Sign in to follow this  
Kellen

Additional Uses For Miscellaneous Items (Not the skill)

Recommended Posts

Despite Darnok's suggestions for drastic changes in the game he did make a point of certain skills or activities being less useful or nearly useless. These are just some suggestions that won't completely gut a skill but adds a little variety to already existing items (except for potions).

 

Furs - Fur lined armor. Basically just add fur as an optional ingredient for leather and Studded Leather Armor. Provides a use other than rugs and would just be for appearance (to add a little more variety)


Animal Parts - Potions (this is a bit of a bigger change). Combined in small container, Fish Oil as a base, animal part as an ingredient, berry as an ingredient, and favor to finish the process. This would give Priests something to do while leveling Channeling instead of just spamming the same spell over and over for skillgain. Potions could include - Barkskin (Increased armor), True Strike (Increased hit chance), Healing (Heals some health based off QL)

 

Edit - Maybe even add rift hearts for more powerful potions to help drive rift participation.


Fishing -  Trash loot, occasionally when fishing you will bring up a random item (kinda RNG lottery type deal) and fish oil (potions)


Berries - Paints (alternative to dye). This would admittedly hurt the dye market. If it could only be used on structures/vehicles it would lessen the blow as well as having the paint decay (if that is even possible) to have it "fade" over time. And potions.


Slate - Statues, ovens, forges, fireplaces
Marble - Ovens, forges, fireplaces
Sandstone - Statues, ovens, forges, fireplaces

 

 

Just some minor additions (some of them just requiring a reskin) that add additional uses for materials in the game. I don't really care if they actually get added to the game or not as I enjoy Wurm the way it is. Just throwing them out into the world.

 

And I'm sure some if not all of these have been suggested before

Edited by Kellen
  • Like 3

Share this post


Link to post
Share on other sites
Quote

Slate - Statues, ovens, forges, fireplaces

wells, fountains, smelters?

Share this post


Link to post
Share on other sites

Yeah, just kinda threw those on at the end because I know they have been suggested before :P

Share this post


Link to post
Share on other sites

I think any suggestion to add more, even if not functional but strictly decorative models , if implemented would make people happy.

There must be something we aren't told though. Either it's something to do with lag or with the way objects are stored or something we are completely missing but some of the suggestions from the past, like "copy-paste existing masonry products, slap a slate texture on them, rename and you have easy 30+ new items right there", on premise sound like the easiest thing to do.

 

Could a dev weigh in here perhaps? Where is the flaw in that logic? 

Pretty much universally, players say "we want more decorations". What is the show-stopper here?

 

I'm not talking about functional items like forges but statues and other tables? Surely the code is already there?

Edited by Locath

Share this post


Link to post
Share on other sites

As I recall the issue with difffernet texture types has to do with the number of bits allocated when the info is stored or some such. Without refactoring the data storage (and everything that touches it) they're unable to add more variants (similar to how they had to rework things to add more wall/fence types). 

 

In any case its not as straightforward as we would like to believe, sadly.

Share this post


Link to post
Share on other sites

it's another texture.. and item name... possibly new model.. it's not rocket science

Share this post


Link to post
Share on other sites

Fish - Some fish can be caught alive and thrown into a barrel of water to keep them from suffocating. If we had glass, we could build an aquarium with fish and other decorations.

 

Lucky fish scale - sometimes you can get a lucky scale from a fish, which kept in inventory increases quality jump when upgrading item (it does not affect the chance of success and failure, only the value by which item is improved), for each success scale receives damage 10-20%. Amount by which it increases quality depends on quality of scale.

 

Fishbone needle - it can be made of fishbone in similar way to wooden staff, so it cannot be improved, but no metal is required. The needle while upgrading item in case of failure does not damage item.

 

Unicorn twisted horn - you can make a bone awl from it, just add a handle, but it cannot be improved.

You can also use it as a spear tip and make a long spear. Can be improved. Deals additional damage to hell mobs and dragons.

 

Soap - by mixing fat and lye, you can create a soap that, after using with addition of water, will reduce mobs aggro range for some time (new status weaker than newbie status, but it can always be useful).

 

Honey - using bowl of honey can make taming of bears little easier.

 

Furs - Regardless of whether they will be an addition to leather armor or separate outfit, if player is dressed in wolf fur, wolves will not attack him even when player is trying to use taming. Same with bear fur and bears.

 

Animal glue - horns and hooves can be turned into glue as an alternative to ugly nails in some of more advanced pieces of furniture like coffers.

 

Helmet with a horn - one animal horn can be added to metal helmets (a two-horned helmet is non-craftable).

Edited by Darnok

Share this post


Link to post
Share on other sites

Edited paint suggestion to help lessen the blow on the dye market as paint would probably end up being easier to make.

Share this post


Link to post
Share on other sites

Or maybe each color should have some additional property?
Black could make it easier to get into stealth.
Red ole! could trigger charge on bulls and bisons.

In nature, orange and yellow usually mean poison, so if you paint your armor in these colors, some mobs will think a little longer if it's worth biting you.

 

You could also make little step from just paint-man to beginner alchemist and add some kind of wood impregnation and rust protection.

 

Wood impregnate would be transparent fluid and applied just like paint, so if you like the natural color, you apply only this fluid,

but if you want color + protection, you first mix paint and impregnate in container.
Impregnate could provide increased resistance to decay hit for any object made of any type of wood. In case of oak, natural resistance of wood would stack with protection fluid bonus.

 

Same for iron and steel that would normally rust over time, unless item is protected by protective transparent fluid or fluid mixed with paint.

And you have more clients for alchemists.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this