Posted September 22, 2021 They stated to post this and someone may be able to help. Contents of console.log: [18:31:11] [18:31:11] Preparing to enable console logging. [18:31:11] Now logging to C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\console.Breezzy.log [18:31:11] Time is Tue Sep 21 18:31:11 MDT 2021 [18:31:11] Running client version 4.2.41 [18:31:11] client build# 70ec8400abab79e6d89b0ef64571b3ccf4c6390e [18:31:11] client build time 2021-06-17 15:27 [18:31:11] [18:31:11] === System information === [18:31:11] Executing from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\ [18:31:11] Operating system: Windows 10 (arch: amd64, version: 10.0) [18:31:11] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [18:31:11] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [18:31:11] Available CPUs: 12 [18:31:11] [18:31:11] [18:31:11] === Wurm options === [18:31:11] animation_playback_self = 0 [18:31:11] ao_level = 1 [18:31:11] auto_mipmaps_enabled = 1 [18:31:11] auto_run_source = 0 [18:31:11] cavedetail = 2 [18:31:11] censor_chat = true [18:31:11] collada_animations = 3 [18:31:11] colorItemsDamage = true [18:31:11] color_black = 0.0,0.0,0.0,1.0 [18:31:11] color_cyan = 0.0,1.0,1.0,1.0 [18:31:11] color_enchant_desc = 0.5,0.5,1.0,1.0 [18:31:11] color_enchant_name = 0.0,0.5,0.5,1.0 [18:31:11] color_enchant_power = 0.0,1.0,1.0,1.0 [18:31:11] color_error = 1.0,0.3,0.3,1.0 [18:31:11] color_fuchsia = 1.0,0.0,1.0,1.0 [18:31:11] color_green = 0.4,0.72,0.47,1.0 [18:31:11] color_grey = 0.5,0.75,1.0,1.0 [18:31:11] color_lime = 0.5,1.0,0.5,1.0 [18:31:11] color_maroon = 0.5,0.0,0.0,1.0 [18:31:11] color_navy_blue = 0.23,0.39,1.0,1.0 [18:31:11] color_orange = 1.0,0.58,0.04,1.0 [18:31:11] color_outline_ally = 0.5,1.0,0.5,1.0 [18:31:11] color_outline_friend = 0.5,0.75,1.0,1.0 [18:31:11] color_outline_hostile = 1.0,0.0,0.0,1.0 [18:31:11] color_outline_neutral = 0.5,0.5,1.0,1.0 [18:31:11] color_purple = 0.5,0.0,0.5,1.0 [18:31:11] color_red = 1.0,0.0,0.0,1.0 [18:31:11] color_royal_blue = 0.5,0.5,1.0,1.0 [18:31:11] color_salve_acid = 1.0,1.0,0.0,1.0 [18:31:11] color_salve_fire = 1.0,0.0,0.0,1.0 [18:31:11] color_salve_frost = 0.0,0.0,1.0,1.0 [18:31:11] color_silver = 0.75,0.75,0.75,1.0 [18:31:11] color_system = 0.5,1.0,0.5,1.0 [18:31:11] color_teal = 0.0,0.5,0.5,1.0 [18:31:11] color_white = 1.0,1.0,1.0,1.0 [18:31:11] color_yellow = 1.0,1.0,0.0,1.0 [18:31:11] combat_world_text = true [18:31:11] compressed_textures = false [18:31:11] compressed_textures_S3TC = true [18:31:11] contribution_culling = 200 [18:31:11] custim_timer_source = 1 [18:31:11] customTimer1 = -1|-1 [18:31:11] customTimer2 = -1|-1 [18:31:11] customTimer3 = -1|-1 [18:31:11] customTimer4 = -1|-1 [18:31:11] customTimer5 = -1|-1 [18:31:11] debug_mode = false [18:31:11] defaultActions_source = 0 [18:31:11] depth_clamp_enabled = 2 [18:31:11] disable_select_all_shortcut = false [18:31:11] display_settings = false:true:0:1024:768:32:-1:false:true [18:31:11] enable_contribution_culling = false [18:31:11] enable_debugs = false [18:31:11] enable_lod = true [18:31:11] enable_seasonal_mappings = true [18:31:11] enable_shift_drag = false [18:31:11] enable_volumetric_fog = true [18:31:11] enable_vsync = false [18:31:11] enable_world_drag = true [18:31:11] event_log_rotation = 2 [18:31:11] exec_source = 0 [18:31:11] fast_yield = false [18:31:11] fbo_enabled = 2 [18:31:11] fog_coord_src = 0 [18:31:11] font_antialias = 2 [18:31:11] font_bold = 11 [18:31:11] font_default = 11 [18:31:11] font_header = 24 [18:31:11] font_italian = 11 [18:31:11] font_monospaced = 11 [18:31:11] font_static = 11 [18:31:11] fov_horizontal = 80 [18:31:11] fps_limit = 60 [18:31:11] fps_limit_background = 30 [18:31:11] fps_limit_enabled = true [18:31:11] free_look_mode_disable_on_close_component = false [18:31:11] free_look_mode_disable_on_combat = false [18:31:11] free_look_mode_disable_on_open_component = false [18:31:11] free_look_mode_sensitivity = 10 [18:31:11] game_client_thread_priority = 2 [18:31:11] glsl_debug_loading = false [18:31:11] glsl_enabled = 2 [18:31:11] gpu_skinning = true [18:31:11] gui_opacity = 3 [18:31:11] gui_skin = 1 [18:31:11] hard_mode = false [18:31:11] has_read_eula = true [18:31:11] head_bob = false [18:31:11] hide_cursor_with_ui = false [18:31:11] hide_inactive_friends = false [18:31:11] hide_menu_examine = false [18:31:11] hide_menu_no_target = false [18:31:11] hide_menu_spam_mode = true [18:31:11] hide_menu_stop = false [18:31:11] hide_onscreen_fail_messages = false [18:31:11] hide_onscreen_hostile_messages = false [18:31:11] hide_onscreen_info_messages = false [18:31:11] hide_personal_goal = false [18:31:11] high_res_binoculars = true [18:31:11] hint_texture_scaling = 2 [18:31:11] impColumn = true [18:31:11] inverse_mouse = false [18:31:11] irc_log_rotation = 2 [18:31:11] irc_notif = 0 [18:31:11] item_creature_render_distance = 3 [18:31:11] key_bindings_source = 0 [18:31:11] keyboard_layout = 0 [18:31:11] limit_dynamic_lights = true [18:31:11] loadInventoryStartup = true [18:31:11] local_list_in_event = false [18:31:11] lod = 1 [18:31:11] log_extra_errors = false [18:31:11] log_gl_errors = false [18:31:11] mark_text_read = true [18:31:11] material_as_suffix = true [18:31:11] max_dynamic_lights = 8 [18:31:11] max_shader_lights = 8 [18:31:11] max_texture_size = 2 [18:31:11] mega_texture_size = 6 [18:31:11] model_loader_thread_priority = 2 [18:31:11] model_loading_threads = 3 [18:31:11] mount_control_mode = 0 [18:31:11] mount_rotation = false [18:31:11] mouse_camera_sensitivity = 10.0 [18:31:11] mouse_smoothing = 0.0 [18:31:11] multicolor_usage = 1 [18:31:11] multidraw_enabled = 1 [18:31:11] no_brightness = false [18:31:11] no_terrain_render = false [18:31:11] no_world_render = false [18:31:11] non_power_of_two = 1 [18:31:11] normal_maps = true [18:31:11] occlusion_queries_enabled = 2 [18:31:11] offscreen_texture_size = 2 [18:31:11] other_log_rotation = 2 [18:31:11] outline_picking = true [18:31:11] player_texture_size = 2 [18:31:11] quick_keybinds = true [18:31:11] reflection_texture_size = 2 [18:31:11] reflections = 2 [18:31:11] remember_password = true [18:31:11] render_bloom = false [18:31:11] render_distant_terrain = true [18:31:11] render_fxaa = true [18:31:11] render_sun_glare = false [18:31:11] render_vignette = false [18:31:11] renderer_type = 1 [18:31:11] resident_models = false [18:31:11] save_skills_on_quit = false [18:31:11] screen_brightness = 0.0 [18:31:11] screen_shake = true [18:31:11] screenshot_file_format = 1 [18:31:11] season_override = 0 [18:31:11] send_extra_tile_data = false [18:31:11] setting_timestamps = true [18:31:11] settings_version = 14 [18:31:11] shadow_level = 0 [18:31:11] shadow_mapsize = 1 [18:31:11] shift_drag_default = 10 [18:31:11] showKChat = true [18:31:11] show_body_in_inventory = false [18:31:11] show_creature_overlay = true [18:31:11] show_detailed_hover = true [18:31:11] show_examine_world_text = true [18:31:11] show_hit_direction_indicator = true [18:31:11] show_local_world_text = true [18:31:11] show_old_menu = false [18:31:11] show_old_quickbar = false [18:31:11] show_tab_blinking = true [18:31:11] silent_friends_update = false [18:31:11] skillgain_minimum = 2 [18:31:11] skillgain_no_alignment = true [18:31:11] skillgain_no_favor = true [18:31:11] skydetail = 1 [18:31:11] sound_al_gain = 5 [18:31:11] sound_buzzlevel = 2 [18:31:11] sound_cache_enabled = true [18:31:11] sound_doppler_enabled = false [18:31:11] sound_engine = 2 [18:31:11] sound_footstepslevel = 10 [18:31:11] sound_music_level = 4 [18:31:11] sound_play_PMAlert = false [18:31:11] sound_play_UIsounds = true [18:31:11] sound_play_ambients = true [18:31:11] sound_play_buzz = true [18:31:11] sound_play_combat = true [18:31:11] sound_play_door = true [18:31:11] sound_play_emotes = true [18:31:11] sound_play_footsteps = true [18:31:11] sound_play_music = true [18:31:11] sound_play_weather = true [18:31:11] sound_play_work = true [18:31:11] structure_render_distance = 3 [18:31:11] submit_client_data = 1 [18:31:11] supersampling = 0 [18:31:11] swap_mouse_buttons = false [18:31:11] terrain_res = 2 [18:31:11] test_attach_equipment = false [18:31:11] test_mode = 0 [18:31:11] thirdPerson = false [18:31:11] tile_transitions = true [18:31:11] tiledecorations = 2 [18:31:11] togglePushToTalk = true [18:31:11] treelist_outline = true [18:31:11] trees = 3 [18:31:11] ui_font_scale = 100 [18:31:11] ui_scale = 110 [18:31:11] update_optional = true [18:31:11] use_alpha_particles = true [18:31:11] use_anisotropic_filtering = 4 [18:31:11] use_antialiasing = 1 [18:31:11] use_default_action = true [18:31:11] use_fast_clock_work_around = true [18:31:11] use_nano_timer = false [18:31:11] use_non_alpha_particles = true [18:31:11] use_phobia_models = false [18:31:11] use_tree_models = true [18:31:11] use_weather_particles = true [18:31:11] vbo_enabled = 1 [18:31:11] vg_ui_theme = 1 [18:31:11] viewport_bob = true [18:31:11] water_detail = 2 [18:31:11] [18:31:12] Setting up WurmModel Model Loader [18:31:12] Executing C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [18:31:12] Translating legacy key NUMPAD7 to KP_7 [18:31:12] Translating legacy key NUMPAD9 to KP_9 [18:31:12] Translating legacy key SUBTRACT to KP_SUBTRACT [18:31:12] Translating legacy key ADD to KP_ADD [18:31:12] Translating legacy key EQUALS to EQUAL [18:31:12] Translating legacy key NUMPAD8 to KP_8 [18:31:12] Translating legacy key NUMPAD5 to KP_5 [18:31:12] Translating legacy key MULTIPLY to KP_MULTIPLY [18:31:12] Translating legacy key NUMPAD1 to KP_1 [18:31:12] Translating legacy key NUMPAD0 to KP_0 [18:31:12] Translating legacy key NUMPAD3 to KP_3 [18:31:12] Translating legacy key NUMPAD2 to KP_2 [18:31:12] Translating legacy key DECIMAL to KP_DECIMAL [18:31:12] Translating legacy key DIVIDE to KP_DIVIDE [18:31:12] Translating legacy key NUMPAD6 to KP_6 [18:31:12] Translating legacy key NUMPAD4 to KP_4 [18:31:13] Word filter loaded: 23 [18:31:13] Starting global frame job manager with 12 worker threads [18:31:13] Starting global lazy job manager with 6 worker threads [18:31:13] Setting up OpenAL Sound Engine [18:31:13] OpenAL version: 1.1 ALSOFT 1.19.1 [18:31:13] OpenAL renderer: OpenAL Soft [18:31:13] OpenAL vendor: OpenAL Community [18:31:13] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize [18:31:13] Generating: 128 source channels. [18:31:13] [18:31:13] === OpenGL information === [18:31:13] LWJGL version: 