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Leora

"Unable to link program"

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I hope you find this report helpful. When loading Modern UI with the GLSO/VBO/FBO VBL support settings to Extension into windowed mode, the game never loaded and instead I got this "You found a bug" popup message:

 

Congratulations, you found a bug in the test client: <Unable to link program (program.white): class.s1esDJCY2t: <no message>>

Please post the console log below on the wurm online forums, and describe what you were doing when it happened.

Contents of console.log:
[15:01:56]
[15:01:56I] Preparing to enable console logging.
[15:01:56] Now logging to C:\Users\USERNAME\wurm\console.Mesharette.log
[15:01:56] Time is Thu Nov 04 15:01:56 PDT 2021
[15:01:56] Running client version 4.2.43
[15:01:56]          client build# 8534b1d2d0938ab9b512d0937d681197f6e6840b
[15:01:56]      client build time 2021-10-28 14:04
[15:01:56]
[15:01:56] === System information ===
[15:01:56] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[15:01:56] Operating system: Windows 10 (arch: amd64, version: 10.0)
[15:01:56] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[15:01:56] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[15:01:56] Available CPUs: 4
[15:01:56]
[15:01:56]
[15:01:56] === Wurm options ===
[15:01:56] animation_playback_self = 0
[15:01:56] ao_level = 1
[15:01:56] auto_mipmaps_enabled = 1
[15:01:56] auto_run_source = 0
[15:01:56] cavedetail = 1
[15:01:56] censor_chat = true
[15:01:56] collada_animations = 2
[15:01:56] colorItemsDamage = true
[15:01:56] color_black = 0.0,0.0,0.0,1.0
[15:01:56] color_cyan = 0.14915174,0.6871993,0.6871993,1.0
[15:01:56] color_enchant_desc = 8.8557374E-4,0.71802926,0.6420964,1.0
[15:01:56] color_enchant_name = 0.0,0.5,0.5,1.0
[15:01:56] color_enchant_power = 0.0,1.0,1.0,1.0
[15:01:56] color_error = 1.0,0.3,0.3,1.0
[15:01:56] color_fuchsia = 1.0,0.0,1.0,1.0
[15:01:56] color_green = 0.0,1.0,0.34117648,1.0
[15:01:56] color_grey = 0.75194836,0.7542575,0.75656664,1.0
[15:01:56] color_lime = 0.5,1.0,0.5,1.0
[15:01:56] color_maroon = 0.5,0.0,0.0,1.0
[15:01:56] color_navy_blue = 0.09158126,0.15288538,0.38660735,1.0
[15:01:56] color_orange = 0.98779124,0.22214188,0.016445037,1.0
[15:01:56] color_outline_ally = 0.5,1.0,0.5,1.0
[15:01:56] color_outline_friend = 0.5,0.75,1.0,1.0
[15:01:56] color_outline_hostile = 1.0,0.0,0.0,1.0
[15:01:56] color_outline_neutral = 0.83945554,0.83945554,0.841349,1.0
[15:01:56] color_purple = 0.5,0.0,0.5,1.0
[15:01:56] color_red = 1.0,0.0,0.0,1.0
[15:01:56] color_royal_blue = 0.5,0.5,1.0,1.0
[15:01:56] color_salve_acid = 1.0,1.0,0.0,1.0
[15:01:56] color_salve_fire = 1.0,0.0,0.0,1.0
[15:01:56] color_salve_frost = 0.0,0.0,1.0,1.0
[15:01:56] color_silver = 0.46266925,0.58375704,0.61783195,1.0
[15:01:56] color_system = 0.5,1.0,0.5,1.0
[15:01:56] color_teal = 0.0,0.5,0.5,1.0
[15:01:56] color_white = 1.0,1.0,1.0,1.0
[15:01:56] color_yellow = 1.0,1.0,0.0,1.0
