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jacobllent

im bugged

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so i logged on then went to move crashed and now every time i try to log on it say cant connect still moving. im on idependance. its been going on for 30mins

 

 

 

 

 

 

 

 

You got disconnected from the server for some reason: <Connection denied: <You are still moving on the server. Retry in 10 seconds.>>

Likely reasons include networks problems, the server going down for an update,and someone tripping over the cable.

Usually reconnecting in a few minutes will solve the problem, but if it doesn't, post the console log below on the wurm online forums, and someone might be able to help you.

Contents of console.log:
[13:11:26]
[13:11:26] Preparing to enable console logging.
[13:11:26] Now logging to C:\Users\USERNAME\wurm\console.jacobllent.log
[13:11:26] Time is Mon Jul 19 13:11:26 EDT 2021
[13:11:26] Running client version 4.2.41
[13:11:26]          client build# 70ec8400abab79e6d89b0ef64571b3ccf4c6390e
[13:11:26]      client build time 2021-06-17 15:27
[13:11:26]
[13:11:26] === System information ===
[13:11:26] Executing from C:\Users\USERNAME\wurm\
[13:11:26] Operating system: Windows 8.1 (arch: amd64, version: 6.3)
[13:11:26] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[13:11:26] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[13:11:26] Available CPUs: 8
[13:11:26]
[13:11:26]
[13:11:26] === Wurm options ===
[13:11:26] animation_playback_self = 0
[13:11:26] ao_level = 1
[13:11:26] auto_mipmaps_enabled = 1
[13:11:26] auto_run_source = 0
[13:11:26] cavedetail = 2
[13:11:26] censor_chat = true
[13:11:26] collada_animations = 4
[13:11:26] colorItemsDamage = true
[13:11:26] color_black = 0.0,0.0,0.0,1.0
[13:11:26] color_cyan = 0.0,1.0,1.0,1.0
[13:11:26] color_enchant_desc = 0.5,0.5,1.0,1.0
[13:11:26] color_enchant_name = 0.0,0.5,0.5,1.0
[13:11:26] color_enchant_power = 0.0,1.0,1.0,1.0
[13:11:26] color_error = 1.0,0.3,0.3,1.0
[13:11:26] color_fuchsia = 1.0,0.0,1.0,1.0
[13:11:26] color_green = 0.08,1.0,0.08,1.0
[13:11:26] color_grey = 0.5,0.5,0.5,1.0
[13:11:26] color_lime = 0.0,1.0,0.0,1.0
[13:11:26] color_maroon = 0.5,0.0,0.0,1.0
[13:11:26] color_navy_blue = 0.23,0.39,1.0,1.0
[13:11:26] color_orange = 1.0,0.5,0.0,1.0
[13:11:26] color_outline_ally = 0.5,1.0,0.5,1.0
[13:11:26] color_outline_friend = 0.5,0.75,1.0,1.0
[13:11:26] color_outline_hostile = 1.0,0.0,0.0,1.0
[13:11:26] color_outline_neutral = 0.5,0.5,1.0,1.0
[13:11:26] color_purple = 0.5,0.0,0.5,1.0
[13:11:26] color_red = 1.0,0.0,0.0,1.0
[13:11:26] color_royal_blue = 0.23,0.39,1.0,1.0
[13:11:26] color_salve_acid = 1.0,1.0,0.0,1.0
[13:11:26] color_salve_fire = 1.0,0.0,0.0,1.0
[13:11:26] color_salve_frost = 0.0,0.0,1.0,1.0
[13:11:26] color_silver = 0.75,0.75,0.75,1.0
[13:11:26] color_system = 0.5,1.0,0.5,1.0
[13:11:26] color_teal = 0.0,0.5,0.5,1.0
[13:11:26] color_white = 1.0,1.0,1.0,1.0
[13:11:26] color_yellow = 1.0,1.0,0.0,1.0
[13:11:26] combat_world_text = true
[13:11:26] compressed_textures = false
[13:11:26] compressed_textures_S3TC = true
[13:11:26] contribution_culling = 200
[13:11:26] custim_timer_source = 1
[13:11:26] customTimer1 = -1|-1
[13:11:26] customTimer2 = -1|-1
[13:11:26] customTimer3 = -1|-1
[13:11:26] customTimer4 = -1|-1
[13:11:26] customTimer5 = -1|-1
[13:11:26] debug_mode = false
[13:11:26] defaultActions_source = 0
[13:11:26] depth_clamp_enabled = 2
[13:11:26] disable_select_all_shortcut = false
[13:11:26] display_settings = false:false:0:1024:768:32:-1:false:true
[13:11:26] enable_contribution_culling = true
[13:11:26] enable_debugs = false
[13:11:26] enable_lod = true
[13:11:26] enable_seasonal_mappings = true
[13:11:26] enable_shift_drag = false
[13:11:26] enable_volumetric_fog = true
[13:11:26] enable_vsync = true
