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Darnok

Darnok's creature suggestions

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17 hours ago, Archaed said:

None of this makes sense. 

 

Are you suggesting that the entire nutrition system be ignored for milk, the existing bonuses get doubled, and that followers become mini priests? All for having a few twigs near an altar? 

 

Not ignored, but expanded, you can eat raw fruits and vegetables, but their nutritional value is small, after drinking essence this value would increase.

Followers need more bonuses to show how different religions are.

With so many tree types you can give them various additional uses, fact that trees are used for a different color of wood and fruit is great, but variety can be expanded even further.

 

17 hours ago, Archaed said:

And which breakfast? It's dependent on the ingredients, and can be quite complex. 

 

Darnok, do you play wurm? 

 

Basic one, made with just meat.

 

 

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Another interesting day of fighting oak spirits in Darnok Online. :)

 

I don't agree with the whole essence thing because it's too complex to figure out (I know there is other stuff in WO like this), but it would be cool if raw fruit had some better nutrition. Maybe fresh raw fruit of high ql. It shouldn't compete with cooking stuff though. Just a snack to get your bar up for stamina and stuff.

Edited by Idlamn

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Ancient oak

Using the essence of oak spirits from my other suggestion, player could water a normal oak, giving this oak a chance to grow to "ancient oak" stage.

Which would be larger, occupy more than 1 tile and taller than normal oaks. It would also destroy trees over a larger area.

 

Ancient oak would be spawn point for dryads. Non-aggressive female-like mob, all around her would fly large fireflies.

A dryad could randomly cast an enchanted grass spell.

Drop after killing a dryad would be her heart with blood, that would remove one negative trait from any animal, except for hell creature.

 

As in suggestion "Goblin miner ..." by offering a gem to dryad you could hire her on a contract.

She could help with animals, gardening and fruit harvesting. She would also have option of forage and botanizing on enchanted grass tile (player cannot do that).

In this way, new herbs could be obtained to cure disease in animals.

 

A player meditating under an ancient oak would also have a vision, camera would move to a randomly selected oak on map and during meditation player could look around.

 

Hell oak

Similarly, by watering oak with blood of hell creature, we have a chance that by changing growth state, oak will turn into hell oak, which will also be larger, but it will always look like in winter, i.e. no leaves and some decoration would be nice

 

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Non-aggressive wraiths spawn around hell oak.

Wraiths would randomly summon lightning bolt burning normal trees nearby, which would give ash when cut.

After killing drops a hell essence that would heal negative trait of hell creatures.

 

Wraiths could also be hired on contract by offering gem.

Could assist in butchering normal animals and burning corpses of hell creatures. They would also be able to light up ovens, forges, charcoal piles etc.

As well as in metallurgy and firing clay objects, he could burn any clay object in a dozen or so seconds (sometimes it makes no sense to light a kiln just for one amphora).

 

A player meditating under hell oak would also have vision, camera would move to randomly selected hell creature and player could move camera around.

 

Edited by Darnok

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I have restrained from posting in these long enough

 

That said, -1, it just doesn't fit Wurm Online at all.

Edited by solmark
moderation edit
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the recruiting npc would be a no-go in the wurm book. the rest of the suggestions ain't that bad imho.

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A friendly request. Can you please just converge your ideas that link into one thread, rather than hash out more threads that link to others in the OP? You included ideas from 4? 5? Of your other threads rather than just link the idea to them.

Edited by Madnath

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Snow Yeti

It could spawn all year round, but in warm seasons only near mine entrances. In winter, it spawns wherever there is snow.

Around 70 FS during warm seasons only melee attacks and during winter it can throw a snowball at players, if player is traveling on horseback or in a vehicle, he is thrown off the horse.

Drop:

white fur - can be used to sew fur (fits into tabard slot), which increases chance of stealth on snow, allowing player to disappear in winter during day as easily as without a fur at night, for fur keep its special property after 3 uses it must be poured with essence of oak spirits,

claws - can be used to strengthen leather gloves to deal more damage in unarmed combat,

fangs - you can make a necklace to repel hell mobs, it works once for each mob, necklace can scare up to 3 hell mobs and then you need to fill it with essences of oak spirits.

 

 

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Hell hydra

Three-headed monster 70 FS, each head deals a different random type of damage, one head makes ranged attacks.

When player takes 33% of her health one of heads falls off, second head falls off at 66% damage.