3.2.3 1.2.0 [18:31:13] OpenGL vendor: NVIDIA Corporation [18:31:13] OpenGL renderer: GeForce RTX 2070/PCIe/SSE2 [18:31:13] OpenGL version: 4.6.0 NVIDIA 456.71 [18:31:13] OpenGL extensions: [18:31:13] GL_AMD_multi_draw_indirect [18:31:13] GL_AMD_seamless_cubemap_per_texture [18:31:13] GL_AMD_vertex_shader_viewport_index [18:31:13] GL_AMD_vertex_shader_layer [18:31:13] GL_ARB_arrays_of_arrays [18:31:13] GL_ARB_base_instance [18:31:13] GL_ARB_bindless_texture [18:31:13] GL_ARB_blend_func_extended [18:31:13] GL_ARB_buffer_storage [18:31:13] GL_ARB_clear_buffer_object [18:31:13] GL_ARB_clear_texture [18:31:13] GL_ARB_clip_control [18:31:13] GL_ARB_color_buffer_float [18:31:13] GL_ARB_compatibility [18:31:13] GL_ARB_compressed_texture_pixel_storage [18:31:13] GL_ARB_conservative_depth [18:31:13] GL_ARB_compute_shader [18:31:13] GL_ARB_compute_variable_group_size [18:31:13] GL_ARB_conditional_render_inverted [18:31:13] GL_ARB_copy_buffer [18:31:13] GL_ARB_copy_image [18:31:13] GL_ARB_cull_distance [18:31:13] GL_ARB_debug_output [18:31:13] GL_ARB_depth_buffer_float [18:31:13] GL_ARB_depth_clamp [18:31:13] GL_ARB_depth_texture [18:31:13] GL_ARB_derivative_control [18:31:13] GL_ARB_direct_state_access [18:31:13] GL_ARB_draw_buffers [18:31:13] GL_ARB_draw_buffers_blend [18:31:13] GL_ARB_draw_indirect [18:31:13] GL_ARB_draw_elements_base_vertex [18:31:13] GL_ARB_draw_instanced [18:31:13] GL_ARB_enhanced_layouts [18:31:13] GL_ARB_ES2_compatibility [18:31:13] GL_ARB_ES3_compatibility [18:31:13] GL_ARB_ES3_1_compatibility [18:31:13] GL_ARB_ES3_2_compatibility [18:31:13] GL_ARB_explicit_attrib_location [18:31:13] GL_ARB_explicit_uniform_location [18:31:13] GL_ARB_fragment_coord_conventions [18:31:13] GL_ARB_fragment_layer_viewport [18:31:13] GL_ARB_fragment_program [18:31:13] GL_ARB_fragment_program_shadow [18:31:13] GL_ARB_fragment_shader [18:31:13] GL_ARB_fragment_shader_interlock [18:31:13] GL_ARB_framebuffer_no_attachments [18:31:13] GL_ARB_framebuffer_object [18:31:13] GL_ARB_framebuffer_sRGB [18:31:13] GL_ARB_geometry_shader4 [18:31:13] GL_ARB_get_program_binary [18:31:13] GL_ARB_get_texture_sub_image [18:31:13] GL_ARB_gl_spirv [18:31:13] GL_ARB_gpu_shader5 [18:31:13] GL_ARB_gpu_shader_fp64 [18:31:13] GL_ARB_gpu_shader_int64 [18:31:13] GL_ARB_half_float_pixel [18:31:13] GL_ARB_half_float_vertex [18:31:13] GL_ARB_imaging [18:31:13] GL_ARB_indirect_parameters [18:31:13] GL_ARB_instanced_arrays [18:31:13] GL_ARB_internalformat_query [18:31:13] GL_ARB_internalformat_query2 [18:31:13] GL_ARB_invalidate_subdata [18:31:13] GL_ARB_map_buffer_alignment [18:31:13] GL_ARB_map_buffer_range [18:31:13] GL_ARB_multi_bind [18:31:13] GL_ARB_multi_draw_indirect [18:31:13] GL_ARB_multisample [18:31:13] GL_ARB_multitexture [18:31:13] GL_ARB_occlusion_query [18:31:13] GL_ARB_occlusion_query2 [18:31:13] GL_ARB_parallel_shader_compile [18:31:13] GL_ARB_pipeline_statistics_query [18:31:13] GL_ARB_pixel_buffer_object [18:31:13] GL_ARB_point_parameters [18:31:13] GL_ARB_point_sprite [18:31:13] GL_ARB_polygon_offset_clamp [18:31:13] GL_ARB_post_depth_coverage [18:31:13] GL_ARB_program_interface_query [18:31:13] GL_ARB_provoking_vertex [18:31:13] GL_ARB_query_buffer_object [18:31:13] GL_ARB_robust_buffer_access_behavior [18:31:13] GL_ARB_robustness [18:31:13] GL_ARB_sample_locations [18:31:13] GL_ARB_sample_shading [18:31:13] GL_ARB_sampler_objects [18:31:13] GL_ARB_seamless_cube_map [18:31:13] GL_ARB_seamless_cubemap_per_texture [18:31:13] GL_ARB_separate_shader_objects [18:31:13] GL_ARB_shader_atomic_counter_ops [18:31:13] GL_ARB_shader_atomic_counters [18:31:13] GL_ARB_shader_ballot [18:31:13] GL_ARB_shader_bit_encoding [18:31:13] GL_ARB_shader_clock [18:31:13] GL_ARB_shader_draw_parameters [18:31:13] GL_ARB_shader_group_vote [18:31:13] GL_ARB_shader_image_load_store [18:31:13] GL_ARB_shader_image_size [18:31:13] GL_ARB_shader_objects [18:31:13] GL_ARB_shader_precision [18:31:13] GL_ARB_shader_storage_buffer_object [18:31:13] GL_ARB_shader_subroutine [18:31:13] GL_ARB_shader_texture_image_samples [18:31:13] GL_ARB_shader_texture_lod [18:31:13] GL_ARB_shading_language_100 [18:31:13] GL_ARB_shader_viewport_layer_array [18:31:13] GL_ARB_shading_language_420pack [18:31:13] GL_ARB_shading_language_include [18:31:13] GL_ARB_shading_language_packing [18:31:13] GL_ARB_shadow [18:31:13] GL_ARB_sparse_buffer [18:31:13] GL_ARB_sparse_texture [18:31:13] GL_ARB_sparse_texture2 [18:31:13] GL_ARB_sparse_texture_clamp [18:31:13] GL_ARB_spirv_extensions [18:31:13] GL_ARB_stencil_texturing [18:31:13] GL_ARB_sync [18:31:13] GL_ARB_tessellation_shader [18:31:13] GL_ARB_texture_barrier [18:31:13] GL_ARB_texture_border_clamp [18:31:13] GL_ARB_texture_buffer_object [18:31:13] GL_ARB_texture_buffer_object_rgb32 [18:31:13] GL_ARB_texture_buffer_range [18:31:13] GL_ARB_texture_compression [18:31:13] GL_ARB_texture_compression_bptc [18:31:13] GL_ARB_texture_compression_rgtc [18:31:13] GL_ARB_texture_cube_map [18:31:13] GL_ARB_texture_cube_map_array [18:31:13] GL_ARB_texture_env_add [18:31:13] GL_ARB_texture_env_combine [18:31:13] GL_ARB_texture_env_crossbar [18:31:13] GL_ARB_texture_env_dot3 [18:31:13] GL_ARB_texture_filter_anisotropic [18:31:13] GL_ARB_texture_filter_minmax [18:31:13] GL_ARB_texture_float [18:31:13] GL_ARB_texture_gather [18:31:13] GL_ARB_texture_mirror_clamp_to_edge [18:31:13] GL_ARB_texture_mirrored_repeat [18:31:13] GL_ARB_texture_multisample [18:31:13] GL_ARB_texture_non_power_of_two [18:31:13] GL_ARB_texture_query_levels [18:31:13] GL_ARB_texture_query_lod [18:31:13] GL_ARB_texture_rectangle [18:31:13] GL_ARB_texture_rg [18:31:13] GL_ARB_texture_rgb10_a2ui [18:31:13] GL_ARB_texture_stencil8 [18:31:13] GL_ARB_texture_storage [18:31:13] GL_ARB_texture_storage_multisample [18:31:13] GL_ARB_texture_swizzle [18:31:13] GL_ARB_texture_view [18:31:13] GL_ARB_timer_query [18:31:13] GL_ARB_transform_feedback2 [18:31:13] GL_ARB_transform_feedback3 [18:31:13] GL_ARB_transform_feedback_instanced [18:31:13] GL_ARB_transform_feedback_overflow_query [18:31:13] GL_ARB_transpose_matrix [18:31:13] GL_ARB_uniform_buffer_object [18:31:13] GL_ARB_vertex_array_bgra [18:31:13] GL_ARB_vertex_array_object [18:31:13] GL_ARB_vertex_attrib_64bit [18:31:13] GL_ARB_vertex_attrib_binding [18:31:13] GL_ARB_vertex_buffer_object [18:31:13] GL_ARB_vertex_program [18:31:13] GL_ARB_vertex_shader [18:31:13] GL_ARB_vertex_type_10f_11f_11f_rev [18:31:13] GL_ARB_vertex_type_2_10_10_10_rev [18:31:13] GL_ARB_viewport_array [18:31:13] GL_ARB_window_pos [18:31:13] GL_ATI_draw_buffers [18:31:13] GL_ATI_texture_float [18:31:13] GL_ATI_texture_mirror_once [18:31:13] GL_S3_s3tc [18:31:13] GL_EXT_texture_env_add [18:31:13] GL_EXT_abgr [18:31:13] GL_EXT_bgra [18:31:13] GL_EXT_bindable_uniform [18:31:13] GL_EXT_blend_color [18:31:13] GL_EXT_blend_equation_separate [18:31:13] GL_EXT_blend_func_separate [18:31:13] GL_EXT_blend_minmax [18:31:13] GL_EXT_blend_subtract [18:31:13] GL_EXT_compiled_vertex_array [18:31:13] GL_EXT_Cg_shader [18:31:13] GL_EXT_depth_bounds_test [18:31:13] GL_EXT_direct_state_access [18:31:13] GL_EXT_draw_buffers2 [18:31:13] GL_EXT_draw_instanced [18:31:13] GL_EXT_draw_range_elements [18:31:13] GL_EXT_fog_coord [18:31:13] GL_EXT_framebuffer_blit [18:31:13] GL_EXT_framebuffer_multisample [18:31:13] GL_EXTX_framebuffer_mixed_formats [18:31:13] GL_EXT_framebuffer_multisample_blit_scaled [18:31:13] GL_EXT_framebuffer_object [18:31:13] GL_EXT_framebuffer_sRGB [18:31:13] GL_EXT_geometry_shader4 [18:31:13] GL_EXT_gpu_program_parameters [18:31:13] GL_EXT_gpu_shader4 [18:31:13] GL_EXT_multi_draw_arrays [18:31:13] GL_EXT_multiview_texture_multisample [18:31:13] GL_EXT_multiview_timer_query [18:31:13] GL_EXT_packed_depth_stencil [18:31:13] GL_EXT_packed_float [18:31:13] GL_EXT_packed_pixels [18:31:13] GL_EXT_pixel_buffer_object [18:31:13] GL_EXT_point_parameters [18:31:13] GL_EXT_polygon_offset_clamp [18:31:13] GL_EXT_post_depth_coverage [18:31:13] GL_EXT_provoking_vertex [18:31:13] GL_EXT_raster_multisample [18:31:13] GL_EXT_rescale_normal [18:31:13] GL_EXT_secondary_color [18:31:13] GL_EXT_separate_shader_objects [18:31:13] GL_EXT_separate_specular_color [18:31:13] GL_EXT_shader_image_load_formatted [18:31:13] GL_EXT_shader_image_load_store [18:31:13] GL_EXT_shader_integer_mix [18:31:13] GL_EXT_shadow_funcs [18:31:13] GL_EXT_sparse_texture2 [18:31:13] GL_EXT_stencil_two_side [18:31:13] GL_EXT_stencil_wrap [18:31:13] GL_EXT_texture3D [18:31:13] GL_EXT_texture_array [18:31:13] GL_EXT_texture_buffer_object [18:31:13] GL_EXT_texture_compression_dxt1 [18:31:13] GL_EXT_texture_compression_latc [18:31:13] GL_EXT_texture_compression_rgtc [18:31:13] GL_EXT_texture_compression_s3tc [18:31:13] GL_EXT_texture_cube_map [18:31:13] GL_EXT_texture_edge_clamp [18:31:13] GL_EXT_texture_env_combine [18:31:13] GL_EXT_texture_env_dot3 [18:31:13] GL_EXT_texture_filter_anisotropic [18:31:13] GL_EXT_texture_filter_minmax [18:31:13] GL_EXT_texture_integer [18:31:13] GL_EXT_texture_lod [18:31:13] GL_EXT_texture_lod_bias [18:31:13] GL_EXT_texture_mirror_clamp [18:31:13] GL_EXT_texture_object [18:31:13] GL_EXT_texture_shadow_lod [18:31:13] GL_EXT_texture_shared_exponent [18:31:13] GL_EXT_texture_sRGB [18:31:13] GL_EXT_texture_sRGB_R8 [18:31:13] GL_EXT_texture_sRGB_decode [18:31:13] GL_EXT_texture_storage [18:31:13] GL_EXT_texture_swizzle [18:31:13] GL_EXT_timer_query [18:31:13] GL_EXT_transform_feedback2 [18:31:13] GL_EXT_vertex_array [18:31:13] GL_EXT_vertex_array_bgra [18:31:13] GL_EXT_vertex_attrib_64bit [18:31:13] GL_EXT_window_rectangles [18:31:13] GL_EXT_import_sync_object [18:31:13] GL_IBM_rasterpos_clip [18:31:13] GL_IBM_texture_mirrored_repeat [18:31:13] GL_KHR_context_flush_control [18:31:13] GL_KHR_debug [18:31:13] GL_EXT_memory_object [18:31:13] GL_EXT_memory_object_win32 [18:31:13] GL_EXT_win32_keyed_mutex [18:31:13] GL_KHR_parallel_shader_compile [18:31:13] GL_KHR_no_error [18:31:13] GL_KHR_robust_buffer_access_behavior [18:31:13] GL_KHR_robustness [18:31:13] GL_EXT_semaphore [18:31:13] GL_EXT_semaphore_win32 [18:31:13] GL_KHR_shader_subgroup [18:31:13] GL_KTX_buffer_region [18:31:13] GL_NV_alpha_to_coverage_dither_control [18:31:13] GL_NV_bindless_multi_draw_indirect [18:31:13] GL_NV_bindless_multi_draw_indirect_count [18:31:13] GL_NV_bindless_texture [18:31:13] GL_NV_blend_equation_advanced [18:31:13] GL_NV_blend_equation_advanced_coherent [18:31:13] GL_NVX_blend_equation_advanced_multi_draw_buffers [18:31:13] GL_NV_blend_minmax_factor [18:31:13] GL_NV_blend_square [18:31:13] GL_NV_clip_space_w_scaling [18:31:13] GL_NV_command_list [18:31:13] GL_NV_compute_program5 [18:31:13] GL_NV_compute_shader_derivatives [18:31:13] GL_NV_conditional_render [18:31:13] GL_NV_conservative_raster [18:31:13] GL_NV_conservative_raster_dilate [18:31:13] GL_NV_conservative_raster_pre_snap [18:31:13] GL_NV_conservative_raster_pre_snap_triangles [18:31:13] GL_NV_conservative_raster_underestimation [18:31:13] GL_NV_copy_depth_to_color [18:31:13] GL_NV_copy_image [18:31:13] GL_NV_depth_buffer_float [18:31:13] GL_NV_depth_clamp [18:31:13] GL_NV_draw_texture [18:31:13] GL_NV_draw_vulkan_image [18:31:13] GL_NV_ES1_1_compatibility [18:31:13] GL_NV_ES3_1_compatibility [18:31:13] GL_NV_explicit_multisample [18:31:13] GL_NV_feature_query [18:31:13] GL_NV_fence [18:31:13] GL_NV_fill_rectangle [18:31:13] GL_NV_float_buffer [18:31:13] GL_NV_fog_distance [18:31:13] GL_NV_fragment_coverage_to_color [18:31:13] GL_NV_fragment_program [18:31:13] GL_NV_fragment_program_option [18:31:13] GL_NV_fragment_program2 [18:31:13] GL_NV_fragment_shader_barycentric [18:31:13] GL_NV_fragment_shader_interlock [18:31:13] GL_NV_framebuffer_mixed_samples [18:31:13] GL_NV_framebuffer_multisample_coverage [18:31:13] GL_NV_geometry_shader4 [18:31:13] GL_NV_geometry_shader_passthrough [18:31:13] GL_NV_gpu_program4 [18:31:13] GL_NV_internalformat_sample_query [18:31:13] GL_NV_gpu_program4_1 [18:31:13] GL_NV_gpu_program5 [18:31:13] GL_NV_gpu_program5_mem_extended [18:31:13] GL_NV_gpu_program_fp64 [18:31:13] GL_NV_gpu_shader5 [18:31:13] GL_NV_half_float [18:31:13] GL_NV_light_max_exponent [18:31:13] GL_NV_memory_attachment [18:31:13] GL_NV_mesh_shader [18:31:13] GL_NV_multisample_coverage [18:31:13] GL_NV_multisample_filter_hint [18:31:13] GL_NV_occlusion_query [18:31:13] GL_NV_packed_depth_stencil [18:31:13] GL_NV_parameter_buffer_object [18:31:13] GL_NV_parameter_buffer_object2 [18:31:13] GL_NV_path_rendering [18:31:13] GL_NV_path_rendering_shared_edge [18:31:13] GL_NV_pixel_data_range [18:31:13] GL_NV_point_sprite [18:31:13] GL_NV_primitive_restart [18:31:13] GL_NV_query_resource [18:31:13] GL_NV_query_resource_tag [18:31:13] GL_NV_register_combiners [18:31:13] GL_NV_register_combiners2 [18:31:13] GL_NV_representative_fragment_test [18:31:13] GL_NV_sample_locations [18:31:13] GL_NV_sample_mask_override_coverage [18:31:13] GL_NV_scissor_exclusive [18:31:13] GL_NV_shader_atomic_counters [18:31:13] GL_NV_shader_atomic_float [18:31:13] GL_NV_shader_atomic_float64 [18:31:13] GL_NV_shader_atomic_fp16_vector [18:31:13] GL_NV_shader_atomic_int64 [18:31:13] GL_NV_shader_buffer_load [18:31:13] GL_NV_shader_storage_buffer_object [18:31:13] GL_NV_shader_subgroup_partitioned [18:31:13] GL_NV_shader_texture_footprint [18:31:13] GL_NV_shading_rate_image [18:31:13] GL_NV_stereo_view_rendering [18:31:13] GL_NV_texgen_reflection [18:31:13] GL_NV_texture_barrier [18:31:13] GL_NV_texture_compression_vtc [18:31:13] GL_NV_texture_env_combine4 [18:31:13] GL_NV_texture_multisample [18:31:13] GL_NV_texture_rectangle [18:31:13] GL_NV_texture_rectangle_compressed [18:31:13] GL_NV_texture_shader [18:31:13] GL_NV_texture_shader2 [18:31:13] GL_NV_texture_shader3 [18:31:13] GL_NV_transform_feedback [18:31:13] GL_NV_transform_feedback2 [18:31:13] GL_NV_uniform_buffer_unified_memory [18:31:13] GL_NV_vertex_array_range [18:31:13] GL_NV_vertex_array_range2 [18:31:13] GL_NV_vertex_attrib_integer_64bit [18:31:13] GL_NV_vertex_buffer_unified_memory [18:31:13] GL_NV_vertex_program [18:31:13] GL_NV_vertex_program1_1 [18:31:13] GL_NV_vertex_program2 [18:31:13] GL_NV_vertex_program2_option [18:31:13] GL_NV_vertex_program3 [18:31:13] GL_NV_viewport_array2 [18:31:13] GL_NV_viewport_swizzle [18:31:13] GL_NVX_conditional_render [18:31:13] GL_NVX_linked_gpu_multicast [18:31:13] GL_NV_gpu_multicast [18:31:13] GL_NVX_gpu_multicast2 [18:31:13] GL_NVX_progress_fence [18:31:13] GL_NVX_gpu_memory_info [18:31:13] GL_NVX_multigpu_info [18:31:13] GL_NVX_nvenc_interop [18:31:13] GL_NV_shader_thread_group [18:31:13] GL_NV_shader_thread_shuffle [18:31:13] GL_KHR_blend_equation_advanced [18:31:13] GL_KHR_blend_equation_advanced_coherent [18:31:13] GL_OVR_multiview [18:31:13] GL_OVR_multiview2 [18:31:13] GL_SGIS_generate_mipmap [18:31:13] GL_SGIS_texture_lod [18:31:13] GL_SGIX_depth_texture [18:31:13] GL_SGIX_shadow [18:31:13] GL_SUN_slice_accum [18:31:13] GL_WIN_swap_hint [18:31:13] WGL_EXT_swap_control [18:31:13] OpenGL pixel format: 8:8:8:8 [18:31:13] OpenGL depth format: 24:8 [18:31:13] [18:31:13] GLSL version: 4.60 NVIDIA [18:31:13] GLSL max vertex uniforms: 4096 (4096) [18:31:13] GLSL max fragment uniforms: 4096 (4096) [18:31:13] GLSL max varyings: 124 (124) [18:31:13] GLSL max lights: 8 (8) [18:31:13] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [18:31:13] [18:31:13] Vertex/index buffer memory limit: 4096MiB [18:31:13] Starting workaround for fast running clocks [18:31:13] Using LWJGL timer. [18:31:13] Could not load splash image, using fallback. [18:31:14] Startup Phase - Initializing.. [18:31:14] Preloading builtin materials [18:31:14] Preloading builtin materials done [18:31:14] Setting up Collada Model Loader [18:31:14] Launching Collada Model Loader threads [18:31:14] Launching WOM Loader threads [18:31:14] Startup Phase - Setting up.. [18:31:15] Loading window positions from C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Breezzy\windows_1920x1080.txt [18:31:15] Loading props file C:\Program Files (x86)\Steam\steamapps\common\Wurm Online\gamedata\players\Breezzy\windows_1920x1080.txt [18:31:15] Gui initialized [18:31:15] Startup Phase - Preparing terrain... [18:31:16] Startup Phase - Connecting .. [18:31:16] Disabling Nagles [18:31:20] Disabling Nagles [18:31:22] Disabling Nagles [18:31:35] Disabling Nagles [18:31:37] Disabling Nagles [18:31:38] Disabling Nagles [18:31:40] Disabling Nagles [18:31:41] Disabling Nagles [18:31:43] Disabling Nagles [18:31:44] Disabling Nagles [18:31:46] Execution aborted at connection 0, iteration 0 [18:31:46] Run time 0s, local time Tue Sep 21 18:31:46 MDT 2021 [18:31:46] Destroying game window [18:31:46] ====== DISCONNECTED ====== [18:31:46] com.wurmonline.client.fgtPPuD8uC: Connection denied: <Steam authentication failed. Make sure the Steam client is running while logging in.> [18:31:46] at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87) [18:31:46] at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:970) [18:31:46] at com.wurmonline.client.WurmClientBase.run(SourceFile:38793) [18:31:46] at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted September 22, 2021 Steam is down at the moment that is why you are having issues. 1 Share this post Link to post Share on other sites
Posted September 22, 2021 Yep. it could be steam. 🛠 Steam is down for routine maintenance every Tuesday. https://steamstat.us/ 1 Share this post Link to post Share on other sites