Posted November 11, 2021 Imprinting Happens when a player takes any tameable young foal/young and tames it so much that it becomes bonded to them. Say, 100 taming actions * animals CR to bond an that animal. Owners Are the player who the bonded animal would belong to. Each owner can have 1 bonded animal at a time Call for their bonded animal to attack their target, even the passive ones. Bound animals Are neutral to the world (everyone/thing) even if they are naturally hostile. A hell horse for example would no longer attack their owner nor would they attack other targets unless permitted by their attack mode. Are governed by attack and movement modes. Have an inspect window detailing their combat related skill levels Provide a passive buff differing upon animal type. Have an active ability differing upon animal type. Do not require additional taming. Will lose bond if hit by their owner. Attack modes Will determine how the bound animal will respond to other animals/players. Aggressive Will attack all targets within normal attack range Defensive Will attack all hostile creatures within normal attack range Neutral Will not attack, unless attacked first. Passive Will not attack, even if attacked. Movement modes Will dictate how the bound animal can move. Follow Will follow owner, like leading with a rope only you don't need a rope. Bound animal will not chase targets Go here Will move to the designated tile as command by the owner, upto 1 tile * CR? Guard Will be stationary unless a target enters their normal aggro range, they can give chase upto 1 tile * CR? Patrol Will move between two guard points upto 2 tiles * CR, unless a target enters their normal aggro range, they can give chase upto 1 tile * CR? Attack Will attempt to follow and attack their owners target when the command is issued. Passive buffs Buffs will be based on the bonded creatures type, rat, dog, etc. Buffs will be passive and active throughout the existence of the bonded animal whilst within 3 tiles of their owner. Example: Dog - Will periodically scan the area for special monsters, champions, traitors and avatars? and alert the owner with an event message informing them of direction and distance. Active abilities Are actions an owner can perform on/with/through their bonded animal in various methods. Example: Crocodile - Owner can use an ability called 'Fish' whilst the croc is in/near water. The croc will maybe catch a rng fish, or a boot. Skill Each animal type will have its own skill that players can unlock and level up. These skills will be sub skills of the taming skill and require the player to obtain levels of taming skill to unlock higher tiers of animals relative to their combat ratings. 8 Share this post Link to post Share on other sites
Posted November 11, 2021 +1 I like this! It's well thought out and has a lot of potential! Share this post Link to post Share on other sites
Posted November 11, 2021 (edited) +1, well thought thru, sounds like a lot of fun to be honest. Edited November 11, 2021 by Yondu Share this post Link to post Share on other sites
Posted November 11, 2021 Yes! This is very much needed Share this post Link to post Share on other sites
Posted November 12, 2021 Yeah, this sounds good. +1 Share this post Link to post Share on other sites
Posted November 12, 2021 Really like it and pretty nicely thought out. There are plenty of animals we can tame in game, though I will probably settle for a dog or a housecat just for fun. Share this post Link to post Share on other sites