Posted December 18, 2021 Putting bunch of green tea-leaves in frying pans in ovens to turn them to yellow tea leaves for skill(by drying) ends up with wasted time and materials resulting into oolong tea leaves because of the passive oxygenation(with leaves just laying around out of fsb or inventory just taking time and laying around in container or on the ground in a pile)... Either stop oxygenation in ovens or allow both green tea-leaves and oolong tea leaves to turn into yellow tea leaves the same way, 2nd option is probably best and saves whoever had this bad experience already. Oxygenation and oolong turning gives no skill afaik so nothing to gain from this, besides a fix to already existing weird behavior and bug/feature causing irreversible results. 2 Share this post Link to post Share on other sites
Posted December 18, 2021 yeah +1, either stop it in ovens, or pans and roasting dishes, or allow it to be turned just in some specific containers like barrels and amphoras. currently tea is useless for skilling 1 Share this post Link to post Share on other sites
Posted December 19, 2021 As this isn't a bug, I've moved it to suggestions (mechanic is working as intended) Share this post Link to post Share on other sites
Posted December 20, 2021 Herb drying racks would be nice... Share this post Link to post Share on other sites
Posted December 20, 2021 If this is working as intended, materials get completely wasted in process of doing one thing that turned into another and it's irreversible, it's not possible to process a into b if a turns to c and c is not useful to get to b any longer. Problem was explained pretty clear that 1 mechanic breaks another and players alone have no control over it it's complete time gamble when a player drops a leaf in a frying pan what the outcome's will be - yellow or oolong, this is not working as intended - there is no control, this is a bug. The two recipes do two different things, and goal of the player and it's actions can not control anything, the game just rng the scenario that plays. This is not a suggestion, it's bug report. Poor design of two mechanics overlapping again. 1 Share this post Link to post Share on other sites