[13:11:26] enable_world_drag = true
[13:11:26] event_log_rotation = 2
[13:11:26] exec_source = 0
[13:11:26] fast_yield = false
[13:11:26] fbo_enabled = 2
[13:11:26] fog_coord_src = 0
[13:11:26] font_antialias = 2
[13:11:26] font_bold = 11
[13:11:26] font_default = 11
[13:11:26] font_header = 24
[13:11:26] font_italian = 11
[13:11:26] font_monospaced = 11
[13:11:26] font_static = 11
[13:11:26] fov_horizontal = 90
[13:11:26] fps_limit = 120
[13:11:26] fps_limit_background = 30
[13:11:26] fps_limit_enabled = false
[13:11:26] free_look_mode_disable_on_close_component = false
[13:11:26] free_look_mode_disable_on_combat = false
[13:11:26] free_look_mode_disable_on_open_component = false
[13:11:26] free_look_mode_sensitivity = 10
[13:11:26] game_client_thread_priority = 2
[13:11:26] glsl_debug_loading = false
[13:11:26] glsl_enabled = 2
[13:11:26] gpu_skinning = true
[13:11:26] gui_opacity = 3
[13:11:26] gui_skin = 1
[13:11:26] hard_mode = false
[13:11:26] has_read_eula = true
[13:11:26] head_bob = false
[13:11:26] hide_cursor_with_ui = false
[13:11:26] hide_inactive_friends = false
[13:11:26] hide_menu_examine = false
[13:11:26] hide_menu_no_target = false
[13:11:26] hide_menu_spam_mode = true
[13:11:26] hide_menu_stop = false
[13:11:26] hide_onscreen_fail_messages = false
[13:11:26] hide_onscreen_hostile_messages = false
[13:11:26] hide_onscreen_info_messages = false
[13:11:26] hide_personal_goal = false
[13:11:26] high_res_binoculars = true
[13:11:26] hint_texture_scaling = 2
[13:11:26] impColumn = true
[13:11:26] inverse_mouse = false
[13:11:26] irc_log_rotation = 2
[13:11:26] irc_notif = 0
[13:11:26] item_creature_render_distance = 3
[13:11:26] key_bindings_source = 0
[13:11:26] keyboard_layout = 0
[13:11:26] limit_dynamic_lights = true
[13:11:26] loadInventoryStartup = true
[13:11:26] local_list_in_event = false
[13:11:26] lod = 1
[13:11:26] log_extra_errors = false
[13:11:26] log_gl_errors = false
[13:11:26] mark_text_read = true
[13:11:26] material_as_suffix = true
[13:11:26] max_dynamic_lights = 7
[13:11:26] max_shader_lights = 8
[13:11:26] max_texture_size = 3
[13:11:26] mega_texture_size = 5
[13:11:26] model_loader_thread_priority = 2
[13:11:26] model_loading_threads = 4
[13:11:26] mount_control_mode = 0
[13:11:26] mount_rotation = false
[13:11:26] mouse_camera_sensitivity = 10.0
[13:11:26] mouse_smoothing = 0.0
[13:11:26] multicolor_usage = 1
[13:11:26] multidraw_enabled = 1
[13:11:26] no_brightness = false
[13:11:26] no_terrain_render = false
[13:11:26] no_world_render = false
[13:11:26] non_power_of_two = 1
[13:11:26] normal_maps = false
[13:11:26] occlusion_queries_enabled = 2
[13:11:26] offscreen_texture_size = 3
[13:11:26] other_log_rotation = 2
[13:11:26] outline_picking = true
[13:11:26] player_texture_size = 2
[13:11:26] quick_keybinds = true
[13:11:26] reflection_texture_size = 2
[13:11:26] reflections = 4
[13:11:26] remember_password = true
[13:11:26] render_bloom = false
[13:11:26] render_distant_terrain = true
[13:11:26] render_fxaa = false
[13:11:26] render_sun_glare = true
[13:11:26] render_vignette = false
[13:11:26] renderer_type = 1
[13:11:26] resident_models = false
[13:11:26] save_skills_on_quit = false
[13:11:26] screen_brightness = 0.0
[13:11:26] screen_shake = true
[13:11:26] screenshot_file_format = 1
[13:11:26] season_override = 0
[13:11:26] send_extra_tile_data = false
[13:11:26] setting_timestamps = true
[13:11:26] settings_version = 14
[13:11:26] shadow_level = 0
[13:11:26] shadow_mapsize = 0
[13:11:26] shift_drag_default = 10
[13:11:26] showKChat = true
[13:11:26] show_body_in_inventory = false
[13:11:26] show_creature_overlay = true
[13:11:26] show_detailed_hover = true
[13:11:26] show_examine_world_text = true
[13:11:26] show_hit_direction_indicator = true
[13:11:26] show_local_world_text = true
[13:11:26] show_old_menu = false
