Posted August 30, 2021 (edited) I am posting this a day early because I want to discuss whether to remove the daily prayer limitation, but until people read this they don't actually understand how religion is going to work on this cluster. So read this and discuss on the feedback channel on discord. Note that you won't be able to advance a Stormguard level til September. ----------------------------------------------------- Finally, the way to Farmash is open, and finally the Age of Religion begins! There's only one problem. The Gods can't hear your invocations through the noise of the Storm. None of the Spells work, on any of the islands. Not to fear though, the Stormguards have designed Temples that amplify the frequencies of divine wavelengths. So long as a certain Temple is built on an island, a certain invocation will be heard there. Translation: Build a Temple of [Spell] on an island to enable that spell for that island. There are limitations however. Too many of these Temples would cancel each other out, causing the Gods to just hear white noise. So each Island can have a max of five Temples (for now). Oh... and each Spell can be on a max of one Island (yes, even Bless, so Silver and Gold altars may only be on one island for now). Otherwise the Gods get confused about where your invocation is coming from and misdirect the intended effect. So which Spells will be on which Islands? The Stormguards decide! For your choice this month, you will choose an Island and choose a Spell. Now, I believe the next part is the exciting part but it is also completely optional. If you don't want to do it, simply choose an Island and a Spell. If you are a creative type, you may also choose part of the specification for the Temple for that spell! Note that this is first come, first serve, so time is of the essence (if you are reading this in September). If you want to make sure you get a certain combination approved, you can advance a Stormguard level now and choose your Spell/Island combination, simply mentioning that you are going to edit it with the specification later when you have decided it. To ensure a slight degree of consistency, all Temples must be: A single room with an altar Between 2 and 4 floors high, but with the intermediate "floors" removed so that there is only one room with a high ceiling Between 5 and 12 tiles large at each "floor" Be named "Temple of [Spell name]" Beyond this, you can add more specifications for the Spell you chose (such as specifying that the Temple of Bless must be built entirely of Marble) or further limit any points of the specification above (such as prescribing an exact shape of the finished building). You can specify certain furniture, or even certain trees planted nearby. If you do not provide any specification, players will simply be restricted to the above points. Just remember this is more an opportunity for you to be creative than for you to make the task difficult for others. If part of your specification gets too unreasonable, you may be asked to lower or remove parts of it. But in all cases, I will give your specification a chance and see whether anyone can manage it. After all, building a Temple is expected to be (although does not need to be) a group effort as many will benefit from it existing and there is not any reward for having personally built it. When the Temple is built to your specification, a screenshot should be uploaded to this thread and the Spell will thus be enabled for that Island. If you choose a Spell for an Island then realise someone posted before you and chose the same Spell, or now there's more than 5 Spells on that Island, just edit your post and choose another combination. Notes: All Spells will still be restricted to whichever Gods they are normally restricted to. I have made it so that you don't have to wait a full month since you last advanced. You simply get to advance once each real-world month. The initial 5 Spells per Island limit is just so that we spread the Spells around the 4 Islands to begin with. Once those 20 "spell slots" are used up, there will likely be more opportunity to add more Spells in the future. Since Spells are limited to certain Islands, it is now fine to have Courier and Dark Messenger. However, remember that you cannot load any of the mailboxes, so mailing would be restricted to that Island. Stormguard Rewards Lv. 0: 4 x Sleeping Powder Lv. 1: 2 x Shaker Orb Lv. 2: Personal Merchant Contract Lv. 3: Ten 50 QL Sprouts of your choice Lv. 4: Small Magical Chest, your choice of wood Lv. 5: 1 Gold Coin Lv. 6: Large Magical Chest, your choice of wood The Stormguards use UK time. Example of a Stormguard advancement this month (please note this is NOT my choice, just an example): ----------------------------------------------------------------------------------------- Kiama, Lv. 2 Stormguard, Bless, Whitesand, 4 x Sleep Powder Additional Specification (this is optional): Made of Marble With a gold altar in the center Shaped as follows: Edited September 1, 2021 by Kiama Share this post Link to post Share on other sites