[15:01:56] combat_world_text = true
[15:01:56] compressed_textures = false
[15:01:56] compressed_textures_S3TC = true
[15:01:56] contribution_culling = 200
[15:01:56] custim_timer_source = 1
[15:01:56] customTimer1 = -1|-1
[15:01:56] customTimer2 = -1|-1
[15:01:56] customTimer3 = -1|-1
[15:01:56] customTimer4 = -1|-1
[15:01:56] customTimer5 = -1|-1
[15:01:56] debug_mode = false
[15:01:56] defaultActions_source = 0
[15:01:56] depth_clamp_enabled = 2
[15:01:56] disable_select_all_shortcut = false
[15:01:56] display_settings = false:false:0:1024:768:32:-1:false:true
[15:01:56] enable_contribution_culling = false
[15:01:56] enable_debugs = false
[15:01:56] enable_ingame_wurmpedia = true
[15:01:56] enable_lod = true
[15:01:56] enable_seasonal_mappings = false
[15:01:56] enable_shift_drag = false
[15:01:56] enable_volumetric_fog = true
[15:01:56] enable_vsync = false
[15:01:56] enable_world_drag = true
[15:01:56] event_log_rotation = 2
[15:01:56] exec_source = 0
[15:01:56] fast_yield = false
[15:01:56] fbo_enabled = 1
[15:01:56] flashAssist_climbing = true
[15:01:56] flashAssist_inventory = true
[15:01:56] flashAssist_stamina_low = true
[15:01:56] flashAssist_stamina_water = true
[15:01:56] fog_coord_src = 0
[15:01:56] font_antialias = 2
[15:01:56] font_bold = 11
[15:01:56] font_default = 11
[15:01:56] font_header = 24
[15:01:56] font_italian = 11
[15:01:56] font_monospaced = 11
[15:01:56] font_static = 11
[15:01:56] fov_horizontal = 80
[15:01:56] fps_limit = 60
[15:01:56] fps_limit_background = 30
[15:01:56] fps_limit_enabled = true
[15:01:56] free_look_mode_disable_on_close_component = false
[15:01:56] free_look_mode_disable_on_combat = false
[15:01:56] free_look_mode_disable_on_open_component = false
[15:01:56] free_look_mode_sensitivity = 10
[15:01:56] game_client_thread_priority = 2
[15:01:56] glsl_debug_loading = false
[15:01:56] glsl_enabled = 1
[15:01:56] gpu_skinning = true
[15:01:56] gui_opacity = 3
[15:01:56] gui_skin = 1
[15:01:56] hard_mode = false
[15:01:56] has_read_eula = true
[15:01:56] head_bob = false
[15:01:56] hide_cursor_with_ui = true
[15:01:56] hide_inactive_friends = true
[15:01:56] hide_menu_examine = false
[15:01:56] hide_menu_no_target = false
[15:01:56] hide_menu_spam_mode = true
[15:01:56] hide_menu_stop = true
[15:01:56] hide_onscreen_fail_messages = false
[15:01:56] hide_onscreen_hostile_messages = false
[15:01:56] hide_onscreen_info_messages = false
[15:01:56] hide_personal_goal = false
[15:01:56] high_res_binoculars = true
[15:01:56] hint_texture_scaling = 2
[15:01:56] impColumn = true
[15:01:56] inverse_mouse = false
[15:01:56] irc_log_rotation = 2
[15:01:56] irc_notif = 0
[15:01:56] item_creature_render_distance = 2
[15:01:56] key_bindings_source = 0
[15:01:56] keyboard_layout = 0
[15:01:56] limit_dynamic_lights = true
[15:01:56] loadInventoryStartup = true
[15:01:56] local_list_in_event = false
[15:01:56] lod = 1
[15:01:56] log_extra_errors = false
[15:01:56] log_gl_errors = false
[15:01:56] mark_text_read = true