[13:11:26] show_old_quickbar = false
[13:11:26] show_tab_blinking = true
[13:11:26] silent_friends_update = false
[13:11:26] skillgain_minimum = 1
[13:11:26] skillgain_no_alignment = true
[13:11:26] skillgain_no_favor = true
[13:11:26] skydetail = 2
[13:11:26] sound_al_gain = 2
[13:11:26] sound_buzzlevel = 6
[13:11:26] sound_cache_enabled = true
[13:11:26] sound_doppler_enabled = false
[13:11:26] sound_engine = 2
[13:11:26] sound_footstepslevel = 20
[13:11:26] sound_music_level = 4
[13:11:26] sound_play_PMAlert = false
[13:11:26] sound_play_UIsounds = true
[13:11:26] sound_play_ambients = true
[13:11:26] sound_play_buzz = true
[13:11:26] sound_play_combat = true
[13:11:26] sound_play_door = true
[13:11:26] sound_play_emotes = true
[13:11:26] sound_play_footsteps = true
[13:11:26] sound_play_music = true
[13:11:26] sound_play_weather = true
[13:11:26] sound_play_work = true
[13:11:26] structure_render_distance = 3
[13:11:26] submit_client_data = 1
[13:11:26] supersampling = 0
[13:11:26] swap_mouse_buttons = false
[13:11:26] terrain_res = 2
[13:11:26] test_attach_equipment = false
[13:11:26] test_mode = 0
[13:11:26] thirdPerson = false
[13:11:26] tile_transitions = true
[13:11:26] tiledecorations = 3
[13:11:26] togglePushToTalk = true
[13:11:26] treelist_outline = true
[13:11:26] trees = 3
[13:11:26] ui_font_scale = 108
[13:11:26] ui_scale = 100
[13:11:26] update_optional = true
[13:11:26] use_alpha_particles = true
[13:11:26] use_anisotropic_filtering = 2
[13:11:26] use_antialiasing = 1
[13:11:26] use_default_action = true
[13:11:26] use_fast_clock_work_around = true
[13:11:26] use_nano_timer = false
[13:11:26] use_non_alpha_particles = true
[13:11:26] use_phobia_models = false
[13:11:26] use_tree_models = true
[13:11:26] use_weather_particles = true
[13:11:26] vbo_enabled = 0
[13:11:26] vg_ui_theme = 1
[13:11:26] viewport_bob = true
[13:11:26] water_detail = 2
[13:11:26]
[13:11:27] Setting up WurmModel Model Loader
[13:11:27] Executing C:\Users\USERNAME\wurm\configs\youlo\keybindings.txt
[13:11:27] Translating legacy key NUMPAD7 to KP_7
[13:11:27] Translating legacy key NUMPAD9 to KP_9
[13:11:27] Translating legacy key SUBTRACT to KP_SUBTRACT
[13:11:27] Translating legacy key EQUALS to EQUAL
[13:11:27] Translating legacy key ADD to KP_ADD
[13:11:27] Translating legacy key NUMPAD8 to KP_8
[13:11:27] Translating legacy key NUMPAD5 to KP_5
[13:11:27] Translating legacy key MULTIPLY to KP_MULTIPLY
[13:11:27] Translating legacy key NUMPAD1 to KP_1
[13:11:27] Translating legacy key NUMPAD0 to KP_0
[13:11:27] Translating legacy key NUMPAD3 to KP_3
[13:11:27] Translating legacy key NUMPAD2 to KP_2
[13:11:27] Translating legacy key DECIMAL to KP_DECIMAL
[13:11:27] Translating legacy key DIVIDE to KP_DIVIDE
[13:11:27] Translating legacy key NUMPAD6 to KP_6
[13:11:27] Translating legacy key NUMPAD4 to KP_4
[13:11:29] Word filter loaded: 23
[13:11:30] Starting global frame job manager with 8 worker threads
[13:11:30] Starting global lazy job manager with 4 worker threads
[13:11:30] Setting up OpenAL Sound Engine
[13:11:30] OpenAL version: 1.1 ALSOFT 1.19.1
[13:11:30] OpenAL renderer: OpenAL Soft
[13:11:30] OpenAL vendor: OpenAL Community
[13:11:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[13:11:30] Generating: 128 source channels.
[13:11:30]
[13:11:30] === OpenGL information ===
[13:11:30] LWJGL version: 3.2.3 1.2.0
[13:11:30] OpenGL vendor: NVIDIA Corporation
[13:11:30] OpenGL renderer: NVIDIA GeForce GTX 970/PCIe/SSE2
[13:11:30] OpenGL version: 4.6.0 NVIDIA 466.77
[13:11:30] OpenGL extensions:
[13:11:30]     GL_AMD_multi_draw_indirect
[13:11:30]     GL_AMD_seamless_cubemap_per_texture
[13:11:30]     GL_AMD_vertex_shader_viewport_index
[13:11:30]     GL_AMD_vertex_shader_layer
[13:11:30]     GL_ARB_arrays_of_arrays
[13:11:30]     GL_ARB_base_instance