Posted August 31, 2021 (edited) As people prepare to move on to Farmarsh (I will be staying on Redmyst a bit longer), I would like to note something I think I have learned here. When I modified the tundra off-deed, I planted either crops or sprouts (bushes mostly, plus some orange trees). This has resulted in LOTS of domestic animals spawning (including unicorns) but not a single spider, scorpion, or troll. There have been I think 3 or 4 anacondas and lately several wildcats. Any bare dirt was packed or paved. I only left cultivated dirt unpacked a bit later (which I think is when the snakes and cats showed up). I ONLY "planted" sand on-deed and have not made any steppe at all. Every other spot where I see trees, steppe or sand that is off-deed is over-run with oversized arthropods, trolls, hellhounds etc. I thought Silvie's place was infested until I saw Otso's, and Sprouts is far worse again. I have seen two small islands where someone has planted a single tree, and they are standing-room only full of nightmare fuel. Islands that remain with only tundra/moss/clay have almost no animals, except the occasional cow, unless they have lairs. I would strongly recommend, for your own peace, that you don't leave undeeded spawning grounds on whatever island you are staying. If you plant trees and whatnot, put some water between you and them and put them to the north a bit. Plant some crops a little to south, and pick up the horses as they migrate through 🙂. This is all off-deed, of course. I joke about Worfeus having lava fiends and hell scorpii, Silvie having spiders, Otso having everything and I get the odd pig or sheep, but that is actually what has been happening. If I have time, before leaving Redmyst I will try to pave some roads around the Failtemhor deeds (see what I did there? 😉) but it may be difficult around Onefox's and Otso's places because attacks are constant and Otso's guards in particular are ignorant or lazy and never come when I call for help. I will also try to convert any off-deed sand back to dirt - if you want sand and don't have it on-deed I will make sure there plenty for everyone to start their own on-deed sand heaps. As to the residence, I was going to make every room two tiles, but I think I will have 2-tile rooms for citizens and 1-tile rooms for guest travelers. There will be a separate kitchen and crafting area(s) so 2 tiles gives citizens room for some of their personal stuff, while guests are more likely to only be travelling with what they can carry so 1 tile should be sufficient. If anyone has counter suggestions, feel free to weight in. Edited August 31, 2021 by TheTrickster 2 Share this post Link to post Share on other sites
Posted August 31, 2021 (edited) The Storm moves from Farmarsh to Whitesand in 5 minutes. As soon as it does, you can advance a Stormguard level. Update: Farmarsh is open. Edited August 31, 2021 by Kiama Share this post Link to post Share on other sites
Posted August 31, 2021 (edited) mistake please move on Edited August 31, 2021 by onefox 1 Share this post Link to post Share on other sites
Posted August 31, 2021 (edited) Onefox, Lv. 2 Stormguard, 4 x Sleep Powder Edited August 31, 2021 by onefox updated 1 Share this post Link to post Share on other sites
Posted August 31, 2021 (edited) 54 minutes ago, onefox said: also next stormguard level advancement Hey onefox! Are you trying to advance here? Pick one of these spells and pick one of the four islands. (Sorry just realised your first post edited the specification to include that) So you are now Lv. 2, assuming you are going for 4 x Sleep Powder? Edited September 1, 2021 by Kiama Share this post Link to post Share on other sites
Posted September 1, 2021 Example of a Stormguard advancement this month (please note this is NOT my choice, just an example): ----------------------------------------------------------------------------------------- Kiama, Lv. 2 Stormguard, Bless, Whitesand, 4 x Sleep Powder Additional Specification (this is optional): Made of Marble With a gold altar in the center Shaped as follows: Share this post Link to post Share on other sites
Posted September 1, 2021 Grochar, Lv. 2 Stormguard, whitesand Bless, 4 x Sleeping Powder Specification of the Temple will be updated 2 Share this post Link to post Share on other sites
Posted September 1, 2021 what is the benefit of saying a spell and server if we have to make a temple and name it a spell on one of the servers... i'm a little confused 1 Share this post Link to post Share on other sites
