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TimHaus

Decayed piles should flow on ground

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Digging dirt and sand and let it decay is currently removing the dirt from the game. At small words it will lead to rocky planet. I suggest that instead of dispear, when decayed piles let on ground flows with a similar process as drop on ground.
As a pile can have 100 items, drop on ground will make an incredible strange high mount. The pile could flow on the four corners of the tile. 25 high may be even to much maybe flow over next corners too: surrounding tiles (9 tiles in total, 16 corners). Example could be: drop at a corner, turn around the 4 corners of the considered tile to drop 1 at each (max 4 items). Make two turns(max 8 items). Then start with the surrounding tiles, with one of the 12 others corners and turn around theses. (max 12 items). Then restart process with center tile. This will make a small smouth mount over theses tiles (max high is +5 at corners of the center tile).
An other is there are sand and dirt but also rock and veins shards. Maybe rockpile outside could flow into dirt or into sand.
In mines neither dirt nor stone shards can return to ground and raise floor. Only concrete can. Maybe should that be reconsidered too ?

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I too have the same concerns, especially with sand.  The sand around me is slowly disappearing and is getting harder to find, mostly due to dig and decay.  Letting dug dirt/sand flow back into the ground would make for some interesting terrain.  

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what does this change when basically everyone just crates it, and those who dont will be forced to so it doesnt damage their terraforming

 

dirt is infinity creatable with a fo priest too, not to mention theres literally billions of dirt in terrain across the servers

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OR is right, plenty of empty places in Wurm right now where you can level them to sea level. No fear of running out of dirt no more than we'd run out of rockshards. 

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