[13:11:30]     GL_ARB_bindless_texture
[13:11:30]     GL_ARB_blend_func_extended
[13:11:30]     GL_ARB_buffer_storage
[13:11:30]     GL_ARB_clear_buffer_object
[13:11:30]     GL_ARB_clear_texture
[13:11:30]     GL_ARB_clip_control
[13:11:30]     GL_ARB_color_buffer_float
[13:11:30]     GL_ARB_compatibility
[13:11:30]     GL_ARB_compressed_texture_pixel_storage
[13:11:30]     GL_ARB_conservative_depth
[13:11:30]     GL_ARB_compute_shader
[13:11:30]     GL_ARB_compute_variable_group_size
[13:11:30]     GL_ARB_conditional_render_inverted
[13:11:30]     GL_ARB_copy_buffer
[13:11:30]     GL_ARB_copy_image
[13:11:30]     GL_ARB_cull_distance
[13:11:30]     GL_ARB_debug_output
[13:11:30]     GL_ARB_depth_buffer_float
[13:11:30]     GL_ARB_depth_clamp
[13:11:30]     GL_ARB_depth_texture
[13:11:30]     GL_ARB_derivative_control
[13:11:30]     GL_ARB_direct_state_access
[13:11:30]     GL_ARB_draw_buffers
[13:11:30]     GL_ARB_draw_buffers_blend
[13:11:30]     GL_ARB_draw_indirect
[13:11:30]     GL_ARB_draw_elements_base_vertex
[13:11:30]     GL_ARB_draw_instanced
[13:11:30]     GL_ARB_enhanced_layouts
[13:11:30]     GL_ARB_ES2_compatibility
[13:11:30]     GL_ARB_ES3_compatibility
[13:11:30]     GL_ARB_ES3_1_compatibility
[13:11:30]     GL_ARB_ES3_2_compatibility
[13:11:30]     GL_ARB_explicit_attrib_location
[13:11:30]     GL_ARB_explicit_uniform_location
[13:11:30]     GL_ARB_fragment_coord_conventions
[13:11:30]     GL_ARB_fragment_layer_viewport
[13:11:30]     GL_ARB_fragment_program
[13:11:30]     GL_ARB_fragment_program_shadow
[13:11:30]     GL_ARB_fragment_shader
[13:11:30]     GL_ARB_fragment_shader_interlock
[13:11:30]     GL_ARB_framebuffer_no_attachments
[13:11:30]     GL_ARB_framebuffer_object
[13:11:30]     GL_ARB_framebuffer_sRGB
[13:11:30]     GL_ARB_geometry_shader4
[13:11:30]     GL_ARB_get_program_binary
[13:11:30]     GL_ARB_get_texture_sub_image
[13:11:30]     GL_ARB_gl_spirv
[13:11:30]     GL_ARB_gpu_shader5
[13:11:30]     GL_ARB_gpu_shader_fp64
[13:11:30]     GL_ARB_gpu_shader_int64
[13:11:30]     GL_ARB_half_float_pixel
[13:11:30]     GL_ARB_half_float_vertex
[13:11:30]     GL_ARB_imaging
[13:11:30]     GL_ARB_indirect_parameters
[13:11:30]     GL_ARB_instanced_arrays
[13:11:30]     GL_ARB_internalformat_query
[13:11:30]     GL_ARB_internalformat_query2
[13:11:30]     GL_ARB_invalidate_subdata
[13:11:30]     GL_ARB_map_buffer_alignment
[13:11:30]     GL_ARB_map_buffer_range
[13:11:30]     GL_ARB_multi_bind
[13:11:30]     GL_ARB_multi_draw_indirect
[13:11:30]     GL_ARB_multisample
[13:11:30]     GL_ARB_multitexture
[13:11:30]     GL_ARB_occlusion_query
[13:11:30]     GL_ARB_occlusion_query2
[13:11:30]     GL_ARB_parallel_shader_compile
[13:11:30]     GL_ARB_pipeline_statistics_query
[13:11:30]     GL_ARB_pixel_buffer_object
[13:11:30]     GL_ARB_point_parameters
[13:11:30]     GL_ARB_point_sprite
[13:11:30]     GL_ARB_polygon_offset_clamp
[13:11:30]     GL_ARB_post_depth_coverage
[13:11:30]     GL_ARB_program_interface_query
[13:11:30]     GL_ARB_provoking_vertex
[13:11:30]     GL_ARB_query_buffer_object
[13:11:30]     GL_ARB_robust_buffer_access_behavior
[13:11:30]     GL_ARB_robustness
[13:11:30]     GL_ARB_sample_locations
[13:11:30]     GL_ARB_sample_shading
[13:11:30]     GL_ARB_sampler_objects
[13:11:30]     GL_ARB_seamless_cube_map
[13:11:30]     GL_ARB_seamless_cubemap_per_texture
[13:11:30]     GL_ARB_separate_shader_objects
[13:11:30]     GL_ARB_shader_atomic_counter_ops
[13:11:30]     GL_ARB_shader_atomic_counters
[13:11:30]     GL_ARB_shader_ballot
[13:11:30]     GL_ARB_shader_bit_encoding
[13:11:30]     GL_ARB_shader_clock
[13:11:30]     GL_ARB_shader_draw_parameters
[13:11:30]     GL_ARB_shader_group_vote
[13:11:30]     GL_ARB_shader_image_load_store
[13:11:30]     GL_ARB_shader_image_size
[13:11:30]     GL_ARB_shader_objects