With 99% damage hydra falls to ground and needs to be finished off (If player does not finish it, hydra will regenerate in few minutes),

at the moment of killing large hydra each of two cut off heads regenerate bodies of a smaller, single-headed hydras (35 FS each).

Drop:

hydra eyes (randomly 2-3) - are connected with each other, if one of them is left anywhere on same map and other is activated, during meditation camera will take player to other eye for a few minutes and allow him to observe surroundings.

After each use, the eye kept in inventory by player requires replenishing hell creature's blood.

If player is a priest while holding one eye, he may use Summon soul to teleport himself to location of the other eye.

hydra fangs - you can make a necklace to repel normal aggressive mobs, necklace can scare up to 3 mobs and then you need to fill it with blood of hell mob.

 

png-clipart-lernaean-hydra-monster-drawi

Edited by Darnok
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Nice idea's but "if player is traveling on horseback or in a vehicle, he is thrown off the horse." no just no kyclops and nogumps did this and it was stupidly annoying(avatars do it too) it seems like a interesting mechanic until your out and about near a steep cliff and suddenly your thrown of your house and down the mountain side you tumble leaving a corpse half way up the mountain and a horse stuck up there

"at the moment of killing large hydra each of two cut off heads regenerate bodies of a smaller, single-headed hydras (35 FS each)." kinda already happens with the slimes of uttacha when you kill it it splits into smaller versions and into smaller ones after that

As much as we all want more creatures in wurm those two dont quite fit for wurm they would on the other and on a themed server for example(imagine permanent snow requiring planters for crops in mines near active fires(charcoal piles or always maintained campfires or a moon full of mythical creatures)

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18 hours ago, wipeout said:

Nice idea's but "if player is traveling on horseback or in a vehicle, he is thrown off the horse." no just no kyclops and nogumps did this and it was stupidly annoying(avatars do it too) it seems like a interesting mechanic until your out and about near a steep cliff and suddenly your thrown of your house and down the mountain side you tumble leaving a corpse half way up the mountain and a horse stuck up there

 

 

Right now, riding a horse, you are immortal.

In a PvE game, there should always be some danger, if throwing off a horse is a bad idea, the snowball should stun the horse/draft animals for several seconds so that you as a player have a choice, either wait for a mob and kill him,

or dismount from a horse or wagon and you run away on foot.

In the case of a horse, you should be able to take him on the lead and run away with him until stun is over, then you can get on him again and continue.

 

18 hours ago, wipeout said:


"at the moment of killing large hydra each of two cut off heads regenerate bodies of a smaller, single-headed hydras (35 FS each)." kinda already happens with the slimes of uttacha when you kill it it splits into smaller versions and into smaller ones after that

As much as we all want more creatures in wurm those two dont quite fit for wurm they would on the other and on a themed server for example(imagine permanent snow requiring planters for crops in mines near active fires(charcoal piles or always maintained campfires or a moon full of mythical creatures)

 

Judging by the comments, no new mobs fit Wurm, so the game cannot develop any further, and if it cannot develop, why would anyone want to play it?

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Hey darnok, perhaps a central thread of creature ideas would be better than so many different ones? 

 

then you could update the OP, and at a glance there would be a master list of them, ordered by difficulty and then notes with the bonuses/loot/benefits? 

 

Additionally, you could look at how things would fit in a holistic view! 

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1 hour ago, Darnok said:

 

Right now, riding a horse, you are immortal.

In a PvE game, there should always be some danger, if throwing off a horse is a bad idea, the snowball should stun the horse/draft animals for several seconds so that you as a player have a choice, either wait for a mob and kill him,

or dismount from a horse or wagon and you run away on foot.

In the case of a horse, you should be able to take him on the lead and run away with him until stun is over, then you can get on him again and continue.

 

 

Judging by the comments, no new mobs fit Wurm, so the game cannot develop any further, and if it cannot develop, why would anyone want to play it?


