:30:40] color_white = 1.0,1.0,1.0,1.0 [18:30:40] color_yellow = 1.0,1.0,0.0,1.0 [18:30:40] combat_world_text = true [18:30:40] compressed_textures = false [18:30:40] compressed_textures_S3TC = true [18:30:40] contribution_culling = 200 [18:30:40] custim_timer_source = 1 [18:30:40] customTimer1 = -1|-1 [18:30:40] customTimer2 = -1|-1 [18:30:40] customTimer3 = -1|-1 [18:30:40] customTimer4 = -1|-1 [18:30:40] customTimer5 = -1|-1 [18:30:40] debug_mode = false [18:30:40] defaultActions_source = 0 [18:30:40] depth_clamp_enabled = 2 [18:30:40] disable_select_all_shortcut = false [18:30:40] display_settings = false:true:0:1366:768:32:-1:false:false [18:30:40] enable_contribution_culling = true [18:30:40] enable_debugs = false [18:30:40] enable_ingame_wurmpedia = true [18:30:40] enable_lod = true [18:30:40] enable_seasonal_mappings = false [18:30:40] enable_shift_drag = true [18:30:40] enable_volumetric_fog = false [18:30:40] enable_vsync = false [18:30:40] enable_world_drag = true [18:30:40] event_log_rotation = 2 [18:30:40] exec_source = 0 [18:30:40] fast_yield = false [18:30:40] fbo_enabled = 1 [18:30:40] flashAssist_climbing = true [18:30:40] flashAssist_inventory = true [18:30:40] flashAssist_stamina_low = true [18:30:40] flashAssist_stamina_water = true [18:30:40] fog_coord_src = 0 [18:30:40] font_antialias = 2 [18:30:40] font_bold = 11 [18:30:40] font_default = 11 [18:30:40] font_header = 24 [18:30:40] font_italian = 11 [18:30:40] font_monospaced = 11 [18:30:40] font_static = 11 [18:30:40] fov_horizontal = 90 [18:30:40] fps_limit = 17 [18:30:40] fps_limit_background = 6 [18:30:40] fps_limit_enabled = false [18:30:40] free_look_mode_disable_on_close_component = false [18:30:40] free_look_mode_disable_on_combat = false [18:30:40] free_look_mode_disable_on_open_component = false [18:30:40] free_look_mode_sensitivity = 10 [18:30:40] game_client_thread_priority = 2 [18:30:40] glsl_debug_loading = false [18:30:40] glsl_enabled = 2 [18:30:40] gpu_skinning = true [18:30:40] gui_opacity = 3 [18:30:40] gui_skin = 1 [18:30:40] hard_mode = false [18:30:40] has_read_eula = true [18:30:40] head_bob = false [18:30:40] hide_cursor_with_ui = true [18:30:40] hide_inactive_friends = false [18:30:40] hide_menu_examine = true [18:30:40] hide_menu_no_target = false [18:30:40] hide_menu_spam_mode = true [18:30:40] hide_menu_stop = false [18:30:40] hide_onscreen_fail_messages = true [18:30:40] hide_onscreen_hostile_messages = true [18:30:40] hide_onscreen_info_messages = true [18:30:40] hide_personal_goal = true [18:30:40] high_res_binoculars = true [18:30:40] hint_texture_scaling = 2 [18:30:40] impColumn = true [18:30:40] inverse_mouse = false [18:30:40] irc_log_rotation = 2 [18:30:40] irc_notif = 0 [18:30:40] item_creature_render_distance = 3 [18:30:40] key_bindings_source = 0 [18:30:40] keyboard_layout = 0 [18:30:40] limit_dynamic_lights = false [18:30:40] loadInventoryStartup = true [18:30:40] local_list_in_event = true [18:30:40] lod = 0 [18:30:40] log_extra_errors = false [18:30:40] log_gl_errors = false [18:30:40] mark_text_read = true [18:30:40] material_as_suffix = true [18:30:40] max_dynamic_lights = 1 [18:30:40] max_shader_lights = 8 [18:30:40] max_texture_size = 1 [18:30:40] mega_texture_size = 4 [18:30:40] model_loader_thread_priority = 2 [18:30:40] model_loading_threads = 1 [18:30:40] mount_control_mode = 0 [18:30:40] mount_rotation = false [18:30:40] mouse_camera_sensitivity = 21.0 [18:30:40] mouse_smoothing = 0.0 [18:30:40] multicolor_usage = 1 [18:30:40] multidraw_enabled = 1 [18:30:40] no_brightness = false [18:30:40] no_terrain_render = false [18:30:40] no_world_render = false [18:30:40] non_power_of_two = 1 [18:30:40] normal_maps = false [18:30:40] occlusion_queries_enabled = 2 [18:30:40] offscreen_texture_size = 1 [18:30:40] other_log_rotation = 2 [18:30:40] outline_picking = true [18:30:40] player_texture_size = 2 [18:30:40] quick_keybinds = true [18:30:40] reflection_texture_size = 1 [18:30:40] reflections = 1 [18:30:40] remember_password = true [18:30:40] render_bloom = false [18:30:40] render_distant_terrain = true [18:30:40] render_fxaa = true [18:30:40] render_sun_glare = false [18:30:40] render_vignette = false [18:30:40] renderer_type = 1 [18:30:40] resident_models = false [18:30:40] save_skills_on_quit = true [18:30:40] screen_brightness = 0.0 [18:30:40] screen_shake = true [18:30:40] screenshot_file_format = 1 [18:30:40] season_override = 0 [18:30:40] send_extra_tile_data = false [18:30:40] setting_timestamps = true [18:30:40] settings_version = 14 [18:30:40] shadow_level = 0 [18:30:40] shadow_mapsize = 0 [18:30:40] shift_drag_default = 1 [18:30:40] showKChat = true [18:30:40] show_body_in_inventory = false [18:30:40] show_creature_overlay = false [18:30:40] show_detailed_hover = true [18:30:40] show_examine_world_text = false [18:30:40] show_hit_direction_indicator = true [18:30:40] show_local_world_text = false [18:30:40] show_old_menu = false [18:30:40] show_old_quickbar = true [18:30:40] show_tab_blinking = true [18:30:40] silent_friends_update = false [18:30:40] skillgain_minimum = 1 [18:30:40] skillgain_no_alignment = true [18:30:40] skillgain_no_favor = true [18:30:40] skydetail = 1 [18:30:40] sound_al_gain = 0 [18:30:40] sound_buzzlevel = 0 [18:30:40] sound_cache_enabled = false [18:30:40] sound_doppler_enabled = false [18:30:40] sound_engine = 0 [18:30:40] sound_footstepslevel = 0 [18:30:40] sound_music_level = 0 [18:30:40] sound_play_PMAlert = false [18:30:40] sound_play_UIsounds = true [18:30:40] sound_play_ambients = false [18:30:40] sound_play_buzz = true [18:30:40] sound_play_combat = false [18:30:40] sound_play_door = false [18:30:40] sound_play_emotes = false [18:30:40] sound_play_footsteps = false [18:30:40] sound_play_music = false [18:30:40] sound_play_weather = false [18:30:40] sound_play_work = false [18:30:40] structure_render_distance = 3 [18:30:40] submit_client_data = 2 [18:30:40] supersampling = 0 [18:30:40] swap_mouse_buttons = false [18:30:40] terrain_res = 1 [18:30:40] test_attach_equipment = false [18:30:40] test_mode = 0 [18:30:40] thirdPerson = false [18:30:40] tile_transitions = true [18:30:40] tiledecorations = 2 [18:30:40] togglePushToTalk = true [18:30:40] treelist_outline = true [18:30:40] trees = 2 [18:30:40] ui_font_scale = 100 [18:30:40] ui_scale = 80 [18:30:40] update_optional = true [18:30:40] use_alpha_particles = false [18:30:40] use_anisotropic_filtering = 2 [18:30:40] use_antialiasing = 1 [18:30:40] use_default_action = false [18:30:40] use_fast_clock_work_around = true [18:30:40] use_nano_timer = false [18:30:40] use_non_alpha_particles = true [18:30:40] use_phobia_models = false [18:30:40] use_tree_models = true [18:30:40] use_weather_particles = true [18:30:40] vbo_enabled = 0 [18:30:40] vg_ui_theme = 1 [18:30:40] viewport_bob = true [18:30:40] water_detail = 1 [18:30:40] water_transparency = false [18:30:40] [18:30:41] Setting up WurmModel Model Loader [18:30:42] Executing C:\Users\EKE\wurm\configs\default\keybindings.txt [18:30:42] Translating legacy key SUBTRACT to KP_SUBTRACT [18:30:42] Translating legacy key ADD to KP_ADD [18:30:42] Translating legacy key NUMPAD0 to KP_0 [18:30:44] Word filter loaded: 23 [18:30:45] Starting global frame job manager with 4 worker threads [18:30:45] Starting global lazy job manager with 2 worker threads [18:30:45] [18:30:45] === OpenGL information === [18:30:45] LWJGL version: 3.2.3 1.2.0 [18:30:45] OpenGL vendor: Intel [18:30:45] OpenGL renderer: Intel(R) HD Graphics 4400 [18:30:45] OpenGL version: 4.3.0 - Build 10.18.15.4248 [18:30:45] OpenGL extensions: [18:30:45] GL_EXT_blend_minmax [18:30:45] GL_EXT_blend_subtract [18:30:45] GL_EXT_blend_color [18:30:45] GL_EXT_abgr [18:30:45] GL_EXT_texture3D [18:30:45] GL_EXT_clip_volume_hint [18:30:45] GL_EXT_compiled_vertex_array [18:30:45] GL_SGIS_texture_edge_clamp [18:30:45] GL_SGIS_generate_mipmap [18:30:45] GL_EXT_draw_range_elements [18:30:45] GL_SGIS_texture_lod [18:30:45] GL_EXT_rescale_normal [18:30:45] GL_EXT_packed_pixels [18:30:45] GL_EXT_texture_edge_clamp [18:30:45] GL_EXT_separate_specular_color [18:30:45] GL_ARB_multitexture [18:30:45] GL_ARB_map_buffer_alignment [18:30:45] GL_ARB_conservative_depth [18:30:45] GL_EXT_texture_env_combine [18:30:45] GL_EXT_bgra [18:30:45] GL_EXT_blend_func_separate [18:30:45] GL_EXT_secondary_color [18:30:45] GL_EXT_fog_coord [18:30:45] GL_EXT_texture_env_add [18:30:45] GL_ARB_texture_cube_map [18:30:45] GL_ARB_transpose_matrix [18:30:45] GL_ARB_internalformat_query [18:30:45] GL_ARB_internalformat_query2 [18:30:45] GL_ARB_texture_env_add [18:30:45] GL_IBM_texture_mirrored_repeat [18:30:45] GL_ARB_texture_mirrored_repeat [18:30:45] GL_EXT_multi_draw_arrays [18:30:45] GL_SUN_multi_draw_arrays [18:30:45] GL_NV_blend_square [18:30:45] GL_ARB_texture_compression [18:30:45] GL_3DFX_texture_compression_FXT1 [18:30:45] GL_EXT_texture_filter_anisotropic [18:30:45] GL_ARB_texture_border_clamp [18:30:45] GL_ARB_point_parameters [18:30:45] GL_ARB_texture_env_combine [18:30:45] GL_ARB_texture_env_dot3 [18:30:45] GL_ARB_texture_env_crossbar [18:30:45] GL_EXT_texture_compression_s3tc [18:30:45] GL_ARB_shadow [18:30:45] GL_ARB_window_pos [18:30:45] GL_EXT_shadow_funcs [18:30:45] GL_EXT_stencil_wrap [18:30:45] GL_ARB_vertex_program [18:30:45] GL_EXT_texture_rectangle [18:30:45] GL_ARB_fragment_program [18:30:45] GL_EXT_stencil_two_side [18:30:45] GL_ATI_separate_stencil [18:30:45] GL_ARB_vertex_buffer_object [18:30:45] GL_EXT_texture_lod_bias [18:30:45] GL_ARB_occlusion_query [18:30:45] GL_ARB_fragment_shader [18:30:45] GL_ARB_shader_objects [18:30:45] GL_ARB_shading_language_100 [18:30:45] GL_ARB_texture_non_power_of_two [18:30:45] GL_ARB_vertex_shader [18:30:45] GL_NV_texgen_reflection [18:30:45] GL_ARB_point_sprite [18:30:45] GL_ARB_fragment_program_shadow [18:30:45] GL_EXT_blend_equation_separate [18:30:45] GL_ARB_depth_texture [18:30:45] GL_ARB_texture_rectangle [18:30:45] GL_ARB_draw_buffers [18:30:45] GL_ARB_color_buffer_float [18:30:45] GL_ARB_half_float_pixel [18:30:45] GL_ARB_texture_float [18:30:45] GL_ARB_pixel_buffer_object [18:30:45] GL_EXT_framebuffer_object [18:30:45] GL_ARB_draw_instanced [18:30:45] GL_ARB_half_float_vertex [18:30:45] GL_ARB_occlusion_query2 [18:30:45] GL_EXT_draw_buffers2 [18:30:45] GL_WIN_swap_hint [18:30:45] GL_EXT_texture_sRGB [18:30:45] GL_ARB_multisample [18:30:45] GL_EXT_packed_float [18:30:45] GL_EXT_texture_shared_exponent [18:30:45] GL_ARB_texture_rg [18:30:45] GL_ARB_texture_compression_rgtc [18:30:45] GL_NV_conditional_render [18:30:45] GL_ARB_texture_swizzle [18:30:45] GL_EXT_texture_swizzle [18:30:45] GL_ARB_texture_gather [18:30:45] GL_ARB_sync [18:30:45] GL_ARB_cl_event [18:30:45] GL_ARB_framebuffer_sRGB [18:30:45] GL_EXT_packed_depth_stencil [18:30:45] GL_ARB_depth_buffer_float [18:30:45] GL_EXT_transform_feedback [18:30:45] GL_ARB_transform_feedback2 [18:30:45] GL_ARB_draw_indirect [18:30:45] GL_EXT_framebuffer_blit [18:30:45] GL_EXT_framebuffer_multisample [18:30:45] GL_ARB_framebuffer_object [18:30:45] GL_ARB_framebuffer_no_attachments [18:30:45] GL_EXT_texture_array [18:30:45] GL_EXT_texture_integer [18:30:45] GL_ARB_map_buffer_range [18:30:45] GL_ARB_texture_buffer_range [18:30:45] GL_EXT_texture_snorm [18:30:45] GL_ARB_blend_func_extended [18:30:45] GL_INTEL_performance_query [18:30:45] GL_ARB_copy_buffer [18:30:45] GL_ARB_sampler_objects [18:30:45] GL_NV_primitive_restart [18:30:45] GL_ARB_seamless_cube_map [18:30:45] GL_ARB_seamless_cubemap_per_texture [18:30:45] GL_ARB_uniform_buffer_object [18:30:45] GL_ARB_depth_clamp [18:30:45] GL_ARB_vertex_array_bgra [18:30:45] GL_ARB_shader_bit_encoding [18:30:45] GL_ARB_draw_buffers_blend [18:30:45] GL_ARB_geometry_shader4 [18:30:45] GL_EXT_geometry_shader4 [18:30:45] GL_ARB_texture_query_lod [18:30:45] GL_ARB_explicit_attrib_location [18:30:45] GL_ARB_draw_elements_base_vertex [18:30:45] GL_EXT_shader_integer_mix [18:30:45] GL_ARB_instanced_arrays [18:30:45] GL_ARB_base_instance [18:30:45] GL_ARB_fragment_coord_conventions [18:30:45] GL_EXT_gpu_program_parameters [18:30:45] GL_ARB_texture_buffer_object_rgb32 [18:30:45] GL_ARB_compatibility [18:30:45] GL_ARB_texture_rgb10_a2ui [18:30:45] GL_ARB_texture_multisample [18:30:45] GL_ARB_vertex_type_2_10_10_10_rev [18:30:45] GL_ARB_vertex_type_10f_11f_11f_rev [18:30:45] GL_ARB_timer_query [18:30:45] GL_ARB_tessellation_shader [18:30:45] GL_ARB_vertex_array_object [18:30:45] GL_ARB_provoking_vertex [18:30:45] GL_ARB_sample_shading [18:30:45] GL_ARB_texture_cube_map_array [18:30:45] GL_EXT_gpu_shader4 [18:30:45] GL_ARB_gpu_shader5 [18:30:45] GL_ARB_gpu_shader_fp64 [18:30:45] GL_INTEL_fragment_shader_ordering [18:30:45] GL_EXT_clip_control [18:30:45] GL_ARB_shader_subroutine [18:30:45] GL_ARB_transform_feedback3 [18:30:45] GL_ARB_get_program_binary [18:30:45] GL_ARB_separate_shader_objects [18:30:45] GL_ARB_shader_precision [18:30:45] GL_ARB_vertex_attrib_64bit [18:30:45] GL_ARB_viewport_array [18:30:45] GL_ARB_transform_feedback_instanced [18:30:45] GL_ARB_compressed_texture_pixel_storage [18:30:45] GL_ARB_shader_atomic_counters [18:30:45] GL_ARB_shading_language_packing [18:30:45] GL_ARB_shader_image_load_store [18:30:45] GL_ARB_shading_language_420pack [18:30:45] GL_ARB_texture_storage [18:30:45] GL_EXT_texture_storage [18:30:45] GL_ARB_compute_shader [18:30:45] GL_ARB_vertex_attrib_binding [18:30:45] GL_ARB_texture_view [18:30:45] GL_ARB_fragment_layer_viewport [18:30:45] GL_ARB_multi_draw_indirect [18:30:45] GL_ARB_program_interface_query [18:30:45] GL_ARB_shader_image_size [18:30:45] GL_ARB_shader_storage_buffer_object [18:30:45] GL_ARB_texture_storage_multisample [18:30:45] GL_ARB_buffer_storage [18:30:45] GL_AMD_vertex_shader_layer [18:30:45] GL_AMD_vertex_shader_viewport_index [18:30:45] GL_ARB_query_buffer_object [18:30:45] GL_EXT_polygon_offset_clamp [18:30:45] GL_ARB_clear_texture [18:30:45] GL_ARB_texture_mirror_clamp_to_edge [18:30:45] GL_ARB_debug_output [18:30:45] GL_ARB_enhanced_layouts [18:30:45] GL_KHR_debug [18:30:45] GL_ARB_arrays_of_arrays [18:30:45] GL_ARB_texture_query_levels [18:30:45] GL_ARB_invalidate_subdata [18:30:45] GL_ARB_clear_buffer_object [18:30:45] GL_INTEL_map_texture [18:30:45] GL_ARB_texture_compression_bptc [18:30:45] GL_ARB_ES2_compatibility [18:30:45] GL_ARB_ES3_compatibility [18:30:45] GL_ARB_robustness [18:30:45] GL_ARB_robust_buffer_access_behavior [18:30:45] GL_EXT_texture_sRGB_decode [18:30:45] GL_ARB_copy_image [18:30:45] GL_KHR_blend_equation_advanced [18:30:45] GL_EXT_direct_state_access [18:30:45] GL_ARB_stencil_texturing [18:30:45] GL_ARB_texture_stencil8 [18:30:45] GL_ARB_explicit_uniform_location [18:30:45] GL_ARB_multi_bind [18:30:45] GL_ARB_indirect_parameters [18:30:45] OpenGL pixel format: 8:8:8:8 [18:30:45] OpenGL depth format: 24:8 [18:30:45] [18:30:45] GLSL version: 4.30 - Build 10.18.15.4248 [18:30:45] GLSL max vertex uniforms: 4096 (4096) [18:30:45] GLSL max fragment uniforms: 4096 (4096) [18:30:45] GLSL max varyings: 64 (64) [18:30:45] GLSL max lights: 8 (8) [18:30:45] GLSL defines (4.3): #define USE_CLIP_VERTEX 1 [18:30:45] [18:30:45] Vertex/index buffer memory limit: 0MiB [18:30:45] Starting workaround for fast running clocks [18:30:45] Using LWJGL timer. [18:30:46] Startup Phase - Initializing.. [18:30:46] Preloading builtin materials [18:30:47] Preloading builtin materials done [18:30:47] Setting up Collada Model Loader [18:30:47] Launching Collada Model Loader threads [18:30:47] Launching WOM Loader threads [18:30:47] Startup Phase - Setting up.. [18:30:48] Loading window positions from C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt [18:30:48] Loading props file C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt [18:30:49] Gui initialized [18:30:49] Startup Phase - Preparing terrain... [18:30:49] Startup Phase - Connecting .. [18:30:50] Disabling Nagles [18:30:50] Writing to C:\Users\EKE\wurm\players\Trevize\logs\_Event.2021-12.txt [18:30:51] Disabling Nagles [18:30:53] Login successful [18:30:53] Executing C:\Users\EKE\wurm\configs\default\autorun.txt [18:30:53] Starting update of login splash image... [18:30:53] Finished loading new login splash image! [18:31:01] Initializing font texture for Cry Uncial (32). Texture Size: 512 [18:31:42] Execution aborted at connection 1, iteration 568 [18:31:42] Run time 37s, local time Tue Dec 21 18:31:42 CET 2021 [18:31:42] Destroying game window [18:31:43] ====== CLIENT CRASH ====== [18:31:43] Unexpected crash while playing [18:31:43] java.nio.BufferUnderflowException [18:31:43] at java.nio.Buffer.nextGetIndex(Unknown Source) [18:31:43] at java.nio.HeapByteBuffer.get(Unknown Source) [18:31:43] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261) [18:31:43] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [18:31:43] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [18:31:43] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [18:31:43] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [18:31:43] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [18:31:43] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [18:31:43] at java.lang.Thread.run(Unknown Source) [18:31:47] Exiting Wurm after an Error [18:31:47] Time is Tue Dec 21 18:31:47 CET 2021 [18:31:47] Performing final cleanup after playing 37s [18:31:47] Saving props file C:\Users\EKE\wurm\players\Trevize\playerdata.txt [18:31:47] Saving props file C:\Users\EKE\wurm\configs\default\gamesettings.txt [18:31:47] Saving props file C:\Users\EKE\wurm\players\Trevize\stats.txt [18:31:47] Dumped skills to C:\Users\EKE\wurm\players\Trevize\dumps\skills.20211221.1831.txt [18:31:47] Saving window positions to C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt [18:31:47] Saving props file C:\Users\EKE\wurm\players\Trevize\windows_1366x768.txt [18:31:48] Collada Model Loader exited. [18:31:48] Job executor 0 terminating [18:31:48] WOM Loader exited. [18:31:48] WOM Loader exited. [18:31:48] Job executor 1 terminating [18:31:48] Job executor 2 terminating [18:31:48] Job executor 3 terminating [18:31:48] JCEF Shutting Down [18:31:48] Fast Clock Workaround Thread exited. [18:31:48] shutdown on Thread[AWT-EventQueue-0,6,main] [18:31:48] JCEF Shut Down [18:31:48] Destroying game window [18:31:48] [LWJGL] GLFW_NOT_INITIALIZED error [18:31:48] Description : The GLFW library is not initialized [18:31:48] Stacktrace : [18:31:48] org.lwjgl.glfw.GLFW.glfwDestroyWindow(GLFW.java:1924) [18:31:48] com.wurmonline.client.yuix3IabUz.XwhlvVTrl(SourceFile:476) [18:31:48] com.wurmonline.client.WurmClientBase.XwhlvVTrl(SourceFile:1951) [18:31:48] com.wurmonline.client.mMV5oPkCW.mMV5oPkCW(SourceFile:200) [18:31:48] com.wurmonline.client.mMV5oPkCW.actionPerformed(SourceFile:194) [18:31:48] javax.swing.AbstractButton.fireActionPerformed(Unknown Source) [18:31:48] javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) [18:31:48] javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) [18:31:48] javax.swing.DefaultButtonModel.setPressed(Unknown Source) [18:31:48] javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) [18:31:48] java.awt.Component.processMouseEvent(Unknown Source) [18:31:48] javax.swing.JComponent.processMouseEvent(Unknown Source) [18:31:48] java.awt.Component.processEvent(Unknown Source) [18:31:48] java.awt.Container.processEvent(Unknown Source) [18:31:48] java.awt.Component.dispatchEventImpl(Unknown Source) [18:31:48] java.awt.Container.dispatchEventImpl(Unknown Source) [18:31:48] java.awt.Component.dispatchEvent(Unknown Source) [18:31:48] java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) [18:31:48] java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) [18:31:48] java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) [18:31:48] java.awt.Container.dispatchEventImpl(Unknown Source) [18:31:48] java.awt.Window.dispatchEventImpl(Unknown Source) [18:31:48] java.awt.Component.dispatchEvent(Unknown Source) [18:31:48] java.awt.EventQueue.dispatchEventImpl(Unknown Source) [18:31:48] java.awt.EventQueue.access$500(Unknown Source) [18:31:48] java.awt.EventQueue$3.run(Unknown Source) [18:31:48] java.awt.EventQueue$3.run(Unknown Source) [18:31:48] java.security.AccessController.doPrivileged(Native Method) [18:31:48] java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) [18:31:48] java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) [18:31:48] java.awt.EventQueue$4.run(Unknown Source) [18:31:48] java.awt.EventQueue$4.run(Unknown Source) [18:31:48] java.security.AccessController.doPrivileged(Native Method) [18:31:48] java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) [18:31:48] java.awt.EventQueue.dispatchEvent(Unknown Source) [18:31:48] java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) [18:31:48] java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) [18:31:48] java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) [18:31:48] java.awt.EventDispatchThread.pumpEvents(Unknown Source) [18:31:48] java.awt.EventDispatchThread.pumpEvents(Unknown Source) [18:31:48] java.awt.EventDispatchThread.run(Unknown Source) [18:31:48] Goodbye. [18:31:48] Exit. Edited December 21, 2021 by Trevize Share this post Link to post Share on other sites
Posted December 21, 2021 (edited) Wurm is crashing every time I try to add to crafting window on wooden floor or opening. Its been since the hotfix. Thank you Edited December 22, 2021 by Amantnovi Clarifying what I was building Share this post Link to post Share on other sites
