Posted October 28, 2021 8 minutes ago, Ostentatio said: There don't appear to be any tile type based limitations for hatching, just for laying. That's good to know! I was always under the impression they had to be outdoors on a dirt or grass tile, so this will make it a lot easier to keep an eye on potentially fertile eggs. Thank you! Share this post Link to post Share on other sites
Posted October 28, 2021 25 minutes ago, Ostentatio said: There don't appear to be any tile type based limitations for hatching, just for laying. From the Wiki: https://www.wurmpedia.com/index.php/Egg Quote Eggs must be placed on a grass, dirt tile, or crops in order to hatch. Eggs left on enchanted grass, rock tile or lawn will not hatch. Share this post Link to post Share on other sites
Posted October 28, 2021 This is good news, happy to see more improvements on the way! Share this post Link to post Share on other sites
Posted October 28, 2021 Anyone else surprised to learn we all have "fat layers"? 1 Share this post Link to post Share on other sites
Posted October 28, 2021 Some fantastic updates in today's patch notes! Wowza! 1 hour ago, DevBlog said: Bugfix: Guards will only need to be called once, and will leave mines to come help Bugfix: Fixed grammar errors when using ‘it’s’ and ‘its’ Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air Change: Pregnancy timers have been reworked: Pregnancy time estimates now have variable accuracy and precision, based on Animal Husbandry skill. Your character’s estimate will be inaccurate by a random amount, like before, but now will become more accurate with skill, reaching 100% accuracy at 90 skill. The estimate is rounded to the nearest day at low skill, the nearest hour at 50-80 skill, and the nearest minute at 80+ skill. New: When sending mail, the event message stating the time until arrival will also display the recipient’s name New: Tweaks to Furnaces Added an event message for when fire is fading in a furnace I....I just.... *sobbing noises of gratitude* Share this post Link to post Share on other sites
Posted October 28, 2021 Nice patches, the real question is how long will the maintenance be? 2 Share this post Link to post Share on other sites
Posted October 28, 2021 I see no mention of tea-pots or tea-cups, which I think we saw in screenshots earlier in the week. 1 Share this post Link to post Share on other sites
Posted October 28, 2021 Found your teapot: Change: Brass oil lamp now has an updated model Share this post Link to post Share on other sites
Posted October 28, 2021 Just now, Bekador said: Found your teapot: Change: Brass oil lamp now has an updated model that is not a tee pot lol, not keeping my coffee in that Share this post Link to post Share on other sites
Posted October 28, 2021 15 minutes ago, FIREDRAGON said: Nice patches, the real question is how long will the maintenance be? Wondering too, would like to get on before I have to go to work today, lol Share this post Link to post Share on other sites
Posted October 28, 2021 Oh my! That's a wondrous load of QoL updates there, thank you! \o/ Share this post Link to post Share on other sites
Posted October 28, 2021 Very nice! Thanks for all of the hard work Dev Team! Lots of good stuff there Share this post Link to post Share on other sites
Posted October 28, 2021 A tidy list of bug fixes. Very much appreciated. Share this post Link to post Share on other sites
Posted October 28, 2021 wow, great changes - nice job everyone, thanks!! ❤️ Share this post Link to post Share on other sites
Posted October 28, 2021 * Harvesting from trees seemed slow, comparing it to a bush harvest as test - it takes 2x the time Share this post Link to post Share on other sites
Posted October 28, 2021 Quote Change: Unfinished items will now turn into finished items in the same location they sat at, and will no longer drop in front of the player upon completion Change: Added the ability to untame creatures using the right click menu Change: Small anvils are now usable on the ground Change: Increased rename limits from 20 characters to 32 (for player added descriptions) Change: Items that are no-drop on death will now show “Deathkept” and/or “Starter” on tooltip hover New: Coffee, tea, and cocoa drinks added. You can find the seeds through foraging. New: UI additions to help players know why they may be walking slowly New: Added key binding compatibility for spyglass “spy” and pendulum “use” actions Added an event message for when fire is fading in a furnace. Fire state will now be visible for ovens, forges, and stills New: Added 3 new ways to call the guards Added a back button the Crafting Recipe window OMG what is this patch?! So many good things!!! Quote Bugfix: Passengers disembarking vehicles onto bridges should no longer be launched into the air LOL Quote Bugfix: Tree harvesting using a sickle will now scale the timer correctly considering rarity, quality, and enchantments on the sickle wow that was a bug? I guess someone's bitching about slow harvest-times really paid off Share this post Link to post Share on other sites
Posted October 28, 2021 7 hours ago, DevBlog said: New: Gems that have favor stored in them will now display ‘Radiant’ in front of the name, in order to distinguish them more easily from non-vesseled gems Yay! 1 Share this post Link to post Share on other sites
Posted October 28, 2021 7 hours ago, DevBlog said: New: UI additions to help players know why they may be walking slowly That's a death sentence to the CA HELP channel. So sad. 1 Share this post Link to post Share on other sites
Posted October 28, 2021 7 hours ago, DevBlog said: Change: Improved hay tile creation timer for new players This might be bugged. 1:07 to cut grass with a scythe for hay/gathering grass. Farming in the upper 50s and gardening in the upper 40s. It was around 40~45 sec before the update. Share this post Link to post Share on other sites
Posted October 28, 2021 8 hours ago, DevBlog said: Pregnancy times on Defiance and Elevation are still significantly shorter than other servers Why was it made 5x longer? Things were looking pretty good for this patch until I discoved that you didn't just fix the timer but ruined it at the same time, its hard enough to breed a decent horse in this new system without making it take longer to breed bad horses too. The point of having a shorter gestation is to make it easier to access an essential tool for pvp, this is not the case between the overhaul and now this update too. 4 Share this post Link to post Share on other sites
Posted October 29, 2021 One of the best patch notes I've seen. If this is the new priority/focus, then I'm all for it! Share this post Link to post Share on other sites
Posted October 29, 2021 I must say that I was overwhelmed by both amount and quality of changes. Great thankyou again to the whole development team. Certainly this has not been accomplished over a short period of time. So thanks also to Samool, who certainly had his share of works on it. Share this post Link to post Share on other sites
Posted October 29, 2021 Damn impressive update. Keep it up boys! Share this post Link to post Share on other sites
Posted October 29, 2021 Great update! Lots of time and hard work put into QoL upgrades. Will we be allowed to plant cocoa beans the same way we can plant coffee beans and tea seeds? Thank you Share this post Link to post Share on other sites