[13:11:30]     GL_ARB_shader_precision
[13:11:30]     GL_ARB_shader_storage_buffer_object
[13:11:30]     GL_ARB_shader_subroutine
[13:11:30]     GL_ARB_shader_texture_image_samples
[13:11:30]     GL_ARB_shader_texture_lod
[13:11:30]     GL_ARB_shading_language_100
[13:11:30]     GL_ARB_shader_viewport_layer_array
[13:11:30]     GL_ARB_shading_language_420pack
[13:11:30]     GL_ARB_shading_language_include
[13:11:30]     GL_ARB_shading_language_packing
[13:11:30]     GL_ARB_shadow
[13:11:30]     GL_ARB_sparse_buffer
[13:11:30]     GL_ARB_sparse_texture
[13:11:30]     GL_ARB_sparse_texture2
[13:11:30]     GL_ARB_sparse_texture_clamp
[13:11:30]     GL_ARB_spirv_extensions
[13:11:30]     GL_ARB_stencil_texturing
[13:11:30]     GL_ARB_sync
[13:11:30]     GL_ARB_tessellation_shader
[13:11:30]     GL_ARB_texture_barrier
[13:11:30]     GL_ARB_texture_border_clamp
[13:11:30]     GL_ARB_texture_buffer_object
[13:11:30]     GL_ARB_texture_buffer_object_rgb32
[13:11:30]     GL_ARB_texture_buffer_range
[13:11:30]     GL_ARB_texture_compression
[13:11:30]     GL_ARB_texture_compression_bptc
[13:11:30]     GL_ARB_texture_compression_rgtc
[13:11:30]     GL_ARB_texture_cube_map
[13:11:30]     GL_ARB_texture_cube_map_array
[13:11:30]     GL_ARB_texture_env_add
[13:11:30]     GL_ARB_texture_env_combine
[13:11:30]     GL_ARB_texture_env_crossbar
[13:11:30]     GL_ARB_texture_env_dot3
[13:11:30]     GL_ARB_texture_filter_anisotropic
[13:11:30]     GL_ARB_texture_filter_minmax
[13:11:30]     GL_ARB_texture_float
[13:11:30]     GL_ARB_texture_gather
[13:11:30]     GL_ARB_texture_mirror_clamp_to_edge
[13:11:30]     GL_ARB_texture_mirrored_repeat
[13:11:30]     GL_ARB_texture_multisample
[13:11:30]     GL_ARB_texture_non_power_of_two
[13:11:30]     GL_ARB_texture_query_levels
[13:11:30]     GL_ARB_texture_query_lod
[13:11:30]     GL_ARB_texture_rectangle
[13:11:30]     GL_ARB_texture_rg
[13:11:30]     GL_ARB_texture_rgb10_a2ui
[13:11:30]     GL_ARB_texture_stencil8
[13:11:30]     GL_ARB_texture_storage
[13:11:30]     GL_ARB_texture_storage_multisample
[13:11:30]     GL_ARB_texture_swizzle
[13:11:30]     GL_ARB_texture_view
[13:11:30]     GL_ARB_timer_query
[13:11:30]     GL_ARB_transform_feedback2
[13:11:30]     GL_ARB_transform_feedback3
[13:11:30]     GL_ARB_transform_feedback_instanced
[13:11:30]     GL_ARB_transform_feedback_overflow_query
[13:11:30]     GL_ARB_transpose_matrix
[13:11:30]     GL_ARB_uniform_buffer_object
[13:11:30]     GL_ARB_vertex_array_bgra
[13:11:30]     GL_ARB_vertex_array_object
[13:11:30]     GL_ARB_vertex_attrib_64bit
[13:11:30]     GL_ARB_vertex_attrib_binding
[13:11:30]     GL_ARB_vertex_buffer_object
[13:11:30]     GL_ARB_vertex_program
[13:11:30]     GL_ARB_vertex_shader
[13:11:30]     GL_ARB_vertex_type_10f_11f_11f_rev
[13:11:30]     GL_ARB_vertex_type_2_10_10_10_rev
[13:11:30]     GL_ARB_viewport_array
[13:11:30]     GL_ARB_window_pos
[13:11:30]     GL_ATI_draw_buffers
[13:11:30]     GL_ATI_texture_float
[13:11:30]     GL_ATI_texture_mirror_once
[13:11:30]     GL_S3_s3tc
[13:11:30]     GL_EXT_texture_env_add
[13:11:30]     GL_EXT_abgr
[13:11:30]     GL_EXT_bgra
[13:11:30]     GL_EXT_bindable_uniform
[13:11:30]     GL_EXT_blend_color
[13:11:30]     GL_EXT_blend_equation_separate
[13:11:30]     GL_EXT_blend_func_separate
[13:11:30]     GL_EXT_blend_minmax
[13:11:30]     GL_EXT_blend_subtract
[13:11:30]     GL_EXT_compiled_vertex_array
[13:11:30]     GL_EXT_Cg_shader
[13:11:30]     GL_EXT_depth_bounds_test
[13:11:30]     GL_EXT_direct_state_access
[13:11:30]     GL_EXT_draw_buffers2
[13:11:30]     GL_EXT_draw_instanced
[13:11:30]     GL_EXT_draw_range_elements
[13:11:30]     GL_EXT_fog_coord
[13:11:30]     GL_EXT_framebuffer_blit
[13:11:30]     GL_EXT_framebuffer_multisample
[13:11:30]     GL_EXTX_framebuffer_mixed_formats
[13:11:30]     GL_EXT_framebuffer_multisample_blit_scaled