Posted December 21, 2021 Spoiler Contents of console.log: [20:20:08] [20:20:08] Preparing to enable console logging. [20:20:08] Now logging to G:\Wurm Online\console.Michio.log [20:20:08] Time is Tue Dec 21 20:20:08 GMT 2021 [20:20:08] Running client version 4.2.47 [20:20:08] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [20:20:08] client build time 2021-12-21 14:29 [20:20:08] [20:20:08] === System information === [20:20:08] Executing from G:\Wurm Online\ [20:20:08] Operating system: Windows 10 (arch: amd64, version: 10.0) [20:20:08] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [20:20:08] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [20:20:08] Available CPUs: 16 [20:20:08] [20:20:08] [20:20:08] === Wurm options === [20:20:08] animation_playback_self = 0 [20:20:08] ao_level = 1 [20:20:08] auto_mipmaps_enabled = 1 [20:20:08] auto_run_source = 0 [20:20:08] cavedetail = 2 [20:20:08] censor_chat = true [20:20:08] collada_animations = 4 [20:20:08] colorItemsDamage = true [20:20:08] color_black = 0.0,0.0,0.0,1.0 [20:20:08] color_cyan = 0.0,1.0,1.0,1.0 [20:20:08] color_enchant_desc = 0.5,0.5,1.0,1.0 [20:20:08] color_enchant_name = 0.0,0.5,0.5,1.0 [20:20:08] color_enchant_power = 0.0,1.0,1.0,1.0 [20:20:08] color_error = 1.0,0.3,0.3,1.0 [20:20:08] color_fuchsia = 1.0,0.0,1.0,1.0 [20:20:08] color_green = 0.4,0.72,0.47,1.0 [20:20:08] color_grey = 0.5,0.75,1.0,1.0 [20:20:08] color_lime = 0.5,1.0,0.5,1.0 [20:20:08] color_maroon = 0.5,0.0,0.0,1.0 [20:20:08] color_navy_blue = 0.23,0.39,1.0,1.0 [20:20:08] color_orange = 1.0,0.58,0.04,1.0 [20:20:08] color_outline_ally = 0.5,1.0,0.5,1.0 [20:20:08] color_outline_friend = 0.5,0.75,1.0,1.0 [20:20:08] color_outline_hostile = 1.0,0.0,0.0,1.0 [20:20:08] color_outline_neutral = 0.5,0.5,1.0,1.0 [20:20:08] color_purple = 0.5,0.0,0.5,1.0 [20:20:08] color_red = 1.0,0.0,0.0,1.0 [20:20:08] color_royal_blue = 0.5,0.5,1.0,1.0 [20:20:08] color_salve_acid = 1.0,1.0,0.0,1.0 [20:20:08] color_salve_fire = 1.0,0.0,0.0,1.0 [20:20:08] color_salve_frost = 0.0,0.0,1.0,1.0 [20:20:08] color_silver = 0.75,0.75,0.75,1.0 [20:20:08] color_system = 0.5,1.0,0.5,1.0 [20:20:08] color_teal = 0.0,0.5,0.5,1.0 [20:20:08] color_white = 1.0,1.0,1.0,1.0 [20:20:08] color_yellow = 1.0,1.0,0.0,1.0 [20:20:08] combat_world_text = true [20:20:08] compressed_textures = false [20:20:08] compressed_textures_S3TC = true [20:20:08] contribution_culling = 200 [20:20:08] custim_timer_source = 1 [20:20:08] customTimer1 = -1|-1 [20:20:08] customTimer2 = -1|-1 [20:20:08] customTimer3 = -1|-1 [20:20:08] customTimer4 = -1|-1 [20:20:08] customTimer5 = -1|-1 [20:20:08] debug_mode = false [20:20:08] defaultActions_source = 0 [20:20:08] depth_clamp_enabled = 2 [20:20:08] disable_select_all_shortcut = false [20:20:08] display_settings = false:true:0:1920:1080:32:-1:false:false [20:20:08] enable_contribution_culling = false [20:20:08] enable_debugs = false [20:20:08] enable_ingame_wurmpedia = true [20:20:08] enable_lod = true [20:20:08] enable_seasonal_mappings = true [20:20:08] enable_shift_drag = false [20:20:08] enable_volumetric_fog = true [20:20:08] enable_vsync = true [20:20:08] enable_world_drag = true [20:20:08] event_log_rotation = 2 [20:20:08] exec_source = 0 [20:20:08] fast_yield = false [20:20:08] fbo_enabled = 2 [20:20:08] flashAssist_climbing = true [20:20:08] flashAssist_inventory = true [20:20:08] flashAssist_stamina_low = true [20:20:08] flashAssist_stamina_water = true [20:20:08] fog_coord_src = 0 [20:20:08] font_antialias = 2 [20:20:08] font_bold = 11 [20:20:08] font_default = 11 [20:20:08] font_header = 24 [20:20:08] font_italian = 11 [20:20:08] font_monospaced = 11 [20:20:08] font_static = 11 [20:20:08] fov_horizontal = 80 [20:20:08] fps_limit = 60 [20:20:08] fps_limit_background = 60 [20:20:08] fps_limit_enabled = true [20:20:08] free_look_mode_disable_on_close_component = false [20:20:08] free_look_mode_disable_on_combat = false [20:20:08] free_look_mode_disable_on_open_component = false [20:20:08] free_look_mode_sensitivity = 10 [20:20:08] game_client_thread_priority = 2 [20:20:08] glsl_debug_loading = false [20:20:08] glsl_enabled = 2 [20:20:08] gpu_skinning = true [20:20:08] gui_opacity = 3 [20:20:08] gui_skin = 1 [20:20:08] hard_mode = false [20:20:08] has_read_eula = true [20:20:08] head_bob = false [20:20:08] hide_cursor_with_ui = false [20:20:08] hide_inactive_friends = false [20:20:08] hide_menu_examine = false [20:20:08] hide_menu_no_target = false [20:20:08] hide_menu_spam_mode = true [20:20:08] hide_menu_stop = false [20:20:08] hide_onscreen_fail_messages = false [20:20:08] hide_onscreen_hostile_messages = false [20:20:08] hide_onscreen_info_messages = false [20:20:08] hide_personal_goal = false [20:20:08] high_res_binoculars = true [20:20:08] hint_texture_scaling = 2 [20:20:08] impColumn = true [20:20:08] inverse_mouse = false [20:20:08] irc_log_rotation = 2 [20:20:08] irc_notif = 0 [20:20:08] item_creature_render_distance = 4 [20:20:08] key_bindings_source = 0 [20:20:08] keyboard_layout = 0 [20:20:08] limit_dynamic_lights = true [20:20:08] loadInventoryStartup = true [20:20:08] local_list_in_event = false [20:20:08] lod = 2 [20:20:08] log_extra_errors = false [20:20:08] log_gl_errors = false [20:20:08] mark_text_read = true [20:20:08] material_as_suffix = true [20:20:08] max_dynamic_lights = 8 [20:20:08] max_shader_lights = 8 [20:20:08] max_texture_size = 3 [20:20:08] mega_texture_size = 5 [20:20:08] model_loader_thread_priority = 2 [20:20:08] model_loading_threads = 3 [20:20:08] mount_control_mode = 0 [20:20:08] mount_rotation = false [20:20:08] mouse_camera_sensitivity = 10.0 [20:20:08] mouse_smoothing = 0.0 [20:20:08] multicolor_usage = 1 [20:20:08] multidraw_enabled = 1 [20:20:08] no_brightness = false [20:20:08] no_terrain_render = false [20:20:08] no_world_render = false [20:20:08] non_power_of_two = 1 [20:20:08] normal_maps = false [20:20:08] occlusion_queries_enabled = 2 [20:20:08] offscreen_texture_size = 3 [20:20:08] other_log_rotation = 2 [20:20:08] outline_picking = true [20:20:08] player_texture_size = 2 [20:20:08] quick_keybinds = true [20:20:08] reflection_texture_size = 2 [20:20:08] reflections = 4 [20:20:08] remember_password = true [20:20:08] render_bloom = false [20:20:08] render_distant_terrain = true [20:20:08] render_fxaa = false [20:20:08] render_sun_glare = false [20:20:08] render_vignette = false [20:20:08] renderer_type = 1 [20:20:08] resident_models = false [20:20:08] save_skills_on_quit = true [20:20:08] screen_brightness = 0.15019763 [20:20:08] screen_shake = true [20:20:08] screenshot_file_format = 1 [20:20:08] season_override = 0 [20:20:08] send_extra_tile_data = false [20:20:08] setting_timestamps = true [20:20:08] settings_version = 14 [20:20:08] shadow_level = 3 [20:20:08] shadow_mapsize = 3 [20:20:08] shift_drag_default = 10 [20:20:08] showKChat = true [20:20:08] show_body_in_inventory = false [20:20:08] show_creature_overlay = true [20:20:08] show_detailed_hover = true [20:20:08] show_examine_world_text = true [20:20:08] show_hit_direction_indicator = true [20:20:08] show_local_world_text = true [20:20:08] show_old_menu = false [20:20:08] show_old_quickbar = false [20:20:08] show_tab_blinking = true [20:20:08] silent_friends_update = false [20:20:08] skillgain_minimum = 5 [20:20:08] skillgain_no_alignment = true [20:20:08] skillgain_no_favor = true [20:20:08] skydetail = 2 [20:20:08] sound_al_gain = 0 [20:20:08] sound_buzzlevel = 1 [20:20:08] sound_cache_enabled = true [20:20:08] sound_doppler_enabled = false [20:20:08] sound_engine = 2 [20:20:08] sound_footstepslevel = 4 [20:20:08] sound_music_level = 0 [20:20:08] sound_play_PMAlert = false [20:20:08] sound_play_UIsounds = true [20:20:08] sound_play_ambients = true [20:20:08] sound_play_buzz = true [20:20:08] sound_play_combat = true [20:20:08] sound_play_door = true [20:20:08] sound_play_emotes = true [20:20:08] sound_play_footsteps = true [20:20:08] sound_play_music = false [20:20:08] sound_play_weather = true [20:20:08] sound_play_work = false [20:20:08] structure_render_distance = 4 [20:20:08] submit_client_data = 1 [20:20:08] supersampling = 0 [20:20:08] swap_mouse_buttons = false [20:20:08] terrain_res = 2 [20:20:08] test_attach_equipment = false [20:20:08] test_mode = 0 [20:20:08] thirdPerson = false [20:20:08] tile_transitions = true [20:20:08] tiledecorations = 4 [20:20:08] togglePushToTalk = true [20:20:08] treelist_outline = true [20:20:08] trees = 4 [20:20:08] ui_font_scale = 100 [20:20:08] ui_scale = 110 [20:20:08] update_optional = true [20:20:08] use_alpha_particles = true [20:20:08] use_anisotropic_filtering = 4 [20:20:08] use_antialiasing = 1 [20:20:08] use_default_action = true [20:20:08] use_fast_clock_work_around = true [20:20:08] use_nano_timer = false [20:20:08] use_non_alpha_particles = true [20:20:08] use_phobia_models = false [20:20:08] use_tree_models = true [20:20:08] use_weather_particles = true [20:20:08] vbo_enabled = 1 [20:20:08] vg_ui_theme = 1 [20:20:08] viewport_bob = true [20:20:08] water_detail = 2 [20:20:08] water_transparency = false [20:20:08] [20:20:09] Setting up WurmModel Model Loader [20:20:09] Executing G:\Wurm Online\configs\default\keybindings.txt [20:20:09] Translating legacy key NUMPAD7 to KP_7 [20:20:09] Translating legacy key NUMPAD9 to KP_9 [20:20:09] Translating legacy key SUBTRACT to KP_SUBTRACT [20:20:09] Translating legacy key EQUALS to EQUAL [20:20:09] Translating legacy key ADD to KP_ADD [20:20:09] Translating legacy key NUMPAD8 to KP_8 [20:20:09] Translating legacy key NUMPAD5 to KP_5 [20:20:09] Translating legacy key MULTIPLY to KP_MULTIPLY [20:20:09] Translating legacy key NUMPAD1 to KP_1 [20:20:09] Translating legacy key NUMPAD0 to KP_0 [20:20:09] Translating legacy key NUMPAD3 to KP_3 [20:20:09] Translating legacy key NUMPAD2 to KP_2 [20:20:09] Translating legacy key DECIMAL to KP_DECIMAL [20:20:09] Translating legacy key DIVIDE to KP_DIVIDE [20:20:09] Translating legacy key NUMPAD6 to KP_6 [20:20:09] Translating legacy key NUMPAD4 to KP_4 [20:20:10] Word filter loaded: 23 [20:20:11] Starting global frame job manager with 16 worker threads [20:20:11] Starting global lazy job manager with 8 worker threads [20:20:11] Setting up OpenAL Sound Engine [20:20:11] OpenAL version: 1.1 ALSOFT 1.19.1 [20:20:11] OpenAL renderer: OpenAL Soft [20:20:11] OpenAL vendor: OpenAL Community [20:20:11] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [20:20:11] Generating: 128 source channels. [20:20:11] [20:20:11] === OpenGL information === [20:20:11] LWJGL version: 3.2.3 1.2.0 [20:20:11] OpenGL vendor: NVIDIA Corporation [20:20:11] OpenGL renderer: GeForce GTX TITAN X/PCIe/SSE2 [20:20:11] OpenGL version: 4.6.0 NVIDIA 457.09 [20:20:11] OpenGL extensions: [20:20:11] GL_AMD_multi_draw_indirect [20:20:11] GL_AMD_seamless_cubemap_per_texture [20:20:11] GL_AMD_vertex_shader_viewport_index [20:20:11] GL_AMD_vertex_shader_layer [20:20:11] GL_ARB_arrays_of_arrays [20:20:11] GL_ARB_base_instance [20:20:11] GL_ARB_bindless_texture [20:20:11] GL_ARB_blend_func_extended [20:20:11] GL_ARB_buffer_storage [20:20:11] GL_ARB_cl_event [20:20:11] GL_ARB_clear_buffer_object [20:20:11] GL_ARB_clear_texture [20:20:11] GL_ARB_clip_control [20:20:11] GL_ARB_color_buffer_float [20:20:11] GL_ARB_compatibility [20:20:11] GL_ARB_compressed_texture_pixel_storage [20:20:11] GL_ARB_conservative_depth [20:20:11] GL_ARB_compute_shader [20:20:11] GL_ARB_compute_variable_group_size [20:20:11] GL_ARB_conditional_render_inverted [20:20:11] GL_ARB_copy_buffer [20:20:11] GL_ARB_copy_image [20:20:11] GL_ARB_cull_distance [20:20:11] GL_ARB_debug_output [20:20:11] GL_ARB_depth_buffer_float [20:20:11] GL_ARB_depth_clamp [20:20:11] GL_ARB_depth_texture [20:20:11] GL_ARB_derivative_control [20:20:11] GL_ARB_direct_state_access [20:20:11] GL_ARB_draw_buffers [20:20:11] GL_ARB_draw_buffers_blend [20:20:11] GL_ARB_draw_indirect [20:20:11] GL_ARB_draw_elements_base_vertex [20:20:11] GL_ARB_draw_instanced [20:20:11] GL_ARB_enhanced_layouts [20:20:11] GL_ARB_ES2_compatibility [20:20:11] GL_ARB_ES3_compatibility [20:20:11] GL_ARB_ES3_1_compatibility [20:20:11] GL_ARB_ES3_2_compatibility [20:20:11] GL_ARB_explicit_attrib_location [20:20:11] GL_ARB_explicit_uniform_location [20:20:11] GL_ARB_fragment_coord_conventions [20:20:11] GL_ARB_fragment_layer_viewport [20:20:11] GL_ARB_fragment_program [20:20:11] GL_ARB_fragment_program_shadow [20:20:11] GL_ARB_fragment_shader [20:20:11] GL_ARB_fragment_shader_interlock [20:20:11] GL_ARB_framebuffer_no_attachments [20:20:11] GL_ARB_framebuffer_object [20:20:11] GL_ARB_framebuffer_sRGB [20:20:11] GL_ARB_geometry_shader4 [20:20:11] GL_ARB_get_program_binary [20:20:11] GL_ARB_get_texture_sub_image [20:20:11] GL_ARB_gl_spirv [20:20:11] GL_ARB_gpu_shader5 [20:20:11] GL_ARB_gpu_shader_fp64 [20:20:11] GL_ARB_gpu_shader_int64 [20:20:11] GL_ARB_half_float_pixel [20:20:11] GL_ARB_half_float_vertex [20:20:11] GL_ARB_imaging [20:20:11] GL_ARB_indirect_parameters [20:20:11] GL_ARB_instanced_arrays [20:20:11] GL_ARB_internalformat_query [20:20:11] GL_ARB_internalformat_query2 [20:20:11] GL_ARB_invalidate_subdata [20:20:11] GL_ARB_map_buffer_alignment [20:20:11] GL_ARB_map_buffer_range [20:20:11] GL_ARB_multi_bind [20:20:11] GL_ARB_multi_draw_indirect [20:20:11] GL_ARB_multisample [20:20:11] GL_ARB_multitexture [20:20:11] GL_ARB_occlusion_query [20:20:11] GL_ARB_occlusion_query2 [20:20:11] GL_ARB_parallel_shader_compile [20:20:11] GL_ARB_pipeline_statistics_query [20:20:11] GL_ARB_pixel_buffer_object [20:20:11] GL_ARB_point_parameters [20:20:11] GL_ARB_point_sprite [20:20:11] GL_ARB_polygon_offset_clamp [20:20:11] GL_ARB_post_depth_coverage [20:20:11] GL_ARB_program_interface_query [20:20:11] GL_ARB_provoking_vertex [20:20:11] GL_ARB_query_buffer_object [20:20:11] GL_ARB_robust_buffer_access_behavior [20:20:11] GL_ARB_robustness [20:20:11] GL_ARB_sample_locations [20:20:11] GL_ARB_sample_shading [20:20:11] GL_ARB_sampler_objects [20:20:11] GL_ARB_seamless_cube_map [20:20:11] GL_ARB_seamless_cubemap_per_texture [20:20:11] GL_ARB_separate_shader_objects [20:20:11] GL_ARB_shader_atomic_counter_ops [20:20:11] GL_ARB_shader_atomic_counters [20:20:11] GL_ARB_shader_ballot [20:20:11] GL_ARB_shader_bit_encoding [20:20:11] GL_ARB_shader_clock [20:20:11] GL_ARB_shader_draw_parameters [20:20:11] GL_ARB_shader_group_vote [20:20:11] GL_ARB_shader_image_load_store [20:20:11] GL_ARB_shader_image_size [20:20:11] GL_ARB_shader_objects [20:20:11] GL_ARB_shader_precision [20:20:11] GL_ARB_shader_storage_buffer_object [20:20:11] GL_ARB_shader_subroutine [20:20:11] GL_ARB_shader_texture_image_samples [20:20:11] GL_ARB_shader_texture_lod [20:20:11] GL_ARB_shading_language_100 [20:20:11] GL_ARB_shader_viewport_layer_array [20:20:11] GL_ARB_shading_language_420pack [20:20:11] GL_ARB_shading_language_include [20:20:11] GL_ARB_shading_language_packing [20:20:11] GL_ARB_shadow [20:20:11] GL_ARB_sparse_buffer [20:20:11] GL_ARB_sparse_texture [20:20:11] GL_ARB_sparse_texture2 [20:20:11] GL_ARB_sparse_texture_clamp [20:20:11] GL_ARB_spirv_extensions [20:20:11] GL_ARB_stencil_texturing [20:20:11] GL_ARB_sync [20:20:11] GL_ARB_tessellation_shader [20:20:11] GL_ARB_texture_barrier [20:20:11] GL_ARB_texture_border_clamp [20:20:11] GL_ARB_texture_buffer_object [20:20:11] GL_ARB_texture_buffer_object_rgb32 [20:20:11] GL_ARB_texture_buffer_range [20:20:11] GL_ARB_texture_compression [20:20:11] GL_ARB_texture_compression_bptc [20:20:11] GL_ARB_texture_compression_rgtc [20:20:11] GL_ARB_texture_cube_map [20:20:11] GL_ARB_texture_cube_map_array [20:20:11] GL_ARB_texture_env_add [20:20:11] GL_ARB_texture_env_combine [20:20:11] GL_ARB_texture_env_crossbar [20:20:11] GL_ARB_texture_env_dot3 [20:20:11] GL_ARB_texture_filter_anisotropic [20:20:11] GL_ARB_texture_filter_minmax [20:20:11] GL_ARB_texture_float [20:20:11] GL_ARB_texture_gather [20:20:11] GL_ARB_texture_mirror_clamp_to_edge [20:20:11] GL_ARB_texture_mirrored_repeat [20:20:11] GL_ARB_texture_multisample [20:20:11] GL_ARB_texture_non_power_of_two [20:20:11] GL_ARB_texture_query_levels [20:20:11] GL_ARB_texture_query_lod [20:20:11] GL_ARB_texture_rectangle [20:20:11] GL_ARB_texture_rg [20:20:11] GL_ARB_texture_rgb10_a2ui [20:20:11] GL_ARB_texture_stencil8 [20:20:11] GL_ARB_texture_storage [20:20:11] GL_ARB_texture_storage_multisample [20:20:11] GL_ARB_texture_swizzle [20:20:11] GL_ARB_texture_view [20:20:11] GL_ARB_timer_query [20:20:11] GL_ARB_transform_feedback2 [20:20:11] GL_ARB_transform_feedback3 [20:20:11] GL_ARB_transform_feedback_instanced [20:20:11] GL_ARB_transform_feedback_overflow_query [20:20:11] GL_ARB_transpose_matrix [20:20:11] GL_ARB_uniform_buffer_object [20:20:11] GL_ARB_vertex_array_bgra [20:20:11] GL_ARB_vertex_array_object [20:20:11] GL_ARB_vertex_attrib_64bit [20:20:11] GL_ARB_vertex_attrib_binding [20:20:11] GL_ARB_vertex_buffer_object [20:20:11] GL_ARB_vertex_program [20:20:11] GL_ARB_vertex_shader [20:20:11] GL_ARB_vertex_type_10f_11f_11f_rev [20:20:11] GL_ARB_vertex_type_2_10_10_10_rev [20:20:11] GL_ARB_viewport_array [20:20:11] GL_ARB_window_pos [20:20:11] GL_ATI_draw_buffers [20:20:11] GL_ATI_texture_float [20:20:11] GL_ATI_texture_mirror_once [20:20:11] GL_S3_s3tc [20:20:11] GL_EXT_texture_env_add [20:20:11] GL_EXT_abgr [20:20:11] GL_EXT_bgra [20:20:11] GL_EXT_bindable_uniform [20:20:11] GL_EXT_blend_color [20:20:11] GL_EXT_blend_equation_separate [20:20:11] GL_EXT_blend_func_separate [20:20:11] GL_EXT_blend_minmax [20:20:11] GL_EXT_blend_subtract [20:20:11] GL_EXT_compiled_vertex_array [20:20:11] GL_EXT_Cg_shader [20:20:11] GL_EXT_depth_bounds_test [20:20:11] GL_EXT_direct_state_access [20:20:11] GL_EXT_draw_buffers2 [20:20:11] GL_EXT_draw_instanced [20:20:11] GL_EXT_draw_range_elements [20:20:11] GL_EXT_fog_coord [20:20:11] GL_EXT_framebuffer_blit [20:20:11] GL_EXT_framebuffer_multisample [20:20:11] GL_EXTX_framebuffer_mixed_formats [20:20:11] GL_EXT_framebuffer_multisample_blit_scaled [20:20:11] GL_EXT_framebuffer_object [20:20:11] GL_EXT_framebuffer_sRGB [20:20:11] GL_EXT_geometry_shader4 [20:20:11] GL_EXT_gpu_program_parameters [20:20:11] GL_EXT_gpu_shader4 [20:20:11] GL_EXT_multi_draw_arrays [20:20:11] GL_EXT_multiview_texture_multisample [20:20:11] GL_EXT_multiview_timer_query [20:20:11] GL_EXT_packed_depth_stencil [20:20:11] GL_EXT_packed_float [20:20:11] GL_EXT_packed_pixels [20:20:11] GL_EXT_pixel_buffer_object [20:20:11] GL_EXT_point_parameters [20:20:11] GL_EXT_polygon_offset_clamp [20:20:11] GL_EXT_post_depth_coverage [20:20:11] GL_EXT_provoking_vertex [20:20:11] GL_EXT_raster_multisample [20:20:11] GL_EXT_rescale_normal [20:20:11] GL_EXT_secondary_color [20:20:11] GL_EXT_separate_shader_objects [20:20:11] GL_EXT_separate_specular_color [20:20:11] GL_EXT_shader_image_load_formatted [20:20:11] GL_EXT_shader_image_load_store [20:20:11] GL_EXT_shader_integer_mix [20:20:11] GL_EXT_shadow_funcs [20:20:11] GL_EXT_sparse_texture2 [20:20:11] GL_EXT_stencil_two_side [20:20:11] GL_EXT_stencil_wrap [20:20:11] GL_EXT_texture3D [20:20:11] GL_EXT_texture_array [20:20:11] GL_EXT_texture_buffer_object [20:20:11] GL_EXT_texture_compression_dxt1 [20:20:11] GL_EXT_texture_compression_latc [20:20:11] GL_EXT_texture_compression_rgtc [20:20:11] GL_EXT_texture_compression_s3tc [20:20:11] GL_EXT_texture_cube_map [20:20:11] GL_EXT_texture_edge_clamp [20:20:11] GL_EXT_texture_env_combine [20:20:11] GL_EXT_texture_env_dot3 [20:20:11] GL_EXT_texture_filter_anisotropic [20:20:11] GL_EXT_texture_filter_minmax [20:20:11] GL_EXT_texture_integer [20:20:11] GL_EXT_texture_lod [20:20:11] GL_EXT_texture_lod_bias [20:20:11] GL_EXT_texture_mirror_clamp [20:20:11] GL_EXT_texture_object [20:20:11] GL_EXT_texture_shadow_lod [20:20:11] GL_EXT_texture_shared_exponent [20:20:11] GL_EXT_texture_sRGB [20:20:11] GL_EXT_texture_sRGB_R8 [20:20:11] GL_EXT_texture_sRGB_decode [20:20:11] GL_EXT_texture_storage [20:20:11] GL_EXT_texture_swizzle [20:20:11] GL_EXT_timer_query [20:20:11] GL_EXT_transform_feedback2 [20:20:11] GL_EXT_vertex_array [20:20:11] GL_EXT_vertex_array_bgra [20:20:11] GL_EXT_vertex_attrib_64bit [20:20:11] GL_EXT_window_rectangles [20:20:11] GL_EXT_import_sync_object [20:20:11] GL_IBM_rasterpos_clip [20:20:11] GL_IBM_texture_mirrored_repeat [20:20:11] GL_KHR_context_flush_control [20:20:11] GL_KHR_debug [20:20:11] GL_EXT_memory_object [20:20:11] GL_EXT_memory_object_win32 [20:20:11] GL_EXT_win32_keyed_mutex [20:20:11] GL_KHR_parallel_shader_compile [20:20:11] GL_KHR_no_error [20:20:11] GL_KHR_robust_buffer_access_behavior [20:20:11] GL_KHR_robustness [20:20:11] GL_EXT_semaphore [20:20:11] GL_EXT_semaphore_win32 [20:20:11] GL_KHR_shader_subgroup [20:20:11] GL_KTX_buffer_region [20:20:11] GL_NV_alpha_to_coverage_dither_control [20:20:11] GL_NV_bindless_multi_draw_indirect [20:20:11] GL_NV_bindless_multi_draw_indirect_count [20:20:11] GL_NV_bindless_texture [20:20:11] GL_NV_blend_equation_advanced [20:20:11] GL_NV_blend_equation_advanced_coherent [20:20:11] GL_NV_blend_minmax_factor [20:20:11] GL_NV_blend_square [20:20:11] GL_NV_command_list [20:20:11] GL_NV_compute_program5 [20:20:11] GL_NV_conditional_render [20:20:11] GL_NV_conservative_raster [20:20:11] GL_NV_conservative_raster_dilate [20:20:11] GL_NV_copy_depth_to_color [20:20:11] GL_NV_copy_image [20:20:11] GL_NV_depth_buffer_float [20:20:11] GL_NV_depth_clamp [20:20:11] GL_NV_draw_texture [20:20:11] GL_NV_draw_vulkan_image [20:20:11] GL_NV_ES1_1_compatibility [20:20:11] GL_NV_ES3_1_compatibility [20:20:11] GL_NV_explicit_multisample [20:20:11] GL_NV_feature_query [20:20:11] GL_NV_fence [20:20:11] GL_NV_fill_rectangle [20:20:11] GL_NV_float_buffer [20:20:11] GL_NV_fog_distance [20:20:11] GL_NV_fragment_coverage_to_color [20:20:11] GL_NV_fragment_program [20:20:11] GL_NV_fragment_program_option [20:20:11] GL_NV_fragment_program2 [20:20:11] GL_NV_fragment_shader_interlock [20:20:11] GL_NV_framebuffer_mixed_samples [20:20:11] GL_NV_framebuffer_multisample_coverage [20:20:11] GL_NV_geometry_shader4 [20:20:11] GL_NV_geometry_shader_passthrough [20:20:11] GL_NV_gpu_program4 [20:20:11] GL_NV_internalformat_sample_query [20:20:11] GL_NV_gpu_program4_1 [20:20:11] GL_NV_gpu_program5 [20:20:11] GL_NV_gpu_program5_mem_extended [20:20:11] GL_NV_gpu_program_fp64 [20:20:11] GL_NV_gpu_shader5 [20:20:11] GL_NV_half_float [20:20:11] GL_NV_light_max_exponent [20:20:11] GL_NV_memory_attachment [20:20:11] GL_NV_multisample_coverage [20:20:11] GL_NV_multisample_filter_hint [20:20:11] GL_NV_occlusion_query [20:20:11] GL_NV_packed_depth_stencil [20:20:11] GL_NV_parameter_buffer_object [20:20:11] GL_NV_parameter_buffer_object2 [20:20:11] GL_NV_path_rendering [20:20:11] GL_NV_path_rendering_shared_edge [20:20:11] GL_NV_pixel_data_range [20:20:11] GL_NV_point_sprite [20:20:11] GL_NV_primitive_restart [20:20:11] GL_NV_query_resource [20:20:11] GL_NV_query_resource_tag [20:20:11] GL_NV_register_combiners [20:20:11] GL_NV_register_combiners2 [20:20:11] GL_NV_sample_locations [20:20:11] GL_NV_sample_mask_override_coverage [20:20:11] GL_NV_shader_atomic_counters [20:20:11] GL_NV_shader_atomic_float [20:20:11] GL_NV_shader_atomic_fp16_vector [20:20:11] GL_NV_shader_atomic_int64 [20:20:11] GL_NV_shader_buffer_load [20:20:11] GL_NV_shader_storage_buffer_object [20:20:11] GL_NV_shader_subgroup_partitioned [20:20:11] GL_NV_texgen_reflection [20:20:11] GL_NV_texture_barrier [20:20:11] GL_NV_texture_compression_vtc [20:20:11] GL_NV_texture_env_combine4 [20:20:11] GL_NV_texture_multisample [20:20:11] GL_NV_texture_rectangle [20:20:11] GL_NV_texture_rectangle_compressed [20:20:11] GL_NV_texture_shader [20:20:11] GL_NV_texture_shader2 [20:20:11] GL_NV_texture_shader3 [20:20:11] GL_NV_transform_feedback [20:20:11] GL_NV_transform_feedback2 [20:20:11] GL_NV_uniform_buffer_unified_memory [20:20:11] GL_NV_vertex_array_range [20:20:11] GL_NV_vertex_array_range2 [20:20:11] GL_NV_vertex_attrib_integer_64bit [20:20:11] GL_NV_vertex_buffer_unified_memory [20:20:11] GL_NV_vertex_program [20:20:11] GL_NV_vertex_program1_1 [20:20:11] GL_NV_vertex_program2 [20:20:11] GL_NV_vertex_program2_option [20:20:11] GL_NV_vertex_program3 [20:20:11] GL_NV_viewport_array2 [20:20:11] GL_NV_viewport_swizzle [20:20:11] GL_NVX_conditional_render [20:20:11] GL_NVX_linked_gpu_multicast [20:20:11] GL_NV_gpu_multicast [20:20:11] GL_NVX_gpu_multicast2 [20:20:11] GL_NVX_progress_fence [20:20:11] GL_NVX_gpu_memory_info [20:20:11] GL_NVX_multigpu_info [20:20:11] GL_NVX_nvenc_interop [20:20:11] GL_NV_shader_thread_group [20:20:11] GL_NV_shader_thread_shuffle [20:20:11] GL_KHR_blend_equation_advanced [20:20:11] GL_KHR_blend_equation_advanced_coherent [20:20:11] GL_OVR_multiview [20:20:11] GL_OVR_multiview2 [20:20:11] GL_SGIS_generate_mipmap [20:20:11] GL_SGIS_texture_lod [20:20:11] GL_SGIX_depth_texture [20:20:11] GL_SGIX_shadow [20:20:11] GL_SUN_slice_accum [20:20:11] GL_WIN_swap_hint [20:20:11] WGL_EXT_swap_control [20:20:11] OpenGL pixel format: 8:8:8:8 [20:20:11] OpenGL depth format: 24:8 [20:20:11] [20:20:11] GLSL version: 4.60 NVIDIA [20:20:11] GLSL max vertex uniforms: 4096 (4096) [20:20:11] GLSL max fragment uniforms: 4096 (4096) [20:20:11] GLSL max varyings: 124 (124) [20:20:11] GLSL max lights: 8 (8) [20:20:11] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [20:20:11] [20:20:11] Vertex/index buffer memory limit: 6144MiB [20:20:11] Starting workaround for fast running clocks [20:20:11] Using LWJGL timer. [20:20:12] Startup Phase - Initializing.. [20:20:12] Preloading builtin materials [20:20:12] Preloading builtin materials done [20:20:12] Setting up Collada Model Loader [20:20:12] Launching Collada Model Loader threads [20:20:12] Launching WOM Loader threads [20:20:12] Startup Phase - Setting up.. [20:20:13] Loading window positions from G:\Wurm Online\players\Michio\windows_1920x1080.txt [20:20:13] Loading props file G:\Wurm Online\players\Michio\windows_1920x1080.txt [20:20:13] Gui initialized [20:20:13] Startup Phase - Preparing terrain... [20:20:15] Startup Phase - Connecting .. [20:20:15] Disabling Nagles [20:20:15] Writing to G:\Wurm Online\players\Michio\logs\_Event.2021-12.txt [20:20:15] Disabling Nagles [20:20:16] Login successful [20:20:16] Executing G:\Wurm Online\configs\default\autorun.txt [20:20:16] Starting update of login splash image... [20:20:16] Writing to G:\Wurm Online\players\Michio\logs\CA_HELP.2021-12.txt [20:20:16] Writing to G:\Wurm Online\players\Michio\logs\GL-Freedom.2021-12.txt [20:20:16] Writing to G:\Wurm Online\players\Michio\logs\Freedom.2021-12.txt [20:20:16] Writing to G:\Wurm Online\players\Michio\logs\Trade.2021-12.txt [20:20:16] Finished loading new login splash image! [20:20:17] Water reflection offscreen size 960x540 [20:20:19] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [20:20:28] Missing texture data requested: graphics.jar:texture/terrain/enchantedgrass_n.dds [20:21:45] Writing to G:\Wurm Online\players\Michio\logs\_Skills.2021-12.txt [20:21:45] Execution aborted at connection 1, iteration 4736 [20:21:45] Run time 1m, local time Tue Dec 21 20:21:45 GMT 2021 [20:21:45] Destroying game window [20:21:45] ====== CLIENT CRASH ====== [20:21:45] Unexpected crash while playing [20:21:45] java.nio.BufferUnderflowException [20:21:45] at java.nio.HeapByteBuffer.get(Unknown Source) [20:21:45] at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6224) [20:21:45] at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6239) [20:21:45] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4257) [20:21:45] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [20:21:45] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [20:21:45] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [20:21:45] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [20:21:45] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [20:21:45] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [20:21:45] at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted December 21, 2021 (edited) 15 hours ago, Amantnovi said: Wurm is crashing every time I try to add to crafting window on wooden floor or opening. Its been since the hotfix. Thank you Spoiler Preparing to enable console logging. java.io.FileNotFoundException: C:\Users\Simpl\wurm\console.Amantnovi.log (Access is denied) at java.io.FileOutputStream.open0(Native Method) at java.io.FileOutputStream.open(Unknown Source) at java.io.FileOutputStream.