Hard stun locks make for bad gameplay especially if they come from random mobs(uniques and the likes i can understand) if anything it should be a daze where the horse might walk forwards slower while swirling or something but mechanics that stop you completely like that always feel clunky

See there are plenty of animals that could still fit into wurm a huge series of birds, small lizards, more different types of snakes, large ants, moles, orcs, cats, actual zombies(spawn at night disappear during day or stronger at night weaker at day), lich's, butterflies and actual wurms ( ;) ), more types of trolls and goblins(highland trolls, cave dweller goblins) or some mythical like creatures like water horses or ghost whales or ant lions or beetles or bats  more dog breeds more fish types 

There are so many animals that could be added that would still make the world feel more alive without requiring new or overhauled mechanics yet could have them if wanted(for example moles having a mole's entrance object as their spawn nest which they store random items in from decaying deeds)

Just because 2 creatures with either already existing or bad mechanics dont make it doesnt mean suddenly no one would want to play it lol just means that such mechanics were gotten rid of because they were bad or are already being used

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1 hour ago, Archaed said:

Hey darnok, perhaps a central thread of creature ideas would be better than so many different ones? 

 

then you could update the OP, and at a glance there would be a master list of them, ordered by difficulty and then notes with the bonuses/loot/benefits? 

 

Additionally, you could look at how things would fit in a holistic view! 

 

Not a bad idea.

 

27 minutes ago, wipeout said:


Hard stun locks make for bad gameplay especially if they come from random mobs(uniques and the likes i can understand) if anything it should be a daze where the horse might walk forwards slower while swirling or something but mechanics that stop you completely like that always feel clunky

 

 

Horse moves in a random direction, maybe a bit slower, but direction keys change for a dozen or so seconds, so if player presses the left-turn, animal turns right?

 

27 minutes ago, wipeout said:


See there are plenty of animals that could still fit into wurm a huge series of birds, small lizards, more different types of snakes, large ants, moles, orcs, cats, actual zombies(spawn at night disappear during day or stronger at night weaker at day), lich's, butterflies and actual wurms ( ;) ), more types of trolls and goblins(highland trolls, cave dweller goblins) or some mythical like creatures like water horses or ghost whales or ant lions or beetles or bats  more dog breeds more fish types 

 

 

I have suggested a few of these.

 

 

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3 minutes ago, Darnok said:

 

Not a bad idea.

 

 

Horse moves in a random direction, maybe a bit slower, but direction keys change for a dozen or so seconds, so if player presses the left-turn, animal turns right?

 

 

I have suggested a few of these.

 

 

More like it moves randomly regardless of what direction you try to steer it for a few seconds if its as simple as right is left then its to easy to counter it should be annoying as the horse is dazed/confused but not be a full lock or easy to counter it should still be a inconvenience

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18 minutes ago, Pandalet said:

Merged multiple creature-related suggestions into a single thread

 

In this way, no idea can be found, because the whole thing is unreadable 😕

 

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38 minutes ago, Darnok said:

In this way, no idea can be found, because the whole thing is unreadable

All of your suggestions are unreadable

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2 hours ago, Darnok said:

 

In this way, no idea can be found, because the whole thing is unreadable 😕

 

That's literally what you did to the entire suggestions forum

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3 hours ago, Synjor said:

That's literally what you did to the entire suggestions forum

 

My presence did not change the forum in any way. Individual suggestions are still displayed according to the same rules, you can see the title and author on list.
But combining my ideas into one big thread removed the titles and made it difficult to get to many threads that are currently in middle of this unreadable list of posts, even I don't know when one suggestion ends and when a new suggestion begins at this point.

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21 hours ago, Kellen said:

So make an index in the original post.

The person who merged them should be required to index them.

 

Honeslty, I have Darnok ignored, but I certainly don't condone vandalizing his posts by chucking them all together in heaps.  One of the issues I already had was the problem of too many related but separate suggestions accumulating in one thread.  Instead of being more intelligible these would now be less intelligible.  I do wonder if one person systematically posting into every Darnok suggestion they could find and thus carpeting the first couple of pages with them has led to the false perception that Darnok posted all that stuff at the same time.

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On 9/12/2021 at 12:16 AM, Pandalet said:

Merged multiple creature-related suggestions into a single thread

For what possible purpose?  Just because various suggestions are creature-related doesn't make them the one suggestion?  Why single out ONE poster for this?

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1 hour ago, TheTrickster said:

For what possible purpose?  Just because various suggestions are creature-related doesn't make them the one suggestion?  Why single out ONE poster for this?

It's easy to do when most threads were calling back onto other threads they made to make them work
If I propose a system rework and new content, it all goes in one thread. I don't spread it across multiple threads for more posts and exposure, and then try and make it so everything would have to be added. And that's what was happening.

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