[15:01:56] material_as_suffix = false
[15:01:56] max_dynamic_lights = 8
[15:01:56] max_shader_lights = 8
[15:01:56] max_texture_size = 2
[15:01:56] mega_texture_size = 4
[15:01:56] model_loader_thread_priority = 2
[15:01:56] model_loading_threads = 3
[15:01:56] mount_control_mode = 2
[15:01:56] mount_rotation = false
[15:01:56] mouse_camera_sensitivity = 12.358969
[15:01:56] mouse_smoothing = 0.0
[15:01:56] multicolor_usage = 1
[15:01:56] multidraw_enabled = 1
[15:01:56] no_brightness = false
[15:01:56] no_terrain_render = false
[15:01:56] no_world_render = false
[15:01:56] non_power_of_two = 1
[15:01:56] normal_maps = true
[15:01:56] occlusion_queries_enabled = 2
[15:01:56] offscreen_texture_size = 1
[15:01:56] other_log_rotation = 2
[15:01:56] outline_picking = true
[15:01:56] player_texture_size = 2
[15:01:56] quick_keybinds = true
[15:01:56] reflection_texture_size = 1
[15:01:56] reflections = 2
[15:01:56] remember_password = true
[15:01:56] render_bloom = false
[15:01:56] render_distant_terrain = true
[15:01:56] render_fxaa = true
[15:01:56] render_sun_glare = false
[15:01:56] render_vignette = false
[15:01:56] renderer_type = 1
[15:01:56] resident_models = false
[15:01:56] save_skills_on_quit = true
[15:01:56] screen_brightness = 0.50442475
[15:01:56] screen_shake = false
[15:01:56] screenshot_file_format = 1
[15:01:56] season_override = 0
[15:01:56] send_extra_tile_data = false
[15:01:56] setting_timestamps = true
[15:01:56] settings_version = 14
[15:01:56] shadow_level = 0
[15:01:56] shadow_mapsize = 0
[15:01:56] shift_drag_default = 10
[15:01:56] showKChat = true
[15:01:56] show_body_in_inventory = false
[15:01:56] show_creature_overlay = true
[15:01:56] show_detailed_hover = true
[15:01:56] show_examine_world_text = true
[15:01:56] show_hit_direction_indicator = true
[15:01:56] show_local_world_text = true
[15:01:56] show_old_menu = false
[15:01:56] show_old_quickbar = false
[15:01:56] show_tab_blinking = true
[15:01:56] silent_friends_update = false
[15:01:56] skillgain_minimum = 5
[15:01:56] skillgain_no_alignment = false
[15:01:56] skillgain_no_favor = false
[15:01:56] skydetail = 0
[15:01:56] sound_al_gain = 20
[15:01:56] sound_buzzlevel = 10
[15:01:56] sound_cache_enabled = true
[15:01:56] sound_doppler_enabled = false
[15:01:56] sound_engine = 2
[15:01:56] sound_footstepslevel = 15
[15:01:56] sound_music_level = 0
[15:01:56] sound_play_PMAlert = true
[15:01:56] sound_play_UIsounds = true
[15:01:56] sound_play_ambients = true
[15:01:56] sound_play_buzz = true
[15:01:56] sound_play_combat = true
[15:01:56] sound_play_door = true
[15:01:56] sound_play_emotes = true
[15:01:56] sound_play_footsteps = true
[15:01:56] sound_play_music = false
[15:01:56] sound_play_weather = false
[15:01:56] sound_play_work = true
[15:01:56] structure_render_distance = 2
[15:01:56] submit_client_data = 2
[15:01:56] supersampling = 1
[15:01:56] swap_mouse_buttons = false
[15:01:56] terrain_res = 1
[15:01:56] test_attach_equipment = false