[13:11:30]     GL_EXT_framebuffer_object
[13:11:30]     GL_EXT_framebuffer_sRGB
[13:11:30]     GL_EXT_geometry_shader4
[13:11:30]     GL_EXT_gpu_program_parameters
[13:11:30]     GL_EXT_gpu_shader4
[13:11:30]     GL_EXT_multi_draw_arrays
[13:11:30]     GL_EXT_multiview_texture_multisample
[13:11:30]     GL_EXT_multiview_timer_query
[13:11:30]     GL_EXT_packed_depth_stencil
[13:11:30]     GL_EXT_packed_float
[13:11:30]     GL_EXT_packed_pixels
[13:11:30]     GL_EXT_pixel_buffer_object
[13:11:30]     GL_EXT_point_parameters
[13:11:30]     GL_EXT_polygon_offset_clamp
[13:11:30]     GL_EXT_post_depth_coverage
[13:11:30]     GL_EXT_provoking_vertex
[13:11:30]     GL_EXT_raster_multisample
[13:11:30]     GL_EXT_rescale_normal
[13:11:30]     GL_EXT_secondary_color
[13:11:30]     GL_EXT_separate_shader_objects
[13:11:30]     GL_EXT_separate_specular_color
[13:11:30]     GL_EXT_shader_image_load_formatted
[13:11:30]     GL_EXT_shader_image_load_store
[13:11:30]     GL_EXT_shader_integer_mix
[13:11:30]     GL_EXT_shadow_funcs
[13:11:30]     GL_EXT_sparse_texture2
[13:11:30]     GL_EXT_stencil_two_side
[13:11:30]     GL_EXT_stencil_wrap
[13:11:30]     GL_EXT_texture3D
[13:11:30]     GL_EXT_texture_array
[13:11:30]     GL_EXT_texture_buffer_object
[13:11:30]     GL_EXT_texture_compression_dxt1
[13:11:30]     GL_EXT_texture_compression_latc
[13:11:30]     GL_EXT_texture_compression_rgtc
[13:11:30]     GL_EXT_texture_compression_s3tc
[13:11:30]     GL_EXT_texture_cube_map
[13:11:30]     GL_EXT_texture_edge_clamp
[13:11:30]     GL_EXT_texture_env_combine
[13:11:30]     GL_EXT_texture_env_dot3
[13:11:30]     GL_EXT_texture_filter_anisotropic
[13:11:30]     GL_EXT_texture_filter_minmax
[13:11:30]     GL_EXT_texture_integer
[13:11:30]     GL_EXT_texture_lod
[13:11:30]     GL_EXT_texture_lod_bias
[13:11:30]     GL_EXT_texture_mirror_clamp
[13:11:30]     GL_EXT_texture_object
[13:11:30]     GL_EXT_texture_shadow_lod
[13:11:30]     GL_EXT_texture_shared_exponent
[13:11:30]     GL_EXT_texture_sRGB
[13:11:30]     GL_EXT_texture_sRGB_R8
[13:11:30]     GL_EXT_texture_sRGB_decode
[13:11:30]     GL_EXT_texture_storage
[13:11:30]     GL_EXT_texture_swizzle
[13:11:30]     GL_EXT_timer_query
[13:11:30]     GL_EXT_transform_feedback2
[13:11:30]     GL_EXT_vertex_array
[13:11:30]     GL_EXT_vertex_array_bgra
[13:11:30]     GL_EXT_vertex_attrib_64bit
[13:11:30]     GL_EXT_window_rectangles
[13:11:30]     GL_EXT_import_sync_object
[13:11:30]     GL_IBM_rasterpos_clip
[13:11:30]     GL_IBM_texture_mirrored_repeat
[13:11:30]     GL_KHR_context_flush_control
[13:11:30]     GL_KHR_debug
[13:11:30]     GL_EXT_memory_object
[13:11:30]     GL_EXT_memory_object_win32
[13:11:30]     GL_NV_memory_object_sparse
[13:11:30]     GL_EXT_win32_keyed_mutex
[13:11:30]     GL_KHR_parallel_shader_compile
[13:11:30]     GL_KHR_no_error
[13:11:30]     GL_KHR_robust_buffer_access_behavior
[13:11:30]     GL_KHR_robustness
[13:11:30]     GL_EXT_semaphore
[13:11:30]     GL_EXT_semaphore_win32
[13:11:30]     GL_KHR_shader_subgroup
[13:11:30]     GL_KTX_buffer_region
[13:11:30]     GL_NV_alpha_to_coverage_dither_control
[13:11:30]     GL_NV_bindless_multi_draw_indirect
[13:11:30]     GL_NV_bindless_multi_draw_indirect_count
[13:11:30]     GL_NV_bindless_texture
[13:11:30]     GL_NV_blend_equation_advanced
[13:11:30]     GL_NV_blend_equation_advanced_coherent
[13:11:30]     GL_NV_blend_minmax_factor
[13:11:30]     GL_NV_blend_square
[13:11:30]     GL_NV_command_list
[13:11:30]     GL_NV_compute_program5
[13:11:30]     GL_NV_conditional_render
[13:11:30]     GL_NV_conservative_raster
[13:11:30]     GL_NV_conservative_raster_dilate
[13:11:30]     GL_NV_copy_depth_to_color
[13:11:30]     GL_NV_copy_image
[13:11:30]     GL_NV_depth_buffer_float
[13:11:30]     GL_NV_depth_clamp
[13:11:30]     GL_NV_draw_texture