<init>(Unknown Source) at java.io.FileOutputStream.<init>(Unknown Source) at com.wurmonline.client.T6gEFJa6Ea.FZOk5L6Gfy(SourceFile:670) at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1595) at com.wurmonline.client.launcherfx.WurmLauncherFX.launchGame(SourceFile:657) at com.sun.javafx.event.CompositeEventHandler.dispatchBubblingEvent(CompositeEventHandler.java:86) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:238) at com.sun.javafx.event.EventHandlerManager.dispatchBubblingEvent(EventHandlerManager.java:191) at com.sun.javafx.event.CompositeEventDispatcher.dispatchBubblingEvent(CompositeEventDispatcher.java:59) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:58) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.BasicEventDispatcher.dispatchEvent(BasicEventDispatcher.java:56) at com.sun.javafx.event.EventDispatchChainImpl.dispatchEvent(EventDispatchChainImpl.java:114) at com.sun.javafx.event.EventUtil.fireEventImpl(EventUtil.java:74) at com.sun.javafx.event.EventUtil.fireEvent(EventUtil.java:54) at javafx.event.Event.fireEvent(Event.java:198) at javafx.scene.Scene$ClickGenerator.postProcess(Scene.java:3470) at javafx.scene.Scene$ClickGenerator.access$8100(Scene.java:3398) at javafx.scene.Scene$MouseHandler.process(Scene.java:3766) at javafx.scene.Scene$MouseHandler.access$1500(Scene.java:3485) at javafx.scene.Scene.impl_processMouseEvent(Scene.java:1762) at javafx.scene.Scene$ScenePeerListener.mouseEvent(Scene.java:2494) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:394) at com.sun.javafx.tk.quantum.GlassViewEventHandler$MouseEventNotification.run(GlassViewEventHandler.java:295) at java.security.AccessController.doPrivileged(Native Method) at com.sun.javafx.tk.quantum.GlassViewEventHandler.lambda$handleMouseEvent$353(GlassViewEventHandler.java:432) at com.sun.javafx.tk.quantum.QuantumToolkit.runWithoutRenderLock(QuantumToolkit.java:389) at com.sun.javafx.tk.quantum.GlassViewEventHandler.handleMouseEvent(GlassViewEventHandler.java:431) at com.sun.glass.ui.View.handleMouseEvent(View.java:555) at com.sun.glass.ui.View.notifyMouse(View.java:937) at com.sun.glass.ui.win.WinApplication._runLoop(Native Method) at com.sun.glass.ui.win.WinApplication.lambda$null$147(WinApplication.java:177) at java.lang.Thread.run(Unknown Source) Failed to open C:\Users\Simpl\wurm\console.Amantnovi.log Will continue with in-memory logging instead. === Wurm options === animation_playback_self = 0 ao_level = 1 auto_mipmaps_enabled = 1 auto_run_source = 0 cavedetail = 2 censor_chat = false collada_animations = 4 colorItemsDamage = true color_black = 0.0,0.0,0.0,1.0 color_cyan = 0.0,1.0,1.0,1.0 color_enchant_desc = 0.5,0.5,1.0,1.0 color_enchant_name = 0.0,0.5,0.5,1.0 color_enchant_power = 0.0,1.0,1.0,1.0 color_error = 1.0,0.3,0.3,1.0 color_fuchsia = 1.0,0.0,1.0,1.0 color_green = 0.4,0.72,0.47,1.0 color_grey = 0.5,0.75,1.0,1.0 color_lime = 0.5,1.0,0.5,1.0 color_maroon = 0.5,0.0,0.0,1.0 color_navy_blue = 0.23,0.39,1.0,1.0 color_orange = 1.0,0.58,0.04,1.0 color_outline_ally = 0.5,1.0,0.5,1.0 color_outline_friend = 0.5,0.75,1.0,1.0 color_outline_hostile = 1.0,0.0,0.0,1.0 color_outline_neutral = 0.5,0.5,1.0,1.0 color_purple = 0.5,0.0,0.5,1.0 color_red = 1.0,0.0,0.0,1.0 color_royal_blue = 0.5,0.5,1.0,1.0 color_salve_acid = 1.0,1.0,0.0,1.0 color_salve_fire = 1.0,0.0,0.0,1.0 color_salve_frost = 0.0,0.0,1.0,1.0 color_silver = 0.75,0.75,0.75,1.0 color_system = 0.5,1.0,0.5,1.0 color_teal = 0.0,0.5,0.5,1.0 color_white = 1.0,1.0,1.0,1.0 color_yellow = 1.0,1.0,0.0,1.0 combat_world_text = true compressed_textures = false compressed_textures_S3TC = true contribution_culling = 200 custim_timer_source = 1 customTimer1 = -1|-1 customTimer2 = -1|-1 customTimer3 = -1|-1 customTimer4 = -1|-1 customTimer5 = -1|-1 debug_mode = false defaultActions_source = 0 depth_clamp_enabled = 2 disable_select_all_shortcut = false display_settings = false:true:0:1920:1080:32:-1:false:false enable_contribution_culling = false enable_debugs = false enable_ingame_wurmpedia = true enable_lod = false enable_seasonal_mappings = true enable_shift_drag = false enable_volumetric_fog = true enable_vsync = true enable_world_drag = true event_log_rotation = 2 exec_source = 0 fast_yield = false fbo_enabled = 2 flashAssist_climbing = true flashAssist_inventory = true flashAssist_stamina_low = true flashAssist_stamina_water = true fog_coord_src = 0 font_antialias = 2 font_bold = 11 font_default = 11 font_header = 24 font_italian = 11 font_monospaced = 11 font_static = 11 fov_horizontal = 80 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = false free_look_mode_disable_on_close_component = false free_look_mode_disable_on_combat = false free_look_mode_disable_on_open_component = false free_look_mode_sensitivity = 10 game_client_thread_priority = 2 glsl_debug_loading = false glsl_enabled = 2 gpu_skinning = true gui_opacity = 2 gui_skin = 1 hard_mode = false has_read_eula = true head_bob = false hide_cursor_with_ui = false hide_inactive_friends = false hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false hide_onscreen_fail_messages = false hide_onscreen_hostile_messages = false hide_onscreen_info_messages = false hide_personal_goal = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 key_bindings_source = 0 keyboard_layout = 0 limit_dynamic_lights = true loadInventoryStartup = true local_list_in_event = false lod = 1 log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_dynamic_lights = 8 max_shader_lights = 8 max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 3 mount_control_mode = 0 mount_rotation = false mouse_camera_sensitivity = 4.8987045 mouse_smoothing = 0.89515305 multicolor_usage = 1 multidraw_enabled = 1 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 1 normal_maps = true occlusion_queries_enabled = 2 offscreen_texture_size = 3 other_log_rotation = 2 outline_picking = true player_texture_size = 2 quick_keybinds = true reflection_texture_size = 2 reflections = 4 remember_password = true render_bloom = false render_distant_terrain = true render_fxaa = true render_sun_glare = true render_vignette = false renderer_type = 1 resident_models = false save_skills_on_quit = true screen_brightness = -0.00884954 screen_shake = true screenshot_file_format = 1 season_override = 0 send_extra_tile_data = false setting_timestamps = true settings_version = 14 shadow_level = 4 shadow_mapsize = 3 shift_drag_default = 10 showKChat = true show_body_in_inventory = false show_creature_overlay = true show_detailed_hover = true show_examine_world_text = true show_hit_direction_indicator = true show_local_world_text = true show_old_menu = false show_old_quickbar = false show_tab_blinking = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 0 sound_buzzlevel = 5 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 15 sound_music_level = 0 sound_play_PMAlert = false sound_play_UIsounds = true sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true sound_play_work = true structure_render_distance = 4 submit_client_data = 1 supersampling = 0 swap_mouse_buttons = false terrain_res = 2 test_attach_equipment = false test_mode = 0 thirdPerson = false tile_transitions = true tiledecorations = 4 togglePushToTalk = true treelist_outline = true trees = 4 ui_font_scale = 100 ui_scale = 90 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 2 use_antialiasing = 1 use_default_action = true use_fast_clock_work_around = true use_nano_timer = false use_non_alpha_particles = true use_phobia_models = false use_tree_models = true use_weather_particles = true vbo_enabled = 1 vg_ui_theme = 1 viewport_bob = true water_detail = 2 water_transparency = false Setting up WurmModel Model Loader Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt Translating legacy key NUMPAD7 to KP_7 Translating legacy key NUMPAD9 to KP_9 Translating legacy key SUBTRACT to KP_SUBTRACT Translating legacy key EQUALS to EQUAL Translating legacy key ADD to KP_ADD Translating legacy key NUMPAD8 to KP_8 Translating legacy key NUMPAD5 to KP_5 Translating legacy key MULTIPLY to KP_MULTIPLY Translating legacy key NUMPAD1 to KP_1 Translating legacy key NUMPAD0 to KP_0 Translating legacy key NUMPAD3 to KP_3 Translating legacy key NUMPAD2 to KP_2 Translating legacy key DECIMAL to KP_DECIMAL Translating legacy key DIVIDE to KP_DIVIDE Translating legacy key NUMPAD6 to KP_6 Translating legacy key NUMPAD4 to KP_4 Word filter loaded: 23 Starting global frame job manager with 12 worker threads Starting global lazy job manager with 6 worker threads Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.19.1 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize Generating: 128 source channels. === OpenGL information === LWJGL version: 3.2.3 1.2.0 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: Radeon RX 580 Series OpenGL version: 4.6.14761 Compatibility Profile Context 21.11.3 30.0.13037.1003 OpenGL extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control OpenGL pixel format: 8:8:8:8 OpenGL depth format: 24:8 GLSL version: 4.60 GLSL max vertex uniforms: 4096 (16384) GLSL max fragment uniforms: 4096 (16384) GLSL max varyings: 128 (128) GLSL max lights: 8 (8) GLSL defines (4.6): #define USE_CLIP_VERTEX 1 Vertex/index buffer memory limit: 0MiB Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Initializing.. Preloading builtin materials Preloading builtin materials done Setting up Collada Model Loader Launching Collada Model Loader threads Launching WOM Loader threads Startup Phase - Setting up.. Loading window positions from C:\Users\USERNAME\wurm\players\Amantnovi\windows_1920x1080.txt Loading props file C:\Users\USERNAME\wurm\players\Amantnovi\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain... Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\_Event.2021-12.txt Disabling Nagles Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\_Friends.2021-12.txt Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\Alliance.2021-12.txt Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\CA_HELP.2021-12.txt Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\Trade.2021-12.txt Login successful Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt Starting update of login splash image... Failed to update login splash image: (this is non-fatal, and expected) java.io.FileNotFoundException: C:\Users\Simpl\wurm\startup_splash.jpg (Access is denied) at java.io.FileOutputStream.open0(Native Method) at java.io.FileOutputStream.open(Unknown Source) at java.io.FileOutputStream.<init>(Unknown Source) at java.io.FileOutputStream.<init>(Unknown Source) at class.DPRHbbGUIu.FZOk5L6Gfy(SourceFile:57) at class.DPRHbbGUIu.run(SourceFile:34) at java.lang.Thread.run(Unknown Source) Water reflection offscreen size 960x540 While cleaning error state: GL ERROR: (1282) Initializing font texture for Cry Uncial (64). Texture Size: 2048 While cleaning error state: GL ERROR: (1282) While cleaning error state: GL ERROR: (1282) Writing to C:\Users\USERNAME\wurm\players\Amantnovi\logs\PM__Josuhacalvert.2021-12.txt While cleaning error state: GL ERROR: (1282) While cleaning error state: GL ERROR: (1282) While cleaning error state: GL ERROR: (1282) While cleaning error state: GL ERROR: (1282) While cleaning error state: GL ERROR: (1282) Execution aborted at connection 1, iteration 55470 Run time 17m, local time Tue Dec 21 14:34:44 CST 2021 Destroying game window ====== CLIENT CRASH ====== Unexpected crash while playing java.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Unknown Source) at java.nio.HeapByteBuffer.get(Unknown Source) at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261) at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) at java.lang.Thread.run(Unknown Source) Edited December 22, 2021 by Amantnovi Share this post Link to post Share on other sites
Posted December 21, 2021 (edited) Me too when I tried to add a wooden plank floor to crafting windows a lot of times before the patch and after: Contents of console.log: Spoiler [20:49:18] [20:49:18] Preparing to enable console logging. [20:49:18] Now logging to C:\wurm\console.Contestani.log [20:49:18] Time is Tue Dec 21 20:49:18 CET 2021 [20:49:18] Running client version 4.2.47 [20:49:18] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [20:49:18] client build time 2021-12-21 14:29 [20:49:18] [20:49:18] === System information === [20:49:18] Executing from C:\wurm\ [20:49:18] Operating system: Windows 10 (arch: amd64, version: 10.0) [20:49:18] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [20:49:18] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [20:49:18] Available CPUs: 8 [20:49:18] [20:49:18] [20:49:18] === Wurm options === [20:49:18] animation_playback_self = 0 [20:49:18] ao_level = 1 [20:49:18] auto_mipmaps_enabled = 1 [20:49:18] auto_run_source = 0 [20:49:18] cavedetail = 2 [20:49:18] censor_chat = false [20:49:18] collada_animations = 3 [20:49:18] colorItemsDamage = true [20:49:18] color_black = 0.0,0.0,0.0,1.0 [20:49:18] color_cyan = 0.0,1.0,1.0,1.0 [20:49:18] color_enchant_desc = 0.5,0.5,1.0,1.0 [20:49:18] color_enchant_name = 0.0,0.5,0.5,1.0 [20:49:18] color_enchant_power = 0.0,1.0,1.0,1.0 [20:49:18] color_error = 1.0,0.3,0.3,1.0 [20:49:18] color_fuchsia = 1.0,0.0,1.0,1.0 [20:49:18] color_green = 0.08,1.0,0.08,1.0 [20:49:18] color_grey = 0.5,0.5,0.5,1.0 [20:49:18] color_lime = 0.0,1.0,0.0,1.0 [20:49:18] color_maroon = 0.5,0.0,0.0,1.0 [20:49:18] color_navy_blue = 0.23,0.39,1.0,1.0 [20:49:18] color_orange = 1.0,0.5,0.0,1.0 [20:49:18] color_outline_ally = 0.5,1.0,0.5,1.0 [20:49:18] color_outline_friend = 0.5,0.75,1.0,1.0 [20:49:18] color_outline_hostile = 1.0,0.0,0.0,1.0 [20:49:18] color_outline_neutral = 0.5,0.5,1.0,1.0 [20:49:18] color_purple = 0.5,0.0,0.5,1.0 [20:49:18] color_red = 1.0,0.0,0.0,1.0 [20:49:18] color_royal_blue = 0.23,0.39,1.0,1.0 [20:49:18] color_salve_acid = 1.0,1.0,0.0,1.0 [20:49:18] color_salve_fire = 1.0,0.0,0.0,1.0 [20:49:18] color_salve_frost = 0.0,0.0,1.0,1.0 [20:49:18] color_silver = 0.75,0.75,0.75,1.0 [20:49:18] color_system = 0.5,1.0,0.5,1.0 [20:49:18] color_teal = 0.0,0.5,0.5,1.0 [20:49:18] color_white = 1.0,1.0,1.0,1.0 [20:49:18] color_yellow = 1.0,1.0,0.0,1.0 [20:49:18] combat_world_text = true [20:49:18] compressed_textures = true [20:49:18] compressed_textures_S3TC = true [20:49:18] contribution_culling = 200 [20:49:18] custim_timer_source = 1 [20:49:18] customTimer1 = -1|-1 [20:49:18] customTimer2 = -1|-1 [20:49:18] customTimer3 = -1|-1 [20:49:18] customTimer4 = -1|-1 [20:49:18] customTimer5 = -1|-1 [20:49:18] debug_mode = false [20:49:18] defaultActions_source = 0 [20:49:18] depth_clamp_enabled = 2 [20:49:18] disable_select_all_shortcut = false [20:49:18] display_settings = false:false:0:1920:1080:32:144:true:false [20:49:18] enable_contribution_culling = false [20:49:18] enable_debugs = false [20:49:18] enable_ingame_wurmpedia = true [20:49:18] enable_lod = true [20:49:18] enable_seasonal_mappings = true [20:49:18] enable_shift_drag = true [20:49:18] enable_volumetric_fog = true [20:49:18] enable_vsync = false [20:49:18] enable_world_drag = true [20:49:18] event_log_rotation = 2 [20:49:18] exec_source = 0 [20:49:18] fast_yield = false [20:49:18] fbo_enabled = 2 [20:49:18] flashAssist_climbing = true [20:49:18] flashAssist_inventory = true [20:49:18] flashAssist_stamina_low = true [20:49:18] flashAssist_stamina_water = true [20:49:18] fog_coord_src = 0 [20:49:18] font_antialias = 2 [20:49:18] font_bold = 11 [20:49:18] font_default = 14 [20:49:18] font_header = 24 [20:49:18] font_italian = 11 [20:49:18] font_monospaced = 11 [20:49:18] font_static = 14 [20:49:18] fov_horizontal = 81 [20:49:18] fps_limit = 107 [20:49:18] fps_limit_background = 55 [20:49:18] fps_limit_enabled = false [20:49:18] free_look_mode_disable_on_close_component = false [20:49:18] free_look_mode_disable_on_combat = false [20:49:18] free_look_mode_disable_on_open_component = false [20:49:18] free_look_mode_sensitivity = 10 [20:49:18] game_client_thread_priority = 2 [20:49:18] glsl_debug_loading = false [20:49:18] glsl_enabled = 2 [20:49:18] gpu_skinning = true [20:49:18] gui_opacity = 3 [20:49:18] gui_skin = 1 [20:49:18] hard_mode = false [20:49:18] has_read_eula = true [20:49:18] head_bob = true [20:49:18] hide_cursor_with_ui = false [20:49:18] hide_inactive_friends = false [20:49:18] hide_menu_examine = false [20:49:18] hide_menu_no_target = false [20:49:18] hide_menu_spam_mode = true [20:49:18] hide_menu_stop = false [20:49:18] hide_onscreen_fail_messages = false [20:49:18] hide_onscreen_hostile_messages = false [20:49:18] hide_onscreen_info_messages = false [20:49:18] hide_personal_goal = false [20:49:18] high_res_binoculars = true [20:49:18] hint_texture_scaling = 1 [20:49:18] impColumn = true [20:49:18] inverse_mouse = false [20:49:18] irc_log_rotation = 2 [20:49:18] irc_notif = 0 [20:49:18] item_creature_render_distance = 3 [20:49:18] key_bindings_source = 0 [20:49:18] keyboard_layout = 0 [20:49:18] limit_dynamic_lights = true [20:49:18] loadInventoryStartup = true [20:49:18] local_list_in_event = false [20:49:18] lod = 1 [20:49:18] log_extra_errors = false [20:49:18] log_gl_errors = false [20:49:18] mark_text_read = true [20:49:18] material_as_suffix = true [20:49:18] max_dynamic_lights = 3 [20:49:18] max_shader_lights = 8 [20:49:18] max_texture_size = 2 [20:49:18] mega_texture_size = 5 [20:49:18] model_loader_thread_priority = 3 [20:49:18] model_loading_threads = 3 [20:49:18] mount_control_mode = 1 [20:49:18] mount_rotation = true [20:49:18] mouse_camera_sensitivity = 10.0 [20:49:18] mouse_smoothing = 0.0 [20:49:18] multicolor_usage = 1 [20:49:18] multidraw_enabled = 1 [20:49:18] no_brightness = false [20:49:18] no_terrain_render = false [20:49:18] no_world_render = false [20:49:18] non_power_of_two = 1 [20:49:18] normal_maps = true [20:49:18] occlusion_queries_enabled = 2 [20:49:18] offscreen_texture_size = 2 [20:49:18] other_log_rotation = 2 [20:49:18] outline_picking = true [20:49:18] player_texture_size = 2 [20:49:18] quick_keybinds = true [20:49:18] reflection_texture_size = 1 [20:49:18] reflections = 2 [20:49:18] remember_password = true [20:49:18] render_bloom = false [20:49:18] render_distant_terrain = true [20:49:18] render_fxaa = false [20:49:18] render_sun_glare = true [20:49:18] render_vignette = false [20:49:18] renderer_type = 1 [20:49:18] resident_models = false [20:49:18] save_skills_on_quit = true [20:49:18] screen_brightness = 0.0 [20:49:18] screen_shake = true [20:49:18] screenshot_file_format = 1 [20:49:18] season_override = 0 [20:49:18] send_extra_tile_data = false [20:49:18] setting_timestamps = true [20:49:18] settings_version = 14 [20:49:18] shadow_level = 3 [20:49:18] shadow_mapsize = 1 [20:49:18] shift_drag_default = 10 [20:49:18] showKChat = true [20:49:18] show_body_in_inventory = false [20:49:18] show_creature_overlay = true [20:49:18] show_detailed_hover = true [20:49:18] show_examine_world_text = true [20:49:18] show_hit_direction_indicator = true [20:49:18] show_local_world_text = true [20:49:18] show_old_menu = false [20:49:18] show_old_quickbar = false [20:49:18] show_tab_blinking = true [20:49:18] silent_friends_update = false [20:49:18] skillgain_minimum = 4 [20:49:18] skillgain_no_alignment = false [20:49:18] skillgain_no_favor = false [20:49:18] skydetail = 2 [20:49:18] sound_al_gain = 25 [20:49:18] sound_buzzlevel = 3 [20:49:18] sound_cache_enabled = true [20:49:18] sound_doppler_enabled = true [20:49:18] sound_engine = 2 [20:49:18] sound_footstepslevel = 10 [20:49:18] sound_music_level = 3 [20:49:18] sound_play_PMAlert = true [20:49:18] sound_play_UIsounds = true [20:49:18] sound_play_ambients = true [20:49:18] sound_play_buzz = true [20:49:18] sound_play_combat = true [20:49:18] sound_play_door = true [20:49:18] sound_play_emotes = true [20:49:18] sound_play_footsteps = true [20:49:18] sound_play_music = false [20:49:18] sound_play_weather = true [20:49:18] sound_play_work = true [20:49:18] structure_render_distance = 3 [20:49:18] submit_client_data = 0 [20:49:18] supersampling = 0 [20:49:18] swap_mouse_buttons = false [20:49:18] terrain_res = 2 [20:49:18] test_attach_equipment = false [20:49:18] test_mode = 0 [20:49:18] thirdPerson = false [20:49:18] tile_transitions = true [20:49:18] tiledecorations = 3 [20:49:18] togglePushToTalk = true [20:49:18] treelist_outline = true [20:49:18] trees = 3 [20:49:18] ui_font_scale = 102 [20:49:18] ui_scale = 115 [20:49:18] update_optional = true [20:49:18] use_alpha_particles = true [20:49:18] use_anisotropic_filtering = 0 [20:49:18] use_antialiasing = 0 [20:49:18] use_default_action = true [20:49:18] use_fast_clock_work_around = true [20:49:18] use_nano_timer = false [20:49:18] use_non_alpha_particles = true [20:49:18] use_phobia_models = false [20:49:18] use_tree_models = true [20:49:18] use_weather_particles = true [20:49:18] vbo_enabled = 1 [20:49:18] vg_ui_theme = 0 [20:49:18] viewport_bob = true [20:49:18] water_detail = 2 [20:49:18] water_transparency = false [20:49:18] [20:49:20] Setting up WurmModel Model Loader [20:49:20] Executing C:\wurm\configs\optimo\keybindings.txt [20:49:20] Translating legacy key NUMPAD7 to KP_7 [20:49:20] Translating legacy key NUMPAD9 to KP_9 [20:49:20] Translating legacy key SUBTRACT to KP_SUBTRACT [20:49:20] Translating legacy key EQUALS to EQUAL [20:49:20] Translating legacy key ADD to KP_ADD [20:49:20] Translating legacy key NUMPAD8 to KP_8 [20:49:20] Translating legacy key NUMPAD5 to KP_5 [20:49:20] Translating legacy key MULTIPLY to KP_MULTIPLY [20:49:20] Translating legacy key NUMPAD1 to KP_1 [20:49:20] Translating legacy key NUMPAD0 to KP_0 [20:49:20] Translating legacy key NUMPAD3 to KP_3 [20:49:20] Translating legacy key NUMPAD2 to KP_2 [20:49:20] Translating legacy key DECIMAL to KP_DECIMAL [20:49:20] Translating legacy key DIVIDE to KP_DIVIDE [20:49:20] Translating legacy key NUMPAD6 to KP_6 [20:49:20] Translating legacy key NUMPAD4 to KP_4 [20:49:21] Word filter loaded: 23 [20:49:21] Starting global frame job manager with 8 worker threads [20:49:21] Starting global lazy job manager with 4 worker threads [20:49:21] Setting up OpenAL Sound Engine [20:49:22] OpenAL version: 1.1 ALSOFT 1.19.1 [20:49:22] OpenAL renderer: OpenAL Soft [20:49:22] OpenAL vendor: OpenAL Community [20:49:22] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [20:49:22] Generating: 128 source channels. [20:49:22] [20:49:22] === OpenGL information === [20:49:22] LWJGL version: 3.2.3 1.2.0 [20:49:22] OpenGL vendor: NVIDIA Corporation [20:49:22] OpenGL renderer: NVIDIA GeForce GTX 1650/PCIe/SSE2 [20:49:22] OpenGL version: 4.6.0 NVIDIA 497.09 [20:49:22] OpenGL extensions: [20:49:22] GL_AMD_multi_draw_indirect [20:49:22] GL_AMD_seamless_cubemap_per_texture [20:49:22] GL_AMD_vertex_shader_viewport_index [20:49:22] GL_AMD_vertex_shader_layer [20:49:22] GL_ARB_arrays_of_arrays [20:49:22] GL_ARB_base_instance [20:49:22] GL_ARB_bindless_texture [20:49:22] GL_ARB_blend_func_extended [20:49:22] GL_ARB_buffer_storage [20:49:22] GL_ARB_clear_buffer_object [20:49:22] GL_ARB_clear_texture [20:49:22] GL_ARB_clip_control [20:49:22] GL_ARB_color_buffer_float [20:49:22] GL_ARB_compatibility [20:49:22] GL_ARB_compressed_texture_pixel_storage [20:49:22] GL_ARB_conservative_depth [20:49:22] GL_ARB_compute_shader [20:49:22] GL_ARB_compute_variable_group_size [20:49:22] GL_ARB_conditional_render_inverted [20:49:22] GL_ARB_copy_buffer [20:49:22] GL_ARB_copy_image [20:49:22] GL_ARB_cull_distance [20:49:22] GL_ARB_debug_output [20:49:22] GL_ARB_depth_buffer_float [20:49:22] GL_ARB_depth_clamp [20:49:22] GL_ARB_depth_texture [20:49:22] GL_ARB_derivative_control [20:49:22] GL_ARB_direct_state_access [20:49:22] GL_ARB_draw_buffers [20:49:22] GL_ARB_draw_buffers_blend [20:49:22] GL_ARB_draw_indirect [20:49:22] GL_ARB_draw_elements_base_vertex [20:49:22] GL_ARB_draw_instanced [20:49:22] GL_ARB_enhanced_layouts [20:49:22] GL_ARB_ES2_compatibility [20:49:22] GL_ARB_ES3_compatibility [20:49:22] GL_ARB_ES3_1_compatibility [20:49:22] GL_ARB_ES3_2_compatibility [20:49:22] GL_ARB_explicit_attrib_location [20:49:22] GL_ARB_explicit_uniform_location [20:49:22] GL_ARB_fragment_coord_conventions [20:49:22] GL_ARB_fragment_layer_viewport [20:49:22] GL_ARB_fragment_program [20:49:22] GL_ARB_fragment_program_shadow [20:49:22] GL_ARB_fragment_shader [20:49:22] GL_ARB_fragment_shader_interlock [20:49:22] GL_ARB_framebuffer_no_attachments [20:49:22] GL_ARB_framebuffer_object [20:49:22] GL_ARB_framebuffer_sRGB [20:49:22] GL_ARB_geometry_shader4 [20:49:22] GL_ARB_get_program_binary [20:49:22] GL_ARB_get_texture_sub_image [20:49:22] GL_ARB_gl_spirv [20:49:22] GL_ARB_gpu_shader5 [20:49:22] GL_ARB_gpu_shader_fp64 [20:49:22] GL_ARB_gpu_shader_int64 [20:49:22] GL_ARB_half_float_pixel [20:49:22] GL_ARB_half_float_vertex [20:49:22] GL_ARB_imaging [20:49:22] GL_ARB_indirect_parameters [20:49:22] GL_ARB_instanced_arrays [20:49:22] GL_ARB_internalformat_query [20:49:22] GL_ARB_internalformat_query2 [20:49:22] GL_ARB_invalidate_subdata [20:49:22] GL_ARB_map_buffer_alignment [20:49:22] GL_ARB_map_buffer_range [20:49:22] GL_ARB_multi_bind [20:49:22] GL_ARB_multi_draw_indirect [20:49:22] GL_ARB_multisample [20:49:22] GL_ARB_multitexture [20:49:22] GL_ARB_occlusion_query [20:49:22] GL_ARB_occlusion_query2 [20:49:22] GL_ARB_parallel_shader_compile [20:49:22] GL_ARB_pipeline_statistics_query [20:49:22] GL_ARB_pixel_buffer_object [20:49:22] GL_ARB_point_parameters [20:49:22] GL_ARB_point_sprite [20:49:22] GL_ARB_polygon_offset_clamp [20:49:22] GL_ARB_post_depth_coverage [20:49:22] GL_ARB_program_interface_query [20:49:22] GL_ARB_provoking_vertex [20:49:22] GL_ARB_query_buffer_object [20:49:22] GL_ARB_robust_buffer_access_behavior [20:49:22] GL_ARB_robustness [20:49:22] GL_ARB_sample_locations [20:49:22] GL_ARB_sample_shading [20:49:22] GL_ARB_sampler_objects [20:49:22] GL_ARB_seamless_cube_map [20:49:22] GL_ARB_seamless_cubemap_per_texture [20:49:22] GL_ARB_separate_shader_objects [20:49:22] GL_ARB_shader_atomic_counter_ops [20:49:22] GL_ARB_shader_atomic_counters [20:49:22] GL_ARB_shader_ballot [20:49:22] GL_ARB_shader_bit_encoding [20:49:22] GL_ARB_shader_clock [20:49:22] GL_ARB_shader_draw_parameters [20:49:22] GL_ARB_shader_group_vote [20:49:22] GL_ARB_shader_image_load_store [20:49:22] GL_ARB_shader_image_size [20:49:22] GL_ARB_shader_objects [20:49:22] GL_ARB_shader_precision [20:49:22] GL_ARB_shader_storage_buffer_object [20:49:22] GL_ARB_shader_subroutine [20:49:22] GL_ARB_shader_texture_image_samples [20:49:22] GL_ARB_shader_texture_lod [20:49:22] GL_ARB_shading_language_100 [20:49:22] GL_ARB_shader_viewport_layer_array [20:49:22] GL_ARB_shading_language_420pack [20:49:22] GL_ARB_shading_language_include [20:49:22] GL_ARB_shading_language_packing [20:49:22] GL_ARB_shadow [20:49:22] GL_ARB_sparse_buffer [20:49:22] GL_ARB_sparse_texture [20:49:22] GL_ARB_sparse_texture2 [20:49:22] GL_ARB_sparse_texture_clamp [20:49:22] GL_ARB_spirv_extensions [20:49:22] GL_ARB_stencil_texturing [20:49:22] GL_ARB_sync [20:49:22] GL_ARB_tessellation_shader [20:49:22] GL_ARB_texture_barrier [20:49:22] GL_ARB_texture_border_clamp [20:49:22] GL_ARB_texture_buffer_object [20:49:22] GL_ARB_texture_buffer_object_rgb32 [20:49:22] GL_ARB_texture_buffer_range [20:49:22] GL_ARB_texture_compression [20:49:22] GL_ARB_texture_compression_bptc [20:49:22] GL_ARB_texture_compression_rgtc [20:49:22] GL_ARB_texture_cube_map [20:49:22] GL_ARB_texture_cube_map_array [20:49:22] GL_ARB_texture_env_add [20:49:22] GL_ARB_texture_env_combine [20:49:22] GL_ARB_texture_env_crossbar [20:49:22] GL_ARB_texture_env_dot3 [20:49:22] GL_ARB_texture_filter_anisotropic [20:49:22] GL_ARB_texture_filter_minmax [20:49:22] GL_ARB_texture_float [20:49:22] GL_ARB_texture_gather [20:49:22] GL_ARB_texture_mirror_clamp_to_edge [20:49:22] GL_ARB_texture_mirrored_repeat [20:49:22] GL_ARB_texture_multisample [20:49:22] GL_ARB_texture_non_power_of_two [20:49:22] GL_ARB_texture_query_levels [20:49:22] GL_ARB_texture_query_lod [20:49:22] GL_ARB_texture_rectangle [20:49:22] GL_ARB_texture_rg [20:49:22] GL_ARB_texture_rgb10_a2ui [20:49:22] GL_ARB_texture_stencil8 [20:49:22] GL_ARB_texture_storage [20:49:22] GL_ARB_texture_storage_multisample [20:49:22] GL_ARB_texture_swizzle [20:49:22] GL_ARB_texture_view [20:49:22] GL_ARB_timer_query [20:49:22] GL_ARB_transform_feedback2 [20:49:22] GL_ARB_transform_feedback3 [20:49:22] GL_ARB_transform_feedback_instanced [20:49:22] GL_ARB_transform_feedback_overflow_query [20:49:22] GL_ARB_transpose_matrix [20:49:22] GL_ARB_uniform_buffer_object [20:49:22] GL_ARB_vertex_array_bgra [20:49:22] GL_ARB_vertex_array_object [20:49:22] GL_ARB_vertex_attrib_64bit [20:49:22] GL_ARB_vertex_attrib_binding [20:49:22] GL_ARB_vertex_buffer_object [20:49:22] GL_ARB_vertex_program [20:49:22] GL_ARB_vertex_shader [20:49:22] GL_ARB_vertex_type_10f_11f_11f_rev [20:49:22] GL_ARB_vertex_type_2_10_10_10_rev [20:49:22] GL_ARB_viewport_array [20:49:22] GL_ARB_window_pos [20:49:22] GL_ATI_draw_buffers [20:49:22] GL_ATI_texture_float [20:49:22] GL_ATI_texture_mirror_once [20:49:22] GL_S3_s3tc [20:49:22] GL_EXT_texture_env_add [20:49:22] GL_EXT_abgr [20:49:22] GL_EXT_bgra [20:49:22] GL_EXT_bindable_uniform [20:49:22] GL_EXT_blend_color [20:49:22] GL_EXT_blend_equation_separate [20:49:22] GL_EXT_blend_func_separate [20:49:22] GL_EXT_blend_minmax [20:49:22] GL_EXT_blend_subtract [20:49:22] GL_EXT_compiled_vertex_array [20:49:22] GL_EXT_Cg_shader [20:49:22] GL_EXT_depth_bounds_test [20:49:22] GL_EXT_direct_state_access [20:49:22] GL_EXT_draw_buffers2 [20:49:22] GL_EXT_draw_instanced [20:49:22] GL_EXT_draw_range_elements [20:49:22] GL_EXT_fog_coord [20:49:22] GL_EXT_framebuffer_blit [20:49:22] GL_EXT_framebuffer_multisample [20:49:22] GL_EXTX_framebuffer_mixed_formats [20:49:22] GL_EXT_framebuffer_multisample_blit_scaled [20:49:22] GL_EXT_framebuffer_object [20:49:22] GL_EXT_framebuffer_sRGB [20:49:22] GL_EXT_geometry_shader4 [20:49:22] GL_EXT_gpu_program_parameters [20:49:22] GL_EXT_gpu_shader4 [20:49:22] GL_EXT_multi_draw_arrays [20:49:22] GL_EXT_multiview_texture_multisample [20:49:22] GL_EXT_multiview_timer_query [20:49:22] GL_EXT_packed_depth_stencil [20:49:22] GL_EXT_packed_float [20:49:22] GL_EXT_packed_pixels [20:49:22] GL_EXT_pixel_buffer_object [20:49:22] GL_EXT_point_parameters [20:49:22] GL_EXT_polygon_offset_clamp [20:49:22] GL_EXT_post_depth_coverage [20:49:22] GL_EXT_provoking_vertex [20:49:22] GL_EXT_raster_multisample [20:49:22] GL_EXT_rescale_normal [20:49:22] GL_EXT_secondary_color [20:49:22] GL_EXT_separate_shader_objects [20:49:22] GL_EXT_separate_specular_color [20:49:22] GL_EXT_shader_image_load_formatted [20:49:22] GL_EXT_shader_image_load_store [20:49:22] GL_EXT_shader_integer_mix [20:49:22] GL_EXT_shadow_funcs [20:49:22] GL_EXT_sparse_texture2 [20:49:22] GL_EXT_stencil_two_side [20:49:22] GL_EXT_stencil_wrap [20:49:22] GL_EXT_texture3D [20:49:22] GL_EXT_texture_array [20:49:22] GL_EXT_texture_buffer_object [20:49:22] GL_EXT_texture_compression_dxt1 [20:49:22] GL_EXT_texture_compression_latc [20:49:22] GL_EXT_texture_compression_rgtc [20:49:22] GL_EXT_texture_compression_s3tc [20:49:22] GL_EXT_texture_cube_map [20:49:22] GL_EXT_texture_edge_clamp [20:49:22] GL_EXT_texture_env_combine [20:49:22] GL_EXT_texture_env_dot3 [20:49:22] GL_EXT_texture_filter_anisotropic [20:49:22] GL_EXT_texture_filter_minmax [20:49:22] GL_EXT_texture_integer [20:49:22] GL_EXT_texture_lod [20:49:22] GL_EXT_texture_lod_bias [20:49:22] GL_EXT_texture_mirror_clamp [20:49:22] GL_EXT_texture_object [20:49:22] GL_EXT_texture_shadow_lod [20:49:22] GL_EXT_texture_shared_exponent [20:49:22] GL_EXT_texture_sRGB [20:49:22] GL_EXT_texture_sRGB_R8 [20:49:22] GL_EXT_texture_sRGB_decode [20:49:22] GL_EXT_texture_storage [20:49:22] GL_EXT_texture_swizzle [20:49:22] GL_EXT_timer_query [20:49:22] GL_EXT_transform_feedback2 [20:49:22] GL_EXT_vertex_array [20:49:22] GL_EXT_vertex_array_bgra [20:49:22] GL_EXT_vertex_attrib_64bit [20:49:22] GL_EXT_window_rectangles [20:49:22] GL_EXT_import_sync_object [20:49:22] GL_IBM_rasterpos_clip [20:49:22] GL_IBM_texture_mirrored_repeat [20:49:22] GL_KHR_context_flush_control [20:49:22] GL_KHR_debug [20:49:22] GL_EXT_memory_object [20:49:22] GL_EXT_memory_object_win32 [20:49:22] GL_NV_memory_object_sparse [20:49:22] GL_EXT_win32_keyed_mutex [20:49:22] GL_KHR_parallel_shader_compile [20:49:22] GL_KHR_no_error [20:49:22] GL_KHR_robust_buffer_access_behavior [20:49:22] GL_KHR_robustness [20:49:22] GL_EXT_semaphore [20:49:22] GL_EXT_semaphore_win32 [20:49:22] GL_NV_timeline_semaphore [20:49:22] GL_KHR_shader_subgroup [20:49:22] GL_KTX_buffer_region [20:49:22] GL_NV_alpha_to_coverage_dither_control [20:49:22] GL_NV_bindless_multi_draw_indirect [20:49:22] GL_NV_bindless_multi_draw_indirect_count [20:49:22] GL_NV_bindless_texture [20:49:22] GL_NV_blend_equation_advanced [20:49:22] GL_NV_blend_equation_advanced_coherent [20:49:22] GL_NVX_blend_equation_advanced_multi_draw_buffers [20:49:22] GL_NV_blend_minmax_factor [20:49:22] GL_NV_blend_square [20:49:22] GL_NV_clip_space_w_scaling [20:49:22] GL_NV_command_list [20:49:22] GL_NV_compute_program5 [20:49:22] GL_NV_compute_shader_derivatives [20:49:22] GL_NV_conditional_render [20:49:22] GL_NV_conservative_raster [20:49:22] GL_NV_conservative_raster_dilate [20:49:22] GL_NV_conservative_raster_pre_snap [20:49:22] GL_NV_conservative_raster_pre_snap_triangles [20:49:22] GL_NV_conservative_raster_underestimation [20:49:22] GL_NV_copy_depth_to_color [20:49:22] GL_NV_copy_image [20:49:22] GL_NV_depth_buffer_float [20:49:22] GL_NV_depth_clamp [20:49:22] GL_NV_draw_texture [20:49:22] GL_NV_draw_vulkan_image [20:49:22] GL_NV_ES1_1_compatibility [20:49:22] GL_NV_ES3_1_compatibility [20:49:22] GL_NV_explicit_multisample [20:49:22] GL_NV_feature_query [20:49:22] GL_NV_fence [20:49:22] GL_NV_fill_rectangle [20:49:22] GL_NV_float_buffer [20:49:22] GL_NV_fog_distance [20:49:22] GL_NV_fragment_coverage_to_color [20:49:22] GL_NV_fragment_program [20:49:22] GL_NV_fragment_program_option [20:49:22] GL_NV_fragment_program2 [20:49:22] GL_NV_fragment_shader_barycentric [20:49:22] GL_NV_fragment_shader_interlock [20:49:22] GL_NV_framebuffer_mixed_samples [20:49:22] GL_NV_framebuffer_multisample_coverage [20:49:22] GL_NV_geometry_shader4 [20:49:22] GL_NV_geometry_shader_passthrough [20:49:22] GL_NV_gpu_program4 [20:49:22] GL_NV_internalformat_sample_query [20:49:22] GL_NV_gpu_program4_1 [20:49:22] GL_NV_gpu_program5 [20:49:22] GL_NV_gpu_program5_mem_extended [20:49:22] GL_NV_gpu_program_fp64 [20:49:22] GL_NV_gpu_shader5 [20:49:22] GL_NV_half_float [20:49:22] GL_NV_light_max_exponent [20:49:22] GL_NV_memory_attachment [20:49:22] GL_NV_mesh_shader [20:49:22] GL_NV_multisample_coverage [20:49:22] GL_NV_multisample_filter_hint [20:49:22] GL_NV_occlusion_query [20:49:22] GL_NV_packed_depth_stencil [20:49:22] GL_NV_parameter_buffer_object [20:49:22] GL_NV_parameter_buffer_object2 [20:49:22] GL_NV_path_rendering [20:49:22] GL_NV_path_rendering_shared_edge [20:49:22] GL_NV_pixel_data_range [20:49:22] GL_NV_point_sprite [20:49:22] GL_NV_primitive_restart [20:49:22] GL_NV_query_resource [20:49:22] GL_NV_query_resource_tag [20:49:22] GL_NV_register_combiners [20:49:22] GL_NV_register_combiners2 [20:49:22] GL_NV_representative_fragment_test [20:49:22] GL_NV_sample_locations [20:49:22] GL_NV_sample_mask_override_coverage [20:49:22] GL_NV_scissor_exclusive [20:49:22] GL_NV_shader_atomic_counters [20:49:22] GL_NV_shader_atomic_float [20:49:22] GL_NV_shader_atomic_float64 [20:49:22] GL_NV_shader_atomic_fp16_vector [20:49:22] GL_NV_shader_atomic_int64 [20:49:22] GL_NV_shader_buffer_load [20:49:22] GL_NV_shader_storage_buffer_object [20:49:22] GL_NV_shader_subgroup_partitioned [20:49:22] GL_NV_shader_texture_footprint [20:49:22] GL_NV_shading_rate_image [20:49:22] GL_NV_stereo_view_rendering [20:49:22] GL_NV_texgen_reflection [20:49:22] GL_NV_texture_barrier [20:49:22] GL_NV_texture_compression_vtc [20:49:22] GL_NV_texture_env_combine4 [20:49:22] GL_NV_texture_multisample [20:49:22] GL_NV_texture_rectangle [20:49:22] GL_NV_texture_rectangle_compressed [20:49:22] GL_NV_texture_shader [20:49:22] GL_NV_texture_shader2 [20:49:22] GL_NV_texture_shader3 [20:49:22] GL_NV_transform_feedback [20:49:22] GL_NV_transform_feedback2 [20:49:22] GL_NV_uniform_buffer_unified_memory [20:49:22] GL_NV_vertex_array_range [20:49:22] GL_NV_vertex_array_range2 [20:49:22] GL_NV_vertex_attrib_integer_64bit [20:49:22] GL_NV_vertex_buffer_unified_memory [20:49:22] GL_NV_vertex_program [20:49:22] GL_NV_vertex_program1_1 [20:49:22] GL_NV_vertex_program2 [20:49:22] GL_NV_vertex_program2_option [20:49:22] GL_NV_vertex_program3 [20:49:22] GL_NV_viewport_array2 [20:49:22] GL_NV_viewport_swizzle [20:49:22] GL_NVX_conditional_render [20:49:22] GL_NVX_linked_gpu_multicast [20:49:22] GL_NV_gpu_multicast [20:49:22] GL_NVX_gpu_multicast2 [20:49:22] GL_NVX_progress_fence [20:49:22] GL_NVX_gpu_memory_info [20:49:22] GL_NVX_multigpu_info [20:49:22] GL_NVX_nvenc_interop [20:49:22] GL_NV_shader_thread_group [20:49:22] GL_NV_shader_thread_shuffle [20:49:22] GL_KHR_blend_equation_advanced [20:49:22] GL_KHR_blend_equation_advanced_coherent [20:49:22] GL_OVR_multiview [20:49:22] GL_OVR_multiview2 [20:49:22] GL_SGIS_generate_mipmap [20:49:22] GL_SGIS_texture_lod [20:49:22] GL_SGIX_depth_texture [20:49:22] GL_SGIX_shadow [20:49:22] GL_SUN_slice_accum [20:49:22] GL_WIN_swap_hint [20:49:22] WGL_EXT_swap_control [20:49:22] OpenGL pixel format: 8:8:8:8 [20:49:22] OpenGL depth format: 24:8 [20:49:22] [20:49:22] GLSL version: 4.60 NVIDIA [20:49:22] GLSL max vertex uniforms: 4096 (4096) [20:49:22] GLSL max fragment uniforms: 4096 (4096) [20:49:22] GLSL max varyings: 124 (124) [20:49:22] GLSL max lights: 8 (8) [20:49:22] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [20:49:22] [20:49:22] Vertex/index buffer memory limit: 2048MiB [20:49:22] Starting workaround for fast running clocks [20:49:22] Using LWJGL timer. [20:49:23] Startup Phase - Initializing.. [20:49:23] Preloading builtin materials [20:49:23] Preloading builtin materials done [20:49:23] Setting up Collada Model Loader [20:49:23] Launching Collada Model Loader threads [20:49:23] Launching WOM Loader threads [20:49:23] Startup Phase - Setting up.. [20:49:23] Loading window positions from C:\wurm\players\Contestani\windows_1920x1080.txt [20:49:23] Loading props file C:\wurm\players\Contestani\windows_1920x1080.txt [20:49:23] Gui initialized [20:49:23] Startup Phase - Preparing terrain... [20:49:24] Startup Phase - Connecting .. [20:49:24] Disabling Nagles [20:49:25] Writing to C:\wurm\players\Contestani\logs\_Event.2021-12.txt [20:49:25] Disabling Nagles [20:49:26] Writing to C:\wurm\players\Contestani\logs\_Friends.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\Alliance.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\Village.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\CA_HELP.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\GL-Freedom.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\Freedom.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\Trade.2021-12.txt [20:49:26] Writing to C:\wurm\players\Contestani\logs\Non-English_Help.2021-12.txt [20:49:26] Login successful [20:49:26] Executing C:\wurm\configs\optimo\autorun.txt [20:49:26] Starting update of login splash image... [20:49:27] Water reflection offscreen size 960x540 [20:49:28] Finished loading new login splash image! [20:49:28] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [20:51:14] Writing to C:\wurm\players\Contestani\logs\_Skills.2021-12.txt [21:46:01] Execution aborted at connection 1, iteration 8054340 [21:46:01] Run time 56m, local time Tue Dec 21 21:46:01 CET 2021 [21:46:01] Destroying game window [21:46:01] ====== CLIENT CRASH ====== [21:46:01] Unexpected crash while playing [21:46:01] java.nio.BufferUnderflowException [21:46:01] at java.nio.Buffer.nextGetIndex(Unknown Source) [21:46:01] at java.nio.HeapByteBuffer.get(Unknown Source) [21:46:01] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261) [21:46:01] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [21:46:01] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [21:46:01] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [21:46:01] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [21:46:01] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [21:46:01] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [21:46:01] at java.lang.Thread.run(Unknown Source) Edited December 22, 2021 by contestani Share this post Link to post Share on other sites
Posted December 21, 2021 Hi When i am building something ( a floor in this case) as soon as i click "add to crafting window" my client crashes Continue building seems to work ok data dump below Thanks Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [21:10:05] [21:10:05] Preparing to enable console logging. [21:10:05] Now logging to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\console.Martinx.log [21:10:05] Time is Tue Dec 21 21:10:05 GMT 2021 [21:10:05] Running client version 4.2.47 [21:10:05] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [21:10:05] client build time 2021-12-21 14:29 [21:10:05] [21:10:05] === System information === [21:10:05] Executing from C:\Users\USERNAME.DESKTOP-Q7P6DU7\AppData\Local\Programs\Wurm Online\ [21:10:05] Operating system: Windows 10 (arch: amd64, version: 10.0) [21:10:05] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [21:10:05] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [21:10:05] Available CPUs: 12 [21:10:05] [21:10:05] [21:10:05] === Wurm options === [21:10:05] animation_playback_self = 0 [21:10:05] ao_level = 1 [21:10:05] auto_mipmaps_enabled = 1 [21:10:05] auto_run_source = 0 [21:10:05] cavedetail = 1 [21:10:05] censor_chat = true [21:10:05] collada_animations = 4 [21:10:05] colorItemsDamage = true [21:10:05] color_black = 0.0,0.0,0.0,1.0 [21:10:05] color_cyan = 0.0,1.0,1.0,1.0 [21:10:05] color_enchant_desc = 0.5,0.5,1.0,1.0 [21:10:05] color_enchant_name = 0.0,0.5,0.5,1.0 [21:10:05] color_enchant_power = 0.0,1.0,1.0,1.0 [21:10:05] color_error = 1.0,0.3,0.3,1.0 [21:10:05] color_fuchsia = 1.0,0.0,1.0,1.0 [21:10:05] color_green = 0.4,0.72,0.47,1.0 [21:10:05] color_grey = 0.5,0.75,1.0,1.0 [21:10:05] color_lime = 0.5,1.0,0.5,1.0 [21:10:05] color_maroon = 0.5,0.0,0.0,1.0 [21:10:05] color_navy_blue = 0.23,0.39,1.0,1.0 [21:10:05] color_orange = 1.0,0.58,0.04,1.0 [21:10:05] color_outline_ally = 0.5,1.0,0.5,1.0 [21:10:05] color_outline_friend = 0.5,0.75,1.0,1.0 [21:10:05] color_outline_hostile = 1.0,0.0,0.0,1.0 [21:10:05] color_outline_neutral = 0.5,0.5,1.0,1.0 [21:10:05] color_purple = 0.5,0.0,0.5,1.0 [21:10:05] color_red = 1.0,0.0,0.0,1.0 [21:10:05] color_royal_blue = 0.5,0.5,1.0,1.0 [21:10:05] color_salve_acid = 1.0,1.0,0.0,1.0 [21:10:05] color_salve_fire = 1.0,0.0,0.0,1.0 [21:10:05] color_salve_frost = 0.0,0.0,1.0,1.0 [21:10:05] color_silver = 0.75,0.75,0.75,1.0 [21:10:05] color_system = 0.5,1.0,0.5,1.0 [21:10:05] color_teal = 0.0,0.5,0.5,1.0 [21:10:05] color_white = 1.0,1.0,1.0,1.0 [21:10:05] color_yellow = 1.0,1.0,0.0,1.0 [21:10:05] combat_world_text = true [21:10:05] compressed_textures = false [21:10:05] compressed_textures_S3TC = true [21:10:05] contribution_culling = 200 [21:10:05] custim_timer_source = 1 [21:10:05] customTimer1 = -1|-1 [21:10:05] customTimer2 = -1|-1 [21:10:05] customTimer3 = -1|-1 [21:10:05] customTimer4 = -1|-1 [21:10:05] customTimer5 = -1|-1 [21:10:05] debug_mode = false [21:10:05] defaultActions_source = 0 [21:10:05] depth_clamp_enabled = 2 [21:10:05] disable_select_all_shortcut = false [21:10:05] display_settings = false:false:0:1024:768:32:-1:false:true [21:10:05] enable_contribution_culling = false [21:10:05] enable_debugs = false [21:10:05] enable_ingame_wurmpedia = true [21:10:05] enable_lod = true [21:10:05] enable_seasonal_mappings = true [21:10:05] enable_shift_drag = false [21:10:05] enable_volumetric_fog = true [21:10:05] enable_vsync = true [21:10:05] enable_world_drag = true [21:10:05] event_log_rotation = 2 [21:10:05] exec_source = 0 [21:10:05] fast_yield = false [21:10:05] fbo_enabled = 2 [21:10:05] flashAssist_climbing = true [21:10:05] flashAssist_inventory = true [21:10:05] flashAssist_stamina_low = true [21:10:05] flashAssist_stamina_water = true [21:10:05] fog_coord_src = 0 [21:10:05] font_antialias = 2 [21:10:05] font_bold = 11 [21:10:05] font_default = 11 [21:10:05] font_header = 24 [21:10:05] font_italian = 11 [21:10:05] font_monospaced = 11 [21:10:05] font_static = 11 [21:10:05] fov_horizontal = 80 [21:10:05] fps_limit = 120 [21:10:05] fps_limit_background = 60 [21:10:05] fps_limit_enabled = true [21:10:05] free_look_mode_disable_on_close_component = false [21:10:05] free_look_mode_disable_on_combat = false [21:10:05] free_look_mode_disable_on_open_component = false [21:10:05] free_look_mode_sensitivity = 10 [21:10:05] game_client_thread_priority = 2 [21:10:05] glsl_debug_loading = false [21:10:05] glsl_enabled = 2 [21:10:05] gpu_skinning = true [21:10:05] gui_opacity = 3 [21:10:05] gui_skin = 1 [21:10:05] hard_mode = false [21:10:05] has_read_eula = true [21:10:05] head_bob = false [21:10:05] hide_cursor_with_ui = false [21:10:05] hide_inactive_friends = false [21:10:05] hide_menu_examine = false [21:10:05] hide_menu_no_target = false [21:10:05] hide_menu_spam_mode = true [21:10:05] hide_menu_stop = false [21:10:05] hide_onscreen_fail_messages = false [21:10:05] hide_onscreen_hostile_messages = false [21:10:05] hide_onscreen_info_messages = false [21:10:05] hide_personal_goal = false [21:10:05] high_res_binoculars = true [21:10:05] hint_texture_scaling = 2 [21:10:05] impColumn = true [21:10:05] inverse_mouse = false [21:10:05] irc_log_rotation = 2 [21:10:05] irc_notif = 0 [21:10:05] item_creature_render_distance = 4 [21:10:05] key_bindings_source = 0 [21:10:05] keyboard_layout = 0 [21:10:05] limit_dynamic_lights = true [21:10:05] loadInventoryStartup = true [21:10:05] local_list_in_event = false [21:10:05] lod = 1 [21:10:05] log_extra_errors = false [21:10:05] log_gl_errors = false [21:10:05] mark_text_read = true [21:10:05] material_as_suffix = true [21:10:05] max_dynamic_lights = 8 [21:10:05] max_shader_lights = 8 [21:10:05] max_texture_size = 2 [21:10:05] mega_texture_size = 6 [21:10:05] model_loader_thread_priority = 2 [21:10:05] model_loading_threads = 3 [21:10:05] mount_control_mode = 0 [21:10:05] mount_rotation = false [21:10:05] mouse_camera_sensitivity = 10.0 [21:10:05] mouse_smoothing = 0.0 [21:10:05] multicolor_usage = 1 [21:10:05] multidraw_enabled = 1 [21:10:05] no_brightness = false [21:10:05] no_terrain_render = false [21:10:05] no_world_render = false [21:10:05] non_power_of_two = 1 [21:10:05] normal_maps = true [21:10:05] occlusion_queries_enabled = 2 [21:10:05] offscreen_texture_size = 2 [21:10:05] other_log_rotation = 2 [21:10:05] outline_picking = true [21:10:05] player_texture_size = 2 [21:10:05] quick_keybinds = true [21:10:05] reflection_texture_size = 2 [21:10:05] reflections = 2 [21:10:05] remember_password = true [21:10:05] render_bloom = false [21:10:05] render_distant_terrain = true [21:10:05] render_fxaa = true [21:10:05] render_sun_glare = false [21:10:05] render_vignette = false [21:10:05] renderer_type = 1 [21:10:05] resident_models = false [21:10:05] save_skills_on_quit = false [21:10:05] screen_brightness = 0.0 [21:10:05] screen_shake = true [21:10:05] screenshot_file_format = 1 [21:10:05] season_override = 0 [21:10:05] send_extra_tile_data = false [21:10:05] setting_timestamps = true [21:10:05] settings_version = 14 [21:10:05] shadow_level = 4 [21:10:05] shadow_mapsize = 1 [21:10:05] shift_drag_default = 10 [21:10:05] showKChat = true [21:10:05] show_body_in_inventory = false [21:10:05] show_creature_overlay = true [21:10:05] show_detailed_hover = true [21:10:05] show_examine_world_text = true [21:10:05] show_hit_direction_indicator = true [21:10:05] show_local_world_text = true [21:10:05] show_old_menu = false [21:10:05] show_old_quickbar = false [21:10:05] show_tab_blinking = true [21:10:05] silent_friends_update = false [21:10:05] skillgain_minimum = 2 [21:10:05] skillgain_no_alignment = true [21:10:05] skillgain_no_favor = true [21:10:05] skydetail = 1 [21:10:05] sound_al_gain = 7 [21:10:05] sound_buzzlevel = 3 [21:10:05] sound_cache_enabled = true [21:10:05] sound_doppler_enabled = false [21:10:05] sound_engine = 2 [21:10:05] sound_footstepslevel = 3 [21:10:05] sound_music_level = 3 [21:10:05] sound_play_PMAlert = true [21:10:05] sound_play_UIsounds = true [21:10:05] sound_play_ambients = true [21:10:05] sound_play_buzz = true [21:10:05] sound_play_combat = true [21:10:05] sound_play_door = true [21:10:05] sound_play_emotes = true [21:10:05] sound_play_footsteps = true [21:10:05] sound_play_music = false [21:10:05] sound_play_weather = true [21:10:05] sound_play_work = true [21:10:05] structure_render_distance = 4 [21:10:05] submit_client_data = 1 [21:10:05] supersampling = 0 [21:10:05] swap_mouse_buttons = false [21:10:05] terrain_res = 2 [21:10:05] test_attach_equipment = false [21:10:05] test_mode = 0 [21:10:05] thirdPerson = false [21:10:05] tile_transitions = true [21:10:05] tiledecorations = 2 [21:10:05] togglePushToTalk = true [21:10:05] treelist_outline = true [21:10:05] trees = 4 [21:10:05] ui_font_scale = 100 [21:10:05] ui_scale = 110 [21:10:05] update_optional = true [21:10:05] use_alpha_particles = true [21:10:05] use_anisotropic_filtering = 4 [21:10:05] use_antialiasing = 1 [21:10:05] use_default_action = true [21:10:05] use_fast_clock_work_around = true [21:10:05] use_nano_timer = false [21:10:05] use_non_alpha_particles = true [21:10:05] use_phobia_models = false [21:10:05] use_tree_models = true [21:10:05] use_weather_particles = true [21:10:05] vbo_enabled = 1 [21:10:05] vg_ui_theme = 1 [21:10:05] viewport_bob = true [21:10:05] water_detail = 2 [21:10:05] water_transparency = false [21:10:05] [21:10:05] Setting up WurmModel Model Loader [21:10:05] Executing C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\configs\default\keybindings.txt [21:10:05] Translating legacy key NUMPAD7 to KP_7 [21:10:05] Translating legacy key NUMPAD9 to KP_9 [21:10:05] Translating legacy key SUBTRACT to KP_SUBTRACT [21:10:05] Translating legacy key EQUALS to EQUAL [21:10:05] Translating legacy key MULTIPLY to KP_MULTIPLY [21:10:05] Translating legacy key NUMPAD1 to KP_1 [21:10:05] Translating legacy key NUMPAD0 to KP_0 [21:10:05] Translating legacy key DIVIDE to KP_DIVIDE [21:10:05] Translating legacy key NUMPAD6 to KP_6 [21:10:05] Translating legacy key NUMPAD4 to KP_4 [21:10:07] Word filter loaded: 23 [21:10:07] Starting global frame job manager with 12 worker threads [21:10:07] Starting global lazy job manager with 6 worker threads [21:10:07] Setting up OpenAL Sound Engine [21:10:07] OpenAL version: 1.1 ALSOFT 1.19.1 [21:10:07] OpenAL renderer: OpenAL Soft [21:10:07] OpenAL vendor: OpenAL Community [21:10:07] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [21:10:07] Generating: 128 source channels. [21:10:07] [21:10:07] === OpenGL information === [21:10:07] LWJGL version: 3.2.3 1.2.0 [21:10:07] OpenGL vendor: ATI Technologies Inc. [21:10:07] OpenGL renderer: Radeon RX 590 Series [21:10:07] OpenGL version: 4.6.14802 Compatibility Profile Context 21.12.1 30.0.14011.3017 [21:10:07] OpenGL extensions: [21:10:07] GL_AMDX_debug_output [21:10:07] GL_AMD_blend_minmax_factor [21:10:07] GL_AMD_conservative_depth [21:10:07] GL_AMD_debug_output [21:10:07] GL_AMD_depth_clamp_separate [21:10:07] GL_AMD_draw_buffers_blend [21:10:07] GL_AMD_framebuffer_sample_positions [21:10:07] GL_AMD_gcn_shader [21:10:07] GL_AMD_gpu_shader_half_float [21:10:07] GL_AMD_gpu_shader_int16 [21:10:07] GL_AMD_gpu_shader_int64 [21:10:07] GL_AMD_interleaved_elements [21:10:07] GL_AMD_multi_draw_indirect [21:10:07] GL_AMD_name_gen_delete [21:10:07] GL_AMD_occlusion_query_event [21:10:07] GL_AMD_performance_monitor [21:10:07] GL_AMD_pinned_memory [21:10:07] GL_AMD_query_buffer_object [21:10:07] GL_AMD_sample_positions [21:10:07] GL_AMD_seamless_cubemap_per_texture [21:10:07] GL_AMD_shader_atomic_counter_ops [21:10:07] GL_AMD_shader_stencil_export [21:10:07] GL_AMD_shader_stencil_value_export [21:10:07] GL_AMD_shader_trace [21:10:07] GL_AMD_shader_trinary_minmax [21:10:07] GL_AMD_sparse_texture [21:10:07] GL_AMD_sparse_texture_pool [21:10:07] GL_AMD_stencil_operation_extended [21:10:07] GL_AMD_texture_cube_map_array [21:10:07] GL_AMD_texture_texture4 [21:10:07] GL_AMD_transform_feedback3_lines_triangles [21:10:07] GL_AMD_transform_feedback4 [21:10:07] GL_AMD_vertex_shader_layer [21:10:07] GL_AMD_vertex_shader_viewport_index [21:10:07] GL_ARB_ES2_compatibility [21:10:07] GL_ARB_ES3_1_compatibility [21:10:07] GL_ARB_ES3_compatibility [21:10:07] GL_ARB_arrays_of_arrays [21:10:07] GL_ARB_base_instance [21:10:07] GL_ARB_bindless_texture [21:10:07] GL_ARB_blend_func_extended [21:10:07] GL_ARB_buffer_storage [21:10:07] GL_ARB_clear_buffer_object [21:10:07] GL_ARB_clear_texture [21:10:07] GL_ARB_clip_control [21:10:07] GL_ARB_color_buffer_float [21:10:07] GL_ARB_compatibility [21:10:07] GL_ARB_compressed_texture_pixel_storage [21:10:07] GL_ARB_compute_shader [21:10:07] GL_ARB_conditional_render_inverted [21:10:07] GL_ARB_conservative_depth [21:10:07] GL_ARB_copy_buffer [21:10:07] GL_ARB_copy_image [21:10:07] GL_ARB_cull_distance [21:10:07] GL_ARB_debug_output [21:10:07] GL_ARB_depth_buffer_float [21:10:07] GL_ARB_depth_clamp [21:10:07] GL_ARB_depth_texture [21:10:07] GL_ARB_derivative_control [21:10:07] GL_ARB_direct_state_access [21:10:07] GL_ARB_draw_buffers [21:10:07] GL_ARB_draw_buffers_blend [21:10:07] GL_ARB_draw_elements_base_vertex [21:10:07] GL_ARB_draw_indirect [21:10:07] GL_ARB_draw_instanced [21:10:07] GL_ARB_enhanced_layouts [21:10:07] GL_ARB_explicit_attrib_location [21:10:07] GL_ARB_explicit_uniform_location [21:10:07] GL_ARB_fragment_coord_conventions [21:10:07] GL_ARB_fragment_layer_viewport [21:10:07] GL_ARB_fragment_program [21:10:07] GL_ARB_fragment_program_shadow [21:10:07] GL_ARB_fragment_shader [21:10:07] GL_ARB_framebuffer_no_attachments [21:10:07] GL_ARB_framebuffer_object [21:10:07] GL_ARB_framebuffer_sRGB [21:10:07] GL_ARB_geometry_shader4 [21:10:07] GL_ARB_get_program_binary [21:10:07] GL_ARB_get_texture_sub_image [21:10:07] GL_ARB_gl_spirv [21:10:07] GL_ARB_gpu_shader5 [21:10:07] GL_ARB_gpu_shader_fp64 [21:10:07] GL_ARB_half_float_pixel [21:10:07] GL_ARB_half_float_vertex [21:10:07] GL_ARB_imaging [21:10:07] GL_ARB_indirect_parameters [21:10:07] GL_ARB_instanced_arrays [21:10:07] GL_ARB_internalformat_query [21:10:07] GL_ARB_internalformat_query2 [21:10:07] GL_ARB_invalidate_subdata [21:10:07] GL_ARB_map_buffer_alignment [21:10:07] GL_ARB_map_buffer_range [21:10:07] GL_ARB_multi_bind [21:10:07] GL_ARB_multi_draw_indirect [21:10:07] GL_ARB_multisample [21:10:07] GL_ARB_multitexture [21:10:07] GL_ARB_occlusion_query [21:10:07] GL_ARB_occlusion_query2 [21:10:07] GL_ARB_parallel_shader_compile [21:10:07] GL_ARB_pipeline_statistics_query [21:10:07] GL_ARB_pixel_buffer_object [21:10:07] GL_ARB_point_parameters [21:10:07] GL_ARB_point_sprite [21:10:07] GL_ARB_polygon_offset_clamp [21:10:07] GL_ARB_program_interface_query [21:10:07] GL_ARB_provoking_vertex [21:10:07] GL_ARB_query_buffer_object [21:10:07] GL_ARB_robust_buffer_access_behavior [21:10:07] GL_ARB_sample_shading [21:10:07] GL_ARB_sampler_objects [21:10:07] GL_ARB_seamless_cube_map [21:10:07] GL_ARB_seamless_cubemap_per_texture [21:10:07] GL_ARB_separate_shader_objects [21:10:07] GL_ARB_shader_atomic_counter_ops [21:10:07] GL_ARB_shader_atomic_counters [21:10:07] GL_ARB_shader_ballot [21:10:07] GL_ARB_shader_bit_encoding [21:10:07] GL_ARB_shader_draw_parameters [21:10:07] GL_ARB_shader_group_vote [21:10:07] GL_ARB_shader_image_load_store [21:10:07] GL_ARB_shader_image_size [21:10:07] GL_ARB_shader_objects [21:10:07] GL_ARB_shader_precision [21:10:07] GL_ARB_shader_stencil_export [21:10:07] GL_ARB_shader_storage_buffer_object [21:10:07] GL_ARB_shader_subroutine [21:10:07] GL_ARB_shader_texture_image_samples [21:10:07] GL_ARB_shader_texture_lod [21:10:07] GL_ARB_shader_viewport_layer_array [21:10:07] GL_ARB_shading_language_100 [21:10:07] GL_ARB_shading_language_420pack [21:10:07] GL_ARB_shading_language_include [21:10:07] GL_ARB_shading_language_packing [21:10:07] GL_ARB_shadow [21:10:07] GL_ARB_shadow_ambient [21:10:07] GL_ARB_sparse_buffer [21:10:07] GL_ARB_sparse_texture [21:10:07] GL_ARB_spirv_extensions [21:10:07] GL_ARB_stencil_texturing [21:10:07] GL_ARB_sync [21:10:07] GL_ARB_tessellation_shader [21:10:07] GL_ARB_texture_barrier [21:10:07] GL_ARB_texture_border_clamp [21:10:07] GL_ARB_texture_buffer_object [21:10:07] GL_ARB_texture_buffer_object_rgb32 [21:10:07] GL_ARB_texture_buffer_range [21:10:07] GL_ARB_texture_compression [21:10:07] GL_ARB_texture_compression_bptc [21:10:07] GL_ARB_texture_compression_rgtc [21:10:07] GL_ARB_texture_cube_map [21:10:07] GL_ARB_texture_cube_map_array [21:10:07] GL_ARB_texture_env_add [21:10:07] GL_ARB_texture_env_combine [21:10:07] GL_ARB_texture_env_crossbar [21:10:07] GL_ARB_texture_env_dot3 [21:10:07] GL_ARB_texture_float [21:10:07] GL_ARB_texture_gather [21:10:07] GL_ARB_texture_mirror_clamp_to_edge [21:10:07] GL_ARB_texture_mirrored_repeat [21:10:07] GL_ARB_texture_multisample [21:10:07] GL_ARB_texture_non_power_of_two [21:10:07] GL_ARB_texture_query_levels [21:10:07] GL_ARB_texture_query_lod [21:10:07] GL_ARB_texture_rectangle [21:10:07] GL_ARB_texture_rg [21:10:07] GL_ARB_texture_rgb10_a2ui [21:10:07] GL_ARB_texture_snorm [21:10:07] GL_ARB_texture_stencil8 [21:10:07] GL_ARB_texture_storage [21:10:07] GL_ARB_texture_storage_multisample [21:10:07] GL_ARB_texture_swizzle [21:10:07] GL_ARB_texture_view [21:10:07] GL_ARB_timer_query [21:10:07] GL_ARB_transform_feedback2 [21:10:07] GL_ARB_transform_feedback3 [21:10:07] GL_ARB_transform_feedback_instanced [21:10:07] GL_ARB_transform_feedback_overflow_query [21:10:07] GL_ARB_transpose_matrix [21:10:07] GL_ARB_uniform_buffer_object [21:10:07] GL_ARB_vertex_array_bgra [21:10:07] GL_ARB_vertex_array_object [21:10:07] GL_ARB_vertex_attrib_64bit [21:10:07] GL_ARB_vertex_attrib_binding [21:10:07] GL_ARB_vertex_buffer_object [21:10:07] GL_ARB_vertex_program [21:10:07] GL_ARB_vertex_shader [21:10:07] GL_ARB_vertex_type_10f_11f_11f_rev [21:10:07] GL_ARB_vertex_type_2_10_10_10_rev [21:10:07] GL_ARB_viewport_array [21:10:07] GL_ARB_window_pos [21:10:07] GL_ATI_draw_buffers [21:10:07] GL_ATI_envmap_bumpmap [21:10:07] GL_ATI_fragment_shader [21:10:07] GL_ATI_separate_stencil [21:10:07] GL_ATI_texture_compression_3dc [21:10:07] GL_ATI_texture_env_combine3 [21:10:07] GL_ATI_texture_float [21:10:07] GL_ATI_texture_mirror_once [21:10:07] GL_EXT_abgr [21:10:07] GL_EXT_bgra [21:10:07] GL_EXT_bindable_uniform [21:10:07] GL_EXT_blend_color [21:10:07] GL_EXT_blend_equation_separate [21:10:07] GL_EXT_blend_func_separate [21:10:07] GL_EXT_blend_minmax [21:10:07] GL_EXT_blend_subtract [21:10:07] GL_EXT_compiled_vertex_array [21:10:07] GL_EXT_copy_buffer [21:10:07] GL_EXT_copy_texture [21:10:07] GL_EXT_depth_bounds_test [21:10:07] GL_EXT_direct_state_access [21:10:07] GL_EXT_draw_buffers2 [21:10:07] GL_EXT_draw_instanced [21:10:07] GL_EXT_draw_range_elements [21:10:07] GL_EXT_fog_coord [21:10:07] GL_EXT_framebuffer_blit [21:10:07] GL_EXT_framebuffer_multisample [21:10:07] GL_EXT_framebuffer_object [21:10:07] GL_EXT_framebuffer_sRGB [21:10:07] GL_EXT_geometry_shader4 [21:10:07] GL_EXT_gpu_program_parameters [21:10:07] GL_EXT_gpu_shader4 [21:10:07] GL_EXT_histogram [21:10:07] GL_EXT_memory_object [21:10:07] GL_EXT_memory_object_win32 [21:10:07] GL_EXT_multi_draw_arrays [21:10:07] GL_EXT_packed_depth_stencil [21:10:07] GL_EXT_packed_float [21:10:07] GL_EXT_packed_pixels [21:10:07] GL_EXT_pixel_buffer_object [21:10:07] GL_EXT_point_parameters [21:10:07] GL_EXT_polygon_offset_clamp [21:10:07] GL_EXT_provoking_vertex [21:10:07] GL_EXT_rescale_normal [21:10:07] GL_EXT_secondary_color [21:10:07] GL_EXT_semaphore [21:10:07] GL_EXT_semaphore_win32 [21:10:07] GL_EXT_separate_specular_color [21:10:07] GL_EXT_shader_image_load_store [21:10:07] GL_EXT_shader_integer_mix [21:10:07] GL_EXT_shadow_funcs [21:10:07] GL_EXT_stencil_wrap [21:10:07] GL_EXT_subtexture [21:10:07] GL_EXT_texgen_reflection [21:10:07] GL_EXT_texture3D [21:10:07] GL_EXT_texture_array [21:10:07] GL_EXT_texture_buffer_object [21:10:07] GL_EXT_texture_compression_bptc [21:10:07] GL_EXT_texture_compression_latc [21:10:07] GL_EXT_texture_compression_rgtc [21:10:07] GL_EXT_texture_compression_s3tc [21:10:07] GL_EXT_texture_cube_map [21:10:07] GL_EXT_texture_edge_clamp [21:10:07] GL_EXT_texture_env_add [21:10:07] GL_EXT_texture_env_combine [21:10:07] GL_EXT_texture_env_dot3 [21:10:07] GL_EXT_texture_filter_anisotropic [21:10:07] GL_EXT_texture_integer [21:10:07] GL_EXT_texture_lod [21:10:07] GL_EXT_texture_lod_bias [21:10:07] GL_EXT_texture_mirror_clamp [21:10:07] GL_EXT_texture_object [21:10:07] GL_EXT_texture_rectangle [21:10:07] GL_EXT_texture_sRGB [21:10:07] GL_EXT_texture_sRGB_R8 [21:10:07] GL_EXT_texture_sRGB_RG8 [21:10:07] GL_EXT_texture_sRGB_decode [21:10:07] GL_EXT_texture_shared_exponent [21:10:07] GL_EXT_texture_snorm [21:10:07] GL_EXT_texture_storage [21:10:07] GL_EXT_texture_swizzle [21:10:07] GL_EXT_timer_query [21:10:07] GL_EXT_transform_feedback [21:10:07] GL_EXT_vertex_array [21:10:07] GL_EXT_vertex_array_bgra [21:10:07] GL_EXT_vertex_attrib_64bit [21:10:07] GL_IBM_texture_mirrored_repeat [21:10:07] GL_KHR_context_flush_control [21:10:07] GL_KHR_debug [21:10:07] GL_KHR_no_error [21:10:07] GL_KHR_parallel_shader_compile [21:10:07] GL_KHR_robust_buffer_access_behavior [21:10:07] GL_KHR_robustness [21:10:07] GL_KTX_buffer_region [21:10:07] GL_NV_alpha_to_coverage_dither_control [21:10:07] GL_NV_blend_square [21:10:07] GL_NV_conditional_render [21:10:07] GL_NV_copy_depth_to_color [21:10:07] GL_NV_copy_image [21:10:07] GL_NV_depth_buffer_float [21:10:07] GL_NV_explicit_multisample [21:10:07] GL_NV_float_buffer [21:10:07] GL_NV_half_float [21:10:07] GL_NV_primitive_restart [21:10:07] GL_NV_shader_atomic_int64 [21:10:07] GL_NV_texgen_reflection [21:10:07] GL_NV_texture_barrier [21:10:07] GL_OES_EGL_image [21:10:07] GL_SGIS_generate_mipmap [21:10:07] GL_SGIS_texture_edge_clamp [21:10:07] GL_SGIS_texture_lod [21:10:07] GL_SUN_multi_draw_arrays [21:10:07] GL_WIN_swap_hint [21:10:07] WGL_EXT_swap_control [21:10:07] OpenGL pixel format: 8:8:8:8 [21:10:07] OpenGL depth format: 24:8 [21:10:07] [21:10:07] GLSL version: 4.60 [21:10:07] GLSL max vertex uniforms: 4096 (16384) [21:10:07] GLSL max fragment uniforms: 4096 (16384) [21:10:07] GLSL max varyings: 128 (128) [21:10:07] GLSL max lights: 8 (8) [21:10:07] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [21:10:07] [21:10:07] Vertex/index buffer memory limit: 0MiB [21:10:07] Starting workaround for fast running clocks [21:10:07] Using LWJGL timer. [21:10:07] Startup Phase - Initializing.. [21:10:08] Preloading builtin materials [21:10:08] Preloading builtin materials done [21:10:08] Setting up Collada Model Loader [21:10:08] Launching Collada Model Loader threads [21:10:08] Launching WOM Loader threads [21:10:08] Startup Phase - Setting up.. [21:10:08] Loading window positions from C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt [21:10:08] Loading props file C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt [21:10:08] Gui initialized [21:10:08] Startup Phase - Preparing terrain... [21:10:09] Startup Phase - Connecting .. [21:10:10] Disabling Nagles [21:10:10] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\_Event.2021-12.txt [21:10:10] Disabling Nagles [21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\_Friends.2021-12.txt [21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\Alliance.2021-12.txt [21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\CA_HELP.2021-12.txt [21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\GL-Freedom.2021-12.txt [21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\Freedom.2021-12.txt [21:10:12] Writing to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\logs\Trade.2021-12.txt [21:10:13] Login successful [21:10:13] Executing C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\configs\default\autorun.txt [21:10:13] Starting update of login splash image... [21:10:13] Finished loading new login splash image! [21:10:14] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [21:10:16] Water reflection offscreen size 512x384 [21:10:18] While cleaning error state: GL ERROR: (1282) [21:10:23] No mapping found for hair7.female [21:10:24] While cleaning error state: GL ERROR: (1282) [21:10:24] Saving window positions to C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt [21:10:24] Saving props file C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1024x768.txt [21:10:24] Loading window positions from C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1920x1017.txt [21:10:24] Loading props file C:\Users\USERNAME.DESKTOP-Q7P6DU7\wurm\players\Martinx\windows_1920x1017.txt [21:10:24] Water reflection offscreen size 960x508 [21:10:37] While cleaning error state: GL ERROR: (1282) [21:10:39] While cleaning error state: GL ERROR: (1282) [21:10:40] While cleaning error state: GL ERROR: (1282) [21:10:40] While cleaning error state: GL ERROR: (1282) [21:10:43] While cleaning error state: GL ERROR: (1282) [21:11:15] While cleaning error state: GL ERROR: (1282) [21:11:59] Execution aborted at connection 1, iteration 5187 [21:11:59] Run time 1m, local time Tue Dec 21 21:11:59 GMT 2021 [21:11:59] Destroying game window [21:11:59] ====== CLIENT CRASH ====== [21:11:59] Unexpected crash while playing [21:11:59] java.nio.BufferUnderflowException [21:11:59] at java.nio.Buffer.nextGetIndex(Unknown Source) [21:11:59] at java.nio.HeapByteBuffer.get(Unknown Source) [21:11:59] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261) [21:11:59] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [21:11:59] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [21:11:59] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [21:11:59] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [21:11:59] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [21:11:59] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [21:11:59] at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted December 21, 2021 Confirmed the crash. I added an opening/ladder to the crafting window and when I added the mallet to the other slot in the crafting window, the client crashed with the error below. Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [14:26:56] [14:26:56] Preparing to enable console logging. [14:26:56] Now logging to C:\Users\USERNAME\wurm\console.zethreal.log [14:26:56] Time is Tue Dec 21 14:26:56 EST 2021 [14:26:56] Running client version 4.2.47 [14:26:56] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [14:26:56] client build time 2021-12-21 14:29 [14:26:56] [14:26:56] === System information === [14:26:56] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [14:26:56] Operating system: Windows 10 (arch: amd64, version: 10.0) [14:26:56] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [14:26:56] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [14:26:56] Available CPUs: 4 [14:26:56] [14:26:56] [14:26:56] === Wurm options === [14:26:56] animation_playback_self = 0 [14:26:56] ao_level = 1 [14:26:56] auto_mipmaps_enabled = 1 [14:26:56] auto_run_source = 0 [14:26:56] cavedetail = 1 [14:26:56] censor_chat = false [14:26:56] collada_animations = 2 [14:26:56] colorItemsDamage = true [14:26:56] color_black = 0.0,0.0,0.0,1.0 [14:26:56] color_cyan = 0.0,1.0,1.0,1.0 [14:26:56] color_enchant_desc = 0.5,0.5,1.0,1.0 [14:26:56] color_enchant_name = 0.0,0.5,0.5,1.0 [14:26:56] color_enchant_power = 0.0,1.0,1.0,1.0 [14:26:56] color_error = 1.0,0.3,0.3,1.0 [14:26:56] color_fuchsia = 1.0,0.0,1.0,1.0 [14:26:56] color_green = 0.4,0.72,0.47,1.0 [14:26:56] color_grey = 0.5,0.75,1.0,1.0 [14:26:56] color_lime = 0.5,1.0,0.5,1.0 [14:26:56] color_maroon = 0.5,0.0,0.0,1.0 [14:26:56] color_navy_blue = 0.23,0.39,1.0,1.0 [14:26:56] color_orange = 1.0,0.58,0.04,1.0 [14:26:56] color_outline_ally = 0.5,1.0,0.5,1.0 [14:26:56] color_outline_friend = 0.5,0.75,1.0,1.0 [14:26:56] color_outline_hostile = 1.0,0.0,0.0,1.0 [14:26:56] color_outline_neutral = 0.5,0.5,1.0,1.0 [14:26:56] color_purple = 0.5,0.0,0.5,1.0 [14:26:56] color_red = 1.0,0.0,0.0,1.0 [14:26:56] color_royal_blue = 0.5,0.5,1.0,1.0 [14:26:56] color_salve_acid = 1.0,1.0,0.0,1.0 [14:26:56] color_salve_fire = 1.0,0.0,0.0,1.0 [14:26:56] color_salve_frost = 0.0,0.0,1.0,1.0 [14:26:56] color_silver = 0.75,0.75,0.75,1.0 [14:26:56] color_system = 0.5,1.0,0.5,1.0 [14:26:56] color_teal = 0.013170586,0.49937773,0.54075706,1.0 [14:26:56] color_white = 1.0,1.0,1.0,1.0 [14:26:56] color_yellow = 1.0,1.0,0.0,1.0 [14:26:56] combat_world_text = true [14:26:56] compressed_textures = false [14:26:56] compressed_textures_S3TC = true [14:26:56] contribution_culling = 200 [14:26:56] custim_timer_source = 1 [14:26:56] customTimer1 = -1|-1 [14:26:56] customTimer2 = -1|-1 [14:26:56] customTimer3 = -1|-1 [14:26:56] customTimer4 = -1|-1 [14:26:56] customTimer5 = -1|-1 [14:26:56] debug_mode = false [14:26:56] defaultActions_source = 0 [14:26:56] depth_clamp_enabled = 2 [14:26:56] disable_select_all_shortcut = false [14:26:56] display_settings = false:false:0:1280:720:32:-1:false:false [14:26:56] enable_contribution_culling = false [14:26:56] enable_debugs = false [14:26:56] enable_ingame_wurmpedia = false [14:26:56] enable_lod = true [14:26:56] enable_seasonal_mappings = true [14:26:56] enable_shift_drag = false [14:26:56] enable_volumetric_fog = false [14:26:56] enable_vsync = false [14:26:56] enable_world_drag = true [14:26:56] event_log_rotation = 2 [14:26:56] exec_source = 0 [14:26:56] fast_yield = false [14:26:56] fbo_enabled = 2 [14:26:56] flashAssist_climbing = true [14:26:56] flashAssist_inventory = true [14:26:56] flashAssist_stamina_low = true [14:26:56] flashAssist_stamina_water = true [14:26:56] fog_coord_src = 0 [14:26:56] font_antialias = 2 [14:26:56] font_bold = 11 [14:26:56] font_default = 11 [14:26:56] font_header = 24 [14:26:56] font_italian = 11 [14:26:56] font_monospaced = 11 [14:26:56] font_static = 11 [14:26:56] fov_horizontal = 80 [14:26:56] fps_limit = 60 [14:26:56] fps_limit_background = 30 [14:26:56] fps_limit_enabled = true [14:26:56] free_look_mode_disable_on_close_component = false [14:26:56] free_look_mode_disable_on_combat = false [14:26:56] free_look_mode_disable_on_open_component = false [14:26:56] free_look_mode_sensitivity = 10 [14:26:56] game_client_thread_priority = 2 [14:26:56] glsl_debug_loading = false [14:26:56] glsl_enabled = 2 [14:26:56] gpu_skinning = true [14:26:56] gui_opacity = 3 [14:26:56] gui_skin = 1 [14:26:56] hard_mode = false [14:26:56] has_read_eula = true [14:26:56] head_bob = false [14:26:56] hide_cursor_with_ui = false [14:26:56] hide_inactive_friends = false [14:26:56] hide_menu_examine = false [14:26:56] hide_menu_no_target = false [14:26:56] hide_menu_spam_mode = true [14:26:56] hide_menu_stop = false [14:26:56] hide_onscreen_fail_messages = false [14:26:56] hide_onscreen_hostile_messages = false [14:26:56] hide_onscreen_info_messages = false [14:26:56] hide_personal_goal = false [14:26:56] high_res_binoculars = true [14:26:56] hint_texture_scaling = 2 [14:26:56] impColumn = true [14:26:56] inverse_mouse = false [14:26:56] irc_log_rotation = 2 [14:26:56] irc_notif = 0 [14:26:56] item_creature_render_distance = 3 [14:26:56] key_bindings_source = 0 [14:26:56] keyboard_layout = 0 [14:26:56] limit_dynamic_lights = true [14:26:56] loadInventoryStartup = true [14:26:56] local_list_in_event = false [14:26:56] lod = 1 [14:26:56] log_extra_errors = false [14:26:56] log_gl_errors = false [14:26:56] mark_text_read = true [14:26:56] material_as_suffix = true [14:26:56] max_dynamic_lights = 8 [14:26:56] max_shader_lights = 8 [14:26:56] max_texture_size = 1 [14:26:56] mega_texture_size = 6 [14:26:56] model_loader_thread_priority = 2 [14:26:56] model_loading_threads = 3 [14:26:56] mount_control_mode = 0 [14:26:56] mount_rotation = false [14:26:56] mouse_camera_sensitivity = 10.0 [14:26:56] mouse_smoothing = 0.0 [14:26:56] multicolor_usage = 1 [14:26:56] multidraw_enabled = 1 [14:26:56] no_brightness = false [14:26:56] no_terrain_render = false [14:26:56] no_world_render = false [14:26:56] non_power_of_two = 1 [14:26:56] normal_maps = true [14:26:56] occlusion_queries_enabled = 2 [14:26:56] offscreen_texture_size = 0 [14:26:56] other_log_rotation = 2 [14:26:56] outline_picking = true [14:26:56] player_texture_size = 2 [14:26:56] quick_keybinds = true [14:26:56] reflection_texture_size = 0 [14:26:56] reflections = 0 [14:26:56] remember_password = true [14:26:56] render_bloom = false [14:26:56] render_distant_terrain = true [14:26:56] render_fxaa = true [14:26:56] render_sun_glare = false [14:26:56] render_vignette = false [14:26:56] renderer_type = 1 [14:26:56] resident_models = false [14:26:56] save_skills_on_quit = false [14:26:56] screen_brightness = 0.0 [14:26:56] screen_shake = false [14:26:56] screenshot_file_format = 1 [14:26:56] season_override = 0 [14:26:56] send_extra_tile_data = false [14:26:56] setting_timestamps = true [14:26:56] settings_version = 14 [14:26:56] shadow_level = 0 [14:26:56] shadow_mapsize = 0 [14:26:56] shift_drag_default = 10 [14:26:56] showKChat = true [14:26:56] show_body_in_inventory = false [14:26:56] show_creature_overlay = true [14:26:56] show_detailed_hover = true [14:26:56] show_examine_world_text = true [14:26:56] show_hit_direction_indicator = true [14:26:56] show_local_world_text = true [14:26:56] show_old_menu = false [14:26:56] show_old_quickbar = false [14:26:56] show_tab_blinking = true [14:26:56] silent_friends_update = false [14:26:56] skillgain_minimum = 5 [14:26:56] skillgain_no_alignment = true [14:26:56] skillgain_no_favor = true [14:26:56] skydetail = 0 [14:26:56] sound_al_gain = 0 [14:26:56] sound_buzzlevel = 2 [14:26:56] sound_cache_enabled = true [14:26:56] sound_doppler_enabled = false [14:26:56] sound_engine = 2 [14:26:56] sound_footstepslevel = 10 [14:26:56] sound_music_level = 4 [14:26:56] sound_play_PMAlert = false [14:26:56] sound_play_UIsounds = true [14:26:56] sound_play_ambients = true [14:26:56] sound_play_buzz = true [14:26:56] sound_play_combat = true [14:26:56] sound_play_door = true [14:26:56] sound_play_emotes = true [14:26:56] sound_play_footsteps = true [14:26:56] sound_play_music = true [14:26:56] sound_play_weather = true [14:26:56] sound_play_work = true [14:26:56] structure_render_distance = 3 [14:26:56] submit_client_data = 2 [14:26:56] supersampling = 0 [14:26:56] swap_mouse_buttons = false [14:26:56] terrain_res = 1 [14:26:56] test_attach_equipment = false [14:26:56] test_mode = 0 [14:26:56] thirdPerson = false [14:26:56] tile_transitions = true [14:26:56] tiledecorations = 1 [14:26:56] togglePushToTalk = true [14:26:56] treelist_outline = true [14:26:56] trees = 3 [14:26:56] ui_font_scale = 90 [14:26:56] ui_scale = 90 [14:26:56] update_optional = true [14:26:56] use_alpha_particles = true [14:26:56] use_anisotropic_filtering = 4 [14:26:56] use_antialiasing = 1 [14:26:56] use_default_action = true [14:26:56] use_fast_clock_work_around = true [14:26:56] use_nano_timer = false [14:26:56] use_non_alpha_particles = false [14:26:56] use_phobia_models = false [14:26:56] use_tree_models = true [14:26:56] use_weather_particles = false [14:26:56] vbo_enabled = 1 [14:26:56] vg_ui_theme = 1 [14:26:56] viewport_bob = true [14:26:56] water_detail = 0 [14:26:56] water_transparency = false [14:26:56] [14:26:59] Setting up WurmModel Model Loader [14:26:59] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [14:26:59] Translating legacy key SUBTRACT to KP_SUBTRACT [14:26:59] Translating legacy key EQUALS to EQUAL [14:26:59] Translating legacy key ADD to KP_ADD [14:26:59] Translating legacy key NUMPAD8 to KP_8 [14:26:59] Translating legacy key NUMPAD5 to KP_5 [14:26:59] Translating legacy key MULTIPLY to KP_MULTIPLY [14:26:59] Translating legacy key NUMPAD1 to KP_1 [14:26:59] Translating legacy key NUMPAD3 to KP_3 [14:26:59] Translating legacy key NUMPAD2 to KP_2 [14:26:59] Translating legacy key DECIMAL to KP_DECIMAL [14:26:59] Translating legacy key DIVIDE to KP_DIVIDE [14:26:59] Translating legacy key NUMPAD6 to KP_6 [14:26:59] Translating legacy key NUMPAD4 to KP_4 [14:27:02] Word filter loaded: 23 [14:27:03] Starting global frame job manager with 4 worker threads [14:27:03] Starting global lazy job manager with 2 worker threads [14:27:03] Setting up OpenAL Sound Engine [14:27:03] OpenAL version: 1.1 ALSOFT 1.19.1 [14:27:03] OpenAL renderer: OpenAL Soft [14:27:03] OpenAL vendor: OpenAL Community [14:27:03] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [14:27:03] Generating: 128 source channels. [14:27:03] [14:27:03] === OpenGL information === [14:27:03] LWJGL version: 3.2.3 1.2.0 [14:27:03] OpenGL vendor: ATI Technologies Inc. [14:27:03] OpenGL renderer: AMD Radeon R7 Graphics [14:27:03] OpenGL version: 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6 [14:27:03] OpenGL extensions: [14:27:03] GL_AMDX_debug_output [14:27:03] GL_AMD_blend_minmax_factor [14:27:03] GL_AMD_conservative_depth [14:27:03] GL_AMD_debug_output [14:27:03] GL_AMD_depth_clamp_separate [14:27:03] GL_AMD_draw_buffers_blend [14:27:03] GL_AMD_framebuffer_sample_positions [14:27:03] GL_AMD_gcn_shader [14:27:03] GL_AMD_gpu_shader_half_float [14:27:03] GL_AMD_gpu_shader_int16 [14:27:03] GL_AMD_gpu_shader_int64 [14:27:03] GL_AMD_interleaved_elements [14:27:03] GL_AMD_multi_draw_indirect [14:27:03] GL_AMD_name_gen_delete [14:27:03] GL_AMD_occlusion_query_event [14:27:03] GL_AMD_performance_monitor [14:27:03] GL_AMD_pinned_memory [14:27:03] GL_AMD_query_buffer_object [14:27:03] GL_AMD_sample_positions [14:27:03] GL_AMD_seamless_cubemap_per_texture [14:27:03] GL_AMD_shader_atomic_counter_ops [14:27:03] GL_AMD_shader_stencil_export [14:27:03] GL_AMD_shader_stencil_value_export [14:27:03] GL_AMD_shader_trace [14:27:03] GL_AMD_shader_trinary_minmax [14:27:03] GL_AMD_sparse_texture [14:27:03] GL_AMD_sparse_texture_pool [14:27:03] GL_AMD_stencil_operation_extended [14:27:03] GL_AMD_texture_cube_map_array [14:27:03] GL_AMD_texture_texture4 [14:27:03] GL_AMD_transform_feedback3_lines_triangles [14:27:03] GL_AMD_transform_feedback4 [14:27:03] GL_AMD_vertex_shader_layer [14:27:03] GL_AMD_vertex_shader_viewport_index [14:27:03] GL_ARB_ES2_compatibility [14:27:03] GL_ARB_ES3_1_compatibility [14:27:03] GL_ARB_ES3_compatibility [14:27:03] GL_ARB_arrays_of_arrays [14:27:03] GL_ARB_base_instance [14:27:03] GL_ARB_bindless_texture [14:27:03] GL_ARB_blend_func_extended [14:27:03] GL_ARB_buffer_storage [14:27:03] GL_ARB_clear_buffer_object [14:27:03] GL_ARB_clear_texture [14:27:03] GL_ARB_clip_control [14:27:03] GL_ARB_color_buffer_float [14:27:03] GL_ARB_compatibility [14:27:03] GL_ARB_compressed_texture_pixel_storage [14:27:03] GL_ARB_compute_shader [14:27:03] GL_ARB_conditional_render_inverted [14:27:03] GL_ARB_conservative_depth [14:27:03] GL_ARB_copy_buffer [14:27:03] GL_ARB_copy_image [14:27:03] GL_ARB_cull_distance [14:27:03] GL_ARB_debug_output [14:27:03] GL_ARB_depth_buffer_float [14:27:03] GL_ARB_depth_clamp [14:27:03] GL_ARB_depth_texture [14:27:03] GL_ARB_derivative_control [14:27:03] GL_ARB_direct_state_access [14:27:03] GL_ARB_draw_buffers [14:27:03] GL_ARB_draw_buffers_blend [14:27:03] GL_ARB_draw_elements_base_vertex [14:27:03] GL_ARB_draw_indirect [14:27:03] GL_ARB_draw_instanced [14:27:03] GL_ARB_enhanced_layouts [14:27:03] GL_ARB_explicit_attrib_location [14:27:03] GL_ARB_explicit_uniform_location [14:27:03] GL_ARB_fragment_coord_conventions [14:27:03] GL_ARB_fragment_layer_viewport [14:27:03] GL_ARB_fragment_program [14:27:03] GL_ARB_fragment_program_shadow [14:27:03] GL_ARB_fragment_shader [14:27:03] GL_ARB_framebuffer_no_attachments [14:27:03] GL_ARB_framebuffer_object [14:27:03] GL_ARB_framebuffer_sRGB [14:27:03] GL_ARB_geometry_shader4 [14:27:03] GL_ARB_get_program_binary [14:27:03] GL_ARB_get_texture_sub_image [14:27:03] GL_ARB_gl_spirv [14:27:03] GL_ARB_gpu_shader5 [14:27:03] GL_ARB_gpu_shader_fp64 [14:27:03] GL_ARB_half_float_pixel [14:27:03] GL_ARB_half_float_vertex [14:27:03] GL_ARB_imaging [14:27:03] GL_ARB_indirect_parameters [14:27:03] GL_ARB_instanced_arrays [14:27:03] GL_ARB_internalformat_query [14:27:03] GL_ARB_internalformat_query2 [14:27:03] GL_ARB_invalidate_subdata [14:27:03] GL_ARB_map_buffer_alignment [14:27:03] GL_ARB_map_buffer_range [14:27:03] GL_ARB_multi_bind [14:27:03] GL_ARB_multi_draw_indirect [14:27:03] GL_ARB_multisample [14:27:03] GL_ARB_multitexture [14:27:03] GL_ARB_occlusion_query [14:27:03] GL_ARB_occlusion_query2 [14:27:03] GL_ARB_parallel_shader_compile [14:27:03] GL_ARB_pipeline_statistics_query [14:27:03] GL_ARB_pixel_buffer_object [14:27:03] GL_ARB_point_parameters [14:27:03] GL_ARB_point_sprite [14:27:03] GL_ARB_polygon_offset_clamp [14:27:03] GL_ARB_program_interface_query [14:27:03] GL_ARB_provoking_vertex [14:27:03] GL_ARB_query_buffer_object [14:27:03] GL_ARB_robust_buffer_access_behavior [14:27:03] GL_ARB_sample_shading [14:27:03] GL_ARB_sampler_objects [14:27:03] GL_ARB_seamless_cube_map [14:27:03] GL_ARB_seamless_cubemap_per_texture [14:27:03] GL_ARB_separate_shader_objects [14:27:03] GL_ARB_shader_atomic_counter_ops [14:27:03] GL_ARB_shader_atomic_counters [14:27:03] GL_ARB_shader_ballot [14:27:03] GL_ARB_shader_bit_encoding [14:27:03] GL_ARB_shader_draw_parameters [14:27:03] GL_ARB_shader_group_vote [14:27:03] GL_ARB_shader_image_load_store [14:27:03] GL_ARB_shader_image_size [14:27:03] GL_ARB_shader_objects [14:27:03] GL_ARB_shader_precision [14:27:03] GL_ARB_shader_stencil_export [14:27:03] GL_ARB_shader_storage_buffer_object [14:27:03] GL_ARB_shader_subroutine [14:27:03] GL_ARB_shader_texture_image_samples [14:27:03] GL_ARB_shader_texture_lod [14:27:03] GL_ARB_shader_viewport_layer_array [14:27:03] GL_ARB_shading_language_100 [14:27:03] GL_ARB_shading_language_420pack [14:27:03] GL_ARB_shading_language_packing [14:27:03] GL_ARB_shadow [14:27:03] GL_ARB_shadow_ambient [14:27:03] GL_ARB_sparse_buffer [14:27:03] GL_ARB_sparse_texture [14:27:03] GL_ARB_spirv_extensions [14:27:03] GL_ARB_stencil_texturing [14:27:03] GL_ARB_sync [14:27:03] GL_ARB_tessellation_shader [14:27:03] GL_ARB_texture_barrier [14:27:03] GL_ARB_texture_border_clamp [14:27:03] GL_ARB_texture_buffer_object [14:27:03] GL_ARB_texture_buffer_object_rgb32 [14:27:03] GL_ARB_texture_buffer_range [14:27:03] GL_ARB_texture_compression [14:27:03] GL_ARB_texture_compression_bptc [14:27:03] GL_ARB_texture_compression_rgtc [14:27:03] GL_ARB_texture_cube_map [14:27:03] GL_ARB_texture_cube_map_array [14:27:03] GL_ARB_texture_env_add [14:27:03] GL_ARB_texture_env_combine [14:27:03] GL_ARB_texture_env_crossbar [14:27:03] GL_ARB_texture_env_dot3 [14:27:03] GL_ARB_texture_float [14:27:03] GL_ARB_texture_gather [14:27:03] GL_ARB_texture_mirror_clamp_to_edge [14:27:03] GL_ARB_texture_mirrored_repeat [14:27:03] GL_ARB_texture_multisample [14:27:03] GL_ARB_texture_non_power_of_two [14:27:03] GL_ARB_texture_query_levels [14:27:03] GL_ARB_texture_query_lod [14:27:03] GL_ARB_texture_rectangle [14:27:03] GL_ARB_texture_rg [14:27:03] GL_ARB_texture_rgb10_a2ui [14:27:03] GL_ARB_texture_snorm [14:27:03] GL_ARB_texture_stencil8 [14:27:03] GL_ARB_texture_storage [14:27:03] GL_ARB_texture_storage_multisample [14:27:03] GL_ARB_texture_swizzle [14:27:03] GL_ARB_texture_view [14:27:03] GL_ARB_timer_query [14:27:03] GL_ARB_transform_feedback2 [14:27:03] GL_ARB_transform_feedback3 [14:27:03] GL_ARB_transform_feedback_instanced [14:27:03] GL_ARB_transform_feedback_overflow_query [14:27:03] GL_ARB_transpose_matrix [14:27:03] GL_ARB_uniform_buffer_object [14:27:03] GL_ARB_vertex_array_bgra [14:27:03] GL_ARB_vertex_array_object [14:27:03] GL_ARB_vertex_attrib_64bit [14:27:03] GL_ARB_vertex_attrib_binding [14:27:03] GL_ARB_vertex_buffer_object [14:27:03] GL_ARB_vertex_program [14:27:03] GL_ARB_vertex_shader [14:27:03] GL_ARB_vertex_type_10f_11f_11f_rev [14:27:03] GL_ARB_vertex_type_2_10_10_10_rev [14:27:03] GL_ARB_viewport_array [14:27:03] GL_ARB_window_pos [14:27:03] GL_ATI_draw_buffers [14:27:03] GL_ATI_envmap_bumpmap [14:27:03] GL_ATI_fragment_shader [14:27:03] GL_ATI_separate_stencil [14:27:03] GL_ATI_texture_compression_3dc [14:27:03] GL_ATI_texture_env_combine3 [14:27:03] GL_ATI_texture_float [14:27:03] GL_ATI_texture_mirror_once [14:27:03] GL_EXT_abgr [14:27:03] GL_EXT_bgra [14:27:03] GL_EXT_bindable_uniform [14:27:03] GL_EXT_blend_color [14:27:03] GL_EXT_blend_equation_separate [14:27:03] GL_EXT_blend_func_separate [14:27:03] GL_EXT_blend_minmax [14:27:03] GL_EXT_blend_subtract [14:27:03] GL_EXT_compiled_vertex_array [14:27:03] GL_EXT_copy_buffer [14:27:03] GL_EXT_copy_texture [14:27:03] GL_EXT_depth_bounds_test [14:27:03] GL_EXT_direct_state_access [14:27:03] GL_EXT_draw_buffers2 [14:27:03] GL_EXT_draw_instanced [14:27:03] GL_EXT_draw_range_elements [14:27:03] GL_EXT_fog_coord [14:27:03] GL_EXT_framebuffer_blit [14:27:03] GL_EXT_framebuffer_multisample [14:27:03] GL_EXT_framebuffer_object [14:27:03] GL_EXT_framebuffer_sRGB [14:27:03] GL_EXT_geometry_shader4 [14:27:03] GL_EXT_gpu_program_parameters [14:27:03] GL_EXT_gpu_shader4 [14:27:03] GL_EXT_histogram [14:27:03] GL_EXT_memory_object [14:27:03] GL_EXT_memory_object_win32 [14:27:03] GL_EXT_multi_draw_arrays [14:27:03] GL_EXT_packed_depth_stencil [14:27:03] GL_EXT_packed_float [14:27:03] GL_EXT_packed_pixels [14:27:03] GL_EXT_pixel_buffer_object [14:27:03] GL_EXT_point_parameters [14:27:03] GL_EXT_polygon_offset_clamp [14:27:03] GL_EXT_provoking_vertex [14:27:03] GL_EXT_rescale_normal [14:27:03] GL_EXT_secondary_color [14:27:03] GL_EXT_semaphore [14:27:03] GL_EXT_semaphore_win32 [14:27:03] GL_EXT_separate_specular_color [14:27:03] GL_EXT_shader_image_load_store [14:27:03] GL_EXT_shader_integer_mix [14:27:03] GL_EXT_shadow_funcs [14:27:03] GL_EXT_stencil_wrap [14:27:03] GL_EXT_subtexture [14:27:03] GL_EXT_texgen_reflection [14:27:03] GL_EXT_texture3D [14:27:03] GL_EXT_texture_array [14:27:03] GL_EXT_texture_buffer_object [14:27:03] GL_EXT_texture_compression_bptc [14:27:03] GL_EXT_texture_compression_latc [14:27:03] GL_EXT_texture_compression_rgtc [14:27:03] GL_EXT_texture_compression_s3tc [14:27:03] GL_EXT_texture_cube_map [14:27:03] GL_EXT_texture_edge_clamp [14:27:03] GL_EXT_texture_env_add [14:27:03] GL_EXT_texture_env_combine [14:27:03] GL_EXT_texture_env_dot3 [14:27:03] GL_EXT_texture_filter_anisotropic [14:27:03] GL_EXT_texture_integer [14:27:03] GL_EXT_texture_lod [14:27:03] GL_EXT_texture_lod_bias [14:27:03] GL_EXT_texture_mirror_clamp [14:27:03] GL_EXT_texture_object [14:27:03] GL_EXT_texture_rectangle [14:27:03] GL_EXT_texture_sRGB [14:27:03] GL_EXT_texture_sRGB_R8 [14:27:03] GL_EXT_texture_sRGB_RG8 [14:27:03] GL_EXT_texture_sRGB_decode [14:27:03] GL_EXT_texture_shared_exponent [14:27:03] GL_EXT_texture_snorm [14:27:03] GL_EXT_texture_storage [14:27:03] GL_EXT_texture_swizzle [14:27:03] GL_EXT_timer_query [14:27:03] GL_EXT_transform_feedback [14:27:03] GL_EXT_vertex_array [14:27:03] GL_EXT_vertex_array_bgra [14:27:03] GL_EXT_vertex_attrib_64bit [14:27:03] GL_IBM_texture_mirrored_repeat [14:27:03] GL_KHR_context_flush_control [14:27:03] GL_KHR_debug [14:27:03] GL_KHR_no_error [14:27:03] GL_KHR_parallel_shader_compile [14:27:03] GL_KHR_robust_buffer_access_behavior [14:27:03] GL_KHR_robustness [14:27:03] GL_KTX_buffer_region [14:27:03] GL_NV_alpha_to_coverage_dither_control [14:27:03] GL_NV_blend_square [14:27:03] GL_NV_conditional_render [14:27:03] GL_NV_copy_depth_to_color [14:27:03] GL_NV_copy_image [14:27:03] GL_NV_depth_buffer_float [14:27:03] GL_NV_explicit_multisample [14:27:03] GL_NV_float_buffer [14:27:03] GL_NV_half_float [14:27:03] GL_NV_primitive_restart [14:27:03] GL_NV_shader_atomic_int64 [14:27:03] GL_NV_texgen_reflection [14:27:03] GL_NV_texture_barrier [14:27:03] GL_OES_EGL_image [14:27:03] GL_SGIS_generate_mipmap [14:27:03] GL_SGIS_texture_edge_clamp [14:27:03] GL_SGIS_texture_lod [14:27:03] GL_SUN_multi_draw_arrays [14:27:03] GL_WIN_swap_hint [14:27:03] WGL_EXT_swap_control [14:27:03] OpenGL pixel format: 8:8:8:8 [14:27:03] OpenGL depth format: 24:8 [14:27:03] [14:27:03] GLSL version: 4.60 [14:27:03] GLSL max vertex uniforms: 4096 (16384) [14:27:03] GLSL max fragment uniforms: 4096 (16384) [14:27:03] GLSL max varyings: 128 (128) [14:27:03] GLSL max lights: 8 (8) [14:27:03] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [14:27:03] [14:27:03] Vertex/index buffer memory limit: 0MiB [14:27:03] Starting workaround for fast running clocks [14:27:03] Using LWJGL timer. [14:27:05] Startup Phase - Initializing.. [14:27:05] Preloading builtin materials [14:27:05] Preloading builtin materials done [14:27:05] Setting up Collada Model Loader [14:27:05] Launching Collada Model Loader threads [14:27:05] Launching WOM Loader threads [14:27:05] Startup Phase - Setting up.. [14:27:08] Loading window positions from C:\Users\USERNAME\wurm\players\zethreal\windows_1280x720.txt [14:27:08] Loading props file C:\Users\USERNAME\wurm\players\zethreal\windows_1280x720.txt [14:27:09] Gui initialized [14:27:09] Startup Phase - Preparing terrain... [14:27:11] Startup Phase - Connecting .. [14:27:12] Disabling Nagles [14:27:13] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Event.2021-12.txt [14:27:13] Disabling Nagles [14:27:14] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Friends.2021-12.txt [14:27:15] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Alliance.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\MGMT.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\GM.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\CA_HELP.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\GL-Freedom.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Freedom.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Trade.2021-12.txt [14:27:17] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\Tutorial_Help.2021-12.txt [14:27:17] Login successful [14:27:17] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [14:27:17] Starting update of login splash image... [14:27:18] Finished loading new login splash image! [14:27:19] Initializing font texture for Cry Uncial (32). Texture Size: 512 [14:27:22] Water reflection offscreen size 640x360 [14:27:30] While cleaning error state: GL ERROR: (1282) [14:27:31] While cleaning error state: GL ERROR: (1282) [14:27:32] While cleaning error state: GL ERROR: (1282) [14:27:32] While cleaning error state: GL ERROR: (1282) [14:27:33] While cleaning error state: GL ERROR: (1282) [14:27:34] While cleaning error state: GL ERROR: (1282) [14:29:10] While cleaning error state: GL ERROR: (1282) [14:29:12] While cleaning error state: GL ERROR: (1282) [14:29:18] While cleaning error state: GL ERROR: (1282) [14:29:18] While cleaning error state: GL ERROR: (1282) [14:29:20] While cleaning error state: GL ERROR: (1282) [14:30:21] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\_Skills.2021-12.txt [14:31:28] While cleaning error state: GL ERROR: (1282) [14:43:08] While cleaning error state: GL ERROR: (1282) [15:01:01] While cleaning error state: GL ERROR: (1282) [15:18:43] While cleaning error state: GL ERROR: (1282) [15:18:53] While cleaning error state: GL ERROR: (1282) [15:18:56] While cleaning error state: GL ERROR: (1282) [15:18:59] While cleaning error state: GL ERROR: (1282) [15:19:39] While cleaning error state: GL ERROR: (1282) [15:19:50] While cleaning error state: GL ERROR: (1282) [15:19:50] While cleaning error state: GL ERROR: (1282) [15:19:58] While cleaning error state: GL ERROR: (1282) [15:20:01] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\PM__Goldfinch.2021-12.txt [15:20:10] While cleaning error state: GL ERROR: (1282) [15:20:15] While cleaning error state: GL ERROR: (1282) [15:20:41] While cleaning error state: GL ERROR: (1282) [15:20:50] While cleaning error state: GL ERROR: (1282) [15:20:59] While cleaning error state: GL ERROR: (1282) [15:21:02] While cleaning error state: GL ERROR: (1282) [15:21:24] While cleaning error state: GL ERROR: (1282) [15:21:37] While cleaning error state: GL ERROR: (1282) [15:21:46] While cleaning error state: GL ERROR: (1282) [15:21:57] While cleaning error state: GL ERROR: (1282) [15:22:09] While cleaning error state: GL ERROR: (1282) [15:22:14] While cleaning error state: GL ERROR: (1282) [15:22:17] While cleaning error state: GL ERROR: (1282) [15:22:22] While cleaning error state: GL ERROR: (1282) [15:22:26] While cleaning error state: GL ERROR: (1282) [15:22:31] While cleaning error state: GL ERROR: (1282) [15:22:42] While cleaning error state: GL ERROR: (1282) [15:22:47] While cleaning error state: GL ERROR: (1282) [15:22:55] While cleaning error state: GL ERROR: (1282) [15:22:55] While cleaning error state: GL ERROR: (1282) [15:22:57] While cleaning error state: GL ERROR: (1282) [15:23:01] While cleaning error state: GL ERROR: (1282) [15:23:01] While cleaning error state: GL ERROR: (1282) [15:23:01] While cleaning error state: GL ERROR: (1282) [15:23:02] While cleaning error state: GL ERROR: (1282) [15:23:02] While cleaning error state: GL ERROR: (1282) [15:23:03] While cleaning error state: GL ERROR: (1282) [15:23:06] While cleaning error state: GL ERROR: (1282) [15:23:06] While cleaning error state: GL ERROR: (1282) [15:23:09] While cleaning error state: GL ERROR: (1282) [15:23:10] While cleaning error state: GL ERROR: (1282) [15:23:16] While cleaning error state: GL ERROR: (1282) [15:23:19] While cleaning error state: GL ERROR: (1282) [15:23:20] While cleaning error state: GL ERROR: (1282) [15:23:21] While cleaning error state: GL ERROR: (1282) [15:23:21] While cleaning error state: GL ERROR: (1282) [15:23:21] While cleaning error state: GL ERROR: (1282) [15:23:22] While cleaning error state: GL ERROR: (1282) [15:23:22] While cleaning error state: GL ERROR: (1282) [15:23:22] While cleaning error state: GL ERROR: (1282) [15:23:23] While cleaning error state: GL ERROR: (1282) [15:23:23] While cleaning error state: GL ERROR: (1282) [15:23:25] While cleaning error state: GL ERROR: (1282) [15:23:25] While cleaning error state: GL ERROR: (1282) [15:23:25] While cleaning error state: GL ERROR: (1282) [15:23:26] While cleaning error state: GL ERROR: (1282) [15:23:26] While cleaning error state: GL ERROR: (1282) [15:23:26] While cleaning error state: GL ERROR: (1282) [15:23:26] While cleaning error state: GL ERROR: (1282) [15:23:27] While cleaning error state: GL ERROR: (1282) [15:23:28] While cleaning error state: GL ERROR: (1282) [15:23:29] While cleaning error state: GL ERROR: (1282) [15:23:29] While cleaning error state: GL ERROR: (1282) [15:23:30] While cleaning error state: GL ERROR: (1282) [15:23:30] While cleaning error state: GL ERROR: (1282) [15:23:30] While cleaning error state: GL ERROR: (1282) [15:23:30] While cleaning error state: GL ERROR: (1282) [15:23:30] While cleaning error state: GL ERROR: (1282) [15:23:31] While cleaning error state: GL ERROR: (1282) [15:23:31] While cleaning error state: GL ERROR: (1282) [15:23:33] While cleaning error state: GL ERROR: (1282) [15:23:37] While cleaning error state: GL ERROR: (1282) [15:23:38] While cleaning error state: GL ERROR: (1282) [15:23:39] While cleaning error state: GL ERROR: (1282) [15:23:40] While cleaning error state: GL ERROR: (1282) [15:23:42] While cleaning error state: GL ERROR: (1282) [15:23:43] While cleaning error state: GL ERROR: (1282) [15:23:44] While cleaning error state: GL ERROR: (1282) [15:23:45] While cleaning error state: GL ERROR: (1282) [15:23:45] While cleaning error state: GL ERROR: (1282) [15:23:45] While cleaning error state: GL ERROR: (1282) [15:23:46] While cleaning error state: GL ERROR: (1282) [15:23:56] While cleaning error state: GL ERROR: (1282) [15:25:34] While cleaning error state: GL ERROR: (1282) [15:28:06] Saving props file C:\Users\USERNAME\wurm\configs\default\gamesettings.txt [15:28:06] Keybindings saved. [15:28:06] Keybindings saved. [15:32:58] While cleaning error state: GL ERROR: (1282) [15:33:53] While cleaning error state: GL ERROR: (1282) [15:35:31] While cleaning error state: GL ERROR: (1282) [15:37:52] While cleaning error state: GL ERROR: (1282) [15:38:50] While cleaning error state: GL ERROR: (1282) [15:38:53] While cleaning error state: GL ERROR: (1282) [15:38:54] While cleaning error state: GL ERROR: (1282) [15:39:15] While cleaning error state: GL ERROR: (1282) [15:39:22] While cleaning error state: GL ERROR: (1282) [15:39:28] While cleaning error state: GL