[15:01:56] test_mode = 0
[15:01:56] thirdPerson = false
[15:01:56] tile_transitions = true
[15:01:56] tiledecorations = 2
[15:01:56] togglePushToTalk = true
[15:01:56] treelist_outline = true
[15:01:56] trees = 2
[15:01:56] ui_font_scale = 100
[15:01:56] ui_scale = 90
[15:01:56] update_optional = true
[15:01:56] use_alpha_particles = true
[15:01:56] use_anisotropic_filtering = 4
[15:01:56] use_antialiasing = 1
[15:01:56] use_default_action = true
[15:01:56] use_fast_clock_work_around = true
[15:01:56] use_nano_timer = false
[15:01:56] use_non_alpha_particles = true
[15:01:56] use_phobia_models = false
[15:01:56] use_tree_models = true
[15:01:56] use_weather_particles = false
[15:01:56] vbo_enabled = 0
[15:01:56] vg_ui_theme = 1
[15:01:56] viewport_bob = true
[15:01:56] water_detail = 1
[15:01:56] water_transparency = false
[15:01:56]
[15:01:57] Setting up WurmModel Model Loader
[15:01:58] Executing C:\Users\USERNAME\wurm\configs\Modern Medium\keybindings.txt
[15:01:58] Translating legacy key NUMPAD9 to KP_9
[15:01:58] Translating legacy key EQUALS to EQUAL
[15:01:58] Translating legacy key ADD to KP_ADD
[15:01:58] Translating legacy key NUMPAD8 to KP_8
[15:01:58] Translating legacy key NUMPAD5 to KP_5
[15:01:58] Translating legacy key NUMPAD1 to KP_1
[15:01:58] Translating legacy key NUMPAD0 to KP_0
[15:01:58] Translating legacy key NUMPAD3 to KP_3
[15:01:58] Translating legacy key NUMPAD2 to KP_2
[15:01:58] Translating legacy key DECIMAL to KP_DECIMAL
[15:01:58] Translating legacy key DIVIDE to KP_DIVIDE
[15:01:58] Translating legacy key NUMPAD4 to KP_4
[15:01:58] Translating legacy key NUMPAD7 to KP_7
[15:01:58] Translating legacy key SUBTRACT to KP_SUBTRACT
[15:01:58] Translating legacy key MULTIPLY to KP_MULTIPLY
[15:01:58] Translating legacy key NUMPAD6 to KP_6
[15:02:01] Word filter loaded: 23
[15:02:02] Starting global frame job manager with 4 worker threads
[15:02:02] Starting global lazy job manager with 2 worker threads
[15:02:02] Setting up OpenAL Sound Engine
[15:02:02] OpenAL version: 1.1 ALSOFT 1.19.1
[15:02:02] OpenAL renderer: OpenAL Soft
[15:02:02] OpenAL vendor: OpenAL Community
[15:02:02] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[15:02:02] Generating: 128 source channels.
[15:02:02]
[15:02:02] === OpenGL information ===
[15:02:02] LWJGL version: 3.2.3 1.2.0
[15:02:02] OpenGL vendor: Intel
[15:02:02] OpenGL renderer: Intel(R) HD Graphics 4400
[15:02:02] OpenGL version: 4.3.0 - Build 10.18.15.4279
[15:02:02] OpenGL extensions:
[15:02:02]     GL_EXT_blend_minmax
[15:02:02]     GL_EXT_blend_subtract
[15:02:02]     GL_EXT_blend_color
[15:02:02]     GL_EXT_abgr
[15:02:02]     GL_EXT_texture3D
[15:02:02]     GL_EXT_clip_volume_hint
[15:02:02]     GL_EXT_compiled_vertex_array
[15:02:02]     GL_SGIS_texture_edge_clamp
[15:02:02]     GL_SGIS_generate_mipmap
[15:02:02]     GL_EXT_draw_range_elements
[15:02:02]     GL_SGIS_texture_lod
[15:02:02]     GL_EXT_rescale_normal
[15:02:02]     GL_EXT_packed_pixels
[15:02:02]     GL_EXT_texture_edge_clamp
