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Darnok

Barber & tavern

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Barber

Hair and beard of characters should grow, after all, game takes place over many years.
Players could get an NPC barber to change their hairstyles and cut their facial hair for a few copper coins.
I know players can buy an item that modifies character's appearance, but a barber shop in a market hub would probably be a more interesting idea and code to change appearance of character already exists.

 

Tavern

I found a lot of players building taverns/inns, at moment it's more of a decoration, although maybe beds come in handy, but I think an NPC could be added to them that would sell drinks.

Limited merchant that can only sell drinks, but has one more feature.

This feature would be a gossip, i.e. information about event of map's history that player does not know because he was for example offline.

At the moment, we have access to entire history of the map and after logging in we have an ordered list.
But it can be made into a mechanism that encourages exploration of market hubs and conversations with this NPC. Each conversation would add one or more items to history events list.
Characters should also be able to exchange information with each other about events that they saw while online or that they met while traveling and talking to NPCs.
However, this mechanism would work better if global events did not cover entire island, but only part of it.

 

 

 

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I have seen your idea of a tavern or inn work on a WU server- now sadly closed- that was advertised as 'role-play'.

 

Players spent many evenings socialising and 'acting' and of course drinking the wares on sale there. It created a warm, cosy atmosphere and became the 'hub' of the server for many. There were also NPC staff in the bar so that even when no other players were in the inn there was still some feeling of activity.

 

I do not see many people getting into role-play in the main Wurm servers and that I fear will be the difficulty for your idea to take-off here. 

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1 hour ago, Spolmit said:

I have seen your idea of a tavern or inn work on a WU server- now sadly closed- that was advertised as 'role-play'.

 

Players spent many evenings socialising and 'acting' and of course drinking the wares on sale there. It created a warm, cosy atmosphere and became the 'hub' of the server for many. There were also NPC staff in the bar so that even when no other players were in the inn there was still some feeling of activity.

 

I do not see many people getting into role-play in the main Wurm servers and that I fear will be the difficulty for your idea to take-off here. 

 

This is because at the moment there are no skills or regular profits related to exploration.

I suggested adding a cartography skill and ability to selling maps, which in combination with this idea and selling history of events on map would give some profit to players who like to travel a lot and would encourage players to look for market hubs.

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23 minutes ago, yozzik said:

What's word "Exploration" stands for in WO's roadmap? 

 

I haven't seen any details about it unfortunately. I hope some news will be revealed soon.

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All this "suggested" and "My suggestion" for stuff that dozens people have previously suggested scores of times before really starts to grate.

 

Other people are actual, real people, who objectively exist outside of your own perception.

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1 hour ago, TheTrickster said:

All this "suggested" and "My suggestion" for stuff that dozens people have previously suggested scores of times before really starts to grate.

 

Other people are actual, real people, who objectively exist outside of your own perception.

 

My point is, earlier suggestions complete this one, but they can both exist independently if one of ideas is found to be not worth implementing.

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