[13:11:30]     GL_NV_draw_vulkan_image
[13:11:30]     GL_NV_ES1_1_compatibility
[13:11:30]     GL_NV_ES3_1_compatibility
[13:11:30]     GL_NV_explicit_multisample
[13:11:30]     GL_NV_feature_query
[13:11:30]     GL_NV_fence
[13:11:30]     GL_NV_fill_rectangle
[13:11:30]     GL_NV_float_buffer
[13:11:30]     GL_NV_fog_distance
[13:11:30]     GL_NV_fragment_coverage_to_color
[13:11:30]     GL_NV_fragment_program
[13:11:30]     GL_NV_fragment_program_option
[13:11:30]     GL_NV_fragment_program2
[13:11:30]     GL_NV_fragment_shader_interlock
[13:11:30]     GL_NV_framebuffer_mixed_samples
[13:11:30]     GL_NV_framebuffer_multisample_coverage
[13:11:30]     GL_NV_geometry_shader4
[13:11:30]     GL_NV_geometry_shader_passthrough
[13:11:30]     GL_NV_gpu_program4
[13:11:30]     GL_NV_internalformat_sample_query
[13:11:30]     GL_NV_gpu_program4_1
[13:11:30]     GL_NV_gpu_program5
[13:11:30]     GL_NV_gpu_program5_mem_extended
[13:11:30]     GL_NV_gpu_program_fp64
[13:11:30]     GL_NV_gpu_shader5
[13:11:30]     GL_NV_half_float
[13:11:30]     GL_NV_light_max_exponent
[13:11:30]     GL_NV_memory_attachment
[13:11:30]     GL_NV_multisample_coverage
[13:11:30]     GL_NV_multisample_filter_hint
[13:11:30]     GL_NV_occlusion_query
[13:11:30]     GL_NV_packed_depth_stencil
[13:11:30]     GL_NV_parameter_buffer_object
[13:11:30]     GL_NV_parameter_buffer_object2
[13:11:30]     GL_NV_path_rendering
[13:11:30]     GL_NV_path_rendering_shared_edge
[13:11:30]     GL_NV_pixel_data_range
[13:11:30]     GL_NV_point_sprite
[13:11:30]     GL_NV_primitive_restart
[13:11:30]     GL_NV_query_resource
[13:11:30]     GL_NV_query_resource_tag
[13:11:30]     GL_NV_register_combiners
[13:11:30]     GL_NV_register_combiners2
[13:11:30]     GL_NV_sample_locations
[13:11:30]     GL_NV_sample_mask_override_coverage
[13:11:30]     GL_NV_shader_atomic_counters
[13:11:30]     GL_NV_shader_atomic_float
[13:11:30]     GL_NV_shader_atomic_fp16_vector
[13:11:30]     GL_NV_shader_atomic_int64
[13:11:30]     GL_NV_shader_buffer_load
[13:11:30]     GL_NV_shader_storage_buffer_object
[13:11:30]     GL_NV_shader_subgroup_partitioned
[13:11:30]     GL_NV_texgen_reflection
[13:11:30]     GL_NV_texture_barrier
[13:11:30]     GL_NV_texture_compression_vtc
[13:11:30]     GL_NV_texture_env_combine4
[13:11:30]     GL_NV_texture_multisample
[13:11:30]     GL_NV_texture_rectangle
[13:11:30]     GL_NV_texture_rectangle_compressed
[13:11:30]     GL_NV_texture_shader
[13:11:30]     GL_NV_texture_shader2
[13:11:30]     GL_NV_texture_shader3
[13:11:30]     GL_NV_transform_feedback
[13:11:30]     GL_NV_transform_feedback2
[13:11:30]     GL_NV_uniform_buffer_unified_memory
[13:11:30]     GL_NV_vertex_array_range
[13:11:30]     GL_NV_vertex_array_range2
[13:11:30]     GL_NV_vertex_attrib_integer_64bit
[13:11:30]     GL_NV_vertex_buffer_unified_memory
[13:11:30]     GL_NV_vertex_program
[13:11:30]     GL_NV_vertex_program1_1
[13:11:30]     GL_NV_vertex_program2
[13:11:30]     GL_NV_vertex_program2_option
[13:11:30]     GL_NV_vertex_program3
[13:11:30]     GL_NV_viewport_array2
[13:11:30]     GL_NV_viewport_swizzle
[13:11:30]     GL_NVX_conditional_render
[13:11:30]     GL_NVX_linked_gpu_multicast
[13:11:30]     GL_NV_gpu_multicast
[13:11:30]     GL_NVX_gpu_multicast2
[13:11:30]     GL_NVX_progress_fence
[13:11:30]     GL_NVX_gpu_memory_info
[13:11:30]     GL_NVX_multigpu_info
[13:11:30]     GL_NVX_nvenc_interop
[13:11:30]     GL_NV_shader_thread_group
[13:11:30]     GL_NV_shader_thread_shuffle
[13:11:30]     GL_KHR_blend_equation_advanced
[13:11:30]     GL_KHR_blend_equation_advanced_coherent
[13:11:30]     GL_OVR_multiview
[13:11:30]     GL_OVR_multiview2
[13:11:30]     GL_SGIS_generate_mipmap
[13:11:30]     GL_SGIS_texture_lod
[13:11:30]     GL_SGIX_depth_texture
[13:11:30]     GL_SGIX_shadow