[15:02:02]     GL_EXT_separate_specular_color
[15:02:02]     GL_ARB_multitexture
[15:02:02]     GL_ARB_map_buffer_alignment
[15:02:02]     GL_ARB_conservative_depth
[15:02:02]     GL_EXT_texture_env_combine
[15:02:02]     GL_EXT_bgra
[15:02:02]     GL_EXT_blend_func_separate
[15:02:02]     GL_EXT_secondary_color
[15:02:02]     GL_EXT_fog_coord
[15:02:02]     GL_EXT_texture_env_add
[15:02:02]     GL_ARB_texture_cube_map
[15:02:02]     GL_ARB_transpose_matrix
[15:02:02]     GL_ARB_internalformat_query
[15:02:02]     GL_ARB_internalformat_query2
[15:02:02]     GL_ARB_texture_env_add
[15:02:02]     GL_IBM_texture_mirrored_repeat
[15:02:02]     GL_ARB_texture_mirrored_repeat
[15:02:02]     GL_EXT_multi_draw_arrays
[15:02:02]     GL_SUN_multi_draw_arrays
[15:02:02]     GL_NV_blend_square
[15:02:02]     GL_ARB_texture_compression
[15:02:02]     GL_3DFX_texture_compression_FXT1
[15:02:02]     GL_EXT_texture_filter_anisotropic
[15:02:02]     GL_ARB_texture_border_clamp
[15:02:02]     GL_ARB_point_parameters
[15:02:02]     GL_ARB_texture_env_combine
[15:02:02]     GL_ARB_texture_env_dot3
[15:02:02]     GL_ARB_texture_env_crossbar
[15:02:02]     GL_EXT_texture_compression_s3tc
[15:02:02]     GL_ARB_shadow
[15:02:02]     GL_ARB_window_pos
[15:02:02]     GL_EXT_shadow_funcs
[15:02:02]     GL_EXT_stencil_wrap
[15:02:02]     GL_ARB_vertex_program
[15:02:02]     GL_EXT_texture_rectangle
[15:02:02]     GL_ARB_fragment_program
[15:02:02]     GL_EXT_stencil_two_side
[15:02:02]     GL_ATI_separate_stencil
[15:02:02]     GL_ARB_vertex_buffer_object
[15:02:02]     GL_EXT_texture_lod_bias
[15:02:02]     GL_ARB_occlusion_query
[15:02:02]     GL_ARB_fragment_shader
[15:02:02]     GL_ARB_shader_objects
[15:02:02]     GL_ARB_shading_language_100
[15:02:02]     GL_ARB_texture_non_power_of_two
[15:02:02]     GL_ARB_vertex_shader
[15:02:02]     GL_NV_texgen_reflection
[15:02:02]     GL_ARB_point_sprite
[15:02:02]     GL_ARB_fragment_program_shadow
[15:02:02]     GL_EXT_blend_equation_separate
[15:02:02]     GL_ARB_depth_texture
[15:02:02]     GL_ARB_texture_rectangle
[15:02:02]     GL_ARB_draw_buffers
[15:02:02]     GL_ARB_color_buffer_float
[15:02:02]     GL_ARB_half_float_pixel
[15:02:02]     GL_ARB_texture_float
[15:02:02]     GL_ARB_pixel_buffer_object
[15:02:02]     GL_EXT_framebuffer_object
[15:02:02]     GL_ARB_draw_instanced
[15:02:02]     GL_ARB_half_float_vertex
[15:02:02]     GL_ARB_occlusion_query2
[15:02:02]     GL_EXT_draw_buffers2
[15:02:02]     GL_WIN_swap_hint
[15:02:02]     GL_EXT_texture_sRGB
[15:02:02]     GL_ARB_multisample
[15:02:02]     GL_EXT_packed_float
[15:02:02]     GL_EXT_texture_shared_exponent
[15:02:02]     GL_ARB_texture_rg
[15:02:02]     GL_ARB_texture_compression_rgtc
[15:02:02]     GL_NV_conditional_render
[15:02:02]     GL_ARB_texture_swizzle
[15:02:02]     GL_EXT_texture_swizzle
[15:02:02]     GL_ARB_texture_gather
[15:02:02]     GL_ARB_sync
[15:02:02]     GL_ARB_cl_event
[15:02:02]     GL_ARB_framebuffer_sRGB
