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Sheffie

Mooncat Lake is not "recruiting" but you might still want to live here

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Mooncat Lake, Q10, Cadence.

Active: basically every day, especially eastern US evening time.

 

This is a medium sized deed with a small village feel, built on hilly moorland* overlooking the cat-shaped lake that gives the village its name. It's one of the oldest villages in south-west Cadence, having been founded on Day One.

We don't like large flat areas of ground. We prefer to build smaller houses, fields, and workshops that fit in with the natural landscape. But we also have a little built-up port town area with many 4-storey buildings, and it's my dream to offer a place to anyone who wants one.

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What we offer visitors:

  • Free beds at the "Mooncat" Inn & Stables, at the "Mooncat Watch" keep to the east, and elsewhere, if you know where to look.
  • Security within the marked areas near our guard towers (single iron fences in slate and sandstone mark the boundaries).
  • Healing areas where enchanted grass will help you fight disease and injury.

 

What we offer villagers:

  • Help from other villagers and allies in getting started—whether that be tools, materials, crafting help or advice.
  • Toolbelts and leather/studded armour free or very cheap.
  • Your own little plot of farmland, if you want one.
  • Somewhere to build a house, or a ready-built house to furnish, or if available a ready-furnished house.
  • Access to the village inn, storehouse, barn, kitchen, foundry, mine, fields, temple, and tavern (if you like blowing off steam, roleplaying, or just getting drunk).
  • Use of the village fleet (lingonberry and rose vessels of every type), once you're capable of commanding them.
  • Draft and riding animals, once you're capable of using them.
  • Help shipping goods in or out by mail, wagoner, and longship.

 

What we ask from you:

  • Don't trash the place.
  • Don't cut the oak trees.
  • Don't destroy the tundra.
  • Don't take stuff with another player's name on.

 

What we don't ask:

  • We don't expect you to work for us — unlike certain other "recruiters", who are really only interested in what you can provide for them. There are no strings attached to being here.
  • We don't ask for money. The deed upkeep is provided by the mayor.

 

If you're interested, come and take a look. You can sleep in the inn, barn, or training camp building. If you want to stay for longer, we can talk about building a house for you.

 

PM Sheffy (Mayor) for more information.

 

*tundra is the best we can do

Edited by Sheffie
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Things to watch out for when talking to recruiters:

  1. They suggest you join their village immediately, and that you click "Yes" when asked if you want to teleport there and/or they ask you to type "/vteleport"... without explaining that you would be burning up your once-in-a-lifetime village teleport to get to their village.
  2. They don't tell you where their village is located, making it harder to leave afterwards (often in combination with #1).
  3. They assign a "project" for you to work on. Common examples include flattening land and "surface mining" exposed rock, but might include tending crops, or making bricks/mortar. These are all activities that can be performed by an unskilled worker, but they also have a significant cash value.
  4. They provide tools, maybe enchanted to help you work faster (the "Wind of Ages" enchantment or sometimes "Blessings Of The Dark"). This makes you more productive without gaining skill faster.
  5. They provide food, beds, guard towers and other amenities... and ask for donations to help with their expenses (especially in conjunction with #4).

Honest people are up front about the location of their village, and the cost of getting there. They won't try to get you to make a one-way trip, but will instead help you make an informed decision about how to get there. And while it might seem like a fair exchange to you, to give up your time working on a project in exchange for food, or beds or tools or whatever, you can be sure that there's a good reason why your recruiter isn't simply doing that work themselves. The fact is that there are many items that aren't difficult or time-consuming to make for an established player, but which are still a big step up for a new player. A decent player will give you those items for free or at minimal cost; a more devious one will try to get your time and effort out of you in exchange. 

 

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Revised offers (clarifying that visitors and villagers are offered different levels of help) and edited general details. Updated ship types. 

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I would love to be a part of this community 🙂

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