Posted September 2, 2021 People have the option to play on any pvp server they like. The fact they don't do it and pve is now about 95% of the wurm population speaks volumes that the issues are inherently with PvP that it's not attractive in its current state. Epic has nothing unique going for it to attract new players except the quick timers. Even with that taken into account, it has too many negative things going for it to attract new people. Same for Chaos and I don't know what to say about defiance. PvP in Wurm has quite a steep learning curve with a lot of info that isn't standardized on the wurmpedia to allow people to learn some pvp basics / info before they get into it. All in all, in a Risk vs Reward analysis there's something in the final account that makes people stay away from PvP altogether. 1 Share this post Link to post Share on other sites
Posted September 3, 2021 Why do the titles of these keep changing? Scratch that, I won't see the answer. Please stop tacking additional ideas/mechanics in the title. If it's a separate suggestion, well then you know how to post a suggestion. If it is additional complexity to shore up wobbly parts of the core idea then fine, edit them into the OP (clearly marked) but if the core idea is still the one that was suggested, stop picking at it or it will never get better. 1 Share this post Link to post Share on other sites
Posted September 11, 2021 Merged similar suggestions into a single thread. Share this post Link to post Share on other sites