[15:02:02]     GL_EXT_packed_depth_stencil
[15:02:02]     GL_ARB_depth_buffer_float
[15:02:02]     GL_EXT_transform_feedback
[15:02:02]     GL_ARB_transform_feedback2
[15:02:02]     GL_ARB_draw_indirect
[15:02:02]     GL_EXT_framebuffer_blit
[15:02:02]     GL_EXT_framebuffer_multisample
[15:02:02]     GL_ARB_framebuffer_object
[15:02:02]     GL_ARB_framebuffer_no_attachments
[15:02:02]     GL_EXT_texture_array
[15:02:02]     GL_EXT_texture_integer
[15:02:02]     GL_ARB_map_buffer_range
[15:02:02]     GL_ARB_texture_buffer_range
[15:02:02]     GL_EXT_texture_snorm
[15:02:02]     GL_ARB_blend_func_extended
[15:02:02]     GL_INTEL_performance_query
[15:02:02]     GL_ARB_copy_buffer
[15:02:02]     GL_ARB_sampler_objects
[15:02:02]     GL_NV_primitive_restart
[15:02:02]     GL_ARB_seamless_cube_map
[15:02:02]     GL_ARB_seamless_cubemap_per_texture
[15:02:02]     GL_ARB_uniform_buffer_object
[15:02:02]     GL_ARB_depth_clamp
[15:02:02]     GL_ARB_vertex_array_bgra
[15:02:02]     GL_ARB_shader_bit_encoding
[15:02:02]     GL_ARB_draw_buffers_blend
[15:02:02]     GL_ARB_geometry_shader4
[15:02:02]     GL_EXT_geometry_shader4
[15:02:02]     GL_ARB_texture_query_lod
[15:02:02]     GL_ARB_explicit_attrib_location
[15:02:02]     GL_ARB_draw_elements_base_vertex
[15:02:02]     GL_EXT_shader_integer_mix
[15:02:02]     GL_ARB_instanced_arrays
[15:02:02]     GL_ARB_base_instance
[15:02:02]     GL_ARB_fragment_coord_conventions
[15:02:02]     GL_EXT_gpu_program_parameters
[15:02:02]     GL_ARB_texture_buffer_object_rgb32
[15:02:02]     GL_ARB_compatibility
[15:02:02]     GL_ARB_texture_rgb10_a2ui
[15:02:02]     GL_ARB_texture_multisample
[15:02:02]     GL_ARB_vertex_type_2_10_10_10_rev
[15:02:02]     GL_ARB_vertex_type_10f_11f_11f_rev
[15:02:02]     GL_ARB_timer_query
[15:02:02]     GL_ARB_tessellation_shader
[15:02:02]     GL_ARB_vertex_array_object
[15:02:02]     GL_ARB_provoking_vertex
[15:02:02]     GL_ARB_sample_shading
[15:02:02]     GL_ARB_texture_cube_map_array
[15:02:02]     GL_EXT_gpu_shader4
[15:02:02]     GL_ARB_gpu_shader5
[15:02:02]     GL_ARB_gpu_shader_fp64
[15:02:02]     GL_INTEL_fragment_shader_ordering
[15:02:02]     GL_ARB_fragment_shader_interlock
[15:02:02]     GL_EXT_clip_control
[15:02:02]     GL_ARB_shader_subroutine
[15:02:02]     GL_ARB_transform_feedback3
[15:02:02]     GL_ARB_get_program_binary
[15:02:02]     GL_ARB_separate_shader_objects
[15:02:02]     GL_ARB_shader_precision
[15:02:02]     GL_ARB_vertex_attrib_64bit
[15:02:02]     GL_ARB_viewport_array
[15:02:02]     GL_ARB_transform_feedback_instanced
[15:02:02]     GL_ARB_compressed_texture_pixel_storage
[15:02:02]     GL_ARB_shader_atomic_counters
[15:02:02]     GL_ARB_shading_language_packing
[15:02:02]     GL_ARB_shader_image_load_store
[15:02:02]     GL_ARB_shading_language_420pack
[15:02:02]     GL_ARB_texture_storage
[15:02:02]     GL_EXT_texture_storage
[15:02:02]     GL_ARB_compute_shader
[15:02:02]     GL_ARB_vertex_attrib_binding
[15:02:02]     GL_ARB_texture_view