ERROR: (1282) [15:39:32] While cleaning error state: GL ERROR: (1282) [15:39:34] While cleaning error state: GL ERROR: (1282) [15:39:42] While cleaning error state: GL ERROR: (1282) [15:39:44] While cleaning error state: GL ERROR: (1282) [15:39:45] While cleaning error state: GL ERROR: (1282) [15:39:45] While cleaning error state: GL ERROR: (1282) [15:39:46] While cleaning error state: GL ERROR: (1282) [15:39:46] While cleaning error state: GL ERROR: (1282) [15:39:48] While cleaning error state: GL ERROR: (1282) [15:39:48] While cleaning error state: GL ERROR: (1282) [15:39:48] While cleaning error state: GL ERROR: (1282) [15:39:49] While cleaning error state: GL ERROR: (1282) [15:39:49] While cleaning error state: GL ERROR: (1282) [15:39:49] While cleaning error state: GL ERROR: (1282) [15:39:50] While cleaning error state: GL ERROR: (1282) [15:39:52] While cleaning error state: GL ERROR: (1282) [15:39:52] While cleaning error state: GL ERROR: (1282) [15:40:00] While cleaning error state: GL ERROR: (1282) [15:40:01] While cleaning error state: GL ERROR: (1282) [15:40:06] While cleaning error state: GL ERROR: (1282) [15:40:08] While cleaning error state: GL ERROR: (1282) [15:40:09] While cleaning error state: GL ERROR: (1282) [15:40:12] While cleaning error state: GL ERROR: (1282) [15:40:16] While cleaning error state: GL ERROR: (1282) [15:40:16] While cleaning error state: GL ERROR: (1282) [15:40:34] While cleaning error state: GL ERROR: (1282) [15:40:35] While cleaning error state: GL ERROR: (1282) [15:40:40] While cleaning error state: GL ERROR: (1282) [15:40:41] While cleaning error state: GL ERROR: (1282) [15:40:42] While cleaning error state: GL ERROR: (1282) [15:40:45] While cleaning error state: GL ERROR: (1282) [15:40:48] While cleaning error state: GL ERROR: (1282) [15:40:49] While cleaning error state: GL ERROR: (1282) [15:40:56] While cleaning error state: GL ERROR: (1282) [15:41:00] While cleaning error state: GL ERROR: (1282) [15:41:00] While cleaning error state: GL ERROR: (1282) [15:41:05] While cleaning error state: GL ERROR: (1282) [15:41:05] While cleaning error state: GL ERROR: (1282) [15:41:05] While cleaning error state: GL ERROR: (1282) [15:41:06] While cleaning error state: GL ERROR: (1282) [15:41:08] While cleaning error state: GL ERROR: (1282) [15:41:09] While cleaning error state: GL ERROR: (1282) [15:41:10] While cleaning error state: GL ERROR: (1282) [15:41:12] While cleaning error state: GL ERROR: (1282) [15:41:13] While cleaning error state: GL ERROR: (1282) [15:41:14] While cleaning error state: GL ERROR: (1282) [15:41:14] While cleaning error state: GL ERROR: (1282) [15:41:15] While cleaning error state: GL ERROR: (1282) [15:41:15] While cleaning error state: GL ERROR: (1282) [15:41:15] While cleaning error state: GL ERROR: (1282) [15:41:15] While cleaning error state: GL ERROR: (1282) [15:41:16] While cleaning error state: GL ERROR: (1282) [15:41:16] While cleaning error state: GL ERROR: (1282) [15:41:16] While cleaning error state: GL ERROR: (1282) [15:41:17] While cleaning error state: GL ERROR: (1282) [15:41:24] While cleaning error state: GL ERROR: (1282) [15:41:27] While cleaning error state: GL ERROR: (1282) [15:41:30] While cleaning error state: GL ERROR: (1282) [15:41:32] While cleaning error state: GL ERROR: (1282) [15:41:38] While cleaning error state: GL ERROR: (1282) [15:41:38] While cleaning error state: GL ERROR: (1282) [15:41:38] While cleaning error state: GL ERROR: (1282) [15:41:41] While cleaning error state: GL ERROR: (1282) [15:41:41] While cleaning error state: GL ERROR: (1282) [15:41:43] While cleaning error state: GL ERROR: (1282) [15:41:46] While cleaning error state: GL ERROR: (1282) [15:41:48] While cleaning error state: GL ERROR: (1282) [15:41:58] While cleaning error state: GL ERROR: (1282) [15:42:00] While cleaning error state: GL ERROR: (1282) [15:43:06] While cleaning error state: GL ERROR: (1282) [15:43:16] While cleaning error state: GL ERROR: (1282) [15:43:26] While cleaning error state: GL ERROR: (1282) [15:43:35] While cleaning error state: GL ERROR: (1282) [15:44:01] While cleaning error state: GL ERROR: (1282) [15:44:12] While cleaning error state: GL ERROR: (1282) [15:44:18] While cleaning error state: GL ERROR: (1282) [15:44:19] While cleaning error state: GL ERROR: (1282) [15:44:21] While cleaning error state: GL ERROR: (1282) [15:44:22] While cleaning error state: GL ERROR: (1282) [15:44:30] While cleaning error state: GL ERROR: (1282) [15:44:34] While cleaning error state: GL ERROR: (1282) [15:44:37] While cleaning error state: GL ERROR: (1282) [15:44:47] While cleaning error state: GL ERROR: (1282) [15:44:50] While cleaning error state: GL ERROR: (1282) [15:44:57] While cleaning error state: GL ERROR: (1282) [15:44:57] While cleaning error state: GL ERROR: (1282) [15:44:58] While cleaning error state: GL ERROR: (1282) [15:44:58] While cleaning error state: GL ERROR: (1282) [15:45:01] While cleaning error state: GL ERROR: (1282) [15:45:04] While cleaning error state: GL ERROR: (1282) [15:45:08] While cleaning error state: GL ERROR: (1282) [15:45:08] While cleaning error state: GL ERROR: (1282) [15:45:12] While cleaning error state: GL ERROR: (1282) [15:45:15] While cleaning error state: GL ERROR: (1282) [15:45:19] While cleaning error state: GL ERROR: (1282) [15:45:19] While cleaning error state: GL ERROR: (1282) [15:45:36] While cleaning error state: GL ERROR: (1282) [15:45:42] While cleaning error state: GL ERROR: (1282) [15:45:43] While cleaning error state: GL ERROR: (1282) [15:45:44] While cleaning error state: GL ERROR: (1282) [15:45:44] While cleaning error state: GL ERROR: (1282) [15:45:44] While cleaning error state: GL ERROR: (1282) [15:45:44] While cleaning error state: GL ERROR: (1282) [15:45:44] While cleaning error state: GL ERROR: (1282) [15:45:45] While cleaning error state: GL ERROR: (1282) [15:45:45] While cleaning error state: GL ERROR: (1282) [15:45:45] While cleaning error state: GL ERROR: (1282) [15:45:47] While cleaning error state: GL ERROR: (1282) [15:45:48] While cleaning error state: GL ERROR: (1282) [15:45:48] While cleaning error state: GL ERROR: (1282) [15:45:48] While cleaning error state: GL ERROR: (1282) [15:45:48] While cleaning error state: GL ERROR: (1282) [15:45:49] While cleaning error state: GL ERROR: (1282) [15:45:49] While cleaning error state: GL ERROR: (1282) [15:45:50] While cleaning error state: GL ERROR: (1282) [15:45:53] While cleaning error state: GL ERROR: (1282) [15:45:54] While cleaning error state: GL ERROR: (1282) [15:45:55] While cleaning error state: GL ERROR: (1282) [15:45:55] While cleaning error state: GL ERROR: (1282) [15:45:58] While cleaning error state: GL ERROR: (1282) [15:45:58] While cleaning error state: GL ERROR: (1282) [15:45:59] While cleaning error state: GL ERROR: (1282) [15:46:00] While cleaning error state: GL ERROR: (1282) [15:46:00] While cleaning error state: GL ERROR: (1282) [15:46:02] While cleaning error state: GL ERROR: (1282) [15:46:02] While cleaning error state: GL ERROR: (1282) [15:46:08] While cleaning error state: GL ERROR: (1282) [15:46:08] While cleaning error state: GL ERROR: (1282) [15:46:08] While cleaning error state: GL ERROR: (1282) [15:46:09] While cleaning error state: GL ERROR: (1282) [15:46:11] While cleaning error state: GL ERROR: (1282) [15:46:13] While cleaning error state: GL ERROR: (1282) [15:46:13] While cleaning error state: GL ERROR: (1282) [15:46:14] While cleaning error state: GL ERROR: (1282) [15:46:20] While cleaning error state: GL ERROR: (1282) [15:46:21] While cleaning error state: GL ERROR: (1282) [15:46:21] While cleaning error state: GL ERROR: (1282) [15:46:23] While cleaning error state: GL ERROR: (1282) [15:46:23] While cleaning error state: GL ERROR: (1282) [15:46:23] While cleaning error state: GL ERROR: (1282) [15:46:23] While cleaning error state: GL ERROR: (1282) [15:46:24] While cleaning error state: GL ERROR: (1282) [15:46:24] While cleaning error state: GL ERROR: (1282) [15:46:24] While cleaning error state: GL ERROR: (1282) [15:46:26] While cleaning error state: GL ERROR: (1282) [15:46:27] While cleaning error state: GL ERROR: (1282) [15:46:29] While cleaning error state: GL ERROR: (1282) [15:46:30] While cleaning error state: GL ERROR: (1282) [15:47:13] While cleaning error state: GL ERROR: (1282) [15:47:27] While cleaning error state: GL ERROR: (1282) [15:47:36] While cleaning error state: GL ERROR: (1282) [15:47:40] While cleaning error state: GL ERROR: (1282) [15:47:48] While cleaning error state: GL ERROR: (1282) [15:47:53] While cleaning error state: GL ERROR: (1282) [15:48:04] While cleaning error state: GL ERROR: (1282) [15:48:04] While cleaning error state: GL ERROR: (1282) [15:48:05] While cleaning error state: GL ERROR: (1282) [15:48:13] While cleaning error state: GL ERROR: (1282) [15:48:30] While cleaning error state: GL ERROR: (1282) [15:48:30] While cleaning error state: GL ERROR: (1282) [15:48:34] While cleaning error state: GL ERROR: (1282) [15:49:01] While cleaning error state: GL ERROR: (1282) [15:49:07] While cleaning error state: GL ERROR: (1282) [15:49:23] While cleaning error state: GL ERROR: (1282) [15:49:51] While cleaning error state: GL ERROR: (1282) [15:49:53] While cleaning error state: GL ERROR: (1282) [15:49:58] While cleaning error state: GL ERROR: (1282) [15:50:03] While cleaning error state: GL ERROR: (1282) [15:50:04] While cleaning error state: GL ERROR: (1282) [15:50:12] While cleaning error state: GL ERROR: (1282) [15:50:20] While cleaning error state: GL ERROR: (1282) [15:50:24] While cleaning error state: GL ERROR: (1282) [15:50:24] While cleaning error state: GL ERROR: (1282) [15:50:25] While cleaning error state: GL ERROR: (1282) [15:50:26] While cleaning error state: GL ERROR: (1282) [15:50:27] While cleaning error state: GL ERROR: (1282) [15:50:28] While cleaning error state: GL ERROR: (1282) [15:50:30] While cleaning error state: GL ERROR: (1282) [15:50:31] While cleaning error state: GL ERROR: (1282) [15:50:33] While cleaning error state: GL ERROR: (1282) [15:50:33] While cleaning error state: GL ERROR: (1282) [15:50:33] While cleaning error state: GL ERROR: (1282) [15:50:35] While cleaning error state: GL ERROR: (1282) [15:50:40] While cleaning error state: GL ERROR: (1282) [15:50:42] While cleaning error state: GL ERROR: (1282) [15:50:44] While cleaning error state: GL ERROR: (1282) [15:50:45] While cleaning error state: GL ERROR: (1282) [15:50:52] While cleaning error state: GL ERROR: (1282) [15:50:55] While cleaning error state: GL ERROR: (1282) [15:50:57] While cleaning error state: GL ERROR: (1282) [15:50:57] While cleaning error state: GL ERROR: (1282) [15:51:03] model.creature.humanoid.human.player.male.free. starts bobbin' [15:51:20] While cleaning error state: GL ERROR: (1282) [15:51:30] model.creature.humanoid.human.player.male.free. ends bobbin' [15:51:40] While cleaning error state: GL ERROR: (1282) [15:53:53] While cleaning error state: GL ERROR: (1282) [15:55:18] While cleaning error state: GL ERROR: (1282) [15:56:09] While cleaning error state: GL ERROR: (1282) [15:57:02] While cleaning error state: GL ERROR: (1282) [15:58:41] Writing to C:\Users\USERNAME\wurm\players\zethreal\logs\PM__Amantnovi.2021-12.txt [16:01:06] While cleaning error state: GL ERROR: (1282) [16:04:04] While cleaning error state: GL ERROR: (1282) [16:06:19] While cleaning error state: GL ERROR: (1282) [16:08:00] While cleaning error state: GL ERROR: (1282) [16:08:11] While cleaning error state: GL ERROR: (1282) [16:08:12] While cleaning error state: GL ERROR: (1282) [16:08:33] While cleaning error state: GL ERROR: (1282) [16:08:38] While cleaning error state: GL ERROR: (1282) [16:08:45] While cleaning error state: GL ERROR: (1282) [16:08:48] While cleaning error state: GL ERROR: (1282) [16:08:51] While cleaning error state: GL ERROR: (1282) [16:08:53] While cleaning error state: GL ERROR: (1282) [16:09:02] While cleaning error state: GL ERROR: (1282) [16:09:03] While cleaning error state: GL ERROR: (1282) [16:09:03] While cleaning error state: GL ERROR: (1282) [16:09:04] While cleaning error state: GL ERROR: (1282) [16:09:05] While cleaning error state: GL ERROR: (1282) [16:09:06] While cleaning error state: GL ERROR: (1282) [16:09:06] While cleaning error state: GL ERROR: (1282) [16:09:07] While cleaning error state: GL ERROR: (1282) [16:09:08] While cleaning error state: GL ERROR: (1282) [16:09:09] While cleaning error state: GL ERROR: (1282) [16:09:10] While cleaning error state: GL ERROR: (1282) [16:09:10] While cleaning error state: GL ERROR: (1282) [16:09:11] While cleaning error state: GL ERROR: (1282) [16:09:12] While cleaning error state: GL ERROR: (1282) [16:09:21] While cleaning error state: GL ERROR: (1282) [16:09:22] While cleaning error state: GL ERROR: (1282) [16:09:23] While cleaning error state: GL ERROR: (1282) [16:09:25] While cleaning error state: GL ERROR: (1282) [16:09:28] While cleaning error state: GL ERROR: (1282) [16:09:42] While cleaning error state: GL ERROR: (1282) [16:09:49] While cleaning error state: GL ERROR: (1282) [16:09:49] While cleaning error state: GL ERROR: (1282) [16:09:51] While cleaning error state: GL ERROR: (1282) [16:09:54] While cleaning error state: GL ERROR: (1282) [16:09:55] While cleaning error state: GL ERROR: (1282) [16:09:56] While cleaning error state: GL ERROR: (1282) [16:09:57] While cleaning error state: GL ERROR: (1282) [16:09:58] While cleaning error state: GL ERROR: (1282) [16:09:58] While cleaning error state: GL ERROR: (1282) [16:10:05] While cleaning error state: GL ERROR: (1282) [16:10:10] While cleaning error state: GL ERROR: (1282) [16:10:10] While cleaning error state: GL ERROR: (1282) [16:10:11] While cleaning error state: GL ERROR: (1282) [16:10:22] While cleaning error state: GL ERROR: (1282) [16:10:23] While cleaning error state: GL ERROR: (1282) [16:10:24] While cleaning error state: GL ERROR: (1282) [16:10:25] While cleaning error state: GL ERROR: (1282) [16:10:28] While cleaning error state: GL ERROR: (1282) [16:10:28] While cleaning error state: GL ERROR: (1282) [16:10:30] While cleaning error state: GL ERROR: (1282) [16:10:30] While cleaning error state: GL ERROR: (1282) [16:10:30] While cleaning error state: GL ERROR: (1282) [16:10:32] While cleaning error state: GL ERROR: (1282) [16:10:32] While cleaning error state: GL ERROR: (1282) [16:10:36] While cleaning error state: GL ERROR: (1282) [16:10:38] While cleaning error state: GL ERROR: (1282) [16:10:40] While cleaning error state: GL ERROR: (1282) [16:10:42] While cleaning error state: GL ERROR: (1282) [16:10:42] While cleaning error state: GL ERROR: (1282) [16:10:43] While cleaning error state: GL ERROR: (1282) [16:10:45] While cleaning error state: GL ERROR: (1282) [16:10:52] While cleaning error state: GL ERROR: (1282) [16:10:52] While cleaning error state: GL ERROR: (1282) [16:10:54] While cleaning error state: GL ERROR: (1282) [16:10:55] While cleaning error state: GL ERROR: (1282) [16:10:57] While cleaning error state: GL ERROR: (1282) [16:10:57] While cleaning error state: GL ERROR: (1282) [16:10:57] While cleaning error state: GL ERROR: (1282) [16:10:58] While cleaning error state: GL ERROR: (1282) [16:10:59] While cleaning error state: GL ERROR: (1282) [16:11:01] While cleaning error state: GL ERROR: (1282) [16:11:03] While cleaning error state: GL ERROR: (1282) [16:11:05] While cleaning error state: GL ERROR: (1282) [16:11:05] While cleaning error state: GL ERROR: (1282) [16:11:06] While cleaning error state: GL ERROR: (1282) [16:11:06] While cleaning error state: GL ERROR: (1282) [16:11:08] While cleaning error state: GL ERROR: (1282) [16:11:08] While cleaning error state: GL ERROR: (1282) [16:11:09] While cleaning error state: GL ERROR: (1282) [16:11:09] While cleaning error state: GL ERROR: (1282) [16:11:13] While cleaning error state: GL ERROR: (1282) [16:11:21] While cleaning error state: GL ERROR: (1282) [16:11:23] While cleaning error state: GL ERROR: (1282) [16:12:00] While cleaning error state: GL ERROR: (1282) [16:12:03] While cleaning error state: GL ERROR: (1282) [16:13:40] While cleaning error state: GL ERROR: (1282) [16:15:25] While cleaning error state: GL ERROR: (1282) [16:16:23] While cleaning error state: GL ERROR: (1282) [16:16:43] Execution aborted at connection 1, iteration 92175 [16:16:43] Run time 1h 49m, local time Tue Dec 21 16:16:43 EST 2021 [16:16:43] Destroying game window [16:16:46] ====== CLIENT CRASH ====== [16:16:46] Unexpected crash while playing [16:16:46] java.nio.BufferUnderflowException [16:16:46] at java.nio.Buffer.nextGetIndex(Unknown Source) [16:16:46] at java.nio.HeapByteBuffer.get(Unknown Source) [16:16:46] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4261) [16:16:46] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [16:16:46] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [16:16:46] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [16:16:46] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [16:16:46] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [16:16:46] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [16:16:46] at java.lang.Thread.run(Unknown Source) 1 Share this post Link to post Share on other sites
Posted December 21, 2021 To anyone experiencing this crash, it would help greatly to know exactly what you were attempting to build, and how, and whether you were running the new UI or the legacy client. Share this post Link to post Share on other sites
Posted December 21, 2021 Sorry, I am using the new UI with modern rendering. So was Amantnovi. Share this post Link to post Share on other sites
Posted December 21, 2021 I'm using the new UI, i had added a planned wide staircase to the crafting window, and when i tried to add a mallet or a hammer to the other slot, the client crashed. Share this post Link to post Share on other sites
Posted December 21, 2021 (edited) Same problem with the Linux client, I add a staircase plan to the crafting, add a hammer, and it crashes, happened two times in a row. Edit: Using the new client. Edited December 21, 2021 by tcrapper Share this post Link to post Share on other sites
Posted December 22, 2021 (edited) Spoiler Unexpected crash while playing The error was: <null> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: [19:53:47] [19:53:47] Preparing to enable console logging. [19:53:47] Now logging to C:\Users\USERNAME\wurm\console.Kazthegreat.log [19:53:47] Time is Tue Dec 21 19:53:47 EST 2021 [19:53:47] Running client version 4.2.47 [19:53:47] client build# 7a12586a89a4bf9011788dc4a1a76fe9fa5e8caf [19:53:47] client build time 2021-12-21 14:29 [19:53:47] [19:53:47] === System information === [19:53:47] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\ [19:53:47] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:53:47] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:53:47] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:53:47] Available CPUs: 32 [19:53:47] [19:53:47] [19:53:47] === Wurm options === [19:53:47] animation_playback_self = 0 [19:53:47] ao_level = 1 [19:53:47] auto_mipmaps_enabled = 1 [19:53:47] auto_run_source = 0 [19:53:47] cavedetail = 2 [19:53:47] censor_chat = false [19:53:47] collada_animations = 3 [19:53:47] colorItemsDamage = true [19:53:47] color_black = 0.0,0.0,0.0,1.0 [19:53:47] color_cyan = 0.0,1.0,1.0,1.0 [19:53:47] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:53:47] color_enchant_name = 0.0,0.5,0.5,1.0 [19:53:47] color_enchant_power = 0.0,1.0,1.0,1.0 [19:53:47] color_error = 1.0,0.3,0.3,1.0 [19:53:47] color_fuchsia = 1.0,0.0,1.0,1.0 [19:53:47] color_green = 0.4,0.72,0.47,1.0 [19:53:47] color_grey = 0.5,0.75,1.0,1.0 [19:53:47] color_lime = 0.5,1.0,0.5,1.0 [19:53:47] color_maroon = 0.5,0.0,0.0,1.0 [19:53:47] color_navy_blue = 0.23,0.39,1.0,1.0 [19:53:47] color_orange = 1.0,0.58,0.04,1.0 [19:53:47] color_outline_ally = 0.5,1.0,0.5,1.0 [19:53:47] color_outline_friend = 0.5,0.75,1.0,1.0 [19:53:47] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:53:47] color_outline_neutral = 0.5,0.5,1.0,1.0 [19:53:47] color_purple = 0.5,0.0,0.5,1.0 [19:53:47] color_red = 1.0,0.0,0.0,1.0 [19:53:47] color_royal_blue = 0.5,0.5,1.0,1.0 [19:53:47] color_salve_acid = 1.0,1.0,0.0,1.0 [19:53:47] color_salve_fire = 1.0,0.0,0.0,1.0 [19:53:47] color_salve_frost = 0.0,0.0,1.0,1.0 [19:53:47] color_silver = 0.75,0.75,0.75,1.0 [19:53:47] color_system = 0.5,1.0,0.5,1.0 [19:53:47] color_teal = 0.0,0.5,0.5,1.0 [19:53:47] color_white = 1.0,1.0,1.0,1.0 [19:53:47] color_yellow = 1.0,1.0,0.0,1.0 [19:53:47] combat_world_text = true [19:53:47] compressed_textures = false [19:53:47] compressed_textures_S3TC = true [19:53:47] contribution_culling = 200 [19:53:47] custim_timer_source = 1 [19:53:47] customTimer1 = -1|-1 [19:53:47] customTimer2 = -1|-1 [19:53:47] customTimer3 = -1|-1 [19:53:47] customTimer4 = -1|-1 [19:53:47] customTimer5 = -1|-1 [19:53:47] debug_mode = false [19:53:47] defaultActions_source = 0 [19:53:47] depth_clamp_enabled = 2 [19:53:47] disable_select_all_shortcut = false [19:53:47] display_settings = false:false:0:1920:1080:32:-1:false:true [19:53:47] enable_contribution_culling = false [19:53:47] enable_debugs = false [19:53:47] enable_ingame_wurmpedia = true [19:53:47] enable_lod = true [19:53:47] enable_seasonal_mappings = true [19:53:47] enable_shift_drag = false [19:53:47] enable_volumetric_fog = true [19:53:47] enable_vsync = true [19:53:47] enable_world_drag = true [19:53:47] event_log_rotation = 2 [19:53:47] exec_source = 0 [19:53:47] fast_yield = false [19:53:47] fbo_enabled = 2 [19:53:47] flashAssist_climbing = true [19:53:47] flashAssist_inventory = true [19:53:47] flashAssist_stamina_low = true [19:53:47] flashAssist_stamina_water = true [19:53:47] fog_coord_src = 0 [19:53:47] font_antialias = 2 [19:53:47] font_bold = 11 [19:53:47] font_default = 11 [19:53:47] font_header = 24 [19:53:47] font_italian = 11 [19:53:47] font_monospaced = 11 [19:53:47] font_static = 11 [19:53:47] fov_horizontal = 80 [19:53:47] fps_limit = 60 [19:53:47] fps_limit_background = 30 [19:53:47] fps_limit_enabled = false [19:53:47] free_look_mode_disable_on_close_component = false [19:53:47] free_look_mode_disable_on_combat = false [19:53:47] free_look_mode_disable_on_open_component = false [19:53:47] free_look_mode_sensitivity = 10 [19:53:47] game_client_thread_priority = 2 [19:53:47] glsl_debug_loading = false [19:53:47] glsl_enabled = 2 [19:53:47] gpu_skinning = true [19:53:47] gui_opacity = 4 [19:53:47] gui_skin = 1 [19:53:47] hard_mode = false [19:53:47] has_read_eula = true [19:53:47] head_bob = false [19:53:47] hide_cursor_with_ui = false [19:53:47] hide_inactive_friends = false [19:53:47] hide_menu_examine = false [19:53:47] hide_menu_no_target = false [19:53:47] hide_menu_spam_mode = true [19:53:47] hide_menu_stop = false [19:53:47] hide_onscreen_fail_messages = false [19:53:47] hide_onscreen_hostile_messages = false [19:53:47] hide_onscreen_info_messages = false [19:53:47] hide_personal_goal = false [19:53:47] high_res_binoculars = true [19:53:47] hint_texture_scaling = 2 [19:53:47] impColumn = true [19:53:47] inverse_mouse = false [19:53:47] irc_log_rotation = 2 [19:53:47] irc_notif = 0 [19:53:47] item_creature_render_distance = 3 [19:53:47] key_bindings_source = 0 [19:53:47] keyboard_layout = 0 [19:53:47] limit_dynamic_lights = true [19:53:47] loadInventoryStartup = true [19:53:47] local_list_in_event = false [19:53:47] lod = 1 [19:53:47] log_extra_errors = false [19:53:47] log_gl_errors = false [19:53:47] mark_text_read = true [19:53:47] material_as_suffix = true [19:53:47] max_dynamic_lights = 8 [19:53:47] max_shader_lights = 8 [19:53:47] max_texture_size = 2 [19:53:47] mega_texture_size = 6 [19:53:47] model_loader_thread_priority = 2 [19:53:47] model_loading_threads = 3 [19:53:47] mount_control_mode = 1 [19:53:47] mount_rotation = false [19:53:47] mouse_camera_sensitivity = 10.0 [19:53:47] mouse_smoothing = 0.0 [19:53:47] multicolor_usage = 1 [19:53:47] multidraw_enabled = 1 [19:53:47] no_brightness = false [19:53:47] no_terrain_render = false [19:53:47] no_world_render = false [19:53:47] non_power_of_two = 1 [19:53:47] normal_maps = true [19:53:47] occlusion_queries_enabled = 2 [19:53:47] offscreen_texture_size = 2 [19:53:47] other_log_rotation = 2 [19:53:47] outline_picking = true [19:53:47] player_texture_size = 2 [19:53:47] quick_keybinds = true [19:53:47] reflection_texture_size = 2 [19:53:47] reflections = 2 [19:53:47] remember_password = true [19:53:47] render_bloom = false [19:53:47] render_distant_terrain = true [19:53:47] render_fxaa = true [19:53:47] render_sun_glare = false [19:53:47] render_vignette = false [19:53:47] renderer_type = 1 [19:53:47] resident_models = false [19:53:47] save_skills_on_quit = true [19:53:47] screen_brightness = 0.0 [19:53:47] screen_shake = true [19:53:47] screenshot_file_format = 1 [19:53:47] season_override = 0 [19:53:47] send_extra_tile_data = false [19:53:47] setting_timestamps = true [19:53:47] settings_version = 14 [19:53:47] shadow_level = 0 [19:53:47] shadow_mapsize = 1 [19:53:47] shift_drag_default = 10 [19:53:47] showKChat = true [19:53:47] show_body_in_inventory = false [19:53:47] show_creature_overlay = true [19:53:47] show_detailed_hover = true [19:53:47] show_examine_world_text = true [19:53:47] show_hit_direction_indicator = true [19:53:47] show_local_world_text = true [19:53:47] show_old_menu = false [19:53:47] show_old_quickbar = false [19:53:47] show_tab_blinking = true [19:53:47] silent_friends_update = false [19:53:47] skillgain_minimum = 4 [19:53:47] skillgain_no_alignment = false [19:53:47] skillgain_no_favor = false [19:53:47] skydetail = 1 [19:53:47] sound_al_gain = 0 [19:53:47] sound_buzzlevel = 2 [19:53:47] sound_cache_enabled = true [19:53:47] sound_doppler_enabled = false [19:53:47] sound_engine = 2 [19:53:47] sound_footstepslevel = 10 [19:53:47] sound_music_level = 4 [19:53:47] sound_play_PMAlert = false [19:53:47] sound_play_UIsounds = true [19:53:47] sound_play_ambients = true [19:53:47] sound_play_buzz = true [19:53:47] sound_play_combat = true [19:53:47] sound_play_door = true [19:53:47] sound_play_emotes = true [19:53:47] sound_play_footsteps = true [19:53:47] sound_play_music = true [19:53:47] sound_play_weather = true [19:53:47] sound_play_work = true [19:53:47] structure_render_distance = 3 [19:53:47] submit_client_data = 2 [19:53:47] supersampling = 0 [19:53:47] swap_mouse_buttons = false [19:53:47] terrain_res = 2 [19:53:47] test_attach_equipment = false [19:53:47] test_mode = 0 [19:53:47] thirdPerson = false [19:53:47] tile_transitions = true [19:53:47] tiledecorations = 2 [19:53:47] togglePushToTalk = true [19:53:47] treelist_outline = true [19:53:47] trees = 3 [19:53:47] ui_font_scale = 100 [19:53:47] ui_scale = 100 [19:53:47] update_optional = true [19:53:47] use_alpha_particles = true [19:53:47] use_anisotropic_filtering = 4 [19:53:47] use_antialiasing = 1 [19:53:47] use_default_action = true [19:53:47] use_fast_clock_work_around = true [19:53:47] use_nano_timer = false [19:53:47] use_non_alpha_particles = true [19:53:47] use_phobia_models = false [19:53:47] use_tree_models = true [19:53:47] use_weather_particles = true [19:53:47] vbo_enabled = 1 [19:53:47] vg_ui_theme = 1 [19:53:47] viewport_bob = true [19:53:47] water_detail = 2 [19:53:47] water_transparency = false [19:53:47] [19:53:48] Setting up WurmModel Model Loader [19:53:48] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt [19:53:48] Translating legacy key NUMPAD7 to KP_7 [19:53:48] Translating legacy key NUMPAD9 to KP_9 [19:53:48] Translating legacy key SUBTRACT to KP_SUBTRACT [19:53:48] Translating legacy key EQUALS to EQUAL [19:53:48] Translating legacy key ADD to KP_ADD [19:53:48] Translating legacy key NUMPAD8 to KP_8 [19:53:48] Translating legacy key NUMPAD5 to KP_5 [19:53:48] Translating legacy key MULTIPLY to KP_MULTIPLY [19:53:48] Translating legacy key NUMPAD1 to KP_1 [19:53:48] Translating legacy key NUMPAD0 to KP_0 [19:53:48] Translating legacy key NUMPAD3 to KP_3 [19:53:48] Translating legacy key NUMPAD2 to KP_2 [19:53:48] Translating legacy key DECIMAL to KP_DECIMAL [19:53:48] Translating legacy key DIVIDE to KP_DIVIDE [19:53:48] Translating legacy key NUMPAD6 to KP_6 [19:53:48] Translating legacy key NUMPAD4 to KP_4 [19:53:49] Word filter loaded: 23 [19:53:49] Starting global frame job manager with 32 worker threads [19:53:49] Starting global lazy job manager with 16 worker threads [19:53:49] Setting up OpenAL Sound Engine [19:53:49] OpenAL version: 1.1 ALSOFT 1.19.1 [19:53:49] OpenAL renderer: OpenAL Soft [19:53:49] OpenAL vendor: OpenAL Community [19:53:49] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [19:53:49] Generating: 128 source channels. [19:53:49] [19:53:49] === OpenGL information === [19:53:49] LWJGL version: 3.2.3 1.2.0 [19:53:49] OpenGL vendor: NVIDIA Corporation [19:53:49] OpenGL renderer: NVIDIA GeForce RTX 3090/PCIe/SSE2 [19:53:49] OpenGL version: 4.6.0 NVIDIA 497.09 [19:53:49] OpenGL extensions: [19:53:49] GL_AMD_multi_draw_indirect [19:53:49] GL_AMD_seamless_cubemap_per_texture [19:53:49] GL_AMD_vertex_shader_viewport_index [19:53:49] GL_AMD_vertex_shader_layer [19:53:49] GL_ARB_arrays_of_arrays [19:53:49] GL_ARB_base_instance [19:53:49] GL_ARB_bindless_texture [19:53:49] GL_ARB_blend_func_extended [19:53:49] GL_ARB_buffer_storage [19:53:49] GL_ARB_clear_buffer_object [19:53:49] GL_ARB_clear_texture [19:53:49] GL_ARB_clip_control [19:53:49] GL_ARB_color_buffer_float [19:53:49] GL_ARB_compatibility [19:53:49] GL_ARB_compressed_texture_pixel_storage [19:53:49] GL_ARB_conservative_depth [19:53:49] GL_ARB_compute_shader [19:53:49] GL_ARB_compute_variable_group_size [19:53:49] GL_ARB_conditional_render_inverted [19:53:49] GL_ARB_copy_buffer [19:53:49] GL_ARB_copy_image [19:53:49] GL_ARB_cull_distance [19:53:49] GL_ARB_debug_output [19:53:49] GL_ARB_depth_buffer_float [19:53:49] GL_ARB_depth_clamp [19:53:49] GL_ARB_depth_texture [19:53:49] GL_ARB_derivative_control [19:53:49] GL_ARB_direct_state_access [19:53:49] GL_ARB_draw_buffers [19:53:49] GL_ARB_draw_buffers_blend [19:53:49] GL_ARB_draw_indirect [19:53:49] GL_ARB_draw_elements_base_vertex [19:53:49] GL_ARB_draw_instanced [19:53:49] GL_ARB_enhanced_layouts [19:53:49] GL_ARB_ES2_compatibility [19:53:49] GL_ARB_ES3_compatibility [19:53:49] GL_ARB_ES3_1_compatibility [19:53:49] GL_ARB_ES3_2_compatibility [19:53:49] GL_ARB_explicit_attrib_location [19:53:49] GL_ARB_explicit_uniform_location [19:53:49] GL_ARB_fragment_coord_conventions [19:53:49] GL_ARB_fragment_layer_viewport [19:53:49] GL_ARB_fragment_program [19:53:49] GL_ARB_fragment_program_shadow [19:53:49] GL_ARB_fragment_shader [19:53:49] GL_ARB_fragment_shader_interlock [19:53:49] GL_ARB_framebuffer_no_attachments [19:53:49] GL_ARB_framebuffer_object [19:53:49] GL_ARB_framebuffer_sRGB [19:53:49] GL_ARB_geometry_shader4 [19:53:49] GL_ARB_get_program_binary [19:53:49] GL_ARB_get_texture_sub_image [19:53:49] GL_ARB_gl_spirv [19:53:49] GL_ARB_gpu_shader5 [19:53:49] GL_ARB_gpu_shader_fp64 [19:53:49] GL_ARB_gpu_shader_int64 [19:53:49] GL_ARB_half_float_pixel [19:53:49] GL_ARB_half_float_vertex [19:53:49] GL_ARB_imaging [19:53:49] GL_ARB_indirect_parameters [19:53:49] GL_ARB_instanced_arrays [19:53:49] GL_ARB_internalformat_query [19:53:49] GL_ARB_internalformat_query2 [19:53:49] GL_ARB_invalidate_subdata [19:53:49] GL_ARB_map_buffer_alignment [19:53:49] GL_ARB_map_buffer_range [19:53:49] GL_ARB_multi_bind [19:53:49] GL_ARB_multi_draw_indirect [19:53:49] GL_ARB_multisample [19:53:49] GL_ARB_multitexture [19:53:49] GL_ARB_occlusion_query [19:53:49] GL_ARB_occlusion_query2 [19:53:49] GL_ARB_parallel_shader_compile [19:53:49] GL_ARB_pipeline_statistics_query [19:53:49] GL_ARB_pixel_buffer_object [19:53:49] GL_ARB_point_parameters [19:53:49] GL_ARB_point_sprite [19:53:49] GL_ARB_polygon_offset_clamp [19:53:49] GL_ARB_post_depth_coverage [19:53:49] GL_ARB_program_interface_query [19:53:49] GL_ARB_provoking_vertex [19:53:49] GL_ARB_query_buffer_object [19:53:49] GL_ARB_robust_buffer_access_behavior [19:53:49] GL_ARB_robustness [19:53:49] GL_ARB_sample_locations [19:53:49] GL_ARB_sample_shading [19:53:49] GL_ARB_sampler_objects [19:53:49] GL_ARB_seamless_cube_map [19:53:49] GL_ARB_seamless_cubemap_per_texture [19:53:49] GL_ARB_separate_shader_objects [19:53:49] GL_ARB_shader_atomic_counter_ops [19:53:49] GL_ARB_shader_atomic_counters [19:53:49] GL_ARB_shader_ballot [19:53:49] GL_ARB_shader_bit_encoding [19:53:49] GL_ARB_shader_clock [19:53:49] GL_ARB_shader_draw_parameters [19:53:49] GL_ARB_shader_group_vote [19:53:49] GL_ARB_shader_image_load_store [19:53:49] GL_ARB_shader_image_size [19:53:49] GL_ARB_shader_objects [19:53:49] GL_ARB_shader_precision [19:53:49] GL_ARB_shader_storage_buffer_object [19:53:49] GL_ARB_shader_subroutine [19:53:49] GL_ARB_shader_texture_image_samples [19:53:49] GL_ARB_shader_texture_lod [19:53:49] GL_ARB_shading_language_100 [19:53:49] GL_ARB_shader_viewport_layer_array [19:53:49] GL_ARB_shading_language_420pack [19:53:49] GL_ARB_shading_language_include [19:53:49] GL_ARB_shading_language_packing [19:53:49] GL_ARB_shadow [19:53:49] GL_ARB_sparse_buffer [19:53:49] GL_ARB_sparse_texture [19:53:49] GL_ARB_sparse_texture2 [19:53:49] GL_ARB_sparse_texture_clamp [19:53:49] GL_ARB_spirv_extensions [19:53:49] GL_ARB_stencil_texturing [19:53:49] GL_ARB_sync [19:53:49] GL_ARB_tessellation_shader [19:53:49] GL_ARB_texture_barrier [19:53:49] GL_ARB_texture_border_clamp [19:53:49] GL_ARB_texture_buffer_object [19:53:49] GL_ARB_texture_buffer_object_rgb32 [19:53:49] GL_ARB_texture_buffer_range [19:53:49] GL_ARB_texture_compression [19:53:49] GL_ARB_texture_compression_bptc [19:53:49] GL_ARB_texture_compression_rgtc [19:53:49] GL_ARB_texture_cube_map [19:53:49] GL_ARB_texture_cube_map_array [19:53:49] GL_ARB_texture_env_add [19:53:49] GL_ARB_texture_env_combine [19:53:49] GL_ARB_texture_env_crossbar [19:53:49] GL_ARB_texture_env_dot3 [19:53:49] GL_ARB_texture_filter_anisotropic [19:53:49] GL_ARB_texture_filter_minmax [19:53:49] GL_ARB_texture_float [19:53:49] GL_ARB_texture_gather [19:53:49] GL_ARB_texture_mirror_clamp_to_edge [19:53:49] GL_ARB_texture_mirrored_repeat [19:53:49] GL_ARB_texture_multisample [19:53:49] GL_ARB_texture_non_power_of_two [19:53:49] GL_ARB_texture_query_levels [19:53:49] GL_ARB_texture_query_lod [19:53:49] GL_ARB_texture_rectangle [19:53:49] GL_ARB_texture_rg [19:53:49] GL_ARB_texture_rgb10_a2ui [19:53:49] GL_ARB_texture_stencil8 [19:53:49] GL_ARB_texture_storage [19:53:49] GL_ARB_texture_storage_multisample [19:53:49] GL_ARB_texture_swizzle [19:53:49] GL_ARB_texture_view [19:53:49] GL_ARB_timer_query [19:53:49] GL_ARB_transform_feedback2 [19:53:49] GL_ARB_transform_feedback3 [19:53:49] GL_ARB_transform_feedback_instanced [19:53:49] GL_ARB_transform_feedback_overflow_query [19:53:49] GL_ARB_transpose_matrix [19:53:49] GL_ARB_uniform_buffer_object [19:53:49] GL_ARB_vertex_array_bgra [19:53:49] GL_ARB_vertex_array_object [19:53:49] GL_ARB_vertex_attrib_64bit [19:53:49] GL_ARB_vertex_attrib_binding [19:53:49] GL_ARB_vertex_buffer_object [19:53:49] GL_ARB_vertex_program [19:53:49] GL_ARB_vertex_shader [19:53:49] GL_ARB_vertex_type_10f_11f_11f_rev [19:53:49] GL_ARB_vertex_type_2_10_10_10_rev [19:53:49] GL_ARB_viewport_array [19:53:49] GL_ARB_window_pos [19:53:49] GL_ATI_draw_buffers [19:53:49] GL_ATI_texture_float [19:53:49] GL_ATI_texture_mirror_once [19:53:49] GL_S3_s3tc [19:53:49] GL_EXT_texture_env_add [19:53:49] GL_EXT_abgr [19:53:49] GL_EXT_bgra [19:53:49] GL_EXT_bindable_uniform [19:53:49] GL_EXT_blend_color [19:53:49] GL_EXT_blend_equation_separate [19:53:49] GL_EXT_blend_func_separate [19:53:49] GL_EXT_blend_minmax [19:53:49] GL_EXT_blend_subtract [19:53:49] GL_EXT_compiled_vertex_array [19:53:49] GL_EXT_Cg_shader [19:53:49] GL_EXT_depth_bounds_test [19:53:49] GL_EXT_direct_state_access [19:53:49] GL_EXT_draw_buffers2 [19:53:49] GL_EXT_draw_instanced [19:53:49] GL_EXT_draw_range_elements [19:53:49] GL_EXT_fog_coord [19:53:49] GL_EXT_framebuffer_blit [19:53:49] GL_EXT_framebuffer_multisample [19:53:49] GL_EXTX_framebuffer_mixed_formats [19:53:49] GL_EXT_framebuffer_multisample_blit_scaled [19:53:49] GL_EXT_framebuffer_object [19:53:49] GL_EXT_framebuffer_sRGB [19:53:49] GL_EXT_geometry_shader4 [19:53:49] GL_EXT_gpu_program_parameters [19:53:49] GL_EXT_gpu_shader4 [19:53:49] GL_EXT_multi_draw_arrays [19:53:49] GL_EXT_multiview_texture_multisample [19:53:49] GL_EXT_multiview_timer_query [19:53:49] GL_EXT_packed_depth_stencil [19:53:49] GL_EXT_packed_float [19:53:49] GL_EXT_packed_pixels [19:53:49] GL_EXT_pixel_buffer_object [19:53:49] GL_EXT_point_parameters [19:53:49] GL_EXT_polygon_offset_clamp [19:53:49] GL_EXT_post_depth_coverage [19:53:49] GL_EXT_provoking_vertex [19:53:49] GL_EXT_raster_multisample [19:53:49] GL_EXT_rescale_normal [19:53:49] GL_EXT_secondary_color [19:53:49] GL_EXT_separate_shader_objects [19:53:49] GL_EXT_separate_specular_color [19:53:49] GL_EXT_shader_image_load_formatted [19:53:49] GL_EXT_shader_image_load_store [19:53:49] GL_EXT_shader_integer_mix [19:53:49] GL_EXT_shadow_funcs [19:53:49] GL_EXT_sparse_texture2 [19:53:49] GL_EXT_stencil_two_side [19:53:49] GL_EXT_stencil_wrap [19:53:49] GL_EXT_texture3D [19:53:49] GL_EXT_texture_array [19:53:49] GL_EXT_texture_buffer_object [19:53:49] GL_EXT_texture_compression_dxt1 [19:53:49] GL_EXT_texture_compression_latc [19:53:49] GL_EXT_texture_compression_rgtc [19:53:49] GL_EXT_texture_compression_s3tc [19:53:49] GL_EXT_texture_cube_map [19:53:49] GL_EXT_texture_edge_clamp [19:53:49] GL_EXT_texture_env_combine [19:53:49] GL_EXT_texture_env_dot3 [19:53:49] GL_EXT_texture_filter_anisotropic [19:53:49] GL_EXT_texture_filter_minmax [19:53:49] GL_EXT_texture_integer [19:53:49] GL_EXT_texture_lod [19:53:49] GL_EXT_texture_lod_bias [19:53:49] GL_EXT_texture_mirror_clamp [19:53:49] GL_EXT_texture_object [19:53:49] GL_EXT_texture_shadow_lod [19:53:49] GL_EXT_texture_shared_exponent [19:53:49] GL_EXT_texture_sRGB [19:53:49] GL_EXT_texture_sRGB_R8 [19:53:49] GL_EXT_texture_sRGB_decode [19:53:49] GL_EXT_texture_storage [19:53:49] GL_EXT_texture_swizzle [19:53:49] GL_EXT_timer_query [19:53:49] GL_EXT_transform_feedback2 [19:53:49] GL_EXT_vertex_array [19:53:49] GL_EXT_vertex_array_bgra [19:53:49] GL_EXT_vertex_attrib_64bit [19:53:49] GL_EXT_window_rectangles [19:53:49] GL_EXT_import_sync_object [19:53:49] GL_IBM_rasterpos_clip [19:53:49] GL_IBM_texture_mirrored_repeat [19:53:49] GL_KHR_context_flush_control [19:53:49] GL_KHR_debug [19:53:49] GL_EXT_memory_object [19:53:49] GL_EXT_memory_object_win32 [19:53:49] GL_NV_memory_object_sparse [19:53:49] GL_EXT_win32_keyed_mutex [19:53:49] GL_KHR_parallel_shader_compile [19:53:49] GL_KHR_no_error [19:53:49] GL_KHR_robust_buffer_access_behavior [19:53:49] GL_KHR_robustness [19:53:49] GL_EXT_semaphore [19:53:49] GL_EXT_semaphore_win32 [19:53:49] GL_NV_timeline_semaphore [19:53:49] GL_KHR_shader_subgroup [19:53:49] GL_KTX_buffer_region [19:53:49] GL_NV_alpha_to_coverage_dither_control [19:53:49] GL_NV_bindless_multi_draw_indirect [19:53:49] GL_NV_bindless_multi_draw_indirect_count [19:53:49] GL_NV_bindless_texture [19:53:49] GL_NV_blend_equation_advanced [19:53:49] GL_NV_blend_equation_advanced_coherent [19:53:49] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:53:49] GL_NV_blend_minmax_factor [19:53:49] GL_NV_blend_square [19:53:49] GL_NV_clip_space_w_scaling [19:53:49] GL_NV_command_list [19:53:49] GL_NV_compute_program5 [19:53:49] GL_NV_compute_shader_derivatives [19:53:49] GL_NV_conditional_render [19:53:49] GL_NV_conservative_raster [19:53:49] GL_NV_conservative_raster_dilate [19:53:49] GL_NV_conservative_raster_pre_snap [19:53:49] GL_NV_conservative_raster_pre_snap_triangles [19:53:49] GL_NV_conservative_raster_underestimation [19:53:49] GL_NV_copy_depth_to_color [19:53:49] GL_NV_copy_image [19:53:49] GL_NV_depth_buffer_float [19:53:49] GL_NV_depth_clamp [19:53:49] GL_NV_draw_texture [19:53:49] GL_NV_draw_vulkan_image [19:53:49] GL_NV_ES1_1_compatibility [19:53:49] GL_NV_ES3_1_compatibility [19:53:49] GL_NV_explicit_multisample [19:53:49] GL_NV_feature_query [19:53:49] GL_NV_fence [19:53:49] GL_NV_fill_rectangle [19:53:49] GL_NV_float_buffer [19:53:49] GL_NV_fog_distance [19:53:49] GL_NV_fragment_coverage_to_color [19:53:49] GL_NV_fragment_program [19:53:49] GL_NV_fragment_program_option [19:53:49] GL_NV_fragment_program2 [19:53:49] GL_NV_fragment_shader_barycentric [19:53:49] GL_NV_fragment_shader_interlock [19:53:49] GL_NV_framebuffer_mixed_samples [19:53:49] GL_NV_framebuffer_multisample_coverage [19:53:49] GL_NV_geometry_shader4 [19:53:49] GL_NV_geometry_shader_passthrough [19:53:49] GL_NV_gpu_program4 [19:53:49] GL_NV_internalformat_sample_query [19:53:49] GL_NV_gpu_program4_1 [19:53:49] GL_NV_gpu_program5 [19:53:49] GL_NV_gpu_program5_mem_extended [19:53:49] GL_NV_gpu_program_fp64 [19:53:49] GL_NV_gpu_shader5 [19:53:49] GL_NV_half_float [19:53:49] GL_NV_light_max_exponent [19:53:49] GL_NV_memory_attachment [19:53:49] GL_NV_mesh_shader [19:53:49] GL_NV_multisample_coverage [19:53:49] GL_NV_multisample_filter_hint [19:53:49] GL_NV_occlusion_query [19:53:49] GL_NV_packed_depth_stencil [19:53:49] GL_NV_parameter_buffer_object [19:53:49] GL_NV_parameter_buffer_object2 [19:53:49] GL_NV_path_rendering [19:53:49] GL_NV_path_rendering_shared_edge [19:53:49] GL_NV_pixel_data_range [19:53:49] GL_NV_point_sprite [19:53:49] GL_NV_primitive_restart [19:53:49] GL_NV_primitive_shading_rate [19:53:49] GL_NV_query_resource [19:53:49] GL_NV_query_resource_tag [19:53:49] GL_NV_register_combiners [19:53:49] GL_NV_register_combiners2 [19:53:49] GL_NV_representative_fragment_test [19:53:49] GL_NV_sample_locations [19:53:49] GL_NV_sample_mask_override_coverage [19:53:49] GL_NV_scissor_exclusive [19:53:49] GL_NV_shader_atomic_counters [19:53:49] GL_NV_shader_atomic_float [19:53:49] GL_NV_shader_atomic_float64 [19:53:49] GL_NV_shader_atomic_fp16_vector [19:53:49] GL_NV_shader_atomic_int64 [19:53:49] GL_NV_shader_buffer_load [19:53:49] GL_NV_shader_storage_buffer_object [19:53:49] GL_NV_shader_subgroup_partitioned [19:53:49] GL_NV_shader_texture_footprint [19:53:49] GL_NV_shading_rate_image [19:53:49] GL_NV_stereo_view_rendering [19:53:49] GL_NV_texgen_reflection [19:53:49] GL_NV_texture_barrier [19:53:49] GL_NV_texture_compression_vtc [19:53:49] GL_NV_texture_dirty_tile_map [19:53:49] GL_NV_texture_env_combine4 [19:53:49] GL_NV_texture_multisample [19:53:49] GL_NV_texture_rectangle [19:53:49] GL_NV_texture_rectangle_compressed [19:53:49] GL_NV_texture_shader [19:53:49] GL_NV_texture_shader2 [19:53:49] GL_NV_texture_shader3 [19:53:49] GL_NV_transform_feedback [19:53:49] GL_NV_transform_feedback2 [19:53:49] GL_NV_uniform_buffer_unified_memory [19:53:49] GL_NV_vertex_array_range [19:53:49] GL_NV_vertex_array_range2 [19:53:49] GL_NV_vertex_attrib_integer_64bit [19:53:49] GL_NV_vertex_buffer_unified_memory [19:53:49] GL_NV_vertex_program [19:53:49] GL_NV_vertex_program1_1 [19:53:49] GL_NV_vertex_program2 [19:53:49] GL_NV_vertex_program2_option [19:53:49] GL_NV_vertex_program3 [19:53:49] GL_NV_viewport_array2 [19:53:49] GL_NV_viewport_swizzle [19:53:49] GL_NVX_conditional_render [19:53:49] GL_NVX_linked_gpu_multicast [19:53:49] GL_NV_gpu_multicast [19:53:49] GL_NVX_gpu_multicast2 [19:53:49] GL_NVX_progress_fence [19:53:49] GL_NVX_gpu_memory_info [19:53:49] GL_NVX_multigpu_info [19:53:49] GL_NVX_nvenc_interop [19:53:49] GL_NV_shader_thread_group [19:53:49] GL_NV_shader_thread_shuffle [19:53:49] GL_KHR_blend_equation_advanced [19:53:49] GL_KHR_blend_equation_advanced_coherent [19:53:49] GL_OVR_multiview [19:53:49] GL_OVR_multiview2 [19:53:49] GL_SGIS_generate_mipmap [19:53:49] GL_SGIS_texture_lod [19:53:49] GL_SGIX_depth_texture [19:53:49] GL_SGIX_shadow [19:53:49] GL_SUN_slice_accum [19:53:49] GL_WIN_swap_hint [19:53:49] WGL_EXT_swap_control [19:53:49] OpenGL pixel format: 8:8:8:8 [19:53:49] OpenGL depth format: 24:8 [19:53:49] [19:53:49] GLSL version: 4.60 NVIDIA [19:53:49] GLSL max vertex uniforms: 4096 (4096) [19:53:49] GLSL max fragment uniforms: 4096 (4096) [19:53:49] GLSL max varyings: 124 (124) [19:53:49] GLSL max lights: 8 (8) [19:53:49] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:53:49] [19:53:49] Vertex/index buffer memory limit: 12288MiB [19:53:49] Starting workaround for fast running clocks [19:53:49] Using LWJGL timer. [19:53:50] Startup Phase - Initializing.. [19:53:50] Preloading builtin materials [19:53:50] Preloading builtin materials done [19:53:50] Setting up Collada Model Loader [19:53:50] Launching Collada Model Loader threads [19:53:50] Launching WOM Loader threads [19:53:50] Startup Phase - Setting up.. [19:53:50] Loading window positions from C:\Users\USERNAME\wurm\players\Kazthegreat\windows_2560x1369.txt [19:53:50] Loading props file C:\Users\USERNAME\wurm\players\Kazthegreat\windows_2560x1369.txt [19:53:50] Gui initialized [19:53:50] Startup Phase - Preparing terrain... [19:53:51] Startup Phase - Connecting .. [19:53:51] Disabling Nagles [19:53:52] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\_Event.2021-12.txt [19:53:52] Disabling Nagles [19:53:53] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\_Friends.2021-12.txt [19:53:53] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Alliance.2021-12.txt [19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Village.2021-12.txt [19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\CA_HELP.2021-12.txt [19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\GL-Freedom.2021-12.txt [19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Freedom.2021-12.txt [19:53:54] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\Trade.2021-12.txt [19:53:54] Login successful [19:53:54] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt [19:53:54] Starting update of login splash image... [19:53:54] Water reflection offscreen size 1280x684 [19:53:54] Finished loading new login splash image! [19:53:55] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [19:56:51] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\_Skills.2021-12.txt [19:57:42] Writing to C:\Users\USERNAME\wurm\players\Kazthegreat\logs\PM__Bakhita.2021-12.txt [19:59:48] Execution aborted at connection 1, iteration 49488 [19:59:48] Run time 5m, local time Tue Dec 21 19:59:48 EST 2021 [19:59:48] Destroying game window [19:59:48] ====== CLIENT CRASH ====== [19:59:48] Unexpected crash while playing [19:59:48] java.nio.BufferUnderflowException [19:59:48] at java.nio.HeapByteBuffer.get(Unknown Source) [19:59:48] at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6224) [19:59:48] at class.RtTz7eHB8K.FZOk5L6Gfy(SourceFile:6239) [19:59:48] at class.RtTz7eHB8K.B5O8i2Uezo(SourceFile:4257) [19:59:48] at class.RtTz7eHB8K.reallyHandle(SourceFile:1952) [19:59:48] at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:622) [19:59:48] at class.RtTz7eHB8K.mMV5oPkCW(SourceFile:265) [19:59:48] at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1556) [19:59:48] at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8376) [19:59:48] at com.wurmonline.client.WurmClientBase.run(SourceFile:36327) [19:59:48] at java.lang.Thread.run(Unknown Source) This is my crash log from adding a trowel to crafting window, building a floor in a house ( Using Modern Renderer ) Edited December 22, 2021 by kazthegreat update! Share this post Link to post Share on other sites
Posted December 22, 2021 Same here, building an upper floor, a ladder and a roof After adding a planned ladder to the crafting window, when i try to add a trowel to the other slot, the client crashed. It doesn't happen when building walls or parapets Using Modern renderer with Window resizable Share this post Link to post Share on other sites
Posted December 22, 2021 (edited) Hey still the same problem anyone wanna do something abouth it or we just loss our premium time we cant play i crash all time if i try to build anything! 24 hours soon i cant play. And i use Renderer modern. Edited December 22, 2021 by Katy Share this post Link to post Share on other sites
Posted December 22, 2021 The work-around for the time being, until it can be fixed, is to use the right click menu for building structures. It is not the ideal solution, but it will prevent the crash issue at least. Share this post Link to post Share on other sites
Posted December 22, 2021 Yeah, I'm using thew old method before the crafting window arrived. It's a bit more cumbersome but keybinding the continue action ease it a bit. Besides, current reboot seems to be for patching the issue Share this post Link to post Share on other sites
Posted December 22, 2021 I can confirm that it's not crashing for me after the reboot 1 Share this post Link to post Share on other sites