Posted September 1, 2021 7 minutes ago, tstarry said: what is the benefit of saying a spell and server if we have to make a temple and name it a spell on one of the servers... i'm a little confused The benefits are (1) the Stormguard rewards (for example sleep powder, and eventually stuff like magical chests if you save up) and (2) this month, the huge amount of power you have in determining our collective future by picking which islands get which spells. And to be clear, you don't have to be involved in building the temple for the spell you choose. Share this post Link to post Share on other sites
Posted September 1, 2021 is there going to be a prayer amount change or is that still up in the air for now? 1 Share this post Link to post Share on other sites
Posted September 1, 2021 Just now, tstarry said: is there going to be a prayer amount change or is that still up in the air for now? I will leave it "up in the air" for a few more days but make sure to provide your thoughts in the feedback channel in discord if you want it to change. So far no one who has posted there has a problem with the limits. Share this post Link to post Share on other sites
Posted September 1, 2021 Thomas, Lv. 2 Stormguard, Light Token, Stormfall, 4 x Sleeping Powder 3 Share this post Link to post Share on other sites
Posted September 1, 2021 I have the results from last month's Stormguard votes! I will tell you which ships are fastest on which islands then give you the breakdown and the additional results for 2nd, 3rd, 4th place. Stormfall's fastest ship will be the Knarr. Whitesand's fastest ship will be the Corbita. Redmyst's fastest ship will be the Caravel. Farmarsh's fastest ship will be the Cog. 16 Stormguards voted. Here's how the votes were distributed among the ships and islands: Corbita: 1 Cog: 1 Knarr: 5 Caravel: 9 Stormfall: 8 Whitesand: 3 Redmyst: 4 Farmarsh: 1 S W R F COR 0 1 0 0 COG 0 1 0 0 KNA 5 1 2 1 CAR 3 0 2 0 Using SuDoKu rules and first posts as tie breakers, the above results determined everything except whether the Cog or Corbita would be 3rd or 4th fastest on Stormfall or Redmyst (for this I used random.org). So here are the final results, with 1 indicating fastest and 4 indicating slowest: S W R F COR 4 1 3 2 COG 3 2 4 1 KNA 1 4 2 3 CAR 2 3 1 4 3 Share this post Link to post Share on other sites
Posted September 1, 2021 Well, I don't know about anyone else, but that is just about ideal for me! I will be using a knarr, so fastest travel on Stormfall where I intend to buzz around dropping and collecting resources and second fastest on Redmyst, so I can zip around the home islands. 1 Share this post Link to post Share on other sites
Posted September 3, 2021 Procurement Offices Revision: We are going to try using Buyers to automate the functionality of the Procurement Offices as Lowkey suggested. The building requirements remain the same. Place a "Ledger of Coin" on the upstairs table and a "Ledger of Custom" on the downstairs table. Then I will place the Buyer for you. 1 Share this post Link to post Share on other sites
Posted September 4, 2021 Prayer Update: You will no longer need to wait 20m between prayers (but still only 5 a day). 1 Share this post Link to post Share on other sites
Posted September 5, 2021 (edited) Stryker, Lvl 1. Stormguard, Circle of Cunning, Stormfall, x4 Sleeping powder Temple Specifications to come later Edited September 5, 2021 by Zykat 4 Share this post Link to post Share on other sites
Posted September 6, 2021 On 9/3/2021 at 6:17 PM, Kiama said: Procurement Offices Revision: We are going to try using Buyers to automate the functionality of the Procurement Offices as Lowkey suggested. The building requirements remain the same. Place a "Ledger of Coin" on the upstairs table and a "Ledger of Custom" on the downstairs table. Then I will place the Buyer for you. Okay, with this, after consideration, I am in! In fact, I am going to suspend completion of the inn and try to get a procurement office finished before The Storm gets to Redmyst. 3 Share this post Link to post Share on other sites
Posted September 6, 2021 Otso, Lv. 2 Stormguard, Opulence, Stormfall Temple can be constructed of any material, but must have a functioning fountain in the center. 2 Share this post Link to post Share on other sites
Posted September 8, 2021 (edited) Procurement Offices Update: Procurement Offices pay 50% more for each other Procurement Office within 12 tiles (a gap of 12 or less tiles between them), to a max of 200% more (triple, requiring 4 other offices). Edited September 9, 2021 by Kiama Share this post Link to post Share on other sites
Posted September 16, 2021 (edited) Onefox, Lv. 2 Stormguard, Morning Fog, StormFall Standard design requirements Temple of Morning Fog Edited September 17, 2021 by onefox 2 Share this post Link to post Share on other sites