[15:02:02]     GL_ARB_fragment_layer_viewport
[15:02:02]     GL_ARB_multi_draw_indirect
[15:02:02]     GL_ARB_program_interface_query
[15:02:02]     GL_ARB_shader_image_size
[15:02:02]     GL_ARB_shader_storage_buffer_object
[15:02:02]     GL_ARB_texture_storage_multisample
[15:02:02]     GL_ARB_buffer_storage
[15:02:02]     GL_AMD_vertex_shader_layer
[15:02:02]     GL_AMD_vertex_shader_viewport_index
[15:02:02]     GL_ARB_query_buffer_object
[15:02:02]     GL_EXT_polygon_offset_clamp
[15:02:02]     GL_ARB_clear_texture
[15:02:02]     GL_ARB_texture_mirror_clamp_to_edge
[15:02:02]     GL_ARB_debug_output
[15:02:02]     GL_ARB_enhanced_layouts
[15:02:02]     GL_KHR_debug
[15:02:02]     GL_ARB_arrays_of_arrays
[15:02:02]     GL_ARB_texture_query_levels
[15:02:02]     GL_ARB_invalidate_subdata
[15:02:02]     GL_ARB_clear_buffer_object
[15:02:02]     GL_INTEL_map_texture
[15:02:02]     GL_ARB_texture_compression_bptc
[15:02:02]     GL_ARB_ES2_compatibility
[15:02:02]     GL_ARB_ES3_compatibility
[15:02:02]     GL_ARB_robustness
[15:02:02]     GL_ARB_robust_buffer_access_behavior
[15:02:02]     GL_EXT_texture_sRGB_decode
[15:02:02]     GL_ARB_copy_image
[15:02:02]     GL_KHR_blend_equation_advanced
[15:02:02]     GL_EXT_direct_state_access
[15:02:02]     GL_ARB_stencil_texturing
[15:02:02]     GL_ARB_texture_stencil8
[15:02:02]     GL_ARB_explicit_uniform_location
[15:02:02]     GL_ARB_multi_bind
[15:02:02]     GL_ARB_indirect_parameters
[15:02:02] OpenGL pixel format: 8:8:8:8
[15:02:02] OpenGL depth format: 24:8
[15:02:02]
[15:02:02] GLSL version: 4.30 - Build 10.18.15.4279
[15:02:02] GLSL max vertex uniforms: 4096 (4096)
[15:02:02] GLSL max fragment uniforms: 4096 (4096)
[15:02:02] GLSL max varyings: 64 (64)
[15:02:02] GLSL max lights: 8 (8)
[15:02:02] GLSL defines (4.3): #define USE_CLIP_VERTEX 1
[15:02:02]
[15:02:02] Vertex/index buffer memory limit: 0MiB
[15:02:02] Starting workaround for fast running clocks
[15:02:02] Using LWJGL timer.
[15:02:04] Startup Phase - Initializing..
[15:02:04] Preloading builtin materials
[15:02:04] Failed linking program: program.white
[15:02:04] Execution aborted at connection 0, iteration 0
[15:02:04] Run time 0s, local time Thu Nov 04 15:02:04 PDT 2021
[15:02:04] Destroying game window
[15:02:04] ====== FAILED ASSERT ======
[15:02:04] com.wurmonline.client.fgtPPuD8uC: Unable to link program (program.white): class.s1esDJCY2t: <no message>
[15:02:04]     at com.wurmonline.client.fgtPPuD8uC.mMV5oPkCW(SourceFile:63)
[15:02:04]     at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:241)
[15:02:04]     at class.zSMU8ovFy.FZOk5L6Gfy(SourceFile:159)
[15:02:04]     at class.ubKZK5P5lw.iHOS3zg1KL(SourceFile:158)
[15:02:04]     at class.ubKZK5P5lw.FZOk5L6Gfy(SourceFile:86)
[15:02:04]     at class.ubKZK5P5lw.XwhlvVTrl(SourceFile:1068)
[15:02:04]     at com.wurmonline.client.WurmClientBase.run(SourceFile:36290)
[15:02:04]     at java.lang.Thread.run(Unknown Source)

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