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Drayka

How does Wurm client/server synch work?

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I was working on a combat mechanics suggestion, when I realised that I have no idea how ANY game synchronises the client and server avatar-positioning, therefore no idea how desynch can occur, and therefore any suggestion based on relative positioning would be skipping a very important step.

 

So can anyone explain, with or without using references to WU files, how the Wurm code handles server-client positioning synchronisation? And preferably, what is actually happening when the event message about teleporting occurs?

Edited by Drayka

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22 minutes ago, Pandalet said:

Moved to WU questions.

Er, nobody reads this forum - there haven't been any regular replies since March.

 

@PandaletCould you suggest a way to rephrase the post so that it would qualify for Town Square?

 

My question is about Wurm mechanics, merely phrased so as not to get my post deleted as an illegal inquiry.

Edited by Drayka

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Edited. Is this good enough to have my post moved back please?

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A lot of us do read all the WU forums.  🙂  Just not always able to and/or inclined to respond unless it feels like I/we should.

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