Oblivionnreaver

animations queue up when no_world_render is on

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whenever people are doing actions near you while no_world_render is on, they instead queue up for when you turn on render, pretty easy to test at a sermon circle or w/e whenever you turn it on everyone will do an idle animation at the same time. pretty sure this is causing the constant crashes when turning on render if people did an animation then left local because there's nobody left to link that animation to.

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1 easy confirmation for this is the inspiration animation, shows when render is turned on again, while action have happened during the render being off..

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