[13:11:30]     GL_SUN_slice_accum
[13:11:30]     GL_WIN_swap_hint
[13:11:30]     WGL_EXT_swap_control
[13:11:30] OpenGL pixel format: 8:8:8:8
[13:11:30] OpenGL depth format: 24:8
[13:11:30]
[13:11:30] GLSL version: 4.60 NVIDIA
[13:11:30] GLSL max vertex uniforms: 4096 (4096)
[13:11:30] GLSL max fragment uniforms: 4096 (4096)
[13:11:30] GLSL max varyings: 124 (124)
[13:11:30] GLSL max lights: 8 (8)
[13:11:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[13:11:30]
[13:11:30] Vertex/index buffer memory limit: 2048MiB
[13:11:30] Starting workaround for fast running clocks
[13:11:30] Using LWJGL timer.
[13:11:31] Startup Phase - Initializing..
[13:11:31] Preloading builtin materials
[13:11:32] Preloading builtin materials done
[13:11:32] Setting up Collada Model Loader
[13:11:32] Launching Collada Model Loader threads
[13:11:32] Launching WOM Loader threads
[13:11:32] Startup Phase - Setting up..
[13:11:32] Loading window positions from C:\Users\USERNAME\wurm\players\jacobllent\windows_1024x768.txt
[13:11:32] Loading props file C:\Users\USERNAME\wurm\players\jacobllent\windows_1024x768.txt
[13:11:33] Gui initialized
[13:11:33] Startup Phase - Preparing terrain...
[13:11:34] Startup Phase - Connecting ..
[13:11:34] Disabling Nagles
[13:11:35] Writing to C:\Users\USERNAME\wurm\players\jacobllent\logs\_Event.2021-07.txt
[13:11:35] Disabling Nagles
[13:11:45] java.net.SocketException: Network is unreachable: connect
[13:11:45]     at sun.nio.ch.Net.connect0(Native Method)
[13:11:45]     at sun.nio.ch.Net.connect(Unknown Source)
[13:11:45]     at sun.nio.ch.Net.connect(Unknown Source)
[13:11:45]     at sun.nio.ch.SocketChannelImpl.connect(Unknown Source)
[13:11:45]     at class.Z57IpYK1wr.<init>(SourceFile:166)
[13:11:45]     at class.RLREeYzQcA.<init>(SourceFile:236)
[13:11:45]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:327)
[13:11:45]     at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:869)
[13:11:45]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[13:11:45]     at java.lang.Thread.run(Unknown Source)
[13:11:53] Disabling Nagles
[13:11:54] Disabling Nagles
[13:11:56] Disabling Nagles
[13:11:57] Disabling Nagles
[13:11:59] Disabling Nagles
[13:12:00] Disabling Nagles
[13:12:11] Disabling Nagles
[13:12:12] Disabling Nagles
[13:12:22] Disabling Nagles
[13:12:23] Disabling Nagles
[13:12:34] Disabling Nagles
[13:12:35] Disabling Nagles
[13:12:46] Disabling Nagles
[13:12:47] Disabling Nagles
[13:12:57] Disabling Nagles
[13:12:58] Disabling Nagles
[13:13:09] Execution aborted at connection 0, iteration 0
[13:13:09] Run time 0s, local time Mon Jul 19 13:13:09 EDT 2021
[13:13:09] Destroying game window
[13:13:09] ====== DISCONNECTED ======
[13:13:09] com.wurmonline.client.fgtPPuD8uC: Connection denied: <You are still moving on the server. Retry in 10 seconds.>
[13:13:09]     at com.wurmonline.client.fgtPPuD8uC.iHOS3zg1KL(SourceFile:87)
[13:13:09]     at com.wurmonline.client.WurmClientBase.wl8dyvdgaq(SourceFile:970)
[13:13:09]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38793)
[13:13:09]     at java.lang.Thread.run(Unknown Source)

 

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7 minutes ago, jacobllent said:

its all good after a hour and a half it let me back on

 

All good? fixed? I don't think you're 'all good' yet. Better correct that post, friend.

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10 minutes ago, jacobllent said:

its all good after a hour and a half it let me back on

 

A GM noticed your problem and tried to fix it. Seems it worked! :)

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34 minutes ago, Eobersig said:

A GM noticed your problem and tried to fix it. Seems it worked! :)

 

Great! Good to hear, I guess I didn't get the update b4 he logged off.

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