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HexD

The game's Bond, animal bond.

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Imprinting

Happens when a player takes any tameable young foal/young and tames it so much that it becomes bonded to them.
Say, 100 taming actions * animals CR to bond an that animal.

 

 

Owners

  • Are the player who the bonded animal would belong to.
  • Each owner can have 1 bonded animal at a time
  • Call for their bonded animal to attack their target, even the passive ones.

 


Bound animals

 

  • Are neutral to the world (everyone/thing) even if they are naturally hostile. A hell horse for example would no longer attack their owner nor would they attack other targets unless permitted by their attack mode.
  • Are governed by attack and movement modes.
  • Have an inspect window detailing their combat related skill levels
  • Provide a passive buff differing upon animal type.
  • Have an active ability differing upon animal type.
  • Do not require additional taming.
  • Will lose bond if hit by their owner.

 


Attack modes

Will determine how the bound animal will respond to other animals/players.

 

  • Aggressive
    Will attack all targets within normal attack range
  • Defensive
    Will attack all hostile creatures within normal attack range
  • Neutral
    Will not attack, unless attacked first.
  • Passive
    Will not attack, even if attacked.

 

 

Movement modes

Will dictate how the bound animal can move.

 

  • Follow
    Will follow owner, like leading with a rope only you don't need a rope. Bound animal will not chase targets
  • Go here
    Will move to the designated tile as command by the owner, upto 1 tile * CR?
  • Guard
    Will be stationary unless a target enters their normal aggro range, they can give chase upto 1 tile * CR?
  • Patrol
    Will move between two guard points upto 2 tiles * CR, unless a target enters their normal aggro range, they can give chase upto 1 tile * CR?
  • Attack
    Will attempt to follow and attack their owners target when the command is issued.

 

 

Passive buffs

Buffs will be based on the bonded creatures type, rat, dog, etc. Buffs will be passive and active throughout the existence of the bonded animal whilst within 3 tiles of their owner.

 

Example:

  • Dog - Will periodically scan the area for special monsters, champions, traitors and avatars? and alert the owner with an event message informing them of direction and distance.

 

Active abilities

Are actions an owner can perform on/with/through their bonded animal in various methods.

 

Example:

  • Crocodile - Owner can use an ability called 'Fish' whilst the croc is in/near water. The croc will maybe catch a rng fish, or a boot.

 

 

Skill

Each animal type will have its own skill that players can unlock and level up. These skills will be sub skills of the taming skill and require the player to obtain levels of taming skill to unlock higher tiers of animals relative to their combat ratings.

  • Like 8

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+1 I like this! It's well thought out and has a lot of potential!

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+1, well thought thru, sounds like a lot of fun to be honest.

Edited by Yondu

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Really like it and pretty nicely thought out. There are plenty of animals we can tame in game, though I will probably settle for a dog or a